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_yosuke & MOKONA - Sumowind [Osu|Taiko]

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on 2012年11月18日 at 17:26:24

Artist: _yosuke & MOKONA
Title: Sumowind
Tags: spboxer3 Banana vivicat vocaloid yosuke MEIKO KAITO
BPM: 100
Filesize: 4836kb
Play Time: 03:35
Difficulties Available:
  1. Banana's Normal (2.93 stars, 211 notes)
  2. Hard (4.4 stars, 368 notes)
  3. Insane (4.88 stars, 556 notes)
  4. Sp3's Taiko (4.83 stars, 927 notes)
  5. vivicat's Insane (4.88 stars, 611 notes)
Download: _yosuke & MOKONA - Sumowind
Information: Scores/Beatmap Listing
---------------
[who modded this map]
KayeSara
Shana Aisaka
S h i o n
itankn
Niva *2
tutuhaha
Midasmens
Loli Cjj
Leorda
p3n *2
DarkDunskin
Loctav
Kiddo-Kun
Charles445

Thank you~!
vivicat
:!:
spboxer3
測定BPM/offset: 全部offset偏移量-10~15ms左右~
spboxer3
Taiko 完成
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Sp3's Taiko].osu


記得offset要統一 我用的是我測的!!

Topic Starter
cmn_891127
亲爱的,你太速度了,我还在奋斗100部分呢……
Banana
再不占座要到二页去了




页 sr2.93
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Normal].osu
tutuhaha
占!
KayeSara
Normal:
  1. Nothing, pretty good map :3
Hard:
  1. 00:18:956 (2,3,4,5,6) - I don't think this fit the music very much......not very comfortable to play
  2. 00:20:956 (2,3,4,5,6) - and same..
  3. 01:11:706 (1) - spinner stuff same as I said in normal.
  4. 01:48:706 (3,4,5) - try to make the spacing of the pattern more consistent, really not beautiful currently.
  5. 01:50:706 (3,4,5) - ^
Hitsound
  1. 00:13:706 (1,2,3,4,5,1,2,3,4,5,1,2) - I don't really like the way of the claps here, but..whatever, I just think whistle maybe better.
  2. 01:30:206 (2) - only here got a whistle and clap together. on purpose?
  3. 02:24:956 (2,3) - clap instead of whistle maybe? feel a little werid that seems only here you are using whistles at the claps place.
Topic Starter
cmn_891127

KayeSara wrote:

Normal:
  1. Nothing, pretty good map :3
Hard:
  1. 00:18:956 (2,3,4,5,6) - I don't think this fit the music very much......not very comfortable to play
  2. 00:20:956 (2,3,4,5,6) - and same..
  3. 01:11:706 (1) - spinner stuff same as I said in normal.
  4. 01:48:706 (3,4,5) - try to make the spacing of the pattern more consistent, really not beautiful currently.
  5. 01:50:706 (3,4,5) - ^
Hitsound
  1. 00:13:706 (1,2,3,4,5,1,2,3,4,5,1,2) - I don't really like the way of the claps here, but..whatever, I just think whistle maybe better.
  2. 01:30:206 (2) - only here got a whistle and clap together. on purpose?
  3. 02:24:956 (2,3) - clap instead of whistle maybe? feel a little werid that seems only here you are using whistles at the claps place.
fix all, thx~
Shana Aisaka
Hi ~ IRC mod >w<" (This is my first IRC mod so, i dunno what to said XD)

IRC MOD
14:52 <Shana_Aisaka> : Hi there cmn_891127 >.<"
14:53 <cmn_891127> : hi~
14:54 <Shana_Aisaka> : y'know, i was checking your map (><") and i see why does Normal is longer than your Hard ? o.o?
14:54 <Shana_Aisaka> : (hmm.. do you understand? >.<?)
14:55 *Shana_Aisaka is editing (_yosuke & MOKONA - Sumowind)[http://osu.ppy.sh/s/44782]
14:55 <Shana_Aisaka> : ><"
14:55 <cmn_891127> : I can...just because this is a GD...I will suggest to Banana revome the last notes
14:56 <Shana_Aisaka> : o.o''
14:56 <cmn_891127> : But maybe the GD diff can longer or short than the other diffs
14:57 <Shana_Aisaka> : Why not you make it till there? >w<?
14:58 <cmn_891127> : map to the end?
14:58 <Shana_Aisaka> : yeah :D
14:58 *Shana_Aisaka like your map >w<"
15:00 <cmn_891127> : Thank you!~~ I will try my best, but this diff have no break... is it suitable
15:00 <Shana_Aisaka> : i see.. ><"
15:01 <Shana_Aisaka> : Ne ~ Are you currently very busy? >.<?
15:01 <cmn_891127> : no...I just mod Shion's map...
15:01 <Shana_Aisaka> : o.o''
15:02 <Shana_Aisaka> : emm.. i have a suggestion here for your map >.<"
15:02 <Shana_Aisaka> : (if you don't mind.. ) ><"
15:02 <cmn_891127> : ok~
15:02 <cmn_891127> : never~
15:02 <Shana_Aisaka> : ><"
15:03 <Shana_Aisaka> : so here, 00:03:626(x) = how about add note here? >w<?
15:03 <Shana_Aisaka> : and 00:07:526(x) = ^ >//<"
15:05 <Shana_Aisaka> : for your hard.. (lol forgot to said.. >.<")
15:05 <cmn_891127> : 00:03:326 (2) - if I set a note here, it is not so pretty....
15:06 <Shana_Aisaka> : o.o''
15:06 <cmn_891127> : 00:07:526 (6) - gooooood idea~
15:06 <Shana_Aisaka> : that okay? ><??
15:06 <cmn_891127> : ok~
15:08 <Shana_Aisaka> : emm.. is this what you would call IRC mod? o.o?
15:09 <cmn_891127> : yes
SKIP Chatting XD
15:28 <Shana_Aisaka> : You still editing your map right? >.<?
15:28 <cmn_891127> : yes...
15:29 <Shana_Aisaka> : ne ~ why don't you put kiai time here? >w<? 01:18:070 ? end Kiai time is 01:18:187 :P
15:30 <cmn_891127> : short kiai, like spring? okey~
15:30 <Shana_Aisaka> : Seems great ^^
15:31 <Shana_Aisaka> : And some of the mod will be in your thread >.<" (for normal)
15:32 <cmn_891127> : thank you verrrrrrrrrrrrrrrrrrrrrrrrrrry much~~~
15:32 <Shana_Aisaka> : no no ~ I like to help someone map that's all ^^
15:32 <Shana_Aisaka> : It's like a random mod o.o''
15:33 <Shana_Aisaka> : but it kinda fun IRC mod with you ^^

And here some of the Normal's mod and Taiko? ~

[Banana's Normal]
00:58:390 = why does this place got KIAI time?? remove it~
01:18:085 = add kiai time end kiai time on 01:18:319 ~ I have already chat with cmn >w<"
02:03:085 = again with the KIAI time? remove kudasai ne? >.<?
02:55:585(1) = add clap
03:00:272(x) = add note?
03:17:147 = end spinner on 03:20:212 + add clap~

[Sp3's Taiko]
same as Normal ~
00:58:390 = why does this place got KIAI time?? remove it~
01:18:085 = add kiai time end kiai time on 01:18:319 ~ I have already chat with cmn >w<"
02:03:085 = remove Kiai Time~

Forgot to said this to you.
[Hard]
03:17:132 = spinner add clap or finish? >.<"

Okay that's all >w<"
Star ~
Edit : Lol i write wrong ~ it's IRC not RIC XD ~
S h i o n
难道是5sing上的...

先占位 稍晚些来mod (:

General
- Easy和Hard分数差有点多(6倍,而且H超过1000W了...). 小心... 最好还是加一个Normal过度。
- BG尺寸不对。 肯定只是暂时的吧= =
- Kiai time 像Easy那样比较好,间隔着出现。

Easy
02:00:506 (4) - NC否? 考虑到周围都是3、4个一组的
03:15:507 (4,5) - 这两互换? 好像更搭vocal一些...

Hard
00:09:476 (4) - 1/4可能会更好些? 和那些3连也呼应下.. lol

我也有试着做过这歌的原版,不过现在坟了T.T
期待下Insane...
Topic Starter
cmn_891127

S h i o n wrote:

难道是5sing上的... 猫姐找到的……

先占位 稍晚些来mod (:

General
- Easy和Hard分数差有点多(6倍,而且H超过1000W了...). 小心... 最好还是加一个Normal过度。好吧,我挣扎着再做一个normal
- BG尺寸不对。 肯定只是暂时的吧= = 嗯嗯……不过改过来了~
- Kiai time 像Easy那样比较好,间隔着出现。等猫姐现身我讨论一下,不过我觉得normal的kiai好多啊……

Hard
00:09:476 (4) - 1/4可能会更好些? 和那些3连也呼应下...lol fix

我也有试着做过这歌的原版,不过现在坟了T.T 刚去瞅瞅……我其实一开始也是想做原版的,虽然不喜欢V+但是歌好有爱是不是!!!
期待下Insane... 猫姐你快现身吧~~~~
超级感谢~~~
itankn
Easy
00:41:290 加一个Note (吃吃肉,骨头炖好,你的肉剁哪里= =我怎么了)
02:14:335 Slider 的末端移动02:14:803
02:17:296(6) 稍微上去点
02:45:741(3)换成spinner(可能太难了。。那就拉长slider。。bpm减点)

Hard
00:04:676(6) 去掉这个Note
00:10:376(1)把new combo 给note2
00:14:727 加个note
01:48:070(1)不用New combo
01:59:320 (1,2)这距离会不会太容易误导别人了
02:01:195(1,2)^
02:45:257 (3) 可以在02:45:726结束
02:48:070(2) = =真的可以叫你去掉new combo么
02:52:288(3)这个slider不用返回来(怎么办。。不懂术语被发现了)
02:56:155(2)^(好吧。。发现好多这个。。无视吧)


吃早饭去= =
Topic Starter
cmn_891127

itankn wrote:

Easy
00:41:290 加一个Note (吃吃肉,骨头炖好,你的肉剁哪里= =我怎么了)
02:14:335 Slider 的末端移动02:14:803
02:17:296(6) 稍微上去点
02:45:741(3)换成spinner(可能太难了。。那就拉长slider。。bpm减点)
在后半部分,增加难度变回normal

Hard
00:04:676(6) 去掉这个Note 不要
00:10:376(1)把new combo 给note2 不要
00:14:727 加个note 25%听,这里没有音啊
01:48:070(1)不用New combo 这是为了明显
01:59:320 (1,2)这距离会不会太容易误导别人了 嘛……为了增加难度
02:01:195(1,2)^ ^
02:45:257 (3) 可以在02:45:726结束 为了hitsound
02:48:070(2) = =真的可以叫你去掉new combo么 同上,其实我是白长线加NC的
02:52:288(3)这个slider不用返回来(怎么办。。不懂术语被发现了)为了hitsound跟前面统一
02:56:155(2)^(好吧。。发现好多这个。。无视吧) ^


吃早饭去= =
现在是午安……
Banana

Shana Aisaka wrote:

[Banana's Normal]
00:58:390 = why does this place got KIAI time?? remove it~
01:18:085 = add kiai time end kiai time on 01:18:319 ~ I have already chat with cmn >w<"
02:03:085 = again with the KIAI time? remove kudasai ne? >.<?
02:55:585(1) = add clap added
03:00:272(x) = add note? nope..
03:17:147 = end spinner on 03:20:212 + add clap~ ok, fixed

S h i o n wrote:

Easy - -我的难度是Normal
02:00:506 (4) - NC否? 考虑到周围都是3、4个一组的 还是没改,我用的俩小节一nc,在长白线前的短白线断的
03:15:507 (4,5) - 这两互换? 好像更搭vocal一些... 最后把两个合起来成一个往返滑条了

itankn wrote:

Easy- -为什么都说是ez
00:41:290 加一个Note (吃吃肉,骨头炖好,你的肉剁哪里= =我怎么了 :?都ez了就不要那么难了- -
02:14:335 Slider 的末端移动02:14:803 确实有点违和..不过我比较中意这个节奏,就把这段的音效重新下了,应该稍微好一点
02:17:296(6) 稍微上去点 fixed
02:45:741(3)换成spinner(可能太难了。。那就拉长slider。。bpm减点) 这边不好放红线啊..马马虎虎就这样吧(喂
thanks for your mods~ KayeSara Shana Aisaka S h i o n and itankn

Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Banana's Normal].osu

to cmn: 我的难度比较长,如果我没记错规则的话现在这样是unrankable的= =你还要把结束那段map掉
还有... hard君没有break吗
还有... tick rate 不一样,你看哪个合适留哪个
还有... 例如00:57:176 (3) - 01:38:226 (5) -这个开头和前一个滑条连成直线,好像这首歌用这种排列不适合,我感觉还是稍微有点角度好点*(不算问题倒是)
还有... 没有了
Topic Starter
cmn_891127
to cmn: 我的难度比较长,如果我没记错规则的话现在这样是unrankable的= =你还要把结束那段map掉
好吧……最近有点懒
还有... hard君没有break吗
不舍得放啊……
还有... tick rate 不一样,你看哪个合适留哪个
这个我等mat提,目前想不改了
还有... 例如00:57:176 (3) - 01:38:226 (5) -这个开头和前一个滑条连成直线,好像这首歌用这种排列不适合,我感觉还是稍微有点角度好点*(不算问题倒是)
改了第一个,后面那个改比较麻烦
还有... 没有了[/quote]
……辛苦啦~
Niva
Mod request via Mini Maya Queue ~

Hi, cmn_891127 (:

[General]

-> Audio lead-in isn't same in spboxer3's Taiko diff. I think there's no need to set a different preview point here, because it starts on the same point with your osu! standard diffs (:
-> Also about Taiko diff, well it's quite weird you have the girl's face cropped in your BG. Not a big problem though~
-> Move every red timing section by -10 ms. (current one feels... quite late, I already checked with 25% playback and -10ms sounds better imo)
-> Also, I think it's better to end the kiai 1/1 before the last one, on 03:02:601. The break between kiai here could give more power to the second kiai

[Banana's Normal]

  1. 00:16:390 (3,4,5,6) - (optional) These four quite looks like they're randomly placed. I prefer to create an arc here though, or a diamond pattern, although your current placing is fine
  2. 00:18:790 (6) - Your previous whistles are 3/1 apart from the previous one, and I don't think there should be an exception here. Add whistle?
  3. 00:19:990 (1) - Finish here, to emphasize a new part from the song?
  4. 00:31:990 (5) - Well... I know "slight curving" is your technique here, but this one really looks like it's not curved. I highly recommend to move the endpoint ~2-3 grids up (it even flows better with your next (1)!)
  5. 00:41:590 (5,6) - Previously, you're mapping following the vocals. If you want to be consistent here, actually (5) should be a 1/1 slider and (6) should be a 1/2 non-repeating slider, but current one is fine also (:
  6. 00:50:590 (3) - (optional) Make it encircle (2) as well? imo, it will flow better with your next (4,5):
  7. 00:54:790 (3) - (optional) Well, I'm quite surprised having (2,3) arranged linearly, which somehow breaks your flow here imo. I prefer to move (3,4) around four grids right so (1,2,3) will form an arc, and keeping your previous flow
  8. 00:58:390 (3) - There's a loud cymbal sound here from the song. idk, maybe you can use your S:C1 finish here, but you can also use standard soft-finish with lowered volume here
  9. 01:08:590 (2,3) - Again, you follow the vocal in an unusual way. I prefer to delete (3) and add a repeat to (2), it follows a more distinctive vocals imo
  10. 01:16:390 - Unused inherit section (well, I don't think you need it though...) - remove?
  11. 01:36:366 (1,2) - It's better to have the whistle 1/1 before the downbeat on this song, really, so move the whistle to (1)? This suggestion applies to next parts like this
  12. 01:41:991 (4) - (optional) I think it's better to give more space between (3)'s end and (4)'s end to avoid spacing confusion, so idk, maybe make them parallel like below?
  13. 01:44:569 (2) - This note doesn't follow anything in the song imo. Maybe delete this and make 01:43:866 (1) repeating? It fits the vocal more :3
  14. 01:45:272 (4) - The previous sliders were curved, so why not curve this one also? Considering your style here is 'slight curve', my suggestion is:
  15. 01:56:991 (3) - I highly recommend to alter this into a repeating 1/2 slider, facing upward parallel with (2). It's fancier imo, plus it follows the vocal more
  16. 02:01:678 (6,7) - Well, I understand what you're trying to follow here, but repeating slider on (6) doesn't fit well... Uh, it's just not well here. I suggest this rhythm instead:
  17. 02:12:460 (4) - (optional) I think it's better if you curve this downward a bit (instead of upward), because it will play better with the next (1)
  18. 02:41:991 (2) - (optional) Move it a grid down, so (1,2,3) will form a better angle?
  19. 02:45:741 (3) - I highly recommend to use whistle on slider's start here. Would be dramatic imo
  20. 03:00:038 (3) - Move this 1/2 later? (well, again, here it could follow a more distinctive vocals)
  21. 03:05:428 (6) - Minor stuff actually, but I highly recommend to move your midpoint two or three grids up and move this slider one grid up to create more flow from this slider here
  22. 03:13:866 (1,2,3) - Unstack? In play mode, (1) is almost touching (5) due to stack's nature orz
  23. 03:23:182 (1) - I highly recommend to add whistle on slider's end here (I think it's obvious enough, the whistle from the song should be accompanied with a whistle hitsound also) - I also suggest this for next parts like this
  24. 03:36:103 - Move the 20% inherit section here (1/4 earlier)
...What's important here, imo, is the whistle placements. As I said, it's much better if 1/1 before downbeat. The map design itself is great, though (:

[Hard]

  1. 00:04:826 (6) - Move 1/2 earlier as you did on your next (2,3)? xD
  2. 00:09:776 (5) - There's a noticeable whistle incoming from the song, so I highly recommend to add whistle here also (:
  3. 00:15:176 (1,2) - Hmm, the way this slider is placed breaks your flow here imo. I suggest to combine (7,1) as a slider instead:
  4. 00:19:376 (1) - (optional) You might want to add finish also alongside clap on slider's end, to emphasize this part more
  5. 00:33:176 (5) - Minor stuff, but move this one grid right so it touches (3) with a same portion as (1) does - try to stop your editor on 00:32:795, to make this clearer
  6. 00:39:176 (1) - (optional) Same as 00:19:376 actually (add finish together with clap), but in this part I highly recommend it because of the cymbal from the song
  7. 00:53:576 (1) - ...did you make a slider wave like this on purpose? I think it's better to wave it normally >< - plays fine, though :3
  8. 00:56:576 (2) - (optional) Curve this upward, so it will flow together with (1)? Don't worry - it won't go offscreen in play mode!
  9. 01:06:476 (3) - (optional) This one also, you can curve this upward (on the contrary direction with (1)) as an alternative
  10. 01:11:876 (6) - Do you really need 1/8 here? There's nothing from the song which uses 1/8 here. (plus I think it will be a bit shocking in taiko diff) - perhaps try 1/6, 2x repeat? It sounds fancier imo :3
  11. 01:20:296 (2,3) - I think you can go a bit more creative with whistle usage here, maybe with whistle on (2) and (3)'s start. This suggestion applies to next parts like this
  12. 01:26:507 (4,5,6,7) - (optional) Give a more angle to this arc? Notice how (4) is curved in the picture below, though:
  13. 01:35:413 (3,4) - Hmm, to emphasize that (2,3,4) forms a straight line, maybe move these two a grid up?
  14. 01:42:445 (1) - (optional) Curve this encircling (2) isn't a bad idea here :3
  15. 01:48:070 (1) - Same as 00:39:176. (there's a cymbal sound from the song here also)
  16. 01:54:632 (4,5,6) - I think (4) is placed too far to the top left, move it few grids down and right could greatly beautify the arc here:
  17. 02:00:491 (6) - (optional) Move the endpoint ~5 grids up, so this would be parallel to your next pattern?
  18. 02:02:601 (7) - Minor stuff, but move this one grid right and up so its distance would be consistent after (6). (pause your editor on 02:02:132 to make it clearer)
  19. 02:17:132 (5) - Hmm, alter this into a 1/1 slider, so you can put a clap on 02:17:601? Other alternative is you could just add a note on 02:17:601 stacked below (5) (:
  20. 02:18:070 (1) - If you follow ^, remove clap here
  21. 02:27:445 (1) - Eh, why 1/2 slider here? [u]The rhythm here continues in 1/4[u]
  22. 02:28:382 (1) - That 1/8 here (from the song) is fancy to use, really (:
  23. 02:41:273 (3) - (optional) Your current pattern flows fine, but I prefer to encircle (4) instead, because your current slider curve almost touches (4)
  24. 02:58:734 (5) - Minor stuff, but move this one grid up maybe to create a sharper angle?
  25. 03:13:851 (5,1) - (optional) imo, if you can stack these two's end, why not (:
The opening part might be a bit pragmatic, but towards the end, it plays great, really :3

You actually don't have to mod my map, though >< (actually I was looking for a m4m and a regular mod in my queue, but then I decided to do a regular mod for both)
One of the best pseudo-linear maps I've ever seen, really. Star, good luck ~
Banana

Niva wrote:

[Banana's Normal]

  1. 00:16:390 (3,4,5,6) - (optional) These four quite looks like they're randomly placed. I prefer to create an arc here though, or a diamond pattern, although your current placing is fine ..i didn't think (3)'s end should be added into the pattern, no change
  2. 00:18:790 (6) - Your previous whistles are 3/1 apart from the previous one, and I don't think there should be an exception here. Add whistle? if the whistle must be added, it should at 00:19:390, where have no hit object
  3. 00:19:990 (1) - Finish here, to emphasize a new part from the song? ok
  4. 00:31:990 (5) - Well... I know "slight curving" is your technique here, but this one really looks like it's not curved. I highly recommend to move the endpoint ~2-3 grids up (it even flows better with your next (1)!) yeah, you are right, fixed
  5. 00:41:590 (5,6) - Previously, you're mapping following the vocals. If you want to be consistent here, actually (5) should be a 1/1 slider and (6) should be a 1/2 non-repeating slider, but current one is fine also (: i think that's fine, too ._.
  6. 00:50:590 (3) - (optional) Make it encircle (2) as well? imo, it will flow better with your next (4,5): in order to go with (2), i keep the silder, while i make it curved
  7. 00:54:790 (3) - (optional) Well, I'm quite surprised having (2,3) arranged linearly, which somehow breaks your flow here imo. I prefer to move (3,4) around four grids right so (1,2,3) will form an arc, and keeping your previous flow Sorry but i think that's ok..
  8. 00:58:390 (3) - There's a loud cymbal sound here from the song. idk, maybe you can use your S:C1 finish here, but you can also use standard soft-finish with lowered volume here yea, added
  9. 01:08:590 (2,3) - Again, you follow the vocal in an unusual way. I prefer to delete (3) and add a repeat to (2), it follows a more distinctive vocals imo i make 01:09:790 (3) half beat earlier, better this time._.
  10. 01:16:390 - Unused inherit section (well, I don't think you need it though...) - remove? ok
  11. 01:36:366 (1,2) - It's better to have the whistle 1/1 before the downbeat on this song, really, so move the whistle to (1)? This suggestion applies to next parts like this i think it's ok right now..
  12. 01:41:991 (4) - (optional) I think it's better to give more space between (3)'s end and (4)'s end to avoid spacing confusion, so idk, maybe make them parallel like below? i make them curved, for i don't like parallel myself..
  13. 01:44:569 (2) - This note doesn't follow anything in the song imo. Maybe delete this and make 01:43:866 (1) repeating? It fits the vocal more :3 actually.. i follow the higher pitch._.
  14. 01:45:272 (4) - The previous sliders were curved, so why not curve this one also? ok, curvedConsidering your style here is 'slight curve', my suggestion is:
  15. 01:56:991 (3) - I highly recommend to alter this into a repeating 1/2 slider, facing upward parallel with (2). It's fancier imo, plus it follows the vocal more ok
  16. 02:01:678 (6,7) - Well, I understand what you're trying to follow here, but repeating slider on (6) doesn't fit well... Uh, it's just not well here. I suggest this rhythm instead: ok, though i keep the 02:02:850 (1)
  17. 02:12:460 (4) - (optional) I think it's better if you curve this downward a bit (instead of upward), because it will play better with the next (1) yes, you are right
  18. 02:41:991 (2) - (optional) Move it a grid down, so (1,2,3) will form a better angle? ok
  19. 02:45:741 (3) - I highly recommend to use whistle on slider's start here. Would be dramatic imo ok,added
  20. 03:00:038 (3) - Move this 1/2 later? (well, again, here it could follow a more distinctive vocals) well, i didn't change for consistance
  21. 03:05:428 (6) - Minor stuff actually, but I highly recommend to move your midpoint two or three grids up and move this slider one grid up to create more flow from this slider here ok
  22. 03:13:866 (1,2,3) - Unstack? In play mode, (1) is almost touching (5) due to stack's nature orz i make them several grids down._.
  23. 03:23:182 (1) - I highly recommend to add whistle on slider's end here (I think it's obvious enough, the whistle from the song should be accompanied with a whistle hitsound also) - I also suggest this for next parts like this ok
  24. 03:36:103 - Move the 20% inherit section here (1/4 earlier) it's ok right now._.
...What's important here, imo, is the whistle placements. As I said, it's much better if 1/1 before downbeat. The map design itself is great, though (:
i'm not quite sure about the hitsounds now, so i keep mine this time without change, and i'll check it every time i check other's mods ._.
thanks for your mod and the appreciation
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Banana's Normal].osu
Topic Starter
cmn_891127

Niva wrote:

Mod request via Mini Maya Queue ~

Hi, cmn_891127 (:

[General]

-> Audio lead-in isn't same in spboxer3's Taiko diff. I think there's no need to set a different preview point here, because it starts on the same point with your osu! standard diffs (: fixed
-> Also about Taiko diff, well it's quite weird you have the girl's face cropped in your BG. Not a big problem though~
-> Move every red timing section by -10 ms. (current one feels... quite late, I already checked with 25% playback and -10ms sounds better imo) fixed
-> Also, I think it's better to end the kiai 1/1 before the last one, on 03:02:601. The break between kiai here could give more power to the second kiai fixed


[Hard]

  1. 00:04:826 (6) - Move 1/2 earlier as you did on your next (2,3)? xD ???
  2. 00:09:776 (5) - There's a noticeable whistle incoming from the song, so I highly recommend to add whistle here also (: fixed
  3. 00:15:176 (1,2) - Hmm, the way this slider is placed breaks your flow here imo. I suggest to combine (7,1) as a slider instead: fixed
  4. 00:19:376 (1) - (optional) You might want to add finish also alongside clap on slider's end, to emphasize this part more fixed
  5. 00:33:176 (5) - Minor stuff, but move this one grid right so it touches (3) with a same portion as (1) does - try to stop your editor on 00:32:795, to make this clearer fixed
  6. 00:39:176 (1) - (optional) Same as 00:19:376 actually (add finish together with clap), but in this part I highly recommend it because of the cymbal from the song fixed
  7. 00:53:576 (1) - ...did you make a slider wave like this on purpose? I think it's better to wave it normally >< - plays fine, though :3 fixed
  8. 00:56:576 (2) - (optional) Curve this upward, so it will flow together with (1)? Don't worry - it won't go offscreen in play mode! fixed
  9. 01:06:476 (3) - (optional) This one also, you can curve this upward (on the contrary direction with (1)) as an alternative fixed
  10. 01:11:876 (6) - Do you really need 1/8 here? There's nothing from the song which uses 1/8 here. (plus I think it will be a bit shocking in taiko diff) - perhaps try 1/6, 2x repeat? It sounds fancier imo :3 1/6
  11. 01:20:296 (2,3) - I think you can go a bit more creative with whistle usage here, maybe with whistle on (2) and (3)'s start. This suggestion applies to next parts like this fixed
  12. 01:26:507 (4,5,6,7) - (optional) Give a more angle to this arc? Notice how (4) is curved in the picture below, though: fixed
  13. 01:35:413 (3,4) - Hmm, to emphasize that (2,3,4) forms a straight line, maybe move these two a grid up? fixed
  14. 01:42:445 (1) - (optional) Curve this encircling (2) isn't a bad idea here :3 fixed
  15. 01:48:070 (1) - Same as 00:39:176. (there's a cymbal sound from the song here also) fixed
  16. 01:54:632 (4,5,6) - I think (4) is placed too far to the top left, move it few grids down and right could greatly beautify the arc here: fixed
  17. 02:00:491 (6) - (optional) Move the endpoint ~5 grids up, so this would be parallel to your next pattern? fixed
  18. 02:02:601 (7) - Minor stuff, but move this one grid right and up so its distance would be consistent after (6). (pause your editor on 02:02:132 to make it clearer) fixed
  19. 02:17:132 (5) - Hmm, alter this into a 1/1 slider, so you can put a clap on 02:17:601? Other alternative is you could just add a note on 02:17:601 stacked below (5) (: here need a little break
  20. 02:18:070 (1) - If you follow ^, remove clap here
  21. 02:27:445 (1) - Eh, why 1/2 slider here? [u]The rhythm here continues in 1/4[u]
  22. 02:28:382 (1) - That 1/8 here (from the song) is fancy to use, really (:
    these two are not change
  23. 02:41:273 (3) - (optional) Your current pattern flows fine, but I prefer to encircle (4) instead, because your current slider curve almost touches (4) fixed
  24. 02:58:734 (5) - Minor stuff, but move this one grid up maybe to create a sharper angle? fixed
  25. 03:13:851 (5,1) - (optional) imo, if you can stack these two's end, why not (:
The opening part might be a bit pragmatic, but towards the end, it plays great, really :3

You actually don't have to mod my map, though >< (actually I was looking for a m4m and a regular mod in my queue, but then I decided to do a regular mod for both)
One of the best pseudo-linear maps I've ever seen, really. Star, good luck ~
thanks for your mod, really useful, why you are not a MAT?~ I really want to give you 2 kds!!
Megurine Luka
blabla love ya
tutuhaha
General

第二条红线!
insane和normal的offest是75164
hard和taiko的offest是75178
第三条红线!
insane和normal的offest是75802
hard和taiko的offest是75816
第四条红线!
insane是78056
normal是78071
hard和太鼓是78070
第五条红线!
insane和normal是198416
taiko是198415
hard是198432

我只能说姐姐诶..你太厉害了._.
除了第一条红线没问题....其他的...Orz
然后我想知道Mode是啥意思?
只有sp3太鼓里的mode是1,其他难度都是零

由于你在normal里面 slider tick rate为1
而hard里面用的是2
所以导致了两难度之间那巨大的分数差
一个100w一个1200w
本来要求是分数差不能超过8倍的,你这个超好多了

其次,slider velocity也差太多了
normal是1.2然后hard就立马飙到2.0了,这个貌似也是unrank的


综合以上两点,建议为:加难度吧亲

然后insane的SV居然比hard要低哎Orz.....
然后insane和hard的分数差小暴了哎Orz.....

Banana's Normal
哦漏!
这个难度没一个note是在线上的!!!!!!!
快点重新snap!!!!!!!!!!!!!!!!!!!!!
另外由于你这个部分没snap好所以等snap过后请去各个红线部分检查,可能slider会出问题
(怪不得我打的时候老觉得换调的部分slider老拖音=_=)

00:06:190 (2,3) - 3建议拉开点,靠太近了新手玩的时候会有点看不清
00:24:790 (2,3) - ^一样
01:40:571 (2,3) - ^遮的有点过
01:41:977 (4,5) - ^
02:08:227 (4,5) - ^只有一个note就别这么遮了哇
还有一些我就不说了,normal不要遮的太过就行
唔还有就是建议在搞这些小短slider配长slider的时候可以把短的再搞弯一点,要不我并不觉得你每个短slider中间的那个点有什么用╮(╯_╰)╭
看起来太直了
然后最后的那几个折返,不要偷懒把重合的tickrate的声音去掉,有点别扭有点吵


其他两个难度我大体上没发现什么
懒得nazi了.....
先改吧
Topic Starter
cmn_891127
偶滴神呐……这都发生了什么事情啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊!!!!!!!!!!!!!!!!!!!!!!!!!!!
Megurine Luka
又在卖萌,有没有人性
Topic Starter
cmn_891127

tutuhaha wrote:

General

第二条红线!
insane和normal的offest是75164
hard和taiko的offest是75178
第三条红线!
insane和normal的offest是75802
hard和taiko的offest是75816
第四条红线!
insane是78056
normal是78071
hard和太鼓是78070
第五条红线!
insane和normal是198416
taiko是198415
hard是198432

我只能说姐姐诶..你太厉害了._.
除了第一条红线没问题....其他的...Orz
然后我想知道Mode是啥意思?
只有sp3太鼓里的mode是1,其他难度都是零

由于你在normal里面 slider tick rate为1
而hard里面用的是2
所以导致了两难度之间那巨大的分数差
一个100w一个1200w
本来要求是分数差不能超过8倍的,你这个超好多了

其次,slider velocity也差太多了
normal是1.2然后hard就立马飙到2.0了,这个貌似也是unrank的


综合以上两点,建议为:加难度吧亲

然后insane的SV居然比hard要低哎Orz.....
然后insane和hard的分数差小暴了哎Orz.....

SPOILER
Banana's Normal
哦漏!
这个难度没一个note是在线上的!!!!!!!
快点重新snap!!!!!!!!!!!!!!!!!!!!!
另外由于你这个部分没snap好所以等snap过后请去各个红线部分检查,可能slider会出问题
(怪不得我打的时候老觉得换调的部分slider老拖音=_=)

00:06:190 (2,3) - 3建议拉开点,靠太近了新手玩的时候会有点看不清
00:24:790 (2,3) - ^一样
01:40:571 (2,3) - ^遮的有点过
01:41:977 (4,5) - ^
02:08:227 (4,5) - ^只有一个note就别这么遮了哇
还有一些我就不说了,normal不要遮的太过就行
唔还有就是建议在搞这些小短slider配长slider的时候可以把短的再搞弯一点,要不我并不觉得你每个短slider中间的那个点有什么用╮(╯_╰)╭
看起来太直了
然后最后的那几个折返,不要偷懒把重合的tickrate的声音去掉,有点别扭有点吵


其他两个难度我大体上没发现什么
懒得nazi了.....
先改吧
mode1是指只有太鼓模式~
原来的hard升级成insane,再做一个善良的hard~~


Megurine Luka wrote:

又在卖萌,有没有人性
有人性,无下限
Banana

tutuhaha wrote:

Banana's Normal
哦漏!
这个难度没一个note是在线上的!!!!!!! 好像是我干的..我错了..
快点重新snap!!!!!!!!!!!!!!!!!!!!!
另外由于你这个部分没snap好所以等snap过后请去各个红线部分检查,可能slider会出问题
(怪不得我打的时候老觉得换调的部分slider老拖音=_=)

00:06:190 (2,3) - 3建议拉开点,靠太近了新手玩的时候会有点看不清 遮挡什么的稍微少了点
00:24:790 (2,3) - ^一样
01:40:571 (2,3) - ^遮的有点过
01:41:977 (4,5) - ^
02:08:227 (4,5) - ^只有一个note就别这么遮了哇
还有一些我就不说了,normal不要遮的太过就行
唔还有就是建议在搞这些小短slider配长slider的时候可以把短的再搞弯一点,要不我并不觉得你每个短slider中间的那个点有什么用╮(╯_╰)╭ .-.不想动了
看起来太直了
然后最后的那几个折返,不要偷懒把重合的tickrate的声音去掉,有点别扭有点吵 种草了
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Banana's Normal].osu
Niva
Hi, cmn_891127~

I think you'll need more mods on the two Insanes before calling me for a recheck PM (as I see no mods for the two Insanes yet...), so for now I'll just mod your two Insane difficulties >_<

[General]

-> Add "yosuke" to tags, the web search can't find "yosuke" with your current "_yosuke"
-> Also, it's always good to have Blove's previous name (vivicat) on the tags~

[Blove's Insane]

  1. 00:00:026 - Remove this inherit section? It's not used and can just be merged with the timing section >_<
  2. 00:08:576 (x) - Actually the bass sounds started from here, add note here? (you can just simply stack it above your (2), the jump won't be evil I think)
  3. 00:08:726 (2,3,4) - It is currently unclear whether this is meant to be accelerated spacing or not (hmm, well, imo it's better to make the spacing consistent or place (4) further so there will be an accelerated spacing~)
  4. 00:12:176 (1,2,3,4,5,6,7) - I think you're too forcing (5) to the left, which resulting in an unnatural curve on (1,2,3,4,5) - here's a code which will make these seven flows better, with less narrow angle:
    360,181,12176,5,2
    332,141,12326,1,0
    288,120,12476,1,0
    240,122,12626,1,0
    194,136,12776,2,0,B|154:176|90:160,1,95
    65,139,13226,1,0
    21,120,13376,2,0,B|72:221,1,95
  5. 00:16:376 (3) - Move to x:165 y:253? Because your (4,5,6) is stacked, this is required to make (3) to (4) spaced out correctly in play mode ~
  6. 00:27:776 (2,3) - (3) is a nearly burai slider, not really sure whether this is unrankable or not but to be safe I suggest something like this (it also gives (3) continuous flow to your next (4,5,6) :
  7. 00:42:176 (2) - (optional) Add a slight curve as well as you previously did? It flows good~
  8. 00:45:476 (4) - Stack the slider's repeat to your previous (1)'s start? Your previous (2,3) and your next (1,2) is a jump, so it's best to create a small jump here as well I think :3
  9. 00:48:776 (1) - Add finish on slider's start here to accompany the cymbal from the song? (yes, your custom hitfinish will blend in with that cymbal so I highly recommend it~)
  10. 00:55:976 (1) - Add circle here and start the spinner 1/4 after? The vocals continue here - alternatively, you can just extend your previous (4) like this:
  11. 00:58:376 (1) - Move the midpoint to x:282 y:209 to make this symmetrical? It's just weird having this created not symmetrically (especially considering this appears after the spinner >_< )
  12. 01:07:976 (1) - Finish on slider's start? (same reason as 00:48:776)
  13. 01:16:495 (1) - Same here, start the spinner 1/4 after and add a note here - there are many alternatives here though, you can put it in the center, stack to (1)'s end, add repeat on (2)... up to you (:
  14. 01:32:484 - Again, this inherit section is not required (because you can just use your previous timing section to change volume >_<)
  15. 01:41:976 (5) - (optional) Move it lower (so it will be placed slightly lower compared to (6))? This is just to emphasize your arc on (5,6,1) :3
  16. 01:48:538 (2) - I think it's better if you placed the endpoint more to the right (x:482 y:158 for example), this will also emphasize the effect on (1,2) xD
  17. 01:55:570 (1) - Finsih on slider's start to accompany the cymbal sound?
  18. 02:00:726 (2) - Why don't you stack this perfectly to (1)'s start instead? In play mode, this imperfect stack is still somewhat visible >_<
  19. 02:04:476 (3,4) - I personally disliked this stack here, it breaks the overall flow imo - try this instead?
  20. 02:06:351 (1,2,3,4,5) - It is currently unclear whether this is arranged in a straight line or not (however, for this case, imo it's best to move (3,4) more to the left so there will be a slight arc :3)
  21. 02:19:476 (6) - Split into a short 1/4 slider + circle to follow the instrument more?
  22. 02:31:663 (2) - Is the clap on slider's end intentional? It's better without it imo (because it will emphasize the clap on your slider's start)
  23. 02:46:195 (1) - Start the spinner 1/4 after and add a note here (because the vocal continues here)? Adding it below (3) will make a really dramatic effect, really :3
  24. 02:51:351 (1,2,3,4,5) - Same as 02:06:351, but on this case (3,4) to the right~
  25. 02:55:570 (1) - Finish on slider's start?
  26. 02:58:148 (4,5,6,7) - Just mentioning, but it would be much better if these four is moved more to the upper-left (just see how smooth this arc will be: )
  27. 03:02:132 (3) - (optional) Not sure if you really need to curve it this extreme, considering there's no endpoint cutting slider formation here >_<
  28. 03:10:570 (1) - Finish on slider's start? Although not that strong, but there's a cymbal from the song :3
  29. 03:17:132 (1) - Again, add note here and start spinner 1/4 after? For this one you can just arrange like this:
  30. 03:22:590 (5) - It's best to have a whistle here imo, considering there's a whistle on your previous 03:20:214 (4) (:
  31. 03:31:978 (x) - Why don't you use a 1/6 repeating slider here? 1/6 is the soul of this part here orz >_<
  32. 03:33:877 (3) - Move to ~x:346 y:259? (pretty much same as 00:16:376 (3))
[Insane]

  1. 00:07:976 (1) - (optional) Make this encircle (7) and adjust your next (2)? Suddenly going linear here somewhat breaks your previous pattern's flow imo >_<
  2. 00:14:276 (4,5,6) - I personally really disliked this triangle here - triangle shaped stream is quite hard for players to aim... However, if you listen to the music carefully, you should realize that it's always better to use 1/6 repeating slider here (:
  3. 00:16:376 (4) - I really recommend to curve this encircling (2) - it's painless to do but gives a great impact to your flow :3
  4. 00:20:276 (2) - It's highly recommended to add a new combo after a slowdown slider, plus considering your previous slider ends on downbeat (basically just add new combo to every objects after your slowdown sliders here)
  5. 00:31:376 (7) - To avoid overlap, move this more to the lower-right (~ x:400 y:156) ?
  6. 00:37:976 (2) - (optional) CTRL+R this? The movement from (2) to your next (1) will be a lot smoother, really >_<
  7. 00:46:976 (2) - Try to create something like this here? It continues (1)'s flow and encircles (3)'s start in the same time (you might want to drag (1)'s midpoint and endpoint more above for even better flow :3)
  8. 00:58:076 (5,1) - idk about this... If you listen to the song carefully there's a "bssss" sound on (5)'s start, I suggest to use move the clap to (5)'s start and use finish on (1)'s start but not very sure >_<
  9. 01:01:076 (2) - (optional) Move it more to the right? I think this will be more interesting because (1,2,3) will form an arc~
  10. 01:06:476 (3) - Err... Copy-paste (1)'s shape here (flipped horizontal and vertical) to create a symmetry on (1,2,3) here?
  11. 01:09:776 (5) - Minor stuff, move the endpoint to x:328 y:188 to make this perfectly parallel with (4)?
  12. 01:16:495 (1) - The vocals continue here, so it's best to start the spinner 1/4 after and add a circle here - you can arrange a triangle like this here:
  13. 01:27:913 (3) - (optional) Move the end more to the upper-right, to avoid clustering with your (7)?
  14. 01:29:671 (2,3) - Here also, the vertical movement from (2) to (3) isn't very interesting imo... Well, you can just simply move (3) few grids right so there will be a diagonal movement around here~
  15. 01:34:007 (4,5) - (optional) Try this jump here? Looks fancy imo :3
  16. 01:41:507 (4) - Make this encircle (5)? With this, your next (1)'s flow will continue the flow from this slider xD
  17. 01:45:257 (5,6) - (optional) Hmm, why don't you just create a symmetrical jump here (copy-paste (5) to (6) and the flip horizontal)? Symmetrical jump plays good before the spinner, really >_<
  18. 02:03:070 (1) - Add finish as well on slider's start (because of the last part's buildup) ?
  19. 02:09:164 (1,2,3,4) - imo it will be better if you apply more distance to each jump here, in the example below you can see that (3,4,1) forms a fancy straight line :
  20. 02:13:616 (4,5,6) - 1/6 repeating slider here? (I think it's obvious enough from the song >_<)
  21. 02:19:945 (1) - There's nothing from the song on 02:20:413 - so it's best to remove the repeat or change this slider into two circles (with (2) stacked above your next slider's start)
  22. 02:21:116 (3,4) - Again here, convert into 1/6 repeating slider?
  23. 02:25:570 (1) - Finish as well here? It can help players to tell the new part of the song~
  24. 02:39:163 (2) - (optional) Add a slight curve downward to this slider, to let it flow together with your next (3)?
  25. 02:42:913 (2,3) - In play mode, (2)'s end will overlap with (5)'s comboburst - it's not unrankable, but it just looks untidy >_< - perhaps try this? It may look quite random, but it's fun to play (:
  26. 02:46:195 (1) - Start the spinner 1/4 after and add a circle here (because the vocal continues)? You can just simply stack the circle to your previous slider's end or put in the center, though xD
  27. 02:54:398 (3) - (optional) Put the slider's end in the bottom-left instead (preferably parallel with (2)) to avoid cluster with your (5)?
  28. 03:03:070 (1) - I really recommend a finish here, it blends in with the cymbal absolutely perfect xD
  29. 03:17:132 (1) - Same here - add circle and start spinner 1/4 after? (a note on the center would be enough :3)
  30. 03:20:214 (2) - Why no whistle on slider's start here? It really fits the song - this suggestion applies for next parts like this
  31. 03:21:996 (5) - Put in x:215 y:64 - because (6,7,8) is stacked, in play mode to make (5,6) arranged in a perfect straight line you need to do this
I'm dropping another star for now (:
Good luck cmn_891127~
vivicat

Niva wrote:

[Blove's Insane]

  1. 00:08:576 (x) - Actually the bass sounds started from here, add note here? (you can just simply stack it above your (2), the jump won't be evil I think) I think no :p
others' all fixed
p.s. Niva I love your maps!
Topic Starter
cmn_891127

Niva wrote:

Hi, cmn_891127~
Hi, Niva~~~
[General]

-> Add "yosuke" to tags, the web search can't find "yosuke" with your current "_yosuke" fixed
-> Also, it's always good to have Blove's previous name (vivicat) on the tags~ fixed

[Insane]

  1. 00:07:976 (1) - (optional) Make this encircle (7) and adjust your next (2)? Suddenly going linear here somewhat breaks your previous pattern's flow imo >_< fixed
  2. 00:14:276 (4,5,6) - I personally really disliked this triangle here - triangle shaped stream is quite hard for players to aim... However, if you listen to the music carefully, you should realize that it's always better to use 1/6 repeating slider here (: change to slider
  3. 00:16:376 (4) - I really recommend to curve this encircling (2) - it's painless to do but gives a great impact to your flow :3 fixed
  4. 00:20:276 (2) - It's highly recommended to add a new combo after a slowdown slider, plus considering your previous slider ends on downbeat (basically just add new combo to every objects after your slowdown sliders here) fixed
  5. 00:31:376 (7) - To avoid overlap, move this more to the lower-right (~ x:400 y:156) ? fixed
  6. 00:37:976 (2) - (optional) CTRL+R this? The movement from (2) to your next (1) will be a lot smoother, really >_< fixed
  7. 00:46:976 (2) - Try to create something like this here? It continues (1)'s flow and encircles (3)'s start in the same time (you might want to drag (1)'s midpoint and endpoint more above for even better flow :3) fixed
  8. 00:58:076 (5,1) - idk about this... If you listen to the song carefully there's a "bssss" sound on (5)'s start, I suggest to use move the clap to (5)'s start and use finish on (1)'s start but not very sure >_< fixed
  9. 01:01:076 (2) - (optional) Move it more to the right? I think this will be more interesting because (1,2,3) will form an arc~ fixed
  10. 01:06:476 (3) - Err... Copy-paste (1)'s shape here (flipped horizontal and vertical) to create a symmetry on (1,2,3) here? fixed
  11. 01:09:776 (5) - Minor stuff, move the endpoint to x:328 y:188 to make this perfectly parallel with (4)? fixed
  12. 01:16:495 (1) - The vocals continue here, so it's best to start the spinner 1/4 after and add a circle here - you can arrange a triangle like this here: fixed
  13. 01:27:913 (3) - (optional) Move the end more to the upper-right, to avoid clustering with your (7)? fixed
  14. 01:29:671 (2,3) - Here also, the vertical movement from (2) to (3) isn't very interesting imo... Well, you can just simply move (3) few grids right so there will be a diagonal movement around here~ fixed
  15. 01:34:007 (4,5) - (optional) Try this jump here? Looks fancy imo :3 fixed
  16. 01:41:507 (4) - Make this encircle (5)? With this, your next (1)'s flow will continue the flow from this slider xD fixed
  17. 01:45:257 (5,6) - (optional) Hmm, why don't you just create a symmetrical jump here (copy-paste (5) to (6) and the flip horizontal)? Symmetrical jump plays good before the spinner, really >_< fixed
  18. 02:03:070 (1) - Add finish as well on slider's start (because of the last part's buildup) ? fixed
  19. 02:09:164 (1,2,3,4) - imo it will be better if you apply more distance to each jump here, in the example below you can see that (3,4,1) forms a fancy straight line : fixed
  20. 02:13:616 (4,5,6) - 1/6 repeating slider here? (I think it's obvious enough from the song >_<) fixed
  21. 02:19:945 (1) - There's nothing from the song on 02:20:413 - so it's best to remove the repeat or change this slider into two circles (with (2) stacked above your next slider's start) no, removing the hitsound is little strange
  22. 02:21:116 (3,4) - Again here, convert into 1/6 repeating slider? fixed
  23. 02:25:570 (1) - Finish as well here? It can help players to tell the new part of the song~ fixed
  24. 02:39:163 (2) - (optional) Add a slight curve downward to this slider, to let it flow together with your next (3)? fixed
  25. 02:42:913 (2,3) - In play mode, (2)'s end will overlap with (5)'s comboburst - it's not unrankable, but it just looks untidy >_< - perhaps try this? It may look quite random, but it's fun to play (: curve (1,2,3,4)
  26. 02:46:195 (1) - Start the spinner 1/4 after and add a circle here (because the vocal continues)? You can just simply stack the circle to your previous slider's end or put in the center, though xD put in the center
  27. 02:54:398 (3) - (optional) Put the slider's end in the bottom-left instead (preferably parallel with (2)) to avoid cluster with your (5)? fixed
  28. 03:03:070 (1) - I really recommend a finish here, it blends in with the cymbal absolutely perfect xD fixed
  29. 03:17:132 (1) - Same here - add circle and start spinner 1/4 after? (a note on the center would be enough :3) fixed
  30. 03:20:214 (2) - Why no whistle on slider's start here? It really fits the song - this suggestion applies for next parts like this
  31. 03:21:996 (5) - Put in x:215 y:64 - because (6,7,8) is stacked, in play mode to make (5,6) arranged in a perfect straight line you need to do this fixed
I'm dropping another star for now (:
Good luck cmn_891127~
Thanks for your modding & star~~~~
Midasmens
小米來看圖~
request in-game

General
雖然知道了guest diff允許Kiai不一致~~~不過Hard和Insane是cmn自己做的麼? ^_^
如果是的話這兩個diff的Kiai可要相同哦~~~
關掉Countdown~(建議)
不確定Tag要不要加上vocaloid

Blove's Insane
00:08:576 - 總感覺少了什麽~~加一個note吧 >.<
00:14:276 (2) - 不符合音樂的說~~~用上1/8會好很多(不過用上1/8的話~~第一個note會擋住折返~~所以考慮一下www)
00:27:176 (1,2,3) - Slider開頭的whistle沒有了~~加上
00:31:376 (1) - 這裡爲什麽NC~~會顯得有些淩亂 這不好吶~~ >.<
00:36:176 (1) - ^同理
00:58:376 (1) - NC不見了~~不要被spinner騙了www (這是bug麼)
01:09:776 (1) - ^又發現了 DX
01:14:576 (1) - ^
01:32:601 (1) - 純建議~~如果是瓦的話會這樣做 不喜歡就忽視吧~~
01:41:976 (1) - 去掉NC~~這裡太短了
01:45:726 (1) - ^
02:08:226 (1) - 容易誤解~~不要用NC
02:41:976 (1) - 去掉
02:42:445 (1) - 好眼花吶~~~NC實在太多了~~~不可取的說
02:48:070 (1) - 又被spinner騙了~~加NC
02:59:320 (1) - 這裡明顯亂了~~~之前同樣的節奏時同樣的地方沒有NC~~爲什麽這裡有了呢?
03:14:320 (1) - ^
03:19:026 (1) - 事不過三哦~~加NC
03:32:147 (2) - 與 00:14:276 問題一樣~~
還有幾件事~~
01:15:176 - 這裡綠線有必要麼? 用紅線足够了吧~ ><
01:15:814 - ^
03:18:432 - ^

可能瓦對乃的NC規律不是很明白~~~如果覺得瓦提出的沒有任何意義~~~完全可以忽略~~~瓦的mod還要好好加油才行!
排列上似乎問題不大~~玩起來也不錯~~好圖的說 >3<
~~~~~~

Insane
這個第二段的Kiai不在長白縣上~~~snap一下綠線www
01:12:176 (6) - 和Blove的難度一樣的感覺~~用1/8吧~然後折返一次~~ 01:12:176 再在這裡加個note與6重疊會不錯(建議)
02:21:116 (3) - 仔細聽www 用1/8很棒的說~~不過可能會有點快~~失去了協調感~~~改不改隨意啦
03:31:798 (4) - 1/8
差不多就這些了~~
用Slider Tick為2讓slider上有了音效~~這招真棒~~學習了
~~~~~~

Banana's Normal
只想說一點~~第四條紅線後面的所有東西都沒有snap好(note、slider、Kiai)手動微調咯~~
~~~~~~

就這些吧~~瓦mod還是個新手~~多多指教啦~~
Good Luck~

~番凩~超好聽的說~~

٩(๑╹◡╹๑)۶
Topic Starter
cmn_891127

Midasmens wrote:

小米來看圖~
request in-game
最爱小米啦~

General
雖然知道了guest diff允許Kiai不一致~~~不過Hard和Insane是cmn自己做的麼? ^_^
如果是的話這兩個diff的Kiai可要相同哦~~~
關掉Countdown~(建議)
不確定Tag要不要加上vocaloid
All fixed

Insane
這個第二段的Kiai不在長白縣上~~~snap一下綠線www fixed
01:12:176 (6) - 和Blove的難度一樣的感覺~~用1/8吧~然後折返一次~~ 01:12:176 再在這裡加個note與6重疊會不錯(建議)
02:21:116 (3) - 仔細聽www 用1/8很棒的說~~不過可能會有點快~~失去了協調感~~~改不改隨意啦
03:31:798 (4) - 1/8
原先的确是1/8,但是Niva说1/6比较好……
差不多就這些了~~
用Slider Tick為2讓slider上有了音效~~這招真棒~~學習了
~~~~~~

Banana's Normal
只想說一點~~第四條紅線後面的所有東西都沒有snap好(note、slider、Kiai)手動微調咯~~ 咦?绿线的确有一些问题,可是note和slider都木有问题啊~
~~~~~~

就這些吧~~瓦mod還是個新手~~多多指教啦~~
太谦虚啦~
Good Luck~

~番凩~超好聽的說~~

٩(๑╹◡╹๑)۶
小米最可爱啦~
Saturnalize
2 Highest diff, from MQ. Okay.

Consider full upload, I only got these diff. http://osu.ppy.sh/ss/368244
If you want me to mod more, tell me.

=Insane=
1. 00:09:776 (5) - Endpoint (448,292) so I'll looks like going to the center of 00:09:176 (3,4) -
2. 00:14:276 (4) - Snap the endpoint, with small grid, to the upper left.
3. 00:19:376 (1) - Honestly this is quite trap. remove timing, ctrl+r, make repeat. Also, because the vocal says ka - wa - i (?), you should add more beat instead of using tick.
4. 00:24:176 (1) - This, if you want, make a larger one, remove timing. Another choice is by making a triangle pattern. Seriously, I kinda hate sudden slowdown like this. Some may notice because there's a tick, but for those who first time play this map, it may quite hard to differ.
5. 00:28:976 (1) - I think there's no need to explain again, read above.
6. 00:33:776 (1) - Again, read above.
7. 01:11:876 (6) - Finish at end?
8. 02:13:616 (4) - Whistle at end?

For number 3-6, I believe it was based on personal taste but I prefer to change all of these slow down.

=Blove's Insane=
It has different kiai times, are you sure? o_o
1. 00:22:376 (1,2,3) - It's not neat, seriously, you can play with these sliders. Because there were 3 sliders, you may want to create pattern like this. This is just opinion but it would be great if you change it so there'll be no overlap http://puu.sh/HJQD. Don't forget to remake pattern after these notes if you apply changes.
2. 01:01:976 (3) - This has no relation to bg. Change to something. You may want to make some pattern like this for 01:00:776 (1,2,3) - http://puu.sh/HK4O
3. 01:38:577 (3,4,5) - This is ugly overlap, too. You may want to change it to something like this. http://puu.sh/HKde
4. 01:46:195 (1) - Consider making a neat / reasonable slider. Otherwise it counted as ugly slider.
5. 02:17:132 (3) - Make a neat S shape. http://puu.sh/HKhr
6. 03:02:132 (3) - Again, make a neat S shape. http://puu.sh/HKjA

Good luck.
Topic Starter
cmn_891127

Loli Cjj wrote:

2 Highest diff, from MQ. Okay.

Consider full upload, I only got these diff. http://osu.ppy.sh/ss/368244 fixed
If you want me to mod more, tell me.


=Insane=
1. 00:09:776 (5) - Endpoint (448,292) so I'll looks like going to the center of 00:09:176 (3,4) - x
2. 00:14:276 (4) - Snap the endpoint, with small grid, to the upper left. fixed
3. 00:19:376 (1) - Honestly this is quite trap. remove timing, ctrl+r, make repeat. Also, because the vocal says ka - wa - i (?), you should add more beat instead of using tick. x
4. 00:24:176 (1) - This, if you want, make a larger one, remove timing. Another choice is by making a triangle pattern. Seriously, I kinda hate sudden slowdown like this. Some may notice because there's a tick, but for those who first time play this map, it may quite hard to differ. x
5. 00:28:976 (1) - I think there's no need to explain again, read above. x
6. 00:33:776 (1) - Again, read above. x
7. 01:11:876 (6) - Finish at end? fixed
8. 02:13:616 (4) - Whistle at end? fixed

For number 3-6, I believe it was based on personal taste but I prefer to change all of these slow down.

=Blove's Insane=
It has different kiai times, are you sure? o_o
1. 00:22:376 (1,2,3) - It's not neat, seriously, you can play with these sliders. Because there were 3 sliders, you may want to create pattern like this. This is just opinion but it would be great if you change it so there'll be no overlap http://puu.sh/HJQD. Don't forget to remake pattern after these notes if you apply changes.
2. 01:01:976 (3) - This has no relation to bg. Change to something. You may want to make some pattern like this for 01:00:776 (1,2,3) - http://puu.sh/HK4O
3. 01:38:577 (3,4,5) - This is ugly overlap, too. You may want to change it to something like this. http://puu.sh/HKde
4. 01:46:195 (1) - Consider making a neat / reasonable slider. Otherwise it counted as ugly slider.
5. 02:17:132 (3) - Make a neat S shape. http://puu.sh/HKhr fixed
6. 03:02:132 (3) - Again, make a neat S shape. http://puu.sh/HKjA fixed

Good luck.
Thanks for your modding~
Leorda
NI HAO


[Banana's Normal]
* AR +1?

01:36:821 (2) - I think this slider needs more curve....
01:38:696 (5) - ^
03:25:560 (2) - Snap the end slider at red tick and add 1 repeating slider? Like 03:27:936 (1,2)?
03:35:659 (4) - I think this slider needs more curve....


[Hard]
01:53:695 (1) - This slider is almost offscreen
02:13:616 (3) - I think 1/4 repeating slider is better than 1/8 repeating slider.....


[Blove's Insane]
00:58:376 (1) - New combo, sicne this object is after spinner. You seems forgot it....
01:15:176 - You don't need a green timing section here..... If you want to change volume, you just only change at red timing section....
01:15:814 - ^
02:06:468 (2,3,4,5) - Move 1 grid right for fix the parallel pattern and don't forget to use 0,3x distance spacing to fix this~ (Nazi)
02:31:195 (1) - This slider is overlapped by hitbursts, so players can't see the slider and it's hidden
02:48:070 (1) - New combo, sicne this object is after spinner. You seems forgot it....
03:18:432 - You don't need a green timing section here..... If you want to change volume, you just only change at red timing section....
03:19:026 (1) - New combo, sicne this object is after spinner. You seems forgot it....


[Insane]
* AR +1?

03:02:132 (3) - I think 1/4 repeating slider is better than 1/8 repeating slider.....


Bye ni~~
ts8zs
某人的太鼓好强烈的违和感……算了
Topic Starter
cmn_891127

Leorda wrote:

NI HAO


[Banana's Normal]
* AR +1?

01:36:821 (2) - I think this slider needs more curve.... fixed
01:38:696 (5) - ^ fixed
03:25:560 (2) - Snap the end slider at red tick and add 1 repeating slider? Like 03:27:936 (1,2)?
03:35:659 (4) - I think this slider needs more curve.... fixed


[Hard]
01:53:695 (1) - This slider is almost offscreen fixed
02:13:616 (3) - I think 1/4 repeating slider is better than 1/8 repeating slider..... fixed


[Blove's Insane]
00:58:376 (1) - New combo, sicne this object is after spinner. You seems forgot it.... fixed
01:15:176 - You don't need a green timing section here..... If you want to change volume, you just only change at red timing section.... fixed
01:15:814 - ^ fixed
02:06:468 (2,3,4,5) - Move 1 grid right for fix the parallel pattern and don't forget to use 0,3x distance spacing to fix this~ (Nazi) fixed
02:31:195 (1) - This slider is overlapped by hitbursts, so players can't see the slider and it's hidden fixed
02:48:070 (1) - New combo, sicne this object is after spinner. You seems forgot it.... fixed
03:18:432 - You don't need a green timing section here..... If you want to change volume, you just only change at red timing section.... fixed
03:19:026 (1) - New combo, sicne this object is after spinner. You seems forgot it.... fixed


[Insane]
* AR +1? fixed

03:02:132 (3) - I think 1/4 repeating slider is better than 1/8 repeating slider..... fixed


Bye ni~~
Thank you, Leorda Chan~
p3n
[Banana's Normal]
Hitsound patterns are a bit messed up in the middle part but you can hear it so it shouldn't be a problem to fix them (I'm bored so I pointed out every single misplaced whistle :o ). If you want you can add the claps on the pronounced downbeats like in the other difficulties ([Hard] is a good example) but that is up to you. After fixing the misplaced whistles it sounds good enough and fits the song.

00:00:176 (1) - remove whistle from the beginning, sounds misplaced here but add a clap to the ending to match the song

00:03:176 (4) - ending point to 468/328 on grid for symmetry with 00:04:076 (5) -

00:38:576 (2) - consider adding a finish on the end but with less volume (like @00:19:976 (1) - )
00:48:176 (1) - ^same as above

00:40:676 (4) - ending point to 52/336 on grid for symmetry with 00:41:576 (5) -

00:43:376 (1) - add finish to beginning to match the song

00:46:376 (4,1,2) - try to have equal spacing between the sliders and use a fitting orientation to make this pattern look a bit better. It stands out from the rest of the map: http://osu.ppy.sh/ss/483139
or use this:
254,60,46376,2,0,B|180:65|128:44,2,120
170,146,48176,6,0,B|126:147|74:124|49:103,1,120,2|0,0:0|0:0,0:0:0
96,227,49376,2,0,B|136:243|189:241|225:233,1,120
137,328,50576,2,0,B|100:325|56:342,2,60,2|0|0,0:0|0:0|0:0,0:0:0
194,346,51476,1,0,0:0:0
01:15:814 (5) - end this slider 1/16 earlier to match the slowdown

01:32:602 (1) - add whistle
01:33:071 (2) - change whistle on the beginning to clap
01:36:821 (2) - remove whistle from beginning
01:40:571 (2) - ^
01:43:852 (1) - remove whistle from ending
01:47:602 (2) - try if a finish sounds better on the turning point, you could leave it as whistle if you want
01:51:352 (1) - remove whistle from ending
01:55:102 (1) - add whistle on beginning, remove whistle on ending
01:56:977 (3) - add whistle on beginning
01:58:852 (1) - add whistle
01:59:321 (2) - remove whistle from beginning
02:02:367 (7) - add whistle to ending
02:03:071 (2) - remove whistle from beginning
02:06:352 (1) - add whistle
02:06:821 (2) - remove whistle from beginning
02:15:024 (3) - remove whistle from ending
02:15:727 (4) - add whistle to beginning
02:33:071 (1,2) - remove whistle from (2) and add whistle to ending of (1)
02:35:883 (3,4,1) - remove whistle from (1) and add whistle to ending of (3)
02:38:227 (2) - add whistle to beginning, remove from ending
02:40:102 (4) - add whistle
02:40:571 (1) - remove whistle from beginning
02:41:977 (2) - add whistle
02:42:446 (3) - remove whistle from beginning
02:43:383 (4) - add whistle to ending
02:44:321 (1) - remove whistle
02:45:727 (3) - add clap to ending
02:51:352 (1) - remove whistle from turn and add to beginning
02:53:227 (3) - add whistle to beginning
02:55:102 (1) - ^
02:58:852 (1) - ^
02:59:321 (2) - remove whistle from beginning
03:07:289 (2,3) - remove whistle from end of (3) and add whistle to (2)
03:08:227 (4) - add whistle to beginning
03:14:321 (3,4,5) - add whistle to end of (3), remove whistle from (4), add whistle to beginning of (5)

This diff has a good flow and is interesting to play despite being the easiest one of the set. Good job!



[Hard]
01:50:413 (2) - remove the last repeat here. It doesn't fit and completely breaks the flow. 2x repeat sliders almost NEVER play well and especially in a place like this where there is a break in the vocals before the new phrase starts.
02:30:257 (3,4) - ugly overlap in an otherwise PERFECTLY placed map :cry: Fix this to have a small perfect gap between (3) and (4). Even if you have to use a bit higher spacing it doesn't matter here. Sliders are never played to their exact ending point so a spacing that is a bit higher between those sliders can feel more "natural". Start by placing 02:29:085 (3,1,2) - without gridsnap (make (3) match the previous 02:26:975 (3) - and it should make some room for 02:30:257 (3) - to be placed better); or use this (done for you ;) ):
160,254,149085,1,0,0:0:0
180,176,149320,5,8,0:0:0
260,176,149554,2,0,B|344:176,2,80
221,105,150257,2,0,B|125:105,1,80
03:03:304 (2,3) - don't do this! The approaching circle and the following slider overlap with the actual overlap (sounds strange...) and it is almost not readable that way. Either spread this out without overlap: http://osu.ppy.sh/ss/483175 or use a compressed triplet (0,50x spacing) with circles instead of the short slider: http://osu.ppy.sh/ss/483178
03:07:054 (2,3) - ^same
03:10:804 (2,3) - ^

You can try to adjust the combos in the later parts of the song. They seem to follow the metronome but it would be better to use combos to indicate the phrases of the vocals imo. This is up to you as the current combos are not "wrong" or out of place.

Otherwise absolutely great 'Hard'. I love it :)



[Blove's Insane]
Maybe change the diff name to [vivicat's Insane]? But it's up to you how to name your map...

Some spacings are confusing and seem very random. Took some time to get used to this. The spacing differences seem to be intended and after a few trys and understanding the "pattern" behind the spacings this map was fun to play! So I guess it wasn't random spacing...would be cool if you can explain the intention behind all this to me or if it even was intended in the first place ;)

01:35:179 (2,4) - move a bit to the right to have equal distances to the slider in the middle: http://osu.ppy.sh/ss/483196
01:39:632 (3) - this looks awkward :o It's okay if you REALLY want to keep this ugly slider but I recommend using something more in line with everything else you did in this map.

01:58:382 (1,2,3,4,5,1) - Timing is wrong. The drum roll starts @01:58:851 - and the slider ending should be on the tick were it starts: http://osu.ppy.sh/ss/483205 Also consider moving 01:57:913 (1,2,1) - a bit to reduce the overlap of 01:59:320 (1) - (If you overlap this too much I consider this unrankable! The combo number has to be completely visible with some space to the sides!)

02:20:179 (2) - don't stack this circle here. It breaks the flow of the previous slider-stream-combo.
03:30:907 (7) - curve this a bit more to reduce the extreme overlap http://osu.ppy.sh/ss/483187
03:31:798 (2,3) - reduce spacing a bit (2,00x max). Huge 1/4 jump's don't fit this slow outro (to be precise: they NEVER fit anywhere...)



[Insane]
01:16:495 (3) - slightly wrong timing. Move this back by 1/16 to match the slowdown

looking good - will indepth check this depending on the work of the other parts.



[Sp3's Taiko]
so good :o





If you don't change something, please explain to me why (as short as possible) to make my recheck a bit easier and faster. PM me after you applied the mod and I'll get back to you as soon as possible! Until then...have a
Topic Starter
cmn_891127

p3n wrote:

[Hard]
01:50:413 (2) - remove the last repeat here. It doesn't fit and completely breaks the flow. 2x repeat sliders almost NEVER play well and especially in a place like this where there is a break in the vocals before the new phrase starts. separate it to 2 sliders
02:30:257 (3,4) - ugly overlap in an otherwise PERFECTLY placed map :cry: Fix this to have a small perfect gap between (3) and (4). Even if you have to use a bit higher spacing it doesn't matter here. Sliders are never played to their exact ending point so a spacing that is a bit higher between those sliders can feel more "natural". Start by placing 02:29:085 (3,1,2) - without gridsnap (make (3) match the previous 02:26:975 (3) - and it should make some room for 02:30:257 (3) - to be placed better); or use this (done for you ;) ): fixed
160,254,149085,1,0,0:0:0
180,176,149320,5,8,0:0:0
260,176,149554,2,0,B|344:176,2,80
221,105,150257,2,0,B|125:105,1,80
03:03:304 (2,3) - don't do this! The approaching circle and the following slider overlap with the actual overlap (sounds strange...) and it is almost not readable that way. Either spread this out without overlap: http://osu.ppy.sh/ss/483175 or use a compressed triplet (0,50x spacing) with circles instead of the short slider: http://osu.ppy.sh/ss/483178 use a compressed triplet (0,30x spacing)
03:07:054 (2,3) - ^same ^
03:10:804 (2,3) - ^ ^

You can try to adjust the combos in the later parts of the song. They seem to follow the metronome but it would be better to use combos to indicate the phrases of the vocals imo. This is up to you as the current combos are not "wrong" or out of place.
remove NC @ 03:25:560 (3)/03:30:313 (3)/03:35:065 (3).

Otherwise absolutely great 'Hard'. I love it :)

[Insane]
01:16:495 (3) - slightly wrong timing. Move this back by 1/16 to match the slowdown fixed

looking good - will indepth check this depending on the work of the other parts.
Banana

p3n wrote:

[Banana's Normal]
Hitsound patterns are a bit messed up in the middle part but you can hear it so it shouldn't be a problem to fix them opps, i made the normal with default soft, and cmn adds costumed ones afterwards. (you know the default soft-hitclap is not go well with the song) (I'm bored so I pointed out every single misplaced whistle :o ). If you want you can add the claps on the pronounced downbeats like in the other difficulties ([Hard] is a good example) but that is up to you. i've add clap on every two downbeats, for normal has less notes After fixing the misplaced whistles it sounds good enough and fits the song.
details
00:00:176 (1) - remove whistle from the beginning, sounds misplaced here but add a clap to the ending to match the song

00:03:176 (4) - ending point to 468/328 on grid for symmetry with 00:04:076 (5) -

00:38:576 (2) - consider adding a finish on the end but with less volume (like @00:19:976 (1) - )
00:48:176 (1) - ^same as above

00:40:676 (4) - ending point to 52/336 on grid for symmetry with 00:41:576 (5) -

00:43:376 (1) - add finish to beginning to match the song

00:46:376 (4,1,2) - try to have equal spacing between the sliders and use a fitting orientation to make this pattern look a bit better. It stands out from the rest of the map: http://osu.ppy.sh/ss/483139
or use this:
254,60,46376,2,0,B|180:65|128:44,2,120
170,146,48176,6,0,B|126:147|74:124|49:103,1,120,2|0,0:0|0:0,0:0:0
96,227,49376,2,0,B|136:243|189:241|225:233,1,120
137,328,50576,2,0,B|100:325|56:342,2,60,2|0|0,0:0|0:0|0:0,0:0:0
194,346,51476,1,0,0:0:0
01:15:814 (5) - end this slider 1/16 earlier to match the slowdown

01:32:602 (1) - add whistle
01:33:071 (2) - change whistle on the beginning to clap
01:36:821 (2) - remove whistle from beginning
01:40:571 (2) - ^
01:43:852 (1) - remove whistle from ending
01:47:602 (2) - try if a finish sounds better on the turning point, you could leave it as whistle if you want
01:51:352 (1) - remove whistle from ending
01:55:102 (1) - add whistle on beginning, remove whistle on ending
01:56:977 (3) - add whistle on beginning
01:58:852 (1) - add whistle
01:59:321 (2) - remove whistle from beginning
02:02:367 (7) - add whistle to ending
02:03:071 (2) - remove whistle from beginning
02:06:352 (1) - add whistle
02:06:821 (2) - remove whistle from beginning
02:15:024 (3) - remove whistle from ending
02:15:727 (4) - add whistle to beginning
02:33:071 (1,2) - remove whistle from (2) and add whistle to ending of (1) actually, i tried to use clap in this section
02:35:883 (3,4,1) - remove whistle from (1) and add whistle to ending of (3)
02:38:227 (2) - add whistle to beginning, remove from ending
02:40:102 (4) - add whistle
02:40:571 (1) - remove whistle from beginning
02:41:977 (2) - add whistle
02:42:446 (3) - remove whistle from beginning
02:43:383 (4) - add whistle to ending
02:44:321 (1) - remove whistle
02:45:727 (3) - add clap to ending sliderhead claped, i think ending is not suit to add another clap
02:51:352 (1) - remove whistle from turn and add to beginning
02:53:227 (3) - add whistle to beginning
02:55:102 (1) - ^
02:58:852 (1) - ^
02:59:321 (2) - remove whistle from beginning
03:07:289 (2,3) - remove whistle from end of (3) and add whistle to (2)
03:08:227 (4) - add whistle to beginning
03:14:321 (3,4,5) - add whistle to end of (3), remove whistle from (4), add whistle to beginning of (5)
This diff has a good flow and is interesting to play despite being the easiest one of the set. Good job! yeah~
谁动了我的绿线!(blove的I难度绿线也被动过了.. :o
Topic Starter
cmn_891127

Banana wrote:

p3n wrote:

[Banana's Normal]
Hitsound patterns are a bit messed up in the middle part but you can hear it so it shouldn't be a problem to fix them opps, i made the normal with default soft, and cmn adds costumed ones afterwards. (you know the default soft-hitclap is not go well with the song) (I'm bored so I pointed out every single misplaced whistle :o ). If you want you can add the claps on the pronounced downbeats like in the other difficulties ([Hard] is a good example) but that is up to you. i've add clap on every two downbeats, for normal has less notes After fixing the misplaced whistles it sounds good enough and fits the song.
details
00:00:176 (1) - remove whistle from the beginning, sounds misplaced here but add a clap to the ending to match the song

00:03:176 (4) - ending point to 468/328 on grid for symmetry with 00:04:076 (5) -

00:38:576 (2) - consider adding a finish on the end but with less volume (like @00:19:976 (1) - )
00:48:176 (1) - ^same as above

00:40:676 (4) - ending point to 52/336 on grid for symmetry with 00:41:576 (5) -

00:43:376 (1) - add finish to beginning to match the song

00:46:376 (4,1,2) - try to have equal spacing between the sliders and use a fitting orientation to make this pattern look a bit better. It stands out from the rest of the map: http://osu.ppy.sh/ss/483139
or use this:
254,60,46376,2,0,B|180:65|128:44,2,120
170,146,48176,6,0,B|126:147|74:124|49:103,1,120,2|0,0:0|0:0,0:0:0
96,227,49376,2,0,B|136:243|189:241|225:233,1,120
137,328,50576,2,0,B|100:325|56:342,2,60,2|0|0,0:0|0:0|0:0,0:0:0
194,346,51476,1,0,0:0:0
01:15:814 (5) - end this slider 1/16 earlier to match the slowdown

01:32:602 (1) - add whistle
01:33:071 (2) - change whistle on the beginning to clap
01:36:821 (2) - remove whistle from beginning
01:40:571 (2) - ^
01:43:852 (1) - remove whistle from ending
01:47:602 (2) - try if a finish sounds better on the turning point, you could leave it as whistle if you want
01:51:352 (1) - remove whistle from ending
01:55:102 (1) - add whistle on beginning, remove whistle on ending
01:56:977 (3) - add whistle on beginning
01:58:852 (1) - add whistle
01:59:321 (2) - remove whistle from beginning
02:02:367 (7) - add whistle to ending
02:03:071 (2) - remove whistle from beginning
02:06:352 (1) - add whistle
02:06:821 (2) - remove whistle from beginning
02:15:024 (3) - remove whistle from ending
02:15:727 (4) - add whistle to beginning
02:33:071 (1,2) - remove whistle from (2) and add whistle to ending of (1) actually, i tried to use clap in this section
02:35:883 (3,4,1) - remove whistle from (1) and add whistle to ending of (3)
02:38:227 (2) - add whistle to beginning, remove from ending
02:40:102 (4) - add whistle
02:40:571 (1) - remove whistle from beginning
02:41:977 (2) - add whistle
02:42:446 (3) - remove whistle from beginning
02:43:383 (4) - add whistle to ending
02:44:321 (1) - remove whistle
02:45:727 (3) - add clap to ending sliderhead claped, i think ending is not suit to add another clap
02:51:352 (1) - remove whistle from turn and add to beginning
02:53:227 (3) - add whistle to beginning
02:55:102 (1) - ^
02:58:852 (1) - ^
02:59:321 (2) - remove whistle from beginning
03:07:289 (2,3) - remove whistle from end of (3) and add whistle to (2)
03:08:227 (4) - add whistle to beginning
03:14:321 (3,4,5) - add whistle to end of (3), remove whistle from (4), add whistle to beginning of (5)
This diff has a good flow and is interesting to play despite being the easiest one of the set. Good job! yeah~
谁动了我的绿线!(blove的I难度绿线也被动过了.. :o
噢,该死的绿线……我错了,我把音效改毁了咦,我记得我没改过猫姐的音效,结果怎么也变了啊
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