I'll try to keep the explanation short, since some of my previous posts have been too long for some people. This request is an updated/different version of my original request that was posted in the following thread.
viewtopic.php?f=4&t=2886&hilit=+colour
ok, here goes...
1) The playfield is divided into 32 sections of equal length, and each of the 32 sections is assigned a fruit. This will be invisible to the player, but visible to Osu.
2) Instead of fruit being generated in sequence as it falls onto the screen (apple, orange, pear, grape... etc), the horizontal position of the object will determine what fruit it becomes (see image above).
3) Instead of catching the fruit with an ordinary plate, the player will hold down a key on the keyboard to change the plate colour so that it matches the colour of the fruit that he/she is trying to catch.
4) If the plate colour doesn't match the fruit colour when catching, then the player misses the fruit.
viewtopic.php?f=4&t=2886&hilit=+colour
ok, here goes...
1) The playfield is divided into 32 sections of equal length, and each of the 32 sections is assigned a fruit. This will be invisible to the player, but visible to Osu.
2) Instead of fruit being generated in sequence as it falls onto the screen (apple, orange, pear, grape... etc), the horizontal position of the object will determine what fruit it becomes (see image above).
3) Instead of catching the fruit with an ordinary plate, the player will hold down a key on the keyboard to change the plate colour so that it matches the colour of the fruit that he/she is trying to catch.
4) If the plate colour doesn't match the fruit colour when catching, then the player misses the fruit.