forum

DJ Okawari - Canon (Short Ver.) [Taiko|Osu]

posted
Total Posts
100
show more
Topic Starter
Backstep

a3272509123 wrote:

From the challenge queue~
[General]
  1. Boss Taiko Oni has a letter box during break while other diffs don't.Delete it for consistence.
:arrow: It's not have break time for Taiko, so it's unnecessary to check it out

[Quiet]
  1. AR+1?
:arrow: X
Really relaxing diff,nothing to be pointed out!

[Restful]
  1. 01:39:681(4) - spacing
  2. 02:16:722(3) - spacing
:arrow: Fixed

[Peaceful]
  1. AR9 seems better?(since this diff is mapped as BPM 196)
  2. 02:04:477(4) - Ctrl+R?
:arrow: Fixed both.
Insane diff orz

That's all!Really relax song and nice mapset~Good luck~
Thx for modded.

IchiGUN wrote:

Hi backstep :D

mod from Challenge Queue, so just suggestion ^^

  • General
    ● change size spinner-background.png - 1023x692
:arrow: Changed picture =[]='
===========================
  • Quiet

    >Settings

    ● Good

    >Mapping

    ● 01:55:906 (1) - looks a little not symmetric
    :arrow: Yeah, it's a little but not big problem.
    ● 02:03:865 (2) - put down on y:340? :3 symmetry to 02:01:416 (3)
    :arrow: okay
    ● 02:06:314 (4) - 2 grid left on x:344 - center
    :arrow: spacing other way.
    ● 02:13:661 (2) - grid snap and distance off...and move on x:164 y:188...symmetry to 02:11:212 (4)
    :arrow: spacing at center.
    >Hitsounds

    ● Good
    ___________________
    So relax diff 8-)
===========================
  • Restful

    >Settings

    ● Good

    >Mapping

    ● 00:24:681 (1) - not needed point on slider http://puu.sh/y2zE use this http://puu.sh/y2A5
    ● 00:29:885 (1) - previous distance 1.75...looks strange :3
    ● 01:24:681 (2) - prev distance 0.94 ^
    :arrow: Fixed all (Forgot look this ;w;)
    >Hitsounds

    ● Good
    ___________________
    Not bad ;)
[/list]===========================
  • Peaceful

    >Settings

    ● Good

    >Mapping

    ● 00:28:049 (2) - grid snap and distance off...and move on x:427 y:128
    ● 00:57:130 (2) - ^ x:257 y:336
    ● 01:06:161 (6) - ^ x:343 y144
    :arrow: Don't fix
    >Hitsounds

    ● 00:10:025 (5) - add clap at start slider?
    :arrow: Nope.
    ___________________
    Mmm...so symmetric...I like this diff :D
Awesome track and map Starrrrr if you revived it :oops:
Good luck for rank
Thanks you :)

mjw5150 wrote:

from challenge queue~

[General]
2 insane+1 normal+1 easy
where is hard lol

[Quiet]
00:30:804 - add whistle here like other slider?
02:11:212 (4,1,2,3,1) - move 1 grid left with all objects?looks better
:arrow: Fixed.
[Restful]
fine~

[Spinboxer]
fine~

[Peaceful]
01:11:212 (7,1,2) - a little confused for me,even though this is an insane diff,the spacing changed so suddenly and large
:arrow: I think it's fine.
good luck~
Thanks you. :D
Miya
Hey, from challange queue. Because you win the challange queue, i will mod this map. :)
See you, later~
Topic Starter
Backstep

Miya wrote:

Hey, from challange queue. Because you win the challange queue, i will mod this map. :)
See you, later~
Sure Miya-chan :)
Miya
Orz, sorry sorry for late mod. I'm bussy with school stuff etc and causing me didn't have a mood for mod. ;_;

General
  1. It seems good.
Quiet
  1. No spinner? Why? I think you can add spinner in this diff by following normal example at 00:46:722- 00:49:171. No spinner will cause player have same score in ranking list, and this will make angry player that got same score but have lower ranking in the ranking list.
  2. 01:16:110 (1) - How about remove a new combo here? I think it's more consistant for your combo consistencies.
  3. 01:53:457 (1) - Remove new combo here too. Doesn't consistant imo.
  4. 01:55:906 (1) - You miss clap at both of this slider start and end. It's breaking your clap consistencies.
Restful
  1. Circle size -1? It will make circle size distribution even throught the mapset.
  2. 00:53:151 (2) - You miss a clap here at slider repeat.
  3. 01:18:559 (1) - You miss a clap again at this slider end.
  4. 01:33:253 (3) - How about a new combo here for the ending finish sound?
  5. 01:47:028 (4) - Orz, you miss a clap again at this slider repeat.
  6. 01:55:294 (5,1) - I think you should switch new comboes here for consistencies.
  7. 01:57:743 (1) - You miss a clap again at the slider end.
  8. 02:11:518 (3,1,2,3) - The pattern is a bit crumpled. How about make it like this? > http://puu.sh/zVoI
Spinboxer
  1. 00:57:743 (1,2,3,4,5,6,7) - Orz, this 1/4 spaced stream is surprise me. Really. It's too hard for hard diff it self. You should lower the spacing of this stream to decrease it dificultness and can be more playable. Plus it doesn't consistant with your next rythim at 01:08:151 (5,6,7,8) -
  2. Omg, the jump at the kiai time is really hard to play. It's more appropiate for insane diff. And this is make the gap between normal and hard become large . Really, the jump at kiai time is almost like an insane. And i agree with Roodie about 01:54:069 (1,2,3,4,5,6,7,8) - , that pattern is really hard to read for hard diff.
Peaceful
  1. This diff doesn't have a spinner too. ._. . It's better to change this jump into spinner 00:48:100 (1,2,3,4,5,6,7) -
  2. 00:45:957- Delete this timing point and then 00:46:110 (3) - change the hitsound at this slider start to clap. Hitsound here doesn't consistant. Delete timing point 00:46:263- too if you do this.
  3. 00:57:743 (5) - You miss a clap again here at this slider end.
Good map. But the hard diff is really like insane diff, thus making the diff spread is not balanced. ;_;
I just give you a star for now.
Good luck~
Topic Starter
Backstep

Miya wrote:

Orz, sorry sorry for late mod. I'm bussy with school stuff etc and causing me didn't have a mood for mod. ;_;

General
  1. It seems good.
Quiet
  1. No spinner? Why? I think you can add spinner in this diff by following normal example at 00:46:722- 00:49:171. No spinner will cause player have same score in ranking list, and this will make angry player that got same score but have lower ranking in the ranking list.
  2. 01:16:110 (1) - How about remove a new combo here? I think it's more consistant for your combo consistencies.
  3. 01:53:457 (1) - Remove new combo here too. Doesn't consistant imo.
  4. 01:55:906 (1) - You miss clap at both of this slider start and end. It's breaking your clap consistencies.
Restful
  1. Circle size -1? It will make circle size distribution even throught the mapset.
  2. 00:53:151 (2) - You miss a clap here at slider repeat.
  3. 01:18:559 (1) - You miss a clap again at this slider end.
  4. 01:33:253 (3) - How about a new combo here for the ending finish sound?
  5. 01:47:028 (4) - Orz, you miss a clap again at this slider repeat.
  6. 01:55:294 (5,1) - I think you should switch new comboes here for consistencies.
  7. 01:57:743 (1) - You miss a clap again at the slider end.
  8. 02:11:518 (3,1,2,3) - The pattern is a bit crumpled. How about make it like this? > http://puu.sh/zVoI

Peaceful
  1. This diff doesn't have a spinner too. ._. . It's better to change this jump into spinner 00:48:100 (1,2,3,4,5,6,7) -
  2. 00:45:957- Delete this timing point and then 00:46:110 (3) - change the hitsound at this slider start to clap. Hitsound here doesn't consistant. Delete timing point 00:46:263- too if you do this.
  3. 00:57:743 (5) - You miss a clap again here at this slider end.
Good map. But the hard diff is really like insane diff, thus making the diff spread is not balanced. ;_;
I just give you a star for now.
Good luck~
Fixed all Miya-chan, thanks for modded. :)
Ulysses


an upload error,please reupload it.
spboxer3

Miya wrote:

Orz, sorry sorry for late mod. I'm bussy with school stuff etc and causing me didn't have a mood for mod. ;_;

Spinboxer
  1. 00:57:743 (1,2,3,4,5,6,7) - Orz, this 1/4 spaced stream is surprise me. Really. It's too hard for hard diff it self. You should lower the spacing of this stream to decrease it dificultness and can be more playable. Plus it doesn't consistant with your next rythim at 01:08:151 (5,6,7,8) -
    It's not "Hard" diff orz... It's a Hyper diff. also."Plus it doesn't consistant with your next rythim at 01:08:151 (5,6,7,8) - " :arrow: It's 01:26:977 (3,4,5,6,7,1) -
  2. Omg, the jump at the kiai time is really hard to play. It's more appropiate for insane diff. And this is make the gap between normal and hard become large . Really, the jump at kiai time is almost like an insane. And i agree with Roodie about 01:54:069 (1,2,3,4,5,6,7,8) - , that pattern is really hard to read for hard diff. diff spread issue :<
thanks for mod~
Miya
Orz, if it's an extra diff you need additional diff to fix the diff spread issue D:
Topic Starter
Backstep
Sry for delayed.

re-submitted. ;)
Niva
Pole SB fix (as you requested) :


Sprite,Foreground,TopLeft,"SB\pole.png",10,0
F,0,0,153391,1,1

Also please revive this as soon as you finish your Hard diff and resize fail-background.png to 1024x768 >_<
Topic Starter
Backstep

Niva wrote:

Pole SB fix (as you requested) :


Sprite,Foreground,TopLeft,"SB\pole.png",10,0
F,0,0,153391,1,1

Also please revive this as soon as you finish your Hard diff and resize fail-background.png to 1024x768 >_<
Thanks you Niva, updated ~
Niva
Oh revived already xD
Here's my mod for your new diff (no need to kudosu I think, because I already got 2kds from previous post...)

[General]

-> About the pole SB yesterday, actually I'm not really sure whether the correct position is 10,0 or 11,0 >_<

[Tranquil]

  1. 00:19:783 (1) - Starting this slider from ~x:86 y:133 (and keeping the endpoint unchanged) gives a better flow imo, but of course it's purely optional~
  2. 00:22:232 (1) - For flow again, perhaps add a very slight curve downward here? Looks cuter with (3,4,5) xD
  3. 00:29:273 (7,1) - Uhm, idk why you placed (1) directly beside (7) here, it kills the arc imo... imo it's better to stack (5) to (3) and readjust the curve with less narrow angle, so it will fully form an arc:
  4. 00:34:477 (1) - (optional) Curving this downward instead will greatly increase the flow imo (instead of curving upward) - also perhaps try to use more space for the straight line:
    308,300,34477,6,0,B|340:311|371:300|371:300|400:300,1,89.9999952316285,2|8,0:0|0:0,0:0:0
  5. 00:42:130 (1) - Missing clap on slider's end, is this intentional?
  6. 00:42:743 (2,3) - Ah, I much prefer to fully keep symmetry like this here, it'll look less forced imo:
  7. 00:42:743 (2,3) - Also with this slider, actually you can select both and then CTRL+G for a variative jump, but it could be too tricky... Your choice though (:
  8. 00:45:192 (2,3) - Here, I really recommend to CTRL+G either (2) or (3) (don't both), small jump like that plays fancy before the spinner actually xD
  9. 00:54:069 (1,2,3,4,5) - Err, what happened to the pentagon here (especially (3,4,5)) orz >_<
    419,27,54069,5,4,0:0:0
    498,109,54375,1,0,0:0:0
    446,211,54681,1,8,0:0:0
    336,190,54987,1,0,0:0:0
    314,74,55294,2,0,B|294:96|222:48|182:76,2,134.99998882413,4|8|4,0:0|0:0|0:0,0:0:0
  10. 01:03:865 (1) - Minor stuff, move to ~x:449 y:197 to avoid overlap?
  11. 01:14:273 (2,3,4) - The jump on (3,4) looks extremely forced here imo, I suggest something like this (with 120° rotation) instead, (3)'s end is stacked to (1) and (4) will also flow much better to your next (1) xD
  12. 01:22:538 (4) - (optional) Uhm, don't really like the sudden linear slider here personally... Slight bezier curve (pointing to (3)'s end) flows better imo >_<
  13. 01:37:538 (1,1) - Placing these two lower to form a triangle avoids clustering imo:
  14. 01:37:538 (1,1) - Also with these two, actually you can also play with manual stacking here, it feels dramatic (:
  15. 01:45:804 (1,2,3,4,5) - (optional) A soft anti-jump arc like this flows much better compared with your current sharp jumps imo: (also the new combo is already intuitive enough on this point)
  16. 01:57:130 (1) - Minor stuff, move to ~x:246 y:207 to make it perfectly in the center of the square
  17. 02:02:334 (3) - Whistle on slider's start, and finish on slider's end here?
  18. 02:15:804 (1,2,3) - Uhm, idk why you're using this rhythm orz... Hearing from the piano's progression this one is much more intuitive imo (maybe you can make a small pentagon jump here with this rhythm) :
Err, of course I can bubble after it's revived, but I don't think it's wise to bubble it now because there's no mod yet for your Tranquil diff orz >_<
(oh, btw, Peaceful is definitely not equivalent to Hyper orz, it's still harder :3)
Topic Starter
Backstep
I think it must give kudo for you...

because I should fix my diff o.o
Rotte
hi~

Spinboxer

02:14:874 - This green line is unsnapped.

Peaceful

AR-1

00:44:273 (1) - Ctrl+G ,if you use previous slider,the jump is suddenly.
00:59:885 (4,5,6,7,8) - I don't think this queue is a good choice,because this cast is not fit this song.
01:17:181 (3) - This jump is too suddenly.
01:39:069 (1,2,3) - This jump is suddenly.
01:37:691 (4) - clap
01:37:232 - to 01:36:926 (8) - you can add green line to gradual changed volume.
01:42:436 (4) - Ctrl+G, it's more fit in this songs.
01:57:130 (4) - Ctrl+G
01:58:661 (1,2,3) - This jump is suddenly.

other diff find nothing :)
Topic Starter
Backstep

-[NYAN]- wrote:

hi~

Spinboxer

02:14:874 - This green line is unsnapped.
:arrow: Fixed.
Peaceful

AR-1
:arrow: I see other player said about this, so changed.
00:44:273 (1) - Ctrl+G ,if you use previous slider,the jump is suddenly.
:arrow: okay
00:59:885 (4,5,6,7,8) - I don't think this queue is a good choice,because this cast is not fit this song.
:arrow: I think it's okay (make player to some new rhythm pattern)
01:17:181 (3) - This jump is too suddenly.
01:39:069 (1,2,3) - This jump is suddenly.
01:37:691 (4) - clap
01:37:232 - to 01:36:926 (8) - you can add green line to gradual changed volume.
01:42:436 (4) - Ctrl+G, it's more fit in this songs.
01:57:130 (4) - Ctrl+G
01:58:661 (1,2,3) - This jump is suddenly.
:arrow: About jump, I want to keep it >3
other diff find nothing :)
MoodyRPG
Hi.

General
  • • The metadata don't have the TitleUnicode and ArtistUnicode, you have to fix this problem
Quiet
  • - 01:03:253 (x) - I would like to see a note here to keep your rhythm
Restful
  • - 01:58:661 (x) - Add a note here to keep your rhythm too?
Tranquil
  • - 00:27:130 (4) - New combo to follow your combo pattern
Spinboxer
  • - 01:28:967 (2) - This sounds a little off in my opinion, I suggest to remove this note and move this slider here 01:28:967, something like this
Peaceful
  • -- Lol'd, patterns <3
Cool.
Topic Starter
Backstep

MoodyRPG wrote:

Hi.

General
  • • The metadata don't have the TitleUnicode and ArtistUnicode, you have to fix this problem
Quiet
  • - 01:03:253 (x) - I would like to see a note here to keep your rhythm
:arrow: X
Restful
  • - 01:58:661 (x) - Add a note here to keep your rhythm too?
:arrow: okay
Tranquil
  • - 00:27:130 (4) - New combo to follow your combo pattern
:arrow: forgot it, so changed
Peaceful
  • -- Lol'd, patterns <3
:arrow: lol

Cool.
Thanks for modding >3
Wataru
' ')/


01:05:702 - ผมว่าตรงนี้สลับด้านให้เริ่มที่ด้านซ้ายดีกว่านะครับ เพราะมันไหลมากกว่า

01:40:140 - เพิ่มโน๊ตตรงนี้ดีมั้ยกว่า เพราะเพลงมันรัว

โชคดีครับ เพลงเพราะ แมพเยี่ยม

+1 star :)
Topic Starter
Backstep

Wataru wrote:

' ')/


01:05:702 - ผมว่าตรงนี้สลับด้านให้เริ่มที่ด้านซ้ายดีกว่านะครับ เพราะมันไหลมากกว่า

01:40:140 - เพิ่มโน๊ตตรงนี้ดีมั้ยกว่า เพราะเพลงมันรัว

โชคดีครับ เพลงเพราะ แมพเยี่ยม

+1 star :)
อันล่างไม่แก้นะครับ ขอบคุณครับ ;)
Nichiyouki
สวัสดีครับ :oops:

Red = Unrankable
Biue = You should modified
Black = My suggestion

Tranquil

  1. 00:37:845 (2,3,4) - ลองลงไปสัก 1 ช่อง มันจะสวยมากขึ้น
  2. 00:44:885 (1) - จังหวะนี้ ควรจะใส่เสียง clap นะครับ
  3. 00:45:804 (3) - ^ โดยใส่ที่ช่วงเริ่มของ slider และอีกอย่างคือที่นี่กับ (2) ไม่สมมาตรกัน น่าจะย้ายลงไปอยู่ที่ x:360 y:296
  4. 01:12:436 (5) - น่าจะควรใส่ NC ไว้ที่นี่นะครับ
  5. 02:02:334 (3) - ควรใส่ finish ที่ช่วงสิ้นสุดของ slider
  6. 02:04:738 (6,1) - ใส่ finish ที่ช่วงสิ้นสุดของ slider ใน (6) แต่เอา finish ที่อยู่ใน (1) ออก

ไม่ต้องให้ kd นะครับ เพราะผมเคยได้มาแล้ว

ผมจะส่งดาวไปให้ และขอให้โชคดีนะครับ ;)
Topic Starter
Backstep

Nichiyouki wrote:

สวัสดีครับ :oops:

Red = Unrankable
Biue = You should modified
Black = My suggestion

Tranquil

  1. 00:37:845 (2,3,4) - ลองลงไปสัก 1 ช่อง มันจะสวยมากขึ้น
    :arrow: จัดไป
  2. 00:44:885 (1) - จังหวะนี้ ควรจะใส่เสียง clap นะครับ
    :arrow: ลืม lol
  3. 00:45:804 (3) - ^ โดยใส่ที่ช่วงเริ่มของ slider และอีกอย่างคือที่นี่กับ (2) ไม่สมมาตรกัน น่าจะย้ายลงไปอยู่ที่ x:360 y:296
    :arrow: แก้ละจ้า
  4. 01:12:436 (5) - น่าจะควรใส่ NC ไว้ที่นี่นะครับ
    :arrow: ดูแล้วไม่จำเป็นนะ เพราะยังเห็นโน้ต (6) ชัดเจนอยู่ -...-
  5. 02:02:334 (3) - ควรใส่ finish ที่ช่วงสิ้นสุดของ slider
    :arrow: จัดไปจ้า
  6. 02:04:738 (6,1) - ใส่ finish ที่ช่วงสิ้นสุดของ slider ใน (6) แต่เอา finish ที่อยู่ใน (1) ออก
:arrow: โอเช =w=
ไม่ต้องให้ kd นะครับ เพราะผมเคยได้มาแล้ว

ผมจะส่งดาวไปให้ และขอให้โชคดีนะครับ ;)
ขอบคุณมากครับต้นกล้า >w<
bossandy
Hmm... I think I would like to did a Full Mod for this awesome song!
  
[ General]
 
  1. sliderfollowcircle.png is more thicker than hitcircleoverlay.png , looks strange...
 
[ Quiet]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:18:559 (1,2,3,4) - Make a great square looks better ( Move circle 4 up 2 grids and left 2 grids to make a square)
    2. 01:23:457 (1,2,3) - I would like to make a change on this pattern , try this? Use slider 3 encircle circle 01:26:518 (4) - looks really great :)
    3. 01:28:967 (1,2,3) - Right angle here is not give the pattern a nice flow , try to make them more radians?
    4. 01:38:304 - Unused Green Timing Section , remove it
    5. 01:43:661 (1,2) - Hmm... This flow ... , I prefer something else like this , The flow is not fit me at all >~<
    6. 01:55:906 (1) - This slider is not symmetrical correctly , I make a symmetrical one for you! here is my code :D
      Code
      184,376,115906,6,0,B|200:348|232:348|232:348|236:324|256:316|256:316|276:324|280:348|280:348|312:348|328:376,1,199.999980926514,8|8,0:0|0:0,0:0:0
    7. 02:06:314 (1) - Same as above , I make a symmetrical one for you~ :3
      Code
      336,168,126314,2,0,B|316:120|256:100|196:120|176:168,1,199.999980926514,0|2,0:0|0:0,0:0:0
    8. 02:16:110 (1) - This New Combo is not needed in my opinion , Remove it?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:24:681 (1,2) - Hmm... The sliderslide sound is not good for me , silence it sounds better
    2. 01:38:151 (1) - Add a whistle here is not a bad idea , sounds great
 
[ Restful]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:57:896 - There are two Timing Sections , leave one and remove one , this is unrankable , because both sections option is different
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:50:702 (3,4) - Bad Flow >~< the flow is very bad between 00:50:396 (2,3) - , Probably try my arrengement?
    2. 01:02:947 (4) - Curve this slider to the other side can get a better flow
    3. 01:07:232 (2) - Same suggestion as above
    4. 01:23:457 (1,2,1,2,1,2,1,2) - About these the same slider , I would suggested you make more changes , a bit boring while playing >~<
    5. 01:38:304 - Unused Green Timing Section~
    6. 01:47:947 (1) - Wave slider will make the flow much better ~ :D
    7. 01:57:130 (4,1) - These two objects are a bit orderless in my opinion , Use a circular slider is enough ~
    8. 02:15:804 (1,2,3,4) - Looks very very crowded , try to make them more comfortable ~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nothing to say~
 
[ Tranquil]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:57:896 - There are two Timing Sections here , please remove one
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:42:743 (2,3) - Move slider (2) 1 grid right , and (3) 1 grid left looks better :D
    2. 01:29:885 (5) - Curve this slider a bit ?
    3. 01:57:130 (1) - I would like you move this circle to x:418 y:348 , the flow is fitting me very well , I don't know what other players think about though :p
    4. Not much to say , this diff is great :D
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:07:232 (4) - Add a finish end?
 
[ Spinboxer]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Nothing! Really great difficulty!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. None!
 
[ Peaceful]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:57:896 - There are two Timing Sections here , please remove one
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:53:763 (7,8) - Move these two up 2 grid together , make the same spacing
    2. 01:45:191 (10) - Roteta this slider by 30 ?
    3. Amazing jumps!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nothing~
  --------------------------------------------------------
Oh , I really like this song and artist!! DJ Okawari
I make another Taiko BG for my Taiko diff ~ help me change it!!
Good Luck :3

Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
Topic Starter
Backstep
[quote="bossandy"]Hmm... I think I would like to did a Full Mod for this awesome song!
  
[ General]
 
  1. sliderfollowcircle.png is more thicker than hitcircleoverlay.png , looks strange...
:arrow: Change now... =w=
 
[ Quiet]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:18:559 (1,2,3,4) - Make a great square looks better ( Move circle 4 up 2 grids and left 2 grids to make a square)
      :arrow: okay changed.
    2. 01:23:457 (1,2,3) - I would like to make a change on this pattern , try this? Use slider 3 encircle circle 01:26:518 (4) - looks really great :)
      :arrow: okay :)
    3. 01:28:967 (1,2,3) - Right angle here is not give the pattern a nice flow , try to make them more radians?
      :arrow: fixed.
    4. 01:38:304 - Unused Green Timing Section , remove it
      :arrow: oops!! remove it >3
    5. 01:43:661 (1,2) - Hmm... This flow ... , I prefer something else like this , The flow is not fit me at all >~<
      :arrow: fixed.
    6. 01:55:906 (1) - This slider is not symmetrical correctly , I make a symmetrical one for you! here is my code :D
      Code
      184,376,115906,6,0,B|200:348|232:348|232:348|236:324|256:316|256:316|276:324|280:348|280:348|312:348|328:376,1,199.999980926514,8|8,0:0|0:0,0:0:0
      :arrow: thanks >w<
    7. 02:06:314 (1) - Same as above , I make a symmetrical one for you~ :3
      Code
      336,168,126314,2,0,B|316:120|256:100|196:120|176:168,1,199.999980926514,0|2,0:0|0:0,0:0:0
      :arrow: same as above lol
    8. 02:16:110 (1) - This New Combo is not needed in my opinion , Remove it?
    :arrow: removed it.

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:24:681 (1,2) - Hmm... The sliderslide sound is not good for me , silence it sounds better
      :arrow: nope.
    2. 01:38:151 (1) - Add a whistle here is not a bad idea , sounds great
:arrow: okay
 
[ Restful]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:57:896 - There are two Timing Sections , leave one and remove one , this is unrankable , because both sections option is different
    :arrow: fixed.
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:50:702 (3,4) - Bad Flow >~< the flow is very bad between 00:50:396 (2,3) - , Probably try my arrengement?
    2. 01:02:947 (4) - Curve this slider to the other side can get a better flow
    3. 01:07:232 (2) - Same suggestion as above
    4. 01:23:457 (1,2,1,2,1,2,1,2) - About these the same slider , I would suggested you make more changes , a bit boring while playing >~<
    5. 01:38:304 - Unused Green Timing Section~
    6. 01:47:947 (1) - Wave slider will make the flow much better ~ :D
    7. 01:57:130 (4,1) - These two objects are a bit orderless in my opinion , Use a circular slider is enough ~
    8. 02:15:804 (1,2,3,4) - Looks very very crowded , try to make them more comfortable ~
    :arrow: fixed all restful diff orz ._. (old beatmap = old style)
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nothing to say~
 
[ Tranquil]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:57:896 - There are two Timing Sections here , please remove one
    :arrow: fixed again ._. 
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:42:743 (2,3) - Move slider (2) 1 grid right , and (3) 1 grid left looks better :D
    2. 01:29:885 (5) - Curve this slider a bit ?
    3. 01:57:130 (1) - I would like you move this circle to x:418 y:348 , the flow is fitting me very well , I don't know what other players think about though :p
      :arrow: disagree about this suggest, I feel weird when change it orz ._.
    4. Not much to say , this diff is great :D
    :arrow: I think this diff is great too... (it's 2012 beatmap style lol)

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:07:232 (4) - Add a finish end?
:arrow: forgot it lol
 

 
[ Peaceful]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:57:896 - There are two Timing Sections here , please remove one
    :arrow: fixed again and again ._.
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:53:763 (7,8) - Move these two up 2 grid together , make the same spacing
      :arrow: okay
    2. 01:45:191 (10) - Roteta this slider by 30 ?
      :arrow: fixed with 30 anti-clockwise
    3. Amazing jumps!!
    :arrow: it's crazy jumps lol
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nothing~
  --------------------------------------------------------
Oh , I really like this song and artist!! DJ Okawari
I make another Taiko BG for my Taiko diff ~ help me change it!!
Good Luck :3
:arrow: Thanks for modded again bossandy <3 (and change your taiko bg as your request xD)
Tweelon
Y U Graveyard fckin awesome peaceful map moreover with awesome dj. Well I really like it.
Topic Starter
Backstep

Tweelon wrote:

Y U Graveyard fckin awesome peaceful map moreover with awesome dj. Well I really like it.
I'm come again after my newyear and a lot of work & exam :(
Frostmourne
hi !

General
inconsistent .osu file version,this can be fixed by editing something in every diffs , just to make some changes
also inconsistent TitleUnicode ArtistUnicode so you have to add them manually in .osu files

Quiet
01:24:681 (3) - miss clap at repeat point here

Restful
AR-1 ? , it feels too fast for this diff
01:06:008 (5) - whistle here as it sounds similar to 01:04:783 (2) - (tik tik)
01:15:498 (3) - ^ tail of this slider , quite similar reason
01:20:702 (4) - ^
01:25:600 (7) - ^
01:29:579 (2) - last point only ^
01:57:743 (1) - miss clap at the tail
02:16:722 (3) - maybe clap with S:C2 is good enough for the very end here

Tranquil
AR-1 ? quite fast imo , like Restful diff
00:35:396 (2) - move left and up both 2 grid (will be x:452 y:252) it will balance spacing better
02:02:334 (3) - head of slider here , normally you use whistle for cymbal sound in the drum but this point , it sounds awkward so it better be drum with S:C2
same idea
02:07:232 (4) - head slider with S:C2 clap again orz...

Spinboxer
fine but.. don't forget to update the version , titleunicode and artist unicode after being done this !

Peaceful
00:48:100 (1) - is this intentional? , this spinner is too fast and suddenly followed by a slider so maybe shorten this spinner 1/4 beat ?
01:23:151 (1) - clap ?
01:33:253 (1) - from this note to 01:36:926 (8) - , maybe reduce volume for this section to 30-40% ? and gradually increase its volume to 70 at the end of the part (01:36:926 (8) - ) as the song sounds like a slow part before the chorus so it might be a great idea to gradually increase the volume inside this section (something like 30->35->40->45->50 on the volume)
02:06:773 (6) - add new combo here , will automatically shape a star and easier to read

Taiko diff is fine but you should make an update (maybe move one note > update , and then move back to the old version > update)
Call me in-game when you are done !
Topic Starter
Backstep

Frostmourne wrote:

hi !

General
inconsistent .osu file version,this can be fixed by editing something in every diffs , just to make some changes
also inconsistent TitleUnicode ArtistUnicode so you have to add them manually in .osu files
:arrow: Tips : U know, It's can make it easy with press F4 on edit mode (it will fill Title & Artist Unicode atomatically) ;) my mistake

Quiet
01:24:681 (3) - miss clap at repeat point here
:arrow: Oh god, i forgot xD

Restful
AR-1 ? , it feels too fast for this diff
01:06:008 (5) - whistle here as it sounds similar to 01:04:783 (2) - (tik tik)
01:15:498 (3) - ^ tail of this slider , quite similar reason
01:20:702 (4) - ^
01:25:600 (7) - ^
01:29:579 (2) - last point only ^
01:57:743 (1) - miss clap at the tail
02:16:722 (3) - maybe clap with S:C2 is good enough for the very end here
:arrow: Agree with your idea, so fixed all.

Tranquil
AR-1 ? quite fast imo , like Restful diff
00:35:396 (2) - move left and up both 2 grid (will be x:452 y:252) it will balance spacing better
02:02:334 (3) - head of slider here , normally you use whistle for cymbal sound in the drum but this point , it sounds awkward so it better be drum with S:C2
same idea
02:07:232 (4) - head slider with S:C2 clap again orz...
:arrow: Nice idea for this diff, fixed.

Spinboxer
fine but.. don't forget to update the version , titleunicode and artist unicode after being done this !

Peaceful
00:48:100 (1) - is this intentional? , this spinner is too fast and suddenly followed by a slider so maybe shorten this spinner 1/4 beat ?
:arrow: intentional ?, yes coz it must have at least spinner on this diff. But it shorten spinner, so delete some note to make longer spinner.
01:23:151 (1) - clap ?
:arrow: forgot LOL
01:33:253 (1) - from this note to 01:36:926 (8) - , maybe reduce volume for this section to 30-40% ? and gradually increase its volume to 70 at the end of the part (01:36:926 (8) - ) as the song sounds like a slow part before the chorus so it might be a great idea to gradually increase the volume inside this section (something like 30->35->40->45->50 on the volume)
:arrow: Nice idea, fixed. :D
02:06:773 (6) - add new combo here , will automatically shape a star and easier to read
:arrow: okay :)
Taiko diff is fine but you should make an update (maybe move one note > update , and then move back to the old version > update)
Call me in-game when you are done !
Thanks for modded, Frost
Frostmourne
cool SB !
Topic Starter
Backstep

Frostmourne wrote:

cool SB !

Thanks you, Frost :D
Niva
Small IRC check, please don't kudosu:

SPOILER
21:19 backstep: Hi, have a great dinner today ? :)
21:19 Niva: yes, I'm redownloading it now
21:19 Niva: (:
21:19 backstep: oopss!! , you see my map :O
21:20 Niva: :D
21:22 backstep: oh... you are beatmap scouter... o.o
21:22 *Niva is listening to [http://osu.ppy.sh/b/194664 DJ Okawari - Canon (Short Ver.)]
21:23 Niva: let's see, I hope there's no error :D
21:23 backstep: so fast LOL
21:25 Niva: umm, Quiet :
21:25 Niva: 00:50:396 (1) - move lower to ~y:260? I think beginners will be confused here because this note is covered by spinner's comboburst orz :D
21:25 Niva: 00:50:396 (1) - move lower to ~y:260? I think beginners will be confused here because this note is covered by spinner's comboburst orz :D
21:26 backstep: ok, let's i see and pop my bubble LOL
21:26 Niva: I really want to rank it though, don't be afraid to pop it atm :D
21:27 Niva: oh this also
21:27 Niva: on Quiet
21:27 Niva: 02:15:498 (3,4) - please move a bit upper ~y:198
21:28 backstep: ummm , if i move it will be different distance D:
21:28 Niva: the overlap plays really weird ._. (don't be afraid of the different distance though)
21:28 Niva: umm, it won't be hard at all to catch though
21:29 backstep: ok changed :)
21:30 Niva: (:
21:31 Niva: Restful : 01:47:947 (1) -
21:31 Niva: add clap on slider end :D
21:32 Niva: oh also on Restful
21:32 Niva: 02:14:885 (6) - new combo here, remove new combo on 02:15:804 (1) -
21:33 backstep: okay :D
21:33 backstep: fixed ~
21:33 Niva: okay, checking Tranquil now~
21:34 backstep: i'm very sure about this diff :)
21:36 Niva: yes, awesome diff :F
21:36 Niva: *:D
21:37 backstep: xD
21:39 Niva: wow sp3's diff so fun with mouse o.o
21:39 backstep: LOL
21:40 backstep: he is my fav mapper :)
21:41 backstep: after this, i'll find some dinner orz... (so hungry -...-)
21:41 Niva: umm, maybe you can just update now orz
21:42 Niva: there's a very little chance I find something in boss' taiko / peacful diff
21:42 Niva: (:
21:43 backstep: okay let's updated.
21:43 Niva: yep~
21:46 Niva: oh, backstep
21:46 backstep: huh ?
21:46 Niva: remove the taiko bg please, taiko background is no longer rankable
21:47 backstep: why it no longer rankable D:
21:47 backstep: ?
21:47 Niva: oh
21:47 Niva: check the taiko diff in test mode to see why (:
21:47 backstep: i get it lol
21:48 backstep: it have title when playing
21:48 Niva: yes, set the bg same with other diff and delete the taiko bg (:
21:48 Niva: yes~
21:48 Niva: new osu! feature
21:49 backstep: this feature is nice, but it will not show who mapped it.
21:49 backstep: no credit orz
21:50 Niva: hmm yeah...
21:52 Niva: okay, everything else is fine (:
21:52 backstep: updated ~
21:54 backstep: like new upload this version :)
21:54 Niva: ok2, I have to redownload again though (:
21:54 backstep: sure :D

------------------------------------------------

EDIT : I saw Taiko has already modded by wmfchris/Roddie/other experienced Taiko modders though, plus the osu! standard mapsets are really fun to play - I'm glad I can help with this map's journey since long ago though and finally ranked it (:

Ranked ~
spboxer3
lol what? Ranked!?
wow!!!
congratz ^^
Nessuka
I cannot sightread this at all :/
Dark_Ai
ยินดีด้วย >w</
Nichiyouki
ยินดีด้วยนะครับ :3
Fumika
รอมานานแสนนาน ooooooooo
Kanda Kaname
This map is favorite map from before!!!! ranked congratz!!!! :)
YTYuyu
wow you did it D:. sorry that i completely forgot about this map :(

oh well congartz on the rank ;)
Mikkuri
ปีนึงแล้วสินะ ww ยินดีด้วย !
Natsuki Nanaka
www รอมานาน >w>)/ ยินดีด้วย
Topic Starter
Backstep
Oh... thank you all. :)

1 Year and 6 days for this map lol
Royston
Lol, naming the hardest difficulty "Peaceful". What a troll. :P

Nice map by the way.
Topic Starter
Backstep

Royston wrote:

Lol, naming the hardest difficulty "Peaceful". What a troll. :P

Nice map by the way.
I'm not sure "Peaceful" diff it doesn't make other relax when play it...

Peaceful = R.I.P. for player who weak with Jump lol

Anyway thanks for comment
;)
Mirage
promap
indyinyou
ยินดีด้วย ;)
HeatKai
hohoho bakastep is so pro =w=
IchiGUN
Graz backstep :)
Ulysses
Finally
johnsonxii
ว้าว แรงค์แมพฝีมือคนไทยอีกอัน ยินดีด้วยครับ
lolcubes
Soft hitsounds in taiko.

;_;

Also the timing was quite early, added online offset of +10 to fix.
Sister Jude
I <3
ryuki itsuna
oh my god
Please sign in to reply.

New reply