Thanks, why do beatmaps submitted never get attention to be tested, i swear the system is backwards.
Greetings -- sCam referred me here when I asked for video game music to mod. Excited to mod this map, I love Sonic and the music is always great -- although, I like it better in the older games, it's still great.sCam wrote:
Hi from mod req!
first I wanna suggest some difficulty name ideas? Since it's Sonic, wouldn't it be fun to call Beginner(Act 1) like in all the sonic games there's like 3 acts, then the Final Boss. You have 4 difficulties, so this could work. Just an idea. It's prolly stupid of me to think this way <.<
SephWalker wrote:
Greetings -- sCam referred me here when I asked for video game music to mod. Excited to mod this map, I love Sonic and the music is always great -- although, I like it better in the older games, it's still great.sCam wrote:
Hi from mod req!
first I wanna suggest some difficulty name ideas? Since it's Sonic, wouldn't it be fun to call Beginner(Act 1) like in all the sonic games there's like 3 acts, then the Final Boss. You have 4 difficulties, so this could work. Just an idea. It's prolly stupid of me to think this way <.<
[General]I agree wholeheartedly with sCam. Beginner - Act 1, Easy - Act 2, Normal - Act 3, Hard - Final Boss. I think this would work really well. Naming the difficulty levels, for me at least, makes me compelled to complete them all. Especially when they're from a video game. It also just plain out adds a lot of flavour to the beatmap, makes it stand out in peoples' lists.
Onwards to the modes:
[Beginner]The only thing I can say about this is that you should probably avoid stacking beats the way you do. It would probably confuse a new player, especially one playing on "Beginner".
[Easy]The same as above. Lots of stacking in this one, should avoid it on easier difficulties.
[Normal]Oi, I can tell I'm gonna have a lot of recommendations on this one. So, as a general rule of thumb, in the easier difficulties (ie Normal and lower) you should pretty much always have distance snap turned on. I honestly might suggest that you even remake this map entirely with distance snap turned on. The reason it is kept on is because the spacing of the beats needs to be intuitive to the player. If you space all the beats by hand, you might make mistakes that result in the player being very confused.[Hard]
- 00:15:356 (4) - This doesn't match with the beat at all. The beat actually is "1 2 X 4" instead of "1 2 3 4". Take a look at my screenshot: http://osu.ppy.sh/ss/405243
- 00:16:856 (1) - Wrong timing. Move one blue tick to the right. http://osu.ppy.sh/ss/405245
- 00:21:918 (4) - Turn this from a slider into a circle. It makes no sense being a slider. If you really want it as a slider, extend it to the red tick next to the next note.
- 00:26:231 (1,2,3) - This section is really boring to play. Not a horribly big deal, but might want to consider changing it to something more interesting.
- 00:30:918 (4) - Same problem as before. Turn from a slider to a circle.
- 00:33:356 (1) - This spinner is really out of place. Remove it, and put a pattern in here.
- 00:35:793 (1,2) - These need to be remapped entirely. Remove them, and make a new section here.
- 00:43:106 (4,5) - These two need to go.
- 00:46:293 (3) - Move this two grids up, and two grids to the left. This is why we leave distance snap on.
- 00:48:918 (4) - You can add some more notes here to finish off this section of the song. See: http://osu.ppy.sh/ss/405255
- 01:01:481 (1) - The spacing here is really bad. Stacking the notes like this is confusing. See for improvement: http://osu.ppy.sh/ss/405260
- 01:05:793 (2) - Move one up, three to the right.
- 01:06:356 (4) - Turn from a slider into two circles.
- 01:07:106 (1) - Get rid of entirely.
- 01:08:793 (2) - Two grids to the right.
etc. etc. etc. I think you get the jist. If you go through and fix all the problems like this (stacked circles, bad distances) I'll gladly re-mod the map for you.Hard suffers from many similar problems to Normal. If you go through and check to make sure each beat actually corresponds to SOMETHING in the map, I'll gladly mod it, but for now I'm going to leave it alone.
I'm sorry, I don't really have the time right now.Invert Tails Prower wrote:
Would you be interested in doing the 5th difficuly Insane. I need someone to do it.
No worries then man. Thanks again for the mod adviceSephWalker wrote:
I'm sorry, I don't really have the time right now.Invert Tails Prower wrote:
Would you be interested in doing the 5th difficuly Insane. I need someone to do it.
Thanks for the input though the audio bit rate is only a 128 for i use audacity to record this, the background image seems to work fine on my osu but that may be because i use an HD resolution. Though I attempted to once again increase the volume of the music so that the hit circles doesn't overpower the music. As well as cutting down the mp3 to stop at 2:15 so hope you don't go too far in the insane difficulty, made the mp3 a bit smaller in size.Moway wrote:
A few quick things.
Audio bitrate is too high. Reduce to 192.
Background image must be 4:3, commonly 800x600 and 1024x768 are used, so those should be sizes you should go for.
Overall beatsounds are too loud, try experimenting with different volumes on your timing points.
Mp3 is way too long for the play time. Cut the mp3 so that it ends when the mapping ends.
Source should be Sonic Generations.
None of your tags are necessary since all of the words are in either Artist or Title.
I'll do a full mod eventually, but these are things you either absolutely need to fix or I highly recommend you fix.
Working on my diff right now.
Moway wrote:
Here's the diff. No hitsounds though, because I'm not exactly sure what you want to do with the other diffs. For now though, here's the rough format, see if you like it or not.
http://puu.sh/XPDZ
copy paste text in notepad then save as a .osu file in the song folder then full upload
Also, the timing points weren't snapped, probably due to bpm/offset changes, so make sure to check those again. Glad that you like the diff.Invert Tails Prower wrote:
Moway wrote:
Here's the diff. No hitsounds though, because I'm not exactly sure what you want to do with the other diffs. For now though, here's the rough format, see if you like it or not.
http://puu.sh/XPDZ
copy paste text in notepad then save as a .osu file in the song folder then full upload
Sir you have outdone yourself. This is perfect XD...ill just adjust the offset to the new map cause its a bit different now that Ive redone the audio file for some reason....it DE-synced all my maps.
Moway wrote:
At least for my diff all of the notes need to be moved one tick to the right. I think the note resnap set them to the wrong location. I also think the timing point works better at 13542.
EDIT: It appears to be that way for all of the diffs.
I'm also mapping out the whole break that I put in, I think it will be nicer if the whole thing was mapped. I'll work on the beatsounds, I think i have a good idea of how to make it fit with the maps you did.
EDIT2: Offset needs to be changed. I have it on 13570 and that sounds about right.
There isnt really much to work with here since the song doesn't have a vocal line here so i mix between the two main audible rhythm. And well anyone who suggests anything to my beatmaps deserves Kudosu. Sorry if you don't believe in that but your getting it. , For the most part the speed ups are a distraction. The only difficulties they are remotely consistent with are Normal and Hard.Blazevoir wrote:
Ah, how badly I wanted to play this game (the 3DS version is just bleh )... Anyway:
[General]
I'm not a fan of the hit skins. Shouldn't they use... I dunno... something coming from the game? Still, you don't have to change this if you don't want to.
[Beginner Zone], [Act 1], and [Act 2]
* Okay, I'm just gonna say this now: the distance snapping is really inconsistent in these difficulties; stick to one.
[Act 1], [Act 2], and [Act 3]
* Did you just basically copy the previous difficulty and make a few changes? Because that's all that I'm seeing for these three. Try to make these difficulties stand out more; use more note patterns/slider shapes/etc.
[Moway's Boss]
I can't find anything wrong, though when the storyboard says "Speed UP!" the first time (around 1:24), this threw me off since the song breaks down here, and the same slider velocity is maintained. The second time "Speed UP!" is used (which seems to be hidden behind a spinner; around 1:50), the sliders aren't going faster or anything.
Uhh... yeah... That's about it for now. All I can say is work on Beginner Zone and Acts 1-3. (Don't give this post kudosu, either.)
chaotic_iak wrote:
Modding time! (Because you posted in #modreqs.)
[General]
I'd say a BPM of 160 instead of 80.
Hit skins are rather weird (Sonic's image shouldn't be pixelated like that), and custom sounds (pass/fail, extra spins) sound rather annoying.
Sweet and Speed Up images are rather annoying (Sweet appears at pretty much random time and Speed Up doesn't actually indicate speeding up).
Set a preview point.
Change background so it's 4:3.
[Beginner]
Make countdown normal speed (80 BPM).
Many spacing violations. I'm pretty sure AIMod shows many.
Many beats on half-beat; beginners need plenty of time before such a beat (because it's usually not rhythmic). 00:58:945 (1,2) is a particularly extreme example that it has a half-beat gap between them.
[Act 1]
Spacing violations again. Beats on half-beat again, although that's a little bit more tolerable seeing that it's Normal.
00:43:195 (2,3,1) - Stacking?
[Act 2]
Remove lead in.
AR +2 (to 6)
OD +2 (to 6)
Why does it feel similar to Act 1?
Spacing violations again. When timing of beats is irregular, make sure spacing is consistent.
[Act 3]
Remove lead in.
Make slider speed consistent.
AR +3 (to 7)
Spacing violations again.
[Moway's Boss]
Remove lead in.
I like this difficulty much more than the others; when spacing is irregular, timing is regular (all objects are separated by half-beat or something), and when timing is irregular, spacing is regular.
00:51:070 (1) - Repeat hidden by previous 3.
Yeah, you need quite some improvement, mostly about spacing (make them regular for Easy/Normal, and make them regular if timing is irregular for all) and beat timing (don't put half-beats on Easy, put only a small amount of half-beats on Normal, etc).
AR = Approach RateInvert Tails Prower wrote:
One question...what are all the acroyms
WHAT? You better use something that's not a text so people are not tricked of thinking it's going to actually speed up.Invert Tails Prower wrote:
For the most part the speed ups are a distraction. The only difficulties they are remotely consistent with are Normal and Hard.
Uh what? I don't get what "any of the hits" means.Invert Tails Prower wrote:
All i can say is i really hope you know that isnt sonic in any of the hits, otherwise ill take into consideration most of the edits here.
By remotely i meant that the timing section is multiplies by x2 or x3 BPM. If you actually looked at the timing sections for those difficulties in timing you would have known that. For the most part it IS a speed up by BPM in Hard and Normal in the speed up sections. Do i have to make it THAT obvious to the point where all the beats are spaced out to hurt your hands?chaotic_iak wrote:
WHAT? You better use something that's not a text so people are not tricked of thinking it's going to actually speed up.Invert Tails Prower wrote:
For the most part the speed ups are a distraction. The only difficulties they are remotely consistent with are Normal and Hard.
234,83,73570,6,4,B|178:130|161:199|147:284|271:384|356:300|394:269|424:208|384:128|328:80|272:96|240:160|256:208|296:216|304:200,3,560
Ah thanks XPMoway wrote:
[Moway's Boss]
Like the diffname says: Boss ♥
00:21:632 (4) - NC? for this one no, because this section is the same length as the others
00:41:132 (4) - ^ fixed
00:33:632 (4) - ^ same length as other sections in that part
00:34:570 (1) - finish on start fixed
00:35:882 (4) - whistle fixed
00:36:070 (1) - whistle on tail fixed
00:36:445 (2) - ^ fixed
00:42:257 (4) - NC? fixed
00:43:382 - feels kinda empty here added note
00:45:632 (2,3,4,5) - make this part symmetrical fixed 00:55:382 (7,8,1) - NC on (7) instead, feels better to have it started on a triple stacking like this one fixed
00:50:320 (3,5,1) - (3,5)'s hitbursts are blocking the view for (1)'s repeat arrow fixed this
00:58:101 (5,6) - stack these instead under previous slider? fixed
01:05:320 (5) - NC fixing this one because it looks better, although it breaks my overall pattern of NC
01:01:382 (6,7,1) - NC on (6) instead fixed
01:11:882 (6) - whistle fixed
01:12:070 (1) - whistle on tail
01:12:445 (2) - ^ both f ix
01:17:132 (4) - NC?
01:18:257 (4) - ^ both fix
01:25:570 (1) - finish on head fixed
01:28:382 (4,5,1) - NC on (4) instead fixed
01:36:632 (4) - NC? not on this one, I really want that part to be blue so its like sonic in ball form
01:48:351 (2,3) - stack these instead under previous slider? going to leave these ones
01:56:695 (1,2,3) - Reverse these notes? but it might be too hard i think its okay the way it is now
02:01:757 (1) - finish fixed
Fun diff
Thanks for the mod!
Here's an updated .osu file!
http://puu.sh/12kGV
Saten wrote:
[General]
Is this really 80bpm? feels like 160 to me (I recommend you change it and halving the Slider Velocity)
The skin is kinda distracting imo
I noticed that you're using the exact same Slider velo on all your diffs (except Act 3, and Boss is not included because it's a guest diff), which is not recommended. The slider velocity you're using fits best for your easiest difficulty only imo. SV 2,00 (or 1,00 with doubled BPM) fits for Act 3 for example, maybe higher than that plays well too.
Kiai 1
00:37:570 - Start
00:49:570 - End
Kiai 2
01:37:570 - Start
01:49:570 - End
[Act 3]
Sudden speedups are never recommended
Feels like you're skipping alot of important beats
Due to it being the Hard difficulty I went with the sonic themed Ideology that Boosts are never planned, they are improvised
[Act 2]
Yay
[Act 1]
The low Approach Rate is confusing. 3 or 4 fits better - Done
[Beginner Zone]
00:32:320 (1,1) - This spacing could be confusing
00:51:445 (4) - what's with the end part on this slider
00:56:320 (1) - weird slider
00:59:132 (1,2,3) - confusing part
01:13:007 (1) - why here? put in on the previous beat and fix the spacing on the following slider
01:39:070 (3,4,5) - might be correct spacing and so but this rhythm can be confusing for beginners
Why end it so sudden? map till the end like the other diffs - This was done out of respect of the beginner, besides it does not end too suddenly
All done
DustinTN wrote:
Act 1 and 2 this neko approves! and Act 3 is hard but fun all at the same time those ones really sync to the song well.
thanksKiryaNS wrote:
Good Map))