Edit:
I'm getting an Error Loading Audio error off of your map. It didn't seem to upload properly.Okay here's your modGeneralTitle: Green Hill: Act 2 (Normal) would be a more official name
http://vgmdb.net/album/29979 Artist should be Jun Senoue.
Add Masato Nakamura and Naofumi Hataya to tags. Also SEGA and remix too. (and new, so if someone types in new sonic it will be a top listing)
Remove the tags that are already there. You don't need to include the artist, source, or title of the song in the tags.
(Keep modern as a tag)
Your mapset needs a preview point to be ranked. The option is located in the timing menu. Find a point that is a good representation of the song and select Set Preview Point. Do this for each difficulty. These points should be the same in every difficulty.Your kiais should start and end on white ticks. All of your kiai start and end on unsnapped green lines?
00:37:452 - Bad place to have a kiai. Kiai should be saved for a climax part of the song and preferably on a downbeat (long white tick). If you have to map the kiai with a slow down, it's not a climax area of the song. I would move first kiai to here 01:01:570 -. End it here 01:13:570 - If you do this, add the kiai point to Beginner too.
Start second kiai here 01:37:570 -
End second kiai here 01:49:570 -
You end your difficulties on weird parts in the song. Try mapping until this 02:03:070 - in all difficulties.
Beginner ZoneHitsounds patterns are largely consistent. The pattern and spacing consistency aren't much better. I feel there is little reason to space notes differently than 0.8 distance snap. Some pattern designs you made look nicer at a higher snap, but IMO, a well designed map wouldn't use patterns that don't work with a single snap if possible. If you see a part that isn't spaced at 0.8 and there is room to space it differently, try using 0.8 snap and see how it works.
00:25:570 (1,2,3,4,1,2,3,4) - Combos are spaced differently. Shouldn't they be the same since there are supposed to be mirrored?
00:34:570 (2,3) - 0.8 snap would be better.
00:51:070 (2) - Add whistle?
00:51:445 (3) - Add finish to end?
00:51:445 (3) - End on the blue tick, because the sound is there. After that move the next notes over to fix the snap you were using.
00:56:320 (1) - Create a better curve for this. Adjust the points until you achieve a better curve, preferably one that has it's end pointing towards the next note.
00:57:445 (1) - Remove new combo to be consistent with other combos.
00:59:132 (1) - It sounds bad when you have two claps like this. Try using different hitsounds to represent each note or just have one hitsound like you had for other parts.
01:01:570 (1,2,3) - I have several issues with this. The first is that it's a bad place to start the next combo. Try to remove as much overlap as possible from your maps. And 2, the design is unappealing to look at. It could be a lot better. 3. The claps don't sound good. Add some hitsound variation. I don't see why it has to be entirely claps through this part. Lastly, the offbeat start of 3, is probably going to be hard to pickup. It's a bit much for the easiest difficulty. you could try this.
http://osu.ppy.sh/ss/416085 I highly recommend start the combo there, but how you place the notes is a bit up to you. My design might not be the most creative, and you could choose to keep your double mini slider pattern if you want, but please increase the snap to 1.0 to make it slightly more readable.
01:05:132 (1,2,3) - Make these spacings equal. 1.14 looks good to me. Turn grid snap and distance snap off. Then move 3 until it looks like the spacing is equal. Turn both back on afterwards. (or use 0.8 to be more consistent)
01:12:070 (2) - I expected a clap here.
01:13:007 (1) - Claps are more distracting than helpful IMO. I suggest replacing the end clap with a whistle.
01:13:007 (1,2) - 0.8 would be better here IMO. the whole part after is 0.8 so it would make sense.
01:22:570 (1) - Points are evenly distributed, but does this look symmetrical to you? Here's a tip for making complex sliders. Use a smaller grid size. The toggle is G or access from the menu. This shape requires grid level 4 (most accurate grid level).
Place the points exactly as shown in the screenshot.
01:37:570 (1,2,3,4,5,1,2,3) - Lacking a consistent hitsound rhythm. You shouldn't leave random gaps in this type of song. You also shouldn't change the hitsound rhythm constantly.
Here's some things I think you should do to fix this part.
01:37:570 (1) - Clap doesn't sound great on this. Remove it.
01:38:320 (2,3) - Whistles on the white ticks would be a more complete hitsound rhythm. Although a lot of your other version of this rhythm have only a hitsound of one or the other of these sounds. Now at some point you might want to agree on a proper way to hitsound similar mappings of this. I suggest you have a whistle on at least the second white tick.
01:40:570 - Don't skip this sound if you plan to have a super close spacing gap. Either space 01:40:007 (5,1) - more reasonably or add a note here. I suggest using 0.8 spacing. Afterwards give a slight curve to the red combo and when you get to 01:42:820 (3) -. I think it sounds good if you made this a slider that ends on the long white tick. Adjust all the spacing through here to follow 0.8.
http://osu.ppy.sh/ss/41611301:47:132 (1) - Whistle on repeat?
01:48:070 (2,3) - 0.8 spacing.
Act 1It would be easier if you used a smaller grid size.
00:13:570 (1) - Whistle on end.
00:14:882 (3) - I 50'd here on a sightread. Space the same as 1,2 to make it less awkward.
00:15:445 (4) - Remove clap from the repeat?
00:16:570 - I don't recommend skipping this. It is an important beat.
00:17:132 (1,2) - Plays badly. It's not starting on a primary note, rather starting in the middle of a rhythm in progress. Don't start on an offbeat unless it contributes to the rhythm in a meaningful way. I suggest deleting 1 and starting 2 half beat earlier. Move it here 00:16:945 - . 00:17:320 - < ignore this, it's unmappable for the rhythm you're going for IMO. Complete the rhythm with a note here 00:17:695 - or here 00:17:507 -. The blue tick option might be better since you did the same thing with the next pattern.
http://puu.sh/ZIov < Mapping tip: Keeping the patterns consistent creates a better quality map.
00:20:320 (1,2) - Maybe whistles on the starts?
00:21:445 (3) - Isn't completely centered between 1,2.
00:23:320 (1,2,3) - Spacing should be equal. Use 1.4 snap.
00:27:445 (3,4) - I'm not sure about going straight down. Perhaps try this instead? What do you think? http://puu.sh/ZIMn00:29:320 (1) - Whistle?
00:29:320 (1,2,3,4,1,2,3,4,5,1,1,2) - Move up 1 grid 2 unit (your selected grid level) to center. Please do so.
00:29:320 (1,2,3,4) - Keep spacing consistent.
Don't go below 0.8 snap. I think you should do this.
http://osu.ppy.sh/ss/416157 Notice the timeline change. I felt that 00:30:445 - didn't play that well in a lower snap, but when it's following the blue tick rhythm, it's perfectly playable.
00:31:007 (4,1) - At least 1.0 snap for this gap. 0.8 is a bit slow for the transition.
00:32:695 (2) - Clap.
00:35:882 (1) - Remove new combo.
00:40:570 (1,2,3,1) - Looks bad. I suggest making the transition more like the previous one, instead of the triples. In order to make the transition work you can respace 00:37:570 (1,2,1,2,1) - to 0.9.
http://osu.ppy.sh/ss/416164 I highly recommend you do this.
You might want to try for a more interesting pattern in general than a bunch of slowdown sliders. They play alright with the exception of the end transition, but it could be so much better.
00:46:570 (1) - Replace with a spinner? There's just no non awkward way to play this slider and it looks bad. End it here 00:49:570 -
01:06:445 (4,1) - Spacing shouldn't be this close.
01:09:445 (4) - Remove repeats and add note here 01:10:007 - ? Whistles on blues ticks.
01:11:132 (1,1,2) - Bad looking pattern. I think it needs to be more consistent with other patterns you have made. And please start it somewhere else on the screen.
01:12:445 (2) - Suggest you do the same thing as 1:09.
01:13:570 (1) - Bad looking spiral. May I suggest a multi repeating one?
http://osu.ppy.sh/ss/416195Delete the sliders you had through this part and paste this into your .osu.
SPOILER234,83,73570,6,4,B|178:130|161:199|147:284|271:384|356:300|394:269|424:208|384:128|328:80|272:96|240:160|256:208|296:216|304:200,3,560
Finish the part with a spinner that starts 01:22:757 - and ends here 01:25:195 -
01:31:570 (1,1,1,1) - I don't suggest you start on the ends of the sliders in a Normal level difficulty. But if you want to. 01:33:070 (1) - needs to be properly on the end. I suggest you space out, and don't repeat up with the first slider. There's no reason to have overlap. A possible fix.
http://osu.ppy.sh/ss/41620601:37:570 (1,2,3,1,1) - Needs hitsounds.
01:41:695 (1,1) - More randomly placed than actually following a proper beat IMO. BTW how is this pace you're mapping any different than beginner stage? It might actually be easier than beginner stage.
01:45:445 (3,4,1) - Why do you have an angled approach here? It would be better if it were directly to the right of 3 instead. Move it there?
01:46:945 (1,2,3,4,1) - Missing hitsounds.
01:49:382 (1) - Start here 01:49:570 - End here 01:51:820 -
01:52:195 (1) - Start here 01:52:570 - End here 01:54:820 -
01:55:382 (1) - Start here 01:55:570 - End here 01:57:820 -
Act 200:13:570 (1) - Whistle on the end.
00:16:007 (5,1) - Too close.
00:16:570 - What do you have against mapping this sound? IMO thjs would be a much better timeline.
http://puu.sh/ZKW100:17:320 (3) - Whistle on both ends to follow first hitsound pattern.
00:20:320 (3,4,5,6,7) - I don't know why your hitsounds aren't consistent.
00:22:007 (6) - Line up with 5 by moving down 1 unit.
00:22:007 (6,7) - 1.4 snap. Should be directly below 6.
00:34:007 (5,6,1) - Would look better if this formed a straight line.
00:35:882 (1) - Remove new combo.
00:46:195 (2,3,1) - Spacing should be equal here. Also consider doing this.
http://puu.sh/ZLjX It's a lot cleaner than a random curve.
01:01:570 (1,1) - At least 0.8.
01:02:507 (2) - Whistle?
01:06:445 (4,1) - Too close. I'm not sure why this is a recurring pattern in your difficulties.
01:10:195 (1,1,1) - A change in the timeline should mean a change in spacing.
01:12:445 (2) - Remove the repeats and add a note here 01:13:007 - and here 01:13:382 - ? It's better than skipping over those sounds.
01:13:570 (1) - Another bad looking slider. I'm not sure what slider you should use. Try to use wide curves that don't go too near to other curves. I'm really not an expert in this field. Change what you're comfortable changing.
01:26:320 (3,1,2,3) - Unappealing spacing change. How about this?
http://puu.sh/ZO8x It's not perfect, but that's another mod to suggest you a more perfect pattern.
01:30:070 (1,2,1) - Got to stack these better. Also you should start on the horizontal line.
01:31:570 (1) - Curve would be better if it followed the zigzag pattern that you created by stacking the slider ends. Notice the angle is very different?
01:31:101 - Move to the next red tick.
01:43:570 - Add note and stack with 1,2
01:43:757 - ^
01:44:695 - Add note and stack with 1,2
01:44:882 (4) - Sounds better here 01:45:097 - IMO
01:52:570 (3,4,5) - Consider increasing all of these sliders by 1/4th. right now I'll just leave this idea as a light suggestion. I will elaborate on this idea during the recheck. If you like use, otherwise wait for me to refine it.
01:55:757 (1) - Start 1/4th earlier.
01:58:570 (2) - You can't have a slider that overlaps in a way that makes it hard to tell which direction it goes.I will mod the other difficulties tomorrow.