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Yousei Teikoku - filament (TV Size)

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on martedì 31 gennaio 2012 at 14:36:53

Artist: Yousei Teikoku
Title: filament (TV Size)
Source: Mirai Nikki
Tags: climbb65588 climbb Samah lolcubes Ending
BPM: 85
Filesize: 8801kb
Play Time: 01:27
Difficulties Available:
  1. Climbb's Taiko (4,83 stars, 397 notes)
  2. Insane (4,9 stars, 189 notes)
  3. lolcubes' Hard (4,39 stars, 150 notes)
  4. Normal (2,93 stars, 107 notes)
  5. Samah's Easy (1,75 stars, 87 notes)
Download: Yousei Teikoku - filament (TV Size)
Download: Yousei Teikoku - filament (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 144th Beatmap.

The 2nd Ending from the anime Mirai Nikki <3

Special thanks to lolcubes for the video and the mp3!

I hope you will like it >w<


Mapset:

Climbb's Taiko - Done.
Insane - Done.
lolcubes' Hard - Done.
Normal - Done.
Samah's Easy - Done.
Sure
Take my star!

modded in game
17:57 <ykcarrot> : rename it Hard o_o
17:57 <osuplayer111> : yeah you're right xD
17:58 <ykcarrot> : ?? timing is weird
17:59 <ykcarrot> : wait a min
17:59 <osuplayer111> : timing is by lolcubes xD
18:01 <ykcarrot> : http://puu.sh/epZB
18:02 <ykcarrot> : I think the 2nd offset isn't necessary
18:02 <osuplayer111> : so it's all 85 BPM? o3o
18:03 <ykcarrot> : yes
18:03 <ykcarrot> : BSD 1/3 is wrong
18:04 <osuplayer111> : ok >w<
18:06 <osuplayer111> : ok fixed :3
18:07 <ykcarrot> : gonna submit?
18:08 <osuplayer111> : yeah 1 sec :D
18:08 <osuplayer111> : btw is it good enough? I'm not so good at mapping slow BPM orz
18:09 <ykcarrot> : yeah good job. I miss normal circle size xD
18:09 <osuplayer111> : yeah me too xD
18:09 <osuplayer111> : thanks btw =3=
18:10 <ykcarrot> : np :3
18:11 <ykcarrot> : uhm
18:12 <ykcarrot> : 00:50:172 (6) - add a repeat?
18:13 <osuplayer111> : done!
18:13 <ykcarrot> : >w<
18:13 <osuplayer111> : something else? :3
18:14 <ykcarrot> : nothing
18:14 <ykcarrot> : btw 01:18:584 (1) - <3
18:15 <osuplayer111> : <3
climbb65588
spboxer3
Oh~I think I need to shoot star it!!
gogo ranked >w<~
suzutsukikanade
\o/ star!
Vicho
meh nice
Haruhi_sama
samah<-Slient slidertick&sliderslide is not allowed
Samah

Haruhi_sama wrote:

samah<-Slient slidertick&sliderslide is not allowed
Where? I never intentionally silenced anything, so unless it's a timing point copied from Andrea's diff... :/
Topic Starter
Andrea
Moved to Pending!

Mod please~
Nymph
General:
nothing found~


Easy:
Beatmap design/suggestion
00:34:643 (2,3) - I don't think this pattern fit the vocal very much, maybe like this:
but I guess yours is fine too cuz you use this pattern several times.
00:55:819 (4) - maybe add a note here, feel a little werid there is no beat here.

Hitsound
01:18:407 (4) - maybe also a finish here, a clap really feel not strong enough for me.
01:26:877 (3) - clap would fit more than finish here imo.


Normal:
nothing I think`


Hard:
Issue
SLIDER TICK 2 feel much better on this diff imo. especially on those long sliders.
nothing wrong I think~
Star Stream
Hi..

Easy
Circle Size : Large?
00:18:054 (2,2,2,2) - move to 3/4 beat place? it's a little weird for me..
00:54:407 (2) - 1grid right, up so don't overlap it with 00:52:290 (2) -

Normal
00:38:878 (4) - delete and add circles at 00:38:878 - and 00:39:584 - ?
00:48:407 (4) - move to 136,112 more smoothly

Hard
00:11:349 (1,2,3,4,5,6,7,8,9) - i'm afraid if some players can hit all of them..
00:44:349 (4) - 52,192 is more playable for me
01:08:349 (2) - 1 or 2grid down for don't be overlap with 01:07:819 (1,3) -

That's all..
Good luck! <.<
Kawayi Rika
Hi Andrea ~ :)

M4M here ~

[General]

AudioLeadIn: 1000(2000 it's too long with me).
Add 'ending' in tags.
Remove Enable countdown.
Remove Letter box during breaks.

[Hard]

00:07:113 - Add finish.
00:14:349 - ^
00:59:349 - ^

[Normal]

looks fine.

[Easy]

00:14:172 - Add finish.
01:24:054 (3) - Add clap.

Nice song and mapset ~ gogo ranked ~ ;)
kanpakyin
Hi!

[General]
  1. The MP3 bitrate is 320 kbps which is unrankable.Please change it to 192 kbps.
  2. Probably add ending to the tag?
[Samah's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:48:054 (1) - Probably unstack it?Stacking in low BPM song might make confused to newbie.
    2. 00:50:878 (1) - ^Same.
    Everything are simple

[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:30:760 (1,2) - I would suggest remove the new combo on (1)- and then add it on (2)- due to the accent point is on the (2)-
    2. 00:42:407 (5) - How about add a new combo here because this chain of combo is longer than others.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:58:290 (3) - Probably add a whistle here (maybe reduce the volume with whistle?)
[Hard]
  1. 00:12:760 (6) - Add a new combo here?
  2. 00:14:701 (2,3) - Can't understand why you put a jump here.
  3. 00:36:054 (7) - Add a new combo here because this chain of combo is longer than other combo.
All looks good

Edit:
Get more mods and you can call me back!
Asgard
[General]
why .mp3 file bitrate is 320kb/s? change 192kb/s

[Samah's Easy]
00:24:760 - add note?
remove inherited points
61819
62172
because not used

[Normal]
fine

[Hard]
00:08:525 (5) - New Combo?
00:12:760 (6) - move to 304, 48 because not matched with slider(4)
00:13:113 (7) - move to 392, 112 because not matched with slider(3)
00:13:643 (9) - move to 460, 224 because not matched with slider(1)
KanaRin
OAO Long time havn't seen your map.
gotta to mod this.
btw some modding info.

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Let's go.

[General]


  1. The mp3 is 320 kbps, it's unrankable. You must change it to 192 kbps.
[Easy]


  1. 00:18:407 (2) - It sounds weird if you start this note at red line . I suggest this
  2. ^ And also, You can add a clap on 00:19:113
  3. 00:20:877 (2) - ^ the same problem here. You can do the same thing and del the 00:21:936 (3) - .
  4. 00:23:701 (2) - ^ Yeah, the same thing.
  5. 00:26:525 (2) - ^
  6. That's all.
[Normal]


  1. Oh. Nice job as always, I could find nothing.

[Hard]


  1. 00:08:525 (5) - Ah, add a new combo here?
  2. Ok just this one.

[Climbb's Taiko]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


  1. perfect, well
that's all
Good luck then :3
Topic Starter
Andrea
Thank you guys, fixed almost everything =P
UnderminE
Easy, Normal:
I can't even hear those 2 soft-whistles. Compare to Hard diff, it's very low. You don't have to low them because they really sound good at that part. So;

00:01:818 - Use 10% at least.
00:03:936 - ^ same
00:12:760 - 60% whistle
00:14:172 - 60% whistle
00:15:584 - 60% whistle

Suggestion: Needs more hitsounds. First part sounds very good, I mean those soft-whistles in Hard diff. But then.. D:
Anyways, moe bg, good map. GL~
Topic Starter
Andrea
Thanks, updated :3

Also, added another difficulty!
_DeathAngel
Waowww! Great ;)
Miya
Well, i must be late on your m4m because my modding is always slow T.T
But here it is :)

General
  1. Samah's Easy has different audio lead in. Please fix this.
  2. I think ending kiai time is much better, because the epic part of the song is end there.
  3. I notice all slider velocity is a bit weird. For example : normal > 1.59999990463257 , easy > 0.99999990463257. Is it okay?
Samah's Easy
  1. I think reducing circle size will be much easier for begginer to play this easy map.
  2. 00:17:630 - How about a note overhere? I think this part is missing something without a note. It will create a consistant rythim too imo. And yes, without hitsound is more better.
  3. 00:24:760 (3) - ^
  4. 01:26:883 (3) - I think 1/4 slider here is unfriendly for beginner. Well, since this song has a slow bpm, i think it's okay. Just mentioning that :P

Normal
  1. 00:13:466 (3) - How about adding a finish here at the repeat? I think the hitsound will be more consistent.
  2. 00:27:584 (4) - An awkward blanket imo. I think you can make this slider more blanket.


lolcubes' Hard
  1. 00:10:819 (3) - Well, i'm just surprise with this note. I thought it is 1/2 rythim and got 50 on it. Maybe you should not stack it to notice player that this this 1/4 rythim. Or make it 1/2 is also fit with the music.
  2. 01:13:466 (1) - Why this note has different finish sound with others? I think it's awkward >.<. A normal finish sound you use is more suitable and more consistent.
  3. 01:12:937 (4) - Just like 00:10:819 (3) -
Insane
  1. Nothing i can find at insane diff. I think this diff is great!
Well, that's all from me.
Would you mind to check my bubbled map? Since it's hard to find BAT to check this >> http://osu.ppy.sh/s/37087
If it's not, just ignore this request. :)
Star from me.
Good luck~
lolcubes
Download: Yousei Teikoku - filament (TV Size) (osuplayer111) [lolcubes' Hard].osu

Well, I wanted a change so I did that finish, but yeah, I'll just have it a normal one instead. All stacks are 1/4 and consistent, so I didn't change those.
kanpakyin
More detaile things.

[General]
  1. As Miya mention,Samah's Easy has different a lead in.Fix it please. Already fixed.
  2. Consider to add "climbb" to tag because he's using this as a guest diff name.
[Samah's Easy]
  1. Please open .osu file and change the SliderMultiplier to 1.
  2. 00:19:819 (1) - (design) Would you move down this slider a bit to avoid the end of the slider to touch the end of the slider 00:18:054 (2) -.
  3. 00:43:819 (3) - (design) Maybe make this slider more curve?I think that is much better than now and see it here:
[Normal]
  1. 00:30:760 (5) - I would suggest to put this on (400,304)?I think it looks better after change.You might need to adjust the spacing after change.
  2. 01:01:819 (4) - Would you remove this whistle?I feel quite weird because you didn't place any whistle in this part and just feel strange that it appear suddenly.
[lolcubes' Hard]
First check so...
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. I would suggest OD+1 to consistent with AR.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:10:819 (3) - I think this note should not be here because there are nothing to support this note and I don't know what's the rhythm going on.I think the best way is remove this.
    2. 01:09:231 (4,5,6) - (design) I think you can make something like symmetry here.Like this:
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:996 (1) - I think soft finish is much better then normal finish.If you change that,please remember to increase the volume of soft finish.
    2. 00:19:819 (1) - ^Same (Won't mention this again.)
    3. 00:52:996 (4) - Change this to normal hitsound to fit you hitsound pattern.Byw whistle didn't fit that much >_>
[Insane]
  1. 00:11:349 (1,2,3,4,5,6,7,8,9) - I think you can increase the spacing a bit.Then it will be more lovely and it will be much comfortable to play.
lolcubes

kanpakyin wrote:

[lolcubes' Hard]
First check so...
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. I would suggest OD+1 to consistent with AR. Nah, I almost always use -1 OD compared to AR, sorry. ;x;
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:10:819 (3) - I think this note should not be here because there are nothing to support this note and I don't know what's the rhythm going on.I think the best way is remove this. The whole combo follows the drumline. I used sliders because there is active music in between. Removing it would make this combo worse because it wouldn't follow a certain musical line. :)
    2. 01:09:231 (4,5,6) - (design) I think you can make something like symmetry here.Like this:
      Yeah, I like your suggestion, but I like mine better for several reasons: I like to use angled symmetry (which I think this combo is, atleast sort of), the 4th note is distance snapped (in your picture it's not), and the position of the last note needs to be just like it is now, else it flows bad. Keeping it. :D
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:996 (1) - I think soft finish is much better then normal finish.If you change that,please remember to increase the volume of soft finish.
    2. 00:19:819 (1) - ^Same (Won't mention this again.) I prefer normal finish hehe.
    3. 00:52:996 (4) - Change this to normal hitsound to fit you hitsound pattern.Byw whistle didn't fit that much >_> Hm, I see what you mean, but my intention was to bring out the voice here, instead of the drum.
      I changed this in a different way, to bring out the voice better.
Sent the update to Andrea. Thanks! :D
Topic Starter
Andrea
Everything has been updated.

Enjoy :3
kanpakyin
SPOILER
One thing...

[Normal]
  1. Please open the .osu file and change the SliderMultiplier to 1.6
Fix and it should be fine to go

Don't kuds please

Edit:
Everything looks good now.It should be fine for bubbling~

Bubbled~
Topic Starter
Andrea
Fixed, thank you <3

EDIT: Also thanks for the bubble >w<
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