Junko Okada - Kizamu Kisetsu (TV Size)

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riffy
Eh..

General
[Colours]
Combo1 : 240,189,15
Combo2 : 230,206,145
Combo3 : 238,226,142
Combo4 : 196,172,9


CXu
Kiai #1: Starts on 00:52:112, ends on 00:52:113
Kiai #2: Starts on 00:53:112, ends on 01:19:112

Cheerful
00:55:112 (2) - может погнуть его красиво? (типо так http://puu.sh/h0Mf , только красиво :3 )
01:05:112 (1,2,3,4,5) - звездочкой их расположи :3 http://puu.sh/h0MH
00:13:112 (1,2,3,4,1) - нк с 00:15:112 (1) передвинуть, а разместить их звездочкой http://puu.sh/h0Nm

Energetic
00:07:862 (3) - а я бы его вот так сделал http://puu.sh/h0O3 :3
00:35:612 (1,2,3) - а если симметрично расставить? :3 http://puu.sh/h0Od

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Карта отличная.
Я модить не умею D: Мне еще учиться и учиться мапать
MoodyRPG
Hi Crack......errr Kert xD

General
  1. Nothing wrong here


Cheerful
  • - 00:11:612 (3) - Try to unstack this note because is hard to read for newbies players in my opinion
    - 00:21:112 (1) - Resnap this note onto the center
    - 00:30:112 (1,2,3) - Same ^
    - 00:44:112 (2) - Would be good if you add a whistle here sir


CXu
  • - 00:29:237 (T) - Timing section should be end here 00:29:112 in my opinion
    - 00:44:362 (7,1,2) - Try to unstack those notes (1) and (2) from (7),is a little confusing playing this about a awkward pause in this map


Energetic
  • - 00:30:112 (1) - Remove new combo please


Such a great song here Kert so good luck :)
Topic Starter
Kert
2-Bakari-: попробовал всё что ты предложил, но почти всегда сильно портится спейсинг =\ поэтому оставил как есть

2MoodyRPG: Hitsounded Cheeful cause it was lacking some of the hitsounds :D Didn't change newcombos and patterns cause I think it's fine as it is

Thanks
Mitsuneko
My mod.Sorry for the delay.

General


I feel as though there is a gap in the difficulties. I mean there's Cheerful, which is like Easy, and then there's CXu, which feels like Hard.
I suggest you add a normal difficulty.

Cheerful


00:22:112(1)-If this diff really is like an Easy, then I suggest not changing the slider velocity.Besides it's pretty slow already.
00:11:612(3)-And avoid stacking on an Easy diff as well.
Avoid the red ticks too. Or at least try to. I can see how it can be hard to do so.

CXu


It's good~

Energetic


00:23:862(1) Remove NC? Not sure.Just a suggestion

It's a good map overall. Nice job ^_^
Topic Starter
Kert
My mod.Sorry for the delay.

General


I feel as though there is a gap in the difficulties. I mean there's Cheerful, which is like Easy, and then there's CXu, which feels like Hard.
I suggest you add a normal difficulty. Do such slow and lovely songs really need that much of difficulties? To be honest I was planning my previous ef map to have only 2 diffs (Normal/Hard), but then CXu came in :p

Cheerful


00:22:112(1)-If this diff really is like an Easy, then I suggest not changing the slider velocity.Besides it's pretty slow already. Isn't it intuitive here? :p
00:11:612(3)-And avoid stacking on an Easy diff as well. I think one place like that is fine
Avoid the red ticks too. Or at least try to. I can see how it can be hard to do so. I am mapping to the voice almost everywhere here. I think every player can get used to this pretty fast (if he/she doesn't already). plus I totally don't like mapping every 1/1 or every 1/2 or so, cause it's extremely uncreative and sounds plain and boring

CXu


It's good~

Energetic


00:23:862(1) Remove NC? Not sure.Just a suggestion NC-s follow voice :3

It's a good map overall. Nice job ^_^

Sorry that I'm not giving your kd, but that's because almost everything you said was already mentioned..
Thanks for taking a look o/
Ulysses
Hi!

Bad English Mod

Ctach me in IRC / PM me if you don't understand my English

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

First,if you still remember this map
popped due to diff sperad.
Yes,I have to remind you about the diffculty sperad.
jumping 2.64 stars is the way too dangerous.

I suggest you add one Normal diff in it.


http://puu.sh/hDp0 Use this sliderslide?

Add http://puu.sh/hDnq at 00:02:612 00:04:612 00:05:612 etc.

[Cheerful]

00:14:612 (4,1) - You didn't follow distance snapping when it's NC.I don't think it's good in easy diffculty.

00:22:112 (1) - Del NC?

00:44:112 (2) - Overmap

01:15:112 (1,2,3) - I think this rhythm is better:


[CXu]

00:05:112 (x) - I just think it's weird if here's no any note / slider.

00:37:112 (1) - Start from here,I love the hitsounds :33

00:44:362 (1) - Use a slider instead it will be better :33

[Energetic]

00:09:862 (1,2) - A bit overmap here.

00:33:862 (2) - I think the shape of this slider has better to like this,it's more beautiful :33? :


00:37:612 (X) - Miss a note here.

00:45:112 (1) - I know you don't have to follow distance when it's NC.But it's too close?

01:25:362 (2,3) - The rhythm is wrong.Should be like this:


That's all.
Topic Starter
Kert
First,if you still remember this map
popped due to diff sperad.
Yes,I have to remind you about the diffculty sperad.
jumping 2.64 stars is the way too dangerous.

I suggest you add one Normal diff in it.
Well, you can read what I wrote somewhere above about this. Also bonus level is a different thing. The actual difficulty spread was pretty large (not the star rating) there

http://puu.sh/hDp0 Use this sliderslide? Added. Thanks

Add http://puu.sh/hDnq at 00:02:612 00:04:612 00:05:612 etc. Sounds not right for me with this hitsound D:

[Cheerful]

00:14:612 (4,1) - You didn't follow distance snapping when it's NC.I don't think it's good in easy diffculty. This spacing change is really tiny, and there's a clearly seen pattern here, so I don't see a problem

00:22:112 (1) - Del NC? I do have this NC in Energetic here too~

00:44:112 (2) - Overmap Overmap is probably not the right way to call it, but I changed this

01:15:112 (1,2,3) - I think this rhythm is better:


Nah :p

[Energetic]

00:09:862 (1,2) - A bit overmap here. I hear them in the drum part

00:33:862 (2) - I think the shape of this slider has better to like this,it's more beautiful :33? :

I think it's nice the way it is too hehe

00:37:612 (X) - Miss a note here. I followed bass line here? I think 1/4 note here will be random. I don't have any of them other then in 3note or 5note sequences

00:45:112 (1) - I know you don't have to follow distance when it's NC.But it's too close? It's a little different and it gives tension this way I think :p

01:25:362 (2,3) - The rhythm is wrong.Should be like this:

It's not wrong! You just give more importance to the other things in the music lol

That's all.

Thank you!
Kurai
Some IRC modding, I'm too lazy to copy/paste de log so here are the changes
  1. In [CXu] : Reduced last spinner by 1/2 to be more playable (and because it sounds better).
  2. Changing the order of combo colors because it looks nicer.


After some frolics with the combo colors changes (osu! is really stupid sometimes @.@) I can eventually bubble it because this mapset is just so awesome and relaxing ~
Keep up the great work you both.

(This mod don't worth a kudosu so...)
Topic Starter
Kert
:3!
Yeah.. those dancing colours
CXu
holy shit why you so good at getting bubbles
IceBeam
happy birthday!
Topic Starter
Kert
!>w<! спасибо большое :3
spboxer3
yooooo!!!
cangratz!
Edit: today is your birthday!?
happy birthday >w<!!
wowshakhov
С днюхой и ранком! :33
Louis Cyphre
гратц с ранком, с днём Защитника Отечества и с Днём Рождения :DD
Rue
\:D/
Kurai
Happy Birthday Kert \:D/
Kazey
Happy Birthday ~
Present ? Your map is ranked. (:
Topic Starter
Kert
Thank you very much everyone =)
vizzy
Congrats on getting ranked.
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