This also serves as the third edition of the annual osu!mania Philippines Summer Tournament.
TOURNAMENT HAS ENDED
Proposed Tournament Schedules
osu!standard
April 1, 2018 - Registrations Open
April 4, 2018 - Registrations Close
April 14-15, 2018 - Qualifiers
April 28-29, 2018 - Round of 32
May 5-6, 2018 - Round of 16
May 12-13, 2018 - Quarterfinals
May 19-20, 2018 - Semifinals
May 26-27, 2018 - Grand Finals
April 4, 2018 - Registrations Close
April 14-15, 2018 - Qualifiers
April 28-29, 2018 - Round of 32
May 5-6, 2018 - Round of 16
May 12-13, 2018 - Quarterfinals
May 19-20, 2018 - Semifinals
May 26-27, 2018 - Grand Finals
osu!catch
April 1, 2018 - Registrations Open
April 15, 2018 - Registrations Close
April 21, 2018 - Tourney Introduction and RO32 Map Pool Showcase
April 28-29, 2018 - Round of 32
May 5-6, 2018 - Round of 16
May 12-13, 2018 - Quarterfinals
May 19-20, 2018 - Semifinals
May 26-27, 2018 - Grand Finals
April 15, 2018 - Registrations Close
April 21, 2018 - Tourney Introduction and RO32 Map Pool Showcase
April 28-29, 2018 - Round of 32
May 5-6, 2018 - Round of 16
May 12-13, 2018 - Quarterfinals
May 19-20, 2018 - Semifinals
May 26-27, 2018 - Grand Finals
osu!mania
April 1, 2018 - Registrations Open
April 15, 2018 - Registrations Close
April 21, 2018 - Tournament Introduction and Qualifiers Mappool Showcase (4K)
April 28-29, 2018 - 4K Qualifiers and Qualifiers Mappool Showcase (7K)
May 5-6, 2018 - 7K Qualifiers
May 12-13, 2018 - 4K Group Stage
May 19-20, 2018 - 7K Group Stage
May 26-27, 2018 - Quarterfinals (4K and 7K)
June 2-3, 2018 - Winner's Bracket Semifinals / Loser's Bracket Round 1 (4K and 7K)
June 9, 2018 - Loser's Bracket Round 2 and 3 / Winner's Bracket Finals (4K and 7K)
June 16, 2018 - Loser's Bracket Finals (4K and 7K)
June 17, 2018 - Grand Finals (4K and 7K)
Note: Registrations may prematurely end when there are a sufficient number of registrants.
April 15, 2018 - Registrations Close
April 21, 2018 - Tournament Introduction and Qualifiers Mappool Showcase (4K)
April 28-29, 2018 - 4K Qualifiers and Qualifiers Mappool Showcase (7K)
May 5-6, 2018 - 7K Qualifiers
May 12-13, 2018 - 4K Group Stage
May 19-20, 2018 - 7K Group Stage
May 26-27, 2018 - Quarterfinals (4K and 7K)
June 2-3, 2018 - Winner's Bracket Semifinals / Loser's Bracket Round 1 (4K and 7K)
June 9, 2018 - Loser's Bracket Round 2 and 3 / Winner's Bracket Finals (4K and 7K)
June 16, 2018 - Loser's Bracket Finals (4K and 7K)
June 17, 2018 - Grand Finals (4K and 7K)
Note: Registrations may prematurely end when there are a sufficient number of registrants.
General Tournament Format
osu!standard and osu!catch
There shall be a maximum of 32 registration slots for the players for both divisions. Invitations to top players shall take priority over spontaneous registrations.
Players are to be seeded according to what the hosts to these modes see as they fit and will be subject to a single elimination bracket.
Players are to be seeded according to what the hosts to these modes see as they fit and will be subject to a single elimination bracket.
osu!mania
There shall be a maximum of 32 registration slots for the players for both divisions. Invitations to top players shall take priority over spontaneous registrations.
Qualifiers Stage:
This stage aims to reduce the whole field to 16 players, ideally, for both divisions.
For this stage, four notecharts specially made for the tournament are going to be played by the participants twice in a multiplayer room, with the better scores of the two runs being counted in the total score. Players are to be ranked according to the weighted average of their Score Rating (illustrated here) on each notechart. This is to take into consideration the variation created by the difficulty spread of the pools, and will pool players according to their overall performance. (Please see the "What's new?" section at the bottom of this post for more details regarding this rule.)
Round of 16/Group Stage:
This stage aims to reduce the players who advance from the previous stage to 8 per division.
The players are sorted into seeding groups based on their performance in the qualifiers. A new seeding group is added for every four extra players who qualified from the previous stage, so if only 16 qualify, there will be four seeding groups. The players are then drawn into four round-robin groups, then a usual group stage match format takes place, and the top 2 from each group qualifies for the next stage.
Quarterfinals and onwards:
From this stage, a double elimination tournament is then held until a champion can be declared.
Qualifiers Stage:
This stage aims to reduce the whole field to 16 players, ideally, for both divisions.
For this stage, four notecharts specially made for the tournament are going to be played by the participants twice in a multiplayer room, with the better scores of the two runs being counted in the total score. Players are to be ranked according to the weighted average of their Score Rating (illustrated here) on each notechart. This is to take into consideration the variation created by the difficulty spread of the pools, and will pool players according to their overall performance. (Please see the "What's new?" section at the bottom of this post for more details regarding this rule.)
Round of 16/Group Stage:
This stage aims to reduce the players who advance from the previous stage to 8 per division.
The players are sorted into seeding groups based on their performance in the qualifiers. A new seeding group is added for every four extra players who qualified from the previous stage, so if only 16 qualify, there will be four seeding groups. The players are then drawn into four round-robin groups, then a usual group stage match format takes place, and the top 2 from each group qualifies for the next stage.
Quarterfinals and onwards:
From this stage, a double elimination tournament is then held until a champion can be declared.
Rules and Guidelines
Section 1 - Game Modes and Scoring Format
The tournament shall host the following game modes: osu!standard, osu!catch, osu!mania 4K, and osu!mania 7K. In addition, the tournament shall use Score v2 as its scoring format. This requires players to play on the following osu! Builds: Stable (Latest), Beta, and Cutting Edge.
Section 2 - Mods Used in the Tournament
Section 2.1 - Mod Usage in osu!standard
Rules for mod usage are indicated below. The mod will be applied if the beatmap chosen is included in a specific category in the mappool.
Section 2.2 - Mod Usage in osu!catch
Rules for mod usage are indicated below. The mod will be applied if the beatmap chosen is included in a specific category in the mappool.
The use of HD (Hidden) is permitted when the map being picked is in the HR (Hard Rock) or DT (Double Time) bracket.
Section 2.3 - Mod Usage in osu!mania
For both osu!mania 4K and 7K, the tournament shall assume the osu!mania FreeMod rule. This permits the usage of HD (Hidden), FI (Fade In), or FL (Flashlight) during a pick.
Section 3 - Eligibility and Registration
Players who currently have the Philippine Flag on their profile or players who do not have the Philippine Flag on their profiles but can present a proof of their Philippine Citizenship to the staff are the only ones allowed to join the tournament, regardless of rank on the game mode they are participating in. There is no requirement for the player to understand the Filipino Language as a whole in order to be permitted.
Players who have shown exemplary performances over the previous months shall be given an invitation to join the tournament and shall be reserved a registration slot upon acceptance.
Staff Members who are not part of the Executive Committee and the Mappool Selectors are permitted to join the tourney.
The registration phase of the tournament shall begin on April 1, 2018 and end on April 15, 2018. Only thirty-two (32) slots are opened for each tournament and players are either invited or asked to sign a registration form (invited players will be given priority), and will be seeded according to a criteria that is to be decided by the tournament organizers as they see fit. Players are allowed to join ANY of the four tournaments.
THE TOURNAMENT STAFF HAS THE RIGHT TO REVOKE A PLAYER'S REGISTRATION IF THERE IS ENOUGH EVIDENCE AGAINST THEM.
Section 4 - Qualifier Round
Section 4.1 - osu!standard
All players that enter the tournament are obliged to play in the qualification round in order to cut down to participants to thirty-two (32) players. This round shall also serve as the division's seeding phase.
Players are scheduled alongside each other to play a mini-pool of 4 maps twice in a multiplayer room. This mini-pool consists of one NoMod map, one Hidden map, one Hard Rock map, and one Double Time map. All players are obliged to play ALL of the maps during the qualifiers as FAILED SCORES WILL STILL COUNT. In case a player appears late on his schedule, they shall be allowed to catch up after the rest of the notecharts have been played, but if the second iteration has started, the player will not be allowed to join anymore and must arrange a reschedule before the set match deadline for the weekend.
The room name format is as follows: oPHST18: (Standard Group X). The rooms are made ten minutes prior to the schedule and the referees are obliged to invite you, the player, to the qualifier room at that time. There shall be no warm-up phase during the qualifiers so it is asked of the player to prepare by themselves.
Players are to be ranked according to the total of their best attempts during their qualifying run. Top 32 players advance to the bracket stage, and the rest are eliminated.
In the event that there are insufficient players to fill in the qualifying slots, the remaining slots will be given to players who were not able to play according to their ranks. Players who have played during the qualifiers will still keep their seeding priority.
Section 4.2 - osu!mania 4K and 7K
All players that enter the tournament osu!mania 4K and 7K divisions are obliged to play in the qualification round in order to cut down to participants to thirty-two (32) players, or as registration numbers may see fit. This round shall also serve as the division's seeding phase.
Players are scheduled alongside each other to play a mini-pool of 4 notecharts twice in a multiplayer room. The notecharts are specially-made for the qualifying round of the tournament and are only uploaded minutes before the Qualifier pools are revealed. All players are obliged to play ALL of the notecharts during the qualifiers as FAILED SCORES WILL STILL COUNT. In case a player appears late on his schedule, they shall be allowed to catch up after the rest of the notecharts have been played, but if the second iteration has started, the player will not be allowed to join anymore and must arrange a reschedule before the set match deadline for the weekend.
The room name format is as follows: oPHST18: (<4K/7K> Group X). The rooms are made ten minutes prior to the schedule and the referees are obliged to invite you, the player, to the qualifier room at that time. There shall be no warm-up phase during the qualifiers so it is asked of the player to prepare by themselves.
Players are to be ranked according to the weighted average of their Score Rating on each notechart. This is to take into consideration the variation created by the difficulty spread of the pools, and will pool players according to their overall performance.
4K Division players who advance are then sorted into groups depending on their standing and will play on a Best of 7 Play-off round the week after qualification in order to reduce the field to 16 players for the group stage. They are stated as follows:
[list=][*:1337:1337]Seeds 1 to 4 will automatically advance to the Group Stage and will not play during this round.Seeds 9 to 24 will face each other (9 vs 24, 10 vs 23, so on) in this round and the winners will go to the Group Stage.Seeds 25 to 32 will face each other (25 vs 32, 26 vs 31, so on) in this round and the winners will face Seeds 5 to 8 (Seed 5 will face the winner of 25 vs 32, Seed 6 will face the winner of 26 vs 31, and so on), winners of these matches will advance to the Group Stage.
In the event that there are insufficient players to fill in the qualifying slots, the remaining slots will be given to players who were not able to play according to their ranks. Players who have played during the qualifiers will still keep their seeding priority.
Section 4 - Match Proper
Section 4.1 - Preparation
The referees shall prepare the match room ten (10) minutes prior to the match schedule. It is the referee's obligation to inform the players about this and ask whether to move them directly to the room, or to send an invite. If the player does not respond within this time period, the player is forcibly moved at the actual match schedule.
The room name format for the three tournaments is: oPHST18: (Player 1) vs (Player 2)
Defaulting time is ten (10) minutes directly after the actual match schedule. The player who fails to appear in the match within that time period shall be considered as a no-show and the player inside the room already shall be declared the winner. If both players do not appear, the player with the higher seed shall be considered the winner.
Section 4.2 - Warm-up Phase
Each Player is allowed to select warm-up charts for them to play in the room in whatever purpose they have. These must be uploaded to the osu! servers and have less than four (4) minutes of drain time. Warm-ups that contain questionable content (as defined by the osu! Community Rules) shall be disallowed.
Section 4.3 - Bans and Picks
After the warm-up phase, the players shall proceed to use the !roll command on the multiplayer chat. The player with the lower !roll score will ban a notechart from the pool first, and the player with the higher !roll score will place his own ban next, and immediately, his/her first pick. This means that there will be only one (1) ban from each player
Section 4.4 - Match Format
Players shall alternate picks until a match winner is determined. This shall be in a Best-of-X series with the formats listed as follows:
osu!standard and osu!catch
For osu!standard, the players are prohibited from consecutively picking maps from the same mod bracket on their turn to pick.
osu!mania
In case the players are tied at match point, for example, a 3-3 on a Best-of-7 match, the players the proceed to play the Tiebreaker chart of the pool.
Section 4.5 - Mappools
Each round has its own mappool, with increasing difficulty as the tournament progresses. For osu!standard and osu!catch, the mappool is made to accomodate the mods to be used as explained in Sections 2.1 and 2.2, respectively.
For osu!mania 4K and 7K, the mappool is made to accomodate enough for a double match point, one ban per player, an ignored pick, and the tiebreaker. The Loser's Bracket Finals will be played using the Finals Week 2 mappool.
Section 5 - Rescheduling
Players are allowed to reschedule their matches as long as their opponent have a mutual agreement on this arrangement, and is made before the Thursday prior to the match. This is for the staff to be able to adjust their general schedules for the round, including the streams. If the arrangement is made after the set deadline, the match will still be rescheduled, but there is no assurance that it will be streamed.
For reschedules made after the deadline, the staff shall only consider this if given a valid reason (academics, sickness, family matters) with proof.
Section 6 - Disconnections
Knowing Philippine Internet, Disconnections are unavoidable. In order to keep things fair, the following guidelines are given:
1. If the player disconnects within 10 seconds of the drain time of the pick (the pick is being played), the play will be aborted and shall be repeated once the player re-enters, or gets moved into the room.
2. If the player disconnects within 30 seconds of the drain time of the pick, the play shall continue BUT it will be decided by both players whether to repeat the play, or the play be counted as part of the scoreboard.
3. If the player disconnects beyond 30 seconds of the drain time of the pick, the play shall continue and will be counted as part of the scoreboard.
4. In order to avoid abuse of the system, each player has only one (1) disconnection token per match and is used up once the player does. Any disconnection made after the token is used shall be counted as a point for their opponent. (Only applies for disconnections during the play)
5. Players are only given 10 minutes to return to the room upon disconnection. If the player fails to return, the match score shall be frozen and will be considered the official result. If the player who leads the score is the one who disconnected, the match shall continue, regardless of the player's time of return, and as long as the opponent is present. If the said player fails to return within 30 minutes after disconnection, the player shall be disqualified from the match.
5. Situations uncovered by these clauses (stuck at "Waiting for Other Players" screen, Player disconnection a few seconds prior to score submission, etc.) shall be decided immediately by the staff on-the-spot.
Section 7 - Player and Staff Conduct
Players are expected to be informed about the Rules and Guidelines of this tournament. In addition, the staff shall assure a good experience for the players during the tournament.
Section 7.1 - Match Conduct
The Players and staff are expected to adhere to the Rules and Regulations of the osu! Community. If the player's behavior during the match is not tolerable anymore, the staff has the decision whether to terminate the match and freeze at current score, disqualify the player from the match, or disqualify the player in the tournament as a whole. The staff also have the discretion to change the referee of the match, or kick him/her out of the staff based on the same grounds.
Section 7.2 - Overall Conduct
The players and staff are expected to not be a douche. If the player is seen to be disconnecting from the match without proper justification, the staff may decide to impose the penalties stated in Section 8.1. Also, if the player is in a match that determines the Top 2 of the tournament, regardless of division, and no-shows on that match without proper justification, the player shall be deemed disqualified from the tournament as a whole, and the tournament rankings shall be adjusted accordingly. If the staff member is the one who's at fault, it is the Executive Committee's decision on which penalties the said staff member faces. This may include suspension or termination from service.
In addition, the staff are not accountable if the player is silenced or restricted during the course of the tournament. In case of the former, the silence duration shall be considered as either the defaulting time, or disconnection time. Thus, if the silence lasts for more than 10 minutes, the said player is deemed to have lost the match by default.
Section 8 - Updates and Concerns
Most of the major updates regarding the tournament shall be posted on this forum thread. All concerns and questions regarding the tournament may be posted on this thread, or via the official osu!Philippines Facebook Group.
The tournament shall host the following game modes: osu!standard, osu!catch, osu!mania 4K, and osu!mania 7K. In addition, the tournament shall use Score v2 as its scoring format. This requires players to play on the following osu! Builds: Stable (Latest), Beta, and Cutting Edge.
Section 2 - Mods Used in the Tournament
Section 2.1 - Mod Usage in osu!standard
Rules for mod usage are indicated below. The mod will be applied if the beatmap chosen is included in a specific category in the mappool.
- NoMod - No mod is to be used at all for the beatmap.
- HR (Hard Rock) – The Hard Rock mod will be used by both participants if the map chosen falls into the Hard Rock category of the mappool.
- HD (Hidden) – The Hidden mod will be used by both participants if the map chosen falls into the Hidden category of the mappool.
- DT (Double Time) – The Double Time will be used by both participants if the map chosen falls into the Double Time category of the mappool.
- FreeMod – Both contestants must use at least ONE mod if the map chosen falls into the FreeMod category of the mappool.
Section 2.2 - Mod Usage in osu!catch
Rules for mod usage are indicated below. The mod will be applied if the beatmap chosen is included in a specific category in the mappool.
- NoMod - No mod is to be used at all for the beatmap.
- HR (Hard Rock) – The Hard Rock mod will be used by both participants if the map chosen falls into the Hard Rock category of the mappool.
- HD (Hidden) – The Hidden mod will be used by both participants if the map chosen falls into the Hidden category of the mappool.
- DT (Double Time) – The Double Time will be used by both participants if the map chosen falls into the Double Time category of the mappool.
The use of HD (Hidden) is permitted when the map being picked is in the HR (Hard Rock) or DT (Double Time) bracket.
Section 2.3 - Mod Usage in osu!mania
For both osu!mania 4K and 7K, the tournament shall assume the osu!mania FreeMod rule. This permits the usage of HD (Hidden), FI (Fade In), or FL (Flashlight) during a pick.
Section 3 - Eligibility and Registration
Players who currently have the Philippine Flag on their profile or players who do not have the Philippine Flag on their profiles but can present a proof of their Philippine Citizenship to the staff are the only ones allowed to join the tournament, regardless of rank on the game mode they are participating in. There is no requirement for the player to understand the Filipino Language as a whole in order to be permitted.
Players who have shown exemplary performances over the previous months shall be given an invitation to join the tournament and shall be reserved a registration slot upon acceptance.
Staff Members who are not part of the Executive Committee and the Mappool Selectors are permitted to join the tourney.
The registration phase of the tournament shall begin on April 1, 2018 and end on April 15, 2018. Only thirty-two (32) slots are opened for each tournament and players are either invited or asked to sign a registration form (invited players will be given priority), and will be seeded according to a criteria that is to be decided by the tournament organizers as they see fit. Players are allowed to join ANY of the four tournaments.
THE TOURNAMENT STAFF HAS THE RIGHT TO REVOKE A PLAYER'S REGISTRATION IF THERE IS ENOUGH EVIDENCE AGAINST THEM.
Section 4 - Qualifier Round
Section 4.1 - osu!standard
All players that enter the tournament are obliged to play in the qualification round in order to cut down to participants to thirty-two (32) players. This round shall also serve as the division's seeding phase.
Players are scheduled alongside each other to play a mini-pool of 4 maps twice in a multiplayer room. This mini-pool consists of one NoMod map, one Hidden map, one Hard Rock map, and one Double Time map. All players are obliged to play ALL of the maps during the qualifiers as FAILED SCORES WILL STILL COUNT. In case a player appears late on his schedule, they shall be allowed to catch up after the rest of the notecharts have been played, but if the second iteration has started, the player will not be allowed to join anymore and must arrange a reschedule before the set match deadline for the weekend.
The room name format is as follows: oPHST18: (Standard Group X). The rooms are made ten minutes prior to the schedule and the referees are obliged to invite you, the player, to the qualifier room at that time. There shall be no warm-up phase during the qualifiers so it is asked of the player to prepare by themselves.
Players are to be ranked according to the total of their best attempts during their qualifying run. Top 32 players advance to the bracket stage, and the rest are eliminated.
In the event that there are insufficient players to fill in the qualifying slots, the remaining slots will be given to players who were not able to play according to their ranks. Players who have played during the qualifiers will still keep their seeding priority.
Section 4.2 - osu!mania 4K and 7K
All players that enter the tournament osu!mania 4K and 7K divisions are obliged to play in the qualification round in order to cut down to participants to thirty-two (32) players, or as registration numbers may see fit. This round shall also serve as the division's seeding phase.
Players are scheduled alongside each other to play a mini-pool of 4 notecharts twice in a multiplayer room. The notecharts are specially-made for the qualifying round of the tournament and are only uploaded minutes before the Qualifier pools are revealed. All players are obliged to play ALL of the notecharts during the qualifiers as FAILED SCORES WILL STILL COUNT. In case a player appears late on his schedule, they shall be allowed to catch up after the rest of the notecharts have been played, but if the second iteration has started, the player will not be allowed to join anymore and must arrange a reschedule before the set match deadline for the weekend.
The room name format is as follows: oPHST18: (<4K/7K> Group X). The rooms are made ten minutes prior to the schedule and the referees are obliged to invite you, the player, to the qualifier room at that time. There shall be no warm-up phase during the qualifiers so it is asked of the player to prepare by themselves.
Players are to be ranked according to the weighted average of their Score Rating on each notechart. This is to take into consideration the variation created by the difficulty spread of the pools, and will pool players according to their overall performance.
4K Division players who advance are then sorted into groups depending on their standing and will play on a Best of 7 Play-off round the week after qualification in order to reduce the field to 16 players for the group stage. They are stated as follows:
[list=][*:1337:1337]Seeds 1 to 4 will automatically advance to the Group Stage and will not play during this round.Seeds 9 to 24 will face each other (9 vs 24, 10 vs 23, so on) in this round and the winners will go to the Group Stage.Seeds 25 to 32 will face each other (25 vs 32, 26 vs 31, so on) in this round and the winners will face Seeds 5 to 8 (Seed 5 will face the winner of 25 vs 32, Seed 6 will face the winner of 26 vs 31, and so on), winners of these matches will advance to the Group Stage.
In the event that there are insufficient players to fill in the qualifying slots, the remaining slots will be given to players who were not able to play according to their ranks. Players who have played during the qualifiers will still keep their seeding priority.
Section 4 - Match Proper
Section 4.1 - Preparation
The referees shall prepare the match room ten (10) minutes prior to the match schedule. It is the referee's obligation to inform the players about this and ask whether to move them directly to the room, or to send an invite. If the player does not respond within this time period, the player is forcibly moved at the actual match schedule.
The room name format for the three tournaments is: oPHST18: (Player 1) vs (Player 2)
Defaulting time is ten (10) minutes directly after the actual match schedule. The player who fails to appear in the match within that time period shall be considered as a no-show and the player inside the room already shall be declared the winner. If both players do not appear, the player with the higher seed shall be considered the winner.
Section 4.2 - Warm-up Phase
Each Player is allowed to select warm-up charts for them to play in the room in whatever purpose they have. These must be uploaded to the osu! servers and have less than four (4) minutes of drain time. Warm-ups that contain questionable content (as defined by the osu! Community Rules) shall be disallowed.
Section 4.3 - Bans and Picks
After the warm-up phase, the players shall proceed to use the !roll command on the multiplayer chat. The player with the lower !roll score will ban a notechart from the pool first, and the player with the higher !roll score will place his own ban next, and immediately, his/her first pick. This means that there will be only one (1) ban from each player
Section 4.4 - Match Format
Players shall alternate picks until a match winner is determined. This shall be in a Best-of-X series with the formats listed as follows:
osu!standard and osu!catch
- Round of 32 - Best-of-7 (First to 4)
- Round of 16 - Best-of-9 (First to 5)
- Quarterfinals - Best-of-11 (First to 6)
- Semifinals - Best-of-13 (First to 7)
- Finals - Best-of-13 (First to 7)
For osu!standard, the players are prohibited from consecutively picking maps from the same mod bracket on their turn to pick.
osu!mania
- Group Stage - Best-of-7 (First to 4)
- Quarterfinals - Best-of-9 (First to 5)
- Semifinals - Best-of-11 (First to 6)
- Finals Week 1 - Best-of-13 (First to 7)
- Finals Week 2- Best-of-13 (First to 7)
In case the players are tied at match point, for example, a 3-3 on a Best-of-7 match, the players the proceed to play the Tiebreaker chart of the pool.
Section 4.5 - Mappools
Each round has its own mappool, with increasing difficulty as the tournament progresses. For osu!standard and osu!catch, the mappool is made to accomodate the mods to be used as explained in Sections 2.1 and 2.2, respectively.
For osu!mania 4K and 7K, the mappool is made to accomodate enough for a double match point, one ban per player, an ignored pick, and the tiebreaker. The Loser's Bracket Finals will be played using the Finals Week 2 mappool.
Section 5 - Rescheduling
Players are allowed to reschedule their matches as long as their opponent have a mutual agreement on this arrangement, and is made before the Thursday prior to the match. This is for the staff to be able to adjust their general schedules for the round, including the streams. If the arrangement is made after the set deadline, the match will still be rescheduled, but there is no assurance that it will be streamed.
For reschedules made after the deadline, the staff shall only consider this if given a valid reason (academics, sickness, family matters) with proof.
Section 6 - Disconnections
Knowing Philippine Internet, Disconnections are unavoidable. In order to keep things fair, the following guidelines are given:
1. If the player disconnects within 10 seconds of the drain time of the pick (the pick is being played), the play will be aborted and shall be repeated once the player re-enters, or gets moved into the room.
2. If the player disconnects within 30 seconds of the drain time of the pick, the play shall continue BUT it will be decided by both players whether to repeat the play, or the play be counted as part of the scoreboard.
3. If the player disconnects beyond 30 seconds of the drain time of the pick, the play shall continue and will be counted as part of the scoreboard.
4. In order to avoid abuse of the system, each player has only one (1) disconnection token per match and is used up once the player does. Any disconnection made after the token is used shall be counted as a point for their opponent. (Only applies for disconnections during the play)
5. Players are only given 10 minutes to return to the room upon disconnection. If the player fails to return, the match score shall be frozen and will be considered the official result. If the player who leads the score is the one who disconnected, the match shall continue, regardless of the player's time of return, and as long as the opponent is present. If the said player fails to return within 30 minutes after disconnection, the player shall be disqualified from the match.
5. Situations uncovered by these clauses (stuck at "Waiting for Other Players" screen, Player disconnection a few seconds prior to score submission, etc.) shall be decided immediately by the staff on-the-spot.
Section 7 - Player and Staff Conduct
Players are expected to be informed about the Rules and Guidelines of this tournament. In addition, the staff shall assure a good experience for the players during the tournament.
Section 7.1 - Match Conduct
The Players and staff are expected to adhere to the Rules and Regulations of the osu! Community. If the player's behavior during the match is not tolerable anymore, the staff has the decision whether to terminate the match and freeze at current score, disqualify the player from the match, or disqualify the player in the tournament as a whole. The staff also have the discretion to change the referee of the match, or kick him/her out of the staff based on the same grounds.
Section 7.2 - Overall Conduct
The players and staff are expected to not be a douche. If the player is seen to be disconnecting from the match without proper justification, the staff may decide to impose the penalties stated in Section 8.1. Also, if the player is in a match that determines the Top 2 of the tournament, regardless of division, and no-shows on that match without proper justification, the player shall be deemed disqualified from the tournament as a whole, and the tournament rankings shall be adjusted accordingly. If the staff member is the one who's at fault, it is the Executive Committee's decision on which penalties the said staff member faces. This may include suspension or termination from service.
In addition, the staff are not accountable if the player is silenced or restricted during the course of the tournament. In case of the former, the silence duration shall be considered as either the defaulting time, or disconnection time. Thus, if the silence lasts for more than 10 minutes, the said player is deemed to have lost the match by default.
Section 8 - Updates and Concerns
Most of the major updates regarding the tournament shall be posted on this forum thread. All concerns and questions regarding the tournament may be posted on this thread, or via the official osu!Philippines Facebook Group.
Tournament Staff
Executive Committee:
Mappickers:
osu!standard
osu!catch
osu!mania 4K and 7K
Referees:
Streamers:
Commentators:
Graphics Editor:
Statisticians:
- Zaphirox - Tournament Manager: osu!standard | osu!Philippines Community Manager
- Lobsterr - Tournament Manager: osu!catch
- SurfChu85 - Tournament Manager: osu!mania 4K and 7K | Tournament Statistician
Mappickers:
osu!standard
osu!catch
osu!mania 4K and 7K
Referees:
- SurfChu85
- Zaphirox
- Nitrous
- Raveille
- MapleSyrup-
- samosita
- - Aries -
- Roido
- ggnakacarlz
- SilentVoice
- Deadpulse
Streamers:
Commentators:
Graphics Editor:
Statisticians:
Prizes
Details being finalized. We DO need people who can add on to the prize pool. Please send a Private Message to Zaphirox for more details.
What's New?
Addition of osu!standard and osu!catch
Initially, this tournament would have been just an osu!mania tournament, similar to the previous two editions. Though after the success of the osu!Philippines Holiday Friendlies 2017, Zaphirox has been bugging me to consider adding osu!standard (and later, with Lobsterr's go signal, osu!catch) to the fray. With a few modifications to the rules introduced, I put out the tournament this way. In hindsight, I do not think that the success of this edition of the tournament would be possible if it were not for these two to help add on to the limited manpower we have.
Questions may also come asking about osu!taiko. We're currently in communication with the guys at Taiko PH, and we're hoping that they'll be able to iron out the details before the registrations.
"National Championships"
Well, there's no other person who made something of this level yet in PH. Given the amount of prestige this has been given, at least on o!m PH, this consideration has been given and extended also to the other game modes.
Also, who doesn't think that this sounds cool?
Player Eligibility
Starting with the recently finished osu!Philippines Holiday Friendlies 2017, we have been less strict with the PH flag requirement for registration eligibility. This is to improve player interest and turnout. Though what we'll be strict on will be their proof of Philippine Citizenship, which would be similar to how osu! Staff deals with the profile flag changes. Players will be asked to present identification along with an open osu! client where they are logged in before allowing their participation.
Qualification Criteria (osu!mania)
During the staff discussions on the Springtime osu!mania 4K Free-for-all Tournament 3 Qualification Criteria, there have been plans on adopting changes based on how the meta has shifted ever since its first edition. This has made variations on the scores obtained much more prevalent on recent tournaments which have used the same qualifier format, which omPHST has followed to during its past two editions. There have been proposals to move from the aggregate score format which has been used for the past two years to another seeding criteria. Some of which discussed were (Weighted) Average of ranks or a proposed Score Rating System (illustrated here) by Shoegazer which computes a rating of the scores obtained according to which quartile it falls under. The effects of the latter system has been explained on the linked illustration, and for additional data regarding this, the tournament will adopt this system for the qualifiers.
Disconnection Clauses
This is much more simpler to explain: computing percentages of the drain time is a hassle, might as well go with a definite clause.
Initially, this tournament would have been just an osu!mania tournament, similar to the previous two editions. Though after the success of the osu!Philippines Holiday Friendlies 2017, Zaphirox has been bugging me to consider adding osu!standard (and later, with Lobsterr's go signal, osu!catch) to the fray. With a few modifications to the rules introduced, I put out the tournament this way. In hindsight, I do not think that the success of this edition of the tournament would be possible if it were not for these two to help add on to the limited manpower we have.
Questions may also come asking about osu!taiko. We're currently in communication with the guys at Taiko PH, and we're hoping that they'll be able to iron out the details before the registrations.
"National Championships"
Well, there's no other person who made something of this level yet in PH. Given the amount of prestige this has been given, at least on o!m PH, this consideration has been given and extended also to the other game modes.
Also, who doesn't think that this sounds cool?
Player Eligibility
Starting with the recently finished osu!Philippines Holiday Friendlies 2017, we have been less strict with the PH flag requirement for registration eligibility. This is to improve player interest and turnout. Though what we'll be strict on will be their proof of Philippine Citizenship, which would be similar to how osu! Staff deals with the profile flag changes. Players will be asked to present identification along with an open osu! client where they are logged in before allowing their participation.
Qualification Criteria (osu!mania)
During the staff discussions on the Springtime osu!mania 4K Free-for-all Tournament 3 Qualification Criteria, there have been plans on adopting changes based on how the meta has shifted ever since its first edition. This has made variations on the scores obtained much more prevalent on recent tournaments which have used the same qualifier format, which omPHST has followed to during its past two editions. There have been proposals to move from the aggregate score format which has been used for the past two years to another seeding criteria. Some of which discussed were (Weighted) Average of ranks or a proposed Score Rating System (illustrated here) by Shoegazer which computes a rating of the scores obtained according to which quartile it falls under. The effects of the latter system has been explained on the linked illustration, and for additional data regarding this, the tournament will adopt this system for the qualifiers.
Disconnection Clauses
This is much more simpler to explain: computing percentages of the drain time is a hassle, might as well go with a definite clause.