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paraoka - Manima ni (Short Ver.)

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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2012年2月4日 at 22:05:22

Artist: paraoka
Title: Manima ni (Short Ver.)
Tags: haru*nya climbb65588 kanarin
BPM: 185
Filesize: 5813kb
Play Time: 02:30
Difficulties Available:
  1. Climbb & Kana's Taiko (4.83 stars, 1074 notes)
  2. Easy (2.65 stars, 176 notes)
  3. Hard (5 stars, 475 notes)
  4. Normal (4.14 stars, 233 notes)
  5. Rin (4.9 stars, 576 notes)
Download: paraoka - Manima ni (Short Ver.)
Information: Scores/Beatmap Listing
---------------
mp3 file is from Mixagji's ver and...
BG is from Apricot's ver
the song is fun to map, just this. moved to pending.
artpiggo
just leave a star in case you need it someday.
L_P
难得没到5星
edit: 不过没弄错。。。还是真正的五星
Ayakura Mei
我没星所以只能add fav.支持一下 :(
Verdisphena
Lovely sliders <3
[CSGA]Ar3sgice
前排
eveless
[Rin]
00:28:325 (x) - 补个音...?
00:37:649 (2) - spacing
01:00:027 (2) - ^
01:26:784 (1) - 前面的那个clap就算了这个的音量是不是有点大...
01:48:514 (1) - 按照你之前的下法其实这不用nc的吧
02:09:271 (1) - ^
02:14:136 (6) - 加个finish并且nc一下?
02:29:055 (1) - clap音量真心跪求减小.

[Hard]
02:08:297 (1,2,3,4) - 这边间距递减进入kiai?
02:13:162 (4) - spacing

[Normal]
00:35:541 (1) - 为什么不和4叠一起
01:59:216 (3) - 变速晚了1ms.

[Easy]
02:09:271 (T) - 烧了这根多余的绿线
Cygnus
Hi there. Here's a Mod for the coolest mapper ever. <3
GENERAL
  1. 00:01:649 - Remove clap. Replace with soft whistle.
EASY
  1. 00:30:352 - Remove whistle.

  2. 00:54:676 - (1,1) Are the new combos necessary?

  3. 01:24:514 - (4,5) Fix their spacing, they're not consistent. Try this: http://puu.sh/ejKj

  4. 01:56:946 - (1,1) Are the new combos necessary?

  5. 02:27:108 - (4,5) Fix their spacing, they're not consistent. Try this: http://puu.sh/ejKg
NORMAL
  1. 00:25:162 - Add whistle.

  2. 00:29:703 - Change this slider. It's not good.

  3. 00:56:298 - (1,2,3) I hope you're aware these notes are not stacked with the previous slider.

  4. 01:58:568 - ^
HARD
  1. 00:28:081 - Move this slider up. It's already at the corner.

  2. 00:36:190 - Hope you're not aware this is not stacked with the previous slider.

  3. 01:00:027 - (2,3) One grid up, one grid right.

  4. 01:22:406 - (4,5,6) Move this away from the corner.

  5. 01:26:460 - (2,1) These notes are not stacked.
RIN
  1. To be frank, your sliders are ugly on this diff. Can't you think of something better?

  2. Seems fine. Just the sliders. D:
The map was awesome. Love the Hard Diff. <3 Hope this gets ranked soon!
Topic Starter
NatsumeRin

goodbye wrote:

[Rin]
00:28:325 (x) - 补个音...? 排版好像会比较尴尬又懒得大改
00:37:649 (2) - spacing 改了
01:00:027 (2) - ^ ^
01:26:784 (1) - 前面的那个clap就算了这个的音量是不是有点大... 无感觉
01:48:514 (1) - 按照你之前的下法其实这不用nc的吧 前面那个为了跳把NC提前扔了,这还是保留一下吧
02:09:271 (1) - ^ ^
02:14:136 (6) - 加个finish并且nc一下? finish加了nc没有
02:29:055 (1) - clap音量真心跪求减小. 既然这么坚持我减了10%但我真的没觉得问题...

[Hard]
02:08:297 (1,2,3,4) - 这边间距递减进入kiai? 不了..
02:13:162 (4) - spacing 手滑

[Normal]
00:35:541 (1) - 为什么不和4叠一起 感觉就是这样..?
01:59:216 (3) - 变速晚了1ms. 略傻逼

[Easy]
02:09:271 (T) - 烧了这根多余的绿线
烧了


Philippines wrote:

Hi there. Here's a Mod for the coolest mapper ever. <3
GENERAL
  1. 00:01:649 - Remove clap. Replace with soft whistle.
finaly changed S1-finish


EASY
  1. 00:30:352 - Remove whistle. no.

  2. 00:54:676 - (1,1) Are the new combos necessary? make it more obvious.

  3. 01:24:514 - (4,5) Fix their spacing, they're not consistent. Try this: http://puu.sh/ejKj changed a bit.

  4. 01:56:946 - (1,1) Are the new combos necessary? same

  5. 02:27:108 - (4,5) Fix their spacing, they're not consistent. Try this: http://puu.sh/ejKg same.
NORMAL
  1. 00:25:162 - Add whistle. no.

  2. 00:29:703 - Change this slider. It's not good. wat

  3. 00:56:298 - (1,2,3) I hope you're aware these notes are not stacked with the previous slider. it's manually stacked. actually play it once and you'll know.
  4. 01:58:568 - ^ ^
HARD
  1. 00:28:081 - Move this slider up. It's already at the corner. changed a bit.

  2. 00:36:190 - Hope you're not aware this is not stacked with the previous slider. manually stack.

  3. 01:00:027 - (2,3) One grid up, one grid right. no.,

  4. 01:22:406 - (4,5,6) Move this away from the corner. it's still ok imo

  5. 01:26:460 - (2,1) These notes are not stacked. manually stack.
RIN
  1. To be frank, your sliders are ugly on this diff. Can't you think of something better? are you serious...those sliders looks good to me...

  2. Seems fine. Just the sliders. D:
The map was awesome. Love the Hard Diff. <3 Hope this gets ranked soon!
Aenna
art
DeathBlood
Shoot Star!!!!!!!!!!!!!!!!!!!!!!!! :)
DaxMasterix
From #modreq

General
  1. Taiko Diff WIP (?
Easy
  1. 00:14:135 - Remove the Clap of the Reverse of the Slider.
  2. 00:54:676 - Remove NC
  3. 00:55:325 - ^
  4. 01:05:379 - Whistle
  5. 01:27:433 - Remove Clap
  6. 01:56:946 - Remove NC
  7. 01:57:595 - ^
  8. 02:07:649 - Whistle
  9. 02:29:703 - Remove Clap
Normal
  1. 00:14:135 - Remove the Clap of the Reverse of the Slider.
  2. 00:54:676 - Remove NC
  3. 00:55:325 - ^
  4. 01:04:730 - Add a Whistle At the End of the Slider.
  5. 01:05:379 - ^
  6. 01:26:784 - Remove the Clap of the Reverse of the Slider.
  7. 01:56:946 - Remove NC
  8. 01:57:595 - ^
  9. 02:07:000 - Add a Whistle At the End of the Slider.
  10. 02:07:649 - ^
  11. 02:29:054 - Remove the Clap of the Reverse of the Slider.
  12. 02:30:676 - Remove the Note and add A Spinner? [Finished at 02:32:946]
Hard
  1. 00:14:135 - Remove the clap in the End of the Slider.
  2. 01:26:784 - Remove the Clap of the Reverse of the Slider.
  3. 02:29:054 - ^
Rin
  1. 00:14:135 - Remove the clap in the End of the Slider.
  2. 01:26:784 - Remove the Clap of the Reverse of the Slider.
  3. 02:29:054 - ^
Nice Mapset :I
Copter-kun
Hey NatsumeRin.

General

There seem to be the clap hitsound in 01:27:433 and 02:29:703 in all difficulty, I suggest chaging them to a different hitsound.

Easy

No problems found here

Normal

No problems here

Hard

00:37:487 (1) - Might want to remove NC, it doesn't fit this quite well.
01:50:784 (1,2,3,4) - Isn't this jump a little too hard for hard players?
02:06:351 (3) - 1 grid down, just to keep it straight
02:09:270 (1,1) - I do not like this stack much.

Rin

00:45:919 (1) - To get it symmetrical to this pattern, I suggest removing this NC
01:48:514 (1) - Same problem to ^

Good map, I hope this gets ranked soon!
Topic Starter
NatsumeRin

DaxMasterix wrote:

From #modreq

General
  1. Taiko Diff WIP (? Yes, waiting for climbb65588
Easy
  1. 00:14:135 - Remove the Clap of the Reverse of the Slider. ehh why
  2. 00:54:676 - Remove NC to make it more obvious so i guess it's not needed.
  3. 00:55:325 - ^ ^
  4. 01:05:379 - Whistle no.
  5. 01:27:433 - Remove Clap ...?
  6. 01:56:946 - Remove NC same as first part.
  7. 01:57:595 - ^ ^
  8. 02:07:649 - Whistle ^
  9. 02:29:703 - Remove Clap ^
Normal
  1. 00:14:135 - Remove the Clap of the Reverse of the Slider. ..why?
  2. 00:54:676 - Remove NC same as Easy.
  3. 00:55:325 - ^ ^
  4. 01:04:730 - Add a Whistle At the End of the Slider. seems good.
  5. 01:05:379 - ^ ^
  6. 01:26:784 - Remove the Clap of the Reverse of the Slider. no.
  7. 01:56:946 - Remove NC same.
  8. 01:57:595 - ^ ^
  9. 02:07:000 - Add a Whistle At the End of the Slider. good.
  10. 02:07:649 - ^ ^
  11. 02:29:054 - Remove the Clap of the Reverse of the Slider.
  12. 02:30:676 - Remove the Note and add A Spinner? [Finished at 02:32:946] i may consider this later since i'm not very sure now.
Hard
  1. 00:14:135 - Remove the clap in the End of the Slider. no.
  2. 01:26:784 - Remove the Clap of the Reverse of the Slider. ^
  3. 02:29:054 - ^ ^
Rin
  1. 00:14:135 - Remove the clap in the End of the Slider. same as Hard.
  2. 01:26:784 - Remove the Clap of the Reverse of the Slider.
  3. 02:29:054 - ^
Nice Mapset :I

Copter-kun wrote:

Hey NatsumeRin.

General

There seem to be the clap hitsound in 01:27:433 and 02:29:703 in all difficulty, I suggest chaging them to a different hitsound. ehh i don't really get what's wrong with it now... but it seems not very good to you guys..? i'll get more opinions about this and then decide.

Easy

No problems found here

Normal

No problems here

Hard

00:37:487 (1) - Might want to remove NC, it doesn't fit this quite well. i guess you're right.
01:50:784 (1,2,3,4) - Isn't this jump a little too hard for hard players? not really. even in early Shinxyn maps you could find plenty of them
02:06:351 (3) - 1 grid down, just to keep it straight ..? it's already straight now?
02:09:270 (1,1) - I do not like this stack much. deal with it...? in fact it used to be 1/8.

Rin

00:45:919 (1) - To get it symmetrical to this pattern, I suggest removing this NC ehh i still hope it could me more obvious for a jump
01:48:514 (1) - Same problem to ^ ^

Good map, I hope this gets ranked soon!
LaceWingfield
Mod Request from Shana Aisaka's queue

all Modding in Grid size tiny

[Easy]
00:16:730 (2): 1 grid right better?
00:22:568 (3): 1 grid left??
00:27:757 (3): 1 grid left and up?
00:34:892 (3): 1 grid right?
00:35:865 (4): ^
00:53:054 (3): 1 grid down?
00:59:541 (1): 1 grid right?
01:09:919 (1): 1 grid left?
01:26:784 (1): 1 grid right?
01:28:081 (3): ^
01:41:054 (1): ^
01:55:325 (3): 1 grid down

[Normal]
00:08:298 (3): 1 grid up?
00:12:190 (4): 1 grid right?
00:28:406 (1): 1 grid up?
00:49:162 (1): 1 grid right?
00:54:676 (1): ^
00:59:217 (6): 1 grid up
01:09:919 (1): 1 grid left
01:11:865 (4): 1 grid right
01:51:433 (1): 1 grid left
02:25:811 (2): 1 grid right

[Hard]
00:17:379 (3): 1 grid left?
00:40:406 (2): 1 grid up?
00:45:919 (5): ^
01:08:622 (1): 1 grid right?
01:12:107 (5,6,7): 1 grid up?
02:15:108 (3): 1 grid right
02:27:757 (1): 1 grid down?

[Rin]
00:18:027 (5): 1 grid right?

too fast for me to mod .. my eyes Dx

don't KD if it's useless

star?
Topic Starter
NatsumeRin
fixed some... orz.
L_P
开始朝50张rank图冲了吗。。。anyway, star一个 +8
ryuu
haaaaai ~
r-r-r-rin..it's u Q___Q i'm your fanat Q_________Q

i guess my mod will be short. because i have a feeling that everything in it is a perfectly *3*
well,go ahead ~

[Easy]

00:56:298 (1) - nc. and delete nc here 00:56:946 (1). and then 00:54:027 (1,1,1) - will be felt for one complete whole.
01:58:568 (2) - ^

[Normal]

00:37:162 - note?
00:59:217 (6) - nc
00:59:541 (1) - delete nc
01:01:811 (4) - nc
01:02:135 (1) - delete nc
01:39:433 - n-note?
02:01:487 (6,1) - same as 00:59:217 and 00:59:541
02:04:081 (4,1) - same as 01:01:811 and 01:02:135

[Rin]

00:20:460 (4) - nc
00:20:622 (1) - del nc
00:39:919 (5) - nc
00:40:081 (1) - del nc
00:50:298 (6) - nc
00:50:460 (1) - del nc
01:01:811 (4) - nc
01:02:135 (1) - del nc
01:13:649 (6) - nc
01:13:811 (1) - del nc
01:21:433 (6) - nc
01:21:595 (1) - del nc
01:25:162 (4) - nc
01:25:487 (1) - del nc
01:43:487 (5) - nc
01:43:649 (1) - del nc
02:01:649 (4) - nc
02:01:811 (1) - del nc
02:04:081 (4) - nc
02:04:406 (1) - del nc
02:06:838 (4) - nc
02:07:000 (1) - del nc
02:15:920 (6) - nc
02:16:082 (1) - del nc
02:27:433 (4) - nc
02:27:758 (1) - del nc

[Hard]

00:20:460 (4) - nc
00:20:622 (1) - del nc
00:25:649 (4) - nc
00:25:811 (1) - del nc
00:30:838 (4) - nc
00:31:000 (1) - del nc
01:04:568 (4) - nc
01:04:730 (1) - del nc
01:14:784 (4) - nc
01:15:108 (1) - del nc
01:25:162 (4) - nc
01:25:487 (1) - del nc
02:06:838 (4) - nc
02:07:000 (1) - del nc
02:17:054 (4) - nc
02:17:378 (1) - del nc
02:27:432 (4) - nc
02:27:757 (1) - del nc

that's all ._.
sorry..i'm so picky in relation to nc. it's my feeling.
anyway,star ~~
suzutsukikanade
As you requested in my modding queue.

But...I did not find anything wrong here ...
wanted to give a star to this map, but I do not have kds more > <

GL in this map!
Topic Starter
NatsumeRin

[Ryuu] wrote:

haaaaai ~
r-r-r-rin..it's u Q___Q i'm your fanat Q_________Q

i guess my mod will be short. because i have a feeling that everything in it is a perfectly *3*
well,go ahead ~

[Easy]

00:56:298 (1) - nc. and delete nc here 00:56:946 (1). and then 00:54:027 (1,1,1) - will be felt for one complete whole. makes sense.
01:58:568 (2) - ^ ^

[Normal]

00:37:162 - note? k.
00:59:217 (6) - nc ehh. no to these 2. i still hope could start next part with a long white line (won't mention it in the next lines)
00:59:541 (1) - delete nc
01:01:811 (4) - nc ^
01:02:135 (1) - delete nc
01:39:433 - n-note? done.
02:01:487 (6,1) - same as 00:59:217 and 00:59:541 no.
02:04:081 (4,1) - same as 01:01:811 and 01:02:135 no

[Rin]
sorry no change to the new combos...

00:20:460 (4) - nc
00:20:622 (1) - del nc
00:39:919 (5) - nc
00:40:081 (1) - del nc
00:50:298 (6) - nc
00:50:460 (1) - del nc
01:01:811 (4) - nc
01:02:135 (1) - del nc
01:13:649 (6) - nc
01:13:811 (1) - del nc
01:21:433 (6) - nc
01:21:595 (1) - del nc
01:25:162 (4) - nc
01:25:487 (1) - del nc
01:43:487 (5) - nc
01:43:649 (1) - del nc
02:01:649 (4) - nc
02:01:811 (1) - del nc
02:04:081 (4) - nc
02:04:406 (1) - del nc
02:06:838 (4) - nc
02:07:000 (1) - del nc
02:15:920 (6) - nc
02:16:082 (1) - del nc
02:27:433 (4) - nc
02:27:758 (1) - del nc

[Hard]

00:20:460 (4) - nc
00:20:622 (1) - del nc
00:25:649 (4) - nc
00:25:811 (1) - del nc
00:30:838 (4) - nc
00:31:000 (1) - del nc
01:04:568 (4) - nc
01:04:730 (1) - del nc
01:14:784 (4) - nc
01:15:108 (1) - del nc
01:25:162 (4) - nc
01:25:487 (1) - del nc
02:06:838 (4) - nc
02:07:000 (1) - del nc
02:17:054 (4) - nc
02:17:378 (1) - del nc
02:27:432 (4) - nc
02:27:757 (1) - del nc

that's all ._.
sorry..i'm so picky in relation to nc. it's my feeling.
anyway,star ~~
Kei
Hi. I'm taking care of your request from the Rank-Ready Modding Queue.

  • General
  1. The difficulty [Rin] (Insane) is the most hardest difficulty of the mapset right? Why does the [Hard] difficulty has more star rating (5,00) than the Insane (4,90)?
  • [Easy]
  1. I find the approach rate fast for an Easy. How about changing it to 2?

  2. 00:35:865 (4) - This note sounds nice here but I find the combo a bit too difficult for beginners, so I suggest you to delete it.
  3. 00:46:244 (4) - ^
  4. 00:54:676 (1,1) - Spacing..? You did this intentionally, I guess..
  5. 00:56:298 (1) - I suggest you to delete this note too (same reason as above).
  6. 01:06:352 (4) - ^ Yup. Again.
  7. 01:24:190 (3,4) - I find this new combo a bit difficult too. I suggest you to make slider (3) 2 ticks larger and delete (4).
  8. 01:48:514 (4) - Delete? (same reason again).
  9. 01:56:946 (1,1) - Same as I told you at 00:54:676 (1,1).
  10. 01:58:568 (1) - Delete too? (same reason).
  11. 02:08:622 (4) - ^
  12. 02:26:460 (3,4) - I suggest you to make slider (3) 2 ticks larger and delete (4) to simplify this part.
  • [Normal]
  1. The slider velocity of this difficulty it's very fast for a Normal difficulty in my opinion. I think you should lower it a bit.

  2. 00:35:865 (2) - Jump on a Normal difficulty? >_>
  3. 01:16:406 (3,4,1) - I personally don't like this overlaps on Normal and Easy difficulties. I think that they may be a bit complex for this kind of difficulties.
  4. 02:18:676 (3,4,1) - ^
  • [Hard]
  1. 00:30:676 (3) - This note it's hard to see because of the hitbursts:
  2. 01:06:676 (5,1,1) - The first time I played this part it was hard for me to read this. Maybe it's only me, since I'm not an experienced player ._.
  3. 01:06:676 (5,1,1,5,1,1) - ^

    That's all I've got here. I like this difficulty. It's really fun to play.
  • [Rin]
  1. Nice hitsounds.

  2. 00:12:190 (6,7) - This sounds weird. I suggest you to make slider (6) 1 tick shorter. It sounds better in my opinion.
  3. 00:25:000 (3) - You should move this note a bit up. When it's clicked, the hitburst gets offscreen:
  4. 00:55:650 (3) - This slider hitburst gets overlapped with the HP Bar:
  5. 02:21:596 (2) - ^ This note too but just a bit:
  6. 02:27:596 (5) - ^:
  7. 02:30:676 (2) - And this one too:
    SPOILER

    This is the last note so I not sure if it is necessary to move this note a bit down because the HP bar and all that stuff dissapear after clicking that note.
That's all. I hope I was helpful to you. I found the Easy a bit hard for beginners but it's a nice mapset anyways.
Topic Starter
NatsumeRin

Kei wrote:

Hi. I'm taking care of your request from the Rank-Ready Modding Queue.

  • General
  1. The difficulty [Rin] (Insane) is the most hardest difficulty of the mapset right? Why does the [Hard] difficulty has more star rating (5,00) than the Insane (4,90)? It's something with osu's rating system, hard to tell in simple words. Just saying, if you tone down HP/OD by 1 in Rin diff, you'll find it to be 5.00 again.
  • [Easy]
  1. I find the approach rate fast for an Easy. How about changing it to 2? i think it's ok. also it won't make sense to get a AR lower than OD.

  2. 00:35:865 (4) - This note sounds nice here but I find the combo a bit too difficult for beginners, so I suggest you to delete it. this is a sound i want to emphasize, so no change.
  3. 00:46:244 (4) - ^ i'm fine with this one though.
  4. 00:54:676 (1,1) - Spacing..? You did this intentionally, I guess.. for better looking (on the regular spacing it's too crowded.
  5. 00:56:298 (1) - I suggest you to delete this note too (same reason as above).
  6. 01:06:352 (4) - ^ Yup. Again. no.
  7. 01:24:190 (3,4) - I find this new combo a bit difficult too. I suggest you to make slider (3) 2 ticks larger and delete (4). makes sense.
  8. 01:48:514 (4) - Delete? (same reason again). done.
  9. 01:56:946 (1,1) - Same as I told you at 00:54:676 (1,1). no.
  10. 01:58:568 (1) - Delete too? (same reason). no.
  11. 02:08:622 (4) - ^ ^
  12. 02:26:460 (3,4) - I suggest you to make slider (3) 2 ticks larger and delete (4) to simplify this part. k.
  • [Normal]
  1. The slider velocity of this difficulty it's very fast for a Normal difficulty in my opinion. I think you should lower it a bit. don't agree with you here.

  2. 00:35:865 (2) - Jump on a Normal difficulty? >_> Yep. and it worth right~?
  3. 01:16:406 (3,4,1) - I personally don't like this overlaps on Normal and Easy difficulties. I think that they may be a bit complex for this kind of difficulties. emm it's only partly hidden and it's a slider so i think it won't cause much trouble to even normal players.
  4. 02:18:676 (3,4,1) - ^ ^
  • [Hard]
  1. 00:30:676 (3) - This note it's hard to see because of the hitbursts: Yes that's just the effect i want.
  2. 01:06:676 (5,1,1) - The first time I played this part it was hard for me to read this. Maybe it's only me, since I'm not an experienced player ._. same intention... partly stacked with a hitburst/sliderborder.
  3. 01:06:676 (5,1,1,5,1,1) - ^ ^

    That's all I've got here. I like this difficulty. It's really fun to play.
  • [Rin]
  1. Nice hitsounds.

  2. 00:12:190 (6,7) - This sounds weird. I suggest you to make slider (6) 1 tick shorter. It sounds better in my opinion. emm... saying my point here: the beats goes "follow the vocal"--"skip the 2/4 beats"--"back", 00:09:757 (4,5,6) - it's the first time to change and what you mentioned is my way to get it back...i guess.
  3. 00:25:000 (3) - You should move this note a bit up. When it's clicked, the hitburst gets offscreen: changed this one.
  4. 00:55:650 (3) - This slider hitburst gets overlapped with the HP Bar: i hope it's fine since i don't really want to change a lot of placements because of this orz...
  5. 02:21:596 (2) - ^ This note too but just a bit: well keep it.
  6. 02:27:596 (5) - ^:i moved this part totally down a bit.
  7. 02:30:676 (2) - And this one too: ^
    SPOILER

    This is the last note so I not sure if it is necessary to move this note a bit down because the HP bar and all that stuff dissapear after clicking that note.
That's all. I hope I was helpful to you. I found the Easy a bit hard for beginners but it's a nice mapset anyways.
Rare
From my Queue

All suggestions~
You can ignore if you don't like it.

Easy, Normal

Looks nice~


Rin

00:14:135 (3) - this slider it's hard to aim.
00:17:946 (5,1) - I should stack of the (4)'s end of slider.
01:01:162 (2) - I prefer to remove whistle on the start slider.
01:06:027 (1) - add something hitsound. I prefer to add finish or clap.
01:17:379 (9,10) - I felt too large spacing.
02:01:811 (1) - add finish on the start slider.
02:04:406 (1) - ^
02:19:650 (9,10) - I felt too large spacing


Hard

00:46:244 (6) - I prefer to slider at triple
00:50:298 (4) - x:272 y:112 like this
01:07:000 (1) - I prefer to slider at triple
01:11:541 (2) - should not stack
02:09:270 (1) - I prefer to slider at triple


Nice map!!!
I'm looking forward to Rank xD
Topic Starter
NatsumeRin

R a r e wrote:

From my Queue

All suggestions~
You can ignore if you don't like it.

Easy, Normal

Looks nice~


Rin

00:14:135 (3) - this slider it's hard to aim. emm i don't really get what you mean...
00:17:946 (5,1) - I should stack of the (4)'s end of slider. it's manually stacked...
01:01:162 (2) - I prefer to remove whistle on the start slider. fine.
01:06:027 (1) - add something hitsound. I prefer to add finish or clap. nice suggestion. added finish.
01:17:379 (9,10) - I felt too large spacing. not really.
02:01:811 (1) - add finish on the start slider. no.
02:04:406 (1) - ^ ^
02:19:650 (9,10) - I felt too large spacing same thing.


Hard

00:46:244 (6) - I prefer to slider at triple ehh i'll consider this later.
00:50:298 (4) - x:272 y:112 like this nice idea.
01:07:000 (1) - I prefer to slider at triple
01:11:541 (2) - should not stack doesn't matter.
02:09:270 (1) - I prefer to slider at triple


Nice map!!!
I'm looking forward to Rank xD
val0108
manimani!!!

oh...soft-hitnormal >_> I have a pain in an ear.
Katsuri
Second check from Ready-Rank.
Normal
  1. 00:55:325 (1,1) - Here I think the overlap looks kinda ugly and confusing. I suggest you to make something like that. And the same for it's copy/paste at 01:58:568 (1,2,3) -.
  2. 01:06:027 (3,4,5) - I don't really think this flow is good since the mouse have to move much down x-x. I suggest you to make something like this or at least something close. Don't forget it's copy/paste at 02:08:297 (3,4,5) -.
Just fix that and send a Forum PM to Kiddo-Kun when you are done.

Good job Kei~
Topic Starter
NatsumeRin

Katsuri wrote:

Second check from Ready-Rank.
Normal
  1. 00:55:325 (1,1) - Here I think the overlap looks kinda ugly and confusing. I suggest you to make something like that. And the same for it's copy/paste at 01:58:568 (1,2,3) -. It's just a simple manual stack...? the 2 circles before the slider more like a "preparation for next parts", so why move them farther?
  2. 01:06:027 (3,4,5) - I don't really think this flow is good since the mouse have to move much down x-x. I suggest you to make something like this or at least something close. Don't forget it's copy/paste at 02:08:297 (3,4,5) -. no. This place is born for a jump. In Normal we could avoid that but make it like a normal "flow" is kinda weird.
Just fix that and send a Forum PM to Kiddo-Kun when you are done.

Good job Kei~

Edit: lol finally there's a song that we have different tastes 0108
Kiddo-Kun
Hi!
From Ready to Rank~

Normal:

• 00:45:919 (5,1) - I think it would play better if you unstack it. It creates a nice flow that way. Like this
• 00:56:298 (1,2,3) - I don't think this really plays well, in my opinion. It would be okay if you only stacked one note like that.
• 01:48:189 (5,1) - Same as the top.
• 01:58:568 (1,2,3) - Same as the second point.

Hard:

• 00:46:568 (1,2) - I think this is pretty hard to read. Move it somewhere like this

Rin:

• 00:46:568 (1) - This seems like too much. It's pretty hard to see. Delete this note and expand the previous slider.
climbb65588
Topic Starter
NatsumeRin

Kiddo-Kun wrote:

Hi!
From Ready to Rank~

Normal:

• 00:45:919 (5,1) - I think it would play better if you unstack it. It creates a nice flow that way. Like this ...it in facts make the flow worse imo... 3-4-5 is a very calm curve, and next 1 is to "press" for a strong sound.
• 00:56:298 (1,2,3) - I don't think this really plays well, in my opinion. It would be okay if you only stacked one note like that. ...what's the difference...? it's still "long wait in a stack then 1/1 beats moving on"... if i delete one beat it sounds... not that good.
• 01:48:189 (5,1) - Same as the top. ^
• 01:58:568 (1,2,3) - Same as the second point. ^

Hard:

• 00:46:568 (1,2) - I think this is pretty hard to read. Move it somewhere like this don't get it. it's the same thinking/design with 01:07:000 (1,1) - 01:48:838 (1,2) - 02:09:270 (1,1) - .... and what's wrong with it...?

Rin:

• 00:46:568 (1) - This seems like too much. It's pretty hard to see. Delete this note and expand the previous slider. similar thing as Hard. It's a design used several times in this map... i don't think it's a good idea to change.

also added taiko/tags.
Asgard
Hi~
[General]
uncheck letterbox during breaks

just i find error in taiko diff

[Climbb & Kana's Taiko]
why 10 errors?
resnapped note
http://puu.sh/ePMK

sorry..
good map >.<
so i can't find anything. :(
Topic Starter
NatsumeRin
fixed.
kanpakyin
....這歌..我第2次mod這歌了

[General]
  1. 感覺countdown沒用阿...去掉把.
  2. Tick rate不統一一下麼?
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:54:027 (1,1,1) - 我不建議在easy diff裡面玩間距,這樣突然加大間距對新手不是一件好事.
    2. 01:16:081 (x) - 這裡加音?我覺得這個位置的音高慢慢上去,沒理由空掉.但礙於現在的排版有比較難加.
    3. 01:38:460 (x) - 不帶這樣的= = 從這裡開始的排版和前面的基本沒差(只是反轉而已)...能說下為甚麼麼?不然真心泡不下..
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:04:892 ~ 00:12:838 (x) - 老實說,這時段內我覺得是用原本的whistle會更好,效果出來更量更明顯,就想這些位置00:07:000 - ,00:08:298 - .可以聽出用原本whistle的不同.
    2. 01:04:730 (1,2) - 不知道是我的耳朵有問題還是怎樣的...耳測這2歌finish我都接近聽不到,90% 我覺得好多了
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:29:703 (4) - 感覺這力不應該就這樣輕輕帶過了,為甚麼不像前面一樣做1/1就好.我覺得00:30:027 - 這個音很重要,輕輕過了就很怪
    2. 00:35:541 (1,2) - 某層面上這是可以的,但我不建議在normal裡面跳
    3. 00:54:027 (1,1,1) - ^同
    4. 01:26:784 (3) - 因為你前面已經放了一個x0.75的作緩沖,所以可以考慮在這裡放個x0.5
    5. N的後部分問題同E.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:43:487 (4,5,6) - 這個3連顯得有一點多餘,建議移除
    2. 00:46:244 (6,1,2) - 由於各種comboburst爆出,導致這裡讀圖有困難...麻 起碼就是比較棘手的.在Hard就不要玩太遮了 - http://osu.ppy.sh/ss/231760
    3. 其實還是有複製貼上的痕跡,不過相對來說,比N E 少
[Rin]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:16:081 (4) - 把這個的間距再拉大一點?你前面的幾個slider的間距都比較大,突然小起來有點怪怪的
    2. 02:18:352 (4) - ^
[Climbb & Kana's Taiko]
  1. 00:15:108 (10) - Remove this note?4連感覺比較好
  2. 01:01:162 (x) - 在這裡加音
  3. 01:04:081 (346) - 這裡kat?
  4. 01:28:081 (552) - 在最後變成kat?感覺比較合歌.
  5. 01:30:027 (565) - ^同,聽感會更好
  6. 01:38:135 (621,622,623,624,625,626,627) - 這個1/6感覺放錯位置了...這個1/6應該從01:37:973 - 開始,到01:38:135 - 就結束了.現在反而有違和感
  7. 01:59:946 (773) - kat?
Topic Starter
NatsumeRin

kanpakyin wrote:

....這歌..我第2次mod這歌了

[General]
  1. 感覺countdown沒用阿...去掉把. 去掉了
  2. Tick rate不統一一下麼? 本来为了Normal的分...不过既然说了就去掉好了
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:54:027 (1,1,1) - 我不建議在easy diff裡面玩間距,這樣突然加大間距對新手不是一件好事. 实际只是上下一格grid 3的差距,我认为可以接受.不然太拥挤了
    2. 01:16:081 (x) - 這裡加音?我覺得這個位置的音高慢慢上去,沒理由空掉.但礙於現在的排版有比較難加. 我倒是没考虑orz
    3. 01:38:460 (x) - 不帶這樣的= = 從這裡開始的排版和前面的基本沒差(只是反轉而已)...能說下為甚麼麼?不然真心泡不下.. 偷懒了我认错
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:04:892 ~ 00:12:838 (x) - 老實說,這時段內我覺得是用原本的whistle會更好,效果出來更量更明顯,就想這些位置00:07:000 - ,00:08:298 - .可以聽出用原本whistle的不同. 。。。可是问题在于这确实就是原版whistle...?
    2. 01:04:730 (1,2) - 不知道是我的耳朵有問題還是怎樣的...耳測這2歌finish我都接近聽不到,90% 我覺得好多了 。。我可以听比较明显,另外音乐确实比较大,所以还好?[/*:m:6d0ef]
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:29:703 (4) - 感覺這力不應該就這樣輕輕帶過了,為甚麼不像前面一樣做1/1就好.我覺得00:30:027 - 這個音很重要,輕輕過了就很怪 之前觉得不换太单调了……调回去了。
    2. 00:35:541 (1,2) - 某層面上這是可以的,但我不建議在normal裡面跳 想试一下
    3. 00:54:027 (1,1,1) - ^同 至于这个基本不能算跳了我觉得确实大丈夫
    4. 01:26:784 (3) - 因為你前面已經放了一個x0.75的作緩沖,所以可以考慮在這裡放個x0.5 这个反而不太敢。。。
    5. N的後部分問題同E.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:43:487 (4,5,6) - 這個3連顯得有一點多餘,建議移除 我觉得还好。,。。
    2. 00:46:244 (6,1,2) - 由於各種comboburst爆出,導致這裡讀圖有困難...麻 起碼就是比較棘手的.在Hard就不要玩太遮了 - http://osu.ppy.sh/ss/231760 改了
    3. 其實還是有複製貼上的痕跡,不過相對來說,比N E 少 直接重排了
[Rin]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:16:081 (4) - 把這個的間距再拉大一點?你前面的幾個slider的間距都比較大,突然小起來有點怪怪的 想要一个收的感觉
    2. 02:18:352 (4) - ^
[Climbb & Kana's Taiko]
  1. 00:15:108 (10) - Remove this note?4連感覺比較好
  2. 01:01:162 (x) - 在這裡加音
  3. 01:04:081 (346) - 這裡kat?
  4. 01:28:081 (552) - 在最後變成kat?感覺比較合歌.
  5. 01:30:027 (565) - ^同,聽感會更好
  6. 01:38:135 (621,622,623,624,625,626,627) - 這個1/6感覺放錯位置了...這個1/6應該從01:37:973 - 開始,到01:38:135 - 就結束了.現在反而有違和感
  7. 01:59:946 (773) - kat?
climbb65588

kanpakyin wrote:

[Climbb & Kana's Taiko]
  1. 00:15:108 (10) - Remove this note?4連感覺比較好 fixed.
  2. 01:01:162 (x) - 在這裡加音 fixed.
  3. 01:04:081 (346) - 這裡kat? 好像還是 d 比較好
  4. 01:28:081 (552) - 在最後變成kat?感覺比較合歌. fixed.
  5. 01:30:027 (565) - ^同,聽感會更好 fixed.
  6. 01:38:135 (621,622,623,624,625,626,627) - 這個1/6感覺放錯位置了...這個1/6應該從01:37:973 - 開始,到01:38:135 - 就結束了.現在反而有違和感 fixed.
  7. 01:59:946 (773) - kat? fixed.
Uploaded ~

Download: paraoka - Manima ni (Short Ver.) (NatsumeRin) [Climbb & Kana's Taiko].osu
kanpakyin
Rechecking.

[Easy]
  1. 01:24:190 (3) - 第2.3個折點都往上移1個grid?感覺好看一點
  2. 02:00:514 (4,5,1) - 不相等間距,重新排一下?
  3. 02:21:271 (2,3,1) - 為甚麼這裡的間距或縮小了,有特別用意麼..
[Normal]
  1. 00:29:703 (4) - 在slider得尾巴加上whistle?前面一直都有放..突然沒了感覺怪怪的
看看這些就上路了
arien666
[Rin]
01:17:379 (9,10) - Nothing blaming but 40ms warping might be very insane ;___;
02:19:650 (9,10) - ^

[Hard]
02:19:324 (5,6) - Maybe, making this spacing as same as 1/4 stream might be better imo.



meow :3

ps. Don't give kudosu for this reply orz
[Nice stuff :3]
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