Saw your m4m queue, haven't mod anything in a while and need some mods for my map so modding your map.
[
General]
- Consider adding
opening to tags
- Turn off letterbox during break since you have video, but since the video is 16:9, doesn't really matter.[
Easy]
00:34:480 (3,1) - Don't really like these hit circles due to 1/1 rhythm for 00:33:068 (2,3), it make the 2/1 after not play too well so I recommend changing this to a slider instead. I didn't complain for 00:21:068 (1,2) since you kept a consistent 2/1 pattern for that section and 00:37:303 (3,1) since (1) is not a hit circle, but a slider which make it easier to hit.
00:42:950 (2) - This part of the music doesn't feel straight to me. Curving this feel more consistent with the sliders in this section (since (3) which is following the same rhythm is curved).
http://puu.sh/f2QB00:57:068 (1) - Whistle on slider body sounds bad to me. I suggest removing it. Also suggest a finish at the end of this slider.
00:59:539 (3) - I think this is the only 3/2 pattern you used out of the whole map. I don't really like it since it make the hit circle hard to catch. Why not make it 1/1 instead so doing a short slider starting at 00:59:362 and ending at 00:59:539 (where the hit circle is).
01:10:480 (6,7) - I find this hard to hit properly due to the vocal on the red ticks. I understand you're not following vocal, but drums, but since most of your others note fits perfectly with the vocal, it felt weird that here it isn't. Simplest solution is to do a slider as you don't have to hit it precisely. But if you're willing to sacrifice symmetry, I think it would be better if you do a repeating slider with one repeat starting at 01:10:127 and ending at 01:10:833 then doing a hit circle/short slider/slider (if you want to 1/2 rhythm) for 01:09:597.
01:20:539 (4) - Notice a previous mod post already suggest this. Incase you didn't want to change for whatever reason, I also recommend a finish (reduce volume perhaps, but sound fine at default) here or whistle at least. Feel like a hitsound is missing here.
01:24:597 (1) - Putting whistle at begin or begin and repeat sound better to me then nothing.
Quite nice, just nitpicking stuff here.
[
Normal]
00:04:656 (3) - I'm sure you can make this wave slider better.
00:03:421 (1,2) - Whistle at end of (1) or whistle at repeat and end and whistle on (2). Sound better to me. Whistle at end of (1) + whistle on (2) is consistent with what you did with clap at 00:06:245 (1,2).
00:18:950 (3,4) - Seem better if you do rotate by 30 degree instead of symmetrical with (1,2). Notice in order to keep this symmetry, you have to have spacing error so by doing this, you also get rid of the only spacing error in the map according to ai mod.
http://puu.sh/f2XY I used rotate by 50 degree each time as 30 degree don't look too good to me.
00:26:715 (2) - Is using tick sound here really necessary? Well I guess you want to do something similar with 00:28:833 (1), but would be better if you map where you want to put the hitsound instead. I would do this
http://puu.sh/f30n.
00:28:127 (4) - If you follow above mod, put clap at begin and end. If not, put clap on this hit circle. Without the clap on this hit circle, the clap on (5) sound weird to me.
00:33:068 (3) - Necessary to use slider tick hitosund here?
00:35:892 (3) - ^
00:38:009 (2) - ^ If you don't want to change, I would prefer if you do something with slider shape to make it feel like you're playing the note on the tick. Here's an example,
http://puu.sh/f32V. Red tick on the second slider tick to emphasize that you used slider tick hitsound there. I also feel this slider shouldn't be straight.
00:57:068 (1) - Not fond of whistle on slider body. Same suggestion as Easy (recommend adding finish at end).
00:59:539 (3) - Same suggestion as Easy here, also recommend a short slider or a hit circle on the red tick consider you used double stack for this diff.
01:24:598 (1,2) - Similar to easy, put some whistle here sound better to me. But I also have another suggestion, which can also be use in easy which is to lower the volume for these notes by 10-20%. The echo of the soft-hitnormal doesn't sound good which is why I suggested whistle to mask it so I recommend either of these suggestions.
Don't think it should be necessary to use slider tick sound in a Normal, I look at all part that you use slider tick sound and you could easily replace them with other rhythm which is still fitting for Normal.
[
Hard]
00:00:598 (1) - If you still have a custom hitsound slot, consider adding a bass sound, really feel you should add one at the end of this slider.
00:18:597 (4,5,6) - Similar to normal, look better if you rotate by a certain degree each time then to do symmetry with (1,2,3).
00:28:833 (1,2,3,1,2,3) - 1.5x jump make it feel there is a 1/1 space between the combo and not 1/2. I recommend snapping it to 1.0x instead. If you know the map, you'll be able to get, but those for those who don't, it's unexpected
00:44:715 (5,1) - Don't really like the straight look, prefer if you it more of a triangle shape/slight curve.
00:58:303 (1) - Finish at begin, same suggestion as previous diffs and consider removing the whistle from body, but this one doesn't sound bad to me.
01:03:421 (6) - If you can, try to put this below (5) to be similar to 01:00:245 (6,7), feel weird for this hit circle to be higher than (5).
01:24:597 (1,2) - Same as Normal
Looks good
[
Insane]
- Considering the streams, I recommend hp drain 7 so more people can clear this, it's never fun to fail a map.
00:00:598 (1) - Need custom bass drum sound :/
00:03:068 (9,10) - 1.5x distant snap for these notes, after playing the stream, these note feel like anti jump and doesn't flow too nicely. I test a bit and doing 1.2x distant snap feel best. But if you don't like to use lot of different spacing, 1.5x distant snap and stacking feel good as well.
00:17:539 (1,2,3,4) - Why hit circle and not slider?
00:18:245 (1,2,3,4) - Don't like how you place these sliders, not really feeling the guitar here. I like what you did for Hard and Normal much better.
00:22:127 (4,5,6,7) - Select all these notes and ctrl+R, play better to me.
00:26:009 (9) - I miss on this note at first, but afterward, it play fine. I think it would be nice if you could do a slider through.
00:28:833 (1,2,3,1,2,3) - These jump doesn't feel too nice for me. Consider making the jump smaller or add note at 00:29:097 and 00:29:627. Making them a stream feel better in term of flow then to have a space + stack then big jumps (stream > jump feel more natural to me).
00:31:480 (8,9,10) - Snap to 1.2x/1.5x, spacing feel too close to me especially after those jumps.
00:37:303 (9) - Same as 00:26:009
00:40:127 (1,2,3,1,2,3,1,2,3) - Same as 00:28:833.
00:51:068 (6,7,8) - Nicer if you space this further out. (Just incase, I do not mean the spacing of the stream, but to move the entire stream further).
00:53:186 (2,3,4) - ^
00:53:539 (5,6,7) - ^
00:53:892 (8,9,10,11,1) - ^, it feel very clustered together and doesn't flow too smoothly for me.
00:58:303 (1) - Finish at begin
01:03:421 (1) - Ctrl+R, Easier to read since the previous slider track doesn't cover it and I thought that I have to at the bottom and not the top.
01:03:421 (1) - Sound weird not to have any hitosund here when there is one on all the others slider which have jumps 01:02:715 (4,5). Or consider adding a custom bass sound.
01:24:598 (1,2,3) - Same as other diff.
Tried playing in game and it play surprisingly better than expected. Was a bit worried that the general symmetry of the map and the streams wouldn't flow well, but guess I was wrong. Good job!
Well starred, good luck.