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DJ YOSHITAKA feat. Kanako Hoshino - Hoshi wo Ko...

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Topic Starter
ouranhshc
[size=85:1337]This beatmap was submitted using in-game submission on Friday, February 21, 2020 at 10:50:57 PM[/size:1337]

[b:1337]Artist:[/b:1337] DJ YOSHITAKA feat. Kanako Hoshino
[b:1337]Title:[/b:1337] Hoshi wo Kono Te Ni
[b:1337]Source:[/b:1337] beatmania IIDX 14 GOLD
[b:1337]Tags:[/b:1337] djyoshitaka nishimura A Star Within These Hands
[b:1337]BPM:[/b:1337] 165
[b:1337]Filesize:[/b:1337] 1868kb
[b:1337]Play Time:[/b:1337] 01:48
[b:1337]Difficulties Available:[/b:1337]
[list:1337][*:1337][url=https://osu.ppy.sh/web/maps/DJ%20YOSHITAKA%20feat.%20Kanako%20Hoshino%20-%20Hoshi%20wo%20Kono%20Te%20Ni%20(ouranhshc)%20%5bEasy%5d.osu:1337]Easy[/url:1337] (1.55 stars, 81 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/DJ%20YOSHITAKA%20feat.%20Kanako%20Hoshino%20-%20Hoshi%20wo%20Kono%20Te%20Ni%20(ouranhshc)%20%5bHard%5d.osu:1337]Hard[/url:1337] (3.72 stars, 252 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/DJ%20YOSHITAKA%20feat.%20Kanako%20Hoshino%20-%20Hoshi%20wo%20Kono%20Te%20Ni%20(ouranhshc)%20%5bNormal%5d.osu:1337]Normal[/url:1337] (2.11 stars, 133 notes)
[/list:o:1337]

[size=150:1337][b:1337]Download: [url=https://osu.ppy.sh/d/42736:1337]DJ YOSHITAKA feat. Kanako Hoshino - Hoshi wo Kono Te Ni[/url:1337][/b:1337][/size:1337]
[b:1337]Information:[/b:1337] [url=https://osu.ppy.sh/beatmapsets/42736:1337]Scores/Beatmap Listing[/url:1337]
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o-o
fanzhen0019
Topic Starter
ouranhshc
Bump
ColdTooth
Bump

http://puu.sh/1t2Bw

This took longer than my average lazy time
Crimmi
Hello there.

Red: Fix.
Blue: Optional (Can be ignored if you wish not to fix it.)

I'm going to scrap together anything I might see in here:

  • Source: beatmaniaIIDX 14 GOLD
    Kiai and Preview Point are not set.
Easy

There's a lack of hitsounds, so I assume that you haven't done so yet.
00:04:235 (3) - This slider is touching the HP bar, but how it's set up, I don't think it'll serve a problem.
00:44:962 (1,2) - Try stopping this 1/4 back, it sounds good here too.

Normal

No issues here.

Hard

Audio Lead-in: 2000 ms.

That's all I can nitpick~
YTYuyu
hey i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[General]
i'm sure you know that there's no kiai and preview time setup already. just thought i'd let you know.
i'll leave the tags and source alone if you insist.

[Easy]
00:01:326 (1,2) - i suggest that you reduce these sliders to 2/1 sliders because since the vocals end there, it'll be consistent with (3) since the main focus is the vocals in this part of the song.
00:08:598 (4) - maybe you can reduce this slider to a 2/1 slider, followed by a circle at the next 1/1 because since the vocals change, i feel that this rhythm would seem more appropriate to use during gameplay.
00:10:053 (1) - this repeat slider feels flow breaking since it doesn't follow the vocals properly, so i highly suggest that you replace this for this kind of rhythm since it follows the vocals properly during gameplay.
00:17:326 (5) - maybe replace this for 2 circles mainly because it focuses on the drums in the BGM, as well as what you're currently following equally.
00:20:962 (2,1,2,1) - i highly suggest that you use the placement i provided in the box because it's neater and more flowly to follow for beginners during gamrplay.
SPOILER
384,96,20962,2,0,L|298:137,1,80
235,154,21689,6,0,L|99:154,2,120
292,209,23144,2,0,P|332:289|212:361,1,240
244,281,24598,5,0,0:0:0:0:
00:41:689 - i feel that a circle should be here mainly because it'll keep the flow steady when following the vocals.
01:02:416 (3) - i really feel that this should be a NC because the lyrics change and the BGM starts to pick up again, so in this case, it'll fit with the music during gameplay.
01:02:416 (1,2) - same as 00:01:326.
01:11:144 (1,2,3) - same as 00:10:053, but for this one, i feel that following the BGM and vocals properly would keep the flow steady when following this part of the song during gameplay.
01:16:962 (5) - perhaps you can curve this slider like (3) so that the flow feels wavy and smoother for beginners?
01:46:053 (1) - i think it'd be easier to follow if you reduce this slider to 01:46:598 - and adding a circle at 01:46:962 - . i think that by doing this, you'd make the rhythm more fun to follow for beginners during gameplay IMO.
good easy diff. personally, i think that your rhythm selections can be better however.

[Normal]
i feel that OD and HP 5 feels too hard for a normal diff as it might give a bit of pressure for players IMO, so for this one, i suggest that you reduce the OD and HP by 1 since it feels easier and more comfortable to play IMO.
00:10:053 (3) - remove the finishes at the repeat and at the end because since there are beats in that part, the finish gets in the way as it sounds too distracting to follow during gameplay.
00:45:689 (2,3) - i suggest that you use this rhythm because i feel that using this will follow the music more accurately during gameplay IMO.
01:02:416 (3) - same as easy.
01:15:326 (4) - i think you should delete this note because you're breaking consistency with 01:02:416 (3,4,1,2,1,2,3) - since the vocals follow a similar pitch in the vocals, and since the chorus starts over, but with different lyrics IMO.

[Hard]
with patterns like this, the OD and HP make it feel like a light insane diff, so for this one, reduce both the OD and HP to 6 or 7. it'll feel more like a hard diff if you decrease it that much during gameplay.
00:10:598 (4) - perhaps you can unstack this because since it follows the drums, i feel that separating these would keep the flow steady when following the drums. the stack feels flow-breaking to follow during gameplay IMO.
00:55:871 (2,3) - would it be possible if you can move (3) 1/4 back just like you did at 00:52:962 (2,3,2,3) - ? basically the reason is because the vocals start 1/4 here, so i feel that this part breaks consistency with the last 2 combos.
01:08:235 (5,1) - maybe (5) should be a NC and (1) shouldn't because the lyrics change when (5) is hit, also the pitch from the next combo is the same as (5) during gameplay IMO.
01:14:053 (4) - you're breaking consistency with 01:02:416 (1) - since the chorus starts all over again, so for this one, make this a NC because of that purpose.
01:15:507 (8) - extend this by 1/4 to keep the consistency in this flow steady during gameplay.
01:16:235 (10) - ^
01:36:962 (1) - i think you should delete this note mainly because there's not much that follows it, as well as it feels uncomfortable to follow during gameplay IMO.

and that's all i got. normal and hard is pretty good, but i feel that the easy can be better with rhythm selections like i said. anyways GL :D.
Winnie
[Easy]

00:20:598(1,2) - You should use distance snapper I'd prefer making it even in the middle because it seems off. Result of switching http://puu.sh/7i86A.jpg
00:37:689(2,3) - Try re- arranging them so the slider fits in and then the note 3 will be in the center of the next note http://puu.sh/7i8ia.jpg
00:58:235 - The notes seem really squash you should change them around a bit to create more room http://puu.sh/7i8tK.jpg
01:48:235(3) - Slider ended on a blue tick, maybe you should change that to a white tick and add a spinner in the end to go up with the stretch in the guitar

I revise to go back and check distance snapper even though it doesn't show in AI Mod you should still check to be certain you want everything where they should be. Also that you should set a preview section.

[Normal]

00:04:235(5) - Change the end of the slider to point to the next note for easier transition http://puu.sh/7i8RE.jpg
01:16:235 - NC here
01:24:053 - Note wasn't filled there and it felt like something was missing I suggest doing something like this to really even out with the song http://puu.sh/7i955.jpg. Possibly change the note at 01:24:962 to the same color as the combo before
01:47:871 - Possibly stretch out the slider to end at 01:52:598

Not much work to do it should be good

Ignore last post but that's pretty much all I could do. Good luck with you beatmap
Topic Starter
ouranhshc

iTormenter wrote:

[Easy]

00:20:598(1,2) - You should use distance snapper I'd prefer making it even in the middle because it seems off. Result of switching http://puu.sh/7i86A.jpg its already the proper distance.
00:37:689(2,3) - Try re- arranging them so the slider fits in and then the note 3 will be in the center of the next note http://puu.sh/7i8ia.jpg
00:58:235 - The notes seem really squash you should change them around a bit to create more room http://puu.sh/7i8tK.jpg
01:48:235(3) - Slider ended on a blue tick, maybe you should change that to a white tick and add a spinner in the end to go up with the stretch in the guitar[/color]changed
I revise to go back and check distance snapper even though it doesn't show in AI Mod you should still check to be certain you want everything where they should be. Also that you should set a preview section.

[Normal]

00:04:235(5) - Change the end of the slider to point to the next note for easier transition http://puu.sh/7i8RE.jpgnty
01:16:235 - NC here nty
01:24:053 - Note wasn't filled there and it felt like something was missing I suggest doing something like this to really even out with the song http://puu.sh/7i955.jpg. Possibly change the note at 01:24:962 to the same color as the combo before changed
01:47:871 - Possibly stretch out the slider to end at 01:52:598
nty
Not much work to do it should be good

Ignore last post but that's pretty much all I could do. Good luck with you beatmap
Aurele
hi ouran!

General
  • You should look out for the metadatas of this. While doing some research, DJ YOSHITAKA is named Yoshitaka Nishimura (西村宜隆) and 'Kanako Hoshino' (星野奏子) and she also get called by the name of 'Kanako Watanabe'.
    You might consider adding some tags as well, eh
    Add a preview point
    Take a look at AiMod

Normal
The spacing from this difficulty is not consistent at all. You started with a spacing of 1,00x then continued with a spacing of around 0,85x then 0,90x. You should try to stick to one spacing.
  1. 00:08:416 (3,1,2) - You should try to keep the spacing consistent with these objects. (1,00x)
  2. 00:12:962 (1) - Starting from this point until the break time, the spacing is not consistent. You should try to move them to keep it consistent with your previous part, which was 1,00x.
  3. 00:54:235 (1,2) - While highlighting both of these objects, we can see that the previous spacing and the next spacing is pretty weird and inconsistent.
    You should consider just moving these around to have a better spacing.

Hard
  1. The rhythm and the flow of your objects are well done.
  2. 00:07:144 (6,7) - I believe these objects should be with the next combo, since there is a strong noise to the slider (6).
  3. 00:37:689 (1) - Since this slider is a copy-pasta of 00:36:235 (1) - , you should add a new combo in here. After that, add a combo to this slider 00:39:144 (4) - , since the rhythm is slightly different from the previous objects.
  4. 00:56:598 (4) - If I follow your main idea with combos, I believe there should be a new combo here as well.
  5. 01:00:507 (2) - You copied the previous combo, which is not bad, but I believe you could move this circle to x:124 y:292 as it will be more interesting to play and this will make a square shape with the previous objects
  6. 01:14:053 (4) - a new combo could be added here as well
Topic Starter
ouranhshc

Gabe wrote:

hi ouran!

General
  • You should look out for the metadatas of this. While doing some research, DJ YOSHITAKA is named Yoshitaka Nishimura (西村宜隆) and 'Kanako Hoshino' (星野奏子) and she also get called by the name of 'Kanako Watanabe'.
    You might consider adding some tags as well, eh
    Add a preview point
    Take a look at AiMod

Normal
The spacing from this difficulty is not consistent at all. You started with a spacing of 1,00x then continued with a spacing of around 0,85x then 0,90x. You should try to stick to one spacing.
  1. 00:08:416 (3,1,2) - You should try to keep the spacing consistent with these objects. (1,00x)
  2. 00:12:962 (1) - Starting from this point until the break time, the spacing is not consistent. You should try to move them to keep it consistent with your previous part, which was 1,00x.
  3. 00:54:235 (1,2) - While highlighting both of these objects, we can see that the previous spacing and the next spacing is pretty weird and inconsistent.
    You should consider just moving these around to have a better spacing.

Hard
  1. The rhythm and the flow of your objects are well done.
  2. 00:07:144 (6,7) - I believe these objects should be with the next combo, since there is a strong noise to the slider (6).
  3. 00:37:689 (1) - Since this slider is a copy-pasta of 00:36:235 (1) - , you should add a new combo in here. After that, add a combo to this slider 00:39:144 (4) - , since the rhythm is slightly different from the previous objects.
  4. 00:56:598 (4) - If I follow your main idea with combos, I believe there should be a new combo here as well.
  5. 01:00:507 (2) - You copied the previous combo, which is not bad, but I believe you could move this circle to x:124 y:292 as it will be more interesting to play and this will make a square shape with the previous objects
  6. 01:14:053 (4) - a new combo could be added here as well
Fixed Everything, *cringes while adding yoshitaka nishimura to tags*
Aximes
Hello from Modreqs.
Reply for NM

General: No Diff has any timingpoint or Kiai Mode set.

Easy:

On some parts during the whole Song I dont know on wich sound you mapped. The song doesnt changed at all, but your noteplacement do.
00:36:235 (1,2,3,4,5,1,2,3) - This Part for example. I guess its to keep it simple but still entertaining. So I guess its okay. Easy diff things I guess. So lets move on.

Normal:

AR: 6 is too high for Normal difficulty.
The guideline says:

HP Drain Rate: 5 or below
Circle Size: 3 or 4
Approach Rate: 5 or below
Overall Difficulty: 5 or below

This is just a guideline so you dont have to mind this one, but I would recommend to.

Mainsounds/beats should always(or very often) clickable. Due this reasoning i suggest you place circles or a slider on the 2 withes after that one: 00:23:326 (3) -
Placing a 3rd circle on the last red before the break: 00:24:598 (1) - and make it a triple seems also fine for me. So you start the slider on redtick, end it on whitetick, after that placing a circle on the 2 whites and one on the last red. Sounds pretty sweet in my testing and also fits the music.

01:24:962 (1) - This repeatslider feels out of place.

01:47:871 (1) - Players who usually play normal difficulty will have a hard time to get this spinner. Maybe set OD to 4.5 so atleast 1000 points are possible. and Players wont be frustrated, if the get a 100 on the last note.

Hard:

00:23:871 (1) - Same as the last spinner in Normal mode. I had to retry 4 times to get this spinner.

01:10:780 (2,1,2) - Awkward spacing change. And even a square jump. Nothing wrong about that, but uncomfortable to play. Just to let you know.

01:39:507 (2,3,4,5,6) - Maybe a bit confusing and too much in a 3 Star (Hard) map. Its usually close to 4* or Insane stuff. ^^


Thats all I got so far. :) GL :)
Topic Starter
ouranhshc

Aximes wrote:

Hello from Modreqs.
Reply for NM

General: No Diff has any timingpoint or Kiai Mode set.not planning on using kiai

Easy:

On some parts during the whole Song I dont know on wich sound you mapped. The song doesnt changed at all, but your noteplacement do.
00:36:235 (1,2,3,4,5,1,2,3) - This Part for example. I guess its to keep it simple but still entertaining. So I guess its okay. Easy diff things I guess. So lets move on.
made a couple of modifications
Normal:

AR: 6 is too high for Normal difficulty.
The guideline says:

HP Drain Rate: 5 or below
Circle Size: 3 or 4
Approach Rate: 5 or below
Overall Difficulty: 5 or below

This is just a guideline so you dont have to mind this one, but I would recommend to.
changed
Mainsounds/beats should always(or very often) clickable. Due this reasoning i suggest you place circles or a slider on the 2 withes after that one: 00:23:326 (3) - nty, will think about it
Placing a 3rd circle on the last red before the break: 00:24:598 (1) - and make it a triple seems also fine for me. So you start the slider on redtick, end it on whitetick, after that placing a circle on the 2 whites and one on the last red. Sounds pretty sweet in my testing and also fits the music.

01:24:962 (1) - This repeatslider feels out of place.
goes with the vocals
01:47:871 (1) - Players who usually play normal difficulty will have a hard time to get this spinner. Maybe set OD to 4.5 so atleast 1000 points are possible. and Players wont be frustrated, if the get a 100 on the last note.

Hard:

00:23:871 (1) - Same as the last spinner in Normal mode. I had to retry 4 times to get this spinner.not changing

01:10:780 (2,1,2) - Awkward spacing change. And even a square jump. Nothing wrong about that, but uncomfortable to play. Just to let you know.not changing

01:39:507 (2,3,4,5,6) - Maybe a bit confusing and too much in a 3 Star (Hard) map. Its usually close to 4* or Insane stuff. ^^nchanged to sliders


Thats all I got so far. :) GL :)
Thanks for the mod, i am considering just renaming the diffs to the next difficulty up.
Saturnalize
Some quickies

too lazy to make spoilerbox like the rest of my mod so yea ok

based on remywiki, the song title in romaji should be "Hoshi wo Kono Te Ni" >> https://remywiki.com/Hoshi_wo_kono_te_ni
source : beatmania IIDX 14 "GOLD" >> https://remywiki.com/AC_GOLD

I don't deal with japanese and you know it, so yeah you do you (for the title translation)

easy
  1. 00:50:053 (1,2,3) - as the rhythm before is different to this, making it more unify sounds better >> https://saturnalize.s-ul.eu/ClRxen6G
  2. 00:52:962 (1,2) - finish at both slider's end
  3. 01:48:235 (3) - the curve goes outside the grid!
normal
  1. 00:10:053 (3) - too much finish, just put it at the beginning (not the head entirely, making the end also sounds)
  2. 00:23:326 (3) - finish at slider end is also nice (you did this on hard too so why not)
  3. 00:23:871 - this seems to be very empty. Maybe a slider will fill this slot. Since on easy this is filled by slider and hard by spinner, I demand this to get filled, too!
  4. 00:44:962 (1,2,3,4) - I feel like this rhythm is good enough for normal (similar to hard), but it's not an obligatory >> https://saturnalize.s-ul.eu/FZ5mDc0c
  5. 00:50:053 (1) - finish on everything
  6. 01:24:235 (2) - finish at tail instead, remove it from head
hard
  1. 00:23:871 (1) - Shouldn't it have finish?
  2. 01:15:507 (5,7) - Based on previous note pattern on a similar song pattern, I believe these sliders' duration needs to be extended.
  3. 01:22:053 (1,2) - whistle instead
for the tags.... I don't know. If you really wanna ad nishimura and watanabe, then do it. Might as well to add
Topic Starter
ouranhshc

Saturnalize wrote:

Some quickies

too lazy to make spoilerbox like the rest of my mod so yea ok

based on remywiki, the song title in romaji should be "Hoshi wo Kono Te Ni" >> https://remywiki.com/Hoshi_wo_kono_te_ni
source : beatmania IIDX 14 "GOLD" >> https://remywiki.com/AC_GOLD

I don't deal with japanese and you know it, so yeah you do you (for the title translation)

easy
  1. 00:50:053 (1,2,3) - as the rhythm before is different to this, making it more unify sounds better >> https://saturnalize.s-ul.eu/ClRxen6G
  2. 00:52:962 (1,2) - finish at both slider's end
  3. 01:48:235 (3) - the curve goes outside the grid!
normal
  1. 00:10:053 (3) - too much finish, just put it at the beginning (not the head entirely, making the end also sounds)
  2. 00:23:326 (3) - finish at slider end is also nice (you did this on hard too so why not)
  3. 00:23:871 - this seems to be very empty. Maybe a slider will fill this slot. Since on easy this is filled by slider and hard by spinner, I demand this to get filled, too!
  4. 00:44:962 (1,2,3,4) - I feel like this rhythm is good enough for normal (similar to hard), but it's not an obligatory >> https://saturnalize.s-ul.eu/FZ5mDc0c
  5. 00:50:053 (1) - finish on everything
  6. 01:24:235 (2) - finish at tail instead, remove it from head
hard
  1. 00:23:871 (1) - Shouldn't it have finish?
  2. 01:15:507 (5,7) - Based on previous note pattern on a similar song pattern, I believe these sliders' duration needs to be extended. I can see why however; i did the same thing here: 01:02:416 (1,2,3,4,5,6) - . SOOOO :thinking:
  3. 01:22:053 (1,2) - whistle instead
for the tags.... I don't know. If you really wanna ad nishimura and watanabe, then do it. Might as well to add


UPDATED: ALSO, THE SLIDER IN EASY IS FINE BECAUSE IT DOESN"T ACTUALLY GO OFF SCREEN ;D.
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