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Lunatic Sounds (feat.eFeL) - Cassiopeia

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Backfire
DaxMasterix
asd I forget some hitsounds in the old diff.. here the updatesdasa U know.
Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Dax's Hyper].osu inb4 people don't like 11-note stream. huh 00:21:219 (1,2,3,4,5,6,7,8,9,10,1)
Jordan
<3.
Mirage
love it :D
Zelos
Right then.

3.64 stars. It makes the spread prettier.

Don't forget to add Sync, Zelos, DaxMasterix (Dax as well) and Backfire to tags sir.

Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Zel's Normal].osu
Sure
Hey Shiiring :D


[General]
  1. That blue combo color is hard to see when video turn up. Make it a bit darker.
  2. 00:32:719 - I don't see any reason to add BPM 90. It can be replaced with x0.5 inherited timing point.
  3. 00:58:051 & 00:58:384 - Well... I'm not fan of double kiai fountains. They fit music anyway. Fine!

[Another]
00:47:551 (1) - Move down a bit, it touches HP bar. Frankly speaking, I don't like to point it out. Why we should consider touching HP bar. There is area that we can put the note! >.>
01:07:718 (2,3,4) - Why manual stack? It's works well when I stack them. Even directions are same.
01:23:218 (7,1) - Ugly overlap


[Dax's Hyper]
00:26:038 (1) - It's not snapped
00:35:385 (4) - That spacing is just awkward
01:08:551 (6) - 1 grid down. You're using overlap that isn't perfect on purpose, but perfect overlapping is better to me in this section.
01:16:551 (6) - 1 grid up. ^
01:22:051 (1) - Remove new combo, then new combo to next note.


[Zel's Normal]
01:23:051 (4,6) - Add clap or whistle. I felt something lack at this time.


[Sync's Easy]
00:51:384 (1,1) - Why double spinners in Easy diff? :o
00:54:051 (Break Time) - Start from 00:54:384
01:38:050 (1) - That end is awkward. Try to extend length until 01:40:718


Cool map as usual. STAR!
Zelos
I trust you can add the clap in shiirn.
I shouldn't really have to post my difficulty for a slight hitsound fix lol.
Makar
c:

[Easy]
00:11:386 (1) - Starts too close to the end of the spinner (plus you really should move this away from the edge of the screen, it's not really recommended to put a note after a spinner that's in the center or in the corner for easy.
00:17:552 (2) - I would usually complain but you-know-what but hey at least it's not a short 1/1 slider
00:43:385 (1) - Too close to the end of the spinner (shorten the spinner I guess)
00:46:551 (2) - Oh look, this time it is a 1/1 slider. Don't use more than one repeat here (plus the previous note's hitburst slightly covers the repeat, so please change this).
00:51:384 (1,1) - I don't recommend doing this on easy but if you are going to do it at least end the first slider on the downbeat.
00:52:718 (1) - Either lengthen this to 00:54:384 or talk to Zelos about changing his so its consistent in both diffs.
01:19:384 - BLEH COPY PASTE IN EASY DON'T BE SO LAZ- er I mean, yeah, I r disappoint.
01:39:384-01:40:718 - There really should be something here (spinner maybe)

[Normal]
00:14:385 (1,2) - (nazi) Would be nice if these blanketed properly
00:35:385 (1) - (nazi) You could make this better using grid level 4 to make a smooth curve.
00:48:051 (4) - Change to a repeat slider that starts on the upbeat like you did with 00:46:885 (3) so it fits the music.

[Hyper]
00:48:051 (6) - Make this a 1/4 slider?
Not really anything to point out I guess o.o'

[Taiko]
Rename to Backfire's Taiko Oni since you have guest names in all the other diffs except this.
<3

[Another]
00:20:219 (7) - Eh I can see why you put this here but I think you should move it up for flow :p
00:48:301 (4) - Make this a 1/4 slider?
01:38:051 (5) - (nazi) Cool but not symmetrical *trollface*
Yeah Shiirn I can never find anything in your harder diffs :c
Backfire
Noooooo! D:
Topic Starter
Shiirn

Makar8000 wrote:

[Taiko]
Rename to Backfire's Taiko Oni since you have guest names in all the other diffs except this.
<3
welp, he says.

[Another]
00:20:219 (7) - Eh I can see why you put this here but I think you should move it up for flow :p naahhh
00:48:301 (4) - Make this a 1/4 slider? why?
01:38:051 (5) - (nazi) Cool but not symmetrical *trollface* Not meant to be.
Yeah Shiirn I can never find anything in your harder diffs :c
Gaba
Great map.

On a side note: I hate that champion.
Nakagawa-Kanon
[All]
add in tags : Hard Renaissance
and fix in tags : BMS -> BOF

[Easy]
00:23:219 (2,3) - isn't it fast in easy diff?
00:46:385 (1,2) - same
01:31:217 (2,3) - same

[Normal]
01:20:718 (4) - 1 grid up?
01:22:052 (3) - 1 grid down?

[Hypher]
omg... this hypher is so hard.
and so many gap with Normal
00:48:051 (6,7,8) - confusing object
01:19:384 (5) - add new combo for unjump

[Another]
AR9 is better?



good :D
Zelos
Makar8000 mods:
No thanks. They were all just fine to me.

dksslqj mods:
yes to both.

Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Zel's Normal].osu
DaxMasterix

ykcarrot wrote:

[Dax's Hyper]
00:26:038 (1) - It's not snapped So.. Fixed.
00:35:385 (4) - That spacing is just awkward Ah.. Well.. Changed.
01:08:551 (6) - 1 grid down. You're using overlap that isn't perfect on purpose, but perfect overlapping is better to me in this section. kk
01:16:551 (6) - 1 grid up. ^ kk
01:22:051 (1) - Remove new combo, then new combo to next note. Changed.

Makar8000 wrote:

[Hyper]
00:48:051 (6) - Make this a 1/4 slider? No, thanks. good point.. Maybe i will change this later.
Not really anything to point out I guess o.o' I LIKE POTATOS.

Nakagawa-Kanon wrote:

[Hypher]
omg... this hypher is so hard.
and so many gap with Normal Hard < Hyper
00:48:051 (6,7,8) - confusing object NC (?
01:19:384 (5) - add new combo for unjump Kk
Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Dax's Hyper].osu

nanananananananananananananaBATMAN
Sync

ykcarrot wrote:

[Sync's Easy]
00:51:384 (1,1) - Why double spinners in Easy diff? :o because they're cool :(
00:54:051 (Break Time) - Start from 00:54:384 done
01:38:050 (1) - That end is awkward. Try to extend length until 01:40:718 I added a spinner

Makar8000 wrote:

c:

[Easy]
00:11:386 (1) - Starts too close to the end of the spinner (plus you really should move this away from the edge of the screen, it's not really recommended to put a note after a spinner that's in the center or in the corner for easy. fixed
00:17:552 (2) - I would usually complain but you-know-what but hey at least it's not a short 1/1 slider
00:43:385 (1) - Too close to the end of the spinner (shorten the spinner I guess) done
00:46:551 (2) - Oh look, this time it is a 1/1 slider. Don't use more than one repeat here (plus the previous note's hitburst slightly covers the repeat, so please change this). ;__; but it...it...it...fits so well
00:51:384 (1,1) - I don't recommend doing this on easy but if you are going to do it at least end the first slider on the downbeat. fixed
00:52:718 (1) - Either lengthen this to 00:54:384 or talk to Zelos about changing his so its consistent in both diffs.
01:19:384 - BLEH COPY PASTE IN EASY DON'T BE SO LAZ- er I mean, yeah, I r disappoint.
01:39:384-01:40:718 - There really should be something here (spinner maybe) changed
Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Sync's Easy].osu
Haneii
*Burnt-out*

Half-ass mod, sorry. Only had enough energy to test play them. I was half asleep by the time I got around to playing easy (probably why I raged at the approach circles?)

~General~
There’s no Hard difficulty!

~Sync's Easy~
Make AR Normal (or at least +1…please)
01:05:051 (4,1) – Oh dear. An anti jump in an easy? Sorry, my mistake.This part still feels odd. Pause + confusing AR + Tired = miss
01:14:384 (2,3) – Really don’t like how you have these notes under the previous slider. Might be overwhelming for a beginner (with all the overlapping objects/ approach circles).

~Zel’s normal~
01:17:384 (2,3) – spacing. Not really noticeable because it’s a slider but still :(
01:20:718 (4,1) – spacing.
Wish you used whistles more to highlight parts/notes in the song (VS only during the quiet parts)

~Another~
00:41:219 (2,3,4) – Is the spacing here intentional ? Intentional or not, I suggest you use similar spacing at 00:42:385 (5,6,7).
00:47:551 (1) - Remove new combo. Start the new combo at 00:47:884 (1) instead?
01:06:634 (6) – remove note? (or maybe it’s the stacking that bugs me)

Good luck, guys o/

Edit: You didn't upload sync's recent diff? Shiirn :U
Saten
Hi~~

Another
00:30:052 (1) - Finish
00:31:219 (1) - finish at the end
00:43:718 (1) - NC here? would make it more easier to read imo
00:51:384 (1) - finish
01:05:384 (3) - kinda covered by the previous hit-bursts
01:16:718 (1) - finish at the beginning
01:21:718 (1) - Ordinary soft-whistle?
01:35:384 (1) - finish at the beginning
01:38:051 (5) - ^

Dax's Hyper
00:30:135 (1) - Finish
00:32:719 (1) - finish at the beginning
00:43:385 (1) - finish

Zel's Normal
00:51:384 (1) - whistle
01:16:718 (1) - Finish at the beginning
01:35:384 (1) - finish

Sync's Easy
00:07:625 (3) - 1 grid right and down
00:48:718 (1) - finish at the beginning
00:50:051 (2) - ^

o/
DaxMasterix

Haneii wrote:

<3~

Saten-san wrote:

Dax's Hyper
00:30:135 (1) - Finish Well... kk
00:32:719 (1) - finish at the beginning kk
00:43:385 (1) - finish kk
.. I can Survive at my Diff so.. Is not hard. IS HYPER. I think..
Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Dax's Hyper].osu
DaxMasterix
Dear Shiirn:
  1. Title : CassiopeiA and in the artist i think put a space between ''feat.'' and ''eFeL'' [Lunatic Sounds (feat. eFeL)]
http://manbow.nothing.sh/event/event.cgi?action=More_def&num=37&event=74

orz

You can add to tags: Hard Renaissance , Self , intersection conflict
nokds
-Doublepostsadsa-
Topic Starter
Shiirn
title changed
=A= aaaah effort
Zelos
No changes. Sorry.
DaxMasterix
I can't mod CtB At the moment but... reduce the CS to 4. :c
Drafura
[Steven's CTB]

Jumps & playability :
00:23:385 (1,2,3) - Non hyper jump size 2.36x I consider it as pixel reduce it a bit, I think ~2.10x jumps are enough hards for the maps settings.
01:03:052 (2,3) - Same 2.19x feels a bit too much, again ~2.10x max.
01:30:719 (4) - With 1.5x SV I think it would be better to cancel the movement (put it vertical). I found this really tricky to catch cause those little sliders are kinda lost in the jumps.
01:35:719 (2) - ^
01:36:385 (4) - ^

Timeline :
00:15:969 - I'll add a beat here.
00:49:219 (2) - I'll use the same kind of slider use used on : 00:48:885 (1) -
00:50:552 (3) - Same.
01:37:385 (2,3) - I'll use circles to follow the piano : meaning one circle at 01:37:385 - another at 01:37:635 - and again one at 01:37:885 - . It sounds really better cause after this you have the end of the song.

Hitsounding :
I know you don't really like Hitsounding but again I feel a lack of hitsounds. I highly recommend you to use the custom hitsounds of Shiirn in your diff. And I also recommend you to use them the same way he used them (If he's okay ^^ but I'm sure (I hope) he is).

That's all, the diff seems SSable, I highly recommend to fix the jumps i've modded, I found them really frustrating. Nice map good luck for ranking and star'd.
Topic Starter
Shiirn
Steven actually asked me to hitsound it myself; which I will do soon enough.
Deif
To CTB diff:

First of all, with AR9 I strongly suggest using CS4 (-1), as the kind of jumps used in this map are quite hard with a smaller circle size. Look at the results of using CS5 and CS4:


Don't kds this post, as I'll give a full mod when Draf's mod is applied.
ZHSteven

Drafura wrote:

[Steven's CTB]

Jumps & playability :
00:23:385 (1,2,3) - Non hyper jump size 2.36x I consider it as pixel reduce it a bit, I think ~2.10x jumps are enough hards for the maps settings.when I see this part again, i think it is not good to use this pattern..so just do a small remap here.
01:03:052 (2,3) - Same 2.19x feels a bit too much, again ~2.10x max. ok, 2.10
01:30:719 (4) - With 1.5x SV I think it would be better to cancel the movement (put it vertical). I found this really tricky to catch cause those little sliders are kinda lost in the jumps.At the beginning I am doing a stream here.. When I change the stream, forget to change the spacing here... fixed
01:35:719 (2) - ^
01:36:385 (4) - ^ reduce a bit

Timeline :
00:15:969 - I'll add a beat here.
00:49:219 (2) - I'll use the same kind of slider use used on : 00:48:885 (1) - umm dont like it..
00:50:552 (3) - Same.same
01:37:385 (2,3) - I'll use circles to follow the piano : meaning one circle at 01:37:385 - another at 01:37:635 - and again one at 01:37:885 - . It sounds really better cause after this you have the end of the song.
I am using an increasing jump at the beginning, but the result is not what I want... plus there is a lot of reverse jump used in this map, so I will use this parallel jump pattern instead.

Hitsounding :
I know you don't really like Hitsounding but again I feel a lack of hitsounds. I highly recommend you to use the custom hitsounds of Shiirn in your diff. And I also recommend you to use them the same way he used them (If he's okay ^^ but I'm sure (I hope) he is).
In fact I like hitsound. But when I finish the map, I noticed that here is a custom hitsound in this map.. I dont know how to use it.... So I asked shiirn hitsound for me instead..
That's all, the diff seems SSable, I highly recommend to fix the jumps i've modded, I found them really frustrating. Nice map good luck for ranking and star'd.
About circle size, in fact I don't see much difference between these 2.. But since you all think it is better be 4, I will change it.

Edit: oopps... Forget the attachment..
Download: Lunatic Sounds (feat.eFeL) - CassiopeiA (Shiirn) [Steven's ctb].osu
Sync
oh look

a CtB difficulty

yay
Aoko

Sync wrote:

oh look

a CtB difficulty

yay
Sallad4ever
Let's go

[General]
  1. The audio lead-in on Taiko diff is unnecessary so might as well remove it
  2. The tags on Steven CTB is missing "ZHSteven"
  3. Use this file for the blank soft-hitnormal2. The current file size is 0 which is unrankable
  4. Some of the uninherited timing section are unrankable as the purpose of them are to manipulate the slider speed (00:07:625 - BPM of 35.000, 00:07:625 - BPM of 280.000 & 00:11:053 - BPM of 360.000). Can you just remove them and use different rhythm instead?
  5. You can just use the same 180 BPM with 0.5 multiplier, instead an uninherited timing. If you worried about the slider tick you can just silent it, as long as the slider slide is not silenced too, it's ok to do so
  6. Wait a minute, the rule still mention that CTB diff is unrankable :o
[Sync's Easy]
  1. 00:23:385 (3) - hmm try moving the red anchor point and the last anchor point 2 grid down (on lv 3 grid) & the anchor point before the last 1 grid up. Looks better imo and it's blanketing the next circle too :3 (if you follow this use the same for the other semi elbow slider)
  2. 00:46:551 (2) - The reverse arrow is hidden by the hitburst from the previous object. My suggestion is to remove 1 repeat, it sounds better this way too
  3. 01:07:384 (3,1) - Please use 1.2 DS (distance snap) on the prev and next of this 2
  4. 01:25:550 (2) - This 2 slider repeat might be a bit surprising for newbie beside I don't hear any rhythm on the music at 01:27:051, so I suggest to remove 1 repeat
  5. 01:39:218 (1) - I think you should use the custom finish for this spinner just like in other diff, sounds better then the non custom soft finish and increase the volume too
[Zel's Normal]
  1. 00:07:625 (1) - So far, hold slider is still unrankable so you have to remove it
  2. 00:37:385 (2,3,1) - Please use 1 DS for these objects too, the same with the previous objects, but if you insist of using 1.5 DS then use it for the rest of objects in this section
  3. 01:39:051 - This timing section decrease the volume of the spinner too sudden. If you intend lower the volume of the spinner please use timing sections to decrease it gradually. I suggest to just remove the timing section though =3=
[Dex's Hyper]
  1. 01:14:884 (7,8) - Move these 2 circle 1 grid down (lv 3 grid) so they'll stack with 01:13:384 (3,4)
  2. 01:17:218 (4) - Not a very good jump. Spacing wise it doesn't look good I suggest to just use normal spacing for it
  3. 01:17:551 (5) - Don't forget to change this if you follow above
[Another]
  1. 00:11:053 (1,1) - Now this is very startling. The change from 0.5 multiplier to 1 is too extreme it's easy to break in here. It's early on the map so it'll be easy to remember but I still think you should change this somehow, maybe change the 0.5 multiplier too 0.7
If you can please shut AIbat that rambling about the timing sections =3=
Deif
Steven's CTB:

You must use the same uninherited timing sections as the rest of the difficulties. There's inconsistency between your diff and the rest of them.

00:11:053 (1) - Please, remove that uninherited timing section, as it's not allowed to use it to change the speed of a single slider.
00:21:469 (x) - Seems like you can add a note here.
00:31:094 (1,1,1,1) - Is this NC spam intentional? There are some more in the map, you should check them out (not counting 00:54:052 (1,1)).
00:37:719 (5,1) - This jump looks quite hard to sightread. Would you mind adding an hyperjump?
00:51:385 (1) - This slider doesn't fit at all with the melody. You should introduce one like 00:52:052 (2) in there.
01:31:385 (1,2) - This is quite an unexpected jump, to be honest. Try to make a slight curve at the end of the slider, to advice the player that there's a sudden direction change. Something like this: http://osu.ppy.sh/ss/270045

It is a nice challenging Insane difficulty, nothing more to be added here. You did a pretty sweet job~

To Steven
I hope this difficulty gets ranked soon. Of all CTB mappers, you deserve to get the 1st one ranked in this new stage of this game, as you really worked hard for so much time :3
DaxMasterix

Sallad4ever wrote:

[DE!x's Hyper]
  1. 01:14:884 (7,8) - Move these 2 circle 1 grid down (lv 3 grid) so they'll stack with 01:13:384 (3,4) YDS Thanks.. Fixed
  2. 01:17:218 (4) - Not a very good jump. Spacing wise it doesn't look good I suggest to just use normal spacing for it Pattern Error. Fixed.
  3. 01:17:551 (5) - Don't forget to change this if you follow above YDS WEWEEWEW
Download: Lunatic Sounds (feat.eFeL) - CassiopeiA (Shiirn) [Dax's Hyper].osu

DEEEEEEEX!!
ZHSteven

Deif wrote:

Steven's CTB:

You must use the same uninherited timing sections as the rest of the difficulties. There's inconsistency between your diff and the rest of them.
the uninherited sections are all speed changings. So I think it is OK.
00:11:053 (1) - Please, remove that uninherited timing section, as it's not allowed to use it to change the speed of a single slider.
remap this part, and del the section.
00:21:469 (x) - Seems like you can add a note here.
Ok, seems good.
00:31:094 (1,1,1,1) - Is this NC spam intentional? There are some more in the map, you should check them out (not counting 00:54:052 (1,1)).
This is to prevent the following 1/8 fruit not overflow the plate.
00:37:719 (5,1) - This jump looks quite hard to sightread. Would you mind adding an hyperjump?
Remap this part a bit to make this hyper.
00:51:385 (1) - This slider doesn't fit at all with the melody. You should introduce one like 00:52:052 (2) in there.
Remap this part, and fill in the blanks.

01:31:385 (1,2) - This is quite an unexpected jump, to be honest. Try to make a slight curve at the end of the slider, to advice the player that there's a sudden direction change. Something like this: http://osu.ppy.sh/ss/270045
umm.. you mean the slider is too long? I think it is ok.. just the following normal jump will make player easy to miss.
So I just change that jump into hyperdash.

It is a nice challenging Insane difficulty, nothing more to be added here. You did a pretty sweet job~
Thanks a lot~
To Steven
I hope this difficulty gets ranked soon. Of all CTB mappers, you deserve to get the 1st one ranked in this new stage of this game, as you really worked hard for so much time :3
Well, yeah, thanks. I am not doing that great job, just using my own mapping experience to try to help out the community. But nowadays that is not enough to make this dream comes true. This great achievement ought to award to all the people ~ thanks again~
Topic Starter
Shiirn
zhsteven, i am forcibly changing the uninheriteds to match the other difficulties, however, the map's playability will not change whasoever (with an exception of one slider).

Please give me an updated .osu and we'll start polishing this up for ranking~
ZHSteven
The reason I havent post the .osu in the last post is I still need something to remap.
This is the first chance ctb diff will rank legally, so I need to make sure everything is perfect~
maybe this afternoon I will upload it.
Thanks~

Edit:
Finally, done.

Download: Lunatic Sounds (feat.eFeL) - CassiopeiA (Shiirn) [Steven's CTB].osu

And also, I need costom hitsound help >.<!
Thanks a lot~

Sync
did everything in one way or another except for the issue with the 2-repeating slider at 01:25:550 (2). I think it plays just fine and it fits the music pretty well. If anybody else has any objections I'd be glad to hear them. Thanks for the mod

http://puu.sh/m1iV
Cilvery
Shiirn :)

MOD
[Sync's Easy]

01:18:051 ( ) - add circle with whistle

01:28:717 (3) - add whistle

01:30:550 (1) - ^


[Zel's Normal]

00:06:125 (1) - add whistle

00:51:384 (1) - ^

01:08:718 (1) - add finish


[Dax's Hyper]

00:58:051 (1) - add finish

01:30:051 (1) - ^


[Another]
00:06:125 (4) - add newcombo

00:07:625 (6) - stack "00:06:125 (4) - "

00:40:885 (1) - add whistle

00:41:552 (3) - ^
Kurai
>w>

[General]
  1. Disable the countdown ~
[Sync's Easy]
  1. 00:51:384 (1,1) - Even if I see want you wanted to do here, this is an Easy and consecutives spinners are confusing for beginners (because it is hard for them to recover after a spinner). 1 spinner would be enough.
  2. 01:07:384 (3,1) - I find this pattern confusing, this follows the music, but the rhythm it follow isn't very obvious (for novices). Try to find an alternative (maybe reduce (3) by 1/2?).
  3. 01:09:718 (2,3) - Same here. (reduce (2) by 1/1 ?).
[Zel's Normal]
  1. 00:25:385 (2) - The reverse is hidden by previous notes' hitbursts. This is not 100% invisible but the laps of time there is to notice it is short. :v Make it more visible please.
  2. 00:35:385 (1) - As all your sliders are well-made, It's sad that this one looks so half-assed. :u Try to make its curves softer if possible.
  3. 01:28:051 (4) - Same thing as above about the reverse.
[Dax's Hyper]
  1. 00:48:051 (1,2,3) - You do not follow the rhythm correctly here, that's why the pattern sounds awkward. This should be like this : (look only at the timeline, I upload the whole window because puush won't work anymore >w>).
[Another]
  1. 00:31:719 - Remove that useless short break.
  2. 00:43:385 (1) - I HATE when there is a note stacked on the beginning of a stream, that's annooooying ! D: Please change that qsxcvhet.
  3. 00:47:884 (2,3,4) - As in Dax's Hyper, the pattern doesn't follow the good rhythm. (3)and (4) should be 1/4 later.
  4. 00:51:051 (1,2) - The clap should be on (1), not (2).
[Taiko Oni]
  1. A red timing section is missing in this difficulty @7625 ms ; 35 BPM. A uninherited timing section with 2.00x is needed too.
<w<
Topic Starter
Shiirn
get back online so i can stuff @ you
DaxMasterix

Cilvery wrote:

[Dax's Hyper]

00:58:051 (1) - add finish Okay~ Added.

01:30:051 (1) - ^ Is already added.

Kurai wrote:

[Dax's Hyper]
  1. 00:48:051 (1,2,3) - You do not follow the rhythm correctly here, that's why the pattern sounds awkward. This should be like this : (look only at the timeline, I upload the whole window because puush won't work anymore >w>).
I know maybe im not Followed the real rhytm. (Dude' i can't understand your places) Im put the notes there because for the ''Player'' is more predictable. -recommendations of friends-
Maybe i will change it.
Download: Lunatic Sounds (feat.eFeL) - CassiopeiA (Shiirn) [Dax's Hyper].osu
Topic Starter
Shiirn
Funnily enough dax, those were the exact changes i made already :D
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