Makar8000 wrote:
[Taiko]
Rename to Backfire's Taiko Oni since you have guest names in all the other diffs except this.
<3
welp, he says.
[Another]
00:20:219 (7) - Eh I can see why you put this here but I think you should move it up for flow :p naahhh
00:48:301 (4) - Make this a 1/4 slider? why?
01:38:051 (5) - (nazi) Cool but not symmetrical *trollface* Not meant to be.
Yeah Shiirn I can never find anything in your harder diffs :c
ykcarrot wrote:
[Dax's Hyper]
00:26:038 (1) - It's not snapped So.. Fixed.
00:35:385 (4) - That spacing is just awkward Ah.. Well.. Changed.
01:08:551 (6) - 1 grid down. You're using overlap that isn't perfect on purpose, but perfect overlapping is better to me in this section. kk
01:16:551 (6) - 1 grid up. ^ kk
01:22:051 (1) - Remove new combo, then new combo to next note. Changed.
Makar8000 wrote:
[Hyper]
00:48:051 (6) - Make this a 1/4 slider? No, thanks. good point.. Maybe i will change this later.
Not really anything to point out I guess o.o' I LIKE POTATOS.
Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Dax's Hyper].osuNakagawa-Kanon wrote:
[Hypher]
omg... this hypher is so hard.
and so many gap with Normal Hard < Hyper
00:48:051 (6,7,8) - confusing object NC (?
01:19:384 (5) - add new combo for unjump Kk
ykcarrot wrote:
[Sync's Easy]
00:51:384 (1,1) - Why double spinners in Easy diff? because they're cool
00:54:051 (Break Time) - Start from 00:54:384 done
01:38:050 (1) - That end is awkward. Try to extend length until 01:40:718 I added a spinner
Download: Lunatic Sounds (feat.eFeL) - Cassiopeia (Shiirn) [Sync's Easy].osuMakar8000 wrote:
c:
[Easy]
00:11:386 (1) - Starts too close to the end of the spinner (plus you really should move this away from the edge of the screen, it's not really recommended to put a note after a spinner that's in the center or in the corner for easy. fixed
00:17:552 (2) - I would usually complain but you-know-what but hey at least it's not a short 1/1 slider
00:43:385 (1) - Too close to the end of the spinner (shorten the spinner I guess) done
00:46:551 (2) - Oh look, this time it is a 1/1 slider. Don't use more than one repeat here (plus the previous note's hitburst slightly covers the repeat, so please change this). ;__; but it...it...it...fits so well
00:51:384 (1,1) - I don't recommend doing this on easy but if you are going to do it at least end the first slider on the downbeat. fixed
00:52:718 (1) - Either lengthen this to 00:54:384 or talk to Zelos about changing his so its consistent in both diffs.
01:19:384 - BLEH COPY PASTE IN EASY DON'T BE SO LAZ- er I mean, yeah, I r disappoint.
01:39:384-01:40:718 - There really should be something here (spinner maybe) changed
Haneii wrote:
<3~
.. I can Survive at my Diff so.. Is not hard. IS HYPER. I think..Saten-san wrote:
Dax's Hyper
00:30:135 (1) - Finish Well... kk
00:32:719 (1) - finish at the beginning kk
00:43:385 (1) - finish kk
About circle size, in fact I don't see much difference between these 2.. But since you all think it is better be 4, I will change it.Drafura wrote:
[Steven's CTB]
Jumps & playability :
00:23:385 (1,2,3) - Non hyper jump size 2.36x I consider it as pixel reduce it a bit, I think ~2.10x jumps are enough hards for the maps settings.when I see this part again, i think it is not good to use this pattern..so just do a small remap here.
01:03:052 (2,3) - Same 2.19x feels a bit too much, again ~2.10x max. ok, 2.10
01:30:719 (4) - With 1.5x SV I think it would be better to cancel the movement (put it vertical). I found this really tricky to catch cause those little sliders are kinda lost in the jumps.At the beginning I am doing a stream here.. When I change the stream, forget to change the spacing here... fixed
01:35:719 (2) - ^
01:36:385 (4) - ^ reduce a bit
Timeline :
00:15:969 - I'll add a beat here.
00:49:219 (2) - I'll use the same kind of slider use used on : 00:48:885 (1) - umm dont like it..
00:50:552 (3) - Same.same
01:37:385 (2,3) - I'll use circles to follow the piano : meaning one circle at 01:37:385 - another at 01:37:635 - and again one at 01:37:885 - . It sounds really better cause after this you have the end of the song.
I am using an increasing jump at the beginning, but the result is not what I want... plus there is a lot of reverse jump used in this map, so I will use this parallel jump pattern instead.
Hitsounding :
I know you don't really like Hitsounding but again I feel a lack of hitsounds. I highly recommend you to use the custom hitsounds of Shiirn in your diff. And I also recommend you to use them the same way he used them (If he's okay ^^ but I'm sure (I hope) he is).
In fact I like hitsound. But when I finish the map, I noticed that here is a custom hitsound in this map.. I dont know how to use it.... So I asked shiirn hitsound for me instead..
That's all, the diff seems SSable, I highly recommend to fix the jumps i've modded, I found them really frustrating. Nice map good luck for ranking and star'd.
Sync wrote:
oh look
a CtB difficulty
yay
Download: Lunatic Sounds (feat.eFeL) - CassiopeiA (Shiirn) [Dax's Hyper].osuSallad4ever wrote:
[DE!x's Hyper]
- 01:14:884 (7,8) - Move these 2 circle 1 grid down (lv 3 grid) so they'll stack with 01:13:384 (3,4) YDS Thanks.. Fixed
- 01:17:218 (4) - Not a very good jump. Spacing wise it doesn't look good I suggest to just use normal spacing for it Pattern Error. Fixed.
- 01:17:551 (5) - Don't forget to change this if you follow above YDS WEWEEWEW
Deif wrote:
Steven's CTB:
You must use the same uninherited timing sections as the rest of the difficulties. There's inconsistency between your diff and the rest of them.
the uninherited sections are all speed changings. So I think it is OK.
00:11:053 (1) - Please, remove that uninherited timing section, as it's not allowed to use it to change the speed of a single slider.
remap this part, and del the section.
00:21:469 (x) - Seems like you can add a note here.
Ok, seems good.
00:31:094 (1,1,1,1) - Is this NC spam intentional? There are some more in the map, you should check them out (not counting 00:54:052 (1,1)).
This is to prevent the following 1/8 fruit not overflow the plate.
00:37:719 (5,1) - This jump looks quite hard to sightread. Would you mind adding an hyperjump?
Remap this part a bit to make this hyper.
00:51:385 (1) - This slider doesn't fit at all with the melody. You should introduce one like 00:52:052 (2) in there.
Remap this part, and fill in the blanks.
01:31:385 (1,2) - This is quite an unexpected jump, to be honest. Try to make a slight curve at the end of the slider, to advice the player that there's a sudden direction change. Something like this: http://osu.ppy.sh/ss/270045
umm.. you mean the slider is too long? I think it is ok.. just the following normal jump will make player easy to miss.
So I just change that jump into hyperdash.
It is a nice challenging Insane difficulty, nothing more to be added here. You did a pretty sweet job~
Thanks a lot~To StevenI hope this difficulty gets ranked soon. Of all CTB mappers, you deserve to get the 1st one ranked in this new stage of this game, as you really worked hard for so much time :3
Well, yeah, thanks. I am not doing that great job, just using my own mapping experience to try to help out the community. But nowadays that is not enough to make this dream comes true. This great achievement ought to award to all the people ~ thanks again~
Cilvery wrote:
[Dax's Hyper]
00:58:051 (1) - add finish Okay~ Added.
01:30:051 (1) - ^ Is already added.
Download: Lunatic Sounds (feat.eFeL) - CassiopeiA (Shiirn) [Dax's Hyper].osuKurai wrote:
[Dax's Hyper]I know maybe im not Followed the real rhytm. (Dude' i can't understand your places) Im put the notes there because for the ''Player'' is more predictable. -recommendations of friends-
- 00:48:051 (1,2,3) - You do not follow the rhythm correctly here, that's why the pattern sounds awkward. This should be like this : (look only at the timeline, I upload the whole window because puush won't work anymore >w>).
Maybe i will change it.