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Rihanna Feat. Calvin Harris - We Found Love

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Topic Starter
Lehon
This beatmap was submitted using in-game submission on domenica 11 marzo 2012 at 10.49.15

Artist: Rihanna Feat. Calvin Harris
Title: We Found Love
BPM: 128
Filesize: 4329kb
Play Time: 01:50
Difficulties Available:
  1. Easy (2,3 stars, 80 notes)
  2. Hard (4,78 stars, 278 notes)
  3. Normal (3,92 stars, 192 notes)
Download: Rihanna Feat. Calvin Harris - We Found Love
Information: Scores/Beatmap Listing
---------------
Second unranked map :3
I love sooooo much this song;

Work in progress! ~
Easy: 50%!
Normal: done x
Hard: done x

Hitsounds: done x

Mod ~
- ikari_kyon
- f-INVERSE


Thank You! :D
~Last update: 11/03/2012~
jossieP
yoo general mod here >v<

Timing:
current BPM may works, prefferly use a plain number since this is a electronic type song
BPM: 128,000
Offset: 7677

[Easy]

- Finish the diff
- be sure that the spacing is constant on all the map
- dont overlap objects
like this 00:20:807 (3,1) - is a bad overlape since are different combos

[Normal]

00:15:181 (1) - move the new combo to next object, since newbies may be confused to hit 3 objecs and see a 2 appearing closely, keep in mind that this diffs are maked for newbies >v<
00:52:684 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,4,5,6) - overlaping rave!!! ok please, try to dont overlap objects on a unnecesary way, I know you can do this, since you have a nice usage of spacing <:

[Hard]

- HP drain = 7~8
- Aproach Rate = 7 since sliders are fast
- Overal difficulty = 7

overall nice rhythm, decent spacing, placement and overlaps needs work, your sliders usage is nice, I think this is a common mapping style
Topic Starter
Lehon

ikari_kyon wrote:

yoo general mod here >v<

Timing:
current BPM may works, prefferly use a plain number since this is a electronic type song
BPM: 128,000
Offset: 7677

[Easy]

- Finish the diff
- be sure that the spacing is constant on all the map
- dont overlap objects
like this 00:20:807 (3,1) - is a bad overlape since are different combos

[Normal]

00:15:181 (1) - move the new combo to next object, since newbies may be confused to hit 3 objecs and see a 2 appearing closely, keep in mind that this diffs are maked for newbies >v<
00:52:684 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,4,5,6) - overlaping rave!!! ok please, try to dont overlap objects on a unnecesary way, I know you can do this, since you have a nice usage of spacing <:

[Hard]

- HP drain = 7~8
- Aproach Rate = 7 since sliders are fast
- Overal difficulty = 7

overall nice rhythm, decent spacing, placement and overlaps needs work, your sliders usage is nice, I think this is a common mapping style
Thank you, fixed! Kudosu ~
f-INVERSE
I'm sorry for late modding. x3. You'll forgive me right?

[Easy]
The break CAN be mapped.
And... that's pretty short. Can be mapped more. Are you sure this is complete? It's VERY short.

[Normal]
Stack leniency 4? That's usually the basis for some maps, if you're stacking circles together.
Try not to overdo the stacking. It gets really annoying.
AGAIN, this map is TOO short. And again, there is the unnecessary 10s break.
00:17:989 (5,1) - I have no idea why this always catches me. See above. It gets annoying and confusing.
00:52:677 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,4,5,6) - Don't overlap so much! It gets annoying. If you're not sure about spacing, use Distance Snap. This is very unnecessary.

[Hard]
Avoid using so much return sliders and overlapping circles below sliders. It is ANNOYING. I failed over and over because of this.
Personally, I just HATE return sliders. I hope you understand ;_;
Another unnecessary break, it's the same all difficulties.
HP Drain rate to maximum of 5 minimum 4. You have STREAMS for the love of god. If you missed a note, it's all over.
Plus, don't use so much kiai. It isn't that much of a difference if you don't use kiai.
00:30:182 (1,2,3,4) - Reduce slider return or use a combination of circles+sliders.
00:36:862 (3,4) - I personally hate this a lot. The combo colours that blended in with the background made it worse.
01:02:060 (1,2,3,4,5) - DO NOT EVER STACK SLIDERS ON TOP OF EACH OTHER. Seriously. This is a warning for you if you did it on other maps. It's against the ranked map rules, I think.
01:21:749 (8,9,10,11,12,13,14) - I don't comprehend this combo. I don't find it matching somehow >.>
01:38:156 (2) - Remove this. It's hard enough to hit unless you have superhuman reflexes.
01:40:031 (6) - ^
01:45:657 (2) - ^
01:47:532 (6) - ^
01:51:751 (4,5) - Don't overlap these two together.
02:54:569 (1,2,3,4,5) - See above on the slider overlapping.
03:00:194 - I don't see why a spot with kiai isn't even mapped. Remove this.

[General]

Map more of your normal & easy please, it's only 44-45sec.
Stack leniency lv4.
Don't use so much return sliders. It gets pretty annoying.
I hope you won't feel so upset because of my criticizing. Some parts can be really annoying, and I hope you do understand that.
jossieP

f-INVERSE wrote:

The break CAN be mapped.
And... that's pretty short. Can be mapped more. Are you sure this is complete? It's VERY short.
notice the WIP \o\
Topic Starter
Lehon
Sorry if I don't give you kudosu but I'm fixing all and I'm finished Easy and Normal.. wait two days and I'll give you kudosu ~
And thanks for critics because help me a lot :3
Foreverends
for mod XD

Hard
00:08:618 - add whistle
00:10:259 - ^
00:10:962 - ^
00:11:169 - ^
00:20:807 - move to x:152 y:176
00:22:682 - add clap
00:25:260 - ^
set a position as preview point at 01:52:806 on all diff!

well,it is better after 00:26:00 XD
btw can I make a Insane diff for the song? ;D
I love this song so much XD
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