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DE-SIRE retunes - CHAOS [Osu|Taiko]

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Total Posts
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Topic Starter
Agka
This beatmap was submitted using in-game submission on miércoles, 24 de abril de 2013 at 01:52:59 p.m.

Artist: DE-SIRE retunes
Title: CHAOS
Source: Dance Dance Revolution
Tags: Supernova Extreme Naoki DDR
BPM: 170
Filesize: 2837kb
Play Time: 01:24
Difficulties Available:
  1. Challenge (4.9 stars, 282 notes)
  2. Extra (5 stars, 299 notes)
  3. Heavy (4.85 stars, 207 notes)
  4. Light (1.28 stars, 60 notes)
  5. Standard (3.43 stars, 104 notes)
  6. Taiko Oni (4.89 stars, 618 notes)
Download: DE-SIRE retunes - CHAOS
Information: Scores/Beatmap Listing
---------------
bring it on
TODO:
-It's done.
CHANGELOG:
-fixes.
-HARD.
-normal diff and hard's hitsounds woot.
-taiko kiai, pattern fixes thanks to a experimental song
-WOO BG
-yyy fixes
-spboxer3 fixes
-I can't manage to find decent patterns for the kiai section...
-oh yeah my taiko is so pretty now (I made a damn program to do it for me. :X)
-yay full submit (plus cdfa fixes)
-ticclick real fixes
-smic fixes.. need a timing check
-bump. Y U NO MODS
-Polishing.
-Some Xgor fixes. TODO: wait for some more input on some points.
-a smic playtest and the removal of streams in hard
-OD8 suggestion by Charles445
-bump, moving to pending omg why wasn't it there already
-kiddokun fixes.
-Extra. Because spacing.
-Extra. Hitsounds.
-oh god STOP getting posted in WIP
-bumpity bump
Shohei Ohtani
I'm assuming this is for approval.

First of all, this map is WAY too jumpy. I know you're trying to make it hard, but stuff like 00:16:399 (2,1,2) is just confusing rather then enjoyable. Jumps are good when they're good, but when they're random and hard to read, they just become annoying to play with :<.

Insane:
00:25:929 (4) - Make the curve more noticable.
00:38:988 (7,1) - Add New Combo on (7) and remove it from (1)
00:51:517 (7) - Not moe slider :<
00:53:105 - For all of this section, the spinners kinda come in at random. Finish the entire pattern that the music gives, and then probably just have blank space (as adding a spinner after that will make the spinner unrankable :>.)
01:28:752 - Not sure why kiai but ok.

So I tried looking for a BG, but I couldn't find any.If this is from a game, then try using a BG of that game (and while you're add it, add that game in the source).

It's definatley decent in terms of mapping with the music and timing and stuff, it's just jumpy and some stuff is a bit wtf. Whee~.
Topic Starter
Agka
Confusing, but sightreadable. Still, changed.


Alright, Made it less confusing and less jumpy.

Those jumps from 00:16:xx weren't originally there but they appeared after the transition to 2x sliders.

Kudosu.
ziin
A few things. You've got a while to go.

[insane]
00:03:517 (3) - ugly slider is ugly. When you make sliders, think symmetrical. [url=http://osu.ppy.sh/forum/viewtopic.php?f=56&t=37194]or delicious[/u]
00:16:664 (3) - one of the key things I like in DnB is the irregularity in the drum section. Usually it's full of doubles and offbeat stuff. This song doesn't have much of it, but it does have some you can map. If you add a note here, make it a clap with new combo, and remove the clap/nc on the next note. Easiest to stack them too. Keep in mind this repeats a lot. Listen for it in the music and map it when you can.
00:30:694 - this section needs a metronome reset. The previous measure was 3/4 so you need to add a red section here at the same BPM.
00:30:958 - add a note here. Theres a lot of stuff to map here, but if you put in too much, it will just be a boring old stream. In this case it's mapping the bass drum.
Go easy on the whistle. In fact, it would be better to put in the custom hitsounds and use a snare hit as clap, bass hit as whistle, and copy the music.
00:53:282 (2) - kiai starts here, new combo should be here, and once you fix metronome, it will be on the downbeat (long white tick)
00:55:223 (13) - don't silence notes
in this section you may want to use sliders as well. Sliders do a good job connecting 2 or 3 notes, rather than the point accuracy of circles. this section has a legato (long note) melody which I presume you're trying to map. The best way to do legato is to use sliders.

there's not much else to say. I think the spaced triples are annoying to play. I don't mind the jumps, but the hitsounds didn't work for me, and I wasn't hearing the music in the rhythms.
Topic Starter
Agka
Thanks ziin, pretty much a whole new map is going up.
TicClick
  1. 00:14:105 (1) - add finish to the beginning?
  2. 00:24:870 (3) - clap?
  3. 00:31:223 (6,7,8) - doesn't look well for me, try this: http://puu.sh/dfjq
  4. 00:33:164 (6,7) - I don't like how they lie under previous slider
  5. 00:36:341 (8) - new combo?
  6. 00:38:458 (6) - whistle?
  7. 00:39:164 (1) - remove clap from here and put it to the end of 00:39:341 (3)
  8. 00:41:635 (4) - remove claps from the 2nd and 4th repeats
  9. 00:51:164 (2) - remove clap from the end?
  10. 01:04:047 (1,2,3) - you better place them symmetrical
  11. 01:07:399 (1,2) - whistle on body is too sudden, in my opinion. What if you remove it?
  12. 01:16:576 (5) - I don't know why, but I don't like how does it look
Also, work on hitsounds on kiai time. Looks like you just put claps and whistles on the whole sliders, and too many same sounds in a row doesn't sound nice.

By the way, good music!
Topic Starter
Agka
the claps are carefully constructed in kiai actually, even if it doesn't seem like it. It's technically correct yet it sucks in practice it seems? I'm not sure.

Nice couple of finds.
Pereira006
hello~~

General

you bpm are different http://puu.sh/gGyV only taiko is different you have same all diff bpm this is important to fix pleasse
also taiko need disable "letterbox during break" as not have break

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:02:811 (1) - Bug new combo and why click (1) you will see this http://puu.sh/gGBz but this is new combo so you have put manually new combo pleasse because bug new combo is unrank
00:06:341 (5) - this is hidden repeat with 00:05:458 (2) http://puu.sh/gGCD you have (2) get another place or try change patterns 00:05:105 (1,2,3,4,5,6) - just clean hidden repeat because hidden repeat
00:25:929 (4,1,2) - I not like this overlaps pleasse only 00:26:635 (1,2) - get another place carefully spacing ok
01:13:046 (9) - I feel this need new combo because the song is change

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Taiko Oni

I don't mod taiko but

The rule taiko the Cicle Size should be +1 and OD should be +1
you can read rule taiko here viewtopic.php?f=87&t=72569

00:02:811 (1) - same happened Bug new combo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

00:02:811 (1) - same happened bug new combo
00:04:576 (6) - grid 1 left? to make symentric with 00:03:517 (3)
00:34:046 (6,7,8) - why not try same symentric like 00:33:694 (3,4,5)
00:47:458 (11,5,6,7) - Inconsistency spacing
01:24:164 (5) - grid 1 up to make symentric with 01:23:811 (3)

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think also don't forget add BG orz
good luck and bye bye
yeahyeahyeahhh
General:
Use DDR diff names? Diff names with songs from other rhythm games usually inherit their natural diff names. So in this case: Challenge, Heavy, Standard, Light, Beginner.
Put Dance Dance Revolution as the source
Use these tags: Supernova Extreme
To put things in tags/source go into song setup

Insane:
Volume is kinda loud, try like 80%?
00:04:576 (6) - Move this on the Y axis?
00:23:635 (3) - Start new combo here?
00:25:047 (6) - ^
00:33:164 (6,7) - Use regular notes?
00:58:046 - Useless timing section?
01:05:811 (6,7,8,9) - I don't think these doubles fit, maybe just use singles notes like this:

This goes better with music
01:07:399 (1,2) - I think you should map this how you mapped 01:04:576 (3,4,5,6) or just use 1/2 notes to go with the music, the long sliders don't fit.
01:17:105 - End kiai here.
01:18:870 (1) - Finish?
01:28:752 - Don't see the point in this kiai.

Hard:
00:43:576 (9) - Stack this on top of the notes or start the notes on top of this, its really ugly atm.
00:58:046 - Useless timing section?

Normal:
00:05:635 (3,4,1,2) - this all plays really awkward. I don't hear this rhythmn really at all. Maybe just stick with a 1/1 pattern? Not so much red tick
00:58:046 - Useless timing section?

Easy:
Fine
spboxer3
Hi~I'm from #modreqs

[general]


  1. Settings
  2. remove letterbox In Breaks in all diff (you have letter box in Taiko diff~remove it!!)
  3. remove kiai #2 in all diff! ((it's not on the Downbeat and it not obvious effect
  4. reset hitsound plz!! it's really too noise and not fit in this song

[light]


  • Settings
  1. unused green line:
    00:58:047 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:50:635 (1,2) -
mapping
  • 00:05:635 (2) - let it regular? It's not regular now~ ((use ctrl+h check it
    00:16:929 (2) - awkward slider~let it pretty plz orz
    00:18:341 (4) - ^ and too cover in Easy diff, I think. It's too confuse for the new player in Easy diff
  1. 00:33:517 (3) - NC
  2. 00:36:341 (5) - NC
  3. 00:39:164 (7) - NC
  4. 00:47:811 (1,1) - awkward slider :(
  5. 00:52:046 (2,1,2) - confuse spacing for this rhythm!
  6. 00:58:223 (1,2,3,4) - not good pattern, it's look like unconsidered pattern :(
  7. 01:05:988 (5) - NC
  8. 01:05:988 (5,6,7) - strange rhythm~The correct rhythm look like↓
  9. 01:11:635 (5) - NC
  10. 01:11:635 (5,6,7,8) - same as 01:05:988 (5,6,7) -
  11. 01:14:458 (3) - ^
  12. 01:17:282 (1,1) - too far spacing for the center and too close rhythm in Easy diff~

[Standard]


  • Settings
  1. unused green line:
    00:58:047 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:693 (3,7) -
mapping
  1. 00:07:752 (1) - whistle on the slider head?
  2. 00:27:517 (8) - too long stream in the standard diff :(
  3. 00:43:399 (5) - NC
  4. 00:53:282 (1) - I think you can let it more beautiful :P
  5. 00:53:282 (1,3) - too cover in Standard diff
  6. 00:56:105 (3) - awkward slider~let it pretty plz
  7. 00:58:223 (1) - I think you can let it more beautiful
  8. 01:07:223 (6) - NC
  9. 01:13:046 (7) - NC
  10. 01:21:693 (5) - ^

[Heavy]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:693 (4,5,6,7,8,9) -
  2. 01:02:458 (4,5,6) -
mapping
  1. 00:18:870 (4) - let it regular? It's not regular now~ ((use ctrl+h check it
  2. 00:22:576 (4) - ^ a bit depart [nazi]
  3. 00:23:988 (2) - ^
  4. 00:30:694 (1) - awkward slider~it can be pretty :(
  5. 00:31:223 (3) - ^
  6. 00:43:223 (5) - NC
  7. 00:50:988 (2) - set on the center?
  8. 00:51:693 (4) - ^
  9. 01:08:811 (3) - awkward slider~

[Challange]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:43:576 (9,10) -
  2. 01:10:929 (3,4) -
mapping
  1. 00:08:282 (5,6,7,8,9,10,11,12,13,14,15,16) - lol this... it's look like unconsidered patter :(
  2. 00:15:517 (6) - awkward slider and a bit over the windows
  3. 00:16:929 (4) - ^
  4. 00:23:635 (1) - remove NC
  5. 00:31:223 (6) - awkward slide~
  6. 00:34:399 (9,1,2,3,4,5) - (9,1)It's not good pattern~ It's overlaps? maybe you can let (1,2,3,4,5) move to stack on (9)~
  7. 01:05:811 (6,8,10) - Down 1 grid (size 3)?~ because I think you can should let 01:07:223 (10,3) - on stack~

[Taiko Oni]


  • Settings
  1. set AR=5
    HP=5~7
    OD=5~7 ((from Taiko Rule
  2. slider tick set 1
mapping
  1. 00:30:693 (1,2,3,4) - 1/8 rhythm~ you sure?
  2. 00:32:105 (10,11,12,13) - ^
  3. 00:03:870 (6) - k?
  4. 00:21:164 (114,115,116,117,118) - kdddk?
  5. 00:57:870 (200,201,202,203,204,205,206,207,208,209,210) - don't let it stream~ It's overmap for this part!
  6. 01:18:693 (366,367,368,369,370) - kkddk?


red is unrankable issue. bule is need to discuss. Black is just suggest.

It's need more work~
Topic Starter
Agka

spboxer3 wrote:

Hi~I'm from #modreqs

[general]


  1. Settings
  2. remove letterbox In Breaks in all diff (you have letter box in Taiko diff~remove it!!)
  3. remove kiai #2 in all diff! ((it's not on the Downbeat and it not obvious effect
  4. reset hitsound plz!! it's really too noise and not fit in this song
Done. reset hitsounds? huh.

[light]


  • Settings
  1. unused green line:
    00:58:047 -
Weird. It should've been removed on a previous upload. Fixed.

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:50:635 (1,2) -
Distance snapped, but okay.

mapping
  • 00:05:635 (2) - let it regular? It's not regular now~ ((use ctrl+h check it
    00:16:929 (2) - awkward slider~let it pretty plz orz done
    00:18:341 (4) - ^ and too cover in Easy diff, I think. It's too confuse for the new player in Easy diff
  1. 00:33:517 (3) - NC
  2. 00:36:341 (5) - NC
  3. 00:39:164 (7) - NC
  4. 00:47:811 (1,1) - awkward slider :(
  5. 00:52:046 (2,1,2) - confuse spacing for this rhythm!
  6. 00:58:223 (1,2,3,4) - not good pattern, it's look like unconsidered pattern :(
  7. 01:05:988 (5) - NC
  8. 01:05:988 (5,6,7) - strange rhythm~The correct rhythm look like↓
  9. 01:11:635 (5) - NC
  10. 01:11:635 (5,6,7,8) - same as 01:05:988 (5,6,7) -
  11. 01:14:458 (3) - ^
  12. 01:17:282 (1,1) - too far spacing for the center and too close rhythm in Easy diff~

[Standard]


  • Settings
  1. unused green line:
    00:58:047 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:693 (3,7) -
mapping
  1. 00:07:752 (1) - whistle on the slider head?
  2. 00:27:517 (8) - too long stream in the standard diff :(
  3. 00:43:399 (5) - NC
  4. 00:53:282 (1) - I think you can let it more beautiful :P
  5. 00:53:282 (1,3) - too cover in Standard diff
  6. 00:56:105 (3) - awkward slider~let it pretty plz
  7. 00:58:223 (1) - I think you can let it more beautiful redone with a spinner as a base
  8. 01:07:223 (6) - NC
  9. 01:13:046 (7) - NC
  10. 01:21:693 (5) - ^
fixed most

[Heavy]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:693 (4,5,6,7,8,9) -
  2. 01:02:458 (4,5,6) -
mapping
  1. 00:18:870 (4) - let it regular? It's not regular now~ ((use ctrl+h check it
  2. 00:22:576 (4) - ^ a bit depart [nazi]
  3. 00:23:988 (2) - ^
  4. 00:30:694 (1) - awkward slider~it can be pretty :(
  5. 00:31:223 (3) - ^
  6. 00:43:223 (5) - NC
  7. 00:50:988 (2) - set on the center?
  8. 00:51:693 (4) - ^
  9. 01:08:811 (3) - awkward slider~
nice finds ty.

[Challange]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:43:576 (9,10) -
  2. 01:10:929 (3,4) -
mapping
  1. 00:08:282 (5,6,7,8,9,10,11,12,13,14,15,16) - lol this... it's look like unconsidered patter :( on purpose, will redo if someone else wants to
  2. 00:15:517 (6) - awkward slider and a bit over the windows ranked maps have these sliders, done with purpose of a small rest in the flow
  3. 00:16:929 (4) - ^
  4. 00:23:635 (1) - remove NC
  5. 00:31:223 (6) - awkward slide~
  6. 00:34:399 (9,1,2,3,4,5) - (9,1)It's not good pattern~ It's overlaps? maybe you can let (1,2,3,4,5) move to stack on (9)~ I'd be happy of a pic to understand you
  7. 01:05:811 (6,8,10) - Down 1 grid (size 3)?~ because I think you can should let 01:07:223 (10,3) - on stack~
nice.

[Taiko Oni]


  • Settings
  1. set AR=5
    HP=5~7
    OD=5~7 ((from Taiko Rule
  2. slider tick set 1
mapping
  1. 00:30:693 (1,2,3,4) - 1/8 rhythm~ you sure? pretty sure, mostly for unique pattern, but another ask and change.
  2. 00:32:105 (10,11,12,13) - ^
  3. 00:03:870 (6) - k? k.
  4. 00:21:164 (114,115,116,117,118) - kdddk?I prefer kkddk
  5. 00:57:870 (200,201,202,203,204,205,206,207,208,209,210) - don't let it stream~ It's overmap for this part! eeven authentic taiko songs have overmaps, and this one isn't that bad imo
  6. 01:18:693 (366,367,368,369,370) - kkddk? kkddk.


red is unrankable issue. bule is need to discuss. Black is just suggest.

It's need more work~
Saturnalize
from #modreqs

=General=
Nope.

=Light=
1. 00:19:752 (5) - Spacing, since it has delay after 00:18:341 (4).
2. 00:47:458 (2) - Change. It may confuse new player.

=Standart=
1. 00:08:811 (2) - Spacing.
2. 00:58:223 (1) - ctrl+r perhaps? The overlap doesn't look so good.

=Heavy=
Nope.

=Challenge=
I can't mod this diff because I can't totally play it. Sorry :<

=Taiko Oni=
1. I prefer using 1/6.
2. Kiai start at 00:53:282, perhaps?

That's all I can do :< sorry
Shohei Ohtani
Just starting off, this map looks a lot better when I first modded it.

Insane:
00:08:458 (6) - Add a new combo like, somewhere here. This is where I'd put it, because the musical phrase dictates it to be so, but just put it somewhere! 15 combo is not moe! D:

Hard:
00:28:135 (1) - Make this soft hitsounds :>

Normal:
00:09:164 (3) - A bit of a spacing issue :>
00:28:223 (1) - Soft hitsounds!~
01:15:958 (1) - ^

Easy:
00:11:282 (1) - Soft!
00:28:135 (1) - ^
00:47:458 - Unneccesary timing point
00:50:282 - ^

Here, take a star.
Topic Starter
Agka
Thanks CDFA, you helped me notice a few things that made the map a bit closer to perfection. <3 kudos
TicClick
General
  1. Your hitsounds are too loud. Set volume to 70% everywhere
  2. You need more finish hitsounds. Every time you hear finish in music, add finish to note / slider beginning
Light
  1. 01:15:870 (4) - add new combo
Standard
  1. 00:07:752 (1,2,3) - reduce spacing and make it constant
  2. 00:10:047 (4,5,6) - it's hard to read, don't do sudden jumps from white ticks to red
  3. 00:18:164 (1,2) - it plays really weird. Maybe use note+slider instead of slider+note?
  4. 00:19:576 (3,4) - ^
  5. 00:20:458 (1,2,3) - whistles sound bad here
  6. 00:23:811 (5) - remove whistle
  7. 00:27:341 (3,4) - it's not easy to catch. Re-make it?
  8. 00:44:635 (4,5) - remove these notes, there are too much of them so player needs a little rest
  9. 00:53:105 (7) - better remove it, I think
  10. 01:13:046 (2,3) - make them nice and symmetrical
Heavy
  1. 00:14:105 (1,2,3) - no. This spacing is too wide for 1/4, place sliders closer to note. Like.. 1x or 0.9x
  2. 00:27:341 (4,5,6,7) - might be confusing to read because previos notes were 1/2
  3. 00:25:929 (4) - if you wanna keep this whistle, remove it from beginning and end (leave only on slider body)
  4. 00:46:752 (2,3,4) - fix spacing
  5. 00:48:341 (2) - no, don't make sudden jump here
Challenge
  1. 00:20:282 (7,1) - even if I know there will be a jump, I keep missing it. Maybe it's because it doesn't fit music, I don't know. Ask somebody else about it
  2. 00:33:164 (6,7) - why do you use sliders here instead of notes? I'd go with notes
  3. 00:43:311 (6,8) - better remove these whistles, they don't fit
  4. 00:43:576 (9) - add whistle to beginning here and here: 00:44:105 (12). If you like it, don't forget to do the same for the rest of the map
  5. 00:49:752 (10) - remove whistle from the whole slider and add it only to its beginning
  6. 00:52:576 (5) - ^
  7. 01:24:517 (1) - instead of it I would map some triplets and streams here, and start spinner from 01:28:752
Also, what CDFA said. It looks much better now!
Topic Starter
Agka

TicClick wrote:

General
  1. Your hitsounds are too loud. Set volume to 70% everywhere
  2. You need more finish hitsounds. Every time you hear finish in music, add finish to note / slider beginning
Done.

Standard
  1. 01:13:046 (2,3) - make them nice and symmetrical > They are symmetrical.

Heavy
  1. 00:46:752 (2,3,4) - fix spacing tried fixing it but it seems to be snapped.
Challenge
  1. 00:33:164 (6,7) - why do you use sliders here instead of notes? I'd go with notes To avoid a feel of constant streams mostly. If someone else thinks it's better to change it then it'll change.
  2. 01:24:517 (1) - instead of it I would map some triplets and streams here, and start spinner from 01:28:752 That's a bit of overmap; besides spinner consistency.
Also, what CDFA said. It looks much better now! Thanks!
Fixed as much as possible.
SuperMIC
Here is your long-awaited mod. :33333333

---

[Timing]

Timing is a bit off, I find better timing as 1375 (-15ms). This will also change the off-set of the second point, which should be 30669 (SHOULD also be -15 ms.). You should be able to -15ms all inherited pointswithout any problems, but you may have to readjust some objects. (I'm finding mainly spinners the problems)

[Light]

I will be modding in the old timing, however.

00:23:282 (4) - NC
00:23:282 (4) - RNC
00:28:135 (1) - I don't feel this should start on a blue tick. Move one tick right ad shorten one tick. Some reaction time probably lol.
00:34:929 (2,1) - The slider overlaps I would call ugly. I suggest doing something different with the sliders.
00:43:576 (1) - RNC
00:44:988 (2) - NC
00:46:399 (1) - RNC
00:47:811 (1) - Again is (3) overlaps this it looks pretty ugly IMO. Change placement this time, not the slider.
01:08:635 (-) - Add break.
01:11:811 (1,2,3) - Make these collinear, will look better. (collinear means on the same line)
01:14:635 (3) - Why isn't this on the red ticks after it? Just re-pattern the sliders before this to change the rhythm.
01:17:282 (1) - Shorten this to the white tick before it, to give players more reaction time for the brown (1).

[Standard]

00:27:517 (4) - Don't use a small wave, looks unnatural. Just a curve is fine.
00:36:341 (2) - Ugly overlap. Would look okay if (1) and (2) ended on the same spot.
00:46:399 (5) - NC to keep earlier pattern.
00:56:105 (3) - This is just a small detail, but when (3) appears it looks ugly in terms of where it ends to (1). You could adjust this so the end of (3) is on the start of (1).
00:58:223 (1) - You have earned my respect.
01:01:752 (3) - Not too crazy about this...
01:04:576 (1) - ^ the sudden curves look bad.
01:07:223 (1) - RNC
01:07:399 (2) - NC
01:08:811 (-) - Whether you want to add a break here is up to you.

[Heavy]

00:11:635 (1,2,3,4) - V. nice.
00:30:694 (-) - In this section, I don't like that the whistles are consistent. :S Even if you change them up, keep at least one or two instances which are the same.
01:15:870 (1) - Ugly overlap. :S

[Challenge]

00:05:105 (1) - RNC
00:05:635 (4) - NC


---

Seems pretty snug, but Challenge and Heavy probably should get a bit more modding.

Very nice, however, and GL!

Oh btw thanks for your collab parts. :>
Xgor
Lazy mod

[General]
Please add Naoki to tags because as far as I know DE-SIRE retunes is a alias for Naoki.

This doesn't really strike me as a song when kiai works on. I think it would be better if you remove it.

01:24:341 (1) - I know this spinner kinda fits but it's really long! Can't you make it shorter

That brown combo colour blends waaay too much with the BG. please change it into something else.

[Light]
I think having beats 1/2 close together is too hard with this BPM on a easy. I would recommend you avoid that.

00:02:811 (1,2) - Can you please try to avoid overlapping these.
00:36:341 (1,2,1) - Align these to each other.
01:08:458 - remove the break here.


[Light/Standard]
Man... boring hitsounding...

00:53:282 - 01:04:399 I don't really get why this part is easier on Standard than on Light.... should be the opposite.

[Standard]
I suggest you raise the SV to make it feel more different from Light, It would also be nice because those short sliders are kind boring.

00:43:223 (4,1) - This feels like unneeded and just adds useless difficulty for a difficulty like standard and doesn't really make the map more fun imo
00:46:046 (3,4) - ^
00:48:870 (3,4) - ^
00:51:693 (3,4) - ^

[Heavy]
I don't think those 1/4 streams belong in this difficulty. They are much harder than the rest in the difficulty.

[Challenging]
AR 9 is quite unfitting to this song. 8 works better imo.

00:11:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't get why this is harder and more streamy than the part before it that's way more insane :|

00:30:694 - 00:53:105 - I know those are following the song but I can't help that this part is much part is much harder than the rest when it's less intense than many other parts in the song..
Topic Starter
Agka

Xgor wrote:

[General]
Please add Naoki to tags because as far as I know DE-SIRE retunes is a alias for Naoki. yessir

This doesn't really strike me as a song when kiai works on. I think it would be better if you remove it. Not sure.

01:24:341 (1) - I know this spinner kinda fits but it's really long! Can't you make it shorter I'd rather not.

That brown combo colour blends waaay too much with the BG. please change it into something else.I'll take suggestions.

[Light]
I think having beats 1/2 close together is too hard with this BPM on a easy. I would recommend you avoid that. Fixing later...

00:02:811 (1,2) - Can you please try to avoid overlapping these.
00:36:341 (1,2,1) - Align these to each other.
01:08:458 - remove the break here.


[Light/Standard]
Man... boring hitsounding... making it interesting later.

00:53:282 - 01:04:399 I don't really get why this part is easier on Standard than on Light.... should be the opposite. Hmm true. Perhaps swapping them..

[Standard]
I suggest you raise the SV to make it feel more different from Light, It would also be nice because those short sliders are kind boring. Remake it? Okay.

00:43:223 (4,1) - This feels like unneeded and just adds useless difficulty for a difficulty like standard and doesn't really make the map more fun imo
00:46:046 (3,4) - ^
00:48:870 (3,4) - ^
00:51:693 (3,4) - ^

[Heavy]
I don't think those 1/4 streams belong in this difficulty. They are much harder than the rest in the difficulty. I'll ask for some more opinions.

[Challenging]
AR 9 is quite unfitting to this song. 8 works better imo. Changed. Not much difference for me though.

00:11:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't get why this is harder and more streamy than the part before it that's way more insane :| Mapping to drums. Welp, waiting for more input on this one.

00:30:694 - 00:53:105 - I know those are following the song but I can't help that this part is much part is much harder than the rest when it's less intense than many other parts in the song.. Actually while it sounds less intense, it tries to be the most /interesting/ part of the song itself. Welp, once again, awaiting for some more input..
Thank you; it seems I still need waay more modding...
Yuukari-Banteki
[Light]
00:14:811 (2,1,2) - if you could make the end of 2 line up with 1 pretty please? :D
00:16:929 (2,3,4) - while there is nothing intrinsically wrong with this pattern, it can be confusing to players who are looking for a cohesive pattern that makes sense, since the 3 is pretty clearly unrelated to the pattern as a whole and thus highly unintuitive.
00:27:517 (4) - make this vertical
00:34:929 (2) - these would sound pretty cool ending them on the red ticks instead and would make the map more interesting for the players
00:53:282 (1) - this combo kind of comes out of nowhere
00:58:223 (1,2,3,4) - too hard for an Easy
01:17:282 (1) - this spinner is a little on the short side, up to you
01:28:752 - kiai time in the middle of a spinner is kind of WTF

[Standard]
00:07:752 (1) - it'd be nice if you could move this a bit farther away from previous note
00:20:458 (1,2,3) - not gonna lie this is pretty awesome
01:15:870 (5) - the placement of this note kind of feels like you didn't put much thought into it and is rather ugly
01:18:693 (1,2,3) - line these up horizontally
01:21:164 (4,1) - ^
01:28:752 - again a bit of a WTF kiai

[Heavy]
00:11:635 (1,2,3,4) - nice!
00:36:341 (1) - i don't think you intended to have a whistle on the slider but neither endpoint
00:50:988 (2,3,4,5,6,7,8) - really messy, hiding a lot of things with hitbursts
00:58:223 (1) - stack under fading 5
00:59:635 (6,7,8) - illegal jump
01:19:046 (1,2,3,4) - snazzy :D
random kiai etc
The hitsounds you have are beautiful, but I'd really like to see a few more in the areas that are a bit lacking. :)

[Challenge]
00:34:929 (1) - the placement of this with relation to 9 is kind of like trying to walk up the top stair of a staircase only to realize that you were already at the top of the stairs
01:05:811 (6,7,8,9,10) - could you maybe make these jumps...jumpier?
random kiai etc
This map could use more hitsounding - don't be shy from what I've seen you use them exceptionally well when you actually put them in!
Topic Starter
Agka

Saturos-fangirl wrote:

[Light]
00:14:811 (2,1,2) - if you could make the end of 2 line up with 1 pretty please? :D yes
00:16:929 (2,3,4) - while there is nothing intrinsically wrong with this pattern, it can be confusing to players who are looking for a cohesive pattern that makes sense, since the 3 is pretty clearly unrelated to the pattern as a whole and thus highly unintuitive. todo: remap that pattern
00:27:517 (4) - make this vertical
00:34:929 (2) - these would sound pretty cool ending them on the red ticks instead and would make the map more interesting for the players sounds really, really weird..
00:53:282 (1) - this combo kind of comes out of nowhere a section of the song pretty much begins at this point
00:58:223 (1,2,3,4) - too hard for an Easy shortened to 1/1
01:17:282 (1) - this spinner is a little on the short side, up to you lengthened
01:28:752 - kiai time in the middle of a spinner is kind of WTF heh.. got so many comments about it that I'll probably just remove it already

[Standard]
00:07:752 (1) - it'd be nice if you could move this a bit farther away from previous note repositioned pattern.
00:20:458 (1,2,3) - not gonna lie this is pretty awesome ty
01:15:870 (5) - the placement of this note kind of feels like you didn't put much thought into it and is rather ugly remade
01:18:693 (1,2,3) - line these up horizontally
01:21:164 (4,1) - ^
01:28:752 - again a bit of a WTF kiai

[Heavy]
00:11:635 (1,2,3,4) - nice! ty!
00:36:341 (1) - i don't think you intended to have a whistle on the slider but neither endpoint added whistle at start
00:50:988 (2,3,4,5,6,7,8) - really messy, hiding a lot of things with hitbursts hmm I see slider overlapping hitnotes.. perhaps that
00:58:223 (1) - stack under fading 5 nice catch
00:59:635 (6,7,8) - illegal jump unjump'd
01:19:046 (1,2,3,4) - snazzy :D D:?
random kiai etc
The hitsounds you have are beautiful, but I'd really like to see a few more in the areas that are a bit lacking. :)

[Challenge]
00:34:929 (1) - the placement of this with relation to 9 is kind of like trying to walk up the top stair of a staircase only to realize that you were already at the top of the stairs then made a full stop at 9 to restart at 1
01:05:811 (6,7,8,9,10) - could you maybe make these jumps...jumpier?
random kiai etc
This map could use more hitsounding - don't be shy from what I've seen you use them exceptionally well when you actually put them in!
tyvm
Shohei Ohtani
dammit Agkae
Topic Starter
Agka
indeed.
Shohei Ohtani
swag
Kiddo-Kun

CDFA wrote:

swag
If you have any questions, don't to be scared to PM me.

[Light]

• 00:44:988 (1,2) - This does not match the music as much as it can. It would fit a whole lot better if you gave (1) a repeat and deleted (2), like this.
• 00:49:223 (2) - The spacing here is inconsistent with the rest of the difficulty. Please move them closer and keep a consistent spacing throughout the map.
• 00:52:046 (2,1) - This kind of transition is really odd, especially in an Easy difficulty.You should remove the repeat on (2) and do something like you did in Standard.
• 01:13:046 (1) - This is a really big jump for an Easy, it doesn't really fit either. Close up this gap, please.
• 01:23:282 (1) - You're missing a clap on this note.

[Standard]
* This difficulty needs a lot more claps. It's really bland in it's rhythm. Try to follow the Heavy difficulty.

• 00:31:576 (4,3) - These notes feel really unnecessary and they make these patterns hard to follow. Remove them.
• 00:47:458 (3) - Do not silence notes like these, they throw off players for this difficulty. Bring the volume up to at least 20%.
• 01:01:576 (2) - Add a new combo to this note to match with the combo patterns.
• 01:21:693 (1,2,3,4,5) - This is really unintuitive seeing as it does not follow the music. Move everything back one white tick so that it looks like this

[Heavy]

• 00:11:635 (1,2,3,4) - Make this notes audible, they screw players up.
• 00:15:517 (4) - Move this down a little more, such close spacing make players hit it too early. And besides, it's cleaner this way.
• 00:30:694 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - It would be nice if you kept the whistle pattern here consistent. It seems all over the place which makes it sounds awful.

[Challenging]
*OD is too high, bring it down by one or two ticks.

• 00:33:164 (6,7) - These sliders don't play very well. It would be best to remove them.

[Taiko]
* You should get a taiko modder on this.

• 00:26:458 (2) - Unnecessary finish, would fit better without.
• 00:37:752 (2,3) - I'm pretty sure AiBAT is lying when it says these are snapped...
• 00:58:223 (9) - I think notes like this should be blue because the pitch is higher in the song.

[Overall]

Needs a lot more work. But it is showing great potential at it's current state. Ganbatee!
Topic Starter
Agka

Kiddo-Kun wrote:

CDFA wrote:

swag
If you have any questions, don't to be scared to PM me.

[Light]

• 00:44:988 (1,2) - This does not match the music as much as it can. It would fit a whole lot better if you gave (1) a repeat and deleted (2), like this.
• 00:49:223 (2) - The spacing here is inconsistent with the rest of the difficulty. Please move them closer and keep a consistent spacing throughout the map.
• 00:52:046 (2,1) - This kind of transition is really odd, especially in an Easy difficulty.You should remove the repeat on (2) and do something like you did in Standard.
• 01:13:046 (1) - This is a really big jump for an Easy, it doesn't really fit either. Close up this gap, please.
• 01:23:282 (1) - You're missing a clap on this note.

Fixed all.

[Standard]
* This difficulty needs a lot more claps. It's really bland in it's rhythm. Try to follow the Heavy difficulty.

• 00:31:576 (4,3) - These notes feel really unnecessary and they make these patterns hard to follow. Remove them.
• 00:47:458 (3) - Do not silence notes like these, they throw off players for this difficulty. Bring the volume up to at least 20%.
• 01:01:576 (2) - Add a new combo to this note to match with the combo patterns.
• 01:21:693 (1,2,3,4,5) - This is really unintuitive seeing as it does not follow the music. Move everything back one white tick so that it looks like this

Okay.

[Heavy]

• 00:11:635 (1,2,3,4) - Make this notes audible, they screw players up. brought to 20%
• 00:15:517 (4) - Move this down a little more, such close spacing make players hit it too early. And besides, it's cleaner this way. k.
• 00:30:694 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - It would be nice if you kept the whistle pattern here consistent. It seems all over the place which makes it sounds awful. made more consistant.

done

[Challenging]
*OD is too high, bring it down by one or two ticks. I prefer the OD to stay this way, map isn't that hard

• 00:33:164 (6,7) - These sliders don't play very well. It would be best to remove them. I prefer it this way, but okay.

[Taiko]
* You should get a taiko modder on this.

• 00:26:458 (2) - Unnecessary finish, would fit better without. removed
• 00:37:752 (2,3) - I'm pretty sure AiBAT is lying when it says these are snapped... these are actually snapped.
• 00:58:223 (9) - I think notes like this should be blue because the pitch is higher in the song. pitch doesn't really justify a kat all the time.

[Overall]

Needs a lot more work. But it is showing great potential at it's current state. Ganbatee!
Thank you very much.
Zare
Hey there o/

First of all, u have a lot of unsymmetrical, and, well, ugly sliders in your easier diffs. I won't mention every slider, but I highly recommend to recheck them all and to make them all symmetrical (Only If they look like they're supposed to be, obviously)
If you have problems doing that, check out that topic: http://osu.ppy.sh/forum/t/37194
Oh, and sorry, but I'm no Taiko Player/Mapper and can't mod any taiko diffs =/

  • [Light]
  1. 00:30:694 (1) - Ctrl+R (and then place it a bit higher, so the next slider is still snapped)
  2. 00:32:105 (2) - Make it symmetrical
  3. 00:33:517 (1) - ^
  4. 00:40:576 (2,3,4) - Instead of placing them in a vertical line, i suggest to line them up horizontally (from right to left, obviously)
  5. 00:36:341 (1,2) - Make it symmetrical
  6. 00:39:164 (1) - ^
  7. 00:47:811 (1,2) - ^ (Actually, you could shape those completely different, just to have some variation in your map)
  8. 00:52:046 (2) - Make this slider shorter, so it ends on the white line, and then add a circle on the next white line, like that: http://puu.sh/KiUf (Still, this part feels pretty weird to play...)
  9. 00:58:223 (1) - unsnapped slider. In easy diffs, use distance snap.
  10. 00:58:223 (1,2,3,4) - those seem to be placed randomly... Maybe make a (simple, but good looking) shape with those? like a square or something?
  11. 01:13:046 (1) - Don't. this is an easy diff, this slider would confuse every beginner, since it's so sudden
  12. 01:19:046 (1,2,3,1,2,3,1,2,3,1,2,3) - 4 times the same pattern of circles? Boring to play IMO
  • [Standard]
  1. 00:58:223 (1) - Duh, looks terrible, sorry. Make this more beautiful :3
  2. 01:21:517 - I was REALLY expecting a circle here and lost my combo o.o Add one
Well, not much to say about [Standard]. I like the map itself very much, however especially in this diff were a ton of bad looking sliders, which make your mapping look unnecessarily bad =/
I highly suggest to read the topic I already posted and to remake most of your sliders. (And yes, that's a lot of work, but it's necessary if you want to improve your map)

  • [Heavy]
  1. 00:11:635 (1,2,3,4) - Increase the spacing or just turn those into jumps
  2. 00:43:576 (4) - I think, after the triplet u should'nt add jumps, even if they're rather small. Better stick with distance snap at this point
  3. 00:44:811 - Add a Circle here
  4. 00:46:046 - Add a short slider or two circles
  5. 00:47:635 - Same here, add a circle
  6. 01:19:046 (1) - Make this slider a little bit longer so it ends on the white line (fits better with the music and, whats almost more important, flows much better while playing IMO
  7. 01:20:458 (2) - ^ Same here
  8. 01:21:870 (2) - ^
  9. 01:23:282 (2) - ^
And whatthefuck suddenly happened to your sliders? They look a LOT better in [Heavy], why didn't you do this in the easier diffs as well?

  • [Challenge]
  1. 00:08:282 (1,2,3,4,5,6,7,8,9,10,11,12) - Pls keep consistency in spacing here. It's quite hard to see which of these are jumps, which are not, and which are simply totally unsnapped...
  2. 00:12:870 (9,10) - about those two i'm actually not sure. I had some problems reading this and the next triplet, so I would suggest to change it a bit. However this might be just because I'm a slowpoke at thinking when playing osu, which is also why i cannot play Hard Rock. D:
    It's up to you, but I would definitely make this easier to read.
  3. 00:15:517 (1,6) - bad slider shape
  4. 00:25:223 (1,2,3) - Why aren't they shaped in a symmetrical triangle? Would look better
  5. 00:26:635 (6,7,8) - ^
  6. 00:33:517 (1,2,3,4,5) - This Stream looks just like your sliders in [Standard]. try to make it look better by making it symmetrical or giving it a different shape
  7. 00:34:929 (1,2,3,4,5) - ^
  8. 01:08:811 - Maybe insert a short break here?
  9. 01:19:047 (2) - Just like in [Heavy], I would lengthen that slider a bit, as well as the other times you did that in the end
  10. 01:20:105 - Add a circle here
  11. 01:21:517 - ^
  12. 01:22:929 - ^

So, that's it. I think the map is still not perfect, but it has a lot of potencial if you keep working at it.
Very good Luck :D
Verdisphena
Extra
Ponle mas hitsounds a esta diff :c
00:08:282 (12) - NC aqui y quitale el NC a la nota siguiente
00:09:694 (6) - Este jump es casi irreconocible segun yo, podrias arreglar el spacing o alejarlo, para que sea mas notorio
00:21:782 (3) - Eso no le va a esta parte, recomiendo ponerlo en su spacing normal
00:25:929 (7) - Slider feo :s
00:37:752 (6) - NC
01:15:958 (1) - Podrias silenciar el final del spinner
01:23:811 (6,7,8,9) - Se ve mas lindo asi http://osu.ppy.sh/ss/446740

Taiko Oni
Nada aqui, pero no me siento comodo con los 1/6 y con los streams largos, podrias cambiar esos

Challenge
Hitsounds!
00:05:105 (7) - NC aqui y quita el combo al (1) que viene despues
00:20:458 (8) - NC
00:52:046 (4) - NC para arreglar el problema del spacing

Heavy

00:43:576 (4) - NC

Standard

00:10:223 (2,4) - Spacing !
El unico problema de esta diff es que la diff es confusa y tiene algunos sliders feos

Basic

00:05:635 (2) - Spacing
No recomiendo usar solo notas, podria ser dificil para un easy, y no uses 1/2 aqui, por lo mismo
Topic Starter
Agka

Verdisphena wrote:

Extra
Ponle mas hitsounds a esta diff :c
00:08:282 (12) - NC aqui y quitale el NC a la nota siguiente
00:09:694 (6) - Este jump es casi irreconocible segun yo, podrias arreglar el spacing o alejarlo, para que sea mas notorio
00:21:782 (3) - Eso no le va a esta parte, recomiendo ponerlo en su spacing normal
00:25:929 (7) - Slider feo :s
00:37:752 (6) - NC
01:15:958 (1) - Podrias silenciar el final del spinner
01:23:811 (6,7,8,9) - Se ve mas lindo asi http://osu.ppy.sh/ss/446740

Taiko Oni
Nada aqui, pero no me siento comodo con los 1/6 y con los streams largos, podrias cambiar esos

Challenge
Hitsounds!
00:05:105 (7) - NC aqui y quita el combo al (1) que viene despues
00:20:458 (8) - NC
00:52:046 (4) - NC para arreglar el problema del spacing

Heavy

00:43:576 (4) - NC

Standard

00:10:223 (2,4) - Spacing !
El unico problema de esta diff es que la diff es confusa y tiene algunos sliders feos

Basic

00:05:635 (2) - Spacing
No recomiendo usar solo notas, podria ser dificil para un easy, y no uses 1/2 aqui, por lo mismo
Gracias! En la practica, intenté arreglar todo. :D
Cuvelia
Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Oni]
  1. HP Drain 6
     
  2. 00:02:811 (1) - D
  3. 00:04:576 - add k
  4. 00:04:929 - add k
  5. 00:26:811 (4) - d
  6. 00:32:164 (3) - d
  7. 00:44:987 (1) - K
  8. 00:45:076 (2) - re
  9. 00:47:811 (2) - k
  10. 00:50:634 (3) - K
  11. 00:56:105 (6) - k
  12. 00:57:340 (2) - k
  13. 00:58:223 (8) - k
  14. 00:58:399 (9) - k
  15. 00:59:634 (2) - k
  16. 01:07:399 (2) - k
  17. 01:08:634 (1) - k
  18. 01:10:223 (10) - k
  19. 01:18:781 (2) - re
  20. 01:19:928 (4) - k
  21. 01:20:811 (3) - k
     
  22. 01:24:341 (5) - re
    I think that remove this slider,add don,katsu note is good from enthusiasm.
    Now,I made a example that part by my selfishness.Please refer to that.

    SPOILER
    1. d d d = 1/2 rhythm
    2. dddd = 1/4 rhythm
       
    3. 01:24:341 - d d k d
    4. 01:25:046 - k d d d
    5. 01:25:752 - k d d k
    6. 01:26:458 - d d k d
    7. 01:27:164 - ddk ddk
    8. 01:27:870 - kkd kkd
    9. 01:28:576 - kdddk d
    10. 01:29:282 - kdddk d
    11. 01:29:988 - D
    I'm sorry for my bad English skill makes you hard to understand

good luck !!
Topic Starter
Agka

Cuvelia wrote:

Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Oni]
  1. HP Drain 6
     
  2. 00:02:811 (1) - D yes
  3. 00:04:576 - add k no
  4. 00:04:929 - add k no
  5. 00:26:811 (4) - d yes
  6. 00:32:164 (3) - d yes
  7. 00:44:987 (1) - K no
  8. 00:45:076 (2) - re big yes
  9. 00:47:811 (2) - k yes
  10. 00:50:634 (3) - K no
  11. 00:56:105 (6) - k yes
  12. 00:57:340 (2) - k no
  13. 00:58:223 (8) - k yes
  14. 00:58:399 (9) - k no
  15. 00:59:634 (2) - k no
  16. 01:07:399 (2) - k yes
  17. 01:08:634 (1) - k no
  18. 01:10:223 (10) - k no
  19. 01:18:781 (2) - re no
  20. 01:19:928 (4) - k no
  21. 01:20:811 (3) - k no
     
  22. 01:24:341 (5) - re
    I think that remove this slider,add don,katsu note is good from enthusiasm. katsus are just as good at enthusiasm as dons. it's all about expresiveness ;D
    Now,I made a example that part by my selfishness.Please refer to that. I came up with something

    SPOILER
    1. d d d = 1/2 rhythm
    2. dddd = 1/4 rhythm
       
    3. 01:24:341 - d d k d
    4. 01:25:046 - k d d d
    5. 01:25:752 - k d d k
    6. 01:26:458 - d d k d
    7. 01:27:164 - ddk ddk
    8. 01:27:870 - kkd kkd
    9. 01:28:576 - kdddk d
    10. 01:29:282 - kdddk d
    11. 01:29:988 - D
    I'm sorry for my bad English skill makes you hard to understand

good luck !! ty for your mod so much
good mod. ty
515711908
This figure is very well done, please give me some Kodosu I did not Kodosu, the hands there Rank of Figure. Thank you
cokeshawty
Well done : o
Topic Starter
Agka
haha, thanks.

I'm doing my best to get this ranked.
RLC
Light
00:28:223 (1) - I would make this start on the white tick, given how spinners translate into other game modes
00:43:576 (2) - I know this is symmetric to (1) but it sounds better ending at 00:44:105 -
00:46:399 (2) - same idea ^
00:49:223 (2) - ^
00:52:046 (2) -
01:03:870 (2) - hmmm idk about this note, since there's nothing in the song there

Standard
00:11:370 (1) - this spinner might also be weird in translation
00:33:517 (1,2) - since it looks close to being symmetric about the middle of the screen, maybe you should make it exactly symmetric?
00:34:929 (1) - same ^
00:42:164 (1,2) - ^

Heavy
00:59:282 (5) - give this the same tilt as (3)?
01:00:341 (8) - make this level with (6)
01:01:752 (2,3,4,5) - perhaps using the same slider copy-pasted + rotated would have better unity
01:13:752 (2) - make this one centered like (1)? (it's mainly that (1) is centered, and then (3) to (7) are also centered, so the sudden not-centered (2) seems out of place)
01:24:429 (1) - hehehe, this spinner would be easier to hit in other modes if it started on the red (since the three notes before it are all 1/2 separated)

Challenge
00:09:694 (6) - NC?
00:12:694 (8) - i suggest making this NC, so that the backtracking is easier to follow
00:18:164 (3,6) - to me, these feel like they should be shorter sliders with a repeat
00:34:399 (9,1,2,3,4,5) - make this look better XD
00:35:988 (10) - perhaps this should be the NC instead of the following slider, as this feels like part of that phrase rather than the preceding one
00:43:223 (5) - NC?
00:46:047 (5) - ^
00:49:223 (9) - ^
01:17:194 (1) - again, start on white perhaps? /me runs

Extra
00:14:105 (1,2,3) - I would decrease the gap here slightly--so that it's still challenging, but it's more clear that it's 1/4 separated (i thought it was 1/2 heh)
01:10:929 (1,2,3,4) - is this one deliberately not a square? all the other ones look squareish hehe
01:24:429 (1) - I have an idea! Since this is the hardest diff, why not cut this spinner into three spinners? one ending on 01:25:752 - , one ending on 01:27:164 - , and one ending on 01:28:576 - . Then, put a stream from 01:28:752 - to 01:29:988 - :DDD

fun map and nice song; good luck getting this ranked!
Topic Starter
Agka
my answer to your mod post would be too long, like your mod~

but let it be known I applied a lot of it

01:24:429 (1) - I have an idea! Since this is the hardest diff, why not cut this spinner into three spinners? one ending on
01:25:752 - ,
one ending on 01:27:164 - , and one ending on
01:28:576 - . Then, put a stream from
01:28:752 - to
01:29:988 - DD

I'd rather keep the difficulty consistence, though your idea isn't bad, I frown upon having more two spinners or more right after eachother.
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