Hello.
Since I'm continuously getting the same questions in #modhelp, I decided to make this mini-guide.
1. Editing the 3rd+ digit after the dot of BPM multiplier
You can manipulate the 3rd+ (0.00x) digit of the BPM multiplier in timing menu without opening the .osu file.
Why?
Usually if you're using hexagrid or a very slow slider (<0.5x) the 2nd digit of multiplier after the dot may affect the slider length way too drastically, like this:
if you add 0.01 more, it can move too much:
tho if you add 0.005 then it might fit exactly on the hexagrid:
The problem
The editor doesnt show the change and visually rounds it to the closest digit. So after editing the SV to, say, 0.806:
and pressing OK you will see only rounded number in the menu:
However, in actuality the SV is 0.806, not 0.81.
2. Easy way to make a hexagrid
Why?
Hexagrid is way of structured object placement, which allows the mapper to keep the consistency in visual spacing. Also it looks really nice:
How to?
Step 1: Create 2 circles not so far from each other - depends on what hexagrid you're aiming for, but dont make them overlapping each other, the closest range is when the fading out approach circles are barely touching each other:
Step 2: Copy paste these two circles to somewhere and put them in next timing interval:
Step 3: Rotate (ctrl+shift+R) the copy-pasted pair of circles by -120 degrees:
Step 4: Stack the rotated pair of copy pasted circles to the original pair of circles:
Step 5: Remove the stacked circle of w/e pair so you can have a triangle now:
Step 6: Copy paste and move that triangle to have it partially stacked with original triangle:
Step 7: Remove the stacked on top of each other circles and continue doing the Step 6 till you get the hexagrid as big as you need:
3. Finding the center of triangle
Why?
Welll, usually I'm using this method to find the 3rd circle of some pair of cirls to keep the visual spacing, also its nice to make a proper triangle without using rotations and readjusting the triangle polygon (ctrl+shift+D).
How to?
Step 1: Get a triangle (Im showing it as a centered one, but this works for any equilateral triangle):
Step 2: Copy paste 2 circles of that triangle to somewhere:
Step 3: Use the scaling (ctrl+shift+S) tool on that copied pair and set the value to 0.5:
Step 4: Stack the rescaled pair on the initial place and remove the stacked circle:
Step 4: Cop paste and rescale that middle circle and the opposite circle to somewhere and rescale it to 0.66 with scaling tool:
Step 4: Stack the final rescaled pair and remove the stacked circle:
That's it for now, maybe I'll add something in future. Thanks for reading.
Since I'm continuously getting the same questions in #modhelp, I decided to make this mini-guide.
Contents:
- 1. Editing the 3rd+ digit after the dot of BPM multiplier
2. Easy way to make a hexagrid
3. Finding the center of triangle
You can manipulate the 3rd+ (0.00x) digit of the BPM multiplier in timing menu without opening the .osu file.
Usually if you're using hexagrid or a very slow slider (<0.5x) the 2nd digit of multiplier after the dot may affect the slider length way too drastically, like this:
if you add 0.01 more, it can move too much:
tho if you add 0.005 then it might fit exactly on the hexagrid:
The editor doesnt show the change and visually rounds it to the closest digit. So after editing the SV to, say, 0.806:
and pressing OK you will see only rounded number in the menu:
However, in actuality the SV is 0.806, not 0.81.
Hexagrid is way of structured object placement, which allows the mapper to keep the consistency in visual spacing. Also it looks really nice:
Step 1: Create 2 circles not so far from each other - depends on what hexagrid you're aiming for, but dont make them overlapping each other, the closest range is when the fading out approach circles are barely touching each other:
Step 2: Copy paste these two circles to somewhere and put them in next timing interval:
Step 3: Rotate (ctrl+shift+R) the copy-pasted pair of circles by -120 degrees:
Step 4: Stack the rotated pair of copy pasted circles to the original pair of circles:
Step 5: Remove the stacked circle of w/e pair so you can have a triangle now:
Step 6: Copy paste and move that triangle to have it partially stacked with original triangle:
Step 7: Remove the stacked on top of each other circles and continue doing the Step 6 till you get the hexagrid as big as you need:
Welll, usually I'm using this method to find the 3rd circle of some pair of cirls to keep the visual spacing, also its nice to make a proper triangle without using rotations and readjusting the triangle polygon (ctrl+shift+D).
Step 1: Get a triangle (Im showing it as a centered one, but this works for any equilateral triangle):
Step 2: Copy paste 2 circles of that triangle to somewhere:
Step 3: Use the scaling (ctrl+shift+S) tool on that copied pair and set the value to 0.5:
Step 4: Stack the rescaled pair on the initial place and remove the stacked circle:
Step 4: Cop paste and rescale that middle circle and the opposite circle to somewhere and rescale it to 0.66 with scaling tool:
Step 4: Stack the final rescaled pair and remove the stacked circle:
That's it for now, maybe I'll add something in future. Thanks for reading.