It work in FullScreen > Ingame counter based on the 'Realtime PP Displayer'<
After setting up in-game counter, please make sure the base plugins work fine. [/s]
Known issues:
- Randomly reset position to center.
- Font was not antialiasing while rendering
Update:
> I really busy for my real life now, may I can't do any update. <
> The source code I will create a repo to github, and you guys can do what you want. <
> ↓↓↓↓↓↓↓↓↓ <
> https://github.com/OsuSync
How to install1. Follow this thread
https://osu.ppy.sh/forum/t/685031, download
'Realtime PP Displayer'2. Open
'Sync.exe' and type
'plugins install overlay' and press 'Enter' key
3. If operation success, program will ask you restart to take effect. type
'y' and press Enter.
4. After restart, close 'Sync' and open
'config.ini'5. Find
OutputMethods and change value to
ingame. If you using multi-way to output, use ',' to split them. e.g :
OutputMethods=ingame,mmf6. Save config, and open
'Sync.exe', If you complete follow steps, it will show a EUAL like :
7. Make sure you are not running osu!. To accept eual, type '
o i' and press 'enter' to allow us inject to osu!
8.If you accept, will recive this tip, now open osu!. In Sync, will recive this tips when inject success
9. Select any osu!std/taiko beatmap and play will see a pp counter in game!
10. Edit config and save will update position and color to ingame-overlay realtime!
ConfigurationsThese config will apply immediately
X - X axis[-1 to 1]
Y - Y axis[-1 to 1]
XF - HitCount X axis[-1 to 1]
YF - HitCount Y axis[-1 to 1]
R/G/B/A - R/G/B/Alpha of text color
These config will apply when next inject to osu! (If you restart osu!, you need execute 'o i' command again before start osu!)
FontSizeFontWarningIt will inject to osu!(Like Steam's overlay or FARPS's fps counter) and render additional texts.