You should add the extra diff
Still consideringVerdisphena wrote:
You should add the extra diff
謝謝modS h i a wrote:
[pokie]
Ai mod 说 more than three unique slider speeds are used in this map. D: 據說目前對變速的限制並沒有那麼死, 實際上我也只用了4種: 1.00 0.75 0.55 0.50
02:16:452 (7) - 如果可以的话希望是压在02:16:613 (8) - slider头上. 这里突然的slider减速 加上不太理解的spacing... 233我就知道這邊會被吐槽的 但沒想到第一個mod就...暫時保留
02:38:710 (1) - spinner 在02:37:742开始结束位置不变 233過場這麼長spinner嗎..o.o 我覺得稍微不適合
nice diff <3
Thank youStar Stream wrote:
[Pokie]
00:01:936 (1) - remove NC? Actually I resist to change my combo without a reason. You're welcome to tell mappers why do they need to removing new combo, such as hard-reading or something else
00:04:516 (1) - remove NC?
00:07:097 (1) - remove NC?
00:31:855 (1,2) - a little strange to me. add a circle at 00:31:774 - and delete 00:32:097 (2) - . then, move the slider 00:31:855 (1) - to 00:31:936 - . it's perfect for me Using 1/2 beats main rhythm on this part wasn't a perfect way. Though, I'll look forward for other suggestions.
00:43:710 (2,2) - stack on 00:43:065 (2) - , or stack this 00:43:065 (2) - on them. er
02:11:613 (7) - NC? I suppose to do it at 02:10:323 (5), but well, ok
02:16:613 (8) - NC? ^
02:26:290 (2) - stack on 02:25:645 (4) - . like 02:20:484 (6,1,2) - No, that's hard to read.
03:18:710 (1) - put away, it's too hard to read imo. put on (480,80)? 03:18:387 (4) - changes on this note
spboxer3 wrote:
[pokie]
瞎到你不好意思...不過怎麼才叫有預警? 另外若然這是anti-jump的話, 這圖裡還真不少了 囧
- 02:16:129 (6,7,8) - 瞎眼了...感覺毫無預警的就anti jump了
謝謝modL_P wrote:
pokie
怎么前面都没有放hitsound...难道你跟nymph一样很有想法
还是建议放吧。。前面如果没有,太鼓模式会比较奇怪 考慮到太鼓模式方面是挺好的, 但始終是個osu diff...如果說為了避免出現一段無ka的段落而加上音效, 我覺得本末倒置了
00:13:387 (2) - 不要stack? 不太懂你的意思?
00:15:323 (4) - head clap 目前就是已經加過的
00:28:710 (3) - grid right a bit, http://puu.sh/ctJ5 可以嘗試一下用test看, 其實這邊不會蓋住的
00:42:420 (3) - 这个不要stack? ok
01:40:000 (4) - 放hitsound? 貌似不太需要
01:45:161 (4) - 同上
02:16:452 (7) - spacing大误解=口= 哈哈哈
02:18:710 (1) - stack在1的上面?可以考慮, 不過暫先放著
02:56:129 (4) - whistle ok
03:20:807 (3) - whistle?不太適合
so whatL_P wrote:
呵呵stack是 重叠吧
我的意思是 你讓我不stack是要具體放在哪個位置較好?L_P wrote:
呵呵stack是 重叠吧
∵L_P wrote:
哦 sorry 我是说那里的感觉(打的时候)不大想停留而已罢了
通常我都不理这种mod只是说既然mod了就写吧
我真的不知道我哪里弄到你不爽,我既不是MAT又不是BAT, modding不好有啥好怪的 你最好的map rating才9.29LKs wrote:
∵L_P wrote:
哦 sorry 我是说那里的感觉(打的时候)不大想停留而已罢了
通常我都不理这种mod只是说既然mod了就写吧
1.你通常对打着不顺的地方不想理也不提 你理解错误了! 我是指我不会理这种mod
2.你的一个不想理的地方却毫无征兆的理了
3.理了之后你用了3个posts才把你想说的事情说明白 你用了两个post说了同一件事情还暴露了你双重账号的身份
∴
1.你的modding用语基本知识和语言表述能力尚不够满足你开一个合格的modding queue你哪里不爽我
2.你的modding心态是功利的,随性的,非理智的;态度是漂浮,虚无,不认真的
我认真对待我每一个mod,不然也不会回来看,回来看了也不会理你
3.你为人处事缺乏基本的固定模式,身体易被突发情绪主宰
你不认识我,仅从我百分之一的modpost来定论一个人
so much of L_P, let's stop here.
LKs wrote:
so whatL_P wrote:
呵呵stack是 重叠吧
Pokie wrote:
我的意思是 你讓我不stack是要具體放在哪個位置較好?L_P wrote:
呵呵stack是 重叠吧
你只告訴我不stack, 我怎麼能知道你想表達什麼呢... T_T
再者我並不覺得那個位置不stack會有什麼不同的效果
除非你有理由告訴我那個位置會導致些什麼問題
否則只是一項多餘的nazi吧...呵呵
Thite wrote:
Hard
00:25:968 (3,4) - 1grid up? moved 1 grid left and up
00:42:903 (2,3,4) - stack these notes exactly alright
01:11:290 (2,3,4) - ^ umm seems stacked already
01:47:097 (1) - add finish? ^
02:07:742 (3) - ^ ok
02:38:710 (1) - ^ maybe no XD I'm not sure about this one
02:57:742 (2,3,1) - stack these notes exactly already stacked too
OD8 ok!!!NatsumeRin wrote:
[Pokie]
HP7/OD8会好些么。。。现在的掉血在慢段有点可怕
改完后[Nor] 200w [Hard] 870w [Extra]是 1790wNatsumeRin wrote:
[Easy]
01:58:387 (1,2,3) - 像这样的节奏是不是需要照顾下新手比较好。。slider处理可否? 换了俩slider 但因为位置问题 换的不是最关键的
02:00:968 (1,2,3) - ^
02:38:710 (1) - 这实在有点悲剧,感觉上是为了生切开一个20s的break做的,有没有更好一点的处理呢?其他难度同理 这只能这样了 因为要切extra的分所以再加会悲剧
[Normal]
建议圈大一号,但考虑到另一个问题实在很蛋疼就是这分数分布。。。
00:57:097 & 00:57:420 - 这类地方感觉有些空,要加音吗?后面同不再说。加了
01:11:936 (4,5,6) - 虽然节奏差拍挺多了,但我仍然不很支持低难里这种变节奏的叠在一起 改了
02:02:581 (1,2) - 这spacing大了点 减小
02:08:710 (1) - 这一段我更倾向于circle-3/2折返slider-3/2折返slider,在已经有变速的情况下还是稍简单一点好? ok
03:10:645 (3,1,2) - 这个spacing看的懂但是实在不太工整,换一换吧 12T的map..你懂的
03:11:935 (3,1) - 这个我就不太同意了……在这个角度上怎么讲都是节奏有变化才比较说的通。。。没太明白?
03:18:710 (1) - 如果Easy后面都有一个spinner的话建议这后面也有 改了
[Hard]
分数太高了强烈建议削,而且通过settings已经没意义了(会比Normal还低)必须是砍combo。Normal也可以适当提一点,总之两个分数差距最好控制在4倍以内(达不到也没事但5倍有点多)
01:04:516 (3,4,5,6) - 意义不明 改了
02:20:968 (4,5,1) - 我反对 改了
02:50:968 (5,6) - 我觉得贴这么紧密不妨就索性直接6也算个repeat 改了
03:17:903 (3,5) - 可不可以两个new combo ok
1/4 N连那些尽量多砍点吧。这个恐怕会被定性Insane,虽然是简单型的
[Pokie]
HP7/OD8会好些么。。。现在的掉血在慢段有点可怕
[Extra]
我可以理解设定是因为超分了所以……但是既然要控分就索性控在1800W以内吧不然我也有些难办
00:20:403 (7) - 这一拍有必要么。。 删了
00:40:323 (2,3,4) - 我始终觉得这个3的位置除了加大难度以外似乎没价值,如果这样的话那就是没价值 改了
01:56:774 (1) - 只从分数意义上如果这个1/8和后面的那个1/6省掉分数直接掉下1800 删了1/6
02:20:000 (4,5) - 只是刚从慢段出来不会太远吗 这个很难改
02:59:678 (3,4,5,6,1,2,3,4,1,2,3,4,1) - 可以的话还是近一点 调近了
主要担心的基本是分数问题……就这样
NatsumeRin wrote:
再加一点,不要kd 哭了
[Normal]
01:35:484 (1) - 这里要不要考虑slider时长三拍,后面的那个slider起始在现在的结束点。后面统一,而且slider也只用0.75的变速就好。改了 但0.75好像不行 要拉长一点
[Hard]
HP或OD略拉高一点不会影响分,看你觉得分布怎么样 HP+1 OD+2
[Extra]
00:34:516 (1,2,3) - 方向反过来如何,觉得这里实际上已经开始把方向转过去了 这个好像不行 因为由于惯性和遮挡 很难看出那里顺序不对了
02:29:678 (3) - 偏nazi了,可以再远点 ok
第一泡纪念NatsumeRin wrote:
My first bubble.
念LKs wrote:
第一泡纪念NatsumeRin wrote:
My first bubble.
LKs wrote:
第一泡纪念NatsumeRin wrote:
My first bubble.
Thanks for checking, hope the bubble could be back after fixesCharles445 wrote:
GeneralPokie
- Put kirby in the tags. It's Kirby 64's ending boss fight remixed. Original Song I don't even thought it could be a song of Kirby! rofl.
- Speaking of backgrounds, it's odd to have a different background on Pokie's difficulty. Consider making them all the same. Sorry, I'll keep this.
- Pokie's difficulty is missing a sliderborder setting! Make it white like the others!
- Audio Lead-In 1 second please.
- This diff doesn't have the kiai fountains of the other difficulties. Consider adding them.
- HP Drain -1, drain is more than extra right now. This action will break the diff spread as now:( coz it will decrease the total score.
- OD -1, overal difficulty is more than extra right now.
- This difficulty has far too many new combos. Make the combos longer, it will stabilize the HP drain in the map eh...though those new combo are such like spamming in others eyes, but I still think now should be more readable :\ I've asked for test play too, no one complaining for the HP drain drops. Well except who wants to HR/DT.
- 00:31:855 (1) - This doesn't really fit with the music. The piano starts on the white tick, not the blue tick.
- 00:38:871 (1) - This reverse is tough to read (I almost combobroke here)
- 01:22:258 (1) - This slider is tough to read as not only is it very covered by hitbursts but also blends in with the background.
- 01:32:581 (2) - This slider has the same issue as the previous.
- 02:16:129 (6,7,1) - This spacing is awkward. Yes I know spacing is ignored in previous parts of the difficulty, it just feels wrong here.
- 02:29:678 - Add finish.
Even though I pointed out a lot, I do enjoy this difficulty. It's fun. Thanks, almost fixed.
Thank you for your detailed and useful mod, especially the skinning. I usually forget some pics lolCharles445 wrote:
EPIC SONG
Please note that I will be using the default skin to verify readability.
General
- Put kirby in the tags. It's Kirby 64's ending boss fight remixed. Original Song :o added
- Put nintendo in the tags. Same reason as above. ok
- Consider moving Newgrounds from tags to the source. Of four ranked maps related to Newgrounds, three have it as the source. ,oved
- hit50k.png is an unused image! Remove it please. removed
- spinner-circle is a bigger resolution than normal, but its size is so small for a png, so I think it's alright. If you want to be safe, resize it to 666x666. spinner elements are from ztrot's ranked map http://osu.ppy.sh/b/63616.
- Converting the two backgrounds to .JPG will save a lot of file space. Please do this! converted
- Speaking of backgrounds, it's odd to have a different background on Pokie's difficulty. Consider making them all the same. eh, why? Actually I considered using 3 different BGs in this map. various BG makes map for joyful I think.
- The skin doesn't modify the HP bar. It makes the rest of the skin contrast with whatever skin the player chose. Consider adding those elements. added all of the scorebar elements in the folder
EasyNormal
- 00:25:161 (1) - Delete this slider, it's too close to the previous spinner.I'm afraid I'll keep it. Because there is a heavy beat at 00:25:161, I can't really leave it a blank. Otherwise, 600+ms of time is enough for newbie imo.
- 00:25:807 (2) - After that, add a new combo here. wut, note at the beginning of a slider?
- 01:26:452 (1) - Short multiple repeat sliders like this one can be extremely difficulty for beginner players to read. I highly recommend changing it. changed, it must be much easier now
- 01:27:742 (2) - Same as above.
- 01:29:032 (1) - Same as above.
- 01:30:323 (2) - Same as above.
- 01:32:903 (2) - Same as above.
- 01:34:194 (1) - Same as above.
- 02:15:000 (4,5,1,2,3) - This beat is very strange. Consider remaking it. keep
- 02:50:323 (1) - Short multiple repeat sliders like this one can be extremely difficulty for beginner players to read. I highly recommend changing it I guees it's ok when there is only 1 repear slider?.
Hard
- 00:29:678 (4) - Add repeat ok
- 00:40:968 (3,1) - Avoid jumps like this in a Normal. changed
- 01:26:452 (1,2) - These sliders are visually unappealing and rather spaced out from each other. Make them pretty and closer. ok?
- 03:17:097 (3,1) - This jump is pretty irritatingfixed
It's alright. Seems a bit hard for a Normal, especially the ending. T12 set some objects without distance snap-_-Extra
- HP -1, having the same HP Drain as Extra is silly. ok
- OD -1 ok
- 00:41:936 (5,6,1) - This plays awkward and is a bit hard to read. added note
- 01:04:516 (3,4,5) - This would be more readable if it was a repeating slider. ok
- 03:18:710 (1,2,1,2,1,2,1,2) - This is very hard to read. Please don't let your map become the next freestyler and space these out more so they aren't overlapping so heavily.what?freestyler? I don't really think this is a tough end-part task in the least..it's easy to play..just follow the approach circle and the inertia..
Sorry for the pop, but there are numerous things that need changing.
- Audio Lead-In 1 second please. ok
- 00:31:613 (1,2) - These two objects don't really fit the piano in the background. It seems that is what you are trying here, it just doesn't sound or play right.oops, changed to S1(it's silence now).
Map tries a lot and does fairly well. The above is the only thing that really bothered me in this difficulty.