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J-Mi & Midi-D feat. Hanna Stockzell - Top The Charts

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p3n
Modding from Loctav's and my queue. I'll mod the higher difficulties.

[General]
Your background image has very high contrasts and thus makes the map appear unnecessarily confusing. Just level it out a bit in photoshop or any other capable program or ppl will delete it anyway.

[Insane]
The normal claps used in the KIAI feel a bit too loud compared to the rest of the hitsounds. Just use the normal clap template and reduce the volume a bit (not too much) and add it as NC1 for this map at least. Don't just lower the overall volume as all the other sounds fit perfectly.

00:13:363 (6,7) - spacing increase intended? plays ok so no change needed if it was not by accident
00:30:801 (4,5) - another intended spacing increase I guess?
00:44:676 (5,6,7,8,1) - the huge circle size makes it a bit less obvious but I recommend placing those streams without grid-snapping...just snap to the correct distance and place the stream. This way you wont have those ugly inconsistent gaps (they were VERY visible when I tested with HR)
00:49:551 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^
01:11:863 (5) - making this parrallel to 01:11:301 (3) looks better imo
01:23:863 (7) - placing this note at 256/16 makes the pattern much more fluent and enjoyable imo: http://osu.ppy.sh/ss/239042
01:24:519 (4) - deleting this note and adjusting the spacing afterwards would be more consistent with the beat patterns you used before and even directly after this @01:25:551 (1,2,3)

Such a great map. I had fun playing this a few times for the SS. Great job!


[Another]
Hitsounds out of KIAI seem a bit low. Especially the beginning is way too low.

Many streams seem to be grid-snapped with kinda strange patterns. They might look interesting but don't play very vell. Using interesting curves or patterns for streams is a good thing imo but please do it without grid-snapping to at least make the gaps consistent and as a side effect the stream will be much more playable.

Many spacings and jump distances seem to be messy and not well designed. Could be intended but makes this map so much less enjoyable compared to the rest of the mapset (especially the [Insane]). That is a bit sad because of the huge potential of many of your patterns :(

Consider changing the spinners that are too short and 1/2 or even 1/4 before the next note. I think many tablet users will have problems to spin fast enough to perfect them.

00:03:613 (4) - move to 416/216 to make this pattern symmetrical and fix spacing
00:06:801 (4,5,6,7) - this slowdown is so completely out of everything...I can't see the reason behind this. Nothing in the song indicates it. It is just...weird. It is not "hard" it is just...really weird. Damn...
00:08:301 (X) - why leaving out this beat? The "break" feels strange compared to the mapping style of the rest of this map
00:29:676 (9) - slider ending should either be on the red tick before or (imo even worse than now) on the downbeat
00:36:051 (5,6,7,8) - overmapping with doubles on slider endings...never seen this before. There are no 1/4 notes in this part of the song to go along with this.
00:45:051 (1) - 2x repeat slider almost NEVER play good or fit. I suggest using either 1x repeat and a circle or just 2 normal short sliders instead
01:14:113 (5,6,7,8,9) - avoid inconsistent spacings in 1/4 streams. (6) is really messy and therefore this pattern plays horrible.
01:27:051 (6,1,2,3,1,2,3,4,5,1,2,3,4,5,1) - copy+paste+ctrl-J'ed from the [Insane]. That is funny but not cool :x


Overall fantastic mapset with an incredibly good [Insane]. This alone is worth a star. If you can polish the [Another] to be on par with the rest this mapset is good to go imo.
Topic Starter
Tshemmp
reply to Loctav

Loctav wrote:

O hai. Thanks for your request in our queue. It's my task to mod some diffs of your map, now. Keep in mind, that these are only suggestions. There we go.

[Easy]

It's pretty rare to see a such well constructed Easy diff. To be honest I am impressed by the nice made sliders. Well done.
Keep in mind that some forced syncopes (even if they appear in the music) are hard to play and need to be enlightened on an Easy diff.

00:27:988 (2) - move on white tick ok
00:27:051 (1,2,3,4) - use this timing maybe? http://puu.sh/gbYO let's give it a try
00:33:051 (1) - (nazi!) move the (1) a bit to the right. I love nazi mods!
00:45:801 (2) - make the red slider point white ? yes
00:48:426 (4) - this is too much crumbled for me. reworked

[Normal]

Also an well done difficulty, to be honest. There is nothing to point out at all but the one thing below. I like it very much. Thumbs up!

01:00:801 - add a note here? ok

[Hard]

This ones seems a bit more experimental with the slider shapes. Most of them look pretty good, but some are very awkward. I'll point up the ones who should be reshaped in my opinion. (and other stuff for sure)
Maybe you can replace some of those 1/4 sliders with doubles. (like 00:25:551 this one is 3/16) Think about it. It would create some variety and they play better (for me) I don't think so

00:09:051 (2,3,4,5) - maybe you can curve them? They look a bit boring to me. yay!
00:15:613 (3) - reshape? done
00:17:113 (3) - ^ ^
00:25:551 (1,2,3,4) - I'd time it like that: http://puu.sh/gcdC when I was at the level of playing Hards I always hated these doubles, so I don't want them in the [Hard] diff
00:42:051 (1,2,3,4,5) - http://puu.sh/gcgf ? ok
01:05:676 (2,3,4,5,6) - I'd move the upper part a bit: http://puu.sh/gces changed
01:13:551 (3,4) - reshape please. These are very odd. I made them "more curvy"
01:26:301 (4) - add a note maybe? eh...what? I have a circle there already


p3n will proceed with the mod for the other diffs. Good luck! If you keep this work up, you'll get this ranked. And it deserved my appreciation in form of a star.

Good mod, thank you very much!

reply to p3n

p3n wrote:

Modding from Loctav's and my queue. I'll mod the higher difficulties.

[General]
Your background image has very high contrasts and thus makes the map appear unnecessarily confusing. Just level it out a bit in photoshop or any other capable program or ppl will delete it anyway. hmm, I tried it, but I am not sure if it looks better now

[Insane]
The normal claps used in the KIAI feel a bit too loud compared to the rest of the hitsounds. Just use the normal clap template and reduce the volume a bit (not too much) and add it as NC1 for this map at least. Don't just lower the overall volume as all the other sounds fit perfectly. ok

00:13:363 (6,7) - spacing increase intended? plays ok so no change needed if it was not by accident it was inteneded
00:30:801 (4,5) - another intended spacing increase I guess? oh no, this was not intended xD
00:44:676 (5,6,7,8,1) - the huge circle size makes it a bit less obvious but I recommend placing those streams without grid-snapping...just snap to the correct distance and place the stream. This way you wont have those ugly inconsistent gaps (they were VERY visible when I tested with HR) yes
00:49:551 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ ^
01:11:863 (5) - making this parrallel to 01:11:301 (3) looks better imo yes
01:23:863 (7) - placing this note at 256/16 makes the pattern much more fluent and enjoyable imo: http://osu.ppy.sh/ss/239042 your opinion is right *lol*
01:24:519 (4) - deleting this note and adjusting the spacing afterwards would be more consistent with the beat patterns you used before and even directly after this @01:25:551 (1,2,3) yes

Such a great map. I had fun playing this a few times for the SS. Great job!


[Another]
Hitsounds out of KIAI seem a bit low. Especially the beginning is way too low. increased the volume a bit (10%), phaZ says more is not needed

Many streams seem to be grid-snapped with kinda strange patterns. They might look interesting but don't play very vell. Using interesting curves or patterns for streams is a good thing imo but please do it without grid-snapping to at least make the gaps consistent and as a side effect the stream will be much more playable. I do very well with the streams

Many spacings and jump distances seem to be messy and not well designed. Could be intended but makes this map so much less enjoyable compared to the rest of the mapset (especially the [Insane]). That is a bit sad because of the huge potential of many of your patterns :( Well, this diff is a perfect example for phaZ's mapping style (his other maps are unsubmitted, so don't search them) and I love it, because it is somehow "non-standard". I think the case of this patterns distance snap has only, let's say 2nd priority. I really want to keep this diff, but there are so many people, who already complained about it. Maybe I will take this diff out of the map set.

Consider changing the spinners that are too short and 1/2 or even 1/4 before the next note. I think many tablet users will have problems to spin fast enough to perfect them. The rule (or guideline or whatever) says, if Auto gets 2000 bonus score, the spinner is okay. And that the next note is so close...challenge?

00:03:613 (4) - move to 416/216 to make this pattern symmetrical done and fix spacing huh?
00:06:801 (4,5,6,7) - this slowdown is so completely out of everything...I can't see the reason behind this. Nothing in the song indicates it. It is just...weird. It is not "hard" it is just...really weird. Damn... This is the ending of the pre-intro, the calmnesss before the storm (or how it is called). Well, increased the spacing it a bit.
00:08:301 (X) - why leaving out this beat? The "break" feels strange compared to the mapping style of the rest of this map calmness before the storm bla bla
00:29:676 (9) - slider ending should either be on the red tick before or (imo even worse than now) on the downbeat I asked phaZ this some weeks ago, and he said, if it would end on the red tick, the sound wouldn't be long enough (listen to the voice closely). And as you said, letting it end on the white tick is even worse.
00:36:051 (5,6,7,8) - overmapping with doubles on slider endings...never seen this before. There are no 1/4 notes in this part of the song to go along with this. Like ^. Listen to the voice closely. The first syllable ends on the blue tick (so the slider ends there), right afterwards she changes the tone (so a circle is placed there).
00:45:051 (1) - 2x repeat slider almost NEVER play good or fit. I think so, too. I suggest using either 1x repeat and a circle or just 2 normal short sliders instead now there is 1x repeat and a circle
01:14:113 (5,6,7,8,9) - avoid inconsistent spacings in 1/4 streams. (6) is really messy and therefore this pattern plays horrible. yes
01:27:051 (6,1,2,3,1,2,3,4,5,1,2,3,4,5,1) - copy+paste+ctrl-J'ed from the [Insane]. That is funny but not cool :x I said to him: Wow, you copypasta'ed my pattern. phaZ: This fits the best, I don't want to make make these "Freestyler sliders".


Overall fantastic mapset with an incredibly good [Insane]. This alone is worth a star. If you can polish the [Another] to be on par with the rest this mapset is good to go imo.

Thank you very much for this mod.
I will wonder what to do to with [Another] now (but I love it!).
YTYuyu
sorry for the delay. been lazy these days :( . remember these are just suggestions so feel free to ignore them if it doesnt feel right in your POV(point of view)

General:
CLEAR!

Easy:
00:09:801(3,4,5,6) - replace these for 1/1 sliders to make it easier?
00:26:301(3) - add a clap to keep consistency
00:29:863(5,1) - move it down because it's touching the Hp bar. IMO this may distract beginners
00:52:551(1) - how about adding a whistle at the end since you have a whistle at the end of (2)
00:55:551(1) - ^
01:01:551(2) - add a clap at the end to keep consistency?
01:03:051(3) - same as 00:29:863. instead align this to the end of (2). it won't touch the hp bar fully but it won't cause that much of a distraction.
01:10:551(1,2,3) - IMO it'd be easier if you can space this out because some beginners won't expect stacked notes.

Normal:
00:09:051-00:13:176 - it sounds empty with no hitsounds. suggest that you add claps at the 2nd and 4th downbeat. it sounds nicer IMO. if you ignore this then add whistles?
00:57:051(5) - how about making 2 1/1 sliders like at 00:43:051?
01:01:551(2,3) - these sliders can be smoother and nicer

Hard:
00:09:801(3) - Ctrl+J to make the path easier?
00:11:301(5) - ^
00:29:113(6) - move this down because it's touching the Hp bar. same reason as 00:29:863 on easy.
00:36:051(1) - how about replacing the 2nd repeat and the end for another 1/1 slider to make it more of a challenge in hard?
01:07:551(3,5) - make the slider like this so that it'd form a blanket around (4,6)
01:13:551(3,4) - these sliders can be smoother and nicer.

phaZ's Another:
00:08:301 - add a circle to follow drums?
01:11:488(4,6) - stack this on the end of (2). it looks a lot nicer IMO.
01:12:426(9,11) - why didn't you add claps here? you suddenly stopped using them. anyways add claps here to keep consistency.
01:30:238(1) - extend it till 01:33:051 like the other diffs.

Insane:
00:13:926(1,1) - i think it'll flow properly if you can extend the spinner to 00:15:501, delete that slider and add a circle at 00:15:238

this is the best i can do. GL :D
Topic Starter
Tshemmp
SPOILER

Byakugan249 wrote:

sorry for the delay. been lazy these days :( . remember these are just suggestions so feel free to ignore them if it doesnt feel right in your POV(point of view) why do you use the abbreviation if you write the full phrase anyway? :O

General:
CLEAR!

Easy:
00:09:801(3,4,5,6) - replace these for 1/1 sliders to make it easier? ok
00:26:301(3) - add a clap to keep consistency ok
00:29:863(5,1) - move it down because it's touching the Hp bar. IMO this may distract beginners yes
00:52:551(1) - how about adding a whistle at the end since you have a whistle at the end of (2) I removed the whistle on (2) did something with claps instead
00:55:551(1) - ^ ^
01:01:551(2) - add a clap at the end to keep consistency? ok
01:03:051(3) - same as 00:29:863. instead align this to the end of (2). it won't touch the hp bar fully but it won't cause that much of a distraction. yes
01:10:551(1,2,3) - IMO it'd be easier if you can space this out because some beginners won't expect stacked notes. they fit perfectly here, but you are right ofcourse

Normal:
00:09:051-00:13:176 - it sounds empty with no hitsounds. suggest that you add claps at the 2nd and 4th downbeat. it sounds nicer IMO. if you ignore this then add whistles? on 3rd
00:57:051(5) - how about making 2 1/1 sliders like at 00:43:051? no
01:01:551(2,3) - these sliders can be smoother and nicer WHAT?! THESE ARE BUEATIFUL!!

Hard:
00:09:801(3) - Ctrl+J to make the path easier? no, this looks more interesting, your suggestion is the boring standard pattern
00:11:301(5) - ^ ^
00:29:113(6) - move this down because it's touching the Hp bar. same reason as 00:29:863 on easy. fixed
00:36:051(1) - how about replacing the 2nd repeat and the end for another 1/1 slider to make it more of a challenge in hard? no
01:07:551(3,5) - make the slider like this so that it'd form a blanket around (4,6) done
01:13:551(3,4) - these sliders can be smoother and nicer. yes

phaZ's Another:
00:08:301 - add a circle to follow drums? ok
01:11:488(4,6) - stack this on the end of (2). it looks a lot nicer IMO. yes
01:12:426(9,11) - why didn't you add claps here? you suddenly stopped using them. anyways add claps here to keep consistency. ok
01:30:238(1) - extend it till 01:33:051 like the other diffs. no

Insane:
00:13:926(1,1) - i think it'll flow properly if you can extend the spinner to 00:15:501, delete that slider and add a circle at 00:15:238 your opinion D:

this is the best i can do. GL :D
Thank you!
aabc271
As requested in Wmf's queue , I'm coming for a mod ~
Let's go ~
-----------------------

[Easy]

00:28:176 ( 3, 4, 5, 1 ) - These notes start / end at red lines ( see this ), which could be confusing for beginners. I suggest using 1/1 beats ( white lines ) only ~
01:00:801 ( 4 ) - I suggest using clap instead of whistle. A single whistle sounds odd for me ~
01:27:051 ( 1, 2 ) - Add clap at the end of 1 & 2 ?
01:28:551 ( 3, 4 ) - How about deleting 4, and make a reverse on 3, with clap at the middle & end of 3 ( see this ) ?

Overall quite good. The sliders look nice imo ~
-----------------------

Normal

01:03:051 ( 3 ) - Add clap at the end of 3 ?
01:27:051 ( 1, 2, 3 ,4 ) - Add claps on 4 & the end of 1 ~ 3 ?

Nice map. I like the note placements ~ :3
-----------------------

Hard

00:15:613 ( 3 ) - Slider shape is a bit odd imo ~
00:17:113 ( 3 ) - ^
00:29:488 ( 7 ) - Add whistles only at the start & end of slider, but not the whole slider ?
00:30:051 ( 8 ) - Remove whistle ?
01:27:051 ( 1, 2, 3 ) - Add whistles at the end of 1 ~ 3 ?
01:29:301 ( 1, 2 ) - Add whistles at the start of 1 ~ 2 ?
01:30:144 ( 1 ) - Current spinner is quite noisy. I think a spinner volume of 75% is enough ~

Overall nice. Hitsound placements can be more consistent ~
----------------------

Insane

00:13:363 ( 6 ) - Moving 6 to make 5 ~ 7 a curve line looks better because the current jump is odd imo ( see this ) ~

Although I'm too weak to play this, I'll say this looks really good for me :3
----------------------

phaZ's Another

00:19:363 ( 10 ) - Consider stacking it to 6 to form a loop of square ?
00:19:926 ( 4 ) - Stack to 9 ? I think it looks better ~
00:23:863 ( 9 ) - I suggest moving 9 to 352,320 so that the spacing is consistent for 8 ~ 9 & 9 ~ 10.
00:49:926 ( 1 ~ 12 ) - This circle doesn't look really good, esp 9 ~ 12, because they're kind of irregular in shape ...?


Same for insane, I can't play this. But it looks OK too ~
----------------------

Well, that's it. Really nice mapset ~
Star and good luck ~ ;)
spboxer3
from wmf's mod queue

[general]


  • Settings
  1. suggest use same combo color~

[Easy]



  • mapping
  1. 00:15:801 (1,3) - awkward slider~ It's need more embellish to make it pretty :(
  2. 00:22:551 (2) - ^
  3. 00:27:051 (1,2,3) - spacing issue~ It's too close to 00:27:051 (1,2)
  4. 01:03:051 (3) - awkward slider :<
  5. 01:13:551 (1) - ^ for among slider tick!

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:18:801 (3,4) -
  2. 00:32:676 (3,1) -
  3. 01:24:051 (1,4) -
mapping
  1. 00:10:551 (3,4) - awkward slider :<
  2. 00:15:801 (1) - you need NC this~It's bug for this object
  3. 00:24:051 (1,2) - not full cover~you can fix it [nazi]
  4. 00:36:051 (1,2) - not pretty pattern~because both of them is a bit overlaps~

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:56:863 (6,2) -
mapping
  1. 00:34:363 (3,4) - spacing and a bit overlaps~
  2. 00:49:551 (1) - suggest~spinner end to 00:50:676 - is better[IMO]
  3. 01:01:176 (1) - reNC and set NC for 01:01:562 - ? [IMO]

[Insane]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:12:801 (4,6) -
  2. 00:20:676 (8,1) -
mapping
  1. 00:12:426 (2,4) - irregular pattern

[phaZ's Another]


  • Settings
  1. unused green line:
    00:26:582 -
    01:10:363 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:13:551 (3,5) -
  2. 01:19:176 (5,1,2) -
mapping
  1. 00:51:426 (1) - reNC? I think it's unnecessary NC~and unify previous part 00:13:551 (1,2) -
  2. 00:50:301 (5,6,7) - looks not a line~ (maybe use grid size 4 to help you fix it )

red is unrankable issue. bule is need to discuss. Black is just suggest.

ok~that's all!!
good luck!
Topic Starter
Tshemmp
reply to aabc271

aabc271 wrote:

As requested in Wmf's queue , I'm coming for a mod ~
Let's go ~
-----------------------

[Easy]

00:28:176 ( 3, 4, 5, 1 ) - These notes start / end at red lines ( see this ), which could be confusing for beginners. I suggest using 1/1 beats ( white lines ) only ~ ok
01:00:801 ( 4 ) - I suggest using clap instead of whistle. A single whistle sounds odd for me ~ yes
01:27:051 ( 1, 2 ) - Add clap at the end of 1 & 2 ? ok
01:28:551 ( 3, 4 ) - How about deleting 4, and make a reverse on 3, with clap at the middle & end of 3 ( see this ) ? no clap at the end but yes to the rest

Overall quite good. The sliders look nice imo ~
-----------------------

Normal

01:03:051 ( 3 ) - Add clap at the end of 3 ? ok
01:27:051 ( 1, 2, 3 ,4 ) - Add claps on 4 & the end of 1 ~ 3 ? not on (4)

Nice map. I like the note placements ~ :3
-----------------------

Hard

00:15:613 ( 3 ) - Slider shape is a bit odd imo ~ reworked
00:17:113 ( 3 ) - ^ ^
00:29:488 ( 7 ) - Add whistles only at the start & end of slider, but not the whole slider ? yes
00:30:051 ( 8 ) - Remove whistle ? no
01:27:051 ( 1, 2, 3 ) - Add whistles at the end of 1 ~ 3 ? no
01:29:301 ( 1, 2 ) - Add whistles at the start of 1 ~ 2 ? ok
01:30:144 ( 1 ) - Current spinner is quite noisy. I think a spinner volume of 75% is enough ~ ok

Overall nice. Hitsound placements can be more consistent ~
----------------------

Insane

00:13:363 ( 6 ) - Moving 6 to make 5 ~ 7 a curve line looks better because the current jump is odd imo ( see this ) ~ hm

Although I'm too weak to play this, I'll say this looks really good for me :3
----------------------

phaZ's Another

00:19:363 ( 10 ) - Consider stacking it to 6 to form a loop of square ? yes
00:19:926 ( 4 ) - Stack to 9 ? I think it looks better ~ nah
00:23:863 ( 9 ) - I suggest moving 9 to 352,320 so that the spacing is consistent for 8 ~ 9 & 9 ~ 10. ok
00:49:926 ( 1 ~ 12 ) - This circle doesn't look really good, esp 9 ~ 12, because they're kind of irregular in shape ...? it is not an ordinary hexagon


Same for insane, I can't play this. But it looks OK too ~
----------------------

Well, that's it. Really nice mapset ~
Star and good luck ~ ;)
Thanks a lot!

reply to spboxer3

spboxer3 wrote:

from wmf's mod queue

[general]


  • Settings
  1. suggest use same combo color~ since it is a GD it is fine

[Easy]



  • mapping
  1. 00:15:801 (1,3) - awkward slider~ It's need more embellish to make it pretty :( what
  2. 00:22:551 (2) - ^ minor adjustment, although I don't think you are satisfyed now
  3. 00:27:051 (1,2,3) - spacing issue~ It's too close to 00:27:051 (1,2) yes
  4. 01:03:051 (3) - awkward slider :< haha, you really don't like my sliders :D
  5. 01:13:551 (1) - ^ for among slider tick! no

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:18:801 (3,4) - no
  2. 00:32:676 (3,1) - ok
  3. 01:24:051 (1,4) - no way
mapping
  1. 00:10:551 (3,4) - awkward slider :< like
  2. 00:15:801 (1) - you need NC this~It's bug for this object yes, geki...
  3. 00:24:051 (1,2) - not full cover~you can fix it [nazi] Eh...are my eyes broken? They cover fully!...?
  4. 00:36:051 (1,2) - not pretty pattern~because both of them is a bit overlaps~ hm

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:56:863 (6,2) - intended
mapping
  1. 00:34:363 (3,4) - spacing and a bit overlaps~ everything is fine
  2. 00:49:551 (1) - suggest~spinner end to 00:50:676 - is better[IMO] yes
  3. 01:01:176 (1) - reNC and set NC for 01:01:562 - ? [IMO] both is fine, I will let it as it is now

[Insane]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:12:801 (4,6) - I reworked it already after aabc271's post
  2. 00:20:676 (8,1) - no
mapping
  1. 00:12:426 (2,4) - irregular pattern huh?

[phaZ's Another]


  • Settings
  1. unused green line:
    00:26:582 -
    deleted
    01:10:363 - deleted

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:13:551 (3,5) - this is nice (don't you like Lesjuh's DragonForce maps?)
  2. 01:19:176 (5,1,2) - no
mapping
  1. 00:51:426 (1) - reNC? I think it's unnecessary NC~and unify previous part 00:13:551 (1,2) - added NC at 00:13:926 instead
  2. 00:50:301 (5,6,7) - looks not a line~ (maybe use grid size 4 to help you fix it ) switching grid snap out solves problems

red is unrankable issue. bule is need to discuss. Black is just suggest.

ok~that's all!!
good luck!
You don't seem to like my mapping style :(
Anyway, thank you for the mod!
Scorpiour
Hi there~~mod from queue
Please reply this post to tell me where u fixed or not, thanks :)

General:
  1. Fine
Easy:
  1. 00:08:676 (1,2,3) - i don't think overlap is necessary in an Easy diff, and the spacing of (2) is inconsistent, try to make it to 1.0x :)
    and of course, try to avoid overlap because it may confuse new player :)
  2. 00:31:926 (2,3,4) - change to a reverse slider?
  3. 00:51:801 - 0%volumn is UNRANKABLE, so raise it at least 5%, 10% is recommended. Won't mention it again at other parts (including other diffs)
Normal:
  1. 00:10:551 (3,4) - try to make them more smooth?
  2. 00:24:051 (1,2) - avoid to use this pattern in Normal diff - confusing
  3. 00:26:113 (4,5) - change to a slider?
  4. 00:58:551 (1,2,3,4) - note a good stack, try to make the away?
  5. 01:01:551 (2,3) - slider tick overlap MAY BE claimed by MATs, but i like thie pattern :)
  6. 01:05:301 (2,4) - Out of screen
  7. 01:10:551 (1,2) - change them to sliders? (two 1/1 slider)
  8. 01:24:801 (2,3,4) - reduce spacing or stack
  9. 01:27:051 (1,2,3,4) - unnecessary overlap
Hard:
  1. 00:19:551 (1,3) - Out
  2. 00:42:051 (1) - i suppose it's better to stack with (7)
  3. 01:23:301 (2,4) - bad slider overlap, maybe unrankable
  4. Genrally, nice diff :)
Insane:
  1. 00:18:988 (5,6) - i suppose a reverse slider is more suitable
  2. 00:29:488 (7,8,9) - change to slider?
  3. 01:20:488 (5,6) - move 1 tick late and stack to (7), heard better
phaZ's Another:
  1. 00:08:113 - add a note or reverse here.
  2. 00:14:301 (1) - spinner is too short and next note is too close to it and far away from centre. Highly recommend to change here.
  3. I think u'd better select a suitable and consistent spacing of streams, 0.8x may be a good idea, and 1.0x is too high.
  4. 00:25:926 (1,2,3) - change to a slider
  5. 00:33:801 (3,4) - i think it's better to put a note and then a reverse slider here
  6. 00:39:051 (1) - too close to spinner
  7. 00:41:113 (8) - out
  8. 00:51:801 (1) - same as above
  9. 01:11:676 (5) - out
  10. 01:17:301 (5) - ^
  11. 01:18:801 (2) - change to notes
that's all, and i suppose Another still need more work, gl :)
Topic Starter
Tshemmp
SPOILER

Scorpiour wrote:

Hi there~~mod from queue
Please reply this post to tell me where u fixed or not, thanks :)

General:
  1. Fine
Easy:
  1. 00:08:676 (1,2,3) - i don't think overlap is necessary in an Easy diff, and the spacing of (2) is inconsistent, try to make it to 1.0x :)
    and of course, try to avoid overlap because it may confuse new player :) it is 1,04x with a tiny overlap, I think it is okay
  2. 00:31:926 (2,3,4) - change to a reverse slider? nah, the circles make more fun
  3. 00:51:801 - 0%volumn is UNRANKABLE, so raise it at least 5%, 10% is recommended. Won't mention it again at other parts (including other diffs) I want silent spinners, so I changed it to 5% now
Normal:
  1. 00:10:551 (3,4) - try to make them more smooth? okay
  2. 00:24:051 (1,2) - avoid to use this pattern in Normal diff - confusing okay
  3. 00:26:113 (4,5) - change to a slider? no
  4. 00:58:551 (1,2,3,4) - note a good stack, try to make the away? no
  5. 01:01:551 (2,3) - slider tick overlap MAY BE claimed by MATs, but i like thie pattern :) oh well, the ticks are exactly on the same spot, I hope it is okay
  6. 01:05:301 (2,4) - Out of screen ..... answer: only in Edit mode, in Play mode they are in the screen
  7. 01:10:551 (1,2) - change them to sliders? (two 1/1 slider) okay
  8. 01:24:801 (2,3,4) - reduce spacing or stack no
  9. 01:27:051 (1,2,3,4) - unnecessary overlap hm
Hard:
  1. 00:19:551 (1,3) - Out not while playing
  2. 00:42:051 (1) - i suppose it's better to stack with (7) okay
  3. 01:23:301 (2,4) - bad slider overlap, maybe unrankable not really, the slider is seeable
  4. Genrally, nice diff :)
Insane:
  1. 00:18:988 (5,6) - i suppose a reverse slider is more suitable okay
  2. 00:29:488 (7,8,9) - change to slider? NEVER
  3. 01:20:488 (5,6) - move 1 tick late and stack to (7), heard better no
phaZ's Another:
  1. 00:08:113 - add a note or reverse here. +1 circle
  2. 00:14:301 (1) - spinner is too short and next note is too close to it and far away from centre. Highly recommend to change here. no
  3. I think u'd better select a suitable and consistent spacing of streams different stream spacings keep them interesting, 0.8x may be a good idea, and 1.0x is too high. too high? no, too much fun
  4. 00:25:926 (1,2,3) - change to a slider no
  5. 00:33:801 (3,4) - i think it's better to put a note and then a reverse slider here the would destroy this nice pattern (which is well playable)
  6. 00:39:051 (1) - too close to spinner moved the following slider closer to the center
  7. 00:41:113 (8) - out not while playing
  8. 00:51:801 (1) - same as above no changes here
  9. 01:11:676 (5) - out no
  10. 01:17:301 (5) - ^ ^
  11. 01:18:801 (2) - change to notes this slider keeps it interesting okay
that's all, and i suppose Another still need more work, gl :)
Thank you!
Darksonic
Hello~ Request from my queue.

General:

Sections with 0% volume are unrankable, fix that

Easy:

00:22:551 (2): I don't like where this slider ends, maybe try this ?
00:37:926 (4): Remove clap.
00:57:051 (1,2): Spacing.
01:03:051 (3): It would be better if you do this slider like the previous one, and then add a note, like this.
01:12:051 (4): Add a clap when the slider start.
01:13:551 (4,1): Spacing.
01:15:051 (1,2): ^
01:33:051 (1): Try soft hitsound for the spinner, and not normal.

Normal:

00:18:426 (2): 1 grid up.
00:36:801 (1,2): Spacing.
00:54:801 (6): Lot of claps, maybe add a whistle here to make it a little different?
00:59:676 (4): Whistle?
01:07:176 (5): Remove Clap and Add Whistle when slider starts.
01:08:301 (1): Slider here instead note would be better.
01:09:801 (4): Clap instead Finish?
01:21:801 (1): Remove Whistle.
01:22:551 (1): Remove NC.
01:33:051 (1): Same as Easy, and increase Volume to 5%.

Hard:

00:13:551 (1): Remove Finish.
00:18:426 (2): Whistle instead Clap?
00:20:301 (3): Add Whistle?
00:34:926 (3,4): Spacing.
00:36:051 (5,1): ^
00:50:676: Increase volume to 5% or 10%.
00:55:551 (3): Add a Whistle here.
00:56:301 (5): ^
00:58:551 (1,2,3,4): I don't like this pattern, try this ? (1,2,3 are sliders).
01:07:551 (3): Add Whistle?
01:08:301 (5): ^
01:33:051 (1): Same as Normal.

Insane:

00:10:363 (6): Add Clap?
00:11:863 (5): ^
00:13:926 (1): This spinner would be better if it starts at 00:13:738.
00:19:832 (2,3,4,5,6): This stream doesn't fit with the song.
00:26:676 (5): NC.
00:31:176 (5,6): Spacing.
00:37:551 (4,5): ^
00:54:988 (9): 3 grids down.
01:03:051 (1): Finish this spinner at 01:04:176.
01:04:363: Increase volume.
01:14:676 (7,8): x:256 y:224 Maybe it's better if you stack this.
01:26:113 (4): 3 grids up.
01:29:488 (2,3,4): You should remove these three notes, this pattern doesn't fit.
01:33:051 (1): Same as Normal.

You should add more whistles on this.

That's all for me, Good luck~ :D
Topic Starter
Tshemmp
SPOILER

Darksonic wrote:

Hello~ Request from my queue.

General:

Sections with 0% volume are unrankable, fix that ofc

Easy:

00:22:551 (2): I don't like where this slider ends, maybe try this ? ofc
00:37:926 (4): Remove clap. ok
00:57:051 (1,2): Spacing. fixed
01:03:051 (3): It would be better if you do this slider like the previous one, and then add a note, like this. yes
01:12:051 (4): Add a clap when the slider start. no, sounds not good
01:13:551 (4,1): Spacing. fixed
01:15:051 (1,2): ^ ^
01:33:051 (1): Try soft hitsound for the spinner, and not normal. yes

Normal:

00:18:426 (2): 1 grid up. no
00:36:801 (1,2): Spacing. this is no problem here
00:54:801 (6): Lot of claps, maybe add a whistle here to make it a little different? yes
00:59:676 (4): Whistle? ok
01:07:176 (5): Remove Clap and Add Whistle when slider starts. nah
01:08:301 (1): Slider here instead note would be better. ok
01:09:801 (4): Clap instead Finish? no
01:21:801 (1): Remove Whistle. no
01:22:551 (1): Remove NC. no
01:33:051 (1): Same as Easy, and increase Volume to 5%. ok

Hard:

00:13:551 (1): Remove Finish. yes
00:18:426 (2): Whistle instead Clap? no
00:20:301 (3): Add Whistle? ok
00:34:926 (3,4): Spacing. fixed
00:36:051 (5,1): ^ ^
00:50:676: Increase volume to 5% or 10%. already done because of General
00:55:551 (3): Add a Whistle here. ok
00:56:301 (5): ^ ^
00:58:551 (1,2,3,4): I don't like this pattern, try this ? (1,2,3 are sliders). I don't see the problem >.<
01:07:551 (3): Add Whistle? ok
01:08:301 (5): ^ ^
01:33:051 (1): Same as Normal. yes, yes

Insane:

00:10:363 (6): Add Clap? no
00:11:863 (5): ^ ^
00:13:926 (1): This spinner would be better if it starts at 00:13:738. hm
00:19:832 (2,3,4,5,6): This stream doesn't fit with the song. no problem
00:26:676 (5): NC. ok
00:31:176 (5,6): Spacing. Huh? Where is the problem? All notes have the same spacing here.
00:37:551 (4,5): ^ Eh, what? Jumpy pattern?
00:54:988 (9): 3 grids down. no
01:03:051 (1): Finish this spinner at 01:04:176. no, this would decrease the flow imo
01:04:363: Increase volume. no, I want a (nearly) silent spinner here
01:14:676 (7,8): x:256 y:224 Maybe it's better if you stack this. maybe, but not imo
01:26:113 (4): 3 grids up. no (you really seem to like horicontal patterns, but they are sometimes boring imo)
01:29:488 (2,3,4): You should remove these three notes, this pattern doesn't fit. it is the end of the song/map, so I think it does fit
01:33:051 (1): Same as Normal. yeah

You should add more whistles on this. Well, if you don't have any specific suggestions I won't add them, because I am the hitsound noob.

That's all for me, Good luck~ :D

Thank you!
those
From .:Let those mod those maps:.

[General]
Source should be just "Dance Dance Revolution".
Add 2010 to tags; add 2011 if you wish since it wasn't released for XBox until 2011.

[Easy]
00:50:301 (1) - Move spinner ahead to white tick

[Normal]
00:30:988 (3) - Remove whistle from kickback
00:35:488 (5) - Add whistle to head and tail
01:24:988 (3) - Remove note

[Hard]
00:41:676 (7) - Add clap to head
00:42:238 (2) - Add clap to kickback
00:43:176 (4) - Add clap to head
00:43:926 (6) - ^
00:44:301 (7) - Add clap to tail
00:45:051 (1) - Add clap to kickback
00:46:176 (3) - Add clap
00:46:738 (5) - Add clap to tail
00:47:488 (7) - Add clap to kickback
00:48:613 (3,4,5) - Try whistle to notes and slider tail
01:16:832 (2) - Add clap to tail
01:17:676 (5) - Add clap
01:18:332 (2) - Add clap to tail
01:19:176 (5) - Add clap
01:19:926 (2) - Add clap to head and tail
01:21:426 (2) - Add clap
01:22:176 (4) - Add clap to head
01:22:551 (1) - Add clap to tail
01:23:676 (3) - Add clap to head
01:24:051 (4) - Add clap to tail
01:24:988 (6) - Add clap to kickback
01:25:926 (2,5) - Add clap
01:30:051 (3) - Add finish

[phaZ's Another]
Guest, so I'll be brief.
Try AR-1, OD+1
The x2.00 SV change is way too much difference especially if your sv is 2.00 to begin with.

[Insane]
-

Good luck getting this ranked! :3
Topic Starter
Tshemmp
SPOILER

those wrote:

From .:Let those mod those maps:.

[General]
Source should be just "Dance Dance Revolution".
Add 2010 to tags; add 2011 if you wish since it wasn't released for XBox until 2011. ok

[Easy]
00:50:301 (1) - Move spinner ahead to white tick it actually is on a white tick

[Normal]
00:30:988 (3) - Remove whistle from kickback no
00:35:488 (5) - Add whistle to head and tail ok
01:24:988 (3) - Remove note ok

[Hard]
00:41:676 (7) - Add clap to head ok
00:42:238 (2) - Add clap to kickback ok
00:43:176 (4) - Add clap to head ok
00:43:926 (6) - ^ ^
00:44:301 (7) - Add clap to tail ok
00:45:051 (1) - Add clap to kickback ok
00:46:176 (3) - Add clap ok
00:46:738 (5) - Add clap to tail ok
00:47:488 (7) - Add clap to kickback ok
00:48:613 (3,4,5) - Try whistle to notes and slider tail ok
01:16:832 (2) - Add clap to tail ok
01:17:676 (5) - Add clap ok
01:18:332 (2) - Add clap to tail ok
01:19:176 (5) - Add clap ok
01:19:926 (2) - Add clap to head and tail ok
01:21:426 (2) - Add clap ok
01:22:176 (4) - Add clap to head ok
01:22:551 (1) - Add clap to tail ok
01:23:676 (3) - Add clap to head ok
01:24:051 (4) - Add clap to tail ok
01:24:988 (6) - Add clap to kickback ok
01:25:926 (2,5) - Add clap ok
01:30:051 (3) - Add finish ok (and volume down)

[phaZ's Another]
Guest, so I'll be brief.
Try AR-1 no, AR 8 sucks in a jump map like this, OD+1 ok
The x2.00 SV change is way too much difference especially if your sv is 2.00 to begin with. Yeah! (phaZ wants to keep them)

[Insane]
-

Good luck getting this ranked! :3
Thank you!
StarStream
[Easy]
00:23:301 clap
00:55:926 kein clap
00:56:301 clap

[Hard]
00:41:676 Was wolltest du hier mit den whistles? Die Stimme nachpfeifen? Dann muessen die whistles aber auf http://puu.sh/newr
00:55:551 Warum hier die whistles? Find ich nur gut wenn sich das irgendwo nochmal wiederholt (z.B. auf den Slidern 01:01:551)
01:07:551 s.o. mit Slidern 01:13:551
01:30:144 Der Spinner ist am Ende bissl zu laut. Wuerde passen wenn er ausfadet (etwa so: http://puu.sh/nezn). Außerdem ist er ne Sechzehntelnote zu frueh.

[Insane]
Hier laesst sich nix finden -_-
Ansonsten nur bei 01:30:238 s.o.

[phaZ's Another]
01:12:613 Warum finish?
Kanns nicht weiter beurteilen, dafur muesste ich die diff erstmal schaffen ...

Sieht alles in allem ziemlich gut aus.
Topic Starter
Tshemmp
SPOILER

Shadoras wrote:

[Easy]
00:23:301 clap jo
00:55:926 kein clap jo
00:56:301 clap jo

[Hard]
00:41:676 Was wolltest du hier mit den whistles? Die Stimme nachpfeifen? Dann muessen die whistles aber auf http://puu.sh/newr jo, die waren wohl irgendwie ziemlich random
00:55:551 Warum hier die whistles? Find ich nur gut wenn sich das irgendwo nochmal wiederholt (z.B. auf den Slidern 01:01:551) du weißt ja, ich bin der Hitsound-Noob
01:07:551 s.o. mit Slidern 01:13:551 ^
01:30:144 Der Spinner ist am Ende bissl zu laut. Wuerde passen wenn er ausfadet (etwa so: http://puu.sh/nezn&#41;. ok Außerdem ist er ne Sechzehntelnote zu frueh. nö, eigentlich ist er sogar 1/16 zu spät, aber da ist ja schon der circle

[Insane]
Hier laesst sich nix finden -_- ist doch schön :D
Ansonsten nur bei 01:30:238 s.o. jo

[phaZ's Another]
01:12:613 Warum finish? no idea
Kanns nicht weiter beurteilen, dafur musste ich die diff erstmal schaffen ...

Sieht alles in allem ziemlich gut aus.
Danke!
phaZ
Fuck this guest diff, its too hard and a very stupid map (my opinion today) D:
Crok425
Hi, from mod queue.
I gotta say, man; your map alreay looks awesome and I like the song, so you deserve a star. Also, since it looks pretty good, it will be difficult for me to mod, I'll probaly do some hit sound mod the most, so sorry of it isn't appropriate.

[General]
End that Kiai mode in 01:15:051 and start it again at 01:16:551 and finish it in 01:30:051 . That part like kind of stands out more.

[Easy]
00:18:426 Circle. That part has three notes, it would sound better with the previous notes. I know, some part next in the song also have three notes, but in the part I told you, is kind of very necessary, it won't change the diff stars
00:27:051 Finisher at the beginning.
00:39:051 ^
00:52:551 ^
01:04:551 Finisher.
I couldn't find anything else.

[Normal]
00:52:551 Finisher.
00:58:551 ^
01:04:551 Finisher at the beginning.
01:10:551 ^
I couldn't find anything else.

[Hard]
00:27:051 Finisher at the beginning. For me, the finishers are one of the most important hit sounds of this game. Besides, with this song, it could go constantly... again, for me at least.
00:52:551 ^
00:58:551 Finisher. One more thing, when a note starts like this, in this part, a finisher could go very well.
01:16:551 Finisher.
Couldn't find anything else.

[phaZ]
01:30:238 Shouldn't that spinner end just like in the other diffs?
Too good.

[Insane]
00:27:051 Finisher at the beginning.
00:52:551 ^ Instead of clap or with clap.
01:04:551 ^
Couldn't... you know the line.
___________________________________________

And that's all I can do. Your map is very well done, very difficult for me to mod, so as I said, I mod mostly (only) the hit sounds, I hope it helps you. Good luck getting it ranked. And as I said, STAR!
Topic Starter
Tshemmp
SPOILER

Crok425 wrote:

Hi, from mod queue.
I gotta say, man; your map alreay looks awesome and I like the song, so you deserve a star. Also, since it looks pretty good, it will be difficult for me to mod, I'll probaly do some hit sound mod the most, so sorry of it isn't appropriate. it's okay since I am not sooo good with hitsounds

[General]
End that Kiai mode in 01:15:051 and start it again at 01:16:551 and finish it in 01:30:051 . That part like kind of stands out more. You are kind of right, but I think this would be just too much kiai time then.

[Easy]
00:18:426 Circle. That part has three notes, it would sound better with the previous notes. I know, some part next in the song also have three notes, but in the part I told you, is kind of very necessary, it won't change the diff stars okay
00:27:051 Finisher at the beginning. okay
00:39:051 ^ okay
00:52:551 ^ okay
01:04:551 Finisher. okay
I couldn't find anything else.

[Normal]
00:52:551 Finisher. okay
00:58:551 ^ okay
01:04:551 Finisher at the beginning. okay
01:10:551 ^ okay
I couldn't find anything else.

[Hard]
00:27:051 Finisher at the beginning. For me, the finishers are one of the most important hit sounds of this game. Besides, with this song, it could go constantly... again, for me at least. okay
00:52:551 ^ okay
00:58:551 Finisher. One more thing, when a note starts like this, in this part, a finisher could go very well. okay
01:16:551 Finisher. okay
Couldn't find anything else.

[phaZ]
01:30:238 Shouldn't that spinner end just like in the other diffs? yes, it should, but phaZ has a mind of his own, sooo...
Too good.

[Insane]
00:27:051 Finisher at the beginning. okay
00:52:551 ^ Instead of clap or with clap. okay
01:04:551 ^ okay
Couldn't... you know the line. haha :)
___________________________________________

And that's all I can do. Your map is very well done, very difficult for me to mod, so as I said, I mod mostly (only) the hit sounds, I hope it helps you. Good luck getting it ranked. And as I said, STAR!
Thank you very much!
Crok425
Not exactly. It would be just a second Kiai mode, since that part just stands out very much, it would look good with a second Kiai mode. It isn't necessary to just have one Kiai time in a map, a kiai time must go in the parts where the song sounds harder with the instruments and that is what I hear in those parts I mentioned. Of course, since it's a mod, those are only suggestions, but it would go very well, your desicion of course.
Topic Starter
Tshemmp

Crok425 wrote:

Not exactly. It would be just a second Kiai mode, since that part just stands out very much, it would look good with a second Kiai mode. It isn't necessary to just have one Kiai time in a map, a kiai time must go in the parts where the song sounds harder with the instruments and that is what I hear in those parts I mentioned. Of course, since it's a mod, those are only suggestions, but it would go very well, your desicion of course.
Sorry, you can't convince me. :P
Doodley
General
Combo colors are inconsistent in phaz's Another. Grey is a bad combo color in the first place.

Easy
No problems.

Normal
No problems.

Hard
00:30:051 - Move this note somewhere else?
00:35:488 - Bad spacing.

Insane
00:50:207 - New combo.
00:57:801 - New combo.

phaz's Another
Can't play it, so I have no problems to report.

Sorry I couldn't find much. Star.
Topic Starter
Tshemmp
SPOILER

stickmeister wrote:

General
Combo colors are inconsistent in phaz's Another. Grey is a bad combo color in the first place. For a guest diff itis fine to have different combo colors. Furthermore grey is an interesting combo color and phaZ wants to keep it.

Easy
No problems.

Normal
No problems.

Hard
00:30:051 - Move this note somewhere else? I don't exactly understand why I should do this but well, I moved it.
00:35:488 - Bad spacing. But the pattern is nice :O

Insane
00:50:207 - New combo. No, I don't want to look the stream interrupted. Furthermore it is not neccesary to make this stream easier since it has only 160 bpm.
00:57:801 - New combo. Hm, okay.

phaz's Another
Can't play it, so I have no problems to report.

Sorry I couldn't find much. Star.
Thank you very much!
Crok425

Tshemmp wrote:

Crok425 wrote:

Not exactly. It would be just a second Kiai mode, since that part just stands out very much, it would look good with a second Kiai mode. It isn't necessary to just have one Kiai time in a map, a kiai time must go in the parts where the song sounds harder with the instruments and that is what I hear in those parts I mentioned. Of course, since it's a mod, those are only suggestions, but it would go very well, your desicion of course.
Sorry, you can't convince me. :P
Awww D:
TTTTTTTTTTTT
[*]General

Feel dull if it just have smoke gray and prussian blue colors in phaZ's Another.

And it doesn't keep in harmony to hues.

Grey is not so good.

[*]Easy

00:12:801 - Sounds a bit strange,it is isolated,so del this clap.
00:48:051 - add a NC
01:15:051 - add finish at the begining of slider
01:33:051 - Raise the volume to 20% or fade away.

[*]Normal

00:27:051 - add finish
00:31:176 - remove whistle?
01:15:051 - add finish
01:33:051 - It just a bit sudden,i recommend you raise the volume to 20% or fade away.

[*]Hard

00:54:238 (2,3,4) - move 1 grid right (lv3)
01:16:176 - raise the volume to 50% like Insane diff?

[*]Insane

01:04:363 - raise the volume to 20%

[*]phaZ's Another

01:02:863 - add a NC

Good luck!
-kevincela-
Hi~

[General]

  1. There are some combo colours unconsistency between your diffs and phaZ's one. AFAIK you could leave the combo colours as it is without any problems,but if you want (or if THE MAPPER wants) you could use your colours in phaZ's diff
[Easy]

  1. 00:09:801 (1) - New combo?
  2. 00:27:051 (1) - Curve this down
  3. 00:49:551 (6) - Remove this note and add a repeat at 00:48:801 (5) - ?
  4. 00:55:551 (1) - You should rotate this 90° anticlockwise,because some beginners could miss this part because of the slider's position
  5. 01:12:051 (4) - CTRL+H?
[Normal]

  1. 00:15:801 (1) - Imo this pattern would flow better like this:
  2. 00:25:551 (3) - You could copy paste the slider 2 here and make it rotate 119° clockwise,so it will look and flow better
  3. 00:43:551 (1) - CTRL+J?
  4. 00:58:551 (1,2,3,4) - It would be better not to stack these notes,because these overlaps don't look good. Maybe you could do some manua stacking here. To do this,just move the note 2 1 grid up,the note 3 2 grids up,and the slider 4 3 grids up (grid level 4).
  5. 01:09:051 (2,3,4) - Just like ^
  6. 01:27:051 (1,2,3) - Make them slightly curved like in the picture?
[Hard]

  1. 00:09:051 (2) - New combo?
  2. 00:27:801 (2,3,4) - First,you sould allign these with the slider 1 by moving this 2 grids up. Second: it would be better if you make the slider 4 just like the slider 1,but using CTRL+J,of course (if you do this,remember to fix the spacing of the following notes!)
  3. 00:44:301 (7) - Curve this slightly on the down
  4. 00:54:238 (3,4,5) - Move these 1 grid right to mantain the right spacing between these notes and 00:53:676 (2) - and 00:54:801 (6) - ?
[Insane]

  1. 00:21:426 (2) - Allign this with 00:21:613 (3) - by moving it 2 grids up?
  2. 00:30:238 (1,2,3,4,5,6) - Why don't you make a star formation with these notes? It would look and flow nicer. Here's an example:
  3. 00:37:551 (5,6,7,8) - Maybe here you could use a square/diamond formation here. Here's once again an example:
  4. 01:11:863 (5) - CTRL+R and stack with 01:11:676 (4) - ?
  5. 01:14:676 (7,8) - Place them where the note 5 currently is?
[PhaZ's Another]

  1. 00:11:488 (4) - Put this where the slider 00:10:551 (1) - ends
  2. 00:11:676 (5) - 2 grids right
  3. 00:12:051 (1) - 2 grids down and 1 left?
  4. 00:19:926 (4) - 1 grid up
  5. 00:20:113 (5) - It would be better to place this where the note 3 is
  6. 00:39:988 (4) - 5 grids left and up
  7. 00:45:613 (2) - 6 grids right and 2 down
  8. 01:01:738 (3) - CTRL+R?
  9. 01:05:488 (4) - 3 grids left?
  10. 01:05:863 (5) - 3 grids right if you did ^
  11. 01:16:363 (1) - This note feels totally unnecessary. Delete this?
  12. 01:29:488 (2) - 2 grids up
  13. 01:29:676 (3) - ^
Topic Starter
Tshemmp
TTTTTTTTTTTT

TTTTTTTTTTTT wrote:

[*]General

Feel dull if it just have smoke gray and prussian blue colors in phaZ's Another.

And it doesn't keep in harmony to hues.

Grey is not so good. phaZ (and me too) likes this.

[*]Easy

00:12:801 - Sounds a bit strange,it is isolated,so del this clap. yes
00:48:051 - add a NC yes
01:15:051 - add finish at the begining of slider okay
01:33:051 - Raise the volume to 20% or fade away. fade

[*]Normal

00:27:051 - add finish okay
00:31:176 - remove whistle? no
01:15:051 - add finish okay
01:33:051 - It just a bit sudden,i recommend you raise the volume to 20% or fade away. fade

[*]Hard

00:54:238 (2,3,4) - move 1 grid right (lv3) you meant (3,4,5) I guess, don't know why I didn't see this earlier
01:16:176 - raise the volume to 50% like Insane diff? okay

[*]Insane

01:04:363 - raise the volume to 20% okay

[*]phaZ's Another

01:02:863 - add a NC yes

Good luck!
Thank you!

-kevincela-

-kevincela- wrote:

Hi~

[General]

  1. There are some combo colours unconsistency between your diffs and phaZ's one. AFAIK you could leave the combo colours as it is without any problems,but if you want (or if THE MAPPER wants) you could use your colours in phaZ's diff I already stated this many times, phaZ (and me too) likes them
[Easy]

  1. 00:09:801 (1) - New combo? not sure if yes or no, for the moment I say yes
  2. 00:27:051 (1) - Curve this down yes
  3. 00:49:551 (6) - Remove this note and add a repeat at 00:48:801 (5) - ? yes
  4. 00:55:551 (1) - You should rotate this 90° anticlockwise,because some beginners could miss this part because of the slider's position yes
  5. 01:12:051 (4) - CTRL+H? not this, but I changed the slider
[Normal]

  1. 00:15:801 (1) - Imo this pattern would flow better like this: didn't use your suggestion but changed it
  2. 00:25:551 (3) - You could copy paste the slider 2 here and make it rotate 119° clockwise,so it will look and flow better okay
  3. 00:43:551 (1) - CTRL+J? yes
  4. 00:58:551 (1,2,3,4) - It would be better not to stack these notes,because these overlaps don't look good. Maybe you could do some manua stacking here. To do this,just move the note 2 1 grid up,the note 3 2 grids up,and the slider 4 3 grids up (grid level 4). okay
  5. 01:09:051 (2,3,4) - Just like ^ okay
  6. 01:27:051 (1,2,3) - Make them slightly curved like in the picture? okay
[Hard]

  1. 00:09:051 (2) - New combo? okay
  2. 00:27:801 (2,3,4) - First,you sould allign these with the slider 1 by moving this 2 grids up. Second: it would be better if you make the slider 4 just like the slider 1,but using CTRL+J,of course (if you do this,remember to fix the spacing of the following notes!) yes
  3. 00:44:301 (7) - Curve this slightly on the down okay
  4. 00:54:238 (3,4,5) - Move these 1 grid right to mantain the right spacing between these notes and 00:53:676 (2) - and 00:54:801 (6) - ? yes, don't know why I didn't see this
[Insane]

  1. 00:21:426 (2) - Allign this with 00:21:613 (3) - by moving it 2 grids up? okay
  2. 00:30:238 (1,2,3,4,5,6) - Why don't you make a star formation with these notes? It would look and flow nicer. Here's an example: no no no no no, first of all I don't like stars, second I love it the way it is now, I will never ever change it
  3. 00:37:551 (5,6,7,8) - Maybe here you could use a square/diamond formation here. Here's once again an example: yes
  4. 01:11:863 (5) - CTRL+R and stack with 01:11:676 (4) - ? no, the flow is better now
  5. 01:14:676 (7,8) - Place them where the note 5 currently is? okay
[PhaZ's Another]
phaZ comment on your stack suggestions: "No, nice patterns > stacked hitbursts (or whatever)."
  1. 00:11:488 (4) - Put this where the slider 00:10:551 (1) - ends
  2. 00:11:676 (5) - 2 grids right -
  3. 00:12:051 (1) - 2 grids down and 1 left? -
  4. 00:19:926 (4) - 1 grid up -
  5. 00:20:113 (5) - It would be better to place this where the note 3 is no, 00:19:926 (4,5,6) is a triangle actually
  6. 00:39:988 (4) - 5 grids left and up no, the current pattern is so nice great to play
  7. 00:45:613 (2) - 6 grids right and 2 down no, no reason why this should be better (?)
  8. 01:01:738 (3) - CTRL+R? no, less flow
  9. 01:05:488 (4) - 3 grids left? -
  10. 01:05:863 (5) - 3 grids right if you did ^ -
  11. 01:16:363 (1) - This note feels totally unnecessary. Delete this? okay
  12. 01:29:488 (2) - 2 grids up yes
  13. 01:29:676 (3) - ^ yes
Thank you, too!
bomber34
Another
  1. 00:13:551 (1,1) - I actually think these are impossible to read cause the tick rate is to low to see a speed change but this is "another" ...
  2. 00:20:113 (5) - I think it would be better to stack it under (1) or (3)
  3. 00:41:863 (1) - AFAIK these sliders who manipulate the speed aren't allowed anymore
  4. 00:43:176 (1) - ^
  5. 01:05:863 (5) - looks a tiny bit bad because it overlapps a little with 01:05:113 (3) -
  6. 01:14:394 (6) - this overlap looks a bad
  7. 01:26:676 (4) - ^
  8. 01:29:301 (1) - hard to see
Insane
  1. 00:57:051 (1,2) - ugly sliders
  2. 01:06:801 (8) - dunno. NC could fit
  3. 01:29:301 (1,2,3,4,5) - i can't hear any HS which makes this jump unnecessary harder ~
Hard
  1. 00:24:051 (1) - ugly slider
  2. 00:57:051 (1,2) - I admit it is a bit nitpicking but 1/2 sliders are rarely nice with slider structures that look nice on 1/1 ~ just my opinion though *
  3. 01:05:863 (3,5) - make a better bow please
  4. 01:16:832 (2) - like I said at * only this time it is even worse with a 1/4
  5. 01:18:332 (2) - ^
  6. 01:29:301 (1,2) - better bow pls
Normal
  1. 00:36:051 (1,2) - slider that overlap themself are ugly
  2. 01:00:801 (6) - don't know 1/2 HC behind SL don't fit in a Normal diff. imo
  3. 01:12:801 (4) - ugly SL. SL would have to be longer so the shape would turn out nicely
Easy
  1. 01:00:051 (3,4) - it is a bit nazi but i would prefer that the HC don't overlap even slightly with (1) or (2)
Yeah this mod seems to be abit nazi ~ But I have to say it is a very fine mapset ... well maybe "Another" needs some more tweaks
Topic Starter
Tshemmp
SPOILER

bomber34 wrote:

Another I will talk to phaZ tomorrow about this, I hope I don't forget it.
  1. 00:13:551 (1,1) - I actually think these are impossible to read cause the tick rate is to low to see a speed change but this is "another" ...
  2. 00:20:113 (5) - I think it would be better to stack it under (1) or (3)
  3. 00:41:863 (1) - AFAIK these sliders who manipulate the speed aren't allowed anymore
  4. 00:43:176 (1) - ^
  5. 01:05:863 (5) - looks a tiny bit bad because it overlapps a little with 01:05:113 (3) -
  6. 01:14:394 (6) - this overlap looks a bad
  7. 01:26:676 (4) - ^
  8. 01:29:301 (1) - hard to see
    Edit: okay, phaZ is now done with it, too lazy to write down the changes now
Insane
  1. 00:57:051 (1,2) - ugly sliders tiny change, you will probably still complain
  2. 01:06:801 (8) - dunno. NC could fit it does not D:
  3. 01:29:301 (1,2,3,4,5) - i can't hear any HS which makes this jump unnecessary harder ~ what?
Hard
  1. 00:24:051 (1) - ugly slider yeah, I must have been on crack or something
  2. 00:57:051 (1,2) - I admit it is a bit nitpicking but 1/2 sliders are rarely nice with slider structures that look nice on 1/1 ~ just my opinion though * no changes
  3. 01:05:863 (3,5) - make a better bow please yeah
  4. 01:16:832 (2) - like I said at * only this time it is even worse with a 1/4 reworked this part
  5. 01:18:332 (2) - ^ ^
  6. 01:29:301 (1,2) - better bow pls yes
Normal
  1. 00:36:051 (1,2) - slider that overlap themself are ugly if it wouldn't be a Normal I hadn't changed it
  2. 01:00:801 (6) - don't know 1/2 HC behind SL don't fit in a Normal diff. imo someone told me to do this T_T, now I remove it again
  3. 01:12:801 (4) - ugly SL. SL would have to be longer so the shape would turn out nicely yeah, again I don't know why I did such a crappy slider
Easy
  1. 01:00:051 (3,4) - it is a bit nazi but i would prefer that the HC don't overlap even slightly with (1) or (2) it is fine imo
Yeah this mod seems to be abit nazi ~ But I have to say it is a very fine mapset ... well maybe "Another" needs some more tweaks
Thank you!
Hawkii
Heyyyuu :3

Ein Mod für dich ^^

[Easy]
SPOILER
  1. 00:09:801 (1) - Clap
  2. 00:12:801 (3) - Whistle und/oder Clap
  3. 00:19:551 (2) - Anfang Whistle und den Schluss vlt Finish
  4. 00:25:551 (2) - Whistle
  5. 00:39:051 (1) - Vlt mitte Whistle Schluss clap
  6. 00:40:551 (2) - Schluss Clap
  7. 00:45:801 (2) - Anfang schluss Clap?
  8. 00:54:051 (2) - Whistle mitte clap schluss?
  9. 00:57:051 (2) - ^
  10. 01:01:551 (2,3) - ^
  11. 01:13:551 (1) - Whistle Anfang und Mitte?
  12. 01:15:051 (2) - ^ + noch Clap zum Schluss
  13. 01:28:551 (3) - Schluss vlt Whistle

[Normal]
SPOILER
  1. 01:09:051 (2,3,4) - Alle mit 40% Whistle?
  2. 01:12:801 (4) - hurr nimm lieber einen geraden?
  3. 01:29:301 (4) - vlt whistle?

[Hard]
SPOILER
  1. 00:15:051 (1) - Whistle
  2. 00:15:613 (3) - Whistle Anfang und Mitte
  3. 00:16:551 (1) - 00:17:113 (3) gleich wie oben ^
  4. 00:24:051 (1) - Vlt so weiß nicht genau x: http://puu.sh/zlBq

[Insane]
SPOILER
Hmm das einzige was mir hier auffällt das nur während der Kiai-Time Hitsounds vorkommen >:

So klingt alles ein wenig eintönig u: vlt magsu die Diff ja nochmal 'Hitsounden'. :3

Slider-Nazi x: 00:50:676 (13) - http://puu.sh/zlES

[phaZ's]
SPOILER
  1. 01:13:176 (2) - this slider is probably unrankable because of 01:12:801 (11) The like hit300-image will block the view on default skin D:
    and also try this slider ;) http://puu.sh/zlJ4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Das wars. :)

Hoffentlich konnte ich dir irgendwie helfen. und wenn nicht hier ist wieder n Stern :D (Tshemmp wrote: ein Stern hilft übrigens auch immer x) )

Ich mag deinen Mapping-Style *^*
Topic Starter
Tshemmp

Hawkii wrote:

Heyyyuu :3

Ein Mod für dich ^^

[Easy]
SPOILER
  1. 00:09:801 (1) - Clap okay
  2. 00:12:801 (3) - Whistle und/oder Clap Clap
  3. 00:19:551 (2) - Anfang Whistle und den Schluss vlt Finish beides nein
  4. 00:25:551 (2) - Whistle nein
  5. 00:39:051 (1) - Vlt mitte Whistle Schluss clap ja zum Clap
  6. 00:40:551 (2) - Schluss Clap ja
  7. 00:45:801 (2) - Anfang schluss Clap? ja
  8. 00:54:051 (2) - Whistle mitte clap schluss? der Clap ist schon da gewesen (?)
  9. 00:57:051 (2) - ^ ^
  10. 01:01:551 (2,3) - ^ ^
  11. 01:13:551 (1) - Whistle Anfang und Mitte? whistle auf den ganzen Slider
  12. 01:15:051 (2) - ^ + noch Clap zum Schluss ^
  13. 01:28:551 (3) - Schluss vlt Whistle okay

[Normal]
SPOILER
  1. 01:09:051 (2,3,4) - Alle mit 40% Whistle? nur auf den letzten (mit normalem Volume), da ich das sonst bei allen diesen Stellen im Song machen müsste, das aber nicht immer passen würde
  2. 01:12:801 (4) - hurr nimm lieber einen geraden? ctrl+j verändert das Aussehen (und den Flow) ebenfalls zum Positiven
  3. 01:29:301 (4) - vlt whistle? okay

[Hard]
SPOILER
  1. 00:15:051 (1) - Whistle nein, ich mach die Whistles später auch nicht auf der 1 im Takt, sondern woanders
  2. 00:15:613 (3) - Whistle Anfang und Mitte ganzen Slider gewhistlet
  3. 00:16:551 (1) - 00:17:113 (3) gleich wie oben ^ ^
  4. 00:24:051 (1) - Vlt so weiß nicht genau x: http://puu.sh/zlBq ne, der momentane passt schon ganz gut ^^

[Insane]
SPOILER
Hmm das einzige was mir hier auffällt das nur während der Kiai-Time Hitsounds vorkommen >:

So klingt alles ein wenig eintönig u: vlt magsu die Diff ja nochmal 'Hitsounden'. :3 u.u, prinzipiell hast du Recht, allerdings... tja... keine Ahnung

Slider-Nazi x: 00:50:676 (13) - http://puu.sh/zlES jaja, meine Slider waren damals (ich hab die Map immerhin vor einem halben Jahr gemacht) manchmal ziemlich random x)

[phaZ's]
SPOILER
Must talk to phaZ about this map, I always forget to do it...
  1. 01:13:176 (2) - this slider is probably unrankable because of 01:12:801 (11) The like hit300-image will block the view on default skin D:
    and also try this slider ;) http://puu.sh/zlJ4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Das wars. :)

Hoffentlich konnte ich dir irgendwie helfen. und wenn nicht hier ist wieder n Stern :D (Tshemmp wrote: ein Stern hilft übrigens auch immer x) ) xD

Ich mag deinen Mapping-Style *^* Hm, alte Maps... D:
Vielen, vielen Dank für alles!

no spoilerbox this time because it fails here x__x
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