NeverDie wrote:
HakuNoKaemi wrote:
Sure?
You have to remove the AUDIO from videos, and if you do it bad the video quality is screwed ( I usually take some hour to resize the video to a good quality and dimensions ).
You have to find a decent BG that DO fit the music, and that does take some time (from 10 minutes to 30)
You have to create a Skin and that take SOME HOURS or EVEN MORE
You have to create at least some images for the SB, if not you can lose time, an SB can take days.
So now you're sure that deleting map elements is a good thing?
This is why you're a noob and we're the pros. It's ALWAYS noobs defending SB/BG. You'll never see anyone that has top tier skill supporting SB/BG. Coincidence? No.
"We're the pros" makes you sound
unbelievably predictably up yourself. It's fair enough that people who want the highest scores would want as few distractions as possible, but some people actually play this game for fun and would enjoy a map's presentational extras if they don't encroach on the gameplay itself. That's not being a noob. That's called enjoying somebody's creation as it was intended to be.
Those who play this, or any other game, competitively are entitled to do so, but it sickens me when they talk down on people who play the game their way and for fun. It's fairly sad.
On topic, it bothered me in particular when I played 'Starry Eyed' for the first time and its [Hard] was filled with streams and awkward jumps. Calling an Insane a Hard is just an excuse to get away with not making a full mapset. Either make a Hard difficulty which is actually one above a Normal, or call the Insane map [Insane] and make another map. It bothers me in particular that this is often done by experienced mappers who know that they can get away with this and yet they could knock up another difficulty with very little... Difficulty.
I think that there should be more definable rules/guidelines for what differentiates [Hard] from [Insane]--most notably, whether or not streams are used extensively. These days, I like the idea of restricting the use of 1/4 to stacks of two or three circles. Any more would begin to require precise alternation between fingers, which begins to encroach into [Insane] territory. Long streams--
especially uncompressed streams have no place in a [Hard] difficulty, and should therefore warrant it being called [Insane], especially if the star count exceeds 4.5.
This should be common sense, but mappers flout it regularly in the name of laziness or overzealousness to produce something flashy. Map tastefully, people.
Oh God, I keep finding more comedy gold in this thread. La Cataline's assertion that her difficulties' standards should be arbitrated by her is laughable and that was a mouthful of a statement. No single player or mapper can decide on the universal standards of this game; nor can a single tier of players. This hivemind of "Hey, we're all better than you and
you should bend to
our standards" is what narrows a game's appeal to those who are either experienced or those who enjoy steep learning curves. It alienates anybody else who would want to play the game.