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Hard = the not-so-new Insane - why ?

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Luna
There is no problem with having a slightly harder Hard in a 3-diff spread for a wider difficulty range. But did you play the map? It's not just a harder Hard, it's a 100% genuine Insane. It's actually harder than quite a lot of Insanes that are ranked nowadays.
So we don't have a wider spread but a huge gap and mislabeled diff.
Natteke

mochi wrote:

Natteke wrote:

Well, it's your problem really that you were aftaid to play Harder maps, not mapper's. When I started I jsut played whatever I downloaded and even tried maps like Kanbu and Marisa (which, by the way, had hardest diff names named Hard), even though they were extremely hard for me.
Wow. Way to use 2007/2008 maps to support your opinion.

Natteke wrote:

To me Hard means that the map is Hard to pass.
Insane means you have to be insane to play this map, like cookiezi or other pro koreans like White Wolf and Niko.
So please don't make me responsible for you being scared of playing harder maps.
By your logic, 99% of the insanes are mislabeled.

Natteke... I have no idea why you're thinking everyone is judging on the difficulty name based on their skill level. Do you not see the inconsistency compared to almost every other map ranked recently?

Also you obviously misunderstood when I called her lazy. I meant she didn't want to make another difficulty to fill the difficulty gap.
1) I don't see how that example with ztrot's map doesn't apply today.
2) No I don't

Luna: I have played it and I would've SSd it on my first try but I missed because of random freeze.

>Natteke... I have no idea why you're thinking everyone is judging on the difficulty name based on their skill level. Do you not see the inconsistency compared to almost every other map ranked recently?

> it's a 100% genuine Insane

Yep, I'm still confident in my words.
Neruell
I still wonder how or what people still consider as "skill" based on the song's/map's difficulty since no matter how it's called it doesn't mean you can pass it or not. I can past most "insane's" but if i try old "hards" like marisa I simply can't fc them. Does this make me uber noob since my skill doesn't go up to even "Hard". Really doubt that.

Since everymap is different I don't care if I can't pass a "Hard" here and can pass an "Insane" there since these are 2 different songs and 2 different maps. Which I always thought everyone thinks so too since you simply can't compare 2 different maps 0_o

Even so if i take renard's songs, I can pass HR+HD banned forever but can't even pass an other renard song ("same nogard difficulty") without any mod. But I guess that each of that songs can be considered as "insane' although there is such a big "lvl gap" between them.
Luna
Natteke, it doesn't matter if you or anybody else would have SS'd that map first try.
I can S it easily, it's not too hard for me.
But it's way harder than just about all the other Hards out there, that's the problem. I just call it "Insane" because that's the term used for that difficulty level on osu! Maybe you'd prefer if I said "it's a 100% genuine way-harder-than-what-a-Hard-diff-on-osu!-is-diff"?
And comparing this to maps like Marisa is ridiculous, back then the mapping standards, guidelines etc were not what they are now. The guidelines now are in place to make everything nice and intuitive, a Marisa-style difficulty would definitely not be ranked as a "Hard" nowadays.
Neruell
What is the problem about it? I would understand the problem it the "Insane" on the same map would be easier than the "Hard". But it's not the case. If the other "Hard" on an other map is easier or not, no one cares about, or we will have to talk about every other difficulty too, since some "normal"s are more like "Hard" on other maps compared to other maps and so on.

P.S. That's what I call variety.
mochi
Fine. You don't care how the most difficult difficulty is labeled.

Still doesn't excuse the difficulty spread between the normal and hard difficulty. Just look at the score difference, 2mill and 12mill.
Neruell

mochi wrote:

Still doesn't excuse the difficulty spread between the normal and hard difficulty.
Well I guess if the mapper doesn't have an "Insane" that it's totally ok to have the most difficult difficulty also be the most hardest one to play. About the score spread, just lol, wtf? xD Easy maps have sometimes under 100k. where normal have more than 1 million. Same situation.
mochi

Neruell wrote:

mochi wrote:

Still doesn't excuse the difficulty spread between the normal and hard difficulty.
Well I guess if the mapper doesn't have an "Insane" that it's totally ok to have the most difficult difficulty also be the most hardest one to play. About the score spread, just lol, wtf? xD Easy maps have sometimes under 100k. where normal have more than 1 million. Same situation.
An hour ago you were just saying that comparing different mapsets is pointless. So no... not the same situation.
Natteke
Here's the deal: name your diffs as you like and let others name their diffs as they like, the peace shall come upon us
Luna

Natteke wrote:

Here's the deal: name your diffs as you like and let others name their diffs as they like, the peace shall come upon us
Okay, I'll name my Insanes Easy
Rank pl0x
Natteke
Go ahead, good luck on your way to ranking

If diff names is what you care of the most, I ain't gonna give shit, I'd rather make cool maps
mochi

Natteke wrote:

Here's the deal: name your diffs as you like and let others name their diffs as they like, the peace shall come upon us
That's the problem. I can name my insane as hard difficulty and it won't get ranked because a MAT/BAT will tell me to map an actual hard difficulty while some other mappers might get lucky and get their maps ranked even though they pulled the same stunt as me.
Natteke
Call your Insane Burito and Hard — Nachos. Sounds nice to me!
Luna
That's actually better than calling it a difficulty leve that it clearly is not.

But I can see that you'll never understand that newer players would like to have an estimation of difficulty for the maps. You know, because they don't just play the hardest one regardless.

Whatever, I'm wasting my time, I'm outta here
Neruell
The haters will hate and the cries will cry. People who don't care about "names" will get better and wont argue about it, people who do will stay as they are.

When I started playing osu! I didn't care about "names", I was happy if I could pass this or that particular song, and now I am even more happy that I can pass them on even harder difficulties, I didn't cry on forums that I coulnd't pass a song because I didn't like the name of it especially on older songs with the "Hards" there when I just started osu! and that songs/difficulties were way more "unbalanced" than today's "Hards".

Even now I see a song and can't pass it? So what? Even if it would be called "Supereasy" I wouldn't mind if I couldn't pass it, because probably more than half of all osu! player wont pass it either and even if they could, so what? There is no ranking showing how many "Hard's" I passed and how many "Insane's".
Natteke
mfw people talk for newbies as if they know what newbies think, I once was a newbie and didn't care how diffs were named, all I cared about were the songs that I know and wether or not they are mapped on osu
Wishy
Same, who cares about hard being somewhat insanes... you guys are not Nappa enough I mean manly.
Gon
less QQ more circlesmash
Wishy
Chasing the dots.
awp

ErufenRito wrote:

Oh I see, never noticed that each song has a "star difficulty" labeled on them (I don't own any of those games), and I suppose that those games uses the song's bpm to measure the stars?
No, that's actually a very foolish metric - at least, when used stand-alone. It takes into consideration the actual technical difficulty of each song. How hard the song actually is to play - fingering, timing, that sort of thing. Faster doesn't mean harder. A 140BPM song with double bass, a hi-hat on the 4ths and a snare on the backbeat is loads easier to play than a 100BPM song with the bass playing in thirds.

For osu!, it would be things like mixing triplets into patterns, switching between down-beat and up-beat patterns, that sort of thing.


La Cataline wrote:

What's wrong in having my own criteria of what is Hard or Insane?
Because you are not everyone, which is the intended audience of a ranked map. As also suggested here:

Natteke wrote:

Eh, I guess it's pretty pointless to explain this all over again.

For sakura this will be Very Hard
For me it's Hard
For Cookiezi it's Easy
For newbie it's not even rankable
This is correct from an individual's perspective. But difficulties and the naming thereof should never be treated as subjective nor based on the observer. A Hard difficulty is always a hard difficulty. You may find it impossible, or you may find it piss-easy, but it's still called "Hard" for a reason - because it falls within a specific range of challenge.

The entire point of the ranking system is to establish standards. That should be all that needs to be said.
dNextGen

Natteke wrote:

I once was a newbie and didn't care how diffs were named
+1

peoples why u like to argue about something that utterly useless
palion
love how OP doesnt even respond
Soaprman
Consistency is nice to have but no matter what the difficulties are named I'll just try each one until I find the one that is right for me anyway. It's much more important that the mapset have a decent spread to cater to players of various skill levels. They can find which difficulty is right on their own.
lkjl23
...
Topic Starter
Rena-chan

NeverDie wrote:

This IS on a hard level. Tired of seeing trash players like renachan always complaining about this shit. The fact I can DT this with 97% shows how damn easy it is. Learn to play, get with the times. There was no reason to making a thread whining about this, stop being such a mediocre player. In the end you don't HAVE to play this. I really hope someone punches your face multiple times in real life one day.

Oh, and for the record, you suck as a player. You're completely utterly trash. Stop over-exaggerating the skills you don't have. You're just a crap player that can barely 90% any decent insane song, let alone play with mods. If you WERE any decent, you wouldn't be complaining about this in the first place.
A8mew
That's just what this thread was missing.

Unwarranted hostility and skill bashing.

Oh well. IMO there needs to be more consistency in difficulty naming (if standard names are used) but it doesn't seem anyone can agree on it.
Topic Starter
Rena-chan

A8mew wrote:

That's just what this thread was missing.

Unwarranted hostility and skill bashing.

Oh well. IMO there needs to be more consistency in difficulty naming (if standard names are used) but it doesn't seem anyone can agree on it.
That's NeverDie for you. Take it with a grain of salt. Anyhow, that's basically what the initial point of this thread is, and if you read the posts, at least some people agree to it as well (read: awp, for one). Personally I'm pretty sure it's something that won't ever change unless someone comes up with specific rules for when a map should be named Hard, and when it should be named Insane. Not just guidelines, but clear, black-on-white rules with no grey areas. I'm glad to see some people agreeing at least, even though you are low in numbers.
Neruell

Rena-chan wrote:

Personally I'm pretty sure it's something that won't ever change unless someone comes up with specific rules for when a map should be named Hard, and when it should be named Insane. Not just guidelines, but clear, black-on-white rules with no grey areas.
If someone will do it someday then I will be the first to call it a "no-life". Just thinking of the possibilities where you can't really decide which one is suited for this or that will just give you a headache just because of thinking about it. Even if it would be made possible, I am sure that a custom name will quickly solve that "issue". Just call it "Harder" instead of "Hard" xD But in the end, who cares about "names"?
A8mew
Well, if its called "Harder" instead of "Hard", its vague enough that you can just take it at whatever difficulty it plays at.

I don't care personally if your difficulty spread is [Lemondrop], [Gilly Suit] and [Happiness Sunshine Explosion]. They don't mean anything, so Happiness Sunshine Explosion could be a hard or it could be an insane... who cares. You can interpret it.

But the base four difficulties that've been around from the start (Easy/Normal/Hard/Insane) have more or less defined meanings. There's definately some fuzzy room where you can argue a map is either or, and nothing but hard rules about what belongs in what kind of difficulty will eliminate that wiggle room. You can even argue this wiggle room is a good thing.

But if there is a map that is very clearly an Insane, people can agree upon as an Insane difficulty, etc... it shouldn't be called Easy, Normal or Hard. Those difficulties are listed when you go through the map list on the website, they are (incredibly roughly) indicated with star values and are part of ranking criteria. Using them inappropriately (naming an Easy as Insane or vice versa, as an example) is misleading to people trying to figure out if its within their abilities or not.

Not that its something that keeps me up at night dreading the ranking of a map with a misleading difficulty name, but for the sake of consistency and the portion of the playerbase who actually try to use difficulty names as a judge of difficulty (the poor bastards) its an issue that probably needs to be considered as osu! moves into 2012.
Neruell
For that purpose the "star" system should be optimized and not the names given by mappers, since lately there are tons of maps with guest difficulties which not always say they are "normal" or "hard". For simply lvl orientation for "new" players the star system is enough (in most cases). After about several days of osu! I guess any "new player" will understand which names and what star and so one means what and how the game works.

Also I doubt that the "skill" can be shown simply by passing "Hards" or "Insanes".
shaNk_old
rena-chan, ur pretty bad first of all, and its completely irrelevant to discuss

please go f urself

you need to be more grateful to what you have, does it really fucking matter to you what diff it is? jesus fucking christ no wonder peppys getting sick of this bs, just shut the fuck up and play

and on a personal note of mine, you really need to get some dick sometime soon, jesus fuck
knjiga
Sure this map is slightly harder then 90% hards. Still, the fact that other 90% hards are of apropriate difficulty means that "Hard = the not-so-new Insane" is untrue.

Why make such hassle over one(or possibly couple more) map, when it is basically just an honest/simple mistake that has no effect on anything?
Waryas
oh wow this got ranked? one of my favourite umineko soundtrack..
HakuNoKaemi

Rena-chan wrote:

I'm pretty sure this has been brought up before, but really.

Why is it that obvious Insane difficulties are being labeled as Hard and ranked like that ?
I'm going to use this (07th Expansion - miragecoordinator) as an example here. "Hard" is a fairly streamy difficulty with lots of jumps and spacing changes, and while we all know that star rating doesn't always work well, it's not that difficult to map a proper Hard difficulty that doesn't have a 4.93 rating. Is this really what a Hard should look like ?

Or is it that BATs just don't give half a fuck about what they're ranking as long as it's "technically rankable" ?
It's not exactly a rare occurrence from what I've seen either.

Now before anyone goes "hurr you can't play hawrd", I'd like to state that I can, indeed, easily play Insane difficulties, just to clear up misunderstandings before they're made. This isn't about skill level, it's about wrong labeling and laziness.
1) the difficulty classification is pretty subjective. Why? someone has easier time with certain things, someother with other thing
2) 3-standard spread are allowed an harder Hard difficulty for a wider spread
3) This is an example of one of the baddest spread i did ever see

To other people
1) Stop attacking other people
2) Stop saying blasphene curses in your posts
3) Stop making such an unuseful hassle over nothing( to all peoples )
Sakura
At this point i think mappers just want to name thier Insanes "Hard" to avoid the max 2 Insane rule
xsrsbsns
Let's just use character/stuff names as difficulty names so no one can complain. owait
palion

NeverDie wrote:

This IS on a hard level. Tired of seeing trash players like renachan always complaining about this shit. The fact I can DT this with 97% shows how damn easy it is. Learn to play, get with the times. There was no reason to making a thread whining about this, stop being such a mediocre player. In the end you don't HAVE to play this. I really hope someone punches your face multiple times in real life one day.

Oh, and for the record, you suck as a player. You're completely utterly trash. Stop over-exaggerating the skills you don't have. You're just a crap player that can barely 90% any decent insane song, let alone play with mods. If you WERE any decent, you wouldn't be complaining about this in the first place.
hey nd deleting all bgs, sbs, and skins is what cool kids do ye
Neruell

palion wrote:

hey nd deleting all bgs, sbs, and skins is what cool kids do ye
That's what I do few seconds after I have downloaded the map :)
HakuNoKaemi
And that's what you should do.
Deleting maps parts kinda destroy a mapper works
Neruell

HakuNoKaemi wrote:

And that's what you should do.
Deleting maps parts kinda destroy a mapper works
Took from an other thread.

Wishy22 wrote:

Ok let's do this:

Video = enter youtube, download it and include it in the map. No real work done.
BG = google images. No real work done.
SB = Usually some work here is actually done, and honestly I don't always delete SBs because they are not THAT annoying (sometimes) and they may even be useful (x2 warning).

Therefore the only real complaint from the pov of "mapper's work" should be the SB, which then again even peppy offered the community a toggle to disable it so...

PD: Playing maps with black BG and your own skin is the most damn fun thing you can do in this game.
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