ErufenRito wrote:
Oh I see, never noticed that each song has a "star difficulty" labeled on them (I don't own any of those games), and I suppose that those games uses the song's bpm to measure the stars?
No, that's actually a very foolish metric - at least, when used stand-alone. It takes into consideration the actual technical difficulty of each song. How hard the song actually is to
play - fingering, timing, that sort of thing. Faster doesn't mean harder. A 140BPM song with double bass, a hi-hat on the 4ths and a snare on the backbeat is
loads easier to play than a 100BPM song with the bass playing in thirds.
For osu!, it would be things like mixing triplets into patterns, switching between down-beat and up-beat patterns, that sort of thing.
La Cataline wrote:
What's wrong in having my own criteria of what is Hard or Insane?
Because
you are not
everyone, which is the intended audience of a ranked map. As also suggested here:
Natteke wrote:
Eh, I guess it's pretty pointless to explain this all over again.
For sakura this will be Very Hard
For me it's Hard
For Cookiezi it's Easy
For newbie it's not even rankable
This is correct from an individual's perspective. But difficulties and the naming thereof should
never be treated as subjective nor based on the observer. A Hard difficulty is
always a hard difficulty. You may find it impossible, or you may find it piss-easy, but it's still called "Hard" for a reason - because it falls within a
specific range of challenge.
The entire point of the ranking system is to
establish standards. That should be all that needs to be said.