I often find the juxtaposition of different maps' difficulty ratings to be very bizarre, (especially when comparing shorter maps to longer maps), and I was wondering if there was some kind of ultimate point of what difficulty is supposed to represent.
Is it just an arbitrary amalgamation of measurement of the density of beats, jumps, and parameters, or is it a representation of the difficulty to pass, get an FC, SS...?
Is it just an arbitrary amalgamation of measurement of the density of beats, jumps, and parameters, or is it a representation of the difficulty to pass, get an FC, SS...?