The thing is, in osu! Stable (Latest), Stable Fallback is removed from the release stream drop down menu on the options menu. PCs with not decent hardware specs tend to run Fallback well. Somehow, compatibility mode and regular mode are different things. Compatibility mode translates OpenGL to DirectX, and while Fallback's default renderer is also DirectX there are still differences. (Fallback technically exists)
I would like to ask some questions:
1) Why not have OpenGL and DirectX in the latest Stable build?
2) If the PC with osu! has not decent enough hardware, why not set the default renderer to DirectX?
3) What if the compatibility mode did not switch to Fallback but stayed on Stable and translated the renderer from OGL to DirectX?
Thanks in advance.
If there is something I missed, let me know.
I would like to ask some questions:
1) Why not have OpenGL and DirectX in the latest Stable build?
2) If the PC with osu! has not decent enough hardware, why not set the default renderer to DirectX?
3) What if the compatibility mode did not switch to Fallback but stayed on Stable and translated the renderer from OGL to DirectX?
Thanks in advance.
If there is something I missed, let me know.