I'm trying to play with more HD, and I just try anything that sounds good, and I've noticed a trend for quite a while now. Maps lower than 150 or so BPM often are more difficult, this being immediately evident when the leaderboards only have nomod FCs or only HD FCs. I know not all maps were ranked at the same time, but some are very old and still retain few FCs. Is it some sort of hidden code of conduct for mappers to make low BPM maps much more complex, or is it just what they have to do to map to the music better?
A few examples
https://osu.ppy.sh/s/136065
https://osu.ppy.sh/s/630325
https://osu.ppy.sh/s/618500
https://osu.ppy.sh/s/647546
https://osu.ppy.sh/s/361356
(Or any handsome map ever, AR9 + OD9 can fuck off)
I picked these at random, so no need to tell me what is exactly difficult about each set, but more of a broad explanation if you will. The only thing I can really pick out that makes them sometimes more difficult is the tendency to use higher CS to compensate or use awkwardly long jumps.
Do songs from 120-150 BPM use less common timing signatures? Or do mappers just like to make them harder for no particular reason?
A few examples
https://osu.ppy.sh/s/136065
https://osu.ppy.sh/s/630325
https://osu.ppy.sh/s/618500
https://osu.ppy.sh/s/647546
https://osu.ppy.sh/s/361356
(Or any handsome map ever, AR9 + OD9 can fuck off)
I picked these at random, so no need to tell me what is exactly difficult about each set, but more of a broad explanation if you will. The only thing I can really pick out that makes them sometimes more difficult is the tendency to use higher CS to compensate or use awkwardly long jumps.
Do songs from 120-150 BPM use less common timing signatures? Or do mappers just like to make them harder for no particular reason?