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posted
Mod finished,feel free to check it whenever you want! :D
posted
update ~ 8-)

need- recheck

thx
posted
Love it , then + star :)
posted
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • There are some unsnapped green timing sections, use AIBat to see and fix them.
    Audio Lead-in: 0,5



Hard

  • 00:05:838 (8) - Add a repetition.
    00:53:787 (5,6) - Try to do something like this:

    01:54:556 (4,5) - ^



I played all diffs and they're fine, good job.
posted
hi
found some issues. you must fix those.

[General]
  1. "normal-slidertick.wav" and "normal-sliderslide.wav" are completely silent. you must remove one.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.


[Normal]
  1. 02:13:274 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.


[Hard]
  1. 02:13:274 - same as normal
posted
Hi~ I'm going to do a M4M.
If you didn't accept me in your queue, then take it as a free mod :D

[Normal]
Seems fine~

[Hard]
00:53:787 (5,6) - Adjust the sliders to avoid the overlap:


01:26:351 (6) - NC
02:15:581 (4) - Better blanket using this code:
488,92,135581,2,0,B|440:60|384:76|364:120|364:120|296:144,1,213,0|8,0:0|0:0,0:0:0
02:16:607 (5) - ^
216,144,136607,2,0,B|152:121|152:121|132:77|76:61|28:93,1,213,0|8,0:0|0:0,0:0:0
02:32:248 (5,7) - Adjust to avoid overlap on 02:33:017 (6)

02:53:530 (2) - Avoid overlap:


03:17:633 (1) - Use Blue and 03:21:479 (1) use Red to get a red heart!


[Insane]

00:05:838 (8,9,10) - A little hard to read..I'll give you an alternate, use it if you like:


Clap Suggestions:
------------------------------------------------
00:50:966 (6) - Clap on the head
00:54:812 (8) - Clap on the middle
02:13:402 (7) - Clap is better than finish
02:21:222 (7) - Add a clap on the head
02:25:069 (8) - Add a clap on the middle
---------------------------------------------------------

NC Suggestions:
----------------------------
01:26:351 (6) - NC

02:54:556 (10) - NC may start from here rather than 02:54:812 (1), which will make it looks better.
02:56:607 (6) - NC

02:58:658 (13) - NC may start from here rather than 02:58:915 (1)

04:08:402 (7) - NC
04:10:453 (15) - NC may start from here rather than 04:10:710 (1)
---------------------------------------------------------------------------------------------

02:41:607 (5) - Change it into 2 circles is better imo
03:53:402 (10) - ^
04:07:761 (5) - ^

03:46:094 (1) - Finish on the head
04:19:428 (3,4) - The jump may arranged the same as 04:18:915 (1,2) ..the current one is a little bit hard

That's all. I like your hitsounds!
Good Luck!
posted
Yo!
Ohh The Map Is Amazing :o

M4M Mod
:3!

[Normal]

(*) 00:09:940 (4) - NC Here
(*) 00:14:043 (4,6) - Add 2 Circles here feels more alive if you will place these circles there!
(*) 00:18:146 - ^
(*) 00:20:453 (1) - NC here
(*) 00:39:428 (1,2) - This is a suggestion but this pattern would look prettier if you do this:

(*) 01:16:351 (1,2) - Here you could do a better blanket more or less so:

(*) 01:06:094 (4) - NC Here
(*) 02:03:530 (2,3) - this circle could make a straight line with this slider 02:03:530 (2)
(*) 02:32:248 (4) - NC Here
(*) 02:36:351 (1) - NC here
(*) 02:40:453 (1) - NC
(*) 02:44:556 (1) - NC
(*) 02:45:325 (2) - Many reverse this slider could confuse new players, advise to cut and put other patterns
(*) 03:08:402 (1) - NC
(*) 03:12:505 (5) - ^
(*) 03:10:453 (1) - NC 03:11:479 (2) remove NC
(*) 03:19:428 (1) - you could do this for this slider is more symmetrical and beautiful:

(*) 03:58:402 (1,2,3) - This pattern looks a little forced because so let it flow:


[Hard]

(*) 00:03:274 (4,6) - these sliders are not well stacked move the first point of this slider to X: 256 Y: 192
(*) 00:53:787 (5,6) - This really looks ugly because you do not do something like

(*) NC here 00:53:530 (1)
(*) 01:01:992 (1) - NC here
(*) 01:18:402 (1) - NC
(*) 01:22:505 (1) - ^
(*) 01:26:351 (1) - NC Here
(*) 01:49:171 (1) - NC
(*) 01:49:428 (2) - Remove NC
(*) 02:12:505 (1) - NC


I like The Map Nice Job! *·*! Good Lucky n3n I hope that my mod will be helpful
posted
alright remember our deal when we talked. give me good reasons for every suggestion you ignore. anyways mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Normal]
00:05:069 (5) - this is up to you, but try stacking the repeat on the beginning of the 1st note. i think that if you do this, the transition would feel smoother and also, i think that it'll look neater that way during gameplay IMO. if you do this, then you have to move (4) around to keep the spacing consistent.
00:29:171 (2,3) - for me. the flow here feels awkward to follow for players since this is the easiest diff. move this to the right, slightly aligning to the previous slider, and stack (3) on the (1) at the next combo. i think that if you do this, the transitioning would be smoother to follow during gameplay.
00:33:274 (2) - move this note to the right so that you can blanket the wave slider. i think that the flow would be fun to follow for players and i can see the smooth feeling given off in this part of the song. if you do this, then you have to fix the spacing for the next notes ahead.
01:01:992 (5) - reduce this slider by 1/2 and add a circle at 01:02:761 because if you do, it'll be consistent with (1,2,3) that follows the same vocal pitch in this part of the song.
01:06:094 (4,5,6) - the flow makes me feel really uneasy. once (5) goes to (6), that's when it feels awkward to follow for me. i think that it'll be easier to follow if you do this instead. dpoing this keeps the flow steady and there's no hesitation to keep going IMO.
255,90,66094,2,0,B|300:159|366:159,1,122,0|8,0:0|0:0,0:0:0
394,98,66863,1,0,0:0:0
452,143,67120,2,0,B|478:216|447:277,1,122,0|8,0:0|0:0,0:0:0

01:08:146 (1,2) - i don't see the flow behind these sliders. the flow going to the repeat looks unsymmetrical compared to the one at the beginning/end. why don't you make (1) look like this and copy+paste for (2) so that the flow looks smoother to follow IMO.
316,209,68146,6,0,B|365:153|325:117|283:80|341:35,2,183,4|4|8,0:0|0:0|0:0,0:0:0

01:18:402 (2) - well i'll give you this, the sliders are the same, but maybe you can rotate this slider -50 degrees CW. so that the notes blanket each other. something like this is acceptable. again if you do this, you have to fix the spacing for the other notes ahead.
01:45:069 (1) - hmm...i find it somewhat smoother to follow if you can flip this slider so that it'll blanket the previous note during gameplay. it should look like this.
02:00:966 (4,2) - i have a couple of suggestions in this part for (4), try moving this note to the right and not to the left. if you look carefully it'll make a triangular pattern from the beginning of (2) to (4). it should be here, and for (2), i can see a possible blanket, so how about moving this above (1) and curving it so that it'd look like a blanket. like this. again if you move (2), fix the spacing for the next notes up ahead.
02:31:222 (3) - align this note to (1). although they look similar the pattern looks inconsistent with (4,5,6) since it follows the same vocal pitch, and the fact that this note isn't aligned to (1).
02:37:120 (6) - perhaps you can move it down instead of moving it up so that the path looks easier to get to and the flow feels smoother during gameplay?
02:39:684 (3,4,5,6) - for this one, i feel that the transitioning from (2,3) feels a bit awkward for me to follow since (3) is faced in the opposite direction like this during gameplay IMO. i suggest doing this pattern because the flow would be steady and it'll be easier to get to for players IMO.
268,140,159684,2,0,B|268:69,1,61,0|10,0:0|0:0,0:0:0
127,119,160453,2,0,B|70:157|81:224,1,122,6|10,0:0|0:0,0:0:0
115,288,161222,1,4,0:0:0
256,249,161735,2,0,B|256:169,1,61,0|10,0:0|0:0,0:0:0

03:13:787 (6) - maybe it'll flow a lot smoother if you can curve the slider like this. i find that the flow here feels awkward to follow considering the direction of where this slider is taking and the transitioning between this note and the previous note during gameplay IMO.
03:50:710 (3,4) - this is up to you, but maybe you can do Ctrl+G on (4)? i find the transitioning too hard for players since it's taking the opposite direction and they have a limited time to react to this IMO.
04:01:222 - add a circle and a 1/1 slider. it'll be consistent with 03:59:171 (2,3) - since it follows the same pitch in the vocals.
04:09:940 (6) - instead of a v-shaped slider, how about a curved slider to keep the flow steady during gameplay?

[Hard]
00:05:838 (8) - perhaps you can add a repeat on this slider so that it'd be consistent with (7) and since it follows the guitar in this part of the song?
00:16:863 (2,3) - perhaps you can do a pattern like this? i think that if you do this, the flow would be really steady and i find it fun to follow for players during gameplay IMO.
320,72,16863,2,0,B|400:92|436:160,1,142
376,216,17633,2,0,B|308:244|228:216,1,142,0|4,0:0|0:0,0:0:0

00:29:171 (2,3) - i can see a possible blanket on (2), so how about adjusting (2) so that the gap between (1,2) looks even and it flows somewhat smoother during gameplay IMO. it should look like this.
00:34:043 (3) - what do you think of doing Ctrl+J for this slider? i think that if you do this, it'll give off a smooth feeling to the diff during gameplay IMO.
00:48:658 (3) - i don't like the flow in this because of the transitioning from (2,3). it feels awkward to follow and a bit too forced IMO. why don't you make a 3-point slider so that it'll give off a smooth feeling to the song?
01:20:197 (8) - why don't you move it outside of the slider ends instead of inside? i think it'll keep the flow steady if you do this during gameplay. it should look like this.
01:47:889 (3) - perhaps you can flip the slider like this for a smoother transition from (2)? i find the flow here somewhat awkward for me to follow during gameplay.
02:00:197 (3) - do the same thing here, but like this. same reason as above.
02:33:017 (6) - try moving this up so that it'd be aligned to both sliders. i thijnk that if you do this, it'll make the diff more fun for players during gameplay IMO. i also think that the overlap here makes the diff look bad as well.
03:50:197 (1,2) - i don't like the flow here. i'm not saying that it's not unplayable, but it's not smooth during gameplay. do this instead. i believe that if you do this, it'll give off a smooth feeling and it'll keep the flow steady during gameplay.
272,76,230197,6,0,B|272:172,1,71,6|0,0:0|0:0,0:0:0
238,224,230710,1,10,0:0:0

04:18:658 - perhaps you can add a circle here to follow the guitar in the BGM? i just feel that something is missing here that disrupts the flow in the diff during gameplay.

[Insane]
00:27:889 (3) - perhaps you can flip this slider like this because i feel that the flow would be steady here and it doesn't feel awkward to follow IMO. if you do this, remove (5) and copy+paate this slider so that the transition feels smoother. like this.
00:31:992 (3) - make this a a straight slider like (1). same reason as above about the steady flow.
00:33:017 (6) - align this note to (4). you'll stack this on (1) and i feel that the transitioning would feel somewhat smoother during gameplay.
00:49:171 (4) - make this a straight slider. same reasons as 00:27:899.
02:34:299 (1,3) - for this one, the flow doesn't make any sense to me because they're 2 different sliders and that effects the flow in this. you can do 2 things: make (1) look like (3), or make (3) look like (1) so that the flow is steady and it'll be smoother to follow during gameplay.
02:44:812 (1,2,3) - ik that this is the hardest diff, but maybe you can decrease the spacing for this pattern so that it'd be easier to get to and it won't give other players a hard time to reach during gameplay IMO.

and i guess that's it. the set has improved since i last checked it. whenever you're ready catch me in-game for a re-check, but remember to give a reason for every suggestion you ignore.
posted

Byakugan249 wrote:

alright remember our deal when we talked. give me good reasons for every suggestion you ignore. anyways mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Normal]
00:05:069 (5) - this is up to you, but try stacking the repeat on the beginning of the 1st note. i think that if you do this, the transition would feel smoother and also, i think that it'll look neater that way during gameplay IMO. if you do this, then you have to move (4) around to keep the spacing consistent. <<< fix move under on note 00:04:812 right ?
00:29:171 (2,3) - for me. the flow here feels awkward to follow for players since this is the easiest diff. move this to the right, slightly aligning to the previous slider, and stack (3) on the (1) at the next combo. i think that if you do this, the transitioning would be smoother to follow during gameplay. <<< i not sure what about this point i move this slider right side on note at 00:28:658
00:33:274 (2) - move this note to the right so that you can blanket the wave slider. i think that the flow would be fun to follow for players and i can see the smooth feeling given off in this part of the song. if you do this, then you have to fix the spacing for the next notes ahead. same ^
01:01:992 (5) - reduce this slider by 1/2 and add a circle at 01:02:761 because if you do, it'll be consistent with (1,2,3) that follows the same vocal pitch in this part of the song. <<< fix
01:06:094 (4,5,6) - the flow makes me feel really uneasy. once (5) goes to (6), that's when it feels awkward to follow for me. i think that it'll be easier to follow if you do this instead. dpoing this keeps the flow steady and there's no hesitation to keep going IMO. <<< fix
255,90,66094,2,0,B|300:159|366:159,1,122,0|8,0:0|0:0,0:0:0
394,98,66863,1,0,0:0:0
452,143,67120,2,0,B|478:216|447:277,1,122,0|8,0:0|0:0,0:0:0

01:08:146 (1,2) - i don't see the flow behind these sliders. the flow going to the repeat looks unsymmetrical compared to the one at the beginning/end. why don't you make (1) look like this and copy+paste for (2) so that the flow looks smoother to follow IMO. <<< fix this slider are good xD
316,209,68146,6,0,B|365:153|325:117|283:80|341:35,2,183,4|4|8,0:0|0:0|0:0,0:0:0

01:18:402 (2) - well i'll give you this, the sliders are the same, but maybe you can rotate this slider -50 degrees CW. so that the notes blanket each other. something like this is acceptable. again if you do this, you have to fix the spacing for the other notes ahead. <<< fix
01:45:069 (1) - hmm...i find it somewhat smoother to follow if you can flip this slider so that it'll blanket the previous note during gameplay. it should look like this. <<< fix
02:00:966 (4,2) - i have a couple of suggestions in this part for (4), try moving this note to the right and not to the left. if you look carefully it'll make a triangular pattern from the beginning of (2) to (4). it should be here, and for (2), i can see a possible blanket, so how about moving this above (1) and curving it so that it'd look like a blanket. like this. again if you move (2), fix the spacing for the next notes up ahead. <<< fix in (1)
02:31:222 (3) - align this note to (1). although they look similar the pattern looks inconsistent with (4,5,6) since it follows the same vocal pitch, and the fact that this note isn't aligned to (1). <<< i not sure about this make like this right http://osu.ppy.sh/ss/596463 ?
02:37:120 (6) - perhaps you can move it down instead of moving it up so that the path looks easier to get to and the flow feels smoother during gameplay? <<< i change into this http://osu.ppy.sh/ss/596488
02:39:684 (3,4,5,6) - for this one, i feel that the transitioning from (2,3) feels a bit awkward for me to follow since (3) is faced in the opposite direction like this during gameplay IMO. i suggest doing this pattern because the flow would be steady and it'll be easier to get to for players IMO. <<< fix
268,140,159684,2,0,B|268:69,1,61,0|10,0:0|0:0,0:0:0
127,119,160453,2,0,B|70:157|81:224,1,122,6|10,0:0|0:0,0:0:0
115,288,161222,1,4,0:0:0
256,249,161735,2,0,B|256:169,1,61,0|10,0:0|0:0,0:0:0

03:13:787 (6) - maybe it'll flow a lot smoother if you can curve the slider like this. i find that the flow here feels awkward to follow considering the direction of where this slider is taking and the transitioning between this note and the previous note during gameplay IMO. <<< i change in to this http://osu.ppy.sh/ss/596518
03:50:710 (3,4) - this is up to you, but maybe you can do Ctrl+G on (4)? i find the transitioning too hard for players since it's taking the opposite direction and they have a limited time to react to this IMO. <<< i not sure about this but i ll change to this http://osu.ppy.sh/ss/596527
04:01:222 - add a circle and a 1/1 slider. it'll be consistent with 03:59:171 (2,3) - since it follows the same pitch in the vocals. <<< fix
04:09:940 (6) - instead of a v-shaped slider, how about a curved slider to keep the flow steady during gameplay?<<< fix

[Hard]
00:05:838 (8) - perhaps you can add a repeat on this slider so that it'd be consistent with (7) and since it follows the guitar in this part of the song?<<< fix good idea xD
00:16:863 (2,3) - perhaps you can do a pattern like this? i think that if you do this, the flow would be really steady and i find it fun to follow for players during gameplay IMO. <<< fix
320,72,16863,2,0,B|400:92|436:160,1,142
376,216,17633,2,0,B|308:244|228:216,1,142,0|4,0:0|0:0,0:0:0

00:29:171 (2,3) - i can see a possible blanket on (2), so how about adjusting (2) so that the gap between (1,2) looks even and it flows somewhat smoother during gameplay IMO. it should look like this. <<< fix<<< fix
00:34:043 (3) - what do you think of doing Ctrl+J for this slider? i think that if you do this, it'll give off a smooth feeling to the diff during gameplay IMO. <<< sry i don`t like
00:48:658 (3) - i don't like the flow in this because of the transitioning from (2,3). it feels awkward to follow and a bit too forced IMO. why don't you make a 3-point slider so that it'll give off a smooth feeling to the song?<<< i not sure about this but i not fix i want to use slidertick i that slider
01:20:197 (8) - why don't you move it outside of the slider ends instead of inside? i think it'll keep the flow steady if you do this during gameplay. it should look like this. <<< fix
01:47:889 (3) - perhaps you can flip the slider like this for a smoother transition from (2)? i find the flow here somewhat awkward for me to follow during gameplay. <<< fix
02:00:197 (3) - do the same thing here, but like this. same reason as above.<<< fix
02:33:017 (6) - try moving this up so that it'd be aligned to both sliders. i thijnk that if you do this, it'll make the diff more fun for players during gameplay IMO. i also think that the overlap here makes the diff look bad as well.<<< i change slider into http://osu.ppy.sh/ss/596594
03:50:197 (1,2) - i don't like the flow here. i'm not saying that it's not unplayable, but it's not smooth during gameplay. do this instead. i believe that if you do this, it'll give off a smooth feeling and it'll keep the flow steady during gameplay.<<< fix
272,76,230197,6,0,B|272:172,1,71,6|0,0:0|0:0,0:0:0
238,224,230710,1,10,0:0:0

04:18:658 - perhaps you can add a circle here to follow the guitar in the BGM? i just feel that something is missing here that disrupts the flow in the diff during gameplay. <<< fix

[Insane]
00:27:889 (3) - perhaps you can flip this slider like this because i feel that the flow would be steady here and it doesn't feel awkward to follow IMO. if you do this, remove (5) and copy+paate this slider so that the transition feels smoother. like this.<<< fix
00:31:992 (3) - make this a a straight slider like (1). same reason as above about the steady flow.<<< i not sure about this
make slider like this
http://osu.ppy.sh/ss/596633
00:33:017 (6) - align this note to (4). you'll stack this on (1) and i feel that the transitioning would feel somewhat smoother during gameplay. <<< fix
00:49:171 (4) - make this a straight slider. same reasons as 00:27:899.<<< fix
02:34:299 (1,3) - for this one, the flow doesn't make any sense to me because they're 2 different sliders and that effects the flow in this. you can do 2 things: make (1) look like (3), or make (3) look like (1) so that the flow is steady and it'll be smoother to follow during gameplay.<<<fix i Change slider (3) look like (1) good idea
02:44:812 (1,2,3) - ik that this is the hardest diff, but maybe you can decrease the spacing for this pattern so that it'd be easier to get to and it won't give other players a hard time to reach during gameplay IMO. <<< sry i need to keep this to make play harder xD

and i guess that's it. the set has improved since i last checked it. whenever you're ready catch me in-game for a re-check, but remember to give a reason for every suggestion you ignore.
but i not understand some word cuz my english bad
posted
รอ owo
posted
Love this song! :D
posted
re-check~.

[Normal]
00:05:069 (5) - you should flip this because the flow feels awkward to follow for me during gameplay. it should look like this.
00:45:069 (3) - *nazi* go 1 grid up because it'll be align to (1) and it'll make a bit of a difference in the flow during gameplay IMO.

well at least you improvised :P, and that's all for now.
posted

Byakugan249 wrote:

re-check~.

[Normal]
00:05:069 (5) - you should flip this because the flow feels awkward to follow for me during gameplay. it should look like this.
00:45:069 (3) - *nazi* go 1 grid up because it'll be align to (1) and it'll make a bit of a difference in the flow during gameplay IMO.

well at least you improvised :P, and that's all for now.
ok all fix and thx you mod xD
posted
there are a few things that bothered me a bit, but it's nothing big, so here you go~ :D.



1st bubbie(yes i said bubbie) in over a week
posted
ZZZZZ จะแร้งไหมวะ
posted

regenz wrote:

ZZZZZ จะแร้งไหมวะ
ฟอง สัก 10 เดือนค่อยแร้ง xD
เออ บอมถ้ามีปัญหา เกี่ยวกับ skin เด๋วช่วยมาดูให้ด้วยนะ ถ้ามีอะนะ 555\\\


and thx Byakugan249 for bubbie :3
posted
สวัสดีครับพี่

Normal
02:14:555 (2) - unsnapped slider
02:33:273 (6) - ^
03:13:787 (6) - unsnapped green line (194297 snap to 194299) , it affects the game play from changed custom set

Hard
03:14:299 (3) - unsnapped green line that might effect the gameplay because it changes from N:C1 to N:C2

the rest looks fine

แก้เสร็จแล้วเดี๋ยวคืนฟองให้ครับ (พังฟองแล้วได้ดาวเพิ่ม 5 ดาว เลยจะมาเพิ่มให้ 8-) )
posted

Frostmourne wrote:

สวัสดีครับพี่

Normal
02:14:555 (2) - unsnapped slider <<< อันนี้ แก้ยังไงหวา แก้ไม่เป็น 55 คือขยับให้มันลงเส้นใช่ปะ
02:33:273 (6) - ^<<< ^
03:13:787 (6) - unsnapped green line (194297 snap to 194299) , it affects the game play from changed custom set<<< fix

Hard
03:14:299 (3) - unsnapped green line that might effect the gameplay because it changes from N:C1 to N:C2<<< fix

the rest looks fine

แก้เสร็จแล้วเดี๋ยวคืนฟองให้ครับ (พังฟองแล้วได้ดาวเพิ่ม 5 ดาว เลยจะมาเพิ่มให้ 8-) )
เด๋วซิบไปถามอีกทีแล้วกัน
posted
ขยับๆให้ ctrl+shift+A แล้วไม่ขึ้น error ตรง snap tab อ่ะครับ

คงซิบในเกมได้บ่ายๆเย็นๆเลย ติดตรุษจีน = =
posted
อืม ขอบใจมาก มันไม่ขึ้นในนั้นแหละ ไม่รู้ทำถูกป่าว

แก้ เส้น hitsound เรียบร้อย แล้ว

เออแล้ว ถ้าให้แก้ไรอีก ช่วย พิมภาษาไทย กำกับให้ด้วย จะขอบคุณมากเลยนะ 555 อ่านไม่ค่อยจะออก ภาษาอังกิตเนี่ย
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