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Maksim Mrvica - Croatian Rhapsody

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Topic Starter
Scorpiour

hxl11211 wrote:

Scorpiour wrote:

非常感谢~~
嘛我才开始研究Mapping, 还请多指教.....
果然还是图样图森破了.....
同新手:)

Megurine Luka wrote:

又过来搂了一眼XD

改的比原来好很多了~加油加油~射颗星
谢谢星星~~~努力ing XD
sherrie__fay
--fixing time--
OK let's do this

A.A s g a r d
00:02:793 (1) - Reduce this sound(100% - 75%) :arrow: fixed
and anothe all Inherited points reduce sound
5136
7636
8574 :arrow: :arrow: :arrow: fixed all
just three points reduce sound.

02:27:793 (1) - end : 02:29:668 and finish :arrow: i won't change this thx

02:30:293 (1) - move start : 02:29:980 end : 02:32:168 and finish :arrow: ^
B.fartownik
[fay]
00:12:793 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Delete finish... :arrow: why?
00:31:855 (3,4) - Spacing. (4) feels like it's snapped 1/4 not 1/2. :arrow: fixed.
00:32:793 (1) - Kind of overmapped. Not the best place to put streams like this. :arrow: but i won't remove this. i know it's overmapped clearly. but if it was removed this beatmap may not that exciting to play. music here is tight. it's not so hard for players like you to play when you follow it. thx.
00:39:043 (1) - Why is here a tune down in music? :arrow: fixed
01:19:277 (1) - Not fun to click silenced notes, really. Raise the volume. :arrow: fixed.
01:45:715 - ^ :arrow: fixed.

Eh, I will give you an advice. When mapping, use only ONE spacing value. Unreasonable spacing changes are nothing fun, nothing creative and nothing rankable. Change of the spacing should be made according to the music only. :arrow: thx. but it's too late to remap. i will change my style in the future.
C.hxl11211
Fay
00:02:793 (1) - whistle有点太响了? :arrow: fixed
03:12:920 (1,2,3,4,5,6,7) - 两个note的间距最好和之前相同, 后面也是 :arrow: 那不就太单调了吗:3?
Download: Maksim Mrvica - Croatian Rhapsody (Scorpiour) [fay].osu
Topic Starter
Scorpiour
newest version has been updated!!
athiota33
From M a n a's modding queue
Sorry late..;A;

[Easy]

SPOILER
00:52:793 (1) - Add Finish or whistle in the begining?
00:57:168 (1) - Don't stack it
02:05:293 (1) - Add finish?
02:17:793 (1) - ^
02:27:168 (1) - Don't stack it
02:27:793 (1) - Add finish?
03:08:000 (1) - ^

[Normal]

SPOILER
Don't stack many notes.
Use Distance Snap please.
00:12:793 (1) - Don't jump it
00:17:793 (1) - Distance is too close
00:31:855 (2,3) - Distance is too close
00:32:793 (1,2,3,4,5,6,7) - Distance is too far
00:40:293 (5) - NC?
00:45:293 (1) - Distance is too close
01:16:855 (4) - I don't like this potition
01:20:918 (2,3,4,1) - Distance is too close
01:43:418 (2,3,1) - Don't make it jump
01:55:293 (1) - ^
02:02:793 (3) - NC?
02:05:293 (1) - Don't make it jump
02:11:543 (1) - ^
02:35:918 (2,3) - ^

[Fay]

SPOILER
Nice~

[Insane]

SPOILER
03:11:750 (10) - NC?
03:16:750 (10) - ^

Thats all~
Good luck~
Topic Starter
Scorpiour

athiota33 wrote:

From M a n a's modding queue
Sorry late..;A;

[Easy]

SPOILER
00:52:793 (1) - Add Finish or whistle in the begining?
- sorry no change....add finish here is a good idea but if i add it, i have to add all following position finish because there's no change of music.

00:57:168 (1) - Don't stack it
- err... i asked some experienced mappers about it before and i thought it's doesn't matter. and more, there's a special gold note to guide players:)

02:05:293 (1) - Add finish?
02:17:793 (1) - ^
02:27:168 (1) - Don't stack it
02:27:793 (1) - Add finish?
03:08:000 (1) - ^

[Normal]

SPOILER
Don't stack many notes.
Use Distance Snap please.
00:12:793 (1) - Don't jump it
00:17:793 (1) - Distance is too close
00:31:855 (2,3) - Distance is too close
00:32:793 (1,2,3,4,5,6,7) - Distance is too far
- sorry no changes because of all're designed...

00:40:293 (5) - NC?

00:45:293 (1) - Distance is too close
- okay fixed here~:)

01:16:855 (4) - I don't like this potition - sorry ..potition..?position?

01:20:918 (2,3,4,1) - Distance is too close - it's a pattern for kiai time~

01:43:418 (2,3,1) - Don't make it jump
01:55:293 (1) - ^
02:02:793 (3) - NC?
02:05:293 (1) - Don't make it jump
02:11:543 (1) - ^
02:35:918 (2,3) - ^
-sorry no changes of these slider jump, i think they're okay


[Insane]

SPOILER
03:11:750 (10) - NC?
03:16:750 (10) - ^
sorry no change here but ajust combo color of this section based on ur advice:)

Thats all~
Good luck~
thank you very much for ur modding~~
Firce777
Topic Starter
Scorpiour
收到!非常感谢777姥爷!图已更新~~
Sallad4ever
ok then here's my mod

[General]
  1. The red timing section on fay diff are different with other diffs. Change them and make the red timing section the same for all diff
  2. The kiai time on your insane diff are not the same too (the end of first, second & third kiai time are different from your other 2 diff)
[Relaxing]
  1. You're combo are hard to follow. The use of new combo are very random too. Here some advice on placing the combo
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
  2. I also found some hitsound problems
    Hitsound
    1. Try to make your 2/1 clap pattern & whistle more consistent. For example:
    2. 01:02:793 (1) - the end should use a whistle
    3. 01:04:043 (2) - the end should have a clap
    4. 01:10:293 (3) - the end should have a whistle
    5. 01:50:918 (2) - wrong placed clap. It should be on the beginning of the slider
    6. 01:52:168 (3) - ^
    7. Another hitsound problem is when in the music there a finish sound but on the object you're not using finish at all. Some of them are:
    8. 00:32:793 (1) - there's a finish sound on the music so add one on the beginning of the slider
    9. 00:52:793 (1) - ^
    10. 01:02:793 (1) - ^ etc
      Go through the diff and add them according to the music
  3. 00:02:793 - you don't need this green timing section as it's only changing the volume
  4. 00:35:918 - The place of this 1.5 slider speed are not suitable at all. If you're intending for an increasing slider speed that follow the intensity of the music, the 1.5 slider speed should be on 00:32:793
  5. 00:42:168 (1) - change the color of this combo, currently it has the same color as the previous combo
  6. 01:26:543 - right click on the grey break area to remove the green area
  7. 01:36:543 (1) - the volume of this circle are way too low it's almost inaudible

[Normal]

  1. Same combo problem as Relaxing diff
  2. Same hitsound problem as Relaxing diff
  3. 01:05:293 (1) - a simple hitcircle work better here rather than a 1/2 slider repeat
  4. 01:16:855 (4) - half covered by the previous object's hitburst and it's doesn't look neat. Move it up a little to fix it
  5. 03:27:062 (1) - the spinner is to long and it doesn't fit with how the music end. It's better to change into a circle or slider and end it on the same place as other diff
[Fierce's 777 Taiko]
  1. 02:55:310 - what is the point of this 1.01 slider speed?
[fay]
  1. Same combo problem as the above diffs
  2. 00:31:543 (1,2,3,4) - change the slider to circle or use slower slider speed. The change from 0.5 to 1 slider speed is too unexpected
  3. 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this stream doesn't fit with the music and it's overmapped too
  4. 00:37:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  5. 00:40:605 (3) - Why is the spacing so low? it's the same 1/2 beat apart with 00:41:386 (2) but the spacing is too close it's almost look like it's 1/4 beat apart
  6. 01:55:293 (1,2,3,4) - ^
  7. 01:57:793 (1,2,3,4) - ^
  8. 01:57:793 (1,2,3,4) - ^
  9. 02:57:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - same as 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1)
  10. 03:02:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  11. 03:05:811 (3) - 0.68 spacing ? I thought you'll only used low spacing on those stream :<
  12. 03:18:077 - this timing section should be moved back to 03:17:999 . A volume change on the middle of slider is not good

[Insane]

  1. Same combo problem as the above diffs
  2. Using different slider speed is not bad but please use it in a more tidier way. For example only use 1x slider speed on the kiai time. This way player could expect any change on the slider speed
  3. There's almost no different in the spacing between 00:57:793 (1,2,3,4,5,6,7,8,1) & 01:39:511 (8,9,10,11,12). It's good that the music help but it's irritating to see the inconsistency on them. Try to stick to 1 spacing value
  4. 00:41:855 (6) - a simple 3 circle (or one 1/2 slider + 1 circle) play much better and fits the song very well too
  5. 03:10:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - frankly I don't like the extra 1/4 beat when there should be objects on the 1/2 according to the music. Rather than 1/4 using 1/2 is more suitable. Beside the change to 1x slider speed is out of place too
  6. 03:15:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
Unfortunately the only diff that seem good to me is the Relaxing & Normal diff. Try searching for more mod to help you on your mapd
Good Luck
Topic Starter
Scorpiour

Sallad4ever wrote:

ok then here's my mod

[General]
  1. The red timing section on fay diff are different with other diffs. Change them and make the red timing section the same for all diff
  2. The kiai time on your insane diff are not the same too (the end of first, second & third kiai time are different from your other 2 diff)

- all fixed~~


[Relaxing]
  1. You're combo are hard to follow. The use of new combo are very random too. Here some advice on placing the combo
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.

    - reset all combos, i wish the combos could be better:)
    and about gold notes: actually they and a part of prev combo for only visual effect from a special position on score.
  2. I also found some hitsound problems
    Hitsound
    1. Try to make your 2/1 clap pattern & whistle more consistent. For example:
    2. 01:02:793 (1) - the end should use a whistle
    3. 01:04:043 (2) - the end should have a clap
    4. 01:10:293 (3) - the end should have a whistle
    5. 01:50:918 (2) - wrong placed clap. It should be on the beginning of the slider
    6. 01:52:168 (3) - ^
    7. Another hitsound problem is when in the music there a finish sound but on the object you're not using finish at all. Some of them are:
    8. 00:32:793 (1) - there's a finish sound on the music so add one on the beginning of the slider
    9. 00:52:793 (1) - ^
    10. 01:02:793 (1) - ^ etc

      - all fixed~, but i still not very sure about finishes, may because my headset cannot play them clear...

      Go through the diff and add them according to the music
  3. 00:02:793 - you don't need this green timing section as it's only changing the volume - removed~
  4. 00:35:918 - The place of this 1.5 slider speed are not suitable at all. If you're intending for an increasing slider speed that follow the intensity of the music, the 1.5 slider speed should be on 00:32:793 - oh it's should be! i didn't realized it before...fixed~~
  5. 00:42:168 (1) - change the color of this combo, currently it has the same color as the previous combo - fixed~
  6. 01:26:543 - right click on the grey break area to remove the green area - fixed~
  7. 01:36:543 (1) - the volume of this circle are way too low it's almost inaudible - increase to 60%~

[Normal]

  1. Same combo problem as Relaxing diff - try my best to adjust them~~
  2. Same hitsound problem as Relaxing diff
    - fixed~, but u know the hit sound of this diff is different because of complex, so actually i prefer some 'changes of beats' in hit sounds:)
  3. 01:05:293 (1) - a simple hitcircle work better here rather than a 1/2 slider repeat - fixed~
  4. 01:16:855 (4) - half covered by the previous object's hitburst and it's doesn't look neat. Move it up a little to fix it - fixed~
  5. 03:27:062 (1) - the spinner is to long and it doesn't fit with how the music end. It's better to change into a circle or slider and end it on the same place as other diff - good idea~~
[Fierce's 777 Taiko]
  1. 02:55:310 - what is the point of this 1.01 slider speed?
[fay]
  1. Same combo problem as the above diffs
  2. 00:31:543 (1,2,3,4) - change the slider to circle or use slower slider speed. The change from 0.5 to 1 slider speed is too unexpected
  3. 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this stream doesn't fit with the music and it's overmapped too
  4. 00:37:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  5. 00:40:605 (3) - Why is the spacing so low? it's the same 1/2 beat apart with 00:41:386 (2) but the spacing is too close it's almost look like it's 1/4 beat apart
  6. 01:55:293 (1,2,3,4) - ^
  7. 01:57:793 (1,2,3,4) - ^
  8. 01:57:793 (1,2,3,4) - ^
  9. 02:57:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - same as 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1)
  10. 03:02:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  11. 03:05:811 (3) - 0.68 spacing ? I thought you'll only used low spacing on those stream :<
  12. 03:18:077 - this timing section should be moved back to 03:17:999 . A volume change on the middle of slider is not good

[Insane]


  1. Same combo problem as the above diffs
  2. Using different slider speed is not bad but please use it in a more tidier way. For example only use 1x slider speed on the kiai time. This way player could expect any change on the slider speed
  3. There's almost no different in the spacing between 00:57:793 (1,2,3,4,5,6,7,8,1) & 01:39:511 (8,9,10,11,12). It's good that the music help but it's irritating to see the inconsistency on them. Try to stick to 1 spacing value
  4. 00:41:855 (6) - a simple 3 circle (or one 1/2 slider + 1 circle) play much better and fits the song very well too
  5. 03:10:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - frankly I don't like the extra 1/4 beat when there should be objects on the 1/2 according to the music. Rather than 1/4 using 1/2 is more suitable. Beside the change to 1x slider speed is out of place too
  6. 03:15:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^


    -remap a lot~~nearly totally ~
Unfortunately the only diff that seem good to me is the Relaxing & Normal diff. Try searching for more mod to help you on your mapd
Good Luck
it's doesn't matter because i know i still have a lot of to learn and work, I'm pretty happy that u think some of my diffs have already closed to be accepted:) that makes me believe i didn't waste time in learning mapping in the past two months~~
Gundam
马克 周末回家看=A=
Ranger
Here is my modding~
sorry my poor English

[General]
I think you delect Kiai Time at 01:20:293~01:25:214

[Relaxing]
00:22:168 (1) - Don`t touch the slider
01:02:793 (1) - Put in x:188 y:272
01:49:043 (5) - Put in x:408 y:200

[Normal]
Keep your distance, it's a good thing.

00:05:293 (3) - Add NC
00:07:793 (1) - It's too far.
00:10:293 (5) - Add NC
02:50:293 (1) - Delect NC

[fay]

00:08:105 (3,4) - Put in x:408 y:112
00:28:418 (5) - Add NC
01:22:793 (4) - ^

[Insane]
00:39:043 (5) - Add NC
01:39:511 (8) - ^

Good luck~
Topic Starter
Scorpiour

amnb9280 wrote:

Here is my modding~
sorry my poor English

[General]
I think you delect Kiai Time at 01:20:293~01:25:214

[Relaxing]
00:22:168 (1) - Don`t touch the slider - sorry no change
01:02:793 (1) - Put in x:188 y:272 - okay, adjust here~
01:49:043 (5) - Put in x:408 y:200 - sorry no change

[Normal]
Keep your distance, it's a good thing. - o.o?

00:05:293 (3) - Add NC
00:07:793 (1) - It's too far. - considering to change
00:10:293 (5) - Add NC
02:50:293 (1) - Delect NC
- sorry no changes in NCs

[Insane]
00:39:043 (5) - Add NC
01:39:511 (8) - ^
sorry no changes in this diff

Good luck~
thanks for ur modding~~
-Baby Strawberry-
突然想起一点。。。the piano player是专辑名称,应该放到tag而不是sourse。。
no kd for this post
加油啊~!
Topic Starter
Scorpiour

-Baby Strawberry- wrote:

突然想起一点。。。the piano player是专辑名称,应该放到tag而不是sourse。。
no kd for this post
加油啊~!
啊~~谢谢~~给忽略了呢

我会加油的~!
ax_pokl
From ax_pokl's Mod Queue

[Taiko]
00:43:574 (2) - 红。
00:44:668 (2) - 蓝。
00:47:168 (2,1) - 蓝红?
00:48:261 (3) - 蓝?
00:48:574 (2) - 红?
00:52:480 (1) - 蓝?
00:54:668 (2,1) - 蓝红?
01:04:043 (1) - 蓝?
01:06:386 (2) - 蓝?
01:07:793 (4) - 蓝?
01:16:230 (1) - 红?
01:17:168 (1) - 蓝?
01:17:793 (3) - 蓝?
01:18:730 (1,1,1) - 蓝红蓝?
01:25:293 (1) - 蓝?
01:27:480 (1) - 蓝?
02:01:855 (1) - 蓝?
02:08:261 (2) - 蓝?
02:08:730 (1,1,2) - 蓝红蓝?
02:12:480 (3) - 蓝?
02:45:293 (2,1) - 小?
02:46:230 (1,3) - 小?
Topic Starter
Scorpiour

ax_pokl wrote:

From ax_pokl's Mod Queue

[Taiko]
00:43:574 (2) - 红。
00:44:668 (2) - 蓝。
00:47:168 (2,1) - 蓝红?
00:48:261 (3) - 蓝?
00:48:574 (2) - 红?
00:52:480 (1) - 蓝?
00:54:668 (2,1) - 蓝红?
01:04:043 (1) - 蓝?
01:06:386 (2) - 蓝?
01:07:793 (4) - 蓝?
01:16:230 (1) - 红?
01:17:168 (1) - 蓝?
01:17:793 (3) - 蓝?
01:18:730 (1,1,1) - 蓝红蓝?
01:25:293 (1) - 蓝?
01:27:480 (1) - 蓝?
02:01:855 (1) - 蓝?
02:08:261 (2) - 蓝?
02:08:730 (1,1,2) - 蓝红蓝?
02:12:480 (3) - 蓝?
02:45:293 (2,1) - 小?
02:46:230 (1,3) - 小?
谢谢mod,很抱歉没有任何改动
Dusty
Great song choice!

[Relaxing]
00:29:668 (2) - break distance snap and move this to the right
00:32:793 (1,2) - Move (1) farther away from (5)

[Normal]
00:31:543 (1,2,3) - why the sudden close spacing?
00:41:543 (8) - Up a grid, and (9) up 1, right 1 grid? Then it makes a nice triangle.

I can't really pass the last two diffs, so just some quick comments...
[fay]
02:04:043 (3,4) - can't you just delete (4) and extend (3) by 1/4 beat?... :?
03:10:734 (3,4) - why do you use these kind of blue-tick beats everywhere when the main beat is on the red tick? it doesn't make much sense.

[Insane]
01:19:043 (6) - this slider should be extended to the white tick
ziin
sweet
BPM is doubled, needs to be 96. A director would die trying to keep up with this bpm...
[relax]
just call it easy
first the nazi stuffs
00:15:918 (4,1) - I know it probably doesn't matter to you, but slight overlaps look bad to me, and this could easily be fixed.
01:20:293 (1,2,3,4) - ^
01:50:293 (1) - this isn't in the middle of the next slider; it looks like it should be.

then some hitsounds
01:40:918 (2) - clap
01:50:918 (2) - ^
03:24:875 (2) - ^

01:25:293 - re add this break or put the start here 01:25:918. It's a full measure of nothing before you get to the break, and I thought it was very strange. The end also needs to be re-fixed since it's not snapped to beat 4.

strange color progression... I didn't follow the logic.

[normal]
claps
01:38:418 (2) -
01:43:418 (2) -
01:56:230 -
01:58:418 (2) -
02:02:168 (3) -
03:04:875 (4) -

00:06:855 (6) - doesn't fit. I'd prefer upbeat sliders. http://osu.ppy.sh/ss/204201
00:56:543 (4) - more overlaps
01:12:168 (1) - does this have to be in the stack?
01:20:293 (1) - imo this sort of accelerated spacing is silly. start from 1.0x and work up to 2x or something.
02:22:793 (1,2,3,4) - why the decrescendo? I don't hear it in the music. Also, use hitsounds here to differentiate the treble only part from the treble with bass part. whistles on 1 and 3 but not on 2 and 4 should do the trick. or vice versa.

[fay]
such a nice song ruined by overmapping :(
let me know if you care.

[insane]
ooo not ruined by the overmapping. we can at least try to fix some of it!
you're going to want to resnap your sliders. Use AIBat to see if any are wrong before you resnap all of them, just in case they snap to the 1/4 or 1/8 by accident.
00:21:543 (1,2,3,4) - oh you evil person
01:03:339 (4) - overmapped. As I said earlier, this song is 96 bpm. It's very rare to find 32nd notes in songs (1/8 snap), though not all that uncommon in slower pieces with faster paced drums (such as this one). However the drums don't play 32nd notes here, so you shouldn't map it. I only noticed a few sections during this song, and you only correctly mapped one of them:
01:34:980 (1) - this stream's good. the ones after aren't.
01:38:418 (4) - hmm more clap issues. I suggest you use AIBat to double check all your hitsounds. Open your map, select file->export hitsounds to bookmarks. Copy and paste the hitsounds you want to look at (like claps) in the osu file under [editor] and you'll get a visual representation of the pattern you were using, and it should be easy to point out any breaks in the pattern. I think I did all the claps for you, but you should check yourself.
02:52:793 (5) - new combo

Instead of fast overmapped streams, I think this would have been better mapped by jump sliders and/or honeycomb pattern circles.

also I lol'd at the "wise man advice".
Topic Starter
Scorpiour

Dusty wrote:

Great song choice!

[Relaxing]
00:29:668 (2) - break distance snap and move this to the right - sorry...but why... I really don't wanna break DS in this diff...
00:32:793 (1,2) - Move (1) farther away from (5) - ok~

[Normal]
00:31:543 (1,2,3) - why the sudden close spacing? - maybe make a stack here? i'm not sure...thinking~~
00:41:543 (8) - Up a grid, and (9) up 1, right 1 grid? Then it makes a nice triangle. - good idea~

I can't really pass the last two diffs, so just some quick comments...
[fay]
02:04:043 (3,4) - can't you just delete (4) and extend (3) by 1/4 beat?... :?
03:10:734 (3,4) - why do you use these kind of blue-tick beats everywhere when the main beat is on the red tick? it doesn't make much sense.

[Insane]
01:19:043 (6) - this slider should be extended to the white tick - fixed~~
thank you very much for ur modding~
Topic Starter
Scorpiour

ziin wrote:

sweet
BPM is doubled, needs to be 96. A director would die trying to keep up with this bpm... about double bpm...because of some triplet beats in music (u know, piano~~), so i have to use 1/8 if i select 96....actually i generally select 1/1 beats in easy diffs and 1/2 in insane, so i think it's doesn't matter:)

[relax]
just call it easy - changed~
first the nazi stuffs
00:15:918 (4,1) - I know it probably doesn't matter to you, but slight overlaps look bad to me, and this could easily be fixed.
01:20:293 (1,2,3,4) - ^
- because of DS...it's really hard for me to find a perfect place...let me think about how to fix it...

01:50:293 (1) - this isn't in the middle of the next slider; it looks like it should be. - fixed~

then some hitsounds
01:40:918 (2) - clap
01:50:918 (2) - ^
03:24:875 (2) - ^

omg i forget these claps...thx~

01:25:293 - re add this break or put the start here 01:25:918. It's a full measure of nothing before you get to the break, and I thought it was very strange. The end also needs to be re-fixed since it's not snapped to beat 4.

- the end is natural....i think i needn't to change it....about beginning...i tryed urs and mine.. but cannot decide right now...

strange color progression... I didn't follow the logic.

[normal]
claps
01:38:418 (2) -
01:43:418 (2) -
01:58:418 (2) -
02:02:168 (3) -
03:04:875 (4) -
- all fixed~

00:06:855 (6) - doesn't fit. I'd prefer upbeat sliders. http://osu.ppy.sh/ss/204201 -good idea~~accept~
00:56:543 (4) - more overlaps - err...how...but i remake the slider here~
01:12:168 (1) - does this have to be in the stack? - not have to.. but i think it suit for :)
01:20:293 (1) - imo this sort of accelerated spacing is silly. start from 1.0x and work up to 2x or something. - maybe anti-jump..?i think here should be something different, a special parttern but cannot be too hard due to the diff...
02:22:793 (1,2,3,4) - why the decrescendo? I don't hear it in the music. Also, use hitsounds here to differentiate the treble only part from the treble with bass part. whistles on 1 and 3 but not on 2 and 4 should do the trick. or vice versa.
- emm...adjust volumn here~~~make a little comparison of volumn :)

[fay]
such a nice song ruined by overmapping :(
let me know if you care.

[insane]
ooo not ruined by the overmapping. we can at least try to fix some of it!
you're going to want to resnap your sliders. Use AIBat to see if any are wrong before you resnap all of them, just in case they snap to the 1/4 or 1/8 by accident.
- i resnapped them :) and about 1/8 notes...u know, there're a lot of grace notes in piano playing, so i try to make some 1/8 notes as that:)
actually, sometimes the existence of them just depend on players so i decide to make my map referred to it:)


00:21:543 (1,2,3,4) - oh you evil person - i think i wont change it~:)

01:03:339 (4) - overmapped. As I said earlier, this song is 96 bpm. It's very rare to find 32nd notes in songs (1/8 snap), though not all that uncommon in slower pieces with faster paced drums (such as this one). However the drums don't play 32nd notes here, so you shouldn't map it. I only noticed a few sections during this song, and you only correctly mapped one of them:
- i remove 1/4 notes here, u'r right, they're not suitable here:)

01:34:980 (1) - this stream's good. the ones after aren't.
- i know...but i have no sense how to change them...i need some time D:

01:38:418 (4) - hmm more clap issues. I suggest you use AIBat to double check all your hitsounds. Open your map, select file->export hitsounds to bookmarks. Copy and paste the hitsounds you want to look at (like claps) in the osu file under [editor] and you'll get a visual representation of the pattern you were using, and it should be easy to point out any breaks in the pattern. I think I did all the claps for you, but you should check yourself. - no problem! i will do that:)thank u ~

02:52:793 (5) - new combo -fixed~

Instead of fast overmapped streams, I think this would have been better mapped by jump sliders and/or honeycomb pattern circles.

also I lol'd at the "wise man advice".
thank u very much for ur modding~~
Kyshiro
As requested in my queue, I modded your map

--
Quick Legend:
> = Right
< = Left
v = Down
^= Up
@ = at
--

Done some ''Nazi'' modding to your map

Easy
v______________________________________________v

-00:12:168 (1,1) - Move them 1 square > @Tiny grid
-00:29:668 (2) - Move it 2 squares > @Tiny grid
-00:52:793 (1) - Move it 2 squares > @Tiny grid
-01:44:043 (5) - Move it 2 squares < and 2 v @Tiny grid
-01:48:418 (4) - Move it 1 square > @Tiny grid
-01:54:043 (5) - Move it 1 square > @Tiny grid
-02:10:293 (1) - Move it 1 square > and 1 v @Tiny grid
-03:26:750 (1) - Move it 4 squares > @Tiny grid
^______________________________________________^

Normal
v______________________________________________v

-00:17:793 (1) - Move it 1 square ^ @Tiny grid
-00:35:918 (6) - Move it 2 squares < and 3 v @Tiny grid
-00:39:668 (4) - Move it 1 square v @Tiny grid
-00:45:918 (2) - Move it 2 squares < and 2 v @Tiny grid
-02:02:168 (3) - Move it 4 squares v @Tiny grid
-02:30:918 (2) - Move it 1 square ^ @Tiny grid
-02:51:230 (2) - Move it 1 square < @Tiny grid
-03:13:000 (1) - Move it 4 squares v @Tiny grid
^______________________________________________^

Any questions? Contact me in-game :3

~Kyshiro
wmfchris
Taiko mod here.

/me slap baka777

tag violin piano instrumental :3

[Taiko]
time section
2nd kiai - use more finish to decorate the diff since it's the passionate part of the song.
02:53:310 - useless SV change.
3rd kiai - 1/4+1/8 xxx x x xxx x x is way too overmapped. The density in 1st/2nd kiai is already enough. Reduce some notes there.

pattern
01:24:199 - refer to music it sounds like d d k k d k k k

superb work, star!
Kanari
You requested~

Easy
-00:07:168 (1) - Remove new combo.
-00:12:168 (1) - ^ Same thing.
-00:17:168 (1) - ^
-00:22:168 (1) - ^
-00:37:168 (1) - ^
-00:42:168 (1) - ^
-00:47:793 (1) - ^
-00:57:168 (1) - ^
-01:02:793 (1) - ^
-01:12:168 (1) - ^
-01:17:168 (1) - ^
-01:50:293 (1) - ^
-02:05:293 (1) - ^
-02:22:168 (1) - ^
-02:27:168 (1) - ^
-03:26:750 (1) - ^
-03:27:375 (1) - ^

Normal
-00:37:480 (1) - Remove new combo.
-00:42:480 (1) - ^
-00:54:668 (1) - ^
-00:57:168 (1) - ^
-01:02:168 (1) - ^
-01:12:168 (1) - ^
-01:20:293 (1) - ^
-02:00:293 (1) - ^
-02:10:293 (1) - ^
-02:50:605 (1) - ^
-03:17:375 (1) - ^

Fay
Everything is fine here.

Insane
-00:17:793 (1) - Remove new combo.
-00:21:543 (1) - ^
-00:22:480 (1) - ^
-00:32:480 (1) - ^
-01:02:168 (1) - ^
-01:15:293 (1) - ^

Other then your use of combos, everything is fine ^^
Keep up the good work and star~ ;D
Cant wait to play it ;D
Topic Starter
Scorpiour

xXCrystalMoonAnimeXx wrote:

You requested~

Easy
-00:07:168 (1) - Remove new combo.
-00:12:168 (1) - ^ Same thing.
-00:17:168 (1) - ^
-00:22:168 (1) - ^
-00:37:168 (1) - ^
-00:42:168 (1) - ^
-00:47:793 (1) - ^
-00:57:168 (1) - ^
-01:02:793 (1) - ^
-01:12:168 (1) - ^
-01:17:168 (1) - ^
-01:50:293 (1) - ^
-02:05:293 (1) - ^
-02:22:168 (1) - ^
-02:27:168 (1) - ^
-03:26:750 (1) - ^
-03:27:375 (1) - ^

Normal
-00:37:480 (1) - Remove new combo.
-00:42:480 (1) - ^
-00:54:668 (1) - ^
-00:57:168 (1) - ^
-01:02:168 (1) - ^
-01:12:168 (1) - ^
-01:20:293 (1) - ^
-02:00:293 (1) - ^
-02:10:293 (1) - ^
-02:50:605 (1) - ^
-03:17:375 (1) - ^

- these special combos are important for me in this map , so sorry no change

Fay
Everything is fine here.

Insane
-00:17:793 (1) - Remove new combo. - for special combo color, it cannot remove
-00:21:543 (1) - ^ - fixed:)
-00:22:480 (1) - ^ - also special point:)
-00:32:480 (1) - ^ - ^
-01:02:168 (1) - ^ - ^
-01:15:293 (1) - ^ - ^

Other then your use of combos, everything is fine ^^
Keep up the good work and star~ ;D
Cant wait to play it ;D
thank u very much for ur modding and star:)
so happy u like this map:)
MoodyRPG
Hello, this is my mod and sorry for my late mod

General
  1. Kill that .osb in you Folder
Easy
-- Something about the new combo like here 00:07:168 (1) - and others else is not necessary IMO
- 00:07:168 (1) - Why new combo here?,remove it is not necessary
- 00:17:168 (1) - Same here
- 00:24:668 (2) - Sounds better if you add a whistle here
- 00:29:668 (1,2) - (nazi) Bad overlap
- 01:26:543 (x) - Why you drag this break here? Just put here 01:25:449
- 01:37:793 (1,2) - Center those sliders

Normal
-- As mentioned in the easy, no need to put these new combo
-- This Normal is too hard IMO
OD: +1
- 00:12:793 (1,2,3,4) - Unstack it please,is not fun to play it
- 00:51:543 (1) - Remove new combo

Fay
-- Those streams...are so weird IMO like here 00:33:105 00:33:808 00:34:355,etc you probably change that because is not fun to play it
-- Basically, i don't like this diff,some patterns are weird and not fun to play
Circle Size: -1
AR: -1
- 00:28:418 (5) - New combo
- 01:12:793 (1,2,3,4) - Those patterns sounds really bad IMO,i suggest to try something different
- 01:15:293 (1,2,3,4) - ^
- 01:22:793 (4) - New combo

Insane
01:13:027 (3) - Delete this note please

Well,what can i say about your map,needs more work and about the new combo in the diffs,please change that,that's it and good luck
NatsumeRin
Sorry for being so late...

[General]
变速不太有把握,但是第一offset我比较有把握应该+10以上,大概在+13~+15,第二和三红线也可以挪,转盘后可能大概在+5左右个人感觉
这个难度分布基本肯定会被挑,Normal只有3M而之后的难度都是15M,恐怕一个Hard是有必要加上的。

[Easy]
01:37:793 (1,2) - 不考虑确实摆在对称位么。。毕竟前面空拍数有4拍
Easy和Normal都很工稳没什么好说的。。。

[Fay]
HP-1 OD+1,歌用的节奏比较慢,会有全300还掉血的情况,反过来可以缓解一些
00:06:230 (1) - 这个123和后面的123同音,不妨考虑把这个123反过来和后面正好一致
00:11:386 (5) - 同理如果之前可以这样做的话,这里就显的比较没意思
00:32:793 (1) - 类似这样连续1/2+5连的节奏我觉得不太适合这歌不过多了就不说了

00:50:293 (1) - 和之前一致的clap,之后5的头也可以加
01:20:293 (7,1) - switch new combo
01:55:293 (1,2) - 这样近的排列对于Insane来讲实在不适合,尤其在slider并未减速的情况下
02:27:793 (1,1) - 这两个spinner都是提前一拍结束会好些
02:42:793 (1) - 这里开始的排列也好combo color也好感觉完全不对,旋律是很明显的4个一组那种规则的,优先考虑排列的话当然也可以只是看着会别扭

[Insane]
01:28:261 (3) - 建议给个new combo,思路是好的不过为了可读性。。。后面建议类似的处理
02:06:543 (1,2,3,4) - 只是提供个思路,这里的旋律其实最后是起来给下一句的,这种排列会不会显得沉了一点。。。?
后面那段的想法是没必要slider和circle一段一段间泾渭分明的,节奏足够明显有力就好了。。。
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
too noisy..decrease 10%-20% sound volume

[Easy]
01:25:293 (B) - 个人感觉这个break没必要往后延伸


[Normal]
HP+1
02:02:793 (1,2,3,4,5,6,1) -
64,260,122793,37,2
36,336,123105,1,0
96,384,123418,1,10
176,380,123730,1,0
200,304,124043,1,2
148,240,124355,1,2
120,316,124668,37,10

03:21:125 (2) - 和之前的4部分重叠的效果不好

[fay]
00:58:730 (3) - 这个3好难看见 @.@
02:43:574 (1) - ...把这个换成紫色比较好 根本看不见嘛 Q.Q


[Insane]
01:28:261 (3) - nc

--------------------------------------------------
ww 好图好听
Topic Starter
Scorpiour

MoodyRPG wrote:

Hello, this is my mod and sorry for my late mod

General
  1. Kill that .osb in you Folder :arrow: okay, unnecessary item:)
Easy
-- Something about the new combo like here 00:07:168 (1) - and others else is not necessary IMO :arrow: i know, but i will insist my selection of these nc, maybe weird, but without them this map is meaningless for me :)
- 00:07:168 (1) - Why new combo here?,remove it is not necessary
- 00:17:168 (1) - Same here
- 00:24:668 (2) - Sounds better if you add a whistle here :arrow: okay ~
- 00:29:668 (1,2) - (nazi) Bad overlap :arrow: i think it's doesn't matter:)
- 01:26:543 (x) - Why you drag this break here? Just put here 01:25:449 - look at the hp bar, it vanishes with that downbeats, make a sense:)
- 01:37:793 (1,2) - Center those sliders :arrow: i centralize prev note :)

Normal
-- As mentioned in the easy, no need to put these new combo
-- This Normal is too hard IMO
OD: +1 :arrow: sorry i cannot understand...it's too hard, and OD plus 1...? make it harder...?
- 00:12:793 (1,2,3,4) - Unstack it please,is not fun to play it :arrow: no stack~~
- 00:51:543 (1) - Remove new combo :arrow: fixed~

Fay
-- Those streams...are so weird IMO like here 00:33:105 00:33:808 00:34:355,etc you probably change that because is not fun to play it
-- Basically, i don't like this diff,some patterns are weird and not fun to play
Circle Size: -1
AR: -1
- 00:28:418 (5) - New combo
- 01:12:793 (1,2,3,4) - Those patterns sounds really bad IMO,i suggest to try something different
- 01:15:293 (1,2,3,4) - ^
- 01:22:793 (4) - New combo

Insane
01:13:027 (3) - Delete this note please :arrow: okay

Well,what can i say about your map,needs more work and about the new combo in the diffs,please change that,that's it and good luck
thank you very much for ur modding
Topic Starter
Scorpiour

NatsumeRin wrote:

Sorry for being so late...

[General]
变速不太有把握,但是第一offset我比较有把握应该+10以上,大概在+13~+15,第二和三红线也可以挪,转盘后可能大概在+5左右个人感觉 - 调整了一下offset。。。测试的时候反而acc在下降。。不知道是不是因为用以前的offset打太多了的缘故……目前按照+10/+5调整了
这个难度分布基本肯定会被挑,Normal只有3M而之后的难度都是15M,恐怕一个Hard是有必要加上的。……再加一个hard么……6个DIFF也被modder估计会看晕掉的XD

[Easy]
01:37:793 (1,2) - 不考虑确实摆在对称位么。。毕竟前面空拍数有4拍 - 我把前面挪动了一点做了个小对称:)
Easy和Normal都很工稳没什么好说的。。。

[Fay]
HP-1 OD+1,歌用的节奏比较慢,会有全300还掉血的情况,反过来可以缓解一些
00:06:230 (1) - 这个123和后面的123同音,不妨考虑把这个123反过来和后面正好一致
00:11:386 (5) - 同理如果之前可以这样做的话,这里就显的比较没意思
00:32:793 (1) - 类似这样连续1/2+5连的节奏我觉得不太适合这歌不过多了就不说了

00:50:293 (1) - 和之前一致的clap,之后5的头也可以加
01:20:293 (7,1) - switch new combo
01:55:293 (1,2) - 这样近的排列对于Insane来讲实在不适合,尤其在slider并未减速的情况下
02:27:793 (1,1) - 这两个spinner都是提前一拍结束会好些
02:42:793 (1) - 这里开始的排列也好combo color也好感觉完全不对,旋律是很明显的4个一组那种规则的,优先考虑排列的话当然也可以只是看着会别扭

[Insane]
01:28:261 (3) - 建议给个new combo,思路是好的不过为了可读性。。。后面建议类似的处理 :arrow: 好的
02:06:543 (1,2,3,4) - 只是提供个思路,这里的旋律其实最后是起来给下一句的,这种排列会不会显得沉了一点。。。? :arrow: 恩。。。稍微加大了间距做了跳,,应该感觉好一点了:)
后面那段的想法是没必要slider和circle一段一段间泾渭分明的,节奏足够明显有力就好了。。。没有修改的思路中……
非常感谢mod~~~~
Kirino Kousaka
Hello!~ Here's my mod & sorry for being late ><(a request from my queue)

  • [General]
  1. You have different Kiai's for other diffs! Please make them all the same.

    [Easy]
  2. 01:35:303 (1,1) - Ugly overlap, I suggest you stack these hit circles.

    [Normal]
  3. 00:12:803 (1,2,3,4) - Why are these guys stacked like this? I suggest you spread them out.
  4. 00:31:553 (1,2,3) - Spread them out.

    [fay]
  5. Circle Size + 1, I find the current CS to small to play.
  6. 01:25:303 (1) - Replace this slider with a hit circle with a "finish".
  7. 01:35:459 (2) - Remove "finish".
  8. 01:35:615 (3) - Replace "finish" with "whistle".

    [Insane]
  9. 01:04:678 (7) - Add NC.
  10. 02:26:240 (5) - ^
  11. 03:27:380 (5) - Put a "finish".
That's all!~
Nice map :D
hy1hy1hy
why graveyarded :(
such a charming song and good map
Topic Starter
Scorpiour

hy1hy1hy wrote:

why graveyarded :(
such a charming song and good map
yes...great song
but map is not good enough...

i will improve it while i become an experience mapper :) likes some one said before, this music deserve a great map!
Mystyk
I hope you'll resurrect this and improve it, cuz it's nice! and I love this song! :3
[CSGA]Ar3sgice

Scorpiour wrote:

i will improve it while i become an experience mapper
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