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Maksim Mrvica - Croatian Rhapsody

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Topic Starter
Scorpiour
it's seems i must say something about this normal..

because of diff spread... i wanna make a diff in avarage of insane and easy...so that cause this diff looks like a Hard- or Normal+...i'm not very sure..maybe here's an idea that change the name of this diff....obviously.. i need a balance ..

and.. fay's diff is a Guest Diff come from sherrie__fay...and she is also my teacher of mapping.... i think it is an insane diff..which means there's no Hard diff in this map set..

about star rating...due to the BPM...it's really hard to reduce it.....


thank you very for ur modding...i'm working inside right now...
hoLysoup
hi~

[General]
為什麼這麼多combo colour? 我不太懂這個用意. 而且前面為什麼只有灰而已?

Nymph wrote:

然后开头的combo colour虽然我不太明白你的用意 但是一直灰挺难看的 好歹换换颜色深度……
另外一點, sherrie_fay的難度, 第一條紅線的offset不一樣. 這個要修好

[Insane]
個人是覺得如果你的NC這樣做是因為節奏變了的話, 那就可以.
如果節奏沒有變然後又加個NC因為覺得好看的話, 就很沒有必要了. 因為反而更難打. 尤其是192bpm.
00:20:292 (3) - NC 從這裡開始 因為hp掉的太快了
00:47:480 (1) - 這個NC去掉 節奏沒變不需要
01:04:668 (7) - 這個離前面的slider遠一點 不然節奏很難抓 真的要不移動的話至少NC
01:07:168 (6) - ^
01:19:980 (1) - 不需要NC
01:27:793 (1,2,3,4,5,6,1,1) - 非常難讀. 這種擺法再加上, 節奏沒變的地方加NC很模糊.
01:52:871 (6,7,8,9) - 為什麼之前連打三個好好的, 這裡突然有四個? 節奏又變了, 但是音樂裡根本沒這樣.
03:27:062 (5,1,1,1,1) - 去掉這些NC, 排得這樣節奏大家都懂得
除了以上之外, 其他都沒甚麼問題. Insane做得不錯.

[fay]
為什麼OD4...? 這很敏顯是Insane啊...
00:15:294 (4) - NC 這個節奏, hp掉得太快了
00:20:294 (3) - ^
02:00:294 (5) - NC
02:01:544 (8) - ^
03:08:312~03:16:437 - 額...這一整段有點...

其他都沒甚麼了~ :>
Leorda
Ohai new mapper! Welcome!

General
* Please double-check the combo. There is the single combo that is very unnecessary for this map. Example 00:07:168 (1) in [Relaxing] diff
* I suggest you to use the light blue, blue, and light purple for combo color. Yours is kinda weird for me
* The part that recommended to put the kiai times is 02:17:793 ~ 02:37:793 and 03:08:000 ~ 03:18:000. To fix, you have to erase all kiai times for all diff

-------------------------------------------------------------------

Relaxing
* BPM Multiplier of x0,50 are not allowed for easy diff. Because it's confusing for beginners since it's slow and it's hard to read for beginners

00:12:793 (1,2,3,4) - This anti-jump pattern are not allowed in easy diff
00:17:793 (1,2,3,4) - ^
00:32:796 (T) - Unsnapped green timing point
00:50:293 (3) - You using short slider with more repeating slider. This issue is makes tough to tell when it's end for beginners
01:02:793 (1) - I recommended to move further away from 01:01:543 (5,6,1) because some sliderpath are overlapped by hitbursts
01:10:293 (3) - Same issue as 00:50:293 (3)
02:36:543 (4) - This object is touch the HP Bar. This issue makes impair for visibility of notes and approach circle for players

-------------------------------------------------------------------

Normal
* Like I said in easy diff, BPM Multiplier of x0,50 are not allowed and x0,75 are not allowed too
* I think SV 1.60 is too high for normal diff. Try to make SV lower to 1.40 and re-arrange the slider
* If you using a normal BPM Multiplier (x1,00), it have an anti-jumps. Anti-jumps are not allowed for normal diff. Example 02:12:793 (1,2,3,4)

00:17:793 (1) - Move further away from slider, it's has ugly overlapped, IMO
01:39:043 (4,5) - No jump pattern in normal diff. It's really difficult for beginners
01:55:918 (2,3,4) - In gameplay, the stacks in tail slider are not stack correctly, please unstack this or re-stack this stack notes
02:05:293 (1,2) - No jump pattern in normal diff. It's really difficult for beginners
02:07:793 (1,2) - ^
02:11:543 (1,2) - ^
02:22:793 (1,2,3,4,5) - ^ (Bigg issue!!!!)
02:59:250 (1,1,1) - This pattern is kinda boring for beginners, try makes some interesting pattern for impress the players
03:25:500 (1,1,1,1,1) - I don't think this combo pattern necessary. Please remove this combo
03:27:062 (1) - This spinner was too short for normal diff, since it has a high BPM. Please extend this spinner

-------------------------------------------------------------------

Fay

* Overmapped, but fine for me~
* Snap the first red timing section to 00:02:793 for make consistent on each diff

00:37:169 (8) - Spacing error? The distance feels different compare with others spacing
01:05:294 (5) - New combo for new pattern?

-------------------------------------------------------------------

Insane

* If this diff are harder than [Fay], please add the maximum score to make score sequence from easier to harder
* Overmapped, but fine for me~

01:57:480 (4) - Move 1 grid right for parallel pattern (Nazi)
02:59:250 (1,1,1,2) - This pattern is boring for Insane diff, try make awesome pattern for impress the players?

-------------------------------------------------------------------

Needs more work. Don't give up! Scorpiour! Ganbatte!
Topic Starter
Scorpiour

hoLysoup wrote:

hi~

[General]
為什麼這麼多combo colour? 我不太懂這個用意. 而且前面為什麼只有灰而已?

Nymph wrote:

然后开头的combo colour虽然我不太明白你的用意 但是一直灰挺难看的 好歹换换颜色深度……
——随着音乐的展开逐渐对combo颜色变化,让颜色的感觉从灰暗渐渐明亮,再用特殊的颜色来突出音乐中特别的点(不一定是重音,也是键盘上的着重点什么的……)我的思路是这样的……

另外一點, sherrie_fay的難度, 第一條紅線的offset不一樣. 這個要修好
- 修复了~
[Insane]
個人是覺得如果你的NC這樣做是因為節奏變了的話, 那就可以.
如果節奏沒有變然後又加個NC因為覺得好看的話, 就很沒有必要了. 因為反而更難打. 尤其是192bpm. - 那些单独的combo一大部分是为了视觉效果……小部分也是因为space的变化
00:20:292 (3) - NC 從這裡開始 因為hp掉的太快了 - 修正了~
00:47:480 (1) - 這個NC去掉 節奏沒變不需要 - 这里是用个反差色来提醒大跳。。。
01:04:668 (7) - 這個離前面的slider遠一點 不然節奏很難抓 真的要不移動的話至少NC - 这里原本是开着ds一路摆下去的。。重新调整和后面一致了
01:07:168 (6) - ^ 这里暂时没动……
01:19:980 (1) - 不需要NC - 这里是个重音~~
01:27:793 (1,2,3,4,5,6,1,1) - 非常難讀. 這種擺法再加上, 節奏沒變的地方加NC很模糊. - 算是个小坑吧:)
01:52:871 (6,7,8,9) - 為什麼之前連打三個好好的, 這裡突然有四個? 節奏又變了, 但是音樂裡根本沒這樣. -改3连了~但是总觉得这样一来会不会造成读图困难?略微修改了排布
03:27:062 (5,1,1,1,1) - 去掉這些NC, 排得這樣節奏大家都懂得 -这里纯粹是为了视觉效果!
除了以上之外, 其他都沒甚麼問題. Insane做得不錯.

[fay]
為什麼OD4...? 這很敏顯是Insane啊...
00:15:294 (4) - NC 這個節奏, hp掉得太快了
00:20:294 (3) - ^
02:00:294 (5) - NC
02:01:544 (8) - ^
03:08:312~03:16:437 - 額...這一整段有點...

其他都沒甚麼了~ :>
非常感谢mod的说~
Topic Starter
Scorpiour

Kei wrote:

Hi there!

[General]

Why is there a Kiai Time at 01:20:293 - 01:25:293? That part of the song it's not the chorus. - but it's a hard part of my insane diff.. and i also want to emphasize this part:)
02:05:293.. and here.. why is there a kiai when it's not the chorus?.. Instead of ending at 02:17:793.. I think it should be starting.. not ending.- here i reset my kiai time:)


[Relaxing]

00:12:793 (1,2,3) - Antijump in a Easy difficulty?.. Also.. I personally don't like this note's spacing. Maybe try this: First, move this note where 00:11:543 (5) was, then.. move note (2) to x:244 y:80 and after that move note (3) where 00:10:293 (3) was. -remove all antijump:)
00:22:168 (1) - Don't hide notes in a Easy difficulty. - about hidden...i'm not very sure but hidden is usually used everywhere, and i use a special combo color to emphasize it....all right .. i remove nearly all hidden:)
00:24:668 (2) - ^ Same.
00:29:668 (1,2,3) - Antijump again.. don't change spacing in Easy and Normal difficulties.
00:31:543 (1) - I think you should move this slider somewhere else because it's placed where previous notes 00:30:293 (2,3) were, and that doesn't look good imo >.<. - I remap here:)
00:37:168 (1) - ^ Same.
01:02:793 (1) - Again.
01:10:293 (3) - This slider has so many repeats for an Easy difficulty, imo. - reduce 1 repeat:)
01:44:043 (5) - Maybe move this slider down a bit so it doesn't gets overlapped with 01:42:793 (4)? - I think it's doesn't matter because it is clear
01:52:168 (3) - Move this slider somewhere else.. (1) It's hidding its body. (Sorry for bothering you with this but I don't like when notes are placed like that >o<) -err..when (3) appears,(1) has already disappeared, so i suppose it won't be confusing
02:37:168 - Set kiai end here? (If you do this don't forget to apply it to all the difficulties). - reset kiai time
02:37:793 - Drag break here. - err...but why?i always believe that enough breaks are fine for players
03:14:875 (4) - Again >.< move this note somewhere else.. because its being overlapped with 03:14:250 (3).
03:16:750 (3) - Same. - I remap here:)

[Normal]

This difficulty is waaay too hard. A Normal difficulty of 4.26 star?
You change spacing doing antijumps and jumps when it's a Normal diff and you can't change spacing in Easy and Normal difficulties. Normal and Easy&Normal diffs are aimed for those who are getting started at osu! and a spacing change would be confusing and hard for them.
01:35:293.. Why do you all of a sudden increase slider velocity? At least, if you do this in a Normal difficulty.. make a sb with a warning saying "Speed Up" or something like that..
Also.. you hide circles and that's hard too.
You definitely should make easier this difficulty.

[fay]

I'm not sure how to mod this difficulty.. because of the custom name.. It's a Hard or a Insane..?
It's ok. The only thing is that I find this difficulty a bit confusing.. with random super big jumps.
Suggestion: CS -1?

[Insane]

This one is ok.. but I find this difficulty a bit confusing too.. try to don't overlap notes.

____________________

Beautiful song~ You should work a little more on your difficulties. Good luck!
thank you very much for ur modding~~
Topic Starter
Scorpiour

Leorda wrote:

Ohai new mapper! Welcome!

General
* Please double-check the combo. There is the single combo that is very unnecessary for this map. Example 00:07:168 (1) in [Relaxing] diff
- about combo color. Special combo colors are special points on score...furthermore, it's also for visual effects, maybe strange, but i wanna player could find that combo colors are not only repeatly once and once again, but can be changed with the process of music playing

* I suggest you to use the light blue, blue, and light purple for combo color. Yours is kinda weird for me
greys for prelude and short piece between sections...and symbols of snow!
blues for first section
reds for section section
special colors for special notes on score


* The part that recommended to put the kiai times is 02:17:793 ~ 02:37:793 and 03:08:000 ~ 03:18:000. To fix, you have to erase all kiai times for all diff

reset kiai time~

-------------------------------------------------------------------

Relaxing
* BPM Multiplier of x0,50 are not allowed for easy diff. Because it's confusing for beginners since it's slow and it's hard to read for beginners
-reset vs and BPM Multiplier~

00:12:793 (1,2,3,4) - This anti-jump pattern are not allowed in easy diff
00:17:793 (1,2,3,4) - ^
-remap all anti-jump and nearly all hiddens

00:32:796 (T) - Unsnapped green timing point
-removed

00:50:293 (3) - You using short slider with more repeating slider. This issue is makes tough to tell when it's end for beginners
-reduce 1 time, for all

01:02:793 (1) - I recommended to move further away from 01:01:543 (5,6,1) because some sliderpath are overlapped by hitbursts
-remap here

01:10:293 (3) - Same issue as 00:50:293 (3)
02:36:543 (4) - This object is touch the HP Bar. This issue makes impair for visibility of notes and approach circle for players
-remap here

-------------------------------------------------------------------

Normal
* Like I said in easy diff, BPM Multiplier of x0,50 are not allowed and x0,75 are not allowed too
* I think SV 1.60 is too high for normal diff. Try to make SV lower to 1.40 and re-arrange the slider
* If you using a normal BPM Multiplier (x1,00), it have an anti-jumps. Anti-jumps are not allowed for normal diff. Example 02:12:793 (1,2,3,4)
-reset vs and BPM Multiplier~, and about this diff...at first I wanna make diff between easy and insane...that means it will be a little harder than normal and easier than hard...it's name maybe confusing..so i change it to normal+
and about anti-jump...actually i really like that...i try to remove as many...


00:17:793 (1) - Move further away from slider, it's has ugly overlapped, IMO - remap here
01:39:043 (4,5) - No jump pattern in normal diff. It's really difficult for beginners - an accelerate, i remap next(1)
01:55:918 (2,3,4) - In gameplay, the stacks in tail slider are not stack correctly, please unstack this or re-stack this stack notes
-it may because of Stack Leniency... i remap here

02:05:293 (1,2) - No jump pattern in normal diff. It's really difficult for beginners - here's a slider jump so i suppose it's okay ..
02:07:793 (1,2) - ^
02:11:543 (1,2) - ^ - i remap these 2
02:22:793 (1,2,3,4,5) - ^ (Bigg issue!!!!)
okay...i think i've forgotten what i thought when i was a beginner...remap here..thanks

02:59:250 (1,1,1) - This pattern is kinda boring for beginners, try makes some interesting pattern for impress the players
-remap here

03:25:500 (1,1,1,1,1) - I don't think this combo pattern necessary. Please remove this combo
- just for visual effect...

03:27:062 (1) - This spinner was too short for normal diff, since it has a high BPM. Please extend this spinner

-------------------------------------------------------------------

Fay

* Overmapped, but fine for me~
* Snap the first red timing section to 00:02:793 for make consistent on each diff

00:37:169 (8) - Spacing error? The distance feels different compare with others spacing
01:05:294 (5) - New combo for new pattern?

-------------------------------------------------------------------

Insane

* If this diff are harder than [Fay], please add the maximum score to make score sequence from easier to harder
* Overmapped, but fine for me~

01:57:480 (4) - Move 1 grid right for parallel pattern (Nazi) - it's designed....a small arc similar to 01:56:230 (4) -
02:59:250 (1,1,1,2) - This pattern is boring for Insane diff, try make awesome pattern for impress the players? - sorry i dont want to remap here because i think players need a little break after a crazy jump....

-------------------------------------------------------------------

Needs more work. Don't give up! Scorpiour! Ganbatte!

thank you very much for ur modding!

and i wont give up! i love mapping:)
winber1
sorry for late reply

General

--You dont that many combo colors. If you wish to keep them, then you should definitely change combo 2 3 and 4. The colors are way too similar. Make them contrast more or remove them.

Insane

00:07:480 (1) - *nazi* align this with the center of the previous two slider?
00:20:292 (3) - add new combo and remove combo from next note.
00:27:168 (1) - remove combo
00:36:230 (1) - remove combo. You dont need a combo spam
00:36:855 (1) - the anti-spacing doesn't fit imo. It's not very intuitive imo. I would space it out more.
00:37:480 (1) - I would remove combo, but if you want to keep it it's fine.
00:40:293 (1) - i would remove combo so that you get one whole musical phrase in one combo.
00:47:480 (1) - remove combo
01:03:886 - i would add a note here
01:04:668 (7) - change the spacing. It is a little confusing. you may also consider adding a new combo
01:07:168 (6) - new combo and change spacing
01:10:293 (1,2,3,4,5,6,1) - center around y-axis
01:14:043 (1) - I would remove combo
01:15:605 (1) - ^
01:28:886 (1) - ^
01:29:511 (2) - spacing is a little confusing
01:34:043 (6) - new combo and remove combo from next note
01:57:480 (4) - line this up with the previous three notes
03:06:281 (1) - remove combo?
03:10:500 (1,2) - these double notes realyl don't make much sense to me. I would honestly remap this part.
03:27:140 (1,1,1,1) - there's no need for a combo spam

fay

00:05:293 (3) - new combo
00:12:168 (1) - i would remove combo and add new combo on next note
00:28:418 (5) - the finish this not seems random.
00:31:543 (3,4,5) - even tho it is correctly spaced, the slider velocity makes it not look like sixteenth notes. perhaps you could space the notes closer like http://puu.sh/agKd or something
01:05:293 (5) - new combo
01:06:543 (1,2,3) - space evenly
01:10:293 (1,2,3,4,1,2,3) - ..make a hexagon symmetric about the y-axis?
01:25:293 (1) - i would change this into one note. the repeat slider doesn't not fit imo
01:32:793 (1) - end spinner at 01:33:730 -
02:00:293 (5) - new combo
02:38:418 (5) - add new combo and remove new combo from next note to follow music more.
02:40:918 (5) - ^
02:43:418 (5,5) - ^

Normal+

00:17:480 (1) - pointless new combo imo
00:37:480 (1) - ^. All combos similar to these are pointless imo. They they really don'tn eed to be there.
00:42:480 (1,1) - no jumps plz
01:20:293 (1,2,3,4,1,2,3,4) - i'm a little reluctant to do this, even if you renamed this to normal+
01:37:793 (1,2,3,4) - dont use this type of spacing. it's confusing for begginners
01:57:793 (1,2) - ^
01:59:043 (1,2,3,4) - ^
02:05:918 (2,3,4) - space combo 2 and 3 evenly
02:10:293 (5,1) - I don't agree with this anti-jump.
02:11:543 (1,2,1,2,3,4) - why the change in spacing? I would still stick with the original spacing. Maybe you could accelerate spacing for 02:12:793 (1,2,3,4), if yuo want, but the sudden spacing change is little weird

--THe rest of the song basically has the same problem. Yes you added a "+" to it, but it still does not change the fact that the spacing is a little weird. You should try to keep the spacing equal before experimenting with it in a normal diff.

Easy

00:35:293 (3,4,1,1) - this is a random spacing change imo. The spacing change does not come prepared. IF you want to chnage spacing, it is better to change the spacing at the start of a phrase or section of a song (e.g. at 00:32:793 (1), not 00:35:293 (3,4) - )
01:20:293 (3) - new combo

i still don't really agree with those one combo combos, but it's up to you to change them i guess.

Good luck
Topic Starter
Scorpiour

winber1 wrote:

sorry for late reply

General

--You dont that many combo colors. If you wish to keep them, then you should definitely change combo 2 3 and 4. The colors are way too similar. Make them contrast more or remove them.

at first i really wanna use only 3 common colors at 2 special, but then i found the combo length is to long...i think i'll adjust them now..

Insane

00:07:480 (1) - *nazi* align this with the center of the previous two slider? - move it~

00:20:292 (3) - add new combo and remove combo from next note. - reset combos here

00:27:168 (1) - remove combo - sorry no change because here's a special key on keyboard when playing piano..

00:36:230 (1) - remove combo. You dont need a combo spam - ^

00:36:855 (1) - the anti-spacing doesn't fit imo. It's not very intuitive imo. I would space it out more.- use fixed ds here

00:37:480 (1) - I would remove combo, but if you want to keep it it's fine.

00:40:293 (1) - i would remove combo so that you get one whole musical phrase in one combo. - adjust here

00:47:480 (1) - remove combo - sorry

01:03:886 - i would add a note here

01:04:668 (7) - change the spacing. It is a little confusing. you may also consider adding a new combo

01:07:168 (6) - new combo and change spacing

-- remap here~~and remake all it sounds here


01:10:293 (1,2,3,4,5,6,1) - center around y-axis
-- sorry because of DS i cant...if i symmetrize it around y-axis...i need to rotate it which i dont want.

01:14:043 (1) - I would remove combo
01:15:605 (1) - ^
-fixed but yellow note

01:28:886 (1) - ^
-special note

01:29:511 (2) - spacing is a little confusing
- i suppose it's doesn't matter

01:34:043 (6) - new combo and remove combo from next note
- sorry where's (6)...

01:57:480 (4) - line this up with the previous three notes
- sorry it is designed...

03:06:281 (1) - remove combo?
- due to the difficult here...i'd like to select short combo to maintian players hp...

03:10:500 (1,2) - these double notes realyl don't make much sense to me. I would honestly remap this part.
- at first, i chose triplets here, but then i found double can achieve similar sound effect and make some different, so I decide to keep it:)

03:27:140 (1,1,1,1) - there's no need for a combo spam

fay

00:05:293 (3) - new combo
00:12:168 (1) - i would remove combo and add new combo on next note
00:28:418 (5) - the finish this not seems random.
00:31:543 (3,4,5) - even tho it is correctly spaced, the slider velocity makes it not look like sixteenth notes. perhaps you could space the notes closer like http://puu.sh/agKd or something
01:05:293 (5) - new combo
01:06:543 (1,2,3) - space evenly
01:10:293 (1,2,3,4,1,2,3) - ..make a hexagon symmetric about the y-axis?
01:25:293 (1) - i would change this into one note. the repeat slider doesn't not fit imo
01:32:793 (1) - end spinner at 01:33:730 -
02:00:293 (5) - new combo
02:38:418 (5) - add new combo and remove new combo from next note to follow music more.
02:40:918 (5) - ^
02:43:418 (5,5) - ^

Normal+

00:17:480 (1) - pointless new combo imo - remove this beat
00:37:480 (1) - ^. All combos similar to these are pointless imo. They they really don'tn eed to be there. - as i said they are special...
00:42:480 (1,1) - no jumps plz - remap here~
01:20:293 (1,2,3,4,1,2,3,4) - i'm a little reluctant to do this, even if you renamed this to normal+ - i just wanna make some diff despite it's not an insane diff

01:37:793 (1,2,3,4) - dont use this type of spacing. it's confusing for begginners- remap

01:57:793 (1,2) - ^
01:59:043 (1,2,3,4) - ^ - i think they're okay

02:05:918 (2,3,4) - space combo 2 and 3 evenly -remap here

02:10:293 (5,1) - I don't agree with this anti-jump. - emm ... stack maybe a good idea XD

02:11:543 (1,2,1,2,3,4) - why the change in spacing? I would still stick with the original spacing. Maybe you could accelerate spacing for
02:12:793 (1,2,3,4), if yuo want, but the sudden spacing change is little weird
- remap here~

--THe rest of the song basically has the same problem. Yes you added a "+" to it, but it still does not change the fact that the spacing is a little weird. You should try to keep the spacing equal before experimenting with it in a normal diff.

- remap a lot XD

Easy

00:35:293 (3,4,1,1) - this is a random spacing change imo. The spacing change does not come prepared. IF you want to chnage spacing, it is better to change the spacing at the start of a phrase or section of a song (e.g. at 00:32:793 (1), not 00:35:293 (3,4) - )
- sorry i'm not very sure what ur meaning...because the ds here is fixed...maybe a stack?

01:20:293 (3) - new combo - fixed~

i still don't really agree with those one combo combos, but it's up to you to change them i guess.

Good luck
sherrie__fay
--fixing time--

A.Shana Aisaka
[fay]
01:32:794 = Make your spinner a bit shorter ~ till 01:33:731 only ~ http://puu.sh/9yry <-- Looks good :3 :arrow: fixed
02:27:794 = ^ ~ till 02:29:669 only ~ http://puu.sh/9yqM <-- Looks much better & sound :arrow: fixed
02:30:059 = Move your spinner to 02:29:081 ~ :arrow: what?o.o
B.Byakugan249
fay:
02:00:294(5) - NC :arrow: fixed
03:27:062(1) - hidden repeat slider :arrow: fixed
C.xMatryoshka
Read General :arrow: e..this is an Insane
AR -2 :arrow: :shock: !!!i won't||||||||
00.41.231: Remove new combo :arrow: e,no.new combo is easy for players to read
01.02.794: Too confusing combo, try to change it. :arrow: it's not.but i added NC on it to help.
01.14.981 (x): Circle :arrow: add reverse.
02.05.919: Remove new combo :arrow: e,no.new combo is easy for players to read
02.08.419: ^ :arrow: ^
02.10.919: ^ :arrow: ^
02.35.294: Weird combo :arrow: but idk how to fix it:<
02.37.794: ^ :arrow: ^
02.40.294: ^ :arrow: ^
D.-Baby Strawberry-
要不要加点OD啊。。。跟AR差了好多。。。 :arrow: 为了压分。我也没办法……但是还是加到了最大限度
00:04:669 (2) - Ctrl+R? :arrow: fixed
00:05:294 (3) - New Combo? :arrow: fixed
00:11:856 (7) - NC :arrow: fixed
00:12:169 (1) - 取消NC :arrow: fixed
00:12:794 (1) - NC :arrow: fixed
00:25:294 (3) - 放到左上部分? :arrow: 呃……懒比不改了反正也不会死人(喂
00:28:419 (5) - 音效声音太大了。。。 :arrow: 砍了
00:31:544 (3) - NC? :arrow: fixed
00:35:919 (3) - NC? :arrow: 加到后面了
00:57:794 (1,2,3,4,1,2,3,4) - 这。。。我打的时候纯瞎晃完全看不清。。。。不过应该不是什么问题。。。 :arrow: 水平问题\:D/
01:05:294 (5) - NC :arrow: fixed
01:12:794 (1,2) - 这周拖长音的我很是不喜欢。。。。感觉是扰乱音乐。。。。 但是只是对我个人而言。。 :arrow: 还好吧
01:14:044 (3,4) - +01:16:544 (3,4) - 我觉得在后面白线处加个note比较好,而且又是拖音拉条T~T :arrow: 加了
01:22:794 (1) - NC :arrow: ……这个好多NC 我感觉能不影响读图的尽量不加了
02:00:294 (5) - NC :arrow: fixed
02:15:294 (1,2,3,4) - 这几个之间的距离加大点?原因是这几个note压的音比之前的高。。。。 :arrow: 位置已经比之前的也高了呀\:D/
02:27:012 (4) - 向上一格? :arrow: fixed
02:34:044 (5) - NC? :arrow: 能不影响读图的尽量不加了
02:37:794 (1,2,3,4,5,1,2,3) - 好乱@~@ :arrow: 水平问题\:D/其实能跳到的会感觉很舒服
02:38:419 (5) - NC :arrow: 这里是一个五角接三角 NC是为了方便读图而放的 所以不改了
02:38:575 (1) - 取消NC^
02:40:294 (1,2,3,4,5,1,2,3) - 这一串的NC同上^
02:41:544 (4) - NC :arrow: fixed
02:42:794 (1,2,3,4,5,1,2,3) - 同样的一组NC,我觉得44分拍比较好,两个高音在首拍,虽然前五拍在画图时构成了一个五角星,可是我觉得不应该因为摆放而吧原音乐节奏弄乱了。。 :arrow: 同上上
02:44:044 (1,2,3,4,5,1,2,3) - 同上 :arrow: 同上
02:45:294 (1) - 结尾压红线? :arrow: 我还是觉得蓝线比较有feel
02:54:044 (5) - NC :arrow: fixed
03:25:500 (2) - NC?:arrow: fixed
这个难度的三连给我的感觉是非常舒服,全部在点,才发现这个是膜姐的GD难度。。。:arrow: 谢谢
E.Shinkuu
fay
整体没大问题 :arrow: 谢谢
00:37:794 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 囧,这种节奏和摆法,不是说不好,比较有特色而已 :arrow: 觉得很爽
F.Kei
[fay]
I'm not sure how to mod this difficulty.. because of the custom name.. It's a Hard or a Insane..? :arrow: insane.
It's ok. The only thing is that I find this difficulty a bit confusing.. with random super big jumps.
Suggestion: CS -1? :arrow: if CS-1, how we read it...
G.hoLysoup
[fay]
為什麼OD4...? 這很敏顯是Insane啊...OD7会超分。不过已经改成OD6了
00:15:294 (4) - NC 這個節奏, hp掉得太快了 :arrow: 呃,不……这里故意的
00:20:294 (3) - ^ :arrow: ^
02:00:294 (5) - NC :arrow: fixed
02:01:544 (8) - ^ :arrow: fixed
03:08:312~03:16:437 - 額...這一整段有點... :arrow: 爽?\:D/
H.Leorda
Fay
* Overmapped, but fine for me~ :arrow: trying to cut some combo.
* Snap the first red timing section to 00:02:793 for make consistent on each diff :arrow: fixed
00:37:169 (8) - Spacing error? The distance feels different compare with others spacing :arrow: fixed
01:05:294 (5) - New combo for new pattern? :arrow: fixed
I.winber1
fay
00:05:293 (3) - new combo :arrow: fixed
00:12:168 (1) - i would remove combo and add new combo on next note :arrow: fixed:D
00:28:418 (5) - the finish this not seems random. :arrow: fixed
00:31:543 (3,4,5) - even tho it is correctly spaced, the slider velocity makes it not look like sixteenth notes. perhaps you could space the notes closer like http://puu.sh/agKd or something :arrow: fixed
01:05:293 (5) - new combo :arrow: fixed
01:06:543 (1,2,3) - space evenly :arrow: e?
01:10:293 (1,2,3,4,1,2,3) - ..make a hexagon symmetric about the y-axis? :arrow: fixed..does it looks well now(?
01:25:293 (1) - i would change this into one note. the repeat slider doesn't not fit imo :arrow: i wanna keep it for hitsound
01:32:793 (1) - end spinner at 01:33:730 - :arrow: fixed
02:00:293 (5) - new combo :arrow: fixed
02:38:418 (5) - add new combo and remove new combo from next note to follow music more. :arrow: but it will be hard for players to read
02:40:918 (5) - ^ :arrow: ^
02:43:418 (5,5) - ^ :arrow: ^
exhausted ':D..thanks for all!!

Download: Maksim Mrvica - Croatian Rhapsody (Scorpiour) [fay].osu
Asgard
Hi.. From my Queue :) : Queue


Insane

00:57:793 (1,6) - look not same

that's mean 00:57:793 (1,2,3,4,5,6,7,8) - shape some strange

so move place
00:57:793 (1) - x 340 y 268
00:58:261 (4) - x 244 y 224
00:58:418 (5) - x 304 y 220
00:58:574 (6) - x 340 y 268

00:54:668 (2) - clap instead of whistle

00:57:168 (2) - ^

00:59:668 (3) - ^

01:01:543 (3) - clap

01:15:293 (1) - x 436 y 124

01:15:605 (1) - x 372 y 172
do you know why?
because make star!!
if you accept this
01:15:605 (1,2,3,4,5) make star~~


02:01:543 (1,2,3,4) - change Pattern
like this

stack!

02:27:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think many people confuse..
change pattern.. like star or triangle

02:31:543 (1,2,3,4,5,6,7,8) - ^

02:55:310 (1,2,3,4,5,6,7,8) - ^




fay

00:02:793 (1) - Reduce this sound(100% - 75%)



and anothe all Inherited points reduce sound
5136
7636
8574
just three points reduce sound.

02:27:793 (1) - end : 02:29:668 and finish

02:30:293 (1) - move start : 02:29:980 end : 02:32:168 and finish


very good song
but some roll's pattern is not good confuse
so if you change this, it will be great! :D
that's all :)
Good Luck!
Topic Starter
Scorpiour

A s g a r d wrote:

Hi.. From my Queue :) : Queue


Insane

00:57:793 (1,6) - look not same

that's mean 00:57:793 (1,2,3,4,5,6,7,8) - shape some strange

so move place
00:57:793 (1) - x 340 y 268
00:58:261 (4) - x 244 y 224
00:58:418 (5) - x 304 y 220
00:58:574 (6) - x 340 y 268

- all have been moved~~~

00:54:668 (2) - clap instead of whistle

00:57:168 (2) - ^

00:59:668 (3) - ^

01:01:543 (3) - clap

- all fixed~


01:15:293 (1) - x 436 y 124

01:15:605 (1) - x 372 y 172
do you know why?
because make star!!
if you accept this
01:15:605 (1,2,3,4,5) make star~~


i tryed another star...actually an half star and a full star and connect with next pattern more smooth i suppose:) thank you very much for this advice despite i didn't use ur pattern

02:01:543 (1,2,3,4) - change Pattern
like this

stack!

-yes stack here looks beautiful but i still a little worry about jumps because of the prev two yellow combos are not jump... i try to make a little repeat jump here..

02:27:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think many people confuse..
change pattern.. like star or triangle

02:31:543 (1,2,3,4,5,6,7,8) - ^

02:55:310 (1,2,3,4,5,6,7,8) - ^

-trying to remake all patterns..




fay

00:02:793 (1) - Reduce this sound(100% - 75%)



and anothe all Inherited points reduce sound
5136
7636
8574
just three points reduce sound.

02:27:793 (1) - end : 02:29:668 and finish

02:30:293 (1) - move start : 02:29:980 end : 02:32:168 and finish


very good song
but some roll's pattern is not good confuse
so if you change this, it will be great! :D
that's all :)
Good Luck!
thank you very much for ur modding~~show me many sense about making patterns~~
fartownik

General:

  1. The title of the album shouldn't be used as the source directly. Add "The Piano Player" to the tags instead.
  2. Half of the combo colors you used it unneeded. 8 custom colors is really a rare case, and you totally don't need them that much here. Actually your new-combo placement on all of the diffs is very messy and should be done once again from the beginning. Colors 3 and 4 are quite similar, how can the player know that there's a new combo if the color of an incoming note is still the same?

[Insane]

00:03:730 (1,1,1) - Really, this is not the way a new combo should be used. This is just an example, you used the same 'technique' all over the difficulty. A new combo marks a pattern change to another one or a change in the rhythm/speed of the map. This is a single circle to click and you new combo'd it just because it looks 'cool'. As I previously said, if you want this one ranked you will have to replace all the new combos.
The difficulty uses a lot of anti-jumps, a huge part of them is VERY confusing to play.
00:35:605 (3,1) - This is an example. Odd spaced (3), not a good place for an anti-jump. Also notice that in the next, similar beat you didn't put an anti-jump (00:40:605 (3,4).
00:43:730 (4,1) - A circle hidden under the slider and vanishing notes + an unneeded anti-jump.
00:57:793 (1,2,3,4,5,6,7,8,1) - Why such a sudden spacing change? There's no any music change in the music so you should do it same as you did here for example 00:55:293 (1,2,3,4).
01:51:855 (4,5) - Spacing here is too narrow. Move (5) more to the right/down.
02:51:543 (4) - Unneeded anti-jump (also a lack of new combo).

Don't want to make you doubt in your creativity or anything, but the diff feels like a mess sometimes. If you try to use your imagination in kind of rankable way, you'd make greater maps.

[fay]

00:12:793 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Delete finish...
00:31:855 (3,4) - Spacing. (4) feels like it's snapped 1/4 not 1/2.
00:32:793 (1) - Kind of overmapped. Not the best place to put streams like this.
00:39:043 (1) - Why is here a tune down in music?
01:19:277 (1) - Not fun to click silenced notes, really. Raise the volume.
01:45:715 - ^

Eh, I will give you an advice. When mapping, use only ONE spacing value. Unreasonable spacing changes are nothing fun, nothing creative and nothing rankable. Change of the spacing should be made according to the music only.

[Normal+]

There's nothing like "+'s" in the difficulty naming anymore. Delete it.

00:32:871 - 00:42:480 - You missplaced the hitclap in this part. This for example 00:33:418 (2) - The clap should be placed 1/2 earlier or not placed at all.
01:35:293 - END - Until this part, I was thinking "Hey, this difficulty is pretty well made compared to the others. Probably the best from the set", but then it began. Why did you use a speed multiplying in a Normal difficulty? Because of this part the difficulty should be labeled as "Hard", not "Normal", but I really prefer you to fix this (I mean remap the entire 1 minute with regular spacing and speed value).
This is not a technique that should be used in Normal difficulty, in the current state the difficulty is simply overmapped.

Also the same thing with new combos as in Insane.

[Beginner]

Nothing to point out really. Not bad diff, just fix the new combo stuff as in Normal and Insane.

Such a great song deserves a great map and I hope you'll use my suggestions to make it good.
star
Topic Starter
Scorpiour

fartownik wrote:

General:

  1. The title of the album shouldn't be used as the source directly. Add "The Piano Player" to the tags instead.
  2. Half of the combo colors you used it unneeded. 8 custom colors is really a rare case, and you totally don't need them that much here. Actually your new-combo placement on all of the diffs is very messy and should be done once again from the beginning. Colors 3 and 4 are quite similar, how can the player know that there's a new combo if the color of an incoming note is still the same?

trying to remake all combo colors and make them more clear~~

[Insane]

00:03:730 (1,1,1) - Really, this is not the way a new combo should be used. This is just an example, you used the same 'technique' all over the difficulty. A new combo marks a pattern change to another one or a change in the rhythm/speed of the map. This is a single circle to click and you new combo'd it just because it looks 'cool'. As I previously said, if you want this one ranked you will have to replace all the new combos.

all combos have been reset for new colors:)


The difficulty uses a lot of anti-jumps, a huge part of them is VERY confusing to play.

00:35:605 (3,1) - This is an example. Odd spaced (3), not a good place for an anti-jump. Also notice that in the next, similar beat you didn't put an anti-jump (00:40:605 (3,4).
-fixed

00:43:730 (4,1) - A circle hidden under the slider and vanishing notes + an unneeded anti-jump.
-fixed

00:57:793 (1,2,3,4,5,6,7,8,1) - Why such a sudden spacing change? There's no any music change in the music so you should do it same as you did here for example 00:55:293 (1,2,3,4).
-fixed

01:51:855 (4,5) - Spacing here is too narrow. Move (5) more to the right/down.
-fixed

02:51:543 (4) - Unneeded anti-jump (also a lack of new combo).
-fixed, didn't add new combo because i remove antijump

Don't want to make you doubt in your creativity or anything, but the diff feels like a mess sometimes. If you try to use your imagination in kind of rankable way, you'd make greater maps.
thanks~~i'll try to make it better

[fay]

00:12:793 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Delete finish...
00:31:855 (3,4) - Spacing. (4) feels like it's snapped 1/4 not 1/2.
00:32:793 (1) - Kind of overmapped. Not the best place to put streams like this.
00:39:043 (1) - Why is here a tune down in music?
01:19:277 (1) - Not fun to click silenced notes, really. Raise the volume.
01:45:715 - ^

Eh, I will give you an advice. When mapping, use only ONE spacing value. Unreasonable spacing changes are nothing fun, nothing creative and nothing rankable. Change of the spacing should be made according to the music only.


[Normal+]

There's nothing like "+'s" in the difficulty naming anymore. Delete it.
-fixed

00:32:871 - 00:42:480 - You missplaced the hitclap in this part. This for example 00:33:418 (2) - The clap should be placed 1/2 earlier or not placed at all.
-fixed...omg i never realize it before

01:35:293 - END - Until this part, I was thinking "Hey, this difficulty is pretty well made compared to the others. Probably the best from the set", but then it began. Why did you use a speed multiplying in a Normal difficulty? Because of this part the difficulty should be labeled as "Hard", not "Normal", but I really prefer you to fix this (I mean remap the entire 1 minute with regular spacing and speed value).
This is not a technique that should be used in Normal difficulty, in the current state the difficulty is simply overmapped.

-remapping here~

Also the same thing with new combos as in Insane.

[Beginner]

Nothing to point out really. Not bad diff, just fix the new combo stuff as in Normal and Insane.

Such a great song deserves a great map and I hope you'll use my suggestions to make it good.
star
thank you very much for ur modding~
hxl11211
整体很不错

Insane
00:21:855 (1,2,3) - 向下挪个40单位, 因为这串跟前面combo的颜色相近而且叠在一起难以区分
00:35:918 (1) - 这里没必要new combo?
01:43:418 (1) - 同上
00:59:980 (4) - 这里反而应该用黄的吧...
01:27:793 (1,2) - 最好还是别和后面的叠在同一个位置上吧, 这样摆跟没锁distance一样摸不清节奏
01:32:793 (1) - 同上, 最好拉开些距离以示区分
01:43:418 (1) - 同上
02:34:043 (1,2) - 换成滑条, 和前面的规律保持一致
02:34:668 (5,6) - 同上, 并且new combo
02:56:415 (8) - 最好换个位置, 别和之前的叠一起


Fay
00:02:793 (1) - whistle有点太响了?
03:12:920 (1,2,3,4,5,6,7) - 两个note的间距最好和之前相同, 后面也是


Normal
03:29:562 - 转盘提前到03:29:562结束
Topic Starter
Scorpiour

hxl11211 wrote:

整体很不错

Insane
00:21:855 (1,2,3) - 向下挪个40单位, 因为这串跟前面combo的颜色相近而且叠在一起难以区分 - 这里是个小坑……
00:35:918 (1) - 这里没必要new combo? - 唔。。这里是个特殊beat。。。键盘上的,而且因为有遮挡所以感觉还好啦
01:43:418 (1) - 同上 - 。。。同上
00:59:980 (4) - 这里反而应该用黄的吧... - 确实应该是

01:27:793 (1,2) - 最好还是别和后面的叠在同一个位置上吧, 这样摆跟没锁distance一样摸不清节奏 - 专门设计的读图坑……

01:32:793 (1) - 同上, 最好拉开些距离以示区分 - 这里也是……
01:43:418 (1) - 同上 ..同上……我的想法是原地1/2连接stream形成移动上的节奏变化,个人比较喜欢这种感觉吧

02:34:043 (1,2) - 换成滑条, 和前面的规律保持一致 - 呃。。这里是每2个小节一组,然后我的想法是尽量让note多变一些,1/2小跳,slider小跳,slider+note, 1/2小跳,slider反向跳,最后是空拍
02:34:668 (5,6) - 同上, 并且new combo
02:56:415 (8) - 最好换个位置, 别和之前的叠一起 -这个是失误。。已经修正过了


Fay
00:02:793 (1) - whistle有点太响了?
03:12:920 (1,2,3,4,5,6,7) - 两个note的间距最好和之前相同, 后面也是


Normal
03:29:562 - 转盘提前到03:29:562结束 - fixed~
非常感谢~~
hxl11211

Scorpiour wrote:

非常感谢~~
嘛我才开始研究Mapping, 还请多指教.....
果然还是图样图森破了.....
Megurine Luka
又过来搂了一眼XD

改的比原来好很多了~加油加油~射颗星
Topic Starter
Scorpiour

hxl11211 wrote:

Scorpiour wrote:

非常感谢~~
嘛我才开始研究Mapping, 还请多指教.....
果然还是图样图森破了.....
同新手:)

Megurine Luka wrote:

又过来搂了一眼XD

改的比原来好很多了~加油加油~射颗星
谢谢星星~~~努力ing XD
sherrie__fay
--fixing time--
OK let's do this

A.A s g a r d
00:02:793 (1) - Reduce this sound(100% - 75%) :arrow: fixed
and anothe all Inherited points reduce sound
5136
7636
8574 :arrow: :arrow: :arrow: fixed all
just three points reduce sound.

02:27:793 (1) - end : 02:29:668 and finish :arrow: i won't change this thx

02:30:293 (1) - move start : 02:29:980 end : 02:32:168 and finish :arrow: ^
B.fartownik
[fay]
00:12:793 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Delete finish... :arrow: why?
00:31:855 (3,4) - Spacing. (4) feels like it's snapped 1/4 not 1/2. :arrow: fixed.
00:32:793 (1) - Kind of overmapped. Not the best place to put streams like this. :arrow: but i won't remove this. i know it's overmapped clearly. but if it was removed this beatmap may not that exciting to play. music here is tight. it's not so hard for players like you to play when you follow it. thx.
00:39:043 (1) - Why is here a tune down in music? :arrow: fixed
01:19:277 (1) - Not fun to click silenced notes, really. Raise the volume. :arrow: fixed.
01:45:715 - ^ :arrow: fixed.

Eh, I will give you an advice. When mapping, use only ONE spacing value. Unreasonable spacing changes are nothing fun, nothing creative and nothing rankable. Change of the spacing should be made according to the music only. :arrow: thx. but it's too late to remap. i will change my style in the future.
C.hxl11211
Fay
00:02:793 (1) - whistle有点太响了? :arrow: fixed
03:12:920 (1,2,3,4,5,6,7) - 两个note的间距最好和之前相同, 后面也是 :arrow: 那不就太单调了吗:3?
Download: Maksim Mrvica - Croatian Rhapsody (Scorpiour) [fay].osu
Topic Starter
Scorpiour
newest version has been updated!!
athiota33
From M a n a's modding queue
Sorry late..;A;

[Easy]

SPOILER
00:52:793 (1) - Add Finish or whistle in the begining?
00:57:168 (1) - Don't stack it
02:05:293 (1) - Add finish?
02:17:793 (1) - ^
02:27:168 (1) - Don't stack it
02:27:793 (1) - Add finish?
03:08:000 (1) - ^

[Normal]

SPOILER
Don't stack many notes.
Use Distance Snap please.
00:12:793 (1) - Don't jump it
00:17:793 (1) - Distance is too close
00:31:855 (2,3) - Distance is too close
00:32:793 (1,2,3,4,5,6,7) - Distance is too far
00:40:293 (5) - NC?
00:45:293 (1) - Distance is too close
01:16:855 (4) - I don't like this potition
01:20:918 (2,3,4,1) - Distance is too close
01:43:418 (2,3,1) - Don't make it jump
01:55:293 (1) - ^
02:02:793 (3) - NC?
02:05:293 (1) - Don't make it jump
02:11:543 (1) - ^
02:35:918 (2,3) - ^

[Fay]

SPOILER
Nice~

[Insane]

SPOILER
03:11:750 (10) - NC?
03:16:750 (10) - ^

Thats all~
Good luck~
Topic Starter
Scorpiour

athiota33 wrote:

From M a n a's modding queue
Sorry late..;A;

[Easy]

SPOILER
00:52:793 (1) - Add Finish or whistle in the begining?
- sorry no change....add finish here is a good idea but if i add it, i have to add all following position finish because there's no change of music.

00:57:168 (1) - Don't stack it
- err... i asked some experienced mappers about it before and i thought it's doesn't matter. and more, there's a special gold note to guide players:)

02:05:293 (1) - Add finish?
02:17:793 (1) - ^
02:27:168 (1) - Don't stack it
02:27:793 (1) - Add finish?
03:08:000 (1) - ^

[Normal]

SPOILER
Don't stack many notes.
Use Distance Snap please.
00:12:793 (1) - Don't jump it
00:17:793 (1) - Distance is too close
00:31:855 (2,3) - Distance is too close
00:32:793 (1,2,3,4,5,6,7) - Distance is too far
- sorry no changes because of all're designed...

00:40:293 (5) - NC?

00:45:293 (1) - Distance is too close
- okay fixed here~:)

01:16:855 (4) - I don't like this potition - sorry ..potition..?position?

01:20:918 (2,3,4,1) - Distance is too close - it's a pattern for kiai time~

01:43:418 (2,3,1) - Don't make it jump
01:55:293 (1) - ^
02:02:793 (3) - NC?
02:05:293 (1) - Don't make it jump
02:11:543 (1) - ^
02:35:918 (2,3) - ^
-sorry no changes of these slider jump, i think they're okay


[Insane]

SPOILER
03:11:750 (10) - NC?
03:16:750 (10) - ^
sorry no change here but ajust combo color of this section based on ur advice:)

Thats all~
Good luck~
thank you very much for ur modding~~
Firce777
Topic Starter
Scorpiour
收到!非常感谢777姥爷!图已更新~~
Sallad4ever
ok then here's my mod

[General]
  1. The red timing section on fay diff are different with other diffs. Change them and make the red timing section the same for all diff
  2. The kiai time on your insane diff are not the same too (the end of first, second & third kiai time are different from your other 2 diff)
[Relaxing]
  1. You're combo are hard to follow. The use of new combo are very random too. Here some advice on placing the combo
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
  2. I also found some hitsound problems
    Hitsound
    1. Try to make your 2/1 clap pattern & whistle more consistent. For example:
    2. 01:02:793 (1) - the end should use a whistle
    3. 01:04:043 (2) - the end should have a clap
    4. 01:10:293 (3) - the end should have a whistle
    5. 01:50:918 (2) - wrong placed clap. It should be on the beginning of the slider
    6. 01:52:168 (3) - ^
    7. Another hitsound problem is when in the music there a finish sound but on the object you're not using finish at all. Some of them are:
    8. 00:32:793 (1) - there's a finish sound on the music so add one on the beginning of the slider
    9. 00:52:793 (1) - ^
    10. 01:02:793 (1) - ^ etc
      Go through the diff and add them according to the music
  3. 00:02:793 - you don't need this green timing section as it's only changing the volume
  4. 00:35:918 - The place of this 1.5 slider speed are not suitable at all. If you're intending for an increasing slider speed that follow the intensity of the music, the 1.5 slider speed should be on 00:32:793
  5. 00:42:168 (1) - change the color of this combo, currently it has the same color as the previous combo
  6. 01:26:543 - right click on the grey break area to remove the green area
  7. 01:36:543 (1) - the volume of this circle are way too low it's almost inaudible

[Normal]

  1. Same combo problem as Relaxing diff
  2. Same hitsound problem as Relaxing diff
  3. 01:05:293 (1) - a simple hitcircle work better here rather than a 1/2 slider repeat
  4. 01:16:855 (4) - half covered by the previous object's hitburst and it's doesn't look neat. Move it up a little to fix it
  5. 03:27:062 (1) - the spinner is to long and it doesn't fit with how the music end. It's better to change into a circle or slider and end it on the same place as other diff
[Fierce's 777 Taiko]
  1. 02:55:310 - what is the point of this 1.01 slider speed?
[fay]
  1. Same combo problem as the above diffs
  2. 00:31:543 (1,2,3,4) - change the slider to circle or use slower slider speed. The change from 0.5 to 1 slider speed is too unexpected
  3. 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this stream doesn't fit with the music and it's overmapped too
  4. 00:37:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  5. 00:40:605 (3) - Why is the spacing so low? it's the same 1/2 beat apart with 00:41:386 (2) but the spacing is too close it's almost look like it's 1/4 beat apart
  6. 01:55:293 (1,2,3,4) - ^
  7. 01:57:793 (1,2,3,4) - ^
  8. 01:57:793 (1,2,3,4) - ^
  9. 02:57:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - same as 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1)
  10. 03:02:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  11. 03:05:811 (3) - 0.68 spacing ? I thought you'll only used low spacing on those stream :<
  12. 03:18:077 - this timing section should be moved back to 03:17:999 . A volume change on the middle of slider is not good

[Insane]

  1. Same combo problem as the above diffs
  2. Using different slider speed is not bad but please use it in a more tidier way. For example only use 1x slider speed on the kiai time. This way player could expect any change on the slider speed
  3. There's almost no different in the spacing between 00:57:793 (1,2,3,4,5,6,7,8,1) & 01:39:511 (8,9,10,11,12). It's good that the music help but it's irritating to see the inconsistency on them. Try to stick to 1 spacing value
  4. 00:41:855 (6) - a simple 3 circle (or one 1/2 slider + 1 circle) play much better and fits the song very well too
  5. 03:10:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - frankly I don't like the extra 1/4 beat when there should be objects on the 1/2 according to the music. Rather than 1/4 using 1/2 is more suitable. Beside the change to 1x slider speed is out of place too
  6. 03:15:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
Unfortunately the only diff that seem good to me is the Relaxing & Normal diff. Try searching for more mod to help you on your mapd
Good Luck
Topic Starter
Scorpiour

Sallad4ever wrote:

ok then here's my mod

[General]
  1. The red timing section on fay diff are different with other diffs. Change them and make the red timing section the same for all diff
  2. The kiai time on your insane diff are not the same too (the end of first, second & third kiai time are different from your other 2 diff)

- all fixed~~


[Relaxing]
  1. You're combo are hard to follow. The use of new combo are very random too. Here some advice on placing the combo
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.

    - reset all combos, i wish the combos could be better:)
    and about gold notes: actually they and a part of prev combo for only visual effect from a special position on score.
  2. I also found some hitsound problems
    Hitsound
    1. Try to make your 2/1 clap pattern & whistle more consistent. For example:
    2. 01:02:793 (1) - the end should use a whistle
    3. 01:04:043 (2) - the end should have a clap
    4. 01:10:293 (3) - the end should have a whistle
    5. 01:50:918 (2) - wrong placed clap. It should be on the beginning of the slider
    6. 01:52:168 (3) - ^
    7. Another hitsound problem is when in the music there a finish sound but on the object you're not using finish at all. Some of them are:
    8. 00:32:793 (1) - there's a finish sound on the music so add one on the beginning of the slider
    9. 00:52:793 (1) - ^
    10. 01:02:793 (1) - ^ etc

      - all fixed~, but i still not very sure about finishes, may because my headset cannot play them clear...

      Go through the diff and add them according to the music
  3. 00:02:793 - you don't need this green timing section as it's only changing the volume - removed~
  4. 00:35:918 - The place of this 1.5 slider speed are not suitable at all. If you're intending for an increasing slider speed that follow the intensity of the music, the 1.5 slider speed should be on 00:32:793 - oh it's should be! i didn't realized it before...fixed~~
  5. 00:42:168 (1) - change the color of this combo, currently it has the same color as the previous combo - fixed~
  6. 01:26:543 - right click on the grey break area to remove the green area - fixed~
  7. 01:36:543 (1) - the volume of this circle are way too low it's almost inaudible - increase to 60%~

[Normal]

  1. Same combo problem as Relaxing diff - try my best to adjust them~~
  2. Same hitsound problem as Relaxing diff
    - fixed~, but u know the hit sound of this diff is different because of complex, so actually i prefer some 'changes of beats' in hit sounds:)
  3. 01:05:293 (1) - a simple hitcircle work better here rather than a 1/2 slider repeat - fixed~
  4. 01:16:855 (4) - half covered by the previous object's hitburst and it's doesn't look neat. Move it up a little to fix it - fixed~
  5. 03:27:062 (1) - the spinner is to long and it doesn't fit with how the music end. It's better to change into a circle or slider and end it on the same place as other diff - good idea~~
[Fierce's 777 Taiko]
  1. 02:55:310 - what is the point of this 1.01 slider speed?
[fay]
  1. Same combo problem as the above diffs
  2. 00:31:543 (1,2,3,4) - change the slider to circle or use slower slider speed. The change from 0.5 to 1 slider speed is too unexpected
  3. 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this stream doesn't fit with the music and it's overmapped too
  4. 00:37:793 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  5. 00:40:605 (3) - Why is the spacing so low? it's the same 1/2 beat apart with 00:41:386 (2) but the spacing is too close it's almost look like it's 1/4 beat apart
  6. 01:55:293 (1,2,3,4) - ^
  7. 01:57:793 (1,2,3,4) - ^
  8. 01:57:793 (1,2,3,4) - ^
  9. 02:57:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - same as 00:32:793 (1,2,3,4,1,2,3,4,1,2,3,4,1)
  10. 03:02:999 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
  11. 03:05:811 (3) - 0.68 spacing ? I thought you'll only used low spacing on those stream :<
  12. 03:18:077 - this timing section should be moved back to 03:17:999 . A volume change on the middle of slider is not good

[Insane]


  1. Same combo problem as the above diffs
  2. Using different slider speed is not bad but please use it in a more tidier way. For example only use 1x slider speed on the kiai time. This way player could expect any change on the slider speed
  3. There's almost no different in the spacing between 00:57:793 (1,2,3,4,5,6,7,8,1) & 01:39:511 (8,9,10,11,12). It's good that the music help but it's irritating to see the inconsistency on them. Try to stick to 1 spacing value
  4. 00:41:855 (6) - a simple 3 circle (or one 1/2 slider + 1 circle) play much better and fits the song very well too
  5. 03:10:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - frankly I don't like the extra 1/4 beat when there should be objects on the 1/2 according to the music. Rather than 1/4 using 1/2 is more suitable. Beside the change to 1x slider speed is out of place too
  6. 03:15:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^


    -remap a lot~~nearly totally ~
Unfortunately the only diff that seem good to me is the Relaxing & Normal diff. Try searching for more mod to help you on your mapd
Good Luck
it's doesn't matter because i know i still have a lot of to learn and work, I'm pretty happy that u think some of my diffs have already closed to be accepted:) that makes me believe i didn't waste time in learning mapping in the past two months~~
Gundam
马克 周末回家看=A=
Ranger
Here is my modding~
sorry my poor English

[General]
I think you delect Kiai Time at 01:20:293~01:25:214

[Relaxing]
00:22:168 (1) - Don`t touch the slider
01:02:793 (1) - Put in x:188 y:272
01:49:043 (5) - Put in x:408 y:200

[Normal]
Keep your distance, it's a good thing.

00:05:293 (3) - Add NC
00:07:793 (1) - It's too far.
00:10:293 (5) - Add NC
02:50:293 (1) - Delect NC

[fay]

00:08:105 (3,4) - Put in x:408 y:112
00:28:418 (5) - Add NC
01:22:793 (4) - ^

[Insane]
00:39:043 (5) - Add NC
01:39:511 (8) - ^

Good luck~
Topic Starter
Scorpiour

amnb9280 wrote:

Here is my modding~
sorry my poor English

[General]
I think you delect Kiai Time at 01:20:293~01:25:214

[Relaxing]
00:22:168 (1) - Don`t touch the slider - sorry no change
01:02:793 (1) - Put in x:188 y:272 - okay, adjust here~
01:49:043 (5) - Put in x:408 y:200 - sorry no change

[Normal]
Keep your distance, it's a good thing. - o.o?

00:05:293 (3) - Add NC
00:07:793 (1) - It's too far. - considering to change
00:10:293 (5) - Add NC
02:50:293 (1) - Delect NC
- sorry no changes in NCs

[Insane]
00:39:043 (5) - Add NC
01:39:511 (8) - ^
sorry no changes in this diff

Good luck~
thanks for ur modding~~
-Baby Strawberry-
突然想起一点。。。the piano player是专辑名称,应该放到tag而不是sourse。。
no kd for this post
加油啊~!
Topic Starter
Scorpiour

-Baby Strawberry- wrote:

突然想起一点。。。the piano player是专辑名称,应该放到tag而不是sourse。。
no kd for this post
加油啊~!
啊~~谢谢~~给忽略了呢

我会加油的~!
ax_pokl
From ax_pokl's Mod Queue

[Taiko]
00:43:574 (2) - 红。
00:44:668 (2) - 蓝。
00:47:168 (2,1) - 蓝红?
00:48:261 (3) - 蓝?
00:48:574 (2) - 红?
00:52:480 (1) - 蓝?
00:54:668 (2,1) - 蓝红?
01:04:043 (1) - 蓝?
01:06:386 (2) - 蓝?
01:07:793 (4) - 蓝?
01:16:230 (1) - 红?
01:17:168 (1) - 蓝?
01:17:793 (3) - 蓝?
01:18:730 (1,1,1) - 蓝红蓝?
01:25:293 (1) - 蓝?
01:27:480 (1) - 蓝?
02:01:855 (1) - 蓝?
02:08:261 (2) - 蓝?
02:08:730 (1,1,2) - 蓝红蓝?
02:12:480 (3) - 蓝?
02:45:293 (2,1) - 小?
02:46:230 (1,3) - 小?
Topic Starter
Scorpiour

ax_pokl wrote:

From ax_pokl's Mod Queue

[Taiko]
00:43:574 (2) - 红。
00:44:668 (2) - 蓝。
00:47:168 (2,1) - 蓝红?
00:48:261 (3) - 蓝?
00:48:574 (2) - 红?
00:52:480 (1) - 蓝?
00:54:668 (2,1) - 蓝红?
01:04:043 (1) - 蓝?
01:06:386 (2) - 蓝?
01:07:793 (4) - 蓝?
01:16:230 (1) - 红?
01:17:168 (1) - 蓝?
01:17:793 (3) - 蓝?
01:18:730 (1,1,1) - 蓝红蓝?
01:25:293 (1) - 蓝?
01:27:480 (1) - 蓝?
02:01:855 (1) - 蓝?
02:08:261 (2) - 蓝?
02:08:730 (1,1,2) - 蓝红蓝?
02:12:480 (3) - 蓝?
02:45:293 (2,1) - 小?
02:46:230 (1,3) - 小?
谢谢mod,很抱歉没有任何改动
Dusty
Great song choice!

[Relaxing]
00:29:668 (2) - break distance snap and move this to the right
00:32:793 (1,2) - Move (1) farther away from (5)

[Normal]
00:31:543 (1,2,3) - why the sudden close spacing?
00:41:543 (8) - Up a grid, and (9) up 1, right 1 grid? Then it makes a nice triangle.

I can't really pass the last two diffs, so just some quick comments...
[fay]
02:04:043 (3,4) - can't you just delete (4) and extend (3) by 1/4 beat?... :?
03:10:734 (3,4) - why do you use these kind of blue-tick beats everywhere when the main beat is on the red tick? it doesn't make much sense.

[Insane]
01:19:043 (6) - this slider should be extended to the white tick
ziin
sweet
BPM is doubled, needs to be 96. A director would die trying to keep up with this bpm...
[relax]
just call it easy
first the nazi stuffs
00:15:918 (4,1) - I know it probably doesn't matter to you, but slight overlaps look bad to me, and this could easily be fixed.
01:20:293 (1,2,3,4) - ^
01:50:293 (1) - this isn't in the middle of the next slider; it looks like it should be.

then some hitsounds
01:40:918 (2) - clap
01:50:918 (2) - ^
03:24:875 (2) - ^

01:25:293 - re add this break or put the start here 01:25:918. It's a full measure of nothing before you get to the break, and I thought it was very strange. The end also needs to be re-fixed since it's not snapped to beat 4.

strange color progression... I didn't follow the logic.

[normal]
claps
01:38:418 (2) -
01:43:418 (2) -
01:56:230 -
01:58:418 (2) -
02:02:168 (3) -
03:04:875 (4) -

00:06:855 (6) - doesn't fit. I'd prefer upbeat sliders. http://osu.ppy.sh/ss/204201
00:56:543 (4) - more overlaps
01:12:168 (1) - does this have to be in the stack?
01:20:293 (1) - imo this sort of accelerated spacing is silly. start from 1.0x and work up to 2x or something.
02:22:793 (1,2,3,4) - why the decrescendo? I don't hear it in the music. Also, use hitsounds here to differentiate the treble only part from the treble with bass part. whistles on 1 and 3 but not on 2 and 4 should do the trick. or vice versa.

[fay]
such a nice song ruined by overmapping :(
let me know if you care.

[insane]
ooo not ruined by the overmapping. we can at least try to fix some of it!
you're going to want to resnap your sliders. Use AIBat to see if any are wrong before you resnap all of them, just in case they snap to the 1/4 or 1/8 by accident.
00:21:543 (1,2,3,4) - oh you evil person
01:03:339 (4) - overmapped. As I said earlier, this song is 96 bpm. It's very rare to find 32nd notes in songs (1/8 snap), though not all that uncommon in slower pieces with faster paced drums (such as this one). However the drums don't play 32nd notes here, so you shouldn't map it. I only noticed a few sections during this song, and you only correctly mapped one of them:
01:34:980 (1) - this stream's good. the ones after aren't.
01:38:418 (4) - hmm more clap issues. I suggest you use AIBat to double check all your hitsounds. Open your map, select file->export hitsounds to bookmarks. Copy and paste the hitsounds you want to look at (like claps) in the osu file under [editor] and you'll get a visual representation of the pattern you were using, and it should be easy to point out any breaks in the pattern. I think I did all the claps for you, but you should check yourself.
02:52:793 (5) - new combo

Instead of fast overmapped streams, I think this would have been better mapped by jump sliders and/or honeycomb pattern circles.

also I lol'd at the "wise man advice".
Topic Starter
Scorpiour

Dusty wrote:

Great song choice!

[Relaxing]
00:29:668 (2) - break distance snap and move this to the right - sorry...but why... I really don't wanna break DS in this diff...
00:32:793 (1,2) - Move (1) farther away from (5) - ok~

[Normal]
00:31:543 (1,2,3) - why the sudden close spacing? - maybe make a stack here? i'm not sure...thinking~~
00:41:543 (8) - Up a grid, and (9) up 1, right 1 grid? Then it makes a nice triangle. - good idea~

I can't really pass the last two diffs, so just some quick comments...
[fay]
02:04:043 (3,4) - can't you just delete (4) and extend (3) by 1/4 beat?... :?
03:10:734 (3,4) - why do you use these kind of blue-tick beats everywhere when the main beat is on the red tick? it doesn't make much sense.

[Insane]
01:19:043 (6) - this slider should be extended to the white tick - fixed~~
thank you very much for ur modding~
Topic Starter
Scorpiour

ziin wrote:

sweet
BPM is doubled, needs to be 96. A director would die trying to keep up with this bpm... about double bpm...because of some triplet beats in music (u know, piano~~), so i have to use 1/8 if i select 96....actually i generally select 1/1 beats in easy diffs and 1/2 in insane, so i think it's doesn't matter:)

[relax]
just call it easy - changed~
first the nazi stuffs
00:15:918 (4,1) - I know it probably doesn't matter to you, but slight overlaps look bad to me, and this could easily be fixed.
01:20:293 (1,2,3,4) - ^
- because of DS...it's really hard for me to find a perfect place...let me think about how to fix it...

01:50:293 (1) - this isn't in the middle of the next slider; it looks like it should be. - fixed~

then some hitsounds
01:40:918 (2) - clap
01:50:918 (2) - ^
03:24:875 (2) - ^

omg i forget these claps...thx~

01:25:293 - re add this break or put the start here 01:25:918. It's a full measure of nothing before you get to the break, and I thought it was very strange. The end also needs to be re-fixed since it's not snapped to beat 4.

- the end is natural....i think i needn't to change it....about beginning...i tryed urs and mine.. but cannot decide right now...

strange color progression... I didn't follow the logic.

[normal]
claps
01:38:418 (2) -
01:43:418 (2) -
01:58:418 (2) -
02:02:168 (3) -
03:04:875 (4) -
- all fixed~

00:06:855 (6) - doesn't fit. I'd prefer upbeat sliders. http://osu.ppy.sh/ss/204201 -good idea~~accept~
00:56:543 (4) - more overlaps - err...how...but i remake the slider here~
01:12:168 (1) - does this have to be in the stack? - not have to.. but i think it suit for :)
01:20:293 (1) - imo this sort of accelerated spacing is silly. start from 1.0x and work up to 2x or something. - maybe anti-jump..?i think here should be something different, a special parttern but cannot be too hard due to the diff...
02:22:793 (1,2,3,4) - why the decrescendo? I don't hear it in the music. Also, use hitsounds here to differentiate the treble only part from the treble with bass part. whistles on 1 and 3 but not on 2 and 4 should do the trick. or vice versa.
- emm...adjust volumn here~~~make a little comparison of volumn :)

[fay]
such a nice song ruined by overmapping :(
let me know if you care.

[insane]
ooo not ruined by the overmapping. we can at least try to fix some of it!
you're going to want to resnap your sliders. Use AIBat to see if any are wrong before you resnap all of them, just in case they snap to the 1/4 or 1/8 by accident.
- i resnapped them :) and about 1/8 notes...u know, there're a lot of grace notes in piano playing, so i try to make some 1/8 notes as that:)
actually, sometimes the existence of them just depend on players so i decide to make my map referred to it:)


00:21:543 (1,2,3,4) - oh you evil person - i think i wont change it~:)

01:03:339 (4) - overmapped. As I said earlier, this song is 96 bpm. It's very rare to find 32nd notes in songs (1/8 snap), though not all that uncommon in slower pieces with faster paced drums (such as this one). However the drums don't play 32nd notes here, so you shouldn't map it. I only noticed a few sections during this song, and you only correctly mapped one of them:
- i remove 1/4 notes here, u'r right, they're not suitable here:)

01:34:980 (1) - this stream's good. the ones after aren't.
- i know...but i have no sense how to change them...i need some time D:

01:38:418 (4) - hmm more clap issues. I suggest you use AIBat to double check all your hitsounds. Open your map, select file->export hitsounds to bookmarks. Copy and paste the hitsounds you want to look at (like claps) in the osu file under [editor] and you'll get a visual representation of the pattern you were using, and it should be easy to point out any breaks in the pattern. I think I did all the claps for you, but you should check yourself. - no problem! i will do that:)thank u ~

02:52:793 (5) - new combo -fixed~

Instead of fast overmapped streams, I think this would have been better mapped by jump sliders and/or honeycomb pattern circles.

also I lol'd at the "wise man advice".
thank u very much for ur modding~~
Kyshiro
As requested in my queue, I modded your map

--
Quick Legend:
> = Right
< = Left
v = Down
^= Up
@ = at
--

Done some ''Nazi'' modding to your map

Easy
v______________________________________________v

-00:12:168 (1,1) - Move them 1 square > @Tiny grid
-00:29:668 (2) - Move it 2 squares > @Tiny grid
-00:52:793 (1) - Move it 2 squares > @Tiny grid
-01:44:043 (5) - Move it 2 squares < and 2 v @Tiny grid
-01:48:418 (4) - Move it 1 square > @Tiny grid
-01:54:043 (5) - Move it 1 square > @Tiny grid
-02:10:293 (1) - Move it 1 square > and 1 v @Tiny grid
-03:26:750 (1) - Move it 4 squares > @Tiny grid
^______________________________________________^

Normal
v______________________________________________v

-00:17:793 (1) - Move it 1 square ^ @Tiny grid
-00:35:918 (6) - Move it 2 squares < and 3 v @Tiny grid
-00:39:668 (4) - Move it 1 square v @Tiny grid
-00:45:918 (2) - Move it 2 squares < and 2 v @Tiny grid
-02:02:168 (3) - Move it 4 squares v @Tiny grid
-02:30:918 (2) - Move it 1 square ^ @Tiny grid
-02:51:230 (2) - Move it 1 square < @Tiny grid
-03:13:000 (1) - Move it 4 squares v @Tiny grid
^______________________________________________^

Any questions? Contact me in-game :3

~Kyshiro
wmfchris
Taiko mod here.

/me slap baka777

tag violin piano instrumental :3

[Taiko]
time section
2nd kiai - use more finish to decorate the diff since it's the passionate part of the song.
02:53:310 - useless SV change.
3rd kiai - 1/4+1/8 xxx x x xxx x x is way too overmapped. The density in 1st/2nd kiai is already enough. Reduce some notes there.

pattern
01:24:199 - refer to music it sounds like d d k k d k k k

superb work, star!
Kanari
You requested~

Easy
-00:07:168 (1) - Remove new combo.
-00:12:168 (1) - ^ Same thing.
-00:17:168 (1) - ^
-00:22:168 (1) - ^
-00:37:168 (1) - ^
-00:42:168 (1) - ^
-00:47:793 (1) - ^
-00:57:168 (1) - ^
-01:02:793 (1) - ^
-01:12:168 (1) - ^
-01:17:168 (1) - ^
-01:50:293 (1) - ^
-02:05:293 (1) - ^
-02:22:168 (1) - ^
-02:27:168 (1) - ^
-03:26:750 (1) - ^
-03:27:375 (1) - ^

Normal
-00:37:480 (1) - Remove new combo.
-00:42:480 (1) - ^
-00:54:668 (1) - ^
-00:57:168 (1) - ^
-01:02:168 (1) - ^
-01:12:168 (1) - ^
-01:20:293 (1) - ^
-02:00:293 (1) - ^
-02:10:293 (1) - ^
-02:50:605 (1) - ^
-03:17:375 (1) - ^

Fay
Everything is fine here.

Insane
-00:17:793 (1) - Remove new combo.
-00:21:543 (1) - ^
-00:22:480 (1) - ^
-00:32:480 (1) - ^
-01:02:168 (1) - ^
-01:15:293 (1) - ^

Other then your use of combos, everything is fine ^^
Keep up the good work and star~ ;D
Cant wait to play it ;D
Topic Starter
Scorpiour

xXCrystalMoonAnimeXx wrote:

You requested~

Easy
-00:07:168 (1) - Remove new combo.
-00:12:168 (1) - ^ Same thing.
-00:17:168 (1) - ^
-00:22:168 (1) - ^
-00:37:168 (1) - ^
-00:42:168 (1) - ^
-00:47:793 (1) - ^
-00:57:168 (1) - ^
-01:02:793 (1) - ^
-01:12:168 (1) - ^
-01:17:168 (1) - ^
-01:50:293 (1) - ^
-02:05:293 (1) - ^
-02:22:168 (1) - ^
-02:27:168 (1) - ^
-03:26:750 (1) - ^
-03:27:375 (1) - ^

Normal
-00:37:480 (1) - Remove new combo.
-00:42:480 (1) - ^
-00:54:668 (1) - ^
-00:57:168 (1) - ^
-01:02:168 (1) - ^
-01:12:168 (1) - ^
-01:20:293 (1) - ^
-02:00:293 (1) - ^
-02:10:293 (1) - ^
-02:50:605 (1) - ^
-03:17:375 (1) - ^

- these special combos are important for me in this map , so sorry no change

Fay
Everything is fine here.

Insane
-00:17:793 (1) - Remove new combo. - for special combo color, it cannot remove
-00:21:543 (1) - ^ - fixed:)
-00:22:480 (1) - ^ - also special point:)
-00:32:480 (1) - ^ - ^
-01:02:168 (1) - ^ - ^
-01:15:293 (1) - ^ - ^

Other then your use of combos, everything is fine ^^
Keep up the good work and star~ ;D
Cant wait to play it ;D
thank u very much for ur modding and star:)
so happy u like this map:)
MoodyRPG
Hello, this is my mod and sorry for my late mod

General
  1. Kill that .osb in you Folder
Easy
-- Something about the new combo like here 00:07:168 (1) - and others else is not necessary IMO
- 00:07:168 (1) - Why new combo here?,remove it is not necessary
- 00:17:168 (1) - Same here
- 00:24:668 (2) - Sounds better if you add a whistle here
- 00:29:668 (1,2) - (nazi) Bad overlap
- 01:26:543 (x) - Why you drag this break here? Just put here 01:25:449
- 01:37:793 (1,2) - Center those sliders

Normal
-- As mentioned in the easy, no need to put these new combo
-- This Normal is too hard IMO
OD: +1
- 00:12:793 (1,2,3,4) - Unstack it please,is not fun to play it
- 00:51:543 (1) - Remove new combo

Fay
-- Those streams...are so weird IMO like here 00:33:105 00:33:808 00:34:355,etc you probably change that because is not fun to play it
-- Basically, i don't like this diff,some patterns are weird and not fun to play
Circle Size: -1
AR: -1
- 00:28:418 (5) - New combo
- 01:12:793 (1,2,3,4) - Those patterns sounds really bad IMO,i suggest to try something different
- 01:15:293 (1,2,3,4) - ^
- 01:22:793 (4) - New combo

Insane
01:13:027 (3) - Delete this note please

Well,what can i say about your map,needs more work and about the new combo in the diffs,please change that,that's it and good luck
NatsumeRin
Sorry for being so late...

[General]
变速不太有把握,但是第一offset我比较有把握应该+10以上,大概在+13~+15,第二和三红线也可以挪,转盘后可能大概在+5左右个人感觉
这个难度分布基本肯定会被挑,Normal只有3M而之后的难度都是15M,恐怕一个Hard是有必要加上的。

[Easy]
01:37:793 (1,2) - 不考虑确实摆在对称位么。。毕竟前面空拍数有4拍
Easy和Normal都很工稳没什么好说的。。。

[Fay]
HP-1 OD+1,歌用的节奏比较慢,会有全300还掉血的情况,反过来可以缓解一些
00:06:230 (1) - 这个123和后面的123同音,不妨考虑把这个123反过来和后面正好一致
00:11:386 (5) - 同理如果之前可以这样做的话,这里就显的比较没意思
00:32:793 (1) - 类似这样连续1/2+5连的节奏我觉得不太适合这歌不过多了就不说了

00:50:293 (1) - 和之前一致的clap,之后5的头也可以加
01:20:293 (7,1) - switch new combo
01:55:293 (1,2) - 这样近的排列对于Insane来讲实在不适合,尤其在slider并未减速的情况下
02:27:793 (1,1) - 这两个spinner都是提前一拍结束会好些
02:42:793 (1) - 这里开始的排列也好combo color也好感觉完全不对,旋律是很明显的4个一组那种规则的,优先考虑排列的话当然也可以只是看着会别扭

[Insane]
01:28:261 (3) - 建议给个new combo,思路是好的不过为了可读性。。。后面建议类似的处理
02:06:543 (1,2,3,4) - 只是提供个思路,这里的旋律其实最后是起来给下一句的,这种排列会不会显得沉了一点。。。?
后面那段的想法是没必要slider和circle一段一段间泾渭分明的,节奏足够明显有力就好了。。。
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
too noisy..decrease 10%-20% sound volume

[Easy]
01:25:293 (B) - 个人感觉这个break没必要往后延伸


[Normal]
HP+1
02:02:793 (1,2,3,4,5,6,1) -
64,260,122793,37,2
36,336,123105,1,0
96,384,123418,1,10
176,380,123730,1,0
200,304,124043,1,2
148,240,124355,1,2
120,316,124668,37,10

03:21:125 (2) - 和之前的4部分重叠的效果不好

[fay]
00:58:730 (3) - 这个3好难看见 @.@
02:43:574 (1) - ...把这个换成紫色比较好 根本看不见嘛 Q.Q


[Insane]
01:28:261 (3) - nc

--------------------------------------------------
ww 好图好听
Topic Starter
Scorpiour

MoodyRPG wrote:

Hello, this is my mod and sorry for my late mod

General
  1. Kill that .osb in you Folder :arrow: okay, unnecessary item:)
Easy
-- Something about the new combo like here 00:07:168 (1) - and others else is not necessary IMO :arrow: i know, but i will insist my selection of these nc, maybe weird, but without them this map is meaningless for me :)
- 00:07:168 (1) - Why new combo here?,remove it is not necessary
- 00:17:168 (1) - Same here
- 00:24:668 (2) - Sounds better if you add a whistle here :arrow: okay ~
- 00:29:668 (1,2) - (nazi) Bad overlap :arrow: i think it's doesn't matter:)
- 01:26:543 (x) - Why you drag this break here? Just put here 01:25:449 - look at the hp bar, it vanishes with that downbeats, make a sense:)
- 01:37:793 (1,2) - Center those sliders :arrow: i centralize prev note :)

Normal
-- As mentioned in the easy, no need to put these new combo
-- This Normal is too hard IMO
OD: +1 :arrow: sorry i cannot understand...it's too hard, and OD plus 1...? make it harder...?
- 00:12:793 (1,2,3,4) - Unstack it please,is not fun to play it :arrow: no stack~~
- 00:51:543 (1) - Remove new combo :arrow: fixed~

Fay
-- Those streams...are so weird IMO like here 00:33:105 00:33:808 00:34:355,etc you probably change that because is not fun to play it
-- Basically, i don't like this diff,some patterns are weird and not fun to play
Circle Size: -1
AR: -1
- 00:28:418 (5) - New combo
- 01:12:793 (1,2,3,4) - Those patterns sounds really bad IMO,i suggest to try something different
- 01:15:293 (1,2,3,4) - ^
- 01:22:793 (4) - New combo

Insane
01:13:027 (3) - Delete this note please :arrow: okay

Well,what can i say about your map,needs more work and about the new combo in the diffs,please change that,that's it and good luck
thank you very much for ur modding
Topic Starter
Scorpiour

NatsumeRin wrote:

Sorry for being so late...

[General]
变速不太有把握,但是第一offset我比较有把握应该+10以上,大概在+13~+15,第二和三红线也可以挪,转盘后可能大概在+5左右个人感觉 - 调整了一下offset。。。测试的时候反而acc在下降。。不知道是不是因为用以前的offset打太多了的缘故……目前按照+10/+5调整了
这个难度分布基本肯定会被挑,Normal只有3M而之后的难度都是15M,恐怕一个Hard是有必要加上的。……再加一个hard么……6个DIFF也被modder估计会看晕掉的XD

[Easy]
01:37:793 (1,2) - 不考虑确实摆在对称位么。。毕竟前面空拍数有4拍 - 我把前面挪动了一点做了个小对称:)
Easy和Normal都很工稳没什么好说的。。。

[Fay]
HP-1 OD+1,歌用的节奏比较慢,会有全300还掉血的情况,反过来可以缓解一些
00:06:230 (1) - 这个123和后面的123同音,不妨考虑把这个123反过来和后面正好一致
00:11:386 (5) - 同理如果之前可以这样做的话,这里就显的比较没意思
00:32:793 (1) - 类似这样连续1/2+5连的节奏我觉得不太适合这歌不过多了就不说了

00:50:293 (1) - 和之前一致的clap,之后5的头也可以加
01:20:293 (7,1) - switch new combo
01:55:293 (1,2) - 这样近的排列对于Insane来讲实在不适合,尤其在slider并未减速的情况下
02:27:793 (1,1) - 这两个spinner都是提前一拍结束会好些
02:42:793 (1) - 这里开始的排列也好combo color也好感觉完全不对,旋律是很明显的4个一组那种规则的,优先考虑排列的话当然也可以只是看着会别扭

[Insane]
01:28:261 (3) - 建议给个new combo,思路是好的不过为了可读性。。。后面建议类似的处理 :arrow: 好的
02:06:543 (1,2,3,4) - 只是提供个思路,这里的旋律其实最后是起来给下一句的,这种排列会不会显得沉了一点。。。? :arrow: 恩。。。稍微加大了间距做了跳,,应该感觉好一点了:)
后面那段的想法是没必要slider和circle一段一段间泾渭分明的,节奏足够明显有力就好了。。。没有修改的思路中……
非常感谢mod~~~~
Kirino Kousaka
Hello!~ Here's my mod & sorry for being late ><(a request from my queue)

  • [General]
  1. You have different Kiai's for other diffs! Please make them all the same.

    [Easy]
  2. 01:35:303 (1,1) - Ugly overlap, I suggest you stack these hit circles.

    [Normal]
  3. 00:12:803 (1,2,3,4) - Why are these guys stacked like this? I suggest you spread them out.
  4. 00:31:553 (1,2,3) - Spread them out.

    [fay]
  5. Circle Size + 1, I find the current CS to small to play.
  6. 01:25:303 (1) - Replace this slider with a hit circle with a "finish".
  7. 01:35:459 (2) - Remove "finish".
  8. 01:35:615 (3) - Replace "finish" with "whistle".

    [Insane]
  9. 01:04:678 (7) - Add NC.
  10. 02:26:240 (5) - ^
  11. 03:27:380 (5) - Put a "finish".
That's all!~
Nice map :D
hy1hy1hy
why graveyarded :(
such a charming song and good map
Topic Starter
Scorpiour

hy1hy1hy wrote:

why graveyarded :(
such a charming song and good map
yes...great song
but map is not good enough...

i will improve it while i become an experience mapper :) likes some one said before, this music deserve a great map!
Mystyk
I hope you'll resurrect this and improve it, cuz it's nice! and I love this song! :3
[CSGA]Ar3sgice

Scorpiour wrote:

i will improve it while i become an experience mapper
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