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Keiki Kobayashi - Zero

posted
Total Posts
20
Topic Starter
wule
This beatmap was submitted using in-game submission on 2011年12月29日 at 3:59:19

Artist: Keiki Kobayashi
Title: Zero
Source: Ace Combat
BPM: 246
Filesize: 7487kb
Play Time: 04:49
Difficulties Available:
  1. Pixy (5 stars, 1216 notes)
Download: Keiki Kobayashi - Zero
Information: Scores/Beatmap Listing
---------------
AWESOME BGM FROM ACECOMBAT ZERO

FOR APPROVED!
Torein 13rd
nice
wcx19911123
m4m request from qq

[General]
fine

[Pixy]
HD+1?
  • 有一些unsnapped notes:
  1. 02:06:511 (2) -
  2. 02:06:877 (2) -
  3. 02:06:999 (1) -
  4. 02:07:242 (2) -
  5. 02:07:608 (2) -
  6. 02:07:731 (3) -
00:34:684 (8,1) - 这种地方stack我觉得不好,因为音乐并没有变化,但是这里却从stack变成1/2单点,感觉偏移一点点比较好 http://puu.sh/8YIW
00:50:294 (8,1) - ^,同样的问题不再列举了
00:35:781 (1,2,3,4,5,6,7,8,1) - 这地方因为重叠的关系,play的时候差点擦到HP bar了,往下挪点
00:41:635 (1,2,3,4,5,6,7,8,1) - ^,同样的问题不多说了,记得检查很多stack的地方,虽然没有擦到就rankble但是我觉得太靠近了不好
01:07:855 - add note?
01:36:025 - ^
01:36:147 - ^
01:54:562 (1,2) - 这里非常违和,红线切换stack,节奏很奇怪
01:56:025 (1) - 感觉不要跟前面叠起来比较好
02:05:537 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2) - 请remap,这里无论打多少次都unreadble,而且这种排列是为啥?跟曲子很合么?
02:14:074 (2,1) - 说了不要红线切换stack,把1叠到2那里去,然后nc换到02:14:318 (2)上
02:19:440 (3,1) - 换下nc,然后从3开始不要不要叠,因为02:19:440 (3,1,2,3,4,5,6)节奏是一样的
02:55:659 (1,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - 这串略扯淡,头几个弄成折返slider吧
02:58:220 (1) - 这个play的时候擦到HP bar了
03:15:172 (12,1) - 这种地方错开一点比较好
03:52:855 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 这太蛋疼了,stack里面夹1/4

不行了,这图直接拿来app也可以,不过因为可以完善的地方实在太多,全都改的话等于remap了
顺带一说我很讨厌这图的stack风格0.0
shikyu
Hi, mod4mod request. Ok let's start

For APP I just mod about map's style:
[Pixy]
General:
- Doesn't have preview time (select which timing you want to preview then click timing, set current position as preview point)
- Too much use new combo. most APP maps use new cobo when combo reach 5 or above. if you still use that, just remember not use it too much
- Too much stacked notes in one place, make it more jumping. It'll make palyer bored

01:10:294 (3) - add clap at end of slider, more consistent
01:31:757 (2) - add clap at start of slider
01:46:025 (1) - better make it shorten until 01:47:001 and repeat the slider, if you do that delete (1) yellow note
01:50:050 (1-16) - like I said above, stack these much notes in one place will make player bored. spread it will make more intresting to play
01:57:489 (13) - remove clap, sounds weird
02:11:513 - 02:12:733 - do not spam new combo. this part doesn't really jump and doesn't look good
03:52:855 (1-9) - this stack isn't good, 'cause it has notes that have different rythm. fix it and another stack like this
04:31:269 (2) - add clap at start of slider

Still have some mistake. I just specify about hitsounds, so there're some pattern I don't mod and I just took some samples, but remember general points I write above.
Good luck :)
AngelHoney
蠻有趣的哎 , 就是combocolor和bg太接近了 在左上角黑色的地方 完全看不出外圈o_o/
LKs
观赏性很强
Scorpiour
路过支持一下!
Topic Starter
wule
THX GUYS :D
Garven
Really cool song to map. Just did a quick play through, and here are a couple of comments:

Around 04:29:928 - it gets really difficult to see the approach circles since you've dimmed the BG so much. You might want to consider using slightly bright combo colors. btw, I love the idea of such a slow fade. Worked really well.

The stacks are cool, but man, such a long song to do without any breaks at all when you have such a large amount of circles compared to sliders. Throw in a break somewhere.

Hit sounds feel too quiet. Raise them a bit if you can please.

01:49:928 (1) - This was a pain to hit so soon after the spinner. Consider moving it down towards the center more.
val0108
omg!!holy shit!!
S h i a
ACE COMBAT !
fanzhen0019
That's actually a nice map XD
Topic Starter
wule
thankyou for modding wcx19911123 and shikyu ;)

wcx19911123's Mod
[General]
fine

[Pixy]
HD+1? I'm a 纯良 mapper

有一些unsnapped notes:

•02:06:511 (2) -
•02:06:877 (2) -
•02:06:999 (1) -
•02:07:242 (2) -
•02:07:608 (2) -
•02:07:731 (3) - 忘了AIMOD了没注意,fixed thankyou

00:34:684 (8,1) - 这种地方stack我觉得不好,因为音乐并没有变化,但是这里却从stack变成1/2单点,感觉偏移一点点比较好 http://puu.sh/8YIW
00:50:294 (8,1) - ^,同样的问题不再列举了 注意听我背景加的鼓点

00:35:781 (1,2,3,4,5,6,7,8,1) - 这地方因为重叠的关系,play的时候差点擦到HP bar了,往下挪点
00:41:635 (1,2,3,4,5,6,7,8,1) - ^,同样的问题不多说了,记得检查很多stack的地方,虽然没有擦到就rankble但是我觉得太靠近了不好
好的,我想想怎么重新安排一下位置

01:07:855 - add note?
01:36:025 - ^
01:36:147 - ^
这一整段我都想尽量保持最少的NOTE

01:54:562 (1,2) - 这里非常违和,红线切换stack,节奏很奇怪
这边我试了不少于5种排法,最后觉得这样放最坑爹有跳跃感,暂时保留这边我再看看。其实01:55:172 (4,1) 和01:55:659 (2,1)我也想这么干的,想到我是一个纯良MAPPER就作罢了

01:56:025 (1) - 感觉不要跟前面叠起来比较好
感觉没什么区别

02:05:537 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2) - 请remap,这里无论打多少次都unreadble,而且这种排列是为啥?跟曲子很合么?
尼玛这是我自己觉得全图第三满意的part,不改。

02:14:074 (2,1) - 说了不要红线切换stack,把1叠到2那里去,然后nc换到02:14:318 (2)上
这边无所谓,改了

02:19:440 (3,1) - 换下nc,然后从3开始不要不要叠,因为02:19:440 (3,1,2,3,4,5,6)节奏是一样的
后面的123456789比较好看,出来个10就丑了

02:55:659 (1,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - 这串略扯淡,头几个弄成折返slider吧
这是最纯粹的连打的乐趣,请刷手速

02:58:220 (1) - 这个play的时候擦到HP bar了
好的,改了。这边stack以后距离也不对了,我再想想

03:15:172 (12,1) - 这种地方错开一点比较好
区别不大,改了

03:52:855 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 这太蛋疼了,stack里面夹1/4
都疼了4分钟了不在乎多疼一下

不行了,这图直接拿来app也可以,不过因为可以完善的地方实在太多,全都改的话等于remap了
顺带一说我很讨厌这图的stack风格0.0
毛线,打不到S没有发言权by膜姐



shikyu 's Mod
Hi, mod4mod request. Ok let's start
HI,ok

For APP I just mod about map's style:
[Pixy]
General:
- Doesn't have preview time (select which timing you want to preview then click timing, set current position as preview point)
I think I have set it before i put stuffs in the map
- Too much use new combo. most APP maps use new cobo when combo reach 5 or above. if you still use that, just remember not use it too much
well...I'm so sad that it seems you did not try to understand why i used these newcombos.
- Too much stacked notes in one place, make it more jumping. It'll make palyer bored
hmmm...

01:10:294 (3) - add clap at end of slider, more consistent
its a fade out of hitsound here
01:31:757 (2) - add clap at start of slider
hmmm..its the contrast with the clap at the slider before
01:46:025 (1) - better make it shorten until 01:47:001 and repeat the slider, if you do that delete (1) yellow note
ok considering about this
01:50:050 (1-16) - like I said above, stack these much notes in one place will make player bored. spread it will make more intresting to play
hmmm...
01:57:489 (13) - remove clap, sounds weird
i need a better hitclap.wav :/
02:11:513 - 02:12:733 - do not spam new combo. this part doesn't really jump and doesn't look good
so how about some advice?
03:52:855 (1-9) - this stack isn't good, 'cause it has notes that have different rythm. fix it and another stack like this
OK
04:31:269 (2) - add clap at start of slider
sorry,same as before
Still have some mistake. I just specify about hitsounds, so there're some pattern I don't mod and I just took some samples, but remember general points I write above.
thankyou for modding
Topic Starter
wule

Garven wrote:

Really cool song to map. Just did a quick play through, and here are a couple of comments:

Around 04:29:928 - it gets really difficult to see the approach circles since you've dimmed the BG so much. You might want to consider using slightly bright combo colors. btw, I love the idea of such a slow fade. Worked really well.

yes I'm worring about this problem, cuz i chose combo colors before i make the storyboard.
maybe I will try to solve it by changing the color-set


The stacks are cool, but man, such a long song to do without any breaks at all when you have such a large amount of circles compared to sliders. Throw in a break somewhere.

↓↓↓ awww google it if you want ↓↓↓
"Without beginning or end, the ring stretches into the infinite."

also it is what i want to show in the simple storyboard ;_;
actually I didnt find any part fit the breaktime (maybe 03:13:830 - 03:25:538 ?).
btw, we can regard parts like 01:03:099 - or 04:02:611 - as a break, cuz these parts are so easy that we could let our fingers rest here xD.


Hit sounds feel too quiet. Raise them a bit if you can please.


well...I tested hitsounds and the Volumn again and agian to let it fit the BGM. I'm sure that you will find something if you close your eyes then listen to the original mp3 and "hitsounded ver." once each carefully. I'm afraid the ballance would be broken by raising the volumn ,just like the drums(hitwhitsle.wav) at the part of 03:45:050 - 04:02:489.
Anyway i will try more works on hitsounds.


01:49:928 (1) - This was a pain to hit so soon after the spinner. Consider moving it down towards the center more.

OK
Dusty
I can't pass it, so I can't playtest it, sorry. :(

but here are some quick comments:

[Pixy]
Some of those across-the-screen jumps are ridiculous.
I think the hitsounds should be louder

...that's it, just tone down some of those jumps, if you want.
phonic
I'm sorry
I do not come in Mod :(
Mismagius
Amazing map. Simply amazing.
Topic Starter
wule
no slot now , I will revive it when I got 1 map ranked :(
Mirage
very nice
[Mahua]
拯救一下
BanchoBot
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