Yolshka wrote:
Rayne wrote:
Players who are good at low AR are getting shafted right now since most 5*+ maps which usually reward most pp are AR9-10. The pp-system doesn't care about object density / reading, so low AR is more or less a useless skill. People who are competent at high AR / HR can just slap HR on old maps and perform better on HR because of the AR than they'd be if it was nomod.
yeah,and by implementing custom ar you essentially just kill off those reamining people who invested time into practising low ar despite it not giving any pp, just throwing their efforts into the trash, cuz there will be no point in playing it anymore, or any ar other than 9.5-10.
Not like there is much now, but at least ar10 fuckbois cant get a better score on low ar old maps NOMOD.
It's fine if it's with HR cuz that makes it much harder in every aspect other than density reading.
I'm heavily against it.
And od too.
Im pretty sure the maximum possile setting for OD will always be the best choice for pp, i mean the pp difference is much more significant then the difference in timing window.The only reason not to use the max od would be if you have utterly trash accuracy, which is not true for most people actually, but then again, it wouldn't really matter because low od doesnt give shit, so you might as well just get an 80% max od fc.
and custom cs too btw.
that just a bit fuck you to the mapper because the whole thing will play out much differently than it was intended,and would also make high cs players irrelevant cuz that also doesnt give any pp, although im not sure how this one would work anyway.
The first paragraph, yes, probably. Most people will just learn AR10 to not have to bother with reading. I think the old map thing is kinda fighting for scraps. Right now the top scores on old maps are usually DT or HDHR plays that aren't TOO hard to produce. However, you can still go ahead and play modern 6* with AR8 as a low AR player, thus more options for all players.
Players who practice low AR now will still play low AR when customizable AR hits osu! As you say, there is already no real reason to play low AR except for the fun of it. That's not going to change. Both kinds of AR players will have a greater map pool to choose from.
For the OD:
OD not only affects 300 timing, but also 100s 50s and misses. So no, the maximum possible OD doesn't yield best results in terms of PP mapping, otherwise you'd see much more OD10 TV sizes. Most are OD8-9. A 85-90% play on OD10 is pretty worthless and a lot of players still struggle with OD10, especially on stream maps the higher OD is much more noticable.
I don't think, say, a OD12-11 Wind god girl would be the more desirable version vs the OD9 version for average players.
Even if it WERE the case, I don't see the issue. PP mappers will always try to maximum possible out of their maps. With adjustable OD however you can play the map however you like, practice higher OD easier, and have another reason to go back to your favourite maps that maybe you "can't" play now because you feel like you're wasting your effort still playing OD7.
I don't see the issue with adjustable OD. Whereas right now you have said issue of people reaching the skill-ceiling for accuracy on a lot of maps because they're gated by the maximum possible OD of 10.
Pretty sure CS does heavily affect the PP-gain since it's related to the spacing and available hit-area. Increasing the CS on regular stream maps would eventually turn them into spaced streams with a very small hit area, not mentioning the increased spacing between any note and jumps.