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posted
~
00:16:658 (1,2,3,4,1) - curve this out better, its kinda rigid atm http://puu.sh/yNq5X/5fdb10de10.png use a slider as reference to smooth it out

00:24:750 (2) - this is 1/3 starting on 00:24:786 - this is 1/6 00:28:204 (2) -

00:26:369 (1) -00:36:729 (4) - really not sure what these repeat sliders are following, why not just map these as circles, dont hear anything on the bue ticks

00:32:628 (1,2,3,4,1,2,3) - gradually changing ds fits a lot more with music imo but you do you

00:37:808 - i find it amusing how this sections follows the vocals while the previous sections follows the piano, considering that the piano in this section is more prominent, it seems a bit backwards

00:50:434 (2,3) - i wouldnt stack these since you lose emphasis on 3, id stack it on to 00:50:973 (1) - instead

00:51:189 (1,2,3,4,1) - fix ur curve pls

00:59:714 (3) - 01:03:168 (3) - i think it would be more interesting for the rhythm and patterning if you changed this to 1/1 slider

01:03:707 (1,2,3,4) - why not the same rhythm as 01:02:844 (1,2,3,4,5) - seems a bit strange to me to switch focus away from vocals

01:08:024 (1,2,3) - what is this rhythm following? 01:08:347 (2) - this slider confuses me, its like trying to follow instrumentals but it ignores the white tick so i end up ??

01:11:261 (3,1,2) - do suggest you to use the same object spacing here http://puu.sh/yNqzV/9ca6ac621a.png and stick to a 3 point slider 01:11:585 (1) - since ur blanketing here 01:11:585 (1,2) - looks weak if you dont

01:14:067 (1) - with this section im not sure if your intention is to make this section feel faster pace than earlier cause of the synth, but if it is, i suggest you change this to something like http://puu.sh/yNqL8/7c0e7dbd05.png so you keep the synth being clickable here 01:14:283 - without slowing down pacing

01:16:657 (1,2,3,4) - uhh spacing?

01:27:448 (3) - sounds more like 1/4 to me, also get rid of the whistles pls

01:32:196 (2,1) - space these further pls

01:37:808 (1,2,3) - pls dont do stuff like this, its like completely different to the entire maps theme, it doesnt do anything to improve overall map quality, a simple triple will suffice
01:36:513 (1,2,3,4,1,2) - 3/3 split makes more sense than 4/2 imo..

01:39:319 (1,2,3) - honestly not sure about this, 2's repeat is very hard to see, space them out a bit more?

01:39:966 patterning is really weak in comparison to ur later section here 03:39:512 -though its still not amazing.. i think you should try and focus on patterns in groups of 4 rather than 2, it'll fit more with the music

01:41:477 (4,1) - spacing should be bigger here judging from your patterning

01:52:916 (1,2,3i would keep this as equal dsing cause its the same sound as 01:53:347 (1,2,3,4) -

01:53:347 (1,2,3,4,1) - you really need to smooth out this curve, especially when you have such a difficult pattern with reducing ds into big spacing on last note

02:10:038 (1) - this is the rhythm here http://puu.sh/yNruC/32faa27bde.png

03:54:188 (1,2,3,4) - ctrl+j so dsing 03:53:973 (4,1) - is bigger here, 03:56:563 (4,1) - might also want to increase spacing here too..

04:04:548 (5) - nc

04:05:627 (2,3,4,1,2,3,2) - i would just use the same ds here for this portion

04:06:275 (1) - trill doesnt even start here, it starts on 04:06:167 (3) -, if it was me id just ignore it

04:07:138 (1) - it'll look a bit better if u stack the two white nodes in between the red nodes
04:20:951 (1,2,3) - im sure u can come up with some variety

04:37:678 (4,1) - this spacing is pretty dumb

04:40:663 (1) - intesresting slider, snap it back on the blue tick

05:12:534 (3,4,1) - this is actually really difficult cause its the same direction and cursor pacing changes

05:14:260 (1,2,3,4) - this is dumb, your just making this section difficult to read for no reason,when your entire map doesnt even focus on reading patterns like this
05:12:965 (2) - map this as a slider pls, pausing the rhythm is just mean

05:23:001 (8,1) - not too sure about this.. rhythm is very misleading with the spacing since its similar to 05:22:570 (6,7) -

05:24:404 (4) - nc

05:25:160 (4) - this should be slider too

05:25:591 (4,1,2,3) - this flow is really difficult

~

gl
posted

kwk wrote:

~
00:16:658 (1,2,3,4,1) - curve this out better, its kinda rigid atm http://puu.sh/yNq5X/5fdb10de10.png use a slider as reference to smooth it out

00:24:750 (2) - this is 1/3 starting on 00:24:786 - this is 1/6 00:28:204 (2) - yep

00:26:369 (1) -00:36:729 (4) - really not sure what these repeat sliders are following, why not just map these as circles, dont hear anything on the bue ticks changed the former, the latter is to the paino

00:32:628 (1,2,3,4,1,2,3) - gradually changing ds fits a lot more with music imo but you do you to mne it's just two different sections,
lower spacing for the lower pitches and higher for the highers


00:37:808 - i find it amusing how this sections follows the vocals while the previous sections follows the piano, considering that the piano in this section is more prominent, it seems a bit backwards its kind of more about how this section picks up pace, so it's denser

00:50:434 (2,3) - i wouldnt stack these since you lose emphasis on 3, id stack it on to 00:50:973 (1) - instead oh that's genius

00:51:189 (1,2,3,4,1) - fix ur curve pls ok

00:59:714 (3) - 01:03:168 (3) - i think it would be more interesting for the rhythm and patterning if you changed this to 1/1 slider dont wanna miss the end here

01:03:707 (1,2,3,4) - why not the same rhythm as 01:02:844 (1,2,3,4,5) - seems a bit strange to me to switch focus away from vocals it's following the drums

01:08:024 (1,2,3) - what is this rhythm following? 01:08:347 (2) - this slider confuses me, its like trying to follow instrumentals but it ignores the white tick so i end up ?? the drums are using the same rhythm here 01:04:571 (1,2,3) - , with an extra syncopated note on the blue tick of 2 that i choose to ignore

01:11:261 (3,1,2) - do suggest you to use the same object spacing here http://puu.sh/yNqzV/9ca6ac621a.png and stick to a 3 point slider 01:11:585 (1) - since ur blanketing here 01:11:585 (1,2) - looks weak if you dont i fixed the blanket, i think it looks fine tho, although frankly i don't rlly care about blanket

01:14:067 (1) - with this section im not sure if your intention is to make this section feel faster pace than earlier cause of the synth, but if it is, i suggest you change this to something like http://puu.sh/yNqL8/7c0e7dbd05.png so you keep the synth being clickable here 01:14:283 - without slowing down pacing i have no clue what synth you're talking about

01:16:657 (1,2,3,4) - uhh spacing? uh whoops

01:27:448 (3) - sounds more like 1/4 to me, also get rid of the whistles pls remove whistle sounds like 1/8th here to me

01:32:196 (2,1) - space these further pls okay

01:37:808 (1,2,3) - pls dont do stuff like this, its like completely different to the entire maps theme, it doesnt do anything to improve overall map quality, a simple triple will suffice yeah
01:36:513 (1,2,3,4,1,2) - 3/3 split makes more sense than 4/2 imo.. yeah

01:39:319 (1,2,3) - honestly not sure about this, 2's repeat is very hard to see, space them out a bit more? yep

01:39:966 patterning is really weak in comparison to ur later section here 03:39:512 -though its still not amazing.. i think you should try and focus on patterns in groups of 4 rather than 2, it'll fit more with the music i think for the most part its fine, i change some spacing here.

01:41:477 (4,1) - spacing should be bigger here judging from your patterning ^

01:52:916 (1,2,3i would keep this as equal dsing cause its the same sound as 01:53:347 (1,2,3,4) - yeh reworked

01:53:347 (1,2,3,4,1) - you really need to smooth out this curve, especially when you have such a difficult pattern with reducing ds into big spacing on last note ^


02:10:038 (1) - this is the rhythm here http://puu.sh/yNruC/32faa27bde.png whoops

03:54:188 (1,2,3,4) - ctrl+j so dsing 03:53:973 (4,1) - is bigger here, 03:56:563 (4,1) - might also want to increase spacing here too.. agreed

04:04:548 (5) - nc nope i didn't nc earlier either

04:05:627 (2,3,4,1,2,3,2) - i would just use the same ds here for this portion yeah i agree

04:06:275 (1) - trill doesnt even start here, it starts on 04:06:167 (3) -, if it was me id just ignore it yeah i agree

04:07:138 (1) - it'll look a bit better if u stack the two white nodes in between the red nodes looks fine to me
04:20:951 (1,2,3) - im sure u can come up with some variety okay

04:37:678 (4,1) - this spacing is pretty dumb slightly lower spacing

04:40:663 (1) - intesresting slider, snap it back on the blue tick whoops

05:12:534 (3,4,1) - this is actually really difficult cause its the same direction and cursor pacing changes okay ill change it

05:14:260 (1,2,3,4) - this is dumb, your just making this section difficult to read for no reason,when your entire map doesnt even focus on reading patterns like this k fine
05:12:965 (2) - map this as a slider pls, pausing the rhythm is just mean yeah

05:23:001 (8,1) - not too sure about this.. rhythm is very misleading with the spacing since its similar to 05:22:570 (6,7) - i think it's fine,

05:24:404 (4) - nc fixed

05:25:160 (4) - this should be slider too it makes more sense for it to be groups of 4 and this is barely audible

05:25:591 (4,1,2,3) - this flow is really difficult imma nerf this a bit
~

gl
addressed decas mod with him


Thanks for modding guys <3
posted
  1. 00:27:124 (7) - to me, it makes more sense to move it on 00:27:232
  2. 00:47:952 (3,4) - better make it close to 00:48:168 (1) - to prevent misreading
  3. 01:04:571 (1) - ctrl+g'ing this might create a cute pattern movement effect
  4. 03:35:843 (1) - how about placing it under a previous circle? might be more cool for snap transition to that slider
  5. 04:26:778 (1,2) - swap them, right now its too uncomfortable.
  6. 05:16:419 (3,4) - swap those too? unneeded difficulty currently
  7. 05:21:814 (1,2,3,4,5,6) - how about something like this instead? no no no nothing here


Consider adding some light pink combo color
and it doesnt sound like 278 bpm, rather a half.

thats it. hope anything of it was helpful :)
posted

den0saur wrote:

  1. 00:27:124 (7) - to me, it makes more sense to move it on 00:27:232 following piano here still
  2. 00:47:952 (3,4) - better make it close to 00:48:168 (1) - to prevent misreading yeh
  3. 01:04:571 (1) - ctrl+g'ing this might create a cute pattern movement effect i like it this way
  4. 03:35:843 (1) - how about placing it under a previous circle? might be more cool for snap transition to that slider not a really fan of that
  5. 04:26:778 (1,2) - swap them, right now its too uncomfortable. looks okay to me, ctrl-g makes the -23 spacing wayyyyy to big
  6. 05:16:419 (3,4) - swap those too? unneeded difficulty currently ok
  7. 05:21:814 (1,2,3,4,5,6) - how about something like this instead?


Consider adding some light pink combo color very cute will do
and it doesnt sound like 278 bpm, rather a half. it's definitely 278 bpm, just listen to the drums

thats it. hope anything of it was helpful :)
Thanks for modding buddy
posted
2017-12-25 16:03 ailv: hi, could i bother you to check my map?
2017-12-25 16:04 Loreley: yo
2017-12-25 16:04 Loreley: sure
2017-12-25 16:04 ailv: ACTION is editing [https://osu.ppy.sh/b/1501954 Diao ye zong feat. Meramipop - Unprivileged Access [Original Sentiment]]
2017-12-25 16:04 ailv: thanks friend
2017-12-25 16:05 Loreley: nic bg
2017-12-25 16:05 ailv: thank
2017-12-25 16:06 Loreley: 00:24:786 (2) - imo but the sound end here 00:25:002 (2) -
2017-12-25 16:07 ailv: o
2017-12-25 16:07 ailv: yeh
2017-12-25 16:08 Loreley: 00:27:124 (7,1) - absolutely different sounds, but why they are stack?
2017-12-25 16:09 Loreley: it for effect of a pause?
2017-12-25 16:09 ailv: yeah
2017-12-25 16:09 ailv: do you think it works better without stack?
2017-12-25 16:10 Loreley: yes, because I don't want to move once again the cursor))
2017-12-25 16:11 Loreley: 00:28:419 (2) - sound has ended
2017-12-25 16:12 ailv: right
2017-12-25 16:12 Loreley: 00:28:204 (2) - and no sound here lol
2017-12-25 16:13 ailv: okay i imagine a lot of sounds ;x;
2017-12-25 16:14 Loreley: 00:32:628 (1,2,3,4) - i suggest to make smh like this 00:16:658 (1,2,3,4) -
2017-12-25 16:14 Loreley: for better reflect music imo
2017-12-25 16:14 ailv: ok
2017-12-25 16:14 ailv: changed
2017-12-25 16:15 Loreley: 00:26:369 (1,2,3,4,5,6) - gradually to reduce spacing?
2017-12-25 16:15 Loreley: as sounds become more silent
2017-12-25 16:16 ailv: sure thing
2017-12-25 16:17 Loreley: 01:04:571 (1,2,3) - hmm http://puu.sh/yNyjA/6e36254417.png
2017-12-25 16:18 Loreley: 01:07:160 (1,2,1,2) - nc not 12 12
2017-12-25 16:18 Loreley: 01:07:376 (2,1,2) - these are identical sounds
2017-12-25 16:18 Loreley: one pattern
2017-12-25 16:18 Loreley: 1 123 nc
2017-12-25 16:19 ailv: it sounds like 1-2 12 to me tho
2017-12-25 16:19 ailv: it doesn't sound like 1 123
2017-12-25 16:19 Loreley: well i think u just keep it cuz u like this pattern c:
2017-12-25 16:20 Loreley: anyway its fine
2017-12-25 16:20 ailv: well
2017-12-25 16:20 ailv: that too :p
2017-12-25 16:21 ailv: ok
2017-12-25 16:21 Loreley: 01:11:585 (1,2,3) - for better flow http://puu.sh/yNynX/d3253fe54c.png
2017-12-25 16:21 ailv: ok
2017-12-25 16:22 Loreley: 01:22:053 (2,3) - miss red tic?
2017-12-25 16:22 Loreley: very strange rhythm in this part
2017-12-25 16:23 ailv: on purpose for vocal sound
2017-12-25 16:23 Loreley: 01:23:779 (2,3) - ok its double
2017-12-25 16:23 Loreley: 01:23:995 (4) - but not triple
2017-12-25 16:23 ailv: hm
2017-12-25 16:24 ailv: fixed
2017-12-25 16:26 Loreley: 01:39:642 (4,5) - between these sounds I hear one more
2017-12-25 16:26 Loreley: but idk 1/3 or 1/4
2017-12-25 16:27 ailv: hmm
2017-12-25 16:27 ailv: i can't really tell
2017-12-25 16:27 ailv: it sounds very quiet maybe?
2017-12-25 16:28 Loreley: 01:39:642 (4) - but I don't hear a sound here
2017-12-25 16:28 Loreley: I think that a pattern it is good to be played intuitively
2017-12-25 16:29 Loreley: you can tell that you just did focus on stronger sounds not to confuse the player
2017-12-25 16:29 ailv: yeah i think even if there is sound
2017-12-25 16:29 ailv: it's not worth mapping here
2017-12-25 16:30 Loreley: 01:49:786 (2,3) - compare with 01:50:650 (2,3) -
2017-12-25 16:30 Loreley: you have different sounds, but patterns identical
2017-12-25 16:31 ailv: okay lemme change
2017-12-25 16:32 Loreley: 02:34:333 (4) - slider?
2017-12-25 16:32 Loreley: very big pause
2017-12-25 16:33 Loreley: add breake or slider
2017-12-25 16:33 Loreley: or note
2017-12-25 16:33 ailv: i want to keep map to vocal i think break works?
2017-12-25 16:33 Loreley: 02:36:815 (2) - if u map vocal
2017-12-25 16:34 Loreley: ya break works
2017-12-25 16:34 ailv: oh i hear the problem
2017-12-25 16:34 ailv: lemme fix that
2017-12-25 16:34 Loreley: 02:38:002 (4) - ^
2017-12-25 16:35 ailv: yep fixed
2017-12-25 16:40 Loreley: looks cool
2017-12-25 16:40 Loreley: that's all
2017-12-25 16:40 ailv: okay
2017-12-25 16:40 ailv: thanks a lot for your help
2017-12-25 16:41 ailv: would you mind posting log in thread?
2017-12-25 16:41 Loreley: k
2017-12-25 16:41 ailv: <3
posted
forum mod as requested (a new update was uploaded while i was modding apparently, so if something i point out was changed in that ignore the point)
a bunch of points are reoccuring things and i didn't point out all of them

  1. 00:18:168 (2,3) - the sounds that are supposed to be emphasised with these aren't hit quite accurately. https://puu.sh/yNwOL/44ccbc4e27.png would do a job closer to what the song provides. to keep the differentiation you can stack or near stack 3 on 4 while keeping them spaced away from 2. and ofc this isn't the only instance of this. (they are not the same as the later 00:54:427 (2,3) - , those are fine)
  2. 00:19:786 (2) - this note is not supported by the song and does a subpar job of being a filler as it denies the sound on the downbeat the emphasis it gets in other places.
  3. 00:20:110 (1,2,3,4) - as a suggestion, in the manner of 00:16:658 (1,2,3,4) - decreasing spacing would be pretty fititng here with the decreasing pitch. curvature can be kept
  4. 00:24:786 (2) - one repetition too many. there is a hihat and a vocal on the last one, but they bear no significance to the piano the slider is obviously focusing on. including them in the very same slider, exceeding the actual piano bit just comes off excessive with the focus being so clear considering the beat snap and starting point
  5. 00:28:204 (2) - also excessive, way more so than the previous one even. it's only 4 sounds https://puu.sh/yNx4D/aa18c224f1.png
  6. 00:36:729 (4) - and right again. this is a simple 1/2
  7. 00:51:189 (1,2,3,4) - the spacing isn't quite complying with the piano pitches and volumes but i suppose if you want to prioritise the drums it's fine
  8. 00:59:067 (4,5) - reverse object order. emphasis is messed up. the reds surrounding the white which holds vocals and drums are empty and should only serve as fillers if needed
  9. 01:00:901 (4) - would make this one into singles for the cymbal sounds. especially after having those take priority on the previous slider and their importance to the next two sliders. on the same page, 01:01:765 (3) - would be the follow up
  10. 01:03:707 (1,2,3,4) - looks nice, but plays like spam. bass, piano, drums and vocals imply a different rhythm. pick your poison
  11. 01:05:218 (3,1,2,3,4,1,2,3,4) - wrong beat snap and start. the stream is in 4/6 starting on 01:05:578. having 01:05:218 (3) - extend all the way untill there would be a nice lead in and would come at the sacrifice of the bass guitar, which doesn't really match up with the stream timing anyway.
  12. 01:06:297 (1,2) - on that occasion, those could be mapped on the piano leading into the next slider patterns, which could be be a follow up if you apply the previous point as opposed to keeping it simplified (another option would just continue the string instument)
  13. 01:07:160 (1,2,1,2) - to put focus on the guitar for the following big sliders you could map something funky like https://puu.sh/yNxAC/044b5f2a2f.png if you don't find it too out of the picture of the regular mapping (would be complementary to stuff like 01:51:837 (4,6) - ). though the stakkato sliders you have now work too.
  14. 01:08:347 (2,3) - if the previous point isn't applied these fall a bit out of place, skipping over vocals and drums
  15. 01:09:535 (4,1,2,1,2,3,4) - 01:09:535 (4) - doesn't belong to the piano stakkatos anymore, so it should be differentiated. it has drums on it instead so a triple would be a good fit. to follow that up 01:09:966 (2) - has the same kind of drum triple on it and could be mapped as such but with higher spacing. 01:10:290 (2) - on the other hand is not supported by a note but on the opposite takes away from the previous note's emphasis as well as it disrupts the significance of the following triple. so i don't think it's a good filler note
  16. 01:13:204 (1,2,3,4) - a bit spammy. you can make use of the drum and vocals here https://puu.sh/yNxPx/01ed51111d.png
  17. 01:14:391 (2,3) - reverse object order for for string and vocal emphasis
  18. 01:23:347 (4,1,2,3,4) - this is very off in rhythm. having that tripple where it is without mapping it's leading in bass drum between 01:23:347 (4,1) - is quite jarring already, but most importantly you're completely skipping the heavy sound of the very same burst between 01:23:563 (1,2) - and the spacing as a straight up stack furthermore just robs it of any impact. since you focus on the drums with the singles up to here it would make sense to keep sole focus on them and keep them at maximum impact with https://puu.sh/yNxZq/84bc293baa.png 4 and 5 could be stacked and the triple would be spaced. optionally to furhter more lead this in you could map the hihat triples on 01:22:053 (2,3,4,1) -
  19. 01:35:865 (4,5,6) - these feel very lackluster as a transition as they don't really have a clear focus with the high hats going into an even 1/4 contrary to the uneven 1/2 before it. could be made into a counterpart to 01:32:628 (2,3,4,5,1) -
  20. 01:37:160 (1,2,3) - also lackluster. the intensity increase is not reflected at all
  21. 01:39:319 (1,2,3,4) - way overboard. 1 is a simple, weak drum hit (actually it's the end of of a roll so what if you want to use that having a reapeat from the previous note untill there could work too) that could be left out entirely for emphasis of the piano the glissando of which hasn't even started yet either. 4 is also overmapped since you aren't on the glissando anymore. the constant stream furthermore devalues the actual drum triple on 01:39:750 (5,6) -
  22. 01:39:966 (1,2,3,4,1,2,3,4,1,2,3,4) - pretty pammy and not really emphasising much of anything aside of the reiterating point of the otherwise ignored vocals. there's much more going on in that spot
  23. 01:46:009 (1,2,3,4,1,2,3,4) - seems a bit backwards intensity wise. it's a decrease but you increase it which also devalues the reinstating downbeat
  24. 01:49:463 (1) - ignoring very dominant unique drum beats for the sake of vocals you ignored through the preceeding part?
  25. 02:31:743 (1) - have it on a 1/4 earlier or have the previous slider be a quarter beat longer. the vocals are the only thing to follow here and currently it's simply wrong and doesn't even work as simplification as it's more confusing than anything else. 02:29:585 (3) - is enough of a 3/4 implication anyway, not that it needed one.
  26. 02:35:628 (1) - is not the same as 02:36:923 (2) - in the song, so just not repeating it would fit better as it reflects the piano strokes
  27. 02:38:650 (1) - mapping the strong triple before this would make for a good signifier that things start picking up again. can be mapped as a 1/4 slider as well if you're too worried about activity density, which would be fine either way really.
  28. 02:44:261 (1,2,3,4,1) - misrepresentative of the vocals. https://puu.sh/yNyt8/d3f23da7e8.png
  29. 02:49:441 (1,2,3,4,1,2,3) - similar issue as previous spammy bits (especially 02:52:031 (3) - is irritating). as a rhythm suggestion: https://puu.sh/yNyyN/fafdb8ca8f.png
  30. 02:54:621 (4) - might as well and it with the new vocal and add a note after it rather than extending it to the end of the meassure for no distinct reason other than reducing density to levels that aren't necessary at cost of song representation
  31. 03:12:751 (3,1,2) - similar as previous instances
  32. 03:22:247 (2,3,4) - 3 is more similar to 2 than it is to 4, so i'd go with a 1/1 - 1/1 - 1/2 slider sequence
  33. 03:27:427 (2,3,4,5) - https://puu.sh/yNyIV/7bf58c6533.png
  34. 03:28:722 (1,2,3,4,1) - starts a halfbeat earlier
  35. 03:35:196 (2,1,1) - a shame to not include those dominant drums that make up the 1/4 previous to these notes. spaced doubles would do the job pretty well i'd wager while still having the vocals emphasised
  36. 03:45:987 (1,2,3,4) - increasing spacing is misplaced here. these are static notes with 2 temporarily going a pitch up, so having equal spacing (or wavering on 2) would be more reflective. instead 03:45:555 (1,2,3,4) - this part could play with spacing changes if so desired instead
  37. 04:06:383 (5,3,6) - those are overmapped and miss the occasion of reflecting the playfulnes of the song and instead make things pretty plain and spammy. on that note 04:06:491 (1,2,3,4,5,6) - the increasing spacing doesn't really make sense to me as it's again, static
  38. 04:05:411 (1,2,3) - would reverse object order. circles first, slider after. simply because the first two notes are heavy snares that deserve clickability more than the the weak hit on 3
  39. 04:23:541 (1,2,3,4,1,2,3,4) - would lower the spacing on this since it's such a low intensity drum roll. it's currently way overemphasising. it's also constantly decreasing volumes. also the last note is overmapped and kills all impact the finishing note on 04:24:189 (3) - should be getting
  40. 04:25:915 (5) - would be way more reflective and fitting in with the clickable vocals from the previous sliders if it were notes. 04:26:778 (1,2) - instead these should just be a slider.
  41. 04:30:447 (1,2,3,4,1,2,3,4) - the increasing spacing is opposite of what is provided and steals emphasis from the new meassure. lazy rearrangement to exemplify how much better the emphasis works the other way around (spaced notes come before the square) https://puu.sh/yNzjw/a300224eca.png
  42. 04:37:354 (1,2,3,4,1,2,3,4) - again these drums are static and don't call for changing spacing. here it doesn't even have a vocal pick up either
  43. 04:57:965 (1,2,3,1,2,3,1,2,3) - and again opposite apcing changes. intensity and pitch is decreasing with the same dimishing of contrast in the end
  44. 05:04:548 (1,2,3,4) - just a small error, make the spacing more even so the follow points are either between all of them or none of them
  45. 05:13:181 (1,2,3,4,5,6) - the split is a bit iffy due to the piano only starting a new sequence on 5 (or alternatively 3 since it's paired notes). if you want to emphasise the bas drums, maybe space off 7 in the same manner to make it clear. but since you don't seem to care much for those doubles otherwise in the part i'd revise the split. maybe jsut make it 2on2 splits
  46. 05:15:232 (4) - would suggest spacing this differently. closer to 1 and farther to 3
  47. 05:19:836 (2,3,1,2,1,2,3,4) - i'm assuming you're focusing on teh piano here, which makes sense considering it's the focus of the song with it's unique passages. but currently snaps and general timings are out of place. this is how it could be layed out https://puu.sh/yNzBv/64cdfc3d74.png
  48. 05:21:599 (3) - does not fit in with the following parts
  49. 05:23:757 (1,2,3) - to signify the change from the repeating pitches to the conjunct descend you could just ctrl g this triple. as for spacing on the whole pattern, the first two pairs should be the same and the second two should descend, and definitely not ascend. you can simplyfy by having each set fo three static, but i'd at least reverse the two of them in spacing then too.
  50. 05:25:160 (4) - should also be a 1/4 slider
  51. 05:26:023 (4) - unlike the previous streams with these sliders in them, this one has an emphasis on it. so the jump should be into rather than from it, making a split on the red tick
  52. 05:27:426 (1) - the drum roll is really powerful on that one and is central to the ending. so i'd recommend adding it. four 1/4 notes starting from 05:27:318
  53. 05:30:212 (1) - and another excessive repeat. it's only four notes https://puu.sh/yNzOw/2ed4c3f6e4.png
posted
holy, thats mega effort, thanks for putting in all that work <3

Deramok wrote:

forum mod as requested (a new update was uploaded while i was modding apparently, so if something i point out was changed in that ignore the point)
a bunch of points are reoccuring things and i didn't point out all of them

  1. 00:18:168 (2,3) - the sounds that are supposed to be emphasised with these aren't hit quite accurately. https://puu.sh/yNwOL/44ccbc4e27.png would do a job closer to what the song provides. to keep the differentiation you can stack or near stack 3 on 4 while keeping them spaced away from 2. and ofc this isn't the only instance of this. (they are not the same as the later 00:54:427 (2,3) - , those are fine) im following the drums.
  2. 00:19:786 (2) - this note is not supported by the song and does a subpar job of being a filler as it denies the sound on the downbeat the emphasis it gets in other places. theres a string sound here
  3. 00:20:110 (1,2,3,4) - as a suggestion, in the manner of 00:16:658 (1,2,3,4) - decreasing spacing would be pretty fititng here with the decreasing pitch. curvature can be kept ok
  4. 00:24:786 (2) - one repetition too many. there is a hihat and a vocal on the last one, but they bear no significance to the piano the slider is obviously focusing on. including them in the very same slider, exceeding the actual piano bit just comes off excessive with the focus being so clear considering the beat snap and starting point fixed in previous mod
  5. 00:28:204 (2) - also excessive, way more so than the previous one even. it's only 4 sounds https://puu.sh/yNx4D/aa18c224f1.png fixed in previous mod
  6. 00:36:729 (4) - and right again. this is a simple 1/2 i hear 1/4th
  7. 00:51:189 (1,2,3,4) - the spacing isn't quite complying with the piano pitches and volumes but i suppose if you want to prioritise the drums it's fine yep drums
  8. 00:59:067 (4,5) - reverse object order. emphasis is messed up. the reds surrounding the white which holds vocals and drums are empty and should only serve as fillers if needed yeah
  9. 01:00:901 (4) - would make this one into singles for the cymbal sounds. especially after having those take priority on the previous slider and their importance to the next two sliders. on the same page, 01:01:765 (3) - would be the follow up they're not important enough for me to map like that
  10. 01:03:707 (1,2,3,4) - looks nice, but plays like spam. bass, piano, drums and vocals imply a different rhythm. pick your poison i see no issue here with the rhythm, im still following the drums
  11. 01:05:218 (3,1,2,3,4,1,2,3,4) - wrong beat snap and start. the stream is in 4/6 starting on 01:05:578. having 01:05:218 (3) - extend all the way untill there would be a nice lead in and would come at the sacrifice of the bass guitar, which doesn't really match up with the stream timing anyway. following the string instrument which is 1/4th 8 note stream here
  12. 01:06:297 (1,2) - on that occasion, those could be mapped on the piano leading into the next slider patterns, which could be be a follow up if you apply the previous point as opposed to keeping it simplified (another option would just continue the string instument) nope, it's the same 1/1, 1/1 1/2 rhythm percission wise.
  13. 01:07:160 (1,2,1,2) - to put focus on the guitar for the following big sliders you could map something funky like https://puu.sh/yNxAC/044b5f2a2f.png if you don't find it too out of the picture of the regular mapping (would be complementary to stuff like 01:51:837 (4,6) - ). though the stakkato sliders you have now work too. i really don't like using circles in this method, and frankly im quite fond of the current pattern.
  14. 01:08:347 (2,3) - if the previous point isn't applied these fall a bit out of place, skipping over vocals and drums i addressed the missing drum sound 01:08:347 (2) - here, earlier with loreley
  15. 01:09:535 (4,1,2,1,2,3,4) - 01:09:535 (4) - doesn't belong to the piano stakkatos anymore, so it should be differentiated. it has drums on it instead so a triple would be a good fit. to follow that up 01:09:966 (2) - has the same kind of drum triple on it and could be mapped as such but with higher spacing. yeah i agree changed the first, no to the second, yes to the third01:10:290 (2) - on the other hand is not supported by a note but on the opposite takes away from the previous note's emphasis as well as it disrupts the significance of the following triple. so i don't think it's a good filler note
  16. 01:13:204 (1,2,3,4) - a bit spammy. you can make use of the drum and vocals here https://puu.sh/yNxPx/01ed51111d.png sounds fine to me
  17. 01:14:391 (2,3) - reverse object order for for string and vocal emphasis no
  18. 01:23:347 (4,1,2,3,4) - this is very off in rhythm. having that tripple where it is without mapping it's leading in bass drum between 01:23:347 (4,1) - is quite jarring already, but most importantly you're completely skipping the heavy sound of the very same burst between 01:23:563 (1,2) - and the spacing as a straight up stack furthermore just robs it of any impact. since you focus on the drums with the singles up to here it would make sense to keep sole focus on them and keep them at maximum impact with https://puu.sh/yNxZq/84bc293baa.png 4 and 5 could be stacked and the triple would be spaced. optionally to furhter more lead this in you could map the hihat triples on 01:22:053 (2,3,4,1) - actually this is focused on the vocals here, hence the 1/1
  19. 01:35:865 (4,5,6) - these feel very lackluster as a transition as they don't really have a clear focus with the high hats going into an even 1/4 contrary to the uneven 1/2 before it. could be made into a counterpart to 01:32:628 (2,3,4,5,1) - i don't care about the hi-hats the former pattern is the bass guitar.
  20. 01:37:160 (1,2,3) - also lackluster. the intensity increase is not reflected at all i don't really think it more intense, and it's already a jump
  21. 01:39:319 (1,2,3,4) - way overboard. 1 is a simple, weak drum hit (actually it's the end of of a roll so what if you want to use that having a reapeat from the previous note untill there could work too) that could be left out entirely for emphasis of the piano the glissando of which hasn't even started yet either. 4 is also overmapped since you aren't on the glissando anymore. the constant stream furthermore devalues the actual drum triple on 01:39:750 (5,6) - this is essentially two triples, one for the piano, one for the drums, given their proximity in time, this allows a compromise between playability and patterning
  22. 01:39:966 (1,2,3,4,1,2,3,4,1,2,3,4) - pretty pammy and not really emphasising much of anything aside of the reiterating point of the otherwise ignored vocals. there's much more going on in that spot drums
  23. 01:46:009 (1,2,3,4,1,2,3,4) - seems a bit backwards intensity wise. it's a decrease but you increase it which also devalues the reinstating downbeat dunno what you mean, i think the second part should be higher
  24. 01:49:463 (1) - ignoring very dominant unique drum beats for the sake of vocals you ignored through the preceeding part? fixed with loreley
  25. 02:31:743 (1) - have it on a 1/4 earlier or have the previous slider be a quarter beat longer. the vocals are the only thing to follow here and currently it's simply wrong and doesn't even work as simplification as it's more confusing than anything else. 02:29:585 (3) - is enough of a 3/4 implication anyway, not that it needed one. sounds fine to me
  26. 02:35:628 (1) - is not the same as 02:36:923 (2) - in the song, so just not repeating it would fit better as it reflects the piano strokes fixed
  27. 02:38:650 (1) - mapping the strong triple before this would make for a good signifier that things start picking up again. can be mapped as a 1/4 slider as well if you're too worried about activity density, which would be fine either way really. can't even hear it at normal speed so no
  28. 02:44:261 (1,2,3,4,1) - misrepresentative of the vocals. https://puu.sh/yNyt8/d3f23da7e8.png okay that works
  29. 02:49:441 (1,2,3,4,1,2,3) - similar issue as previous spammy bits (especially 02:52:031 (3) - is irritating). as a rhythm suggestion: https://puu.sh/yNyyN/fafdb8ca8f.png hard pass, it's not even spammy it just follows the 1/2 vocal rhythm in a way that's very clickable light.
  30. 02:54:621 (4) - might as well and it with the new vocal and add a note after it rather than e xtending it to the end of the meassure for no distinct reason other than reducing density to levels that aren't necessary at cost of song representation ok
  31. 03:12:751 (3,1,2) - similar as previous instances same as before
  32. 03:22:247 (2,3,4) - 3 is more similar to 2 than it is to 4, so i'd go with a 1/1 - 1/1 - 1/2 slider sequence no clue what you mean, the current rhythm sounds fine.
  33. 03:27:427 (2,3,4,5) - https://puu.sh/yNyIV/7bf58c6533.png sure thing
  34. 03:28:722 (1,2,3,4,1) - starts a halfbeat earlier kk
  35. 03:35:196 (2,1,1) - a shame to not include those dominant drums that make up the 1/4 previous to these notes. spaced doubles would do the job pretty well i'd wager while still having the vocals emphasised tbh i never even heard those "dominant drums" but i see, so imma add a double
  36. 03:45:987 (1,2,3,4) - increasing spacing is misplaced here. these are static notes with 2 temporarily going a pitch up, so having equal spacing (or wavering on 2) would be more reflective. instead 03:45:555 (1,2,3,4) - this part could play with spacing changes if so desired instead do not care about pitch or w/e this is just raising spacing towards the end of the stream cuz it gets more intense
  37. 04:06:383 (5,3,6) - those are overmapped and miss the occasion of reflecting the playfulnes of the song and instead make things pretty plain and spammy. on that note 04:06:491 (1,2,3,4,5,6) - the increasing spacing doesn't really make sense to me as it's again, static same as before, 04:07:030 (6) - this is the only overmapped note that seems arugable to me and it has a sound.
  38. 04:05:411 (1,2,3) - would reverse object order. circles first, slider after. simply because the first two notes are heavy snares that deserve clickability more than the the weak hit on 3 changed to previous rhythm
  39. 04:23:541 (1,2,3,4,1,2,3,4) - would lower the spacing on this since it's such a low intensity drum roll. it's currently way overemphasising. it's also constantly decreasing volumes. also the last note is overmapped and kills all impact the finishing note on 04:24:189 (3) - should be getting hard no,
    it builds up tension, especially with the lower set of toms.
  40. 04:25:915 (5) - would be way more reflective and fitting in with the clickable vocals from the previous sliders if it were notes. 04:26:778 (1,2) - instead these should just be a slider. that doesn't work better at all, and im still following the drums
  41. 04:30:447 (1,2,3,4,1,2,3,4) - the increasing spacing is opposite of what is provided and steals emphasis from the new meassure. lazy rearrangement to exemplify how much better the emphasis works the other way around (spaced notes come before the square) https://puu.sh/yNzjw/a300224eca.png no same response as before
  42. 04:37:354 (1,2,3,4,1,2,3,4) - again these drums are static and don't call for changing spacing. here it doesn't even have a vocal pick up eitherno building intensity
  43. 04:57:965 (1,2,3,1,2,3,1,2,3) - and again opposite apcing changes. intensity and pitch is decreasing with the same dimishing of contrast in the endseems increasing intensity to me
  44. 05:04:548 (1,2,3,4) - just a small error, make the spacing more even so the follow points are either between all of them or none of them did the oppsoite, increasing spacing here works better
  45. 05:13:181 (1,2,3,4,5,6) - the split is a bit iffy due to the piano only starting a new sequence on 5 (or alternatively 3 since it's paired notes). if you want to emphasise the bas drums, maybe space off 7 in the same manner to make it clear. but since you don't seem to care much for those doubles otherwise in the part i'd revise the split. maybe jsut make it 2on2 splits nope piano sounds in set of 3 to me, 7 breaks flow and has good spacing already
  46. 05:15:232 (4) - would suggest spacing this differently. closer to 1 and farther to 3 nope
  47. 05:19:836 (2,3,1,2,1,2,3,4) - i'm assuming you're focusing on teh piano here, which makes sense considering it's the focus of the song with it's unique passages. but currently snaps and general timings are out of place. this is how it could be layed out https://puu.sh/yNzBv/64cdfc3d74.png fixed the snaps with loreley, i do not like that pattern u suggested whatsoever
  48. 05:21:599 (3) - does not fit in with the following parts theres a piano
  49. 05:23:757 (1,2,3) - to signify the change from the repeating pitches to the conjunct descend you could just ctrl g this triple. as for spacing on the whole pattern, the first two pairs should be the same and the second two should descend, and definitely not ascend. you can simplyfy by having each set fo three static, but i'd at least reverse the two of them in spacing then too. they sound increasing in intensity to me what you suggest kills that increasing build completely
  50. 05:25:160 (4) - should also be a 1/4 slider addressed before
  51. 05:26:023 (4) - unlike the previous streams with these sliders in them, this one has an emphasis on it. so the jump should be into rather than from it, making a split on the red tick no
  52. 05:27:426 (1) - the drum roll is really powerful on that one and is central to the ending. so i'd recommend adding it. four 1/4 notes starting from 05:27:318 piano focus
  53. 05:30:212 (1) - and another excessive repeat. it's only four notes https://puu.sh/yNzOw/2ed4c3f6e4.png this is way more than 4 notes
thank you for modding
posted
deramok bn when
posted
21:33 ailv: hi
21:33 ailv: would you happen to be free to look at my map for me?
21:35 PandaHero: a
21:35 PandaHero: maybe
21:36 *ailv is editing [https://osu.ppy.sh/b/1501954 Diao ye zong feat. Meramipop - Unprivileged Access [Original Sentiment]]
21:36 ailv: if you're interested
21:36 ailv: thanks in advance c:
21:48 PandaHero: 01:25:089 (2,1) - uhh, why you didn't map this place :c
21:49 ailv: o im missing one note on the vocal
21:49 ailv: i want to keep to vocal for this slow down part though
21:49 PandaHero: 01:39:550 (3,4,5) - spacing changes here a bit unclear for me
21:50 PandaHero: 01:45:161 (1,2,3,4) - beautiful one
21:50 ailv: what do you mean? :o
21:50 ailv: thank you c:
21:51 PandaHero: you start to increase it, then made it smaller on 4 and 5, then increase it again > <
21:52 ailv: oh i seee
21:52 ailv: ill make change
21:52 PandaHero: I would like you to increase it gradually, that's what music did here, I guess
21:52 ailv: yeah
21:56 PandaHero: 02:45:761 - if you'll make this vocal sound clickable, it will follow vocal better
21:57 PandaHero: 02:45:977 (5) - and what about slider here to cover the vocal? :eyes: https://osu.ppy.sh/ss/9849351
21:57 ailv: ok
21:58 PandaHero: 02:56:985 - it's just me, or she starting sing from this place?
21:58 ailv: that slider is good
21:58 ailv: 02:56:985 - i think here is realy quiet
21:59 ailv: i can barely hear
21:59 PandaHero: but it deserve a note imo
21:59 PandaHero: oh
22:00 PandaHero: 03:13:387 - missing vocal here? o.o
22:01 PandaHero: 03:31:949 (4,5,6,1) - aaah, why you leave this 1/4 sounds unmapped?
22:02 ailv: you think map the 1/4th works better?
22:02 ailv: if so ill map it
22:02 PandaHero: 03:38:423 (1) - aaa, stack this one with 03:37:776 (1) - please q_q
22:03 PandaHero: I think it sounds undermapped without covering it, but it's just me
22:04 ailv: i don't think i wanna use a giant cross screen jump tho ;w;
22:04 PandaHero: also this 1/4 is the same sound that you followed before here 03:29:143 (1,2,3,4) - , so I think it will be logical to map it
22:04 ailv: im actually following the kick there
22:04 ailv: but i see what you mean
22:04 ailv: i will map it
22:11 PandaHero: Okay, I dont really like your red color because it merges with bg, some aesthetic things also needs work, but hey, nice map :)
22:12 ailv: o
22:12 ailv: do you think a darker red works?
22:12 ailv: and thanks!
22:13 ailv: would you mind posting your log on the thread?
22:15 PandaHero: I prefer more dim colors btw
22:16 ailv: o
22:17 ailv: ic
22:17 ailv: thanks c:
22:17 PandaHero: https://pp.userapi.com/c840623/v840623543/3db1b/kD8t1FkrnTw.jpg
22:17 PandaHero: ??
22:18 ailv: wha
22:18 ailv: o
22:18 ailv: yeah
22:18 PandaHero: C:
22:19 PandaHero: you want my log in your thread?
22:20 ailv: if you can c:
22:20 ailv: that'd be lovely
posted

kwk wrote:

deramok bn when
)
posted
oh shit its ya boi

00:27:139 (7) - methikns [1] should get its own position and not have to share it with another note, ya know; just to make it feel more emphasized. try this? http://puu.sh/yOtuf/971d287ef3.jpg it also matches well with the dropping piano pitch

00:43:003 (4) - forget to NC?

00:47:967 (3,4,1) - considering that this is the first time you put this pattern ( i hope), wouldnt this be more appropriate? http://puu.sh/yOtxT/3a8b58aa01.jpg. it might catch some players off guard since its on a calm section and not the super active one

01:22:068 (2,3,4) - i can think about at leats a few people who will read this as a 1/4 due to the nature of some previous parts. maybe try this one instead? http://puu.sh/yOtCj/6e1c65458a.jpg, placement just there for example

02:10:737 - maybe 1/4 slider? just to 02:10:845 - fill this gap? not sure either

02:46:841 (2) - ctrl g? plays better imo because it doesnt involve and sudden movements

03:45:977 (1,2,3,4) - instead of this winding path, wouldnt it be better to just make it a gradually growing curve instead?

04:39:071 (1) - have it start on the other side; ctrl g, makes a bit more sense that way

that entire last section was fking amazing, good work my dude
posted

Anxient wrote:

oh shit its ya boi

00:27:139 (7) - methikns [1] should get its own position and not have to share it with another note, ya know; just to make it feel more emphasized. try this? http://puu.sh/yOtuf/971d287ef3.jpg it also matches well with the dropping piano pitch looks good to me

00:43:003 (4) - forget to NC? yeah whoops fixed

00:47:967 (3,4,1) - considering that this is the first time you put this pattern ( i hope), wouldnt this be more appropriate? http://puu.sh/yOtxT/3a8b58aa01.jpg. it might catch some players off guard since its on a calm section and not the super active one i did something similar i wanna keep the stack 1/4th tho

01:22:068 (2,3,4) - i can think about at leats a few people who will read this as a 1/4 due to the nature of some previous parts. maybe try this one instead? http://puu.sh/yOtCj/6e1c65458a.jpg, placement just there for example hm, clickables are ostly 1/2 so i think it's fine? i haven't seen anyone miss these in playtest

02:10:737 - maybe 1/4 slider? just to 02:10:845 - fill this gap? not sure either i want it to be like 04:41:013 (2,3,1,2) -

02:46:841 (2) - ctrl g? plays better imo because it doesnt involve and sudden movements oh shit thats way cooler

03:45:977 (1,2,3,4) - instead of this winding path, wouldnt it be better to just make it a gradually growing curve instead? 04:05:402 (1,2,3,4,5) - i like these bumpy streams

04:39:071 (1) - have it start on the other side; ctrl g, makes a bit more sense that way yeh

that entire last section was fking amazing, good work my dude hoyl tanks
ERRRRRR Went over some more drastic changes with anxient <3
posted
add "古明地さとり Satori Komeiji" in tags because character, also "merami" because osu search is weird, something like "zun doujin" thats all i could tell from the first glance, could get lama poluna for more tags
00:16:660 (1,2,3,4) - could be drum sampleset and drum finish at (1) so highly spaced circles doesn't stay unhitsounded
00:28:219 (2) - um, its like this https://i.imgur.com/rJesFD1.png last tick is still unsnapped though, but by a very tiny delay and can be ignored as it is unnoticeable on 100% and just a repeat buzz-slider
00:32:643 (1,2,3,4,1) - it's so similar with 00:26:384 (1,2,3,4,5,6) - noobs will mistake it as a stream, so 00:32:859 (2,3,4) - could be nc spam but you may keep everything as is because map isn't for noobs anyway
00:37:823 (1) - 00:41:276 (2) - could be drum finish and 00:39:550 (3) - 00:43:003 (1) - drum clap, sounds nice
00:44:621 (1) - hitsound it too! like normal sampleset or something
00:48:614 (2) - 00:49:478 (4) - tail missing normal sampleset
00:50:988 (1) - could be placed like this https://i.imgur.com/ULORFnR.png because now it feels like 00:51:204 (1) - gets too much attention in compare with 00:50:988 (1) - so i want them to be equal uwu
01:07:175 (1,2) - may be just my preference but i dont want them to be stacked, looks better like https://i.imgur.com/yOMX9Mo.png 01:20:988 (1,2,1,2) - same here if applied
01:10:629 (1) - people tend to use 20x spacing on downbeats for, um, emphasis, but end up being just ass to play. it feels more like 01:10:413 (4,5,1) - all objects here connected to each other through vocals and will be nice to have equal spacing, or at least something that suggests fast jump on (1) now you need to slowly aim 01:10:413 (4,5) - and then do a standout from all others jump in the section, it feels not nice.
01:12:355 (1,2) - slider path not following circle here unlike others in this measure and it gives highlighting to it while music not, could just ctr+g or ctr+h and rotate a bit so it looks ok https://i.imgur.com/fisBwtT.png
01:23:794 (2,3) - such rhythm with claps only work with doublets, here it is better to swap clap on 01:23:794 (2,4) - it will sound more natural
01:25:737 (3,1) - they shouldn't be on the same place on the play field, because they are obviously not connected in the music and having them connected on the map feels disappointing, replace (3) to somewhere, like https://i.imgur.com/DFIpvAQ.jpg here, to form triangle with 01:24:442 (6,1,2) -
01:37:391 (2,3) - these two could be ctr+h to show that 01:37:391 (2) - has more strong piano sound, currently it feels very underwhelming
01:39:442 (2) - buzz repeats like this are pain to play and very likely that players will loose combo here. you wanted to follow piano ye but it keeps after white tick and catching just 25% of it is not a good idea, just skip it entirely. also it feels better without redd tick on 01:39:334 (1) - being mapped, but it'll make playability worse so if you don't want this better to not delete it
01:39:657 (4,5,6) - music goes completely opposite here, lol. https://i.imgur.com/aBIDXsv.png also low such spacing just before downbeat and start of new section that is highly spaced will give it more attention and work nice for the player impression. yeah 01:39:334 (1,2,3,4) - this thing could use some more spacing to show decreasing 01:39:765 (5,6,1) - here more, like https://i.imgur.com/4i6ZZUM.png
01:40:629 (4,5,1) - uh, why does only here you chose not to stack blue tick note on a slider head? cant get it, but tbh i like it more then stacked one, cause you dont need to stop your movement to click 01:41:276 (4) - slider under note and moving cursor is fun at the kiais i guess, up to you though, you seem liking it, not a big deal
01:50:125 (6) - clap should be on red tick here instead to keep rhythm, i like how you used blue ticks on 01:49:478 (1,2,3,4) - cool!
01:53:255 (4) - clap on tail just feel like a spam, better remove it, sounds good without it
01:52:283 (6,1) - swap ncs, piano starts at (6) here
02:11:060 (1) - there is nothing in the music, remove it and drag break here https://i.imgur.com/FGTZ0zv.png
02:30:438 (1) - 02:32:164 (3) - 02:35:618 (1) - 02:46:841 (2) - 02:51:157 (1) - soft whistle on head, yeah, feel free to place them on every audible enough piano sound to keep section hitsounded, currently you have like 2-3 whistles for 1 min of the song lol
02:49:431 (1) - since you follow vocals entire section better to skip this piano sound, and use https://i.imgur.com/N9uVgrE.png this rhythm, mixing vocals and instruments will only cause confusion for players
02:58:495 (4) - ctr+g is so good here for vocals
03:24:826 (2,1,2,3) - dont know if you are like this, but enable stack and see how it looks, probably will need manually stacking them
03:26:553 (5) - needs to be two circles instead, as red tick has strong piano sound and yeah, its just feels better like this
03:35:510 (1,2) - and here you can space them more, will work great https://i.imgur.com/OvBEXYr.jpg also sharp flow for highlighting 03:35:833 (1) - more
03:38:423 (1) - hm, ctr+h is more nice here? seem like first (1) and second are same, just (2)'s are different
03:38:855 (1,2,3,4,5,6) - yeah, same as before, use such spacings 03:45:546 (1,2,3,4,1,2,3,4) - here instead, i mean its ok now but could be more crazy
03:49:431 (3,4) - make red anchors be on the center of sliders?
03:52:452 (1) - hm, too far for even for music here, https://i.imgur.com/kN63vk2.png could be placed like this and 03:53:100 (5) - like https://i.imgur.com/QIE9Eea.png so flow on 03:52:884 (4,5) - not linear
03:53:315 (1,2) - whats gone wrong here, spacing lost, visuals lost, doesn't seem like a pattern at all, like random sliders lol. can be easily fixed though https://i.imgur.com/88ugoTT.jpg just rotate 90 degree clockwise 03:53:315 (1) - this
03:58:064 (4) - ctr+g-ing this and 03:58:279 (5) - this will create more interesting flow, now you have kinda linear flow on there two 03:57:848 (3,4) - and its not something that kiai should have
03:59:791 (1,2,3,4) - space them more, so they differ from 03:59:359 (1,2,3,4) - and will highlight downbeat at 04:00:222 (1) - nicely, also will work as emphasis for crash https://i.imgur.com/j1b4rbe.jpg
04:00:977 (5,1) - i dont like hiding ncs under something, but, no one cares about that usually so not a problem, but i'd really swap them 04:00:869 (4,1) - :P
04:30:761 (4,1) - o! i love flow here
04:31:949 (1,2,3) - cant see why you used so spaced flow here, even more loud chorus doesn't suggest it lol
04:37:776 (1,2,3,4) - it is so out of place now lol, decrease a bit, ctr shift s and 0,8 is good
05:14:467 (3,4) - flow here really not good, pianos seem connected for me, try https://i.imgur.com/SaEhExM.png will be more playable
05:19:808 (2) - placing it like https://i.imgur.com/sYrwYXk.png will increase playability as you dont need to think about tail of repeat slider, cause its separated from the stream pattern
05:23:747 (1,2,3,1,2,3) - they are different, yet mapped same. really suggest you removing nc on 05:24:071 (1) - and forming like a 6 circles oval from 05:23:747 (1,2,3,1,2,3) - so its like https://i.imgur.com/YI3Yz8u.jpg but more neat. also it'll require some changes with 05:24:395 (1,2,3,4,1,2,3,4) - but im sure you'll come up with something ! for example https://i.imgur.com/iXfs2oX.png
05:28:279 (1,1,1,1,1,1) - could space them more, low spacing here seem not the best choice https://i.imgur.com/NflZbW3.jpg
posted

Mirash wrote:

add "古明地さとり Satori Komeiji" in tags because character, also "merami" because osu search is weird, something like "zun doujin" thats all i could tell from the first glance, could get lama poluna for more tags okok
00:16:660 (1,2,3,4) - could be drum sampleset and drum finish at (1) so highly spaced circles doesn't stay unhitsounded ok
00:28:219 (2) - um, its like this https://i.imgur.com/rJesFD1.png last tick is still unsnapped though, but by a very tiny delay and can be ignored as it is unnoticeable on 100% and just a repeat buzz-slider ok
00:32:643 (1,2,3,4,1) - it's so similar with 00:26:384 (1,2,3,4,5,6) - noobs will mistake it as a stream, so 00:32:859 (2,3,4) - could be nc spam but you may keep everything as is because map isn't for noobs anyway yeah i think it's fine right now, i don't really like nc spam
00:37:823 (1) - 00:41:276 (2) - could be drum finish and 00:39:550 (3) - 00:43:003 (1) - drum clap, sounds nice ok
00:44:621 (1) - hitsound it too! like normal sampleset or something ok
00:48:614 (2) - 00:49:478 (4) - tail missing normal sampleset ok
00:50:988 (1) - could be placed like this https://i.imgur.com/ULORFnR.png because now it feels like 00:51:204 (1) - gets too much attention in compare with 00:50:988 (1) - so i want them to be equal uwu ok
01:07:175 (1,2) - may be just my preference but i dont want them to be stacked, looks better like https://i.imgur.com/yOMX9Mo.png 01:20:988 (1,2,1,2) - same here if applied might as well as i do offset 01:09:118 (2,3) -
01:10:629 (1) - people tend to use 20x spacing on downbeats for, um, emphasis, but end up being just ass to play. it feels more like 01:10:413 (4,5,1) - all objects here connected to each other through vocals and will be nice to have equal spacing, or at least something that suggests fast jump on (1) now you need to slowly aim 01:10:413 (4,5) - and then do a standout from all others jump in the section, it feels not nice. makes sense, ok
01:12:355 (1,2) - slider path not following circle here unlike others in this measure and it gives highlighting to it while music not, could just ctr+g or ctr+h and rotate a bit so it looks ok https://i.imgur.com/fisBwtT.png hm, i think in your usggestion spacing is too low, so i rotate
01:23:794 (2,3) - such rhythm with claps only work with doublets, here it is better to swap clap on 01:23:794 (2,4) - it will sound more natural sure thing
01:25:737 (3,1) - they shouldn't be on the same place on the play field, because they are obviously not connected in the music and having them connected on the map feels disappointing, replace (3) to somewhere, like https://i.imgur.com/DFIpvAQ.jpg here, to form triangle with 01:24:442 (6,1,2) - hm ok

01:37:391 (2,3) - these two could be ctr+h to show that 01:37:391 (2) - has more strong piano sound, currently it feels very underwhelming o shit thats amazing
01:39:442 (2) - buzz repeats like this are pain to play and very likely that players will loose combo here. you wanted to follow piano ye but it keeps after white tick and catching just 25% of it is not a good idea, just skip it entirely. also it feels better without redd tick on 01:39:334 (1) - being mapped, but it'll make playability worse so if you don't want this better to not delete it yeah ill keep the red tick, i guess ill remove the zlider buzz, when i talked with dailycare he said it was fine, but i've seen people and me break here so.
01:39:657 (4,5,6) - music goes completely opposite here, lol. https://i.imgur.com/aBIDXsv.png also low such spacing just before downbeat and start of new section that is highly spaced will give it more attention and work nice for the player impression. yeah 01:39:334 (1,2,3,4) - this thing could use some more spacing to show decreasing 01:39:765 (5,6,1) - here more, like https://i.imgur.com/4i6ZZUM.png okay i guess ill change this since you and doromak pointed it out
01:40:629 (4,5,1) - uh, why does only here you chose not to stack blue tick note on a slider head? cant get it, but tbh i like it more then stacked one, cause you dont need to stop your movement to click 01:41:276 (4) - slider under note and moving cursor is fun at the kiais i guess, up to you though, you seem liking it, not a big deal it's because theres a kick, the rest theres only the vocal
01:50:125 (6) - clap should be on red tick here instead to keep rhythm, i like how you used blue ticks on 01:49:478 (1,2,3,4) - cool! okay changed, thanks c:
01:53:255 (4) - clap on tail just feel like a spam, better remove it, sounds good without it i think this way reflect the song rhythm better, tbh i want to use 1/8th but it would not fit since too fast, so i think having the clap is ok
01:52:283 (6,1) - swap ncs, piano starts at (6) here kk
02:11:060 (1) - there is nothing in the music, remove it and drag break here https://i.imgur.com/FGTZ0zv.png kk
02:30:438 (1) - 02:32:164 (3) - 02:35:618 (1) - 02:46:841 (2) - 02:51:157 (1) - soft whistle on head, yeah, feel free to place them on every audible enough piano sound to keep section hitsounded, currently you have like 2-3 whistles for 1 min of the song lol kk
02:49:431 (1) - since you follow vocals entire section better to skip this piano sound, and use https://i.imgur.com/N9uVgrE.png this rhythm, mixing vocals and instruments will only cause confusion for players kk
02:58:495 (4) - ctr+g is so good here for vocals kk
03:24:826 (2,1,2,3) - dont know if you are like this, but enable stack and see how it looks, probably will need manually stacking them kk
03:26:553 (5) - needs to be two circles instead, as red tick has strong piano sound and yeah, its just feels better like this 03:26:121 (4) - kk
03:35:510 (1,2) - and here you can space them more, will work great https://i.imgur.com/OvBEXYr.jpg also sharp flow for highlighting 03:35:833 (1) - more kk
03:38:423 (1) - hm, ctr+h is more nice here? seem like first (1) and second are same, just (2)'s are different yeh since i did that earlier
03:38:855 (1,2,3,4,5,6) - yeah, same as before, use such spacings 03:45:546 (1,2,3,4,1,2,3,4) - here instead, i mean its ok now but could be more crazy made it a lot more crazy C:
03:49:431 (3,4) - make red anchors be on the center of sliders? kk
03:52:452 (1) - hm, too far for even for music here, https://i.imgur.com/kN63vk2.png could be placed like this and 03:53:100 (5) - like https://i.imgur.com/QIE9Eea.png so flow on 03:52:884 (4,5) - not linear kk thats such a cool pattern lol
03:53:315 (1,2) - whats gone wrong here, spacing lost, visuals lost, doesn't seem like a pattern at all, like random sliders lol. can be easily fixed though https://i.imgur.com/88ugoTT.jpg just rotate 90 degree clockwise 03:53:315 (1) - this kk
03:58:064 (4) - ctr+g-ing this and 03:58:279 (5) - this will create more interesting flow, now you have kinda linear flow on there two 03:57:848 (3,4) - and its not something that kiai should have kk, changed object after flow too
03:59:791 (1,2,3,4) - space them more, so they differ from 03:59:359 (1,2,3,4) - and will highlight downbeat at 04:00:222 (1) - nicely, also will work as emphasis for crash https://i.imgur.com/j1b4rbe.jpg kk
04:00:977 (5,1) - i dont like hiding ncs under something, but, no one cares about that usually so not a problem, but i'd really swap them 04:00:869 (4,1) - :Pi made it move, just like earlier cuz of the kick, fixes this problem too
04:30:761 (4,1) - o! i love flow here thanks!!!
04:31:949 (1,2,3) - cant see why you used so spaced flow here, even more loud chorus doesn't suggest it lol uyh yeah that's a little too mcuhc
04:37:776 (1,2,3,4) - it is so out of place now lol, decrease a bit, ctr shift s and 0,8 is good kk
05:14:467 (3,4) - flow here really not good, pianos seem connected for me, try https://i.imgur.com/SaEhExM.png will be more playable kk
05:19:808 (2) - placing it like https://i.imgur.com/sYrwYXk.png will increase playability as you dont need to think about tail of repeat slider, cause its separated from the stream pattern
05:23:747 (1,2,3,1,2,3) - they are different, yet mapped same. really suggest you removing nc on 05:24:071 (1) - and forming like a 6 circles oval from 05:23:747 (1,2,3,1,2,3) - so its like https://i.imgur.com/YI3Yz8u.jpg but more neat. also it'll require some changes with 05:24:395 (1,2,3,4,1,2,3,4) - but im sure you'll come up with something ! for example https://i.imgur.com/iXfs2oX.png i tried something else, i wanted to keep the changing spacing concept,
and 05:23:747 (1,2,3,4,5,6) - keep this together

05:28:279 (1,1,1,1,1,1) - could space them more, low spacing here seem not the best choice https://i.imgur.com/NflZbW3.jpg fixed
thank you for your effort mirash c:
posted
Hi there!
Well, I guess you already know some parts are actually 278 bpm

[Original Sentiment]

  1. 00:20:449 (4) - I don't see anything special about this note to use a different spacing than 00:20:125 (1,2,3) - .
  2. 01:07:175 (1,2) - I don't feel the song asks for a spacing that low at this point, what about this? Also applies for 01:07:607 (1,2) - / 01:20:988 (1,2,1,2) -
  3. 01:08:902 (1,2,3) - There's nothing wrong here, but I think you could use a more interesting pattern, something similar to this. The pattern I suggest still uses lower spacing than 01:09:765 (1,2,3) - so there's still contrast between the intensity of each pattern in the music.
  4. 01:38:255 (1,2,1,2) - I suggest to create a pattern with jumps involving sliders instead of circles, it would be more interesting to play. (With this rhythm ofc) Same goes for 03:37:776 (1,2,1,2) - (note: What I suggest here is something similar to what you did at 05:04:970 (1,2,3) - )
  5. 01:50:125 (6) - This slider touches a bit the life bar on the default skin~
  6. 02:17:365 - is the break shortener here intentional? (the blue thing on the timeline) same at 03:05:688 - & 03:21:448 - (just pointing out cuz they look kinda accidental for being shortened by such short period of time)
  7. 03:43:172 (2) - You should make this into two circles instead so the vocal on 03:43:279 - becomes a clickable object. You have been doing this kind of emphasis with vocals on previous patterns like 01:04:046 (3) - , 01:00:593 (2) - , 01:02:319 (3) - .
  8. 03:43:819 (1,2,3) - the vocals at 03:43:819 - and 03:44:143 - seem to be pretty important, I highly suggest to focus on them with this rhythm~
  9. 04:04:754 (6,1) - This blanket can be improved... a lot~


Cool map! Good luck~
posted

ezek wrote:

Hi there!
Well, I guess you already know some parts are actually 278 bpm

i think it's not really an issue, meramipop maps i've seen use both normal and double bpm, it's unnoticeable in play ;c

[Original Sentiment]

  1. 00:20:449 (4) - I don't see anything special about this note to use a different spacing than 00:20:125 (1,2,3) - .fixed
  2. 01:07:175 (1,2) - I don't feel the song asks for a spacing that low at this point, what about this? Also applies for 01:07:607 (1,2) - / 01:20:988 (1,2,1,2) - i try and emphasize the piano here that's pretty special to me with this sort of pattern, lower spacing
  3. 01:08:902 (1,2,3) - There's nothing wrong here, but I think you could use a more interesting pattern, something similar to this. The pattern I suggest still uses lower spacing than 01:09:765 (1,2,3) - so there's still contrast between the intensity of each pattern in the music. i tried something similar, really cool pattern actually
  4. 01:38:255 (1,2,1,2) - I suggest to create a pattern with jumps involving sliders instead of circles, it would be more interesting to play. (With this rhythm ofc) Same goes for 03:37:776 (1,2,1,2) - (note: What I suggest here is something similar to what you did at 05:04:970 (1,2,3) - ) hm, the two sounds are pretty different, by mapping the pre-chrous part in such a way, i feel like it builds tension. I'd also prefer to not overmap
  5. 01:50:125 (6) - This slider touches a bit the life bar on the default skin~ fixed, although tbh idc really
  6. 02:17:365 - is the break shortener here intentional? (the blue thing on the timeline) same at 03:05:688 - & 03:21:448 - (just pointing out cuz they look kinda accidental for being shortened by such short period of time) fixed all of these, that's really weird, i've never even seen these blue breaks before tbh
  7. 03:43:172 (2) - You should make this into two circles instead so the vocal on 03:43:279 - becomes a clickable object. You have been doing this kind of emphasis with vocals on previous patterns like 01:04:046 (3) - , 01:00:593 (2) - , 01:02:319 (3) - . yep got it
  8. 03:43:819 (1,2,3) - the vocals at 03:43:819 - and 03:44:143 - seem to be pretty important, I highly suggest to focus on them with this rhythm~ improved c:
  9. 04:04:754 (6,1) - This blanket can be improved... a lot~ it's kind of the aesthetic? i guess. lol I don't really care too much about blanketing properly


Cool map! Good luck~
thanks friendo
posted
checked some stuff irc with kaifin and co
posted
01:12:355 (1) - I would move this lower, as going straight to the left from 01:12:139 (6) - feels awkward when you had to do a circular motion at 01:11:924 (5,6) - me being lazy and just moving it down gets you this: https://osu.ppy.sh/ss/10106180

01:18:398 (1,2) - the spacing here is large and the implied movement is odd. something like this: https://osu.ppy.sh/ss/10106214 would be better in my opinion as it will feel more natural abusing slider leniency at these angles

01:24:442 (6) - there should be much more spacing here, as the sound is really loud and the end of the measure

01:37:175 (1,2,3) - what are your thoughts on doing this for the rhythm? https://shiguma.s-ul.eu/VP2mfEM0 it'd follow the melody better and differentiate from the 1/2 sliders right before at 01:35:880 (1,2,3,1,2,3) -

01:39:118 (2) - do the edgy thing and make it in the same location as 01:38:578 (2) - it'll feel pretty cool to land i think https://osu.ppy.sh/ss/10106257

01:41:060 (2,3,4,5) - I don't like how these notes are arranged. The motion is kinda weird after looking at 01:39:981 (1,2,3) - where you have the counter clockwise motions, and then on the strong sounds 01:40:629 (4,5,1) - you switch to clockwise, which is good. But then after that you have the sharp angled motions at 01:41:060 (2,3,4,5) - while also using slider leniency at 01:40:845 (1,2) - . I'd prefer to see 01:41:060 (2) - to the left of the slider so it follows the curve, and then have the circular motion like you did before at 01:41:168 (3,4,5) -

02:09:334 (3) - make the sliderend a clickable note, so it results in a double starting at 02:09:981 - You could stack it like this https://shiguma.s-ul.eu/3iMOSE1x to differentiate from the different snap at 02:10:305 (3,4,1,2) -

02:35:618 (1,2) - Up to you to do this, but I think it'd be better if it followed the vocals more closely, something like this: https://shiguma.s-ul.eu/2tSJt7Wa (you have it like this right now just for reference: https://shiguma.s-ul.eu/eOaqG4ne

02:52:236 - a 1/4th reverse slider here would have been really sick, that piano sound really should be mapped imo

03:38:639 (2) - same suggestion as before, I think it'd be cool if it was just in the same location as 03:38:100 (2) -

03:40:150 (4) - minor change, but could you move it to somewhere like x:275 y:141, the current location this note in makes for a weird transition from the triple into the slider motion-wise

04:02:596 (5) - I would move this so it lines up with 04:02:812 (1) - this way youll go down at 04:02:596 (5) - and then reverse into the slider https://osu.ppy.sh/ss/10106399

05:24:179 (5) - make this be above 05:23:963 (3) - not below it, itll feel better to play as a "loopy" stream


Cute map, good luck :D
posted

Shiguma wrote:

01:12:355 (1) - I would move this lower, as going straight to the left from 01:12:139 (6) - feels awkward when you had to do a circular motion at 01:11:924 (5,6) - me being lazy and just moving it down gets you this: https://osu.ppy.sh/ss/10106180 nah it gives emphasis this way

01:18:398 (1,2) - the spacing here is large and the implied movement is odd. something like this: https://osu.ppy.sh/ss/10106214 would be better in my opinion as it will feel more natural abusing slider leniency at these angles ctrl-g'd 2 instead

01:24:442 (6) - there should be much more spacing here, as the sound is really loud and the end of the measure nah, it's fine as is, the drum isn't that important to me

01:37:175 (1,2,3) - what are your thoughts on doing this for the rhythm? https://shiguma.s-ul.eu/VP2mfEM0 it'd follow the melody better and differentiate from the 1/2 sliders right before at 01:35:880 (1,2,3,1,2,3) - they're on purpose similar to the sliders before, this is just some more spacing for vocals.

01:39:118 (2) - do the edgy thing and make it in the same location as 01:38:578 (2) - it'll feel pretty cool to land i think https://osu.ppy.sh/ss/10106257 nah, it's fine as is a crosscreen jump doesn't really fit

01:41:060 (2,3,4,5) - I don't like how these notes are arranged. The motion is kinda weird after looking at 01:39:981 (1,2,3) - where you have the counter clockwise motions, and then on the strong sounds 01:40:629 (4,5,1) - you switch to clockwise, which is good. But then after that you have the sharp angled motions at 01:41:060 (2,3,4,5) - while also using slider leniency at 01:40:845 (1,2) - . I'd prefer to see 01:41:060 (2) - to the left of the slider so it follows the curve, and then have the circular motion like you did before at 01:41:168 (3,4,5) - flow changes are very weird in this section, to analyze it in the way you did doesn't really fit what i have in mind for the song. Keep in mind that the exact slider shapes won't ever be played 1/1. 01:41:276 (4,5) - Is also the same vocal "ko" so i want them to be mirrored.

02:09:334 (3) - make the sliderend a clickable note, so it results in a double starting at 02:09:981 - You could stack it like this https://shiguma.s-ul.eu/3iMOSE1x to differentiate from the different snap at 02:10:305 (3,4,1,2) - nope i want to keep the slider symmtetry instead.

02:35:618 (1,2) - Up to you to do this, but I think it'd be better if it followed the vocals more closely, something like this: https://shiguma.s-ul.eu/2tSJt7Wa (you have it like this right now just for reference: https://shiguma.s-ul.eu/eOaqG4ne 02:36:697 (2) - is audibly different from the 1/2 whispered vocals, which is why I have it seperated. i'ts currently still mapping the rhythm fine.

02:52:236 - a 1/4th reverse slider here would have been really sick, that piano sound really should be mapped imo it's vocal focus here, i ignored the piano

03:38:639 (2) - same suggestion as before, I think it'd be cool if it was just in the same location as 03:38:100 (2) - ^

03:40:150 (4) - minor change, but could you move it to somewhere like x:275 y:141, the current location this note in makes for a weird transition from the triple into the slider motion-wise sure i changed the angle

04:02:596 (5) - I would move this so it lines up with 04:02:812 (1) - this way youll go down at 04:02:596 (5) - and then reverse into the slider https://osu.ppy.sh/ss/10106399 that's already the motion, and i think it's cooler visually as is.

05:24:179 (5) - make this be above 05:23:963 (3) - not below it, itll feel better to play as a "loopy" stream uhm, it's really just intended to change direction,
and that is a weird way to go about it imo,


Cute map, good luck :D
Thanks honey <3
posted
As promised

00:48:183 (1) - I felt a whistle (soft) would fit here because of the piano.
00:50:988 (1) - Moving that slightly up will kinda improve the visuals if you asked me, it looks neater when it's slightly curved. Pretty optional tho
00:51:312 (2) - Here too, the curve looks better at 80 84
01:21:852 (1,2,3,4) - That kind of felt unreadable to me. For some reason I anticipated a 1/2 antijump scenario here, but.. it's 1/4. Maybe you could investigate
01:23:362 (4,1,2) - Spacing seems off here, too equal for it being differently time-spaced.
02:10:035 (1,2,3,1,2) - NCing somehow seems off here,
02:24:779 (1) - Silence end? sounds neater.. generally, silencing ends when there's almost no sound is cooler, you should recheck those
04:20:941 (1,2,3) - the curve looks reaaally bad here haha, you shold improve it,

not much to say, i liked the map
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