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Kola Kid - can't hide your love

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Topic Starter
Kert

Aleks719 wrote:

can't
OD9... you must have awesome timing for it. too much even for approve, imo. so , -1?
Why? http://osu.ppy.sh/s/20125 http://osu.ppy.sh/s/18156 http://osu.ppy.sh/s/25605
The map overall is not hard to not FC
But high OD gives an interesting challenge for having a good accuracy :3

00:09:069 (1) - afaik, hold sliders is unrankable... Read one of my posts above ^
01:59:994 (9,1) - spacing in stream? Gonna fix it
02:09:669 (1) - remove red slider piont, looks bad with I'll change it somehow later
02:20:469 (1,2,3,4) - very strange, 1/3 sounds weird for me. guess because of annoying whistles at this part There is 1/3 in the music
02:30:069 (1,2,3,4) - ^
02:47:844 (6,7) - huh, remove these notes? sounds off and music is too quiet here. There is an explosion sfx here in the music too
Also Can is totally remapped, so..
Aleks719

Kert wrote:

The map overall is not hard to not FC
But high OD gives an interesting challenge for having a good accuracy :3
Imo, you are wrong. Accuracy(100 instead of 300) is not main thing. od9 is a easy way to get miss instead of 100 or 50 too.
No SS / No FC (depends of skills and target) - > Retry - > Retry - > ... - > Hate this, 1/10, Bye. Be kind to the players.
Ok, if you don't care about rating and players thoughts, then od9 is really fine.
IceBeam
:D
норм так
Topic Starter
Kert
I don't care about rating, because there are some people who love the map, that's enough for me to be happy~
You have your [Can] diff, if you think that OD9 is asdasfsafsafsa for you

> od9 is a easy way to get miss instead of 100 or 50 too.
It is? If it's true, you are probably NOT ready for playing approvals anyway
And accuracy matters. This is a rhythm game after all

Btw I am getting 93-96+ accuracy with 1 or 2 misses. I am sure guys like ragelewa will have 99+ or even SS, because there are like only 2 or 3 longer than 5circle streams
ShadowSoul
[Can]
Fine.

[Can't]

00:26:319 (1) - Remove New Combo (If u want)
00:26:469 (2) - Add NC (If u want)
00:37:869 (1) - Is NC really neccesary ?
01:17:581 (1) - ^
02:43:981 (1) - ^

Both Maps are pretty nice .. should be ranked soon ! go and get it ranked ! :D
Topic Starter
Kert
Thanks~ Changed a few new combos
Ulysses

ShadowSoul wrote:

[Can]
Fine.

[Can't]

00:26:319 (1) - Remove New Combo (If u want)
00:26:469 (2) - Add NC (If u want)
00:37:869 (1) - Is NC really neccesary ?
01:17:581 (1) - ^
02:43:981 (1) - ^

Both Maps are pretty nice .. should be ranked soon ! go and get it ranked ! :D
No,it will not be rank.
It will be an APP map xp.
Thanks for modding :D
CXu

Kert wrote:

And accuracy matters. This is a rhythm game after all
THIS

Anyhow, I can play this with OD9 just fine, and I even suck at regular streams, let alone 200bpm streams, so it should be fine.
Ulysses

CXu wrote:

Kert wrote:

And accuracy matters. This is a rhythm game after all
THIS

Anyhow, I can play this with OD9 just fine, and I even suck at regular streams, let alone 200bpm streams, so it should be fine.
Yup xp


Once apon a time,Baby Kert ask me to fix the slider speed.
Now it's done.

http://puu.sh/bUIJ
Topic Starter
Kert
Updated!
TicClick
Can

  1. 00:36:519 (4,5,6) - a lot of stuff in one place. Space out a little, please
  2. 00:49:269 (2,5) - stack their ends if you want
  3. 02:50:469 (1) - why don't you finish it 1/2 earlier?
Can't
  1. 00:09:069 (1) - Классный холдер, между прочим! Правда, могут возникнуть трудности
  2. 01:16:869 (1,2,3,1) - что-то много тут всего, да ещё и последний длинней первых трёх. Тебе ещё не предлагали закончить на 01:16:869?
  3. 01:18:069 (2) - а сюда можно было б свисток. Только его ж не будет слышно
  4. 01:40:869 (1) - чу-уть дальше от стрима. Так и надо?
  5. 02:35:469 (4,5) - если я правильно понял, это чтобы они «стакнулись»?
Topic Starter
Kert
2TicClick
Can't
  1. 00:09:069 (1) - Классный холдер, между прочим! Правда, могут возникнуть трудности
  2. 01:16:869 (1,2,3,1) - что-то много тут всего, да ещё и последний длинней первых трёх. Тебе ещё не предлагали закончить на 01:16:869?
    как ни странно нет :D на самом деле мне очень нравится это место, ибо sfx из пинбола~
  3. 01:18:069 (2) - а сюда можно было б свисток. Только его ж не будет слышно
    думаю финиша хватит
  4. 01:40:869 (1) - чу-уть дальше от стрима. Так и надо?
    как ты это заметил? :o поправил, хотя разницы вроде никакой)
  5. 02:35:469 (4,5) - если я правильно понял, это чтобы они «стакнулись»?
    да, щас это нужно делать по новым правилам. осу просто сам не стакает начальные точки двух слайдеров
спасибо!
Ulysses
  1. 00:36:519 (4,5,6) - a lot of stuff in one place. Space out a little, please
  2. 00:49:269 (2,5) - stack their ends if you want
  3. 02:50:469 (1) - why don't you finish it 1/2 earlier?

All done , GO!
http://puu.sh/c1lH

And,where is the TAIKO diff :D?
Topic Starter
Kert
Mapper 31 made a New Year present for us =w=
Thanks a lot!
Ulysses
Вау! Хорошая работа, mapper_31 !
riffy
Can't
Can't mod..<3 great map
00:18:969 (5,7,8,9,10,11) - может новую комбо здесь
00:31:869 (1) - я бы НК на (2) поставил
00:37:869 (1) - ^

Нормально помодить не умею, но хоть звезду дам :D
Topic Starter
Kert
попробовал поменять комбо. мне кажется лучше так как сейчас :3
спасибо за звезду o/
Kurai
Modded via IRC :3

Can
15:05 <nold_1702> : Start'
15:05 <KuraiPettan> : :3
15:06 <KuraiPettan> : 01:40:119 (4) - Don't stack this circle with the previous triple, this kind of stacking are very confusing,
15:06 <KuraiPettan> : mostly in fast songs (and this one is 200BPM...)
15:06 <nold_1702> : DONE
15:08 <KuraiPettan> : 01:50:469 (1) - Don't stack it, I don't like when sliders are stacked at the ends of streams :<
15:08 <KuraiPettan> : It's breaks the flow
15:08 <nold_1702> : DONE
15:10 <KuraiPettan> : 02:34:869 (1,2,3,4,5) - This anti-jump is kinda confusing, even if it's a slow part, some players will not
15:10 <KuraiPettan> : understand it :/
15:11 <nold_1702> : :/ I think it's okay...
15:11 <nold_1702> : And it's the slowest part in this map too :33
15:12 <KuraiPettan> : well okay, it's for approval after all >:3
15:12 <nold_1702> : :3
15:12 <nold_1702> : Thank you
15:14 <KuraiPettan> : 02:45:669 - 10% volume hitsound is too low here, notes are not really audible
15:14 <nold_1702> : ....
15:14 <KuraiPettan> : start the 10% section at 02:48:069 -
15:14 <nold_1702> : Wait ...
15:15 <KuraiPettan> : and use 20% at 02:45:669 -
15:15 <nold_1702> : DONE
15:18 <nold_1702> : END?
15:19 <KuraiPettan> : 02:45:669 - Make this slider like this : http://puu.sh/dNqh it would be more readable
15:19 <nold_1702> : ???
15:19 <nold_1702> : 2:45:669 HAS NO SLIDER
15:20 <KuraiPettan> : I failed
15:20 <nold_1702> : 00:25:569 (5) -
15:20 <nold_1702> : Here?
15:20 <KuraiPettan> : yep
15:20 <nold_1702> : DONE
15:21 <KuraiPettan> : That's all :3
15:23 <nold_1702> : OKAY

Can't
15:26 <KuraiPettan> : 00:09:069 (1) - so this slider is rankable right ?
15:26 <Kert> : Yes
15:26 <Kert> : You can mention that "after the discussion . . .. . "
15:26 <Kert> : There was a disccussion in BAT
15:27 <Kert> : And mm201 said that it's up to a BAT who ranks the map to decide approve it or not
15:27 <Kert> : I know at least a few guys who like that slider
15:27 <Kert> : :3
15:27 <KuraiPettan> : okay
15:27 <KuraiPettan> : I don't see any problem with it
15:30 <KuraiPettan> : everything is fine
15:30 <Kert> : \:D/

So here's the Bubble #1 ~
Katsuri
PON PON PON
Ulysses
Yooo!!
IceBeam
kiai between standart diffs should be consistent
use Kert's sections in Can diff

also,we discussed in irc,that we're gonna leave a fountain at 02:15:519 only in Can't difficulty

[31's Taiko]
I'm not really sure that fading volume out sounds good in taiko..they're almost silent at the last section
you can leave a volume fade,but maybe with higher volume?

otherwise great

[Can]
00:25:569 (5,6) - unstack for some pixels like Kert did in his diff
02:25:269 (1) - kinda close to previous object..
02:34:569 - sound bad w/o this note
02:36:969 - ^
02:39:369 - ^
02:45:669 - up from this point,notes are almost silent,raise volume
Topic Starter
Kert
Fixed all, except kiai in [Can] diff. nold strongly disagrees with adding it
IceBeam
alright,here's Bubble #2

to the next BAT:
if you have doubts about rankability of 00:09:069 (1) in Can't diff - contact me or Kert for details
it was discussed with many bats,and mm201 agreed that it's technically rankable,so it's up to you decide if it plays fine for you or not
Ulysses
GRATS!!
narakucrimson
Yo. Two minor details to point:

[Can't]
  1. 01:18:069 - I assume you wanted a fountain here, so, by how it is now, it's unsnapped by 1 ms. I know it's really unimportant but still, you should give the section here and the section at 01:18:068 - (1 ms prior) +1 ms.
    That would result in this:
  2. 02:15:519 - A kiai in the middle of the spinner? Doesn't look so well in my opinion. I'd like you to remove it, but if you have reasons to keep it then so be it.
That's all! Won't pop the bubble now, since it isn't really worth it. Please call me back when you're done checking the mod!
Topic Starter
Kert
Fixed the 1st fountain :D
Also I placed the 2nd one there, because I couldn't leave that cute 1/8 sound in the music :3
narakucrimson
Good! Everything seems fine now, so consider this approved!~

To other BATs: please read IceBeam's post about the hold slider at 00:09:069 (1) -. Please bear in mind that mm201, IceBeam, Kurai and me have agreed on it's use, in case you consider it unrankable~
Ulysses
grats!!!
Kurai
Wooh, cool :D
MoodyRPG
Oh Nice.
Bakario
CracK
Stefan
YAYYYYYYYYYYYYYYYSSSSSS x3
maal
<333333333333 YEEES
Topic Starter
Kert
Yay \:D/
Loctav
Me likes. <3
CXu
Juice
Bass
[CSGA]Ar3sgice
^^
Verdisphena
yaaaaaaaaaay
dNextGen
me gusta chiptune
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