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fripSide - miracle luminous (Short Ver.)

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Total Posts
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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2011年12月17日 at 12:50:49

Artist: fripSide
Title: miracle luminous (Short Ver.)
Source: Private Teacher of Love Rurumi * Coordinate!
Tags: nanjou yoshino Nymph KayeSara
BPM: 144
Filesize: 17557kb
Play Time: 01:50
Difficulties Available:
  1. Easy (2.07 stars, 87 notes)
  2. Hard (4.79 stars, 267 notes)
  3. Insane (4.99 stars, 319 notes)
  4. KS's Taiko (4.83 stars, 527 notes)
  5. Nymph's Normal (3.3 stars, 136 notes)
Download: fripSide - miracle luminous (Short Ver.)
Download: fripSide - miracle luminous (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
fripSide - miracle luminous
@w@ 23rd map
This is a nice song,hope you can enjoy it.

Mapset
Easy - me
Normal - Nymph
Hard - me
Insane - me
Taiko - KayeSara
Rewrite
前排送星星
KayeSara
2L抢得好快!
JoJo

KayeSara wrote:

2L抢得好快!
好笨again
My1_old

JoJo wrote:

KayeSara wrote:

2L抢得好快!
好笨again
what???

but pls add an easy normal and hard
Topic Starter
kanpakyin

My1 wrote:

but pls add an easy normal and hard
Sure I'll do that,but not now,I'm focusing on making Insane.
PeaChick
(゜∀゜)
Gamu
fripside <3



期待(*´∀`*)
KayeSara
Nymph

KayeSara wrote:

又是个无节操的H-GAME
Download: fripSide - miracle luminous (kanpakyin) [KPY HENTAI].osu
Rewrite

Nymph wrote:

KayeSara wrote:

又是个无节操的H-GAME
节操贩卖人员来了

Edit:我什么都不知道
Topic Starter
kanpakyin
LS請自重
Kotone
hahahaha so hentai

tag KayeSara and Nymph
and Taiko...many unsnapped note :<

btw the BG...there is a black line..
How about use this http://puu.sh/9q3H (cut is yourself baka

h game mapper \:D/
KayeSara
yoyoyoyoyoyoyoyo开始mod

[Easy]
  1. 00:10:272 (1,2) - 这两个换个位置感觉好些
  2. 00:32:147 (4) - 是我的话一定这个延长到白线然后后面的00:32:772 (5) 也继续踩白线跟着节奏走
  3. 00:37:980 (1) - 感觉也是,红线总感觉很lag呢
[Nymph's Normal]
  1. 00:56:730 (4) - 适合弄一个来回slider
  2. 01:26:730 (6) - 这个也太下面了吧
  3. 01:43:397 (4) - ^
[Hard]
  1. 00:30:688 - 加个note重叠到00:30:897 (1) 上感觉舒服些
  2. 01:41:730 (1,2,3,1,2,3,4,5,6,1) - 排列超赞,不过01:42:355 (1) 挡的太厉害了,直觉玩的话我觉得还是两个note好些
[Insane]
  1. 没问题!个人觉得
Topic Starter
kanpakyin

KayeSara wrote:

yoyoyoyoyoyoyoyo开始mod

[Easy]
  1. 00:10:272 (1,2) - 这两个换个位置感觉好些 //恩,好
  2. 00:32:147 (4) - 是我的话一定这个延长到白线然后后面的00:32:772 (5) 也继续踩白线跟着节奏走 //暫時保留
  3. 00:37:980 (1) - 感觉也是,红线总感觉很lag呢 //^
[Hard]
  1. 00:30:688 - 加个note重叠到00:30:897 (1) 上感觉舒服些 //不要,這個位置沒音
  2. 01:41:730 (1,2,3,1,2,3,4,5,6,1) - 排列超赞,不过01:42:355 (1) 挡的太厉害了,直觉玩的话我觉得还是两个note好些 //暫時保留!
Thanks mod!
JoJo
Hi God mapper KPY.
A present for you.
SPOILER
ATTACH[PUKL7CM0IDBAV)NEE$UO`G1.jpg]

  1. Red - Unrankable stuff.
  2. Blue - Extremely suggest you to fix this.
  3. Black - Feel free to ignore this.
[General]
  1. 啥也没.
[Easy]
  1. 00:32:563 (x) - 感觉这里有东西比较好. 怎么处理你自己看. 黄初音说的也不失为一种办法.
  2. 00:57:980 (1) - 把红点对准slider tick. (slap
[Nymph's Normal]
  1. 节奏会不会太简单!? 几乎全对的白线 比easy还简单.... /.\
  2. 01:25:897 (4,5,6) - 不好看啊~ 试试和1,2,3做个对称?像这样
    263,39,84230,6,0,B|321:12|379:37,1,120,4|8
    416,84,84855,1,0
    380,132,85063,2,0,B|321:158|263:133,1,120,2|8
    248,250,85897,2,0,B|190:225|132:252,1,120,2|8
    96,300,86521,1,0
    132,346,86730,2,0,B|190:371|249:345,1,120,2|8
    后面的note位置重新摆下就好0 0
  3. 01:47:563 (1,2,3,4,5,6,7) - Try this.
[Hard]
  1. 00:27:355 (3,1) - 黑手党招募点.
  2. 01:05:897 (1,2,3) - 我去...太高了,绝对被吐槽"touch the hp bar". 01:03:188 (1,2,3,1,2,1,2,3,1,2,3,4,5) - 把这些全选一起向下移动吧,无损伤.
  3. 01:29:647 (4,5,1) - 有点confused. 奇怪的遮挡紧接着2倍跳...哇!亚历山大! =///=
  4. 01:34:438 (2) - 也太高了...您看着办吧...
[KPY's 招牌坑爹Insane兼黑手党集中营]
  1. 00:10:272 (3,4,5,6,1) - 作为完美主义者我对这个歪歪扭扭的五边形表示不能忍...(貌似还有不少..=///=
  2. 00:15:271 (1) - 不理解为什么spinner从这里开始.
  3. 00:30:063 (5) - 去屎吧! 这猎奇slider是无辜的,有罪的的是你之前摆了串连打还和这个slider的尾端挤一块了.完全看不清.
  4. 00:46:938 (6,7) - 你懂的.
  5. 01:12:563 (1) - 和上面一样.而且这个slider爆丑.
  6. 好.没想象中坑爹.KPY威武~
结尾嘛..一切尽在不言中......=A=/



Topic Starter
kanpakyin

JoJo wrote:

[Easy]
  1. 00:32:563 (x) - 感觉这里有东西比较好. 怎么处理你自己看. 黄初音说的也不失为一种办法. //好的
  2. 00:57:980 (1) - 把红点对准slider tick. (slap //沒必要
[Hard]
  1. 00:27:355 (3,1) - 黑手党招募点. //再見
  2. 01:05:897 (1,2,3) - 我去...太高了,绝对被吐槽"touch the hp bar". 01:03:188 (1,2,3,1,2,1,2,3,1,2,3,4,5) - 把这些全选一起向下移动吧,无损伤. //碰到一點可以
  3. 01:29:647 (4,5,1) - 有点confused. 奇怪的遮挡紧接着2倍跳...哇!亚历山大! =///= //...你知道紅字是甚麼..
  4. 01:34:438 (2) - 也太高了...您看着办吧... //^
[KPY's 招牌坑爹Insane兼黑手党集中营]
  1. 00:10:272 (3,4,5,6,1) - 作为完美主义者我对这个歪歪扭扭的五边形表示不能忍...(貌似还有不少..=///= //code?
  2. 00:15:271 (1) - 不理解为什么spinner从这里开始. //Fixed.
  3. 00:30:063 (5) - 去屎吧! 这猎奇slider是无辜的,有罪的的是你之前摆了串连打还和这个slider的尾端挤一块了.完全看不清. //不扭太難看
  4. 00:46:938 (6,7) - 你懂的. //你懂得
  5. 01:12:563 (1) - 和上面一样.而且这个slider爆丑. //^
  6. 好.没想象中坑爹.KPY威武~ 再見.
结尾嘛..一切尽在不言中......=A=/
Thanks for baka modding.
bakabaka
nice map lol
star :)

mod in irc

22:29 <bakabaka> : 先來個insane ":3
22:30 <kanpakyin> : 恩
22:31 <bakabaka> : 00:05:272-這個地方不搞個二連嗎:O
22:31 <bakabaka> : 因為完全沒有對音lol
22:32 <kanpakyin> : 00:14:490 (3,4) - 這個?= =
22:32 <bakabaka> : 00:05:272-這個呀 :O
22:33 <kanpakyin> : 乃說1/2?
22:33 <bakabaka> : http://osu.ppy.sh/ss/190232 大概類似這樣 :O?
22:34 <kanpakyin> : 這裏比較想工整一點
22:34 <kanpakyin> : 所以1/2 暫時保留把
22:35 <bakabaka> : 恩:3
22:35 <bakabaka> : 00:15:272-這個spin不移到前面的紅線開始嗎:O
22:35 <kanpakyin> : 好的
22:37 <bakabaka> : 00:18:397-這邊((單純感覺
22:37 <bakabaka> : http://osu.ppy.sh/ss/190237 這樣會比較好打
22:41 <kanpakyin> : 會嗎?
22:41 <kanpakyin> : 感覺一般..
22:42 <bakabaka> : 只是因為感覺那個電音比較大聲~還有連續兩個1/2的slider比較習慣而已w
22:42 <bakabaka> : 如果覺得一般就算惹:D
22:42 <kanpakyin> : 0.0
22:43 <bakabaka> : 01:22:563-好萌的連打:3
22:44 <kanpakyin> : ;:O
22:45 <bakabaka> : 01:43:813-這邊要不要學前面的梗:O
22:45 <bakabaka> : http://osu.ppy.sh/ss/190249 類似這樣:O?
22:47 <kanpakyin> : 不太喜歡這類的跳..
22:47 <kanpakyin> : 暫時不改 :X
22:47 <bakabaka> : 恩:x
22:48 <bakabaka> : 01:50:480-不用S1的finish :O?
22:48 <kanpakyin> : 不太合適
22:48 <kanpakyin> : S2 的比較好
22:48 <bakabaka> : 恩:O
22:49 <bakabaka> : 換hard :D
22:50 <bakabaka> : 神map好難mod到東西 :<
22:51 <kanpakyin> : 0.0
22:52 <bakabaka> : 00:11:209-
22:52 <bakabaka> : 感覺結尾改在00:11:522-比較適合 0.0
22:54 <kanpakyin> : 好的
22:56 <bakabaka> : 01:27:355-感覺去掉clap比較好一點 0.0?
22:58 <kanpakyin> : 纜線去掉
22:58 <kanpakyin> : 藍
22:59 <bakabaka> : 我是感覺尾端去掉好點拉0.0
22:59 <kanpakyin> : 麻...不加就太空
22:59 <bakabaka> : 加個whistle lol
22:59 <kanpakyin> : .0.
23:00 <kanpakyin> : 我先去洗澡
23:00 <bakabaka> : 恩:3
00:02 <bakabaka> : hard
00:03 <bakabaka> : 01:39:438-要NC嗎:O?
00:03 <kanpakyin> : 好的
00:04 <bakabaka> : normal好規律~沒神馬問題 lol
00:05 <kanpakyin> : lol
00:05 <kanpakyin> : 好的
00:07 <bakabaka> : EZ
00:07 <bakabaka> : 01:17:772-這個whistle要去掉嗎:O
00:07 <kanpakyin> : 不要
00:07 <bakabaka> : 恩
00:08 <bakabaka> : 那沒問題了lol
00:08 <kanpakyin> : 恩恩
Nymph

KayeSara wrote:

[Nymph's Normal]
  1. 00:56:730 (4) - 适合弄一个来回slider 嗯好吧
  2. 01:26:730 (6) - 这个也太下面了吧
  3. 01:43:397 (4) - ^ 这2个玩起来大丈夫

JoJo wrote:

[Nymph's Normal]
  1. 节奏会不会太简单!? 几乎全对的白线 比easy还简单.... /.\ ……我又不会鬼畜
  2. 01:25:897 (4,5,6) - 不好看啊~ 试试和1,2,3做个对称?像这样
    SPOILER
    ATTACH[nymph.jpg]
    263,39,84230,6,0,B|321:12|379:37,1,120,4|8
    416,84,84855,1,0
    380,132,85063,2,0,B|321:158|263:133,1,120,2|8
    248,250,85897,2,0,B|190:225|132:252,1,120,2|8
    96,300,86521,1,0
    132,346,86730,2,0,B|190:371|249:345,1,120,2|8
    后面的note位置重新摆下就好0 0 嗯 ok
  3. 01:47:563 (1,2,3,4,5,6,7) - Try this.=_=这个懒了 现在这个玩起来也很好啊 就这吧
    SPOILER
    ATTACH[H9NF[%0T}6KV@Y0A2_H$_8N.jpg]
Download: fripSide - miracle luminous (kanpakyin) [Nymph's Normal].osu
wmfchris
hi god modder chem baka KPY

[Insane]
00:25:063 (3) - 8NaBr + 9H2SO4 → 8NaHSO4 + H2S + 4I2 + 4H2O
00:34:855 (1,2,3) - make it a stright line
00:37:980 (2) - can't see (2) clearly
01:10:272 (3,4) - adjust a bit to around (153,206)
01:31:938 (6,1) - stack

[Hard]
00:57:980 (1) - Cl2 + NaOH → NaCl + NaOCl + H2O
01:25:897 (7) - place around (288,213) so that it looks symmetrical

[Taiko]
black bar appears for BG in testing
00:05:897 - I prefer finish on these two notes as well
00:19:855 - k d d k
00:27:355 - k d d kkkkd
00:35:272 - k d d k
00:39:022 - k
00:45:688 - k d
seems good, 7.5/10 ._.
Topic Starter
kanpakyin

wmfchris wrote:

[Insane]
00:25:063 (3) - 8NaBr + 9H2SO4 → 8NaHSO4 + H2S + 4I2 + 4H2O // .__.
00:34:855 (1,2,3) - make it a stright line //I just stack it.
00:37:980 (2) - can't see (2) clearly that's ok in odinary.
01:10:272 (3,4) - adjust a bit to around (153,206) //Adjusted.
01:31:938 (6,1) - stack //Ok.

[Hard]
00:57:980 (1) - Cl2 + NaOH → NaCl + NaOCl + H2O /.__>
01:25:897 (7) - place around (288,213) so that it looks symmetrical //I guess that's ok.
Thanks!
KayeSara
>wmf
Fix all, thx for your modding.

Download: fripSide - miracle luminous (kanpakyin) [KS's Taiko].osu
Drazors
Mod your map (via Mod Queue Request)

~razorleaf's Modding Queue~
______________________________________

General
1. Pretty Good.
2. I don't mod Easy and Normal. It's already perfect for me.

Easy
--------------------------
Not Modded

Nymph's Normal
--------------------------
Not Modded

KS' Taiko
--------------------------
Skipped

Hard
--------------------------
HD : +1 (Optional)
00:59:230 (1) - Could you move it to X:288, Y:352
01:49:022 (3) - Move it to X:288, Y:224

Insane
--------------------------
00:37:355 (1) - Give Space with 00:36:938 (1)
00:45:271 (4) - I think this circle confusing player.
_________________________________________
Pretty good so far. Keep going. :oops:
Topic Starter
kanpakyin

razorleaf wrote:

Hard
--------------------------
HD : +1 (Optional) HD? .__.
01:49:022 (3) - Move it to X:288, Y:224
00:59:230 (1) - Could you move it to X:288, Y:352 //no,I want it curve base on the beginning of 00:57:980 (1) -

Insane
--------------------------
00:37:355 (1) - Give Space with 00:36:938 (1)
00:45:271 (4) - I think this circle confusing player.//Both not sorry.
Thanks mod!
S o r d a
fripside>A<
go KPY~
Clare
抱歉 來晚了>"<!
[General]
好像沒啥問題?

[Easy]
01:23:397 (1) - 雖然這是easy但這個slider跟01:27:563 (1) - 節奏有點長 跟前面節奏一樣了試著更緊湊一點的節奏?

[Nymph's Normal]
嘛~沒什麼問題就是節奏單調了點 排版有點生硬吧..尤其一開始的那幾個直條Slider..

[Hard]
01:24:647 (1,2,3,4,5,6,7) - 這裡不排一下嗎?跟其他得有點不搭..
01:26:730 (1) - 直的在這裡看起來真的不太搭..

[Insane]
00:29:855 (3) - 這邊的5連打打起來好奇怪,把這個去掉試試?
00:52:563 (4,5) - 試試看這樣的節奏 跟前面一段對應
01:50:063 (5) - 換成note試試?01:50:272 - 這邊要加一個

其他沒啥拉~~
獻上star~
Topic Starter
kanpakyin

Clare wrote:

[Easy]
01:23:397 (1) - 雖然這是easy但這個slider跟01:27:563 (1) - 節奏有點長 跟前面節奏一樣了試著更緊湊一點的節奏? //還是不要...

[Hard]
01:24:647 (1,2,3,4,5,6,7) - 這裡不排一下嗎?跟其他得有點不搭.. //好的.
01:26:730 (1) - 直的在這裡看起來真的不太搭.. //X,這裡就算.

[Insane]
00:29:855 (3) - 這邊的5連打打起來好奇怪,把這個去掉試試? //在跟背景音樂
00:52:563 (4,5) - 試試看這樣的節奏 跟前面一段對應 //暫時不想改..
01:50:063 (5) - 換成note試試?01:50:272 - 這邊要加一個 //fixed
謝mod :3
GabrielRKF
A bit confusing, but good!

Easy
01:16:938(2) - For some reason, this slider just doesn't feel right. Here is my idea: make a slider here ending at 01:17:563. Place a note at 01:17:980(clap), delet the slider at 01:18:188 and place a note with a NC at 01:18:397.

Hard
00:14:230(4) - [nazi] This angle is really annoying. I really would to see it in a perfect line with the axel X ):
00:17:980(3,1) - I played almost all the jumps on this map naturally. But this one I had to memorize. For some reason, it doesn't feel like a jump. I would suggest you to make a little bit more of distance between these notes or change the pattern a little bit.
00:21:105(1,2,3,4,5) - [nazi] I'm not a big fan of this pattern. It just more confusing than fun.
00:23:397(1) - I don't that this NC is really necessary.
01:05:271(1) - ^

Insane
00:13:396(1,2) - [nazi] I don't like this jump ): I would prefer that you did a simple pattern here
00:36:938(1,1) - You moved from a nonstop-hit part filled with jumps to a tiny part with only a few notes and anti-jumps. It's just too confusing for me. And I also don't think it's really fun to play.
Topic Starter
kanpakyin

roxkyuubiforever wrote:

A bit confusing, but good!

Easy
01:16:938(2) - For some reason, this slider just doesn't feel right. Here is my idea: make a slider here ending at 01:17:563. Place a note at 01:17:980(clap), delet the slider at 01:18:188 and place a note with a NC at 01:18:397. //Would you point out the reason is?otherwise I won't change this caz' it is good enough.

Hard
00:14:230(4) - [nazi] This angle is really annoying. I really would to see it in a perfect line with the axel X ): //I won't change this atm.
00:17:980(3,1) - I played almost all the jumps on this map naturally. But this one I had to memorize. For some reason, it doesn't feel like a jump. I would suggest you to make a little bit more of distance between these notes or change the pattern a little bit. //This is a jump and it is fair enough.
00:21:105(1,2,3,4,5) - [nazi] I'm not a big fan of this pattern. It just more confusing than fun. //In AR7 condition,that's easy to read
00:23:397(1) - I don't that this NC is really necessary. //In gerenal I put new combo on the accent point,so here it is.
01:05:271(1) - ^ //Fixed.

Insane
00:13:396(1,2) - [nazi] I don't like this jump ): I would prefer that you did a simple pattern here //ok.
00:36:938(1,1) - You moved from a nonstop-hit part filled with jumps to a tiny part with only a few notes and anti-jumps. It's just too confusing for me. And I also don't think it's really fun to play.//I can't see anything here..I play fine with this.
Thanks for modding.
hoLysoup
我懂得:>
hi friend :D
kpy大人, 我的mod全都是一些建議~

[Insane]
00:05:272 (3) - 把這個移到00:05:376? 再加個beat跟著vocals http://puu.sh/9Vsq
00:14:230 (2,3) - spacing~? 突然有一個小跳有點奇怪
00:14:490 (3,4) - 請問這是... 難怪我一直打到100, 只有在這裡而已. resnap到00:14:438 (3,4)
01:32:563 (1) - 嗎...這個應該是沒問題..但是第一次玩的時候真得很confusing. 因為跟之前的pattern不一樣 變成一個repeat slider怎麼樣?
其他都沒甚麼問題

[Hard]
00:27:355 (3,1) - 這個距離太大了吧.... orz
01:00:376 (2) - add clap? 有點小聲
01:00:688 (3) - ^
01:11:730 (3) - ctrl+r? 跳得有點不順
01:29:855 (5) - 不要overlap? 不好看
01:48:813 (2,3) - 好遠orz

[Nymph大人]
01:39:230 (4) - 要不要NC?
沒話說~

[Easy]

00:32:980 (5) - 只有這一個是有2個repeat.. :O 去掉一個repeat,再加的beat不就好了. 我覺得最簡單的difficulty不要有這種slider比較好

沒了~! :>
Topic Starter
kanpakyin

hoLysoup wrote:

[Insane]
00:05:272 (3) - 把這個移到00:05:376? 再加個beat跟著vocals http://puu.sh/9Vsq //這裡是標準的1/2..暫時還是不改..
00:14:230 (2,3) - spacing~? 突然有一個小跳有點奇怪 //這裡是1/8的spacing,沒錯
00:14:490 (3,4) - 請問這是... 難怪我一直打到100, 只有在這裡而已. resnap到00:14:438 (3,4) //同1/8 你試試25%?
01:32:563 (1) - 嗎...這個應該是沒問題..但是第一次玩的時候真得很confusing. 因為跟之前的pattern不一樣 變成一個repeat slider怎麼樣? //暫時就留下...以後再算 :>
其他都沒甚麼問題

[Hard]
00:27:355 (3,1) - 這個距離太大了吧.... orz //縮了一下..
01:00:376 (2) - add clap? 有點小聲
01:00:688 (3) - ^ 感覺還好..
01:11:730 (3) - ctrl+r? 跳得有點不順 //暫時保留..
01:29:855 (5) - 不要overlap? 不好看 //^.
01:48:813 (2,3) - 好遠orz //這叫做最後的驚喜\ : D/

[Easy]
00:32:980 (5) - 只有這一個是有2個repeat.. :O 去掉一個repeat,再加的beat不就好了. 我覺得最簡單的difficulty不要有這種slider比較好 //好的.
感謝mod :>
Leorda
Yuwon Sewu(say "Mongo" if you want to answer it, it's Indonesian language)

Easy
00:57:980 (1) - Move the 3rd sliderpoint 1 grid right (Nazi)
01:13:397 (1) - The tail slider is touch the HP Bar, and it's included in new guidelines

------------------------------------------------------------------

Nymph's Normal
* I feel the Approach Rate feels slow, try AR +1?

00:30:897 (1,2,3,4,3,4,5,6) - I don't feel something interesting here, this object is always center and it's has no pattern here. Perhaps, try making pattern? (high suggestion)
01:24:126 (T) - Remove this green timing sections to make consistent on each diff?

------------------------------------------------------------------

Hard
00:26:313 (1) - The tail slider is touch the HP Bar, and it's included in new guidelines
00:26:938 (2) - ^
01:29:855 (5) - Let the tail slider stack with 01:29:647 (4)? Or move further away to make pattern clean? (Nazi)
01:42:355 (1) - This slider is covered by hitbursts http://osu.ppy.sh/ss/193770
01:50:063 (6) - I feel that this sliderpath is hidden by hitbursts and it's makes players go miss this slider (just my feeling, though)

------------------------------------------------------------------

Insane

00:26:621 (T) - Unsnapped green timing points
00:30:063 (5) - I think tail slider overlapped with sliderpath is ugly (not sure, if you think it's fine, ignore this)
00:37:980 (2) - I'm not sure if this sliderpath is overlapped by slider is a big issue. If you think this stuff is fine, then it's probably ok
01:24:647 (2) - ^
01:29:121 (T) - Unsnapped green timing points
01:40:063 (4) - This slider is covered by hitbursts http://osu.ppy.sh/ss/193776

------------------------------------------------------------------

Sorry if you think modpost is useless :cry:
Topic Starter
kanpakyin

Leorda wrote:

Yuwon Sewu(say "Mongo" if you want to answer it, it's Indonesian language) Mongo

Easy
00:57:980 (1) - Move the 3rd sliderpoint 1 grid right (Nazi) //k.
01:13:397 (1) - The tail slider is touch the HP Bar, and it's included in new guidelines //^
------------------------------------------------------------------

Hard
00:26:313 (1) - The tail slider is touch the HP Bar, and it's included in new guidelines //I guest new guidelines is not feasible for now.
00:26:938 (2) - ^ //^
01:29:855 (5) - Let the tail slider stack with 01:29:647 (4)? Or move further away to make pattern clean? (Nazi) //k
01:42:355 (1) - This slider is covered by hitbursts http://osu.ppy.sh/ss/193770 //That's not hard to predict and it's rankable.
01:50:063 (6) - I feel that this sliderpath is hidden by hitbursts and it's makes players go miss this slider (just my feeling, though) //fixed.

------------------------------------------------------------------

Insane

00:26:621 (T) - Unsnapped green timing points
00:30:063 (5) - I think tail slider overlapped with sliderpath is ugly (not sure, if you think it's fine, ignore this) //I think that's fine.
00:37:980 (2) - I'm not sure if this sliderpath is overlapped by slider is a big issue. If you think this stuff is fine, then it's probably ok
01:24:647 (2) - ^ //I have used this pattern many time.
01:29:121 (T) - Unsnapped green timing points
01:40:063 (4) - This slider is covered by hitbursts http://osu.ppy.sh/ss/193776 //nah,it's not hart to predict.
Thanks for modding!
Nymph

Clare wrote:

[Nymph's Normal]
嘛~沒什麼問題就是節奏單調了點 排版有點生硬吧..尤其一開始的那幾個直條Slider.. ..当时是当easy做的..囧

hoLysoup wrote:

[Nymph大人]
01:39:230 (4) - 要不要NC? 感觉不用呢
沒話說~

Leorda wrote:

Nymph's Normal
* I feel the Approach Rate feels slow, try AR +1? OK AR+1~

00:30:897 (1,2,3,4,3,4,5,6) - I don't feel something interesting here, this object is always center and it's has no pattern here. Perhaps, try making pattern? (high suggestion) Actually it is fine for me, so I'd rather keep it for now^^;
01:24:126 (T) - Remove this green timing sections to make consistent on each diff? ok deleted them.
Nymph
double post...
算了 那就贴这吧

Download: fripSide - miracle luminous (kanpakyin) [Nymph's Normal].osu
aabc271
Hi ~
Here is my taiko mod ~
Mod request by kanpakyin

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[KS's Taiko]

The hitsound volume is quite soft imo. Maybe change the hitsound volume to 80 ~ 90%, except the first timing ? ( sth like this )

Suggested patterns
Suggestions only. Change them only if you want to ~

00:30:897 ( 2 ) - Red note ?

00:56:105 ~ 00:57:355 - ooo o o ooo o ?

01:04:022 ( 1, 1, 2 ) - o o o ?

01:05:063 ( 2 ) - Blue note ?

01:10:063 ~ 01:10:897 - Use oo o oo O instead ?

01:13:709 ( 1, 1 ~ 4 ) - oo ooo ?

01:14:647 ~ 01:15:480 - o ooo o o ?

01:37:563 ( 1 ) - Add Finish ?

The map is nice overall ~

Suggestions : You may try to use hitsounds that fit the pitches of music more next time :3

Rating : 8/10

Star and good luck ~ ;)
KayeSara

aabc271 wrote:

Hi ~
Here is my taiko mod ~
Mod request by kanpakyin

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[KS's Taiko]

The hitsound volume is quite soft imo. Maybe change the hitsound volume to 80 ~ 90%, except the first timing ? ( sth like this )

Suggested patterns
Suggestions only. Change them only if you want to ~

00:30:897 ( 2 ) - Red note ?

00:56:105 ~ 00:57:355 - ooo o o ooo o ?

01:04:022 ( 1, 1, 2 ) - o o o ?

01:05:063 ( 2 ) - Blue note ?

01:10:063 ~ 01:10:897 - Use oo o oo O instead ?

01:13:709 ( 1, 1 ~ 4 ) - oo ooo ?

01:14:647 ~ 01:15:480 - o ooo o o ?

01:37:563 ( 1 ) - Add Finish ?

The map is nice overall ~

Suggestions : You may try to use hitsounds that fit the pitches of music more next time :3

Rating : 8/10

Star and good luck ~ ;)
Almost fix, except 01:10:063 ~ 01:10:897 , thx for your graphic modding XD

Download: fripSide - miracle luminous (kanpakyin) [KS's Taiko].osu
banvi
[Hard]
  1. At least, OD -1? because this is hard for hard diff imo.
    And I don't agree adding 5 stream in hard diff. =_=;
Hmm, I can't say anymore. No kds plz
Great map always!! :oops:
KanaRin
其實有冇可能加個難d的Taiko 233 (想做)
Topic Starter
kanpakyin

banvi wrote:

[Hard]
  1. At least, OD -1? because this is hard for hard diff imo. //fixed
    And I don't agree adding 5 stream in hard diff. =_=; //- - because this is a low bpm song.
Hmm, I can't say anymore. No kds plz
Great map always!! :oops: Thanks!
Thanks for modding.

KanaRin wrote:

其實有冇可能加個難d的Taiko 233 (想做)
囧.這mapset不想再加Taiko了 (其實你應該在我wip的時候求阿 那時候還沒叫H miku做呢 T_T)
arien666
[Easy]
00:14:490 (1) - Is this note from 00:14:639 ???

[Hard]
01:07:355 (5) - [Suggestion] Might be little hard imo ;_;

[Insane]
00:14:490 (3) - ??? on 1/8 timing?
00:30:063 (5) - Weird shape imo so why don't you change this ;_;?



Pizza ;___;
Topic Starter
kanpakyin

arien666 wrote:

[Easy]
00:14:490 (1) - Is this note from 00:14:639 ??? //moved to white tick.

[Hard]
01:07:355 (5) - [Suggestion] Might be little hard imo ;_; //fixed.

[Insane]
00:14:490 (3) - ??? on 1/8 timing? //yes,listen to 25% playback.
00:30:063 (5) - Weird shape imo so why don't you change this ;_;? //ok~



Pizza ;___; //pizza.
Thanks for modding~
arien666
Okay then, here's something orz orz
[Hope not orz thing orz]
Shinkuu
卧槽,发现回帖的时候MAT已经泡了
你大概可以无视我的MOD

01:15:480 -
打着打着莫名的闪光是什么啊!
太鼓不mod

EZ看上去没什么问题

  • NM
  1. 00:50:063 (4) - NC?
  2. 00:50:896 (1) - NC?
  3. 01:10:063 (1,2) - 移去其他地方?然后NC?
  4. 01:21:522 (2) - 删掉?
  • HARD
  1. 莫名的有点难读图是什么情况,可能是我比较弱
  2. 想了一下,对这类风格的图不擅长,所以还是保留意见。
  • INSANE
  1. 00:36:313 (3,1,1,1) - 这里的变速和跳太诡异了,DS 是0.5 0.5 2.0
  2. 01:27:563 (1,2,3,4,1,2,3,4,5,6,7) - 我觉得这个位置改跳可能好一点
  3. 其他地方保留意见

大概就是这样了
Topic Starter
kanpakyin

Shinkuu wrote:

01:15:480 -
打着打着莫名的闪光是什么啊!NFSW stuff...遮擋用的= =

  • HARD
  1. 莫名的有点难读图是什么情况,可能是我比较弱 //不會把...都ar7了..
  • INSANE
  1. 00:36:313 (3,1,1,1) - 这里的变速和跳太诡异了,DS 是0.5 0.5 2.0 //前面都沒有人吐糟 = .=麻,看看bat怎樣說了..
  2. 01:27:563 (1,2,3,4,1,2,3,4,5,6,7) - 我觉得这个位置改跳可能好一点 //因為後面有跳這裡才不跳的..
kds白給白不給
narakucrimson
Hi there!

[General]
  1. Stack Leniency 3 is pretty low. It's very close to a point where stacking alsmost doesn't occur. In [Easy], it isn't a big deal because there are very few stacks (2, if I counted right) and they are not affected. But for the rest of the difficulties, the stck leniency should occur since there are more stacks, and it would affect the gameplay a bit.
    My advice is to rise it to 5, at least, in all the difficulties (to include [Easy] in this won't hurt :D).
    The Taiko is fine with 7.
  2. Disable letterbox during breaks. The black boxes slightly overlap the video while you're on a break :P
  3. There's a break in [Easy] and [Nymph's Normal] which isn't present in the rest of the difficulties. I think it would be nice if you mapped it too :P
[Nymph's Normal]
  1. Mind lowering the OD by one?
[Hard]
  1. 00:11:105 (1,2) - Since this is overlapped by a hitburst, it's quite possible that this gets a little confused. I'd suggest you not to place this under 00:10:480 (2) - for that reason.
  2. 00:26:313 (1) - This touches the HP bar :P mind moving it a little downwards?
  3. 00:43:813 (1) - The jump from the previous object to this is pretty big, and doesn't work so well imo. I'd suggest you to make it shorter.
  4. 00:44:230 (5) - I discussed with some people about this slider, and we came to the conclusion that neither it looks good nor plays pretty well, mainly because of the repetition combined with that shape, and because it comes after a mini stream too. Please try another slider shape!
[KS's Taiko]
  1. 00:09:230 (4) - This finish sounds like the one at 00:04:230 (1). And because of that, I think that this object should be a big Don too.
[Insane]
  1. 00:04:855 (2) - How about adding a whistle at the end of this?
  2. 00:25:480 (4,1) - Hmm... This jump is a little too big, and it doesn't flow so well imo. If I was you, I'd try to move (4) a bit (flipping it, I don't know) to reduce the spacing a bit. If you manage to reduce it to about 2,2x, it will be much better :P
  3. 00:37:355 (1) - This new combo is spammy, and not really needed. Would you remove it please?
  4. 00:37:980 (2) - Hmm.. I'd rather avoid this kind of overlaps, since this is almost totally overlapped by (1). It can be difficulty to see after the hitburst kicks in. My suggestion is to place it in a way that makes this more visible.
  5. 00:42:355 (3,1) - Again, a preeety big jump that doesn't work so well (imo). Again, 2,20x suits this better, I think.
  6. 01:02:355 (1) - Again, spammy new combo, it isn't really needed. Please remove it :P
  7. 01:12:563 (1) - And again, this touches the HP bar xD Perhaps you can flip it vertically to sort this issue quickly. Or... I don't know, just try something else :P
  8. 01:16:938 (2,3,4) - I don't recommend reducing the spacing sooo drastically after those big jumps. Try using a slightly bigger DS for these objects.
  9. 01:22:563 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - No, please, don't. Because of the hitbursts, it's pretty much impossible to see where the stream is going. And please don't say "come on it's intuitive!". Please, just choose some other shape that isn't a loop :(
  10. 01:32:563 (1) - And this is pretty similar to the previous point, because the end and the start of the slider are so close to each other, and because they are still overlapped by a hitburst when you have to click, this is pretty much impossible to read. Please try another slider shape.
Aside from that, pretty good job! Call me back when you're done with that!
Nymph

narakucrimson wrote:

Hi there!

[General]
  1. There's a break in [Easy] and [Nymph's Normal] which isn't present in the rest of the difficulties. I think it would be nice if you mapped it too :P
actually I think it is pretty good for the easier to have a break time^^; so I think I might keep it.

[Nymph's Normal]
  1. Mind lowering the OD by one?
Sure, I didn't see much difference though..
thanks naraku! (Baka Kpy plz fix the OD-1 for me=A=..)
Topic Starter
kanpakyin

narakucrimson wrote:

[General]
  1. Stack Leniency 3 is pretty low. It's very close to a point where stacking alsmost doesn't occur. In [Easy], it isn't a big deal because there are very few stacks (2, if I counted right) and they are not affected. But for the rest of the difficulties, the stck leniency should occur since there are more stacks, and it would affect the gameplay a bit.
    My advice is to rise it to 5, at least, in all the difficulties (to include [Easy] in this won't hurt :D).
    The Taiko is fine with 7. unify the stack leniency to 5 in all difficulty.
  2. Disable letterbox during breaks. The black boxes slightly overlap the video while you're on a break :P //k
  3. There's a break in [Easy] and [Nymph's Normal] which isn't present in the rest of the difficulties. I think it would be nice if you mapped it too :P //nah,I think we should consider the newbie,so give them a break is more fair ._< ,don't we?
[Hard]
  1. 00:11:105 (1,2) - Since this is overlapped by a hitburst, it's quite possible that this gets a little confused. I'd suggest you not to place this under 00:10:480 (2) - for that reason. //but you still the approaach and predict them,so I'll keep this,since this is not a easy and normal diff,for a hard ,thats is fine.
  2. 00:26:313 (1) - This touches the HP bar :P mind moving it a little downwards? //k
  3. 00:43:813 (1) - The jump from the previous object to this is pretty big, and doesn't work so well imo. I'd suggest you to make it shorter//k
  4. 00:44:230 (5) - I discussed with some people about this slider, and we came to the conclusion that neither it looks good nor plays pretty well, mainly because of the repetition combined with that shape, and because it comes after a mini stream too. Please try another slider shape! //k
[KS's Taiko]
  1. 00:09:230 (4) - This finish sounds like the one at 00:04:230 (1). And because of that, I think that this object should be a big Don too. //kk.
[Insane]
  1. 00:04:855 (2) - How about adding a whistle at the end of this? //looks col,fixed!
  2. 00:25:480 (4,1) - Hmm... This jump is a little too big, and it doesn't flow so well imo. If I was you, I'd try to move (4) a bit (flipping it, I don't know) to reduce the spacing a bit. If you manage to reduce it to about 2,2x, it will be much better :P //Sorry,I don't want to reduce that ,major reason is I uauslly put a jump on the first beat at the fiirst bar.Second thing is no modder complain this jump when they mod.So I guess that's fine.
  3. 00:37:355 (1) - This new combo is spammy, and not really needed. Would you remove it please? //Fixed,remove 00:37:355 (2) - this one.
  4. 00:37:980 (2) - Hmm.. I'd rather avoid this kind of overlaps, since this is almost totally overlapped by (1). It can be difficulty to see after the hitburst kicks in. My suggestion is to place it in a way that makes this more visible. //I have use this kind of stack a lot of time...Actually that's readable.
  5. 00:42:355 (3,1) - Again, a preeety big jump that doesn't work so well (imo). Again, 2,20x suits this better, I think. //The reason same as above.
  6. 01:02:355 (1) - Again, spammy new combo, it isn't really needed. Please remove it :P //k
  7. 01:12:563 (1) - And again, this touches the HP bar xD Perhaps you can flip it vertically to sort this issue quickly. Or... I don't know, just try something else :P //fixed
  8. 01:16:938 (2,3,4) - I don't recommend reducing the spacing sooo drastically after those big jumps. Try using a slightly bigger DS for these objects. //Because of stacking of (1.2)- .so there are some time for adapting the new spacing.
  9. 01:22:563 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - No, please, don't. Because of the hitbursts, it's pretty much impossible to see where the stream is going. And please don't say "come on it's intuitive!". Please, just choose some other shape that isn't a loop :( //fixed.
  10. 01:32:563 (1) - And this is pretty similar to the previous point, because the end and the start of the slider are so close to each other, and because they are still overlapped by a hitburst when you have to click, this is pretty much impossible to read. Please try another slider shape. //fixed
Thanks for modding.
Genkishi
Nice map..cant find any errors

i will give you a star!
narakucrimson
In [Hard]:

01:05:897 (1,2) - (2) touches the HP bar a bit. Mind moving it a little so that it doesn't? (I included (1) in the suggestion since you might have to move it too)

Ok that's all I guess! Call me back later! (again :P)


All right everything looks good now, so then, this is now rebubbled!
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