It's not about separating the pp system, it's about separating the whole peripheral. Make it a new unique game instead of a way of playing standard.
It's still the same thing isn't it? Separating into two unique gamemodes is still splitting the leaderboards, Just like what peppy said.Eraser wrote:
It's not about separating the pp system, it's about separating the whole peripheral. Make it a new unique game instead of a way of playing standard.
ExGon got a 1099pp play w/ touchscreen pre-tag4 nerf, however people did outcry over it which is why tag4 was nerfed etc.Grim Rapper wrote:
Why nobody is complaining when ExGon got his 400pp with Touchscreen?
Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one? Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
Why the most played beatmaps are pp maps? Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Why high-BPM on jumps is given better than high-BPM streams?
Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?
So many questions, yet too complcated to answer
Opinion of mine is: This is a rhythm game, and that's the community's not getting
We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
We did.Grim Rapper wrote:
Why nobody is complaining when ExGon got his 400pp with Touchscreen?
There was.Grim Rapper wrote:
Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one?
The score isn't popular.Grim Rapper wrote:
Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
No one has tried to discussed "pp inflation".Grim Rapper wrote:
Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
People have to retry more to FC the map than to just enjoy a map.Grim Rapper wrote:
Why the most played beatmaps are pp maps?
Because people are incapable of understanding that the issue is aim, accuracy is just a technical limitation.Grim Rapper wrote:
Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Because pp was made like 4 years ago and the idea of doing streams above 250bpm consistently wasn't really considered.Grim Rapper wrote:
Why high-BPM on jumps is given better than high-BPM streams?
You do.Grim Rapper wrote:
Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?
This game is also an aim game and you're not getting it.Grim Rapper wrote:
Opinion of mine is: This is a rhythm game, and that's the community's not getting
We are aware that pp is flawed and that touchscreen isn't comparable to other input methods.Grim Rapper wrote:
We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
This isn't the original game.twirl wrote:
touchscreen is possibly the play style that is most faithful to the original game; right after tablet! no part of me thinks that touchscreen should be nerfed as they have their own flaws (not being able to stream)!
Osu isn't just a rhythm game, it's a competetive game, and that's something you're not getting. If there's a playstyle that unbalances the ranking system of the game, A system that allows players to set absurd scores according to most of us, then that calls for a reform.Grim Rapper wrote:
Opinion of mine is: This is a rhythm game, and that's the community's not getting
Still didn't answer anything imo, but it was better than ignorancejesse1412 wrote:
We did.Grim Rapper wrote:
Why nobody is complaining when ExGon got his 400pp with Touchscreen?
It's been 2 years. Unless if I missed some discussion somewhere, I'd never see anything else beside 1 youtube commentThere was.Grim Rapper wrote:
Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one?
When I said as "this one", is as chaotic as the Developer (a.k.a peppy) himself needed to resolve itThe score isn't popular.Grim Rapper wrote:
Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
I'm talking about difficulty, not about the fame of the map? What's this mentality of "We'll fix this after the others are yelling it to us"?No one has tried to discussed "pp inflation".Grim Rapper wrote:
Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
People have to retry more to FC the map than to just enjoy a map.Grim Rapper wrote:
Why the most played beatmaps are pp maps?
Which is will become more famous, and more player will adore the map and the mapper, the mapper create the same thing that the player wants, and the cycle continues. Great Idea for a commuity to uphold quality, right?Because people are incapable of understanding that the issue is aim, accuracy is just a technical limitation.Grim Rapper wrote:
Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
SapphireGhost and Bonk (despite their inactivity) shows that touchscreen CAN have accuracy, it's the preference that makes it a technical limitation, do you still want to ban them based of their playstyle?Because pp was made like 4 years ago and the idea of doing streams above 250bpm consistently wasn't really considered.Grim Rapper wrote:
Why high-BPM on jumps is given better than high-BPM streams?
Is that suppose to be the the argument against me?You do.Grim Rapper wrote:
Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?
Why you're targeting me when I'm targeting about the controversial play? I'm talking about why when the controversial play received so many pp with that glaring accuracy, when comparing to YOUR insane streams play on Native Faith get less pp? or any straining streams play at all?This game is also an aim game and you're not getting it.Grim Rapper wrote:
Opinion of mine is: This is a rhythm game, and that's the community's not getting
Then why streams are exist in the first place? You can change it into sliderkicks (or whatever do you want to called them) and it still be ranked if the QAT was following your logic. The reason of Hollow Wings even makes a continuous squares in a 1/8 map is EXACTLY trying to counter your argument (imo, idk if HW is intending to do that)We are aware that pp is flawed and that touchscreen isn't comparable to other input methods.Grim Rapper wrote:
We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
but let's blame the touchscreen player instead, we know the pp system is FLAWED, but people enjoying it right? and A LOT OF mapper enjoy ABUSING it by making EVERYTHING pp-based so why not, RIGHT?
I think there were a few misunderstandings between us but everything I've wanted to say about this topic has been said so I'm going to leave the discussion for now.Grim Rapper wrote:
Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
You just asked for "Why no one is complaining" and you're talking about DifficultyGrim Rapper wrote:
I'm talking about difficulty, not about the fame of the map? What's this mentality of "We'll fix this after the others are yelling it to us"?
No need to mention the accuracy touchscreen players, The people here are annoyed at the 76% 900pp after all. We were never mad at them to begin with apart from people hating touchscreen in general.Grim Rapper wrote:
SapphireGhost and Bonk (despite their inactivity) shows that touchscreen CAN have accuracy, it's the preference that makes it a technical limitation, do you still want to ban them based of their playstyle?
Assuming his "You do" is not a directed to you, but implying "You do" in a general perspective.Grim Rapper wrote:
Why you're targeting me when I'm targeting about the controversial play? I'm talking about why when the controversial play received so many pp with that glaring accuracy, when comparing to YOUR insane streams play on Native Faith get less pp? or any straining streams play at all?
Streams exist as a element to synergize better with the music, Most of the map is still aim related. Even streams can be difficult to aim. Stating "but there are streams" and "We can use sidekicks" is not valid.Grim Rapper wrote:
Then why streams are exist in the first place? You can change it into sliderkicks (or whatever do you want to called them) and it still be ranked if the QAT was following your logic. The reason of Hollow Wings even makes a continuous squares in a 1/8 map is EXACTLY trying to counter your argument (imo, idk if HW is intending to do that)
The people completely blind are flaming the touchscreen players, When it's the pp system being flawed, and touchscreen being vastly different. I can understand people being mad since a playstyle being very different claiming the top play. It isn't about pp, The very fact he was able to fc it 3 times in one hour, is also a reason. It's not just about the pp sytsem being flawed, It's touchscreen being largely different from other playstyles, and that difference is what enrages other players.Grim Rapper wrote:
but let's blame the touchscreen player instead, we know the pp system is FLAWED, but people enjoying it right? and A LOT OF mapper enjoy ABUSING it by making EVERYTHING pp-based so why not, RIGHT?
That's very cocky of you. I believe you didn't completely answer all his statements.Grim Rapper wrote:
Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
You can't just globally nerf high-distance jumps/low acc and call it a day.[Taiga] wrote:
For fuck sake, just globally nerf high distance spacing jumps, globally nerf low acc pp to give little to zero pp and stop blaming touchscreen.
Reading some people here makes me think that FCC is a good reason to exist and should be executed outside of US...
Introduce a value called "travel distance" to all maps. This distance is measured by how much the cursor moves while the map is played in auto mode - not counting sliders or spinners.citremi wrote:
[*]Checking how fast the cursor is moving.
What would be the limit for how fast a cursor should move in a given amount of time?
What if someone moves so fast with a tablet that the checking system thinks that they are using touchscreen?
What if a tablet hover player accidentally lifts his pen just a little bit too far while making that one jump? Should he/she be penalized for that?
It's already a thing. My laptop has built-in Tobii Eye Tracking. I've used it to play and it's spectacularly annoying, since you can't look at upcoming notes lol. There's some footage from other people already up on Youtube (I recorded some as well but never got around to editing it).lolarisan wrote:
It's good that u brought this up so quick peppy.
As technology is getting more advanced by time maybe there are other "tools" we should consider an fix on as early as possible.
There are certain companies out there that are currently developing eye-tracking software. What are you thought on this seeing as this may be an issue?
Tablet and Mouse players don't have a significant gap unlike touchscreen. Touchscreen is considerably different in terms of aim, of course. That's why not too many was complaining when it started getting widespread.iridi wrote:
I started playing osu! with a graphics tablet, then switched to touchscreen. I currently play using a stylus on a Surface Book (i.e. a single input point) & no keyboard. I've used both a digitizing screen (the cursor follows your hand when you hover, so it looks the same as a tablet play as long as you don't pull your hand back too far) and non-digitizing (the cursor can't move unless you click, so it looks like the cursor is jumping around erratically). I've tried using a mouse in the past as well.
If you try switching from a mouse to a tablet to a touchscreen, you'd realize that there's a similar gap in ability between mouse & tablet as there is between tablet & touchscreen. Tablet & touchscreen are both free-moving, frictionless points for jumps (and if you're using a digitized touchscreen or a tablet, both with keyboard, it's frictionless for EVERYTHING, while non-digitized touchscreens are slowed by friction for sliders); mouses are not. This means both tablet & touchscreen have a massive advantage over mouse for jumps, or honestly for ANY element since fine motor control is way better on both. Tablets with touch capability can even use multiple points of contact if you set them up correctly, making the only difference between them and an actual touchscreen the fact that there's a visual disconnect (which you get over with practice). One of the best things you can do for accuracy is ditch mouse and go for a tablet, and there are significantly more tablet players in the upper ranks than mouse players because of this. Yet does anyone call for tablet to be ranked separate from mouse? No, because everyone is already so familiar with that technology that it's just an accepted fact of life by now.
Accuracy, while easier on touchscreen, is also not entirely sidestepped (that's why if you look at most touchscreen players profiles, even if they mostly avoid stream maps--which are near-impossible without keyboard--there's not some massive boost in their accuracy rating compared to their tablet-using counterparts). You're still moving to click something on time.
There's also a sizing issue--if you're using a touchscreen laptop or standalone monitor, NOT a phone or tiny tablet, they're way bigger than almost every graphics tablet. I have a medium Wacom Intuos P&T and that thing has like 1/2 the usable area of the smallest touchscreen I've used (Microsoft Surface Book) and an even bigger difference compared to the larger ones I've used (HP Envy x360, Toshiba Satellite Radius). The time it takes to jump is longer than for a tablet and while you can window osu! to combat this, that adds to another issue: blind spots. Your hand covers part of the screen, especially if you're playing in a smaller window or on maps with tinier notes, something completely irrelevant to tablet users.
We're likely to see more people with touchscreens in the near feature as the technology becomes more widespread and less expensive (and the fact that there will be ipad/tablet versions of osu! eventually). So acting like it's some scary foreign thing needs to die. And because of the increasing tech availability & the fact that people can now have had them long enough to be seasoned with them, we're also probably going to end up with more skilled touchscreen players breaking into the top ranks. If you could accept tablets, you will learn to accept touchscreens too. Calm down.
Nah, the styles do have a pretty big gap, comparable to the gap between touchscreen & tablet. Play with all three one after the other. The gap becomes less obvious with practice but it still exists (this applies to anything, even outside osu!, like someone on crutches can learn to run just as fast as someone without, but it still takes more effort in the long term).NepNep- wrote:
Tablet and Mouse players don't have a significant gap unlike touchscreen. Touchscreen is considerably different in terms of aim, of course. That's why not too many was complaining when it started getting widespread.
your experience is using a touchscreen as a 1:1 input device...NepNep- wrote:
[quote=iridi]I started playing osu! with a graphics tablet, then switched to touchscreen. I currently play using a stylus on a Surface Book (i.e. a single input point) & no keyboard. I've used both a digitizing screen (the cursor follows your hand when you hover, so it looks the same as a tablet play as long as you don't pull your hand back too far) and non-digitizing (the cursor can't move unless you click, so it looks like the cursor is jumping around erratically). I've tried using a mouse in the past as well.
If you try switching from a mouse to a tablet to a touchscreen, you'd realize that there's a similar gap in ability between mouse & tablet as there is between tablet & touchscreen. Tablet & touchscreen are both free-moving, frictionless points for jumps (and if you're using a digitized touchscreen or a tablet, both with keyboard, it's frictionless for EVERYTHING, while non-digitized touchscreens are slowed by friction for sliders); mouses are not. This means both tablet & touchscreen have a massive advantage over mouse for jumps, or honestly for ANY element since fine motor control is way better on both. Tablets with touch capability can even use multiple points of contact if you set them up correctly, making the only difference between them and an actual touchscreen the fact that there's a visual disconnect (which you get over with practice). One of the best things you can do for accuracy is ditch mouse and go for a tablet, and there are significantly more tablet players in the upper ranks than mouse players because of this. Yet does anyone call for tablet to be ranked separate from mouse? No, because everyone is already so familiar with that technology that it's just an accepted fact of life by now.
Accuracy, while easier on touchscreen, is also not entirely sidestepped (that's why if you look at most touchscreen players profiles, even if they mostly avoid stream maps--which are near-impossible without keyboard--there's not some massive boost in their accuracy rating compared to their tablet-using counterparts). You're still moving to click something on time.
There's also a sizing issue--if you're using a touchscreen laptop or standalone monitor, NOT a phone or tiny tablet, they're way bigger than almost every graphics tablet. I have a medium Wacom Intuos P&T and that thing has like 1/2 the usable area of the smallest touchscreen I've used (Microsoft Surface Book) and an even bigger difference compared to the larger ones I've used (HP Envy x360, Toshiba Satellite Radius). The time it takes to jump is longer than for a tablet and while you can window osu! to combat this, that adds to another issue: blind spots. Your hand covers part of the screen, especially if you're playing in a smaller window or on maps with tinier notes, something completely irrelevant to tablet users.
We're likely to see more people with touchscreens in the near feature as the technology becomes more widespread and less expensive (and the fact that there will be ipad/tablet versions of osu! eventually). So acting like it's some scary foreign thing needs to die. And because of the increasing tech availability & the fact that people can now have had them long enough to be seasoned with them, we're also probably going to end up with more skilled touchscreen players breaking into the top ranks. If you could accept tablets, you will learn to accept touchscreens too. Calm down.
a post full of wisdom oWoCoriolis wrote:
get a life and stop being mad over a circle clicking game lmao
That's very cocky of you. I believe you didn't completely answer all his statements.NepNep- wrote:
Since jesse just left, I'll be the one trying to reply.No need to mention the accuracy touchscreen players, The people here are annoyed at the 76% 900pp after all. We were never mad at them to begin with apart from people hating touchscreen in general.Grim Rapper wrote:
SapphireGhost and Bonk (despite their inactivity) shows that touchscreen CAN have accuracy, it's the preference that makes it a technical limitation, do you still want to ban them based of their playstyle?
Why I'm seen many complaints saying "BAN CHEATSCREEN" then? Also why in the previous post jesse said that the touchscreen is the issueAssuming his "You do" is not a directed to you, but implying "You do" in a general perspective.Grim Rapper wrote:
Why you're targeting me when I'm targeting about the controversial play? I'm talking about why when the controversial play received so many pp with that glaring accuracy, when comparing to YOUR insane streams play on Native Faith get less pp? or any straining streams play at all?
Jesse is correct and accuracy does punish pp, obviously. But you're right and accuracy does no punish you enough when you get it too low.
Fair EnoughThe people completely blind are flaming the touchscreen players, When it's the pp system being flawed, and touchscreen being vastly different. I can understand people being mad since a playstyle being very different claiming the top play. It isn't about pp, The very fact he was able to fc it 3 times in one hour, is also a reason. It's not just about the pp sytsem being flawed, It's touchscreen being largely different from other playstyles, and that difference is what enrages other players.Grim Rapper wrote:
but let's blame the touchscreen player instead, we know the pp system is FLAWED, but people enjoying it right? and A LOT OF mapper enjoy ABUSING it by making EVERYTHING pp-based so why not, RIGHT?
Why you're questioning the consistency of a player?Grim Rapper wrote:
Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
It doesn't matter that they can only play a select few maps if the maps they play are considered "overweight" to many players.Grim Rapper wrote:
Why I'm seen many complaints saying "BAN CHEATSCREEN" then? Also why in the previous post jesse said that the touchscreen is the issue
My point is on the touchscreen, and you're questioning that instead?Grim Rapper wrote:
Why you're questioning the consistency of a player?
Well, At least something was cleared up. It sounded pretty rude so I was pretty annoyed. Sorry about that.Grim Rapper wrote:
My statement in here isn't saying that "hah, you're wrong, try again" but simply saying that "even though your answer imo didn't really answer my question, please don't take this personal. We can agree to disagree"
I do admit that part of my statement is flawed, but because you haven't given a counter-argument on the rest of it, The rest still stands.Grim Rapper wrote:
If streams "can be difficult to aim", why it rewarded less than pure note-to-note jump then? and why Cry Thunder (that objectively the hardest stream jump today imo) only gave 507pp FC with 99.46% acc despite the length being 5:12 minutes? It's the logic of "this is an aim game" that makes the pp system broken in the first place
The very fact it's a competitive game makes unbalance a major problem. We don't want to get passed by someone using a playstyle that is considered broken to you. The only reason why Peppy is acting is because of the major unrest in the people that are upset.Grim Rapper wrote:
Unbalance in competitive reason cannot be justified when the factor of the "balance" is consider broken by the majority of the people
I agree that the skill required for many touchscreen plays isn't very accurately represented by pp value. Some of my 300pp plays were just as difficult for me as some of my 500pp plays. I'm pretty split as to what the temporary solution should be, but I definitely agree that a long term solution in lazer would be best.freedomdiver wrote:
I can also personally attest to the fact that the impressiveness of many plays on touchscreen is at best weakly correlated to their pp values, and that all 600+ pp scores on touchscreen are set on mostly uninteresting maps, that, while requiring a high level of competency, are likely not at the boundaries of what most top touch players consider very impressive (although I can't claim to speak for everyone here); having these plays be the "most" preserved under pp reduction makes no sense, and indeed any attempt at balance purely through haphazard manipulation of numbers (such as aim reduction) is unlikely to leave anyone satisfied.
Such attempts should only be considered more thoroughly if/when touchscreen is integrated separately into osu!lazer; until then, unranking the plays in terms of pp is really the only solution that makes any sense.
In my opinion, I wouldn't just make touchscreen players unranked. That's just a bit cruel. Yes, touchscreen is considered unfair to a significant amount of people, but that is not reason to unrank it. Even if peppy also says so.freedomdiver wrote:
Not sure where to best post this, but in regards to the proposed pp deflation, I would much prefer touchscreen plays being unranked, and am strongly against any sort of percentage or "aim component" reduction; if all touchscreen plays are going to be labeled with a mod as broken and less impressive (which at this point is more than fair), then players should not be punished by having their top rankings clogged up with "unimpressive" plays, just because they decided to try out a certain playstyle back in a time where the extent of that playstyle's imbalance was not as widely known.
Unless we are looking at pp reductions of at least 70-80% (at which point you might as well unrank anyways), what you are going to end up with is a bunch of defunct profiles with highest pp plays all stuck being touchscreen, making it extremely hard for these players to enjoy the game when branching out into other playstyles (which they would probably prefer doing, considering that at that point touchscreen will have been officially classified as unfair).
I can also personally attest to the fact that the impressiveness of many plays on touchscreen is at best weakly correlated to their pp values, and that all 600+ pp scores on touchscreen are set on mostly uninteresting maps, that, while requiring a high level of competency, are likely not at the boundaries of what most top touch players consider very impressive (although I can't claim to speak for everyone here); having these plays be the "most" preserved under pp reduction makes no sense, and indeed any attempt at balance purely through haphazard manipulation of numbers (such as aim reduction) is unlikely to leave anyone satisfied.
Such attempts should only be considered more thoroughly if/when touchscreen is integrated separately into osu!lazer; until then, unranking the plays in terms of pp is really the only solution that makes any sense.
No, something being considered unfair by a significant portion of the playerbase is a perfectly legitimate reason to unrank it. If you are still trying to advocate for touch players not being affected in any way at all, you are quite a few steps behind in the argument; at this point it is already a given that something will be done exclusively to disadvantage touch players, and the creation of this thread was not to discuss whether that should happen, but only possibly how to enact it.NepNep- wrote:
In my opinion, I wouldn't just make touchscreen players unranked. That's just a bit cruel. Yes, touchscreen is considered unfair to a significant amount of people, but that is not reason to unrank it. Even if peppy also says so.
That's... somewhat selfish of you, don't you think. If you don't care about your presence on community leaderboards, you shouldn't be concerned about playing for no pp; otherwise, you should recognize that it is the communities' and developers' right to agree on what is fair for those leaderboards, and it shouldn't be up to what you personally prefer, as only one member of a very large community, especially when most of that community disagrees with you (as you yourself claim is the case here).NepNep- wrote:
I'd rather not get banned from the leaderboards just because the community despises what I use.
What exactly do you mean by this? I personally would have no issue with this, as it would return competition to level ground among each playstyle. Either way, peppy has explicitly stated that the amount of infrastructure required for this basically rules it out as a short term solution.NepNep- wrote:
But I doubt heavily that a complete solution will be found. The most simple solution would be to just separate the touchscreen from the rest of std, which doesn't sound like a good idea if you dive deeper into the touchscreen players.
I'm talking in a more humane perspective. I merely wanted to give my opinion on it. Hence the "in my opinion"freedomdiver wrote:
No, something being considered unfair by a significant portion of the playerbase is a perfectly legitimate reason to unrank it. If you are still trying to advocate for touch players not being affected in any way at all, you are quite a few steps behind in the argument; at this point it is already a given that something will be done exclusively to disadvantage touch players, and the creation of this thread was not to discuss whether that should happen, but only possibly how to enact it.
It is selfish. Not to just a touchscreen player, but for the most of the touchscreen community. I find it cruel if peppy just outright "bans" hundreds, or thousands of players just because they used touchscreen.freedomdiver wrote:
That's... somewhat selfish of you, don't you think. If you don't care about your presence on community leaderboards, you shouldn't be concerned about playing for no pp; otherwise, you should recognize that it is the communities' and developers' right to agree on what is fair for those leaderboards, and it shouldn't be up to what you personally prefer, as only one member of a very large community, especially when most of that community disagrees with you (as you yourself claim is the case here).
If peppy does mange to get touchscreen in a different leaderboard, what then? The touchscreen community is extremely sparse compared to the rest. It wouldn't be that "fun" to some, or maybe most of the touchscreen players if it gets separated.freedomdiver wrote:
What exactly do you mean by this? I personally would have no issue with this, as it would return competition to level ground among each playstyle. Either way, peppy has explicitly stated that the amount of infrastructure required for this basically rules it out as a short term solution.
Making a new gamemode has been the most suggested thing here. It's one of the most simple solutions people can think of, but there are multiple downsides to it. With one of the biggest being that the Touchscreen community is really small. Maybe a few thousand even plays touchscreen. Imagine how "boring" the leaderboards would be? The gap in ranks between some people would be pretty big. There is also the issue of multiplayer. I don't think many people would be on it. Maps can just be taken from standard, but most would be unplayed due to touchscreen disadvantages.citremi wrote:
Can we make an entirely new game mode?
Something like osu! touch, with a separate leaderboard from everyone else. You can probably include phone and tablet players of osu! lazer on here, too, maybe?This is still kind of dipping into the "huge infrastructure change" option, I think.
osu! touch could be catered specifically towards touchscreen players, with allowing multiple inputs at once, kind of like the Love Live mobile game. Except, instead of all the circles sitting around and you waiting for the notes to approach, it plays like osu! standard. Except, it has up to 10 things to press at once. You could even have different types of notes (flick notes, hold notes, etc) to make it more interesting.
The only way for this to work, though, is to make osu! touch feel much more rewarding to play for touchscreen players than osu! standard. If no one cares about it and no one thinks it's worth playing, then this option just becomes a waste of time. But that's the only way I can really think of dealing with this issue (right now, anyways), by making a game mode that people want to play that has an inherently different input setup so that no one can complain about touchscreens having an advantage.