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paraoka - Manima ni (Short Ver.)

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Topic Starter
Mixagji
This beatmap was submitted using in-game submission on 2012年1月13日 at 15:21:43

Artist: paraoka
Title: Manima ni (Short Ver.)
Tags: haru*nya val0108
BPM: 185
Filesize: 4711kb
Play Time: 02:30
Difficulties Available:
  1. 0108 (5 stars, 595 notes)
  2. Hard (4.84 stars, 375 notes)
  3. Insane (4.87 stars, 515 notes)
  4. Normal (2.98 stars, 166 notes)
Download: paraoka - Manima ni (Short Ver.)
Information: Scores/Beatmap Listing
---------------
theMikeAG
And so, theMikeAG's adventures into the realm of Japanese Music continue.

~General~
Your hitsounds are really quiet. Maybe make them a tiny bit louder?
Also, maybe you should place whistles on the chimes in the song.

~Normal~
00:14:089 (2,3) - Maybe unstack these notes?
00:26:414 (2,3,4) - Move either (3) or (4) to create a nice, neat triangle pattern.
01:49:116 (1,2,3,4,5,6,7) - Center these?

~Hard~
Personally, I think the triplets here are little tough for this difficulty. Maybe replace them with repeaters?
02:25:603 (2,3) - Move these notes so that (3) can be centered.

~Insane~
...I don't really have anything to say.

Nice Map. My fingers are really cold, so I wasn't very good at it. :lol:
Topic Starter
Mixagji
>thaMikeAG
thx mod ~ fixed
volume +5% up
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. Kiai Time : 01:06:954 ~ 01:27:387 
    01:28:035 ~ 01:29:981 必要ですか?
[Insane]

  1. HP-1?
  2. 00:44:089 (7) - add new combo
    01:07:116 (2) - 最後にfinish
  3. 01:16:522 (6) - add new combo
  4. 01:24:144 (5) - ^
  5. 01:26:738 (5) - add new combo?
  6. 01:47:981 (7) - ^
  7. 02:09:387 (1) - 最後にfinish
  8. 02:14:252 (5) - add new combo
  9. 02:23:819 (5) - ^
[Hard]

  1. AR-1
  2. 00:43:927 (6) - add new combo?
  3. 00:58:198 (4) - BPM変化は合ってないと思います!
  4. 01:00:792 (4) - ^
  5. 01:03:387 (4) - ^
  6. 01:07:116 (2) - 最後にfinish
  7. 01:08:414 (6) - add new combo?
  8. 01:16:522 (5) - ^
  9. 01:26:738 (3) - ^
  10. 02:00:468 (4) - BPM変化は合ってないと思います!
  11. 02:03:062 (4) - ^
  12. 02:05:657 (4) - ^
  13. 02:09:549 (2) - add finish
  14. 02:28:684 (3) - add new combo
[Normal]

  1. HP+1? OD+1?
  2. 00:12:792 (4) - add new combo
  3. 00:13:441 (1) - remove new combo
  4. 00:18:225 (x) - Break必要ないと思います!
  5. 00:54:306 (5) - add new combo
  6. 01:07:279 (1) - 最初にfinish
  7. 01:56:252 (4) - add new combo?
  8. 02:09:549 (1) - 最初にfinish
  9. もったいない空きが多く見られました><
That's all~
Topic Starter
Mixagji
>phonic
modありがとうございます
Normalはこれ以上ノートを増やすとstarratingが3を超えてしまいます...
phonic
Hitcircleを消してSliderを増やすのも案の一つです!

頑張ってください! ;)
soulfear
Hard:
00:13:603 (1) - 00:13:765でスタート?
02:24:306 - noteをプレイスする
いいマップでした、頑張れ~
Topic Starter
Mixagji

soulfear wrote:

Hard:
00:13:603 (1) - 00:13:765でスタート?
02:24:306 - noteをプレイスする
いいマップでした、頑張れ~
thx!
fixed~
Hika
Here goes your mod request. ~

[Overall]
Offset: 1,133.
I THINK when I downloaded this, the file was 14mb, consider lowering down to 10mb IF I'm right about the filesize.

[Normal]
Change HP1 to HP2.
Change AR3 to AR4.
Change OD1 to OD3.
00:28:374 (5) - Add new combo.
00:33:563 (5) - ^
01:06:968 (4) - ^

[Hard]
Change HP5 to HP4.
00:17:981 (1) - Add a note before this on the timeline, 1 tick earlier (blue tick).
00:23:171 (1) - ^
00:28:360 (1) - ^
00:33:549 (1) - ^

[Insane]
Change HP8 to HP7.
00:33:549 (7) - Add new combo.
00:16:360 (1) - Remove new combo.
00:17:008 (1) - ^
00:56:576 (1) - Replace with a 1/8 slider that repeats twice.
01:07:116 (1) - Add new combo.

Good luck. ; u ; I love paraoka. <3 /star.
Topic Starter
Mixagji
>Hika
thx mod and star ~
fixed~
Lucy_Heartfilia_old
set current position as preview point unsnapped

Normal
01:05:349(2) - one grid up
01:27:403(4) - remove cover.Because of rythem it's confusion to normal
02:29:673(3) - ~

Hard
looks fine

Insane
~

Nice skill map :)
Star
Ryafuka
hi~ ></
from my modding queue :)

SPOILER
全て提案程度ですので気に入らないものがあれば無視してくださってかまいません :)


[General]
・"paraoka - Mani mani (Short Ver.) (Mixagji).osb"を削除して、fullsubmissionしてください。
・AudioLeadInを1000にしたほうがいいかも?


[Insane]
00:12:808 (3) - 始端にfinishを追加。
00:15:078 (1) - 終端をここ(00:15:403)に変更したほうが後ろの音に合っている気がします。
00:33:403 (8) - new comboを削除?
00:34:862 (3) - new comboを追加?(01:05:997 (1,2,3,4,5)ここと同じパターンになるので)
00:56:592 (1) - 終端をここまで(00:56:754)伸ばしたほうがいいとおもいます。
01:17:187 (1) - new comboを削除?


[Hard]
HP +1
00:45:889 (1,2,3,4,5) - clapを追加?
01:07:132 (2) - 終端にfinishを追加。
02:12:160 (5,6,7) - スライダーの位置に違和感があるので、こうしたほうがしっくりくるかも? http://puu.sh/8Arw
02:13:943 - noteを追加。
02:30:322 - [Insane]と同じようなKIAI TIMEの演出ができていません。ここ(02:29:268)にKIAI TIMEを消す緑線を追加?


[Normal]
OD,HP +1
BPM185でSV1.2だと、少々早すぎるかもしれません。
00:56:916 (1) - spacingが開きすぎています。
02:30:322 - Hardと同じく、[Insane]と同じようなKIAI TIMEの演出ができていません。ここ(02:29:268)にKIAI TIMEを消す緑線を追加?

nice song and mapset :)
やっていて楽しかったです~!
star~
Topic Starter
Mixagji

kissfly wrote:

set current position as preview point unsnapped

Normal
01:05:349(2) - one grid up
01:27:403(4) - remove cover.Because of rythem it's confusion to normal
02:29:673(3) - ~
thanks for mod and star
fixed ;)
Topic Starter
Mixagji
>Ryafuka
mod,star、ありがとうございます
ほとんど修正しました ;)

Normalの方は少し作り直してみようと思います finish
frost-b-spec
thx reqs
sorry late modding :?

[General]
KIAI:最初の少しのKIAIと2つ目のKIAIの穴、3つめのKIAI全ては必要ないように感じます。
ex)
1st kiai:1.06.970~1.27.403(もしくは1.29.997)
2nd kiai:2.09.241~2.29.997(もしくは2.32.916)

[Hard & Insane]
0.04.700(1) - 0.04.862スタートの方が入りやすいと思います。
Hard ex)pick

nice~
banvi
[Normal]
  1. 00:01:619 (n) - 他の難易度と始まる時間を同じにした方がいいです
    なので00:01:619~00:03:727のspinner入れるとどうでしょう(なぜか☆2.92に下がります)
  2. 01:00:808 (2) - 00:59:511 (1)をコピペ(Ctrl+CとCtrl+V)してCtrl+Jして配置しなおした方がいいかと
  3. 01:04:700 (1) - move 1 grid left
  4. 01:05:349 (2) - move 1 grid up
  5. 01:06:970 (T) - うむむ、私はこのkiaiの入り方はあまり好まないです…
    やはりkiaiはサビに入ってfinish音と一緒に噴き出す方が自然だと思います。個人の価値観もあると思いますがorz
  6. 01:27:484 (T) - このtiming pointを01:27:403にresnapするべきです
  7. 01:29:997 (T) - ここでkiai終了するべきです
  8. 01:50:105 (3) - かすかにまだ左右対称じゃないです。(1)をコピペしてCtrl+HしてCtrl+Rで解決するかと
  9. 01:52:051 (6) - ^ 同様の作業をすれば解決します
  10. 02:03:078 (T) - 01:06:970 (T)と同様
  11. 02:23:835 (4) - ボーカル(音)に合わせて3つのサークルまたはsilderで折り返しにした方が合ってるかと
  12. 02:29:268 (T) - このtiming pointを02:29:673にresnapするべきです
[Hard]
  1. 00:01:619 (1) - うむむ、これはHardにしてはやりすぎな気もするのでspinnerに変えたほうが…
  2. 00:03:727 (T) - 正直このkiaiの演出は合わないです。消した方が無難かと
  3. 00:17:916 (1) - spacingの関係もあるしHardとしてもこのようなリズム罠は…
    それにInsaneにこのリズムがないので消した方が無難かと
  4. 00:18:646 (4) - move 1 grid down
  5. 00:23:105 (1) - 00:17:916 (1)と同様
  6. 00:28:295 (1) - ^
  7. 00:33:484 (1) - ^
  8. 00:58:214 (4,5) - spacing miss? これも(1,2)に重ねるべきでは?
  9. 01:06:970 (T) - [Normal]と同様
  10. 01:17:349 (1) - ちょっとリズムを狂わせる音取り… 繰返しを2回減らして配置しなおした方がいいかと
  11. 01:19:943 (1~) - ちょっとリズムが合ってないです。こうした方がいいと思います
    SPOILER
    [attachment=0:1ed87]1.png[/attachment:1ed87]
  12. 01:27:484 (T) - このtiming pointを01:27:403にresnapするべきです
  13. 01:52:538 (4,5,6,7,8) - この5連打はこのBPMにしてHardにしては不適かと
  14. 02:00:484 (4,5) - spacing miss? これも(1,2)に重ねるべきでは?
  15. 02:09:241 (T) - [Normal]と同様
[Insane]
  1. 00:03:727 (T) - [Hard]と同様
  2. 00:15:078 (1) - 00:15:403で繰返し終了。
    また1/8にした方が合ってるかと思いましたがsilderが短すぎるので倍速を使って長くすれば良いと思います
  3. 00:25:376 (8) - move 1 grid right
  4. 00:25:457 (9) - move 2 grid right。それと00:25:781で繰返し終わらせた方が自然かと
  5. 00:44:024 (6) - 曲に合ってないと思ったので消した方がいいかと。
  6. 00:56:592 (1) - silder短すぎるので倍速使って長くした方がいいかと
  7. 01:06:970 (T) - [Normal]と同様
なんかごちゃごちゃしててすみませんorz
ファイトです! ;)
Topic Starter
Mixagji
>frost-b-spec,banvi
modありがとうございます
全て修正しました
特にKIAI TIMEの指摘はとても助かりました
No_Gu
request from my queue

normal
00:05:024 (1) - add finish at the beginning (Volume:40%)
00:10:214 (1) - ^
00:45:241 (6) - change to a spinner?
01:06:970 (1) - add finish & clap & whistle
01:24:160 (3,4,5) - clap

hard
00:17:997 (6) - NC
00:23:187 (6) - ^
00:28:376 (7) - ^
01:47:997 (6) - ^
02:13:457 (9) - finish at the beginning and NC
02:14:105 (1) - remove NC
02:14:754 (1) - finish at the beginning and NC
02:23:673 (1) - remove NC and next note add NC

insane
01:42:322 (1) - this? http://osu.ppy.sh/ss/183600
319,264,102322,6,4,B|280:264|256:312|280:368|320:368,2,150
01:53:997 (6) - NC
01:54:646 (1) - remove NC
Topic Starter
Mixagji
>No_Gu
thanks for mod
YTYuyu
Yo modding this map because of ur request :)

Normal:
00:08:268(3) - can u make it like an S curve slider like this? i can barely see the curves http://puu.sh/8Spz
00:38:754(5) - NC
00:43:943(4) - ^
00:49:132(4) - ^
01:10:062(3) - Stack this on (1)
01:15:078(5) - NC
02:13:132(3) - same as 01:10:062
02:17:349(5) - NC

Hard:
00:10:214(6) - NC
00:10:862(1) - remove NC if u follow the suggestion above
00:17:997(6) - NC
00:23:187(6) - ^
00:28:376(7) - ^
00:33:565(7) - ^
00:49:132(6) - ^
00:58:214(4) - make this horizontal like the slider at 01:00:808
01:03:403(4) - ^
01:40:376(7) - NC
01:42:322(5) - ^
01:44:916(5) - ^
01:47:187(5) - ^
01:52:862(7) - ^
02:00:484(4) - same as 00:58:214 but make it go vertical like at 02:03:078
02:05:673(4) - ^
02:23:187(8) - 1 grid down. the end should stack to the beginning of (6)

Insane:
no problems here

this is the best i can do. GL :D
Topic Starter
Mixagji
>Byakugan249
thanks for mod~
S h i o n
:) Hi. ( request from my queue , sorry for being late.)

Black : Suggestions only.
Blue: You'd better do some changes.
Red: Unrankable. You must fix it.


General
  1. Mp3 file is a bit in low quality. If you want a 192kbps one, feel free to call me back.

Normal
  1. 01:16:376 (7) - Clap on head ?
  2. 01:27:403 (3) - No any reason to silence this finish-note. Put at least 20% volume and that will have the same effect.
  3. 01:46:214 (4) - This repeats feels really awkward. I'd advise you to split it into two sliders.
  4. 02:08:268 (3) - New combo so that remove new combo of 02:09:241 (1)
  5. 02:23:835 (4) - Clap ?

Hard
  1. 01:52:700 (6) - Clap. Together with ending of 01:52:862 (7) and start of 01:53:349 (9)
  2. 02:10:862 (1,2,1) - Why not clap ?

Insane
  1. AR-1 in order to make notes more readable.
  2. 00:49:781 (1,2,3,4) - Too many jumps and they are completely unneccessary and unexpected.
  3. 01:15:565 (1,2,3,4) - ^
  4. 01:27:484 (T) - Kiai time should end on here which is the same as other diffs.
Good luck ~

192kbps MP3 file
Amu_old
:) good!
Topic Starter
Mixagji
>S h i o n
thx for mod~
fixed but i keep AR9


>Amu
ありがとうございます;_;
Nymph
Hi! Nymph here and request from my queue.
I failed to download this map more then 3 times.... and it still didn't work, would you please try a full submit? cuz I don't know if this is my problem^^;
I will come back and try download again later. thanks!
Topic Starter
Mixagji
I change mp3 file when my requested mod all finish
very thanks for S h i o n. mod & mp3 & star !
mancuso_JM_
Mod Request as Modding Queue :P

Normal:
Approach Rate: +1
Overall Difficulty: +1
HP Drain Rate: +1
00:14:105 (3,4): Don't Stack
01:06:970 (1): Remove New Combo
01:27:403: I think that kiai have to continue here
01:40:700 (x): Add a Note
01:46:214 (4): New Combo
02:09:241 (1): Remove New Combo

Hard:
HP Drain Rate: +1
Overall Difficulty: +1
00:39:241 (x): Add a Note
00:46:295 (3,4): Spacing, after that you have to moved (5) and (6)
00:55:943 (3): Hitfinish in reverse arrow
00:59:349 (x): Add a Note
01:01:943 (x): ^
01:27:403: The same in Normal
02:01:619 (x): Add a Note
02:04:214 (x): ^
02:11:997 (4): Replace whistle to clap

Insane:
00:01:619 (1): If I were you, I delete some reverse arrow and when the volume increase I add another kick sliders
00:52:051 (7): New Combo here and Remove New Combo in 00:52:376 (1)
01:10:051 (7): New Combo here and Remove New Combo in 01:50:754 (1)
01:27:403: The same in Normal
01:50:592 (8): New Combo here and Remove New Combo in 01:50:754 (1)
02:24:808 (1): Remove New Combo here and New Combo in 02:55:132 (2)

That's all. Good Luck with your beatmap ;)
Nymph
Hi Nymph here and request from my queue.

General:
KIAI times on normal diff is a bit different with other diffs, for the 3rd kiai on normal ends at 02:29:673 when other diffs end at 02:29:268. plz make them the same.


Normal:
Beatmap design/suggestion
01:06:970 (1) - delete this new combo? don't know why here is a single new combo
02:09:241 (1) - ^ same

Hitsound
hitsound volumn is too low for me... I can't even hear anything from the top to the end....


Hard:
yeah nothing wrong, just the hitsounds are still not clear to hear.


Insane:
Issues
I think AR8 fits more than AR9.

Beatmap design/suggestion
01:06:808 (1) - new combo here really unnecessary and seems a little weird....
01:17:187 (1) - ^
02:09:078 (1) - ^


ehh.. a hitsound suggestion here, the custom clap and finish work fine, maybe use a custom hit too may feel better, soft default hit really seems a little boring and don't fit well.

un I think this is all for now, good luck then~
Topic Starter
Mixagji
>mancusojuanmattos,Nymph
thanks for mod
almost fixed ;)
Gamu
hi- :)

[General]

●とくにないです

[Normal]

●00:01:639 (1) - Add whistle?
●00:15:423 (1) - Add finish?
●00:25:801 (1) - ^ (開始のみ)
●00:30:990 (1) - ^
●00:34:882 (3) - 私はスライダーを2個にするのがベストだと思いました
●00:36:504 (1) - Add finish? (開始のみ)
●00:45:261 (6) - Add finish?
●00:49:152 (4) - Add finish? (開始のみ)
●01:02:125 (1) - 開始を逆にしてみてはどうですか http://puu.sh/9erR
●01:04:720 (1) - Add finish?
●01:38:774 (1) - Add finish? (開始のみ)
●01:41:044 (1) - ^
●01:42:342 (3) - ^
●01:44:936 (3) - ^
●01:46:234 (1) - ^
●02:06:990 (1) - Add finish?
●02:27:098 (5,1) - ずれてる (5)を x:144 y:112 (1)を x:216 y:192)に移動
●02:30:342 (1) - 音量をあげて Add finish?

finish大好き人間なので 無視してもかまいません
このfinishはほかの難易度にも使ってもいいと思います

[Hard]

●00:04:720 (1) - あってない気がします (ミス?)
●00:28:396 (1,2,3,4,5,6) - こんな感じはどうでしょうか http://osu.ppy.sh/ss/186951またはhttp://osu.ppy.sh/ss/186952
●01:16:558 (5,6,7,8,9) - x:232 に移動

[Insane]

●00:17:044 (7) - Add a new combo?
●00:37:639 (8) - Move (x:339 y:266)

Good map!!!!!!

paraokaいいですよね
Topic Starter
Mixagji
>-Gamu-
modありがとうございます
finishは所々追加させてもらいました
NewRulerNA
[Insane]

00:10:720 (2) - DS
00:17:044 (7) - New Combo
01:06:017 (1) - 1 grid up
01:06:666 (5) - ^
01:07:152 (1) - 01:06:342 (3)とスタックしていません
01:14:774 (6) - 01:14:125 (4)とスタックさせてはどうでしょうか?
02:08:288 (1) - DS
02:08:936 (5) - ^
02:24:585 (4) - ^

問題点のない良い譜面だと思いました
Ranked目指してファイト~
Topic Starter
Mixagji
>NewRulerNA
modありがとうございます
全て修正しました
Kirino Kousaka
Hello~ :3
Here's some of my suggestions~ (mods inside the spoilerbox)
SPOILER
[Normal]
Looks fine to me~ :3

[Hard]
00:55:939 (3) - Make the slider shorter by dragging its tip 1 grid to the left. (result shoud be:)

00:56:936 (2) - Make this slider longer by dragging its tip upward. (result should be:)

00:59:531 (2) - ^

01:02:125 (2) - Make this slider longer by dragging its tip downward. (result should be:)

01:57:909 (4) - Make it shorter [same as 00:55:939]
02:00:504 (4) - Make it longer. [same with the previous slider that I told you to make them longer. Since the images are making this post a lot longer, I won't be putting another image on this post, since you already know what to do.]
02:01:801 (2) - ^
02:04:396 (2) - ^

[Insane]
Epic diff~ >w< Looks good.
Nice Map~ Good luck ^.^d
Topic Starter
Mixagji
>Kirino Kousaka
thanks for mod but no change sorry orz
I mistook shooting kudosu...
Kirino Kousaka
oh lol it's ok XD I'll give this map a star so we're even :)
Topic Starter
Mixagji

Kirino Kousaka wrote:

oh lol it's ok XD I'll give this map a star so we're even :)
thanks a lot >.<
Keep up the your good work !
Qliphoth_old
Hi! o/ Sorry for the Delay :3

General
Folder is Fine :)
Maybe turn up 5% volume of every time section.

Normal
00.14.125 (3): Don't put circles under sliders x.x Some Normal Players can't read it.
01.14.774 (4): New Combo

Hard
00.07.315 (6): New combo with 00.07.639
00.46.720 (6): Innecesary circle, Remove it.

Insane
Looks Good ;)


Well, that's all, nothing more to acomplaing with that :)


GL.
Topic Starter
Mixagji

xMatryoshka wrote:

Normal
00.14.125 (3): Don't put circles under sliders x.x Some Normal Players can't read it. fix
thanks for mod~
Suzully
遅くなりました :o

[General]
  1. 01:37:152から01:38:125まで、何かしらノートを置いてはどうでしょうか?スピナーでもいいと思います。

    Normalが一番下の難易度としてはやや難しめなのと、HardがInsaneよりの難しさなので、MAT/BATにはどちらかで指摘される可能性があります。
[Normal]
  1. 00:36:504 (1) - もっと間隔を空けるか、00:36:180にノート追加してスタックさせるかしないと、初心者は戸惑ってしまうと思います。
  2. 00:56:936 (1) - ちょっとうるさいので終端のfinishを削除した方がいいと思います。他の同じノートも同様に。
  3. 01:27:423 (3) - こういう間を空けたスタックは初心者には読みづらいので、離して配置した方が良いです。
  4. 01:54:342 (1) - スペーシングが狭いです。
  5. 02:29:693 (3) - 前のパターンと同様。
[Hard]
  1. 00:15:423 (1) - finish。
  2. 00:16:720 (4) - これや00:18:017 (1)など、バックでそれっぽい音が鳴っている場所にwhistleを入れた方が音が寂しくなくて良いと思います。
  3. 00:57:585 (3) - 詰まって見えるのでもう少しスペーシングを広げた方が良いと思います。
  4. 01:00:180 (3) - ^
  5. 01:02:774 (3) - ^
  6. 01:14:369 (9) - ちょっとオーバーマップ気味なので、ノートを削除してはどうでしょう。
  7. 01:58:882 (1) - もう少し離した方が迷いづらいです。
  8. 01:59:855 (3) - 前のパターンと同様でスペーシングを広げては。
  9. 02:02:450 (3) - ^
  10. 02:05:044 (3) - ^
[Insane]
  1. 00:08:936 (5,1) - 個人的な好みなんですが、この二つを対称にした方が綺麗に見えます。
  2. 00:21:909 (1,2,3,4,5,6,7,8) - あまりスタックの単発が続くのは単調になってしまうので、このコンボではスライダーに変えたりなどパターンに幅を持たせると良いと思います。
  3. 00:24:504 (1,2,3) - 下のようなパターンの方が、音楽に合っていてプレイもしやすいです。
  4. 00:30:504 (x) - バックサウンドに沿ってこんな感じのパターンを入れたら良さそうだなーと思いました。ちょっと次までの配置的に入れるのが難しそうなので、あくまで参考までに。
  5. 00:36:180 (1) - finishが欲しいです。00:35:855 (3)と連続してもうるさくはならないと思います。
  6. 00:37:477 (7) - Hardと同様、こういったノートにwhistleを。
  7. 00:43:639 (2,3,4,5) - (2,3,4)が3連打で(5)が単発のパターンの方がプレイしやすいです。
  8. 00:44:125 (1,2,3,4) - それぞれの始端を赤線ではなく白線に乗る音取りにした方が、音楽にも合うしそれに合わせてfinishを入れたりするとよりイイ感じになると思います。
  9. 01:46:071 (1,2,3,4,5,6) - こういうパターンは、全部のスライダーの始端を白線に乗せないと少し違和感があります。(2)を削除して、その分単発を(1)の頭に乗せてはどうでしょう?
  10. 02:04:234 (x) - ノート追加?
  11. 02:15:261 (2) - ちょっと流れが悪い感じがします。下のような感じに変えてみてはどうでしょう。
いい譜面だと思いますー頑張ってください! :)

Topic Starter
Mixagji
>Suzully
mod、星ありがとうございます
SPOILER
•00:43:639 (2,3,4,5) - (2,3,4)が3連打で(5)が単発のパターンの方がプレイしやすいです。
•00:44:125 (1,2,3,4) - それぞれの始端を赤線ではなく白線に乗る音取りにした方が、音楽にも合うしそれに合わせてfinishを入れたりするとよりイイ感じになると思います。
このふたつだけそのままにしておきます
それ以外は修正、提案、全て取り入れさせてもらいました!

thank you~
val0108
(゚∀゚=゚∀゚)

[Insane]
00:15:585 - add note 00:16:396 (4) - ここに重ねる感じで置くとベスト
00:35:693 (1,2,3,1) - http://puu.sh/aGC1 こっちのほうが曲と合って叩きやすいと思います。参考程度に
01:06:828 (6,1) - ^のタイミングで。
02:09:098 (6,1) - ^
00:56:612 - ここから5連打で00:56:936 (2) - に繋げてみます?
01:00:504 (5) - 切り替えしにhitfinish
01:14:288 (5) - スライダーの向きを右へ。01:13:477 (1) - に重ならないように置いてください。
01:37:152 (1) - スピン終わり01:38:450 -
01:42:342 (1) - finish少なくしましょう。

[Hard]
00:12:504 (5,6) - finish無し
00:36:342 (1) - ノート削除
00:46:720 (6) - ^
01:07:152 (2) - 削除。01:07:315 - にノート追加
01:21:423 (6,1) - ここまでの配置でこのジャンプは唐突すぎます。近くに置きましょう。
01:37:152 (1) - スピン終わり01:38:450 -
02:09:423 (1) - 削除
02:17:044 (1,2,1,2,1,2) - finish無し

[Normal]
00:01:639 (1) - Hard,Insane同様音量線入れましょう。
00:50:450 (6,1) - Normalをプレイする人にはノートの距離が近いのでタイミングが難しいかも知れないです。

ゲストなう。
Topic Starter
Mixagji
>val0108
modありがとうございます
SPOILER
00:35:693 (1,2,3,1) - http://puu.sh/aGC1 こっちのほうが曲と合って叩きやすいと思います。参考程度に
01:06:828 (6,1) - ^のタイミングで。
02:09:098 (6,1) - ^
ここだけノーチェンジで後は全て修正しました
val0108
ゲストだああああ!
Download: paraoka - Mani mani (Short Ver.) (Mixagji) [0108].osu
val0108
Garven
Just did a couple quick playthroughs on the harder difficulties.

[General]
Tick rate 2 fits the song better

[val]
01:09:261 (3) - This played better over here
01:44:936 (5) - ctrl + r

[Insane]
01:17:207 (1) - This was tough to see due to 01:17:044 (4) - 's hitburst. I'd unstack it.
01:28:071 (1) - Feels better extended to 01:30:666 -
02:29:693 (2) - Strange to have silent hitsounds here.

Some of your longer sliders such as 02:27:747 (7,9) - look like the curve is too sharp. You may get better results if you use two or three points instead of just one.
Example comparison:
Topic Starter
Mixagji
wow suddenly BAT's mod !
Insane was all fixed
thank you for mod !

0108はSTRだけ上げておきました
valさんが個人的に修正したい所とかなければ0108もこっちで修正してupしておくんで声かけてください~
val0108
Download: paraoka - Mani mani (Short Ver.) (Mixagji) [0108].osu

thanks garven!! good sugesstions.
Apricot
曲のタイトルの「まにまに」は漢字で書くと「随に」になるので、タイトルを Mani mani から Manima ni に変更してください
Topic Starter
Mixagji
了解です~
ありがとうございます
Dino99
From my queue

Sorry for too late and poor english :|

[Hard]
  1. 00:45:747 - Add a note
  2. 01:18:017 (2,3,4,5,6) - Like this? http://osu.ppy.sh/ss/207119
  3. 01:23:369 - Add a note
  4. 02:29:693 (3) - Move to here? http://osu.ppy.sh/ss/207125
[Insane]
  1. 00:24:828 (4,5) - Reserve?
  2. 01:48:423 - Add a note
  3. 02:14:288 (1,2,3) - Try this http://osu.ppy.sh/ss/207133
  4. 02:23:855 (1,2) - Make them stack?
  5. 02:27:747 (7) - Make it better~
  6. 02:28:396 (9) - ^
  7. 02:29:369 (1,2) - Try this~ http://osu.ppy.sh/ss/207138
[0108]
  1. 00:01:639 (1) - Maybe like [Insane]?
  2. 00:49:477 (2) - I think reserve is better to me :33
  3. 00:50:125 (4) - ^
  4. 00:50:774 (2) - ^
  5. 01:37:152 (1,2,3,4,5) - Try rolate by "30"
I like 0107 diff0.0

Star~

Good luck!! :D
Topic Starter
Mixagji

12BARRY21 wrote:

[Hard]
  1. 01:18:017 (2,3,4,5,6) - Like this? http://osu.ppy.sh/ss/207119
  2. 02:29:693 (3) - Move to here? http://osu.ppy.sh/ss/207125
They were fixed but others didnt change orz
thanks for mod and star ;)

12BARRY21 wrote:

I like 0107 diff0.0
what!? lol
val0108
[0108]
  1. 00:01:639 (1) - Maybe like [Insane]?
  2. 00:49:477 (2) - I think reserve is better to me :33
  3. 00:50:125 (4) - ^
  4. 00:50:774 (2) - ^
  5. 01:37:152 (1,2,3,4,5) - Try rolate by "30"
I like 0107 diff0.0

Star~

Good luck!! :D
thanks!!and nice 0107diff!!
Dino99

12BARRY21 wrote:

I like 0107 diff0.0
lol It's"0108" Sorry XD~
Topic Starter
Mixagji

12BARRY21 wrote:

12BARRY21 wrote:

I like 0107 diff0.0
lol It's"0108" Sorry XD~
Never mind :lol:
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Skin

  1. You're missing a reverse arrow.png, even deault one is fine, please add it into your folder and do a full submit
  2. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)

Insane

  1. AR-1 maybe? It's the same to 0108, but not that hard and jumpy as 0108, so maybe AR8 is completely suitable for this diff. imo, and also maybe HP drain rate -1
  2. 01:42:342 (1) - I think you can make this slider more smooth, try this
    319,264,102342,6,0,B|240:256|232:312|236:376|312:372,2,200,6|0|4

0108

  1. 01:11:855 (1,2,3,4) - How about exchane 1,4 and 2,3, idk if you can understand this pic :/ yours make cursor movement kinda awkward imo

Send me a forum PM for a recheck when you have reply

Topic Starter
Mixagji

Breeze wrote:

Skin

  1. You're missing a reverse arrow.png, even deault one is fine, please add it into your folder and do a full submit
  2. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)
All fixed

Insane

  1. AR-1 maybe? It's the same to 0108, but not that hard and jumpy as 0108, so maybe AR8 is completely suitable for this diff. imo, and also maybe HP drain rate -1 sorry I keep AR9 >.< I think AR9 is the optimal. Did HP drain rate -1
  2. 01:42:342 (1) - I think you can make this slider more smooth, try this Fixed
    319,264,102342,6,0,B|240:256|232:312|236:376|312:372,2,200,6|0|4
thank you for mod !
Natteke
AAAAAAAAAAAAAAAAAAweseome
val0108
Breeze
ヾ(๑╹ω╹๑)ノ
Topic Starter
Mixagji
thank you Breeze <333
Garven
And this set completes my Manima ni modathon, woo~

[Normal]
00:45:261 (6,1) - I am wary of this spacing since you can see the circles at the same time. Might be better to try and position these so they're not so close. This -is- the easiest of the set.
01:38:774 (1) - Could you move this closer to the center to aid in spinner recovery?
01:42:342 (3,1) - Didn't like this spacing. Too close.
Hit sounding felt weak. There were big sections with no hit sounds at all where some liberal use of soft whistles would help fill in that gap really nicely.

[Hard]
00:54:666 (1) - Remove new combo
00:55:315 (1) - ^
01:05:044 (1) - ^
01:05:693 (1) - ^
02:17:693 (1) - ^
02:18:342 (1) - ^
02:25:801 (3,4,5) - Why is the spacing different on these?

00:56:936 (2,3,4) - I really didn't like how you had fast-paced sliders like this so close together, then a slow longer slider spaced differently even though the rhythm is the same nearby. It's really unintuitive to play and is just frustrating. Please rethink these patterns. Applies to 01:59:207 (2) - as well.

[Insane]
AR -1. The guest difficulty already is AR9, and your map reads just fine at AR8.
00:15:098 (1,2) - I found this very awkward and unintuitive to play. The problem is that it's hard to feel the repeating slider's end and the immediate jump to 2 just feels strange.
00:33:909 (2,3) - This is just bad spacing. Please change it.
01:24:180 (1,2,3) - I'm not feeling why you have anti-jumps here. Just breaks the nice pace you had for the entire kiai section.
02:29:369 (1) - I don't understand why a note is here. There's nothing in the music to prompt it.
Combo changes on this difficulty felt very inconsistent with the other difficulties. Please look over them and see if you can line things up better.

[0108]
Good stuff.
Topic Starter
Mixagji

Garven wrote:

And this set completes my Manima ni modathon, woo~ It was great!

[Normal]
00:45:261 (6,1) - I am wary of this spacing since you can see the circles at the same time. Might be better to try and position these so they're not so close. This -is- the easiest of the set. fixed
01:38:774 (1) - Could you move this closer to the center to aid in spinner recovery? fixed
01:42:342 (3,1) - Didn't like this spacing. Too close. fixed
Hit sounding felt weak. There were big sections with no hit sounds at all where some liberal use of soft whistles would help fill in that gap really nicely. added some whistle

[Hard]
00:54:666 (1) - Remove new combo
00:55:315 (1) - ^
01:05:044 (1) - ^
01:05:693 (1) - ^
02:17:693 (1) - ^
02:18:342 (1) - ^
02:25:801 (3,4,5) - Why is the spacing different on these?
^ all fixed

00:56:936 (2,3,4) - I really didn't like how you had fast-paced sliders like this so close together, then a slow longer slider spaced differently even though the rhythm is the same nearby. It's really unintuitive to play and is just frustrating. Please rethink these patterns. Applies to 01:59:207 (2) - as well. tried new patterns

[Insane]
AR -1. The guest difficulty already is AR9, and your map reads just fine at AR8. As long as 2 AR9 are possible, I desire AR9 strongly...>.<

00:15:098 (1,2) - I found this very awkward and unintuitive to play. The problem is that it's hard to feel the repeating slider's end and the immediate jump to 2 just feels strange. removed(2)
00:33:909 (2,3) - This is just bad spacing. Please change it. (3) did ctrl+R
01:24:180 (1,2,3) - I'm not feeling why you have anti-jumps here. Just breaks the nice pace you had for the entire kiai section. fixed
02:29:369 (1) - I don't understand why a note is here. There's nothing in the music to prompt it. removed
Combo changes on this difficulty felt very inconsistent with the other difficulties. Please look over them and see if you can line things up better.tried to some chang
thank you for mod Garven !!
Garven
[Hard]
01:38:774 (1) - This section felt weak on hit sound use as well.

[Insane]
I'd still prefer AR8. The way you mapped this doesn't feel like AR9 is needed except for maybe one or two patterns - the rest of it feels more appropriate for AR8. It's ultimately up to you, but I'd really prefer to hear at least a decent reason behind wanting AR9 for this map beyond you simply wanting it to be that way.
01:22:882 (1) - Soft whistles during this section stuck out a lot since you didn't really use them much until this small part of the chorus.

Combos look a little better, but I was mostly referring to consistency with the measure changes. In general, this refers to the tall white ticks in the time line or with musical phrase changes. You followed a strong pattern with them in the Normal/Hard, but Insane it looks like you changed to using new combos for mapping patterns instead and it gives a feeling of inconsistency amongst your own maps.

Let me know your thoughts and I'll get back to ya.
Breeze
Yup, I'm still prefer AR8 to [Insane], too. That do fit this diff. more imo, consider more about it Mixagji. You can ask some players to test play to see which AR more suitable.
It still depends on you then
Topic Starter
Mixagji

Garven wrote:

[Hard]
01:38:774 (1) - This section felt weak on hit sound use as well. changed volume 50%

[Insane]
01:22:882 (1) - Soft whistles during this section stuck out a lot since you didn't really use them much until this small part of the chorus.
tried to arange with finish

Combos look a little better, but I was mostly referring to consistency with the measure changes. In general, this refers to the tall white ticks in the time line or with musical phrase changes. You followed a strong pattern with them in the Normal/Hard, but Insane it looks like you changed to using new combos for mapping patterns instead and it gives a feeling of inconsistency amongst your own maps.
Probobly I could understand and good chenge....probably...

Garven wrote:

I'd still prefer AR8. The way you mapped this doesn't feel like AR9 is needed except for maybe one or two patterns - the rest of it feels more appropriate for AR8. It's ultimately up to you, but I'd really prefer to hear at least a decent reason behind wanting AR9 for this map beyond you simply wanting it to be that way.

Breeze wrote:

Yup, I'm still prefer AR8 to [Insane], too. That do fit this diff. more imo, consider more about it Mixagji. You can ask some players to test play to see which AR more suitable.
It still depends on you then
Yes,First time This map was AR8. I asked many player the skillful person ~ poor person to test play.
The answer that it is better to use AR9 as a result was overwhelming.
So I am using AR9 and I feel AR9 is the best. so I desire AR9 strongly...

You guys are very reliable.
Much gratitude is carried out.
very very thanks!!!

sorry my poor English
val0108
gogo
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