thanks for mod and star12BARRY21 wrote:
[Hard]They were fixed but others didnt change orz
- 01:18:017 (2,3,4,5,6) - Like this? http://osu.ppy.sh/ss/207119
- 02:29:693 (3) - Move to here? http://osu.ppy.sh/ss/207125
what!? lol12BARRY21 wrote:
I like 0107 diff0.0
[0108]thanks!!and nice 0107diff!!I like 0107 diff0.0
- 00:01:639 (1) - Maybe like [Insane]?
- 00:49:477 (2) - I think reserve is better to me :33
- 00:50:125 (4) - ^
- 00:50:774 (2) - ^
- 01:37:152 (1,2,3,4,5) - Try rolate by "30"
Star~
Good luck!!
lol It's"0108" Sorry XD~12BARRY21 wrote:
I like 0107 diff0.0
Never mind12BARRY21 wrote:
lol It's"0108" Sorry XD~12BARRY21 wrote:
I like 0107 diff0.0
SliderBorder : 255,255,255(any RGB value you want)
319,264,102342,6,0,B|240:256|232:312|236:376|312:372,2,200,6|0|4
thank you for mod !Breeze wrote:
Skin
All fixed
- You're missing a reverse arrow.png, even deault one is fine, please add it into your folder and do a full submit
- Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
SliderBorder : 255,255,255(any RGB value you want)Insane
- AR-1 maybe? It's the same to 0108, but not that hard and jumpy as 0108, so maybe AR8 is completely suitable for this diff. imo, and also maybe HP drain rate -1 sorry I keep AR9 >.< I think AR9 is the optimal. Did HP drain rate -1
- 01:42:342 (1) - I think you can make this slider more smooth, try this Fixed
319,264,102342,6,0,B|240:256|232:312|236:376|312:372,2,200,6|0|4
thank you for mod Garven !!Garven wrote:
And this set completes my Manima ni modathon, woo~ It was great!
[Normal]
00:45:261 (6,1) - I am wary of this spacing since you can see the circles at the same time. Might be better to try and position these so they're not so close. This -is- the easiest of the set. fixed
01:38:774 (1) - Could you move this closer to the center to aid in spinner recovery? fixed
01:42:342 (3,1) - Didn't like this spacing. Too close. fixed
Hit sounding felt weak. There were big sections with no hit sounds at all where some liberal use of soft whistles would help fill in that gap really nicely. added some whistle
[Hard]
00:54:666 (1) - Remove new combo
00:55:315 (1) - ^
01:05:044 (1) - ^
01:05:693 (1) - ^
02:17:693 (1) - ^
02:18:342 (1) - ^
02:25:801 (3,4,5) - Why is the spacing different on these?
^ all fixed
00:56:936 (2,3,4) - I really didn't like how you had fast-paced sliders like this so close together, then a slow longer slider spaced differently even though the rhythm is the same nearby. It's really unintuitive to play and is just frustrating. Please rethink these patterns. Applies to 01:59:207 (2) - as well. tried new patterns
[Insane]
AR -1. The guest difficulty already is AR9, and your map reads just fine at AR8. As long as 2 AR9 are possible, I desire AR9 strongly...>.<
00:15:098 (1,2) - I found this very awkward and unintuitive to play. The problem is that it's hard to feel the repeating slider's end and the immediate jump to 2 just feels strange. removed(2)
00:33:909 (2,3) - This is just bad spacing. Please change it. (3) did ctrl+R
01:24:180 (1,2,3) - I'm not feeling why you have anti-jumps here. Just breaks the nice pace you had for the entire kiai section. fixed
02:29:369 (1) - I don't understand why a note is here. There's nothing in the music to prompt it. removed
Combo changes on this difficulty felt very inconsistent with the other difficulties. Please look over them and see if you can line things up better.tried to some chang
Garven wrote:
[Hard]
01:38:774 (1) - This section felt weak on hit sound use as well. changed volume 50%
[Insane]
01:22:882 (1) - Soft whistles during this section stuck out a lot since you didn't really use them much until this small part of the chorus.
tried to arange with finish
Combos look a little better, but I was mostly referring to consistency with the measure changes. In general, this refers to the tall white ticks in the time line or with musical phrase changes. You followed a strong pattern with them in the Normal/Hard, but Insane it looks like you changed to using new combos for mapping patterns instead and it gives a feeling of inconsistency amongst your own maps.
Probobly I could understand and good chenge....probably...
Yes,First time This map was AR8. I asked many player the skillful person ~ poor person to test play.Garven wrote:
I'd still prefer AR8. The way you mapped this doesn't feel like AR9 is needed except for maybe one or two patterns - the rest of it feels more appropriate for AR8. It's ultimately up to you, but I'd really prefer to hear at least a decent reason behind wanting AR9 for this map beyond you simply wanting it to be that way.Breeze wrote:
Yup, I'm still prefer AR8 to [Insane], too. That do fit this diff. more imo, consider more about it Mixagji. You can ask some players to test play to see which AR more suitable.
It still depends on you then
hmm....Apricot wrote:
i prefer AR8.
9 is easier than 8, but it is not fit to this map.