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Blend S - Bon ApptitS

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Total Posts
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Topic Starter
oamleya
This beatmap was submitted using in-game submission on Sunday, October 29, 2017 at 5:28:23 PM

Artist: Blend S
Title: Bon ApptitS
Source: blend s
Tags: smile sweet sister sadistic surprise service blend s op
BPM: 153
Filesize: 18311kb
Play Time: 01:28
Difficulties Available:
  1. Sadistically Expert! (5.26 stars, 261 notes)
  2. Surprisingly Hard! (3.38 stars, 139 notes)
  3. Sweet and Easy! (1.68 stars, 56 notes)
Download: Blend S - Bon ApptitS
Download: Blend S - Bon ApptitS (no video)
Information: Scores/Beatmap Listing
---------------
Smile! Sweet! Sister! Sadistic! Surprise! Service! shit mapper.

open for gd++
insane
+
normal diffs

(for experienced mappers please help test my map, i am open for advice since i need help on ranking maps!)
pimp
this is a ballanced timing, i could make it have about 3 times more red lines to make it closer to perfect. but it would affect negatively your mapping possibilities.

[TimingPoints]
930,392.156862745098,4,2,0,100,1,0
930,-50,4,2,0,100,0,0
6812,433.212996389892,4,2,0,100,1,0
7245,392.156862745098,4,2,0,100,1,0
13421,476.190476190476,4,2,0,100,1,0
13540,392.156862745098,4,2,0,100,1,0
15696,439.56043956044,4,2,0,100,1,0
15915,392.156862745098,4,2,0,100,1,0
16699,394.736842105263,4,2,0,100,1,0
19462,388.349514563107,4,2,0,100,1,0
19850,394.736842105263,4,2,0,100,1,0
24488,-62.5,4,2,0,100,0,0
26155,-66.6666666666667,4,2,0,100,0,0
29323,392.156862745098,4,2,0,100,1,0
30129,-50,4,2,0,100,0,0
30695,333.333333333333,4,2,0,100,1,0
30778,550.45871559633,4,2,0,100,1,0
30915,394.736842105263,4,2,0,100,1,0
32493,394.736842105263,4,2,0,100,1,0
37821,-100,4,2,0,100,0,0
38590,-50,4,2,0,100,0,0
47180,-100,4,2,0,100,0,1
47887,413.793103448276,4,2,0,100,1,0
47949,-50,4,2,0,100,0,1
48300,392.156862745098,4,2,0,100,1,0
51437,394.736842105263,4,2,0,100,1,0
58013,-200,4,2,0,100,0,0
58937,388.349514563107,4,2,0,100,1,0
59167,-66.6666666666667,4,2,0,100,0,0
59325,394.736842105263,4,2,0,100,1,0
60706,408.163265306122,4,2,0,100,1,0
60910,392.156862745098,4,2,0,100,1,0
61859,-55.5555555555556,4,2,0,100,0,0
62478,397.350993377483,4,2,0,100,1,0
63868,415.22491349481,4,2,0,100,1,0
64075,392.156862745098,4,2,0,100,1,0
65447,375,4,2,0,100,1,0
65540,461.538461538462,4,2,0,100,1,0
65655,392.156862745098,4,2,0,100,1,0
67223,394.736842105263,4,2,0,100,1,0
71474,-50,4,2,0,100,0,0
73144,386.473429951691,4,2,0,100,1,0
73530,397.350993377483,4,2,0,100,1,0
73728,416.666666666667,4,2,0,100,1,0
73936,397.350993377483,4,2,0,100,1,0
75128,394.736842105263,4,2,0,100,1,0
77891,384.615384615385,4,2,0,100,1,0
78275,392.156862745098,4,2,0,100,1,0
79647,427.046263345196,4,2,0,100,1,0
79860,394.736842105263,4,2,0,100,1,0
87360,370.37037037037,4,2,0,100,1,0
87730,480,4,2,0,100,1,0
87970,389.61038961039,4,2,0,100,1,0
88164,389.61038961039,4,2,0,100,1,0
89332,397.350993377483,4,2,0,100,1,0

copy this code and paste in the .osu file's timing section (replace it) then save the file

you can open an .osu file with notepad and other common text files

gl
ShinjiAmmar
great map
But u should add a normal difficulty
FabOmega22

pimpG wrote:

this is a ballanced timing, i could make it have about 3 times more red lines to make it closer to perfect. but it would affect negatively your mapping possibilities.

[TimingPoints]
930,392.156862745098,4,2,0,100,1,0
930,-50,4,2,0,100,0,0
6812,433.212996389892,4,2,0,100,1,0
7245,392.156862745098,4,2,0,100,1,0
13421,476.190476190476,4,2,0,100,1,0
13540,392.156862745098,4,2,0,100,1,0
15696,439.56043956044,4,2,0,100,1,0
15915,392.156862745098,4,2,0,100,1,0
16699,394.736842105263,4,2,0,100,1,0
19462,388.349514563107,4,2,0,100,1,0
19850,394.736842105263,4,2,0,100,1,0
24488,-62.5,4,2,0,100,0,0
26155,-66.6666666666667,4,2,0,100,0,0
29323,392.156862745098,4,2,0,100,1,0
30129,-50,4,2,0,100,0,0
30695,333.333333333333,4,2,0,100,1,0
30778,550.45871559633,4,2,0,100,1,0
30915,394.736842105263,4,2,0,100,1,0
32493,394.736842105263,4,2,0,100,1,0
37821,-100,4,2,0,100,0,0
38590,-50,4,2,0,100,0,0
47180,-100,4,2,0,100,0,1
47887,413.793103448276,4,2,0,100,1,0
47949,-50,4,2,0,100,0,1
48300,392.156862745098,4,2,0,100,1,0
51437,394.736842105263,4,2,0,100,1,0
58013,-200,4,2,0,100,0,0
58937,388.349514563107,4,2,0,100,1,0
59167,-66.6666666666667,4,2,0,100,0,0
59325,394.736842105263,4,2,0,100,1,0
60706,408.163265306122,4,2,0,100,1,0
60910,392.156862745098,4,2,0,100,1,0
61859,-55.5555555555556,4,2,0,100,0,0
62478,397.350993377483,4,2,0,100,1,0
63868,415.22491349481,4,2,0,100,1,0
64075,392.156862745098,4,2,0,100,1,0
65447,375,4,2,0,100,1,0
65540,461.538461538462,4,2,0,100,1,0
65655,392.156862745098,4,2,0,100,1,0
67223,394.736842105263,4,2,0,100,1,0
71474,-50,4,2,0,100,0,0
73144,386.473429951691,4,2,0,100,1,0
73530,397.350993377483,4,2,0,100,1,0
73728,416.666666666667,4,2,0,100,1,0
73936,397.350993377483,4,2,0,100,1,0
75128,394.736842105263,4,2,0,100,1,0
77891,384.615384615385,4,2,0,100,1,0
78275,392.156862745098,4,2,0,100,1,0
79647,427.046263345196,4,2,0,100,1,0
79860,394.736842105263,4,2,0,100,1,0
87360,370.37037037037,4,2,0,100,1,0
87730,480,4,2,0,100,1,0
87970,389.61038961039,4,2,0,100,1,0
88164,389.61038961039,4,2,0,100,1,0
89332,397.350993377483,4,2,0,100,1,0

copy this code and paste in the .osu file's timing section (replace it) then save the file

you can open an .osu file with notepad and other common text files

gl
How do you accurately time songs like this? Is there an intuitive way to do it? I am aspiring to be a good mapper as well. And timing is one of those things that are drawing me back. Please help me and same goes for those other mappers. :(
Jyuzou
I think that the spaced four taps at the timing points of 00:29:51 and 00:31:01 are too difficult when considering how soft the music is at those points and the general difficulty of this map, I think it would be appropriate to have the quad taps stacked or close to being stacked as that would make the cursor movement more reflective of the music.

I also think that the timing for this map needs alot of work put into it, however if it were to be done correctly it would be a very nice map.

Just and opinion. ;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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