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44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-

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Cygnus
Current Score Spread:

Normal [592k] > Hard [1,074k] > Hyper [9,747k] > Fear [18,969k]

I'm really not feeling great with the score distance from Hard and Hyper. D:
JJfly_old

Philippines wrote:

Current Score Spread:

Normal [592k] > Hard [1,074k] > Hyper [9,747k] > Fear [18,969k]

I'm really not feeling great with the score distance from Hard and Hyper. D:
Mapping is for playing,not for your feeling. :roll:
Cygnus
Okay let me map a 1000 BPM song. /me runs.
JJfly_old
Of cause you can map,if you feel fun and you can play that for fun.
Rein
I don't think this map have any problem :(
Charles445
Discussed the Fear diff in IRC. Fear explained the reasoning for keeping certain things, and did a good job in doing so. We moved a stack at the end so it wasn't so clustered together. Difficulty is definitely playable (even the insane slider stream jumps work quite nicely). Here's a pic of one of my scores.

Other diffs are good / great.

Rebubbled.

If any approval team members have questions about my reasoning / the map feel free to ask.
Suzully
[Normal]
  1. 00:56:207 (1) - ちょっと空きすぎているので1grid上へ。
  2. 01:16:778 (1,2,3,4,5,6) - 音量上げてfinishをつけるか、ノーマルサウンドに変えるかでもう少し強調していきたいところです。
  3. 01:30:835 (1) - finishよりはwhistleの方が合っています。
  4. 01:36:149 (4) - どこの音にも乗っていません。削除してしまって良いと思います。
  5. 01:48:321 (1) - 始端にfinish。
  6. 01:51:749 (2,3) - ^
[Hard]
  1. 00:35:635 (1) - 始端にfinish。
  2. 01:18:835 (6) - ^ 終端に。
  3. 01:48:321 (2) - ^ 始端に。
  4. 01:52:435 (1) - これもノーマルサウンドでfinishつけた方が合っていると思います。
[Fear]
  1. 00:06:492 (7,8) - Finish sound fits (8) rather than (7).
  2. 01:19:521 (1) - Why not add finish here?
  3. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
  4. 00:42:492 (18) - Add new combo at the downbeat during the stream. It makes the gameplay better.
  5. 00:45:235 (19) - ^
  6. 00:47:978 (13) - ^
  7. 00:50:721 (13) - ^
  8. 00:53:464 (16) - ^
  9. 01:42:150 (5,1,1) - Add new combo to (5) and remove them from two (1)s.
  10. 01:48:321 (3) - Add new combo.
Call me back after fix.
swish

Suzully wrote:

[Hard]
  1. 00:35:635 (1) - 始端にfinish。
  2. 01:18:835 (6) - ^ 終端に。
  3. 01:48:321 (2) - ^ 始端に。
  4. 01:52:435 (1) - これもノーマルサウンドでfinishつけた方が合っていると思います。
Call me back after fix.
all fixed~ :) ty

http://puu.sh/yrwn
Topic Starter
soulfear

Suzully wrote:

[Normal]
  1. 00:56:207 (1) - ちょっと空きすぎているので1grid上へ。done
  2. 01:16:778 (1,2,3,4,5,6) - 音量上げてfinishをつけるか、ノーマルサウンドに変えるかでもう少し強調していきたいところです。。done
  3. 01:30:835 (1) - finishよりはwhistleの方が合っています。。done
  4. 01:36:149 (4) - どこの音にも乗っていません。削除してしまって良いと思います。。done
  5. 01:48:321 (1) - 始端にfinish。。done
  6. 01:51:749 (2,3) - ^。done
[Hard]
  1. 00:35:635 (1) - 始端にfinish。
  2. 01:18:835 (6) - ^ 終端に。
  3. 01:48:321 (2) - ^ 始端に。
  4. 01:52:435 (1) - これもノーマルサウンドでfinishつけた方が合っていると思います。
[Fear]
  1. 00:06:492 (7,8) - Finish sound fits (8) rather than (7).。done
  2. 01:19:521 (1) - Why not add finish here?。done
  3. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
  4. 00:42:492 (18) - Add new combo at the downbeat during the stream. It makes the gameplay better.
  5. 00:45:235 (19) - ^
  6. 00:47:978 (13) - ^
  7. 00:50:721 (13) - ^
  8. 00:53:464 (16) - ^
  9. 01:42:150 (5,1,1) - Add new combo to (5) and remove them from two (1)s.
  10. 01:48:321 (3) - Add new combo.
    Fixしなかったところ保留したいです、自分がプレイ時に感じがいいから
Call me back after fix.
Suzully

Suzully wrote:

[Fear]
  1. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
I still think this pattern should be fixed. The player will feel it's too sudden and surprising when playing first. You needn't to follow my suggested patten, but please do something you like to make the gameplay better.
Topic Starter
soulfear

Suzully wrote:

Suzully wrote:

[Fear]
  1. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
I still think this pattern should be fixed. The player will feel it's too sudden and surprising when playing first. You needn't to follow my suggested patten, but please do something you like to make the gameplay better.
I think it's not sudden...because that part fits the song and give us what we feel,if I did as you say,the space here will be all broken,all my consider of the space place and beat way will be all broken,like 00:34:092 (2,1) -
hope you know me
Suzully
Alright. To respect the mapper's opinion is also what we should do.
Ranked!
S o r d a
finally gratz Fear!
Meowcenaries
grats
rrtyui
キター
Potofu
おめでとう!!!
spboxer3
終於了 恭喜摟
Topic Starter
soulfear
Thanks for all of you understand me.
Gamu
おめでとう!
Jupiter
Gratz!!!!
DeeN
GREAT!
Cygnus
wtf is this? ok nevermind, congrats.
Rein
uooooooooo!
xsrsbsns
恭喜 终于呢
AngelHoney
:) :) :)
friendok53
gratz
Bass
I kinda disagree having this mapset with Fear difficulty ranked, this is just like some parts feels placed randomly and it feels like 2008 map. Rest of difficulites feels ok enough.

I believe this map could be done better and be more polished.

btw. I am not here to "KILL MAPPERS' SPIRIT" because I myself approve of "mapping is an art" but everything HAVE borders.
JJfly_old
hehe
ampzz
Congratulations Fear, it's always nice being able to play your maps.
Chewin

Philippines wrote:

wtf is this? ok nevermind, congrats.
^ lol
Charles445

Bass wrote:

I kinda disagree having this mapset with Fear difficulty ranked, this is just like some parts feels placed randomly and it feels like 2008 map. Rest of difficulites feels ok enough.

I believe this map could be done better and be more polished.

btw. I am not here to "KILL MAPPERS' SPIRIT" because I myself approve of "mapping is an art" but everything HAVE borders.
At first glance it does look pretty random, but there are lots of hard to see patterns in the seemingly random intro. Every bit of strange spacing is intentional.
xsrsbsns

Bass wrote:

it feels like 2008 map.
brb downloading 2008 maps to play
winber1

Bass wrote:

I believe this map could be done better and be more polished.
:S maybe because you are always so neat and clean with everything in your maps. There is beauty in asymmetry as well. If you really want randomly place notes I could show you true randomly placed notes lol. The fact is that, at least to me, this map flows extremely well. Even despite some of the jumps and streams he uses, they just flow together really well and fit my tablet movements very nicely. Some maps are all about symmetry, and about the visual aesthetics, but playing them can be a little awkward sometimes. though obviously this is subjective.

anyways, gratz! :DDDDD
DaxMasterix

Charles445 wrote:

is intentional.
All mapper has the right to create maps as he pleases so.. congrats..
fear is a Good stacked mapper stacked in 2008..
threenash
Bass

winber1 wrote:

:S maybe because you are always so neat and clean with everything in your maps.
I am not saying that my maps are perfect.
zeroclover
i love Fear's map
Hernan
Awesome map, not random at all, love it!
Musty
why there's k-on tainaka ritsu on tags? o______o
Cyclohexane
Reading the whole thread before posting is usually a good idea.
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