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coffin princess - Kairaku Genri

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Topic Starter
NEVlR
This beatmap was submitted using in-game submission on jeudi 2 novembre 2017 at 23:39:14

Artist: coffin princess
Title: Kairaku Genri
Source: 棺姫のチャイカ
Tags: Hitsugi no Chaika
BPM: 177
Filesize: 2419kb
Play Time: 01:27
Difficulties Available:
  1. Sorrow (5,39 stars, 340 notes)
Download: coffin princess - Kairaku Genri
Information: Scores/Beatmap Listing
---------------
Despair is beautiful. (and so is this map !)

Don't play, gonna remap
LwL
hi

mod
  1. 00:12:843 (4) - 00:14:199 (4) - etc. The sound you're probably mapping the slider to ends on the white tick so mapping it like this is kinda unfitting, doesn't help that as a result you're also ignoring the drums on the white tick, would fit much better if you just made these sliders end at the white tick and put a jump after rather than the current 1/4 thing with overmapped sliders.
  2. 00:15:555 (4) - probably better to end it at the whtie tick and put a circle on the red tick where it currently ends since the main melody you're mapping to (synth or guitar idk what it is) has a prominent note there so it should really be clickable. (you did this in other places)
  3. 00:20:979 (3) - ^
  4. 00:16:403 (1,2,3,4,5,6,1,2,3,4,1,2) - not really a fan of overmapping personally, and imo a jump pattern would fit a lot better here (something like this maybe)
  5. 00:23:182 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - The rhythm in this section seems pretty random, I can't really see what you're following here. If it's vocals 00:23:521 -, 00:24:030 -, 00:26:233 should definitely be clickable, if it's drums you shouldn't ignore all those white ticks.
  6. 00:27:759 (2) - snapping error? :p Though you should just use a consistent rhythm between this and 00:29:115 (2,3,4,5,6) - anyway, the stacked note under the slider works fine
  7. 00:28:267 (4) - Inconsistent emphasis with 00:29:623 (5) - when it's musically the same and the pattern is similar as well, the latter version fits better imo.
  8. 00:30:640 (3) - Make the sliderend clickable you've been prioritizing vocals in this section before
  9. 00:31:233 (7,1) - looks bad imo just put the sliderhead in a straight line as well and it should be nicer, my sense for aesthetics is shit tho
  10. 00:34:030 (1,2,1,2,3,4) - the song got a lot calmer here and you still keep up the high spacing, doesn't really make much sense.
  11. 00:44:538 (1) - This doesn't really stand out much to justify the spacing, 00:44:651 (2) - is pretty strong so if you wanna do a stream jump do it to that
  12. 00:46:911 (1,2,3,4,5,6,7) - Really off in intensity if you compare it to similar vocal patterns in previous sections where the song was quite a bit more intense.
  13. 00:50:640 (1,2,3,4,5,6,7) - this too
  14. 01:02:005 (1,2,3,4,1) - pretty sure this is 1/3

    overall feels like what rhythm you're following is often switched with no reason as far as I can see, you're often prioritizing vocals and then switching to drums when they haven't really gotten any more intense to justify them standing out, a lot of mappers follow drums primarily but be consistent with it (vocal mapping ftw tho).
Topic Starter
NEVlR
Color code:
Agreed - Fixed/changed
Disagreed - no change

LwL wrote:

hi

mod
  1. 00:12:843 (4) - 00:14:199 (4) - etc. The sound you're probably mapping the slider to ends on the white tick so mapping it like this is kinda unfitting, doesn't help that as a result you're also ignoring the drums on the white tick, would fit much better if you just made these sliders end at the white tick and put a jump after rather than the current 1/4 thing with overmapped sliders.
    Yeah it was probably mapped too complicated than how it should have been - fixed
  2. 00:15:555 (4) - probably better to end it at the whtie tick and put a circle on the red tick where it currently ends since the main melody you're mapping to (synth or guitar idk what it is) has a prominent note there so it should really be clickable. (you did this in other places)
  3. 00:20:979 (3) - ^ Fixed for both
  4. 00:16:403 (1,2,3,4,5,6,1,2,3,4,1,2) - not really a fan of overmapping personally, and imo a jump pattern would fit a lot better here (something like this maybe)
    I think this part should at least "sound" streamy, but the main sound i'm mapping should also sound jumpy, so I just half-mapped it idk why and I should have made 00:17:081 (1,2,3,4) - just like 00:16:403 (1,2,3,4,5,6) - so that's what i did, somehow a compromise between us two :p
  5. 00:23:182 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - The rhythm in this section seems pretty random, I can't really see what you're following here. If it's vocals 00:23:521 -, 00:24:030 -, 00:26:233 should definitely be clickable, if it's drums you shouldn't ignore all those white ticks.
    I was mapping drums but maybe I got myself charmed by the vocals :D - fixed
  6. 00:27:759 (2) - snapping error? :p Though you should just use a consistent rhythm between this and 00:29:115 (2,3,4,5,6) - anyway, the stacked note under the slider works fine
    Wasn't it snapped fine? D: made it more consistent tho - fixed
  7. 00:28:267 (4) - Inconsistent emphasis with 00:29:623 (5) - when it's musically the same and the pattern is similar as well, the latter version fits better imo.
    I litterally just ctrl+c ctrl+h 00:27:928 (3,4,5,6) - now it can never be inconsistent lol - fixed
  8. 00:30:640 (3) - Make the sliderend clickable you've been prioritizing vocals in this section before
    Fixed
  9. 00:31:233 (7,1) - looks bad imo just put the sliderhead in a straight line as well and it should be nicer, my sense for aesthetics is shit tho
    Fixed to fit with the previous change (00:30:640 (3) -)
  10. 00:34:030 (1,2,1,2,3,4) - the song got a lot calmer here and you still keep up the high spacing, doesn't really make much sense.
    The guitar which is mapped in this part still sound "heavy"
  11. 00:44:538 (1) - This doesn't really stand out much to justify the spacing, 00:44:651 (2) - is pretty strong so if you wanna do a stream jump do it to that
    You're right, i guess i'll make the first 3 notes a slider - fixed
  12. 00:46:911 (1,2,3,4,5,6,7) - Really off in intensity if you compare it to similar vocal patterns in previous sections where the song was quite a bit more intense.
    Nerfed the spacing
  13. 00:50:640 (1,2,3,4,5,6,7) - this too
    Nerfed the spacing of the first notes but i still think that the last notes should stand out more than the rest since the song gains intensity on this section whereas it didn't gain intensity on the same previous section (= on 00:46:911 (1,2,3,4,5,6,7) -)
  14. 01:02:005 (1,2,3,4,1) - pretty sure this is 1/3
    Huh? But i think it's better to keep it 1/4 anyway because it's nicer to play it like that when you hear the background sound

    overall feels like what rhythm you're following is often switched with no reason as far as I can see, you're often prioritizing vocals and then switching to drums when they haven't really gotten any more intense to justify them standing out, a lot of mappers follow drums primarily but be consistent with it (vocal mapping ftw tho).
Thanks for the mod~ ! :D
LwL

NEVlR wrote:

Color code:
Agreed - Fixed/changed
Disagreed - no change

LwL wrote:

[*]00:27:759 (2) - snapping error? :p Though you should just use a consistent rhythm between this and 00:29:115 (2,3,4,5,6) - anyway, the stacked note under the slider works fine
Wasn't it snapped fine? D: made it more consistent tho - fixed It was snapped to the wrong tick I think, at least I can't imagine you intending a huge 1/2 jump to it and then low 1/1 spacing after while skipping over the first vocal of the vocals you've been basing that jump pattern on :^)
Arkanipro
pretty wide spacing for a 5.4 star map
Topic Starter
NEVlR

Arkanipro wrote:

pretty wide spacing for a 5.4 star map
What elements exactly do you find unreasonnably spaced? (editor > select them > ctrl c > ctrl v here)
If there is some spacing that is not justified then i will fix it, otherwise please note that this is not an Insane, this is an Expert/Extra diff so you shouldn't be surprised by the spacing.
BanchoBot
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