I think most of us can agree that the pp system isn't perfect. A lot of people claim that it leads to the gamification of mapping, or unrealistic portrayals of player skill. I'm not entirely sure if I agree with this premise, but it has slowly dawned on me that there is a much more serious, grave issue: because score and pp are almost entirely combo-based, accuracy is 100% worthless without combo. You can be a top player with little to no accuracy whatsoever as long as you can hold a combo. In short, osu! is not a rhythm game, it is an aiming game. It might as well be a first person shooter for all that rhythm matters in the rankings.
Let me show you some examples of just how totally broken the system is at a high level.
Here we have a top 50 player who plays touchscreen. They are rank #49, with a paltry 90% accuracy. This in itself presents an extremely compelling argument to play touchscreen - sacrifice pretty much all rhythm precision to drastically increase the proficiency of your aim. What are cross screen jumps to a touchscreen player? Hai Tai all day baby! It's not like the scoring system will punish you for it, clearly. They have less hours than me, a forgettable 20K mouse scrub, and are in the top 50. Why am I even wasting my time playing the game as it was primarily designed? I strongly suggest you read their bio, as it goes more into depth on the last point.
This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool - but it is a total indictment of how the pp system rewards you purely for aim and combo, something that is drastically easier with certain playstyles, and that concentrating on accuracy is a meaningless struggle that rewards you peanuts in terms of the amount of effort invested.
Here's an even more extreme example. Rank 240, a solid 250 hours ingame, 83% accuracy. One year was all it took to break top 250. Again, I strongly suggest you read their profile so you can get how broken this shit is, straight from the source. And again, it couldn't be any more clear: if you really want to be "good" at this game, don't buy a tablet, buy a touchscreen computer.
But hey, let's forget touchscreen for a moment. Those guys are basically cheaters anyway, this is a mouse and tablet game right? Well, I present to you: Ming3012, a highly talented player who sandbags their accuracy as much as possible for the lulz. Their average accuracy is a mind-blowing 66.66%. Their top play is 422 pp with a solid 60%. Why even bother trying to be accurate? Why be an accuracy focused player like yuriOS or Enify? Nobody is going to care and you will languish in obscurity, because to sum it up: osu! is a rhythm game where rhythm doesn't matter.
Let me show you some examples of just how totally broken the system is at a high level.
Here we have a top 50 player who plays touchscreen. They are rank #49, with a paltry 90% accuracy. This in itself presents an extremely compelling argument to play touchscreen - sacrifice pretty much all rhythm precision to drastically increase the proficiency of your aim. What are cross screen jumps to a touchscreen player? Hai Tai all day baby! It's not like the scoring system will punish you for it, clearly. They have less hours than me, a forgettable 20K mouse scrub, and are in the top 50. Why am I even wasting my time playing the game as it was primarily designed? I strongly suggest you read their bio, as it goes more into depth on the last point.
This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool - but it is a total indictment of how the pp system rewards you purely for aim and combo, something that is drastically easier with certain playstyles, and that concentrating on accuracy is a meaningless struggle that rewards you peanuts in terms of the amount of effort invested.
Here's an even more extreme example. Rank 240, a solid 250 hours ingame, 83% accuracy. One year was all it took to break top 250. Again, I strongly suggest you read their profile so you can get how broken this shit is, straight from the source. And again, it couldn't be any more clear: if you really want to be "good" at this game, don't buy a tablet, buy a touchscreen computer.
But hey, let's forget touchscreen for a moment. Those guys are basically cheaters anyway, this is a mouse and tablet game right? Well, I present to you: Ming3012, a highly talented player who sandbags their accuracy as much as possible for the lulz. Their average accuracy is a mind-blowing 66.66%. Their top play is 422 pp with a solid 60%. Why even bother trying to be accurate? Why be an accuracy focused player like yuriOS or Enify? Nobody is going to care and you will languish in obscurity, because to sum it up: osu! is a rhythm game where rhythm doesn't matter.