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Chelsy - I will

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William K
Hello

[General]
  1. You can add the tags アオハライド, Aoharaido. For the Japanese of Ao Haru Ride, and delete the tag Cutted version since it's not needed.

[Hard]
  1. 00:05:056 (2) - I kind of disagree here on how the downbeat's mapped unclickable while there's some other pretty strong instrument there active. How about trying this?
  2. 00:20:898 (2) - The same here too, as above. The downbeat is mapped unclickable while the instrument active there's pretty strong. Please make 00:21:573 - clickable.
  3. 00:26:629 (2,3,4,5) - The single notes seems spammed here, when it's still in a calm part. I prefer the rhythm you made at 00:37:415 (4,1,2,3) - as presents a calm part better, and it also fits the other instruments there too.
  4. 00:28:988 (1,2,3,4,5,6) - This too seems spammed. It doesn't present a calm part at all, when you hand should click so many times.
  5. 00:42:977 - Probably, you can map this without worrying about 1/4 rhythms, as you made extended sliders before, 00:24:269 (1,2,1) - and 00:35:056 (1,2,3) - . You focus on vocals everywhere when it's active, so it'd be inconsistent with this not being mapped.
  6. 00:43:483 - You should map the one here too as I explained above. [url=C:\Users\Computer\Documents\ShareX\Screenshots\2017-10\osu!_2017-10-27_16-48-04.jpg]How about trying this.[/url]
  7. 00:48:539 (7,8) - The jump here should be unnecessary, there is nothing to emphasize there.
  8. 00:55:280 (1,2,3) - I'd recommend changing this into a reversed slider, same as 00:53:932 (1,2) - . It'd be pretty hard to spam 1/3s in Hards.
  9. 01:05:393 (3,4,5,1,2,3) - This'll be pretty stressful for a Hard, especially with jumps present there. I'd highly recommend changing some of them into sliders.
  10. 01:17:528 (5,6) - The jumps here is pretty big itself, when you didn't do this kinds anywhere else.
[]
That should be all. Remember to pay attention on how you use clickable notes and unclickable notes, and make them balance, especially in lower diffs. And also, keep in mind that you aren't only mapping vocals everywhere, from the beginning until the end. Focusing on something is nice itself, but don't forget that you map the whole song, which has drums, cymbals, and many others in it. So you should pay attention to the other instruments too. From what i see here, you focused on vocals entirely when it's active and leave the other strong instruments behind. For example, 01:31:179 - when it's so obvious to hear. You can PM me in-game if you need my help.
Topic Starter
Uta

William K wrote:

Hello

[General]
  1. You can add the tags アオハライド, Aoharaido. For the Japanese of Ao Haru Ride, and delete the tag Cutted version since it's not needed. aaaaaaaa

[Hard]
  1. 00:05:056 (2) - I kind of disagree here on how the downbeat's mapped unclickable while there's some other pretty strong instrument there active. How about trying this? Same sound same treatment, no changes
  2. 00:20:898 (2) - The same here too, as above. The downbeat is mapped unclickable while the instrument active there's pretty strong. Please make 00:21:573 - clickable. No, this part is easy. Will still stand to my mapping structure
  3. 00:26:629 (2,3,4,5) - The single notes seems spammed here, when it's still in a calm part. I prefer the rhythm you made at 00:37:415 (4,1,2,3) - as presents a calm part better, and it also fits the other instruments there too.
  4. 00:28:988 (1,2,3,4,5,6) - This too seems spammed. It doesn't present a calm part at all, when you hand should click so many times. Hmm, this is actually not a major problem, the sounds is clickable. also sounds in this is part is clearly getting intense. so why not emphasize it with the pattern. it's nice that you point this out tho
  5. 00:42:977 - Probably, you can map this without worrying about 1/4 rhythms, as you made extended sliders before, 00:24:269 (1,2,1) - and 00:35:056 (1,2,3) - . You focus on vocals everywhere when it's active, so it'd be inconsistent with this not being mapped. Ay ay agree
  6. 00:43:483 - You should map the one here too as I explained above. [url=C:\Users\Computer\Documents\ShareX\Screenshots\2017-10\osu!_2017-10-27_16-48-04.jpg]How about trying this.[/url]
  7. 00:48:539 (7,8) - The jump here should be unnecessary, there is nothing to emphasize there.nerf a bit. cuz its visually the same.
    and not jumps
  8. 00:55:280 (1,2,3) - I'd recommend changing this into a reversed slider, same as 00:53:932 (1,2) - . It'd be pretty hard to spam 1/3s in Hards. I did introduced 1/3 reverse, lets give the player a challenge! (seriously will take other opinions about this)
  9. 01:05:393 (3,4,5,1,2,3) - This'll be pretty stressful for a Hard, especially with jumps present there. I'd highly recommend changing some of them into sliders. nah, low bpm+ AR 6 is fine imo
  10. 01:17:528 (5,6) - The jumps here is pretty big itself, when you didn't do this kinds anywhere else.hehehe
[]
That should be all. Remember to pay attention on how you use clickable notes and unclickable notes, and make them balance, especially in lower diffs. And also, keep in mind that you aren't only mapping vocals everywhere, from the beginning until the end. Focusing on something is nice itself, but don't forget that you map the whole song, which has drums, cymbals, and many others in it. So you should pay attention to the other instruments too. From what i see here, you focused on vocals entirely when it's active and leave the other strong instruments behind. For example, 01:31:179 - when it's so obvious to hear. You can PM me in-game if you need my help. THANKS!
Arphimigon
It literally only gave one point, so I'll just paste it manually
Object at 00:49:550 - should be placed at: [192, 226] currently at: [193, 221] to blanket slider body at time 00:49:887 -
Shurelia
lagu masa lalu

[general]
  1. matiin suara slider-slide nya dong. Lagunya pelan dan instrumentnya jga ga terlalu keras jadi suara slider-slide rada ngeganggu

[nm]
  1. 00:02:697 (1,2) - kesalahan DS buat 1>2 , 1.27 itu perbedaan yg terlalu besar dari 1.20
  2. 00:02:697 (1,5) - kedua slider ini menutupin suara yg sama persis namun tanpa alasan yg kuat kamu membuat mereka terlihat berbeda sehingga bisa mengurangi kecantikan mapmu. Coba gunakan wujud slider yg sama persi
  3. 00:02:697 (1) - untuk saya personal, saya lebih memilih untuk tidak mengeskip suara yg ada 00:03:033 - karena lumayan kencang untuk di map. Oleh karena itu akan lebih baik jika slider ini diganti dengan 1/2 repeat saja untuk menutupi semua suara yg bisa terdengar dari bagian sini. 00:05:393 (5) - ini dan lain lain jga termasuk
  4. 00:07:078 (7) - repeat ini kurang masuk buat saya karena sebenarnya ga ada suara yg terdengar jelas di 00:07:752 - sehingga bisa dibilang overmap yg tidak diperlukan. Cukup diganti dengan 2 circle atau 1 1/2 slider aja buat nutupin suara yg ada di 00:07:078 - 00:07:415 -
  5. 00:15:505 (4,5) - kamu bisa mencoba untuk memberikan blanket di sini.
  6. 00:17:865 (7) - sama seperti sebelumnya
  7. 00:23:595 (6) - DS yg ga konsisten dan juga flow yang terlalu tajam untuk dimainkan oleh pemain normal. Mungkin kamu bisa mencoba untuk meletakkan ini di tempat lain seperti 71|166
  8. 00:28:314 (5,6,1,2) - bukan sesuatu yg bisa dibilang terlihat "bagus" untuk dilihat. Coba kurang2in dalam melakukan overlap jika dirimu masih belum yakin dengan overlap itu sendiri
  9. 00:24:270 (1,4) - ini juga bukan sesuatu yang termasuk golongan "terstruktur" karena bisa dilihat dari peletakkan objek yg cukup asal
  10. 00:42:472 (3,4) - ini juga bisa ditingkatkan lagi, seperti : https://shurelia.s-ul.eu/KEo298yO.png , kamu bisa lihat kalau kamu bisa membuat segitiga dengan 2 objek ini.
  11. 00:53:932 (5,6) - merupkana flow yg terlalu tajam walaupun tidak ada suara yang cukup kuat untuk mengikuti flow tajam ini. jadi lebih baik 6 untuk diletakkan di tempat lain dengan sudut yg lebih kecil
  12. 00:34:382 (6,1) - ini juga bisa ditingkatkan lagi strukturnya seperti yg saya contohkan tadi
  13. 00:19:887 (2,3) - ini juga ada kesalahan di DSnya
  14. 00:56:629 (7,8,9,10,1) - mungkin akan lebih baik kamu bisa mengurangi jumlah objek yg diklik di bagian ini. Coba ganti (7,8) dan (9,10) jadi 1/2 slider biasa dan ganti 1 dengan 2 cirlce karena di sini adalah dimana suaranya yang paling kuat
  15. 00:58:652 (2,1) - bukan sebuah contoh overlap yg bagus
  16. 01:03:370 (5,6,1) - kesalahan DS lagi
sampe di sini dlu, perlu diingat bahwa mod ini saya belum menyebut hal-hal yang termasuk dengan masalah Hitsound dan penggunaan rhythm yg lebih spesifik lagi. Jadi coba review ulang kembali diffmu ini

mungkin link ini bisa mebantumu : https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! , https://osu.ppy.sh/help/wiki/Mapping_Techniques/Rhythm
Topic Starter
Uta

Arphimigon wrote:

It literally only gave one point, so I'll just paste it manually
Object at 00:49:550 - should be placed at: [192, 226] currently at: [193, 221] to blanket slider body at time 00:49:887 -
lol thanks for mentioning that this is the hard diff
Topic Starter
Uta

Shurelia wrote:

lagu masa lalu :(

[general]
  1. matiin suara slider-slide nya dong. Lagunya pelan dan instrumentnya jga ga terlalu keras jadi suara slider-slide rada ngeganggu kekekek i think its fine for now lets see how others think about this

[nm]
  1. 00:02:697 (1,2) - kesalahan DS buat 1>2 , 1.27 itu perbedaan yg terlalu besar dari 1.20 what?
  2. 00:02:697 (1,5) - kedua slider ini menutupin suara yg sama persis namun tanpa alasan yg kuat kamu membuat mereka terlihat berbeda sehingga bisa mengurangi kecantikan mapmu. Coba gunakan wujud slider yg sama persis ayy fixed
  3. 00:02:697 (1) - untuk saya personal, saya lebih memilih untuk tidak mengeskip suara yg ada 00:03:033 - karena lumayan kencang untuk di map. Oleh karena itu akan lebih baik jika slider ini diganti dengan 1/2 repeat saja untuk menutupi semua suara yg bisa terdengar dari bagian sini. 00:05:393 (5) - ini dan lain lain jga termasuk nah, will stay at my current structure. i ignore everything to make these calming but not too calming
  4. 00:07:078 (7) - repeat ini kurang masuk buat saya karena sebenarnya ga ada suara yg terdengar jelas di 00:07:752 - sehingga bisa dibilang overmap yg tidak diperlukan. Cukup diganti dengan 2 circle atau 1 1/2 slider aja buat nutupin suara yg ada di 00:07:078 - 00:07:415 - It's to build up tention. and making up consistency at 00:12:472 (7) - . for normal diff i think this is fine
  5. 00:15:505 (4,5) - kamu bisa mencoba untuk memberikan blanket di sini. okay
  6. 00:17:865 (7) - sama seperti sebelumnya ^
  7. 00:23:595 (6) - DS yg ga konsisten dan juga flow yang terlalu tajam untuk dimainkan oleh pemain normal. Mungkin kamu bisa mencoba untuk meletakkan ini di tempat lain seperti 71|166 did something
  8. 00:28:314 (5,6,1,2) - bukan sesuatu yg bisa dibilang terlihat "bagus" untuk dilihat. Coba kurang2in dalam melakukan overlap jika dirimu masih belum yakin dengan overlap itu sendiri yakin dong
  9. 00:24:270 (1,4) - ini juga bukan sesuatu yang termasuk golongan "terstruktur" karena bisa dilihat dari peletakkan objek yg cukup asal hmm
  10. 00:42:472 (3,4) - ini juga bisa ditingkatkan lagi, seperti : https://shurelia.s-ul.eu/KEo298yO.png , kamu bisa lihat kalau kamu bisa membuat segitiga dengan 2 objek ini. :D
  11. 00:53:932 (5,6) - merupkana merupakan? flow yg terlalu tajam walaupun tidak ada suara yang cukup kuat untuk mengikuti flow tajam ini. jadi lebih baik 6 untuk diletakkan di tempat lain dengan sudut yg lebih kecil thinking, jedanya fine-fine aja
  12. 00:34:382 (6,1) - ini juga bisa ditingkatkan lagi strukturnya seperti yg saya contohkan tadi eyyy
  13. 00:19:887 (2,3) - ini juga ada kesalahan di DSnya yeee
  14. 00:56:629 (7,8,9,10,1) - mungkin akan lebih baik kamu bisa mengurangi jumlah objek yg diklik di bagian ini. Coba ganti (7,8) dan (9,10) jadi 1/2 slider biasa dan ganti 1 dengan 2 cirlce karena di sini adalah dimana suaranya yang paling kuat fixed i guess
  15. 00:58:652 (2,1) - bukan sebuah contoh overlap yg bagus diubah strukturnya
  16. 01:03:370 (5,6,1) - kesalahan DS lagi :(
sampe di sini dlu, perlu diingat bahwa mod ini saya belum menyebut hal-hal yang termasuk dengan masalah Hitsound dan penggunaan rhythm yg lebih spesifik lagi. Jadi coba review ulang kembali diffmu ini YEAAAAAAA

mungkin link ini bisa mebantumu : https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! , https://osu.ppy.sh/help/wiki/Mapping_Techniques/Rhythm :thinking:
typo for lyfe
Asuka_-
let's quick m4m!
offset 0 lol nice.

meta
Title should be "I will -TV MIX-" (if this mp3 is tv size)

ref http://aoha-anime.com/product/cds/03.html

gemeral

remoeve check countdown?

normal

AR is overdone. it's like Hard diff. 4 better because this map is low bpm. and change OD,HP to 4?
01:04:719 (1,2,3) - vs 01:07:415 (4,5,6) - pls consistent spacing (DS)

hard
00:10:112 (3,4) - looks bad to me
00:16:179 - wistle instead of finish better. the finish dosent suit here.
00:25:617 (1,3) - swap nc?
00:33:033 - ^^
00:39:775 (4) - ^^^
00:48:539 (7) - i dont think this revrse slider does good work xd
maybe https://gyazo.com/4a5fafb4867dfe5bedecf95ed65a7330.png
01:20:898 (4) - should be NC
01:34:044 (1,2) - swap nc
01:36:404 - 25%? because finish of here is so loud to me.
01:41:123 (4) - you can put nc here. because you put nc same sound at 01:37:078 (1,1) -

[]
ok, good luck!!
Asuka_-
ah there is ranked map already.
ok then, meta is fine lol
fffffffffffffxD
normal
I think the AR should be 4 or 5 at max.. AR6 is not really necessary here.

00:02:696 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - Well, I think those are too spaced compared to the intensity of the song (like, there isn't much going on), you should consider placing them a little closer to each other.. Even though this is Normal not Easy, it still can get people consufed. Also you should prob make new combos at each 4 notes.. 1234, 1234, 1234..
00:57:977 (1,2,3,4) - This can get newbies confused too mainly 00:58:988 (4,1) since the player will have to change from CCW to CW quickly and they're not really used to do that out of a sudden
01:06:067 (3,4) - The 3rd note is a bit too much spaced to the 4th and it's not proportional to other spaced notes
01:46:516 (7,1) - Spinner immediately appears after the 7th note which will def get newbies confused, give them some time to click and think about doing the spin movement, my suggestion would be from 01:47:191 to 01:49:213 it can also be on the other white tick.. or whatever works best for you, but make it a bit longer.

hard
00:20:898 (2) - Remove the reverse arrow and add a spinner from 00:21:910 to 00:22:921, there is room for this
01:15:505 (2,3,4,5,6,7) - During first Kiai time (and second too), space things up a little more, since it's the most 'intense' part, but it doesn't look so different from the first part which isn't much intense.. add more jumps, make things more difficult here, it's the memorable part of the song after all, so the map should reflect that more..


Not much to say about it honestly.. because you did a great job mapping this, I really like it! you seem like you know what you're doing ;)
Sorry for this mod being very short, it's literally the first time I ever do this.. but I hope I could be any helpful with this, smh.

All the best with the map!
Topic Starter
Uta

Asuka_- wrote:

let's quick m4m!
offset 0 lol nice.

meta
Title should be "I will -TV MIX-" (if this mp3 is tv size)

ref http://aoha-anime.com/product/cds/03.html kekekekekezzz

gemeral

remoeve check countdown? ?

normal

AR is overdone. it's like Hard diff. 4 better because this map is low bpm. and change OD,HP to 4?
01:04:719 (1,2,3) - vs 01:07:415 (4,5,6) - pls consistent spacing (DS) oops

hard
00:10:112 (3,4) - looks bad to me me too
00:16:179 - wistle instead of finish better. the finish dosent suit here. demn it. agree
00:25:617 (1,3) - swap nc? no
00:33:033 - ^^ yes
00:39:775 (4) - ^^^ yes
00:48:539 (7) - i dont think this revrse slider does good work xd
maybe https://gyazo.com/4a5fafb4867dfe5bedecf95ed65a7330.png it works ;), also the image expired
01:20:898 (4) - should be NC yes
01:34:044 (1,2) - swap nc no, it's fine
01:36:404 - 25%? because finish of here is so loud to me. changed to 50%
01:41:123 (4) - you can put nc here. because you put nc same sound at 01:37:078 (1,1) - lol i did

[]
ok, good luck!! thanks!
Topic Starter
Uta

fffffffffffffxD wrote:

normal
I think the AR should be 4 or 5 at max.. AR6 is not really necessary here. ehehe, fixed after asuka's mod. thanks

00:02:696 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - Well, I think those are too spaced compared to the intensity of the song (like, there isn't much going on), you should consider placing them a little closer to each other.. Even though this is Normal not Easy, it still can get people consufed. Also you should prob make new combos at each 4 notes.. 1234, 1234, 1234.. ehehehe. ofcourse. blame peppy for making distance snap kappa
00:57:977 (1,2,3,4) - This can get newbies confused too mainly 00:58:988 (4,1) since the player will have to change from CCW to CW quickly and they're not really used to do that out of a sudden yes, newbies can adapt right. its fine. i want to create a big impact at 4 because its chorus time (where the music becomes amazinnnnnnnnn)
01:06:067 (3,4) - The 3rd note is a bit too much spaced to the 4th and it's not proportional to other spaced notes yes its confusing because its flow. well i change the structure and angle a bit
01:46:516 (7,1) - Spinner immediately appears after the 7th note which will def get newbies confused, give them some time to click and think about doing the spin movement, my suggestion would be from 01:47:191 to 01:49:213 it can also be on the other white tick.. or whatever works best for you, but make it a bit longer. Oops. me being stupid here xD changed to slider.

hard
00:20:898 (2) - Remove the reverse arrow and add a spinner from 00:21:910 to 00:22:921, there is room for this lel what can i say. its a hard diff ¯\_(ツ)_/¯
01:15:505 (2,3,4,5,6,7) - During first Kiai time (and second too), space things up a little more, since it's the most 'intense' part, but it doesn't look so different from the first part which isn't much intense.. add more jumps, make things more difficult here, it's the memorable part of the song after all, so the map should reflect that more.. lel. ruining emphasize. i know its hard but, since the map have a low bpm, and to build up tention. i think its fine


Not much to say about it honestly.. because you did a great job mapping this, I really like it! you seem like you know what you're doing ;)
Sorry for this mod being very short, it's literally the first time I ever do this.. but I hope I could be any helpful with this, smh. KEKEKEKEKEK HONESTLY I DON'T KNOW WHAT IM DOING XD

All the best with the map! THANKS!
Topic Starter
Uta
Some minor changes on emphasize (hard diff)
21:03 Uta: yo doormat
21:03 Uta: can i ask you for a quick opinion
21:03 Doormat: hi hi
21:03 Doormat: uhh sure?
21:03 Uta: dont worry i guess it wont take long
21:03 *Uta is editing [https://osu.ppy.sh/b/1451266 Chelsy - I will [Hard]]
21:04 Doormat: ok
21:04 Doormat: what am i looking for
21:04 Uta: 00:04:382 (1,2) -
21:04 Uta: are red ticks in this part clickable for you
21:04 Doormat: it makes sense
21:05 Uta: i do feel weird when playing it
21:05 Doormat: that's because the music is placing emphasis on all four ticks
21:05 Doormat: but you only chose to emphasize the red ticks
21:05 Uta: someone have suggested to chose white ticks tho
21:06 Doormat: maybe try something like this? https://i.imgur.com/fHmESzI.png
21:06 Uta: ayyy
21:06 Uta: changed
21:06 Uta: thanks
Nokie-
Here from my queue!

stardifficulty-wise your 'hard' is actually a normal, so you might wanna buff it.

Normal
To be honest I didn't find any rhythmic faults, so the only thing I can do is point out some objects that I didn't find visually appealing.

00:31:011 (3) - please use the same curvature as 00:29:662 (1) -

00:47:191 (3,4,5) - I don't think this looks good, but I'm too much of a noob to properly fix it. Maybe this? ( I tried my best to kinda use a similar visual style to yours) https://osu.ppy.sh/ss/9424700

00:50:562 (8,1) - make this a blanket?

00:59:326 (1,3) - please use the same curvature. I'd recommend using that of 01:00:674 (3) -

01:02:022 (4) - same for this

01:03:370 (5,6) - this is kind of a weird arrangement looking at the rest of the map. Imo you should replace it with a more straightforward approach

01:22:247 (3,4) - curvature thing, recommend using 01:23:595 (4) -

01:31:685 (1,2,3) - I'd rearrange to something like this https://osu.ppy.sh/ss/9424749

and the move 01:34:045 (4,5,6) - accordingly https://osu.ppy.sh/ss/9424756

In case you want that exact arrangement, here's the code

188,256,91685,6,0,P|133:213|60:223,1,140,4|2,0:0|0:0,0:0:0:0:
111,290,92696,1,0,1:0:0:0:
174,344,93034,2,0,P|250:321|282:245,1,140,2|2,1:2|0:0,0:0:0:0:
304,192,94045,1,0,1:0:0:0:
374,146,94382,2,0,P|408:143|441:153,1,70,2|0,1:2|0:0,0:0:0:0:
507,205,95056,2,0,L|460:124,1,70,2|0,0:0|1:0,0:0:0:0:
Hard
00:02:696 (3) - firstly nc? ( you did in the normal)
secondly this expresses two fairly important sounds, relative to what the two similar sliders before did, so you might wanna use two circles instead, or at least use a different shape for the slider.

00:13:820 - / 00:16:516 - / 00:19:213 - this sound on the red tick that you kinda omitted here, you did map beforehand, so to stay consistent with your mapping ideas

00:32:359 (3) - maybe make this an extended slider like you did here 00:24:943 (2,1) -

01:31:011 (3,1) - this doesn't look very good, here's a suggestion: https://osu.ppy.sh/ss/9424952
and then https://osu.ppy.sh/ss/9424947

If you want it :

142,259,90337,5,2,0:0:0:0:
142,259,90674,1,2,0:0:0:0:
154,157,91011,2,0,P|207:180|231:224,1,85,2|2,0:0|0:0,0:0:0:0:
240,301,91685,6,0,P|290:282|311:255,1,85,2|0,0:0|0:0,0:0:0:0:
343,162,92359,1,2,0:0:0:0:
272,88,92696,1,0,0:0:0:0:
177,125,93033,2,0,P|174:182|165:230,1,85,8|0,0:0|0:0,0:0:0:0:

01:35:730 (4) - blanket pls

Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job!
Topic Starter
Uta

WasserIstGut wrote:

Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job!
thanks! will do the mod after school
Tralen
Hello here goes the m4m

Normal
-Hey check this https://imgur.com/Zlq52rV
u should fix that
- U are missing 01:01:685 (1) - this note, theres more examples 01:07:078 (1) - , should be maped and its fine with the diff(remember the distance snap)
-Try to avoid this 01:30:000 (6,7,8) -It is very difficult for new players, jump around 270, try to avoid those jumps

Hard
No stream in 01:45:168 (1) - :c, should be fine i guess, and move the spinner here 01:46:516 (1) -

i saw streams previously even 1/6, why u dont map this stream 01:31:011 (3) -

u can make a note 01:36:067 (1) - here and stack with 01:36:404 (1) - oh wait, this shloud be a stream too if make the stream dont stack them just get them closer

well thast it, good luck with song :)
Nyukai
~General~

  1. Better just add アオハライド on source, at the moment it looks really weird, if you wanna put it in english should be only Ao Haru Ride, I don't think those scripts are necessary.
  2. Remove comas on tags, they are not necessary.
~Hard~

  1. I bet you can improve the spread if you change some setting in this diff, for example making circles bigger, there's no need to make them as big as in normal diff.
  2. 00:16:179 (5) - Missing NC?
  3. 01:40:449 (3) - Spacing? I'm sure this one should be really further.
  4. 01:43:820 (2) - I know blankets are cool, but try to keep it with more distance, there's another spacing issue here.
~Normal~

  1. Since it is the lowest diff, consider reducing HP by -1 to make beginner players easier to play it.
  2. 00:15:505 (4,5) - There's no need to change this, but I'm sure this blanket can be better done. The end of slider seems a bit far from where it should be.
  3. 00:28:314 (5,6,1) - Try to avoid this kind of things. Stacking and overlapping can be hard to read for some players unless the overlap is in a different way,
    but not like this. 01:20:225 (2) - this one is totally fine, for example.
  4. 00:59:326 (1) - Jump in a normal diff? If you wanna keep this, just stack with the previous note at least.
  5. 01:08:764 (6) - This is touching the HP bar, change this pattern a bit please.
Not really bad, good luck with this <3
lit120
quick look

[h]
  1. 00:16:179 (5) - slider ini menyentuh hp. turunkan bordernya cuy
  2. 00:45:168 (4) - mending ini dah cocok utk ada feeling ritme ny http://puu.sh/yaFXu/00e480f7b1.jpg
  3. 00:55:280 (1,2,3) - ga gitu recommended kali utk lagu slow sperti ini, tapi mendingan pake 1/3 reverse biar lebih aman
  4. 00:57:977 (1,2) - biar lebih cocok bagian ini sblm ke chorus, mending ku buat 4 note disini aja udah
  5. 01:04:382 (1) - remove NC, 01:04:719 (2) - NC biar ada emphasize awal beat nya
  6. 01:19:550 (1) - sama sperti yg udah ane bilang
  7. 01:45:168 (1) - ane mendingan map disini sampe 01:46:516 - sblm kasih spinner
[n]
  1. 00:28:314 (5,6,1) - ane ga sarankan overlapkan slider end ny ke (5, 6) tbh
  2. 00:39:101 (6,7) - beda lagi dari 00:28:314 (5,6) -
  3. 00:58:652 (3,4) - santai aja. bagian ini dah cukup utk 1/2 slider biar ada feeling utk dimainkan sesuai dri stelah dri build up
  4. 01:15:505 (1,2) - ini kek terlalu mudah utk diff ini. perlu tambahkan beberapa note atau slider sih utk ini
Topic Starter
Uta
Here from my queue!

stardifficulty-wise your 'hard' is actually a normal, so you might wanna buff it. No, It's completly fine

Normal
To be honest I didn't find any rhythmic faults, so the only thing I can do is point out some objects that I didn't find visually appealing. :thingking:

00:31:011 (3) - please use the same curvature as 00:29:662 (1) - lelllllllllll

00:47:191 (3,4,5) - I don't think this looks good, but I'm too much of a noob to properly fix it. Maybe this? ( I tried my best to kinda use a similar visual style to yours) https://osu.ppy.sh/ss/9424700 Nicely done

00:50:562 (8,1) - make this a blanket? well id say no for this. it would ruin the DS

00:59:326 (1,3) - please use the same curvature. I'd recommend using that of 01:00:674 (3) - ayyy agreed

01:02:022 (4) - same for this i think this one is fine

01:03:370 (5,6) - this is kind of a weird arrangement looking at the rest of the map. Imo you should replace it with a more straightforward approach changed a bit

01:22:247 (3,4) - curvature thing, recommend using 01:23:595 (4) - well, it's fine

01:31:685 (1,2,3) - I'd rearrange to something like this https://osu.ppy.sh/ss/9424749 cool!

and the move 01:34:045 (4,5,6) - accordingly https://osu.ppy.sh/ss/9424756 well. mine looks fine

In case you want that exact arrangement, here's the code thanks anyway

188,256,91685,6,0,P|133:213|60:223,1,140,4|2,0:0|0:0,0:0:0:0:
111,290,92696,1,0,1:0:0:0:
174,344,93034,2,0,P|250:321|282:245,1,140,2|2,1:2|0:0,0:0:0:0:
304,192,94045,1,0,1:0:0:0:
374,146,94382,2,0,P|408:143|441:153,1,70,2|0,1:2|0:0,0:0:0:0:
507,205,95056,2,0,L|460:124,1,70,2|0,0:0|1:0,0:0:0:0:
Hard
00:02:696 (3) - firstly nc? ( you did in the normal)
secondly this expresses two fairly important sounds, relative to what the two similar sliders before did, so you might wanna use two circles instead, or at least use a different shape for the slider. okay

00:13:820 - / 00:16:516 - / 00:19:213 - this sound on the red tick that you kinda omitted here, you did map beforehand, so to stay consistent with your mapping ideas hmm okay

00:32:359 (3) - maybe make this an extended slider like you did here 00:24:943 (2,1) - well, the sound stopped so why not

01:31:011 (3,1) - this doesn't look very good, here's a suggestion: https://osu.ppy.sh/ss/9424952
and then https://osu.ppy.sh/ss/9424947 this is fine i guess

If you want it :

142,259,90337,5,2,0:0:0:0:
142,259,90674,1,2,0:0:0:0:
154,157,91011,2,0,P|207:180|231:224,1,85,2|2,0:0|0:0,0:0:0:0:
240,301,91685,6,0,P|290:282|311:255,1,85,2|0,0:0|0:0,0:0:0:0:
343,162,92359,1,2,0:0:0:0:
272,88,92696,1,0,0:0:0:0:
177,125,93033,2,0,P|174:182|165:230,1,85,8|0,0:0|0:0,0:0:0:0:

01:35:730 (4) - blanket pls i prefer having a ds here

Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job! THANKS!
Topic Starter
Uta

Tralen wrote:

Hello here goes the m4m

Normal
-Hey check this https://imgur.com/Zlq52rV
u should fix that well i saw the aimod, ds mod seems uneffective
- U are missing 01:01:685 (1) - this note, theres more examples 01:07:078 (1) - , should be maped and its fine with the diff(remember the distance snap) mine looks fine
-Try to avoid this 01:30:000 (6,7,8) -It is very difficult for new players, jump around 270, try to avoid those jumps ehehe trying to emphasize chorus btw

Hard
No stream in 01:45:168 (1) - :c, should be fine i guess, and move the spinner here 01:46:516 (1) - feelsbadman

i saw streams previously even 1/6, why u dont map this stream 01:31:011 (3) - im not going to map alot of stream if the sound not complementing it

u can make a note 01:36:067 (1) - here and stack with 01:36:404 (1) - oh wait, this shloud be a stream too if make the stream dont stack them just get them closer well, its gine

well thast it, good luck with song :) thanks!
Topic Starter
Uta
Nyukai
~General~

  1. Better just add アオハライド on source, at the moment it looks really weird, if you wanna put it in english should be only Ao Haru Ride, I don't think those scripts are necessary.
  2. Remove comas on tags, they are not necessary.
Removed. thanks!

~Hard~

  1. I bet you can improve the spread if you change some setting in this diff, for example making circles bigger, there's no need to make them as big as in normal diff. well let's see
  2. 00:16:179 (5) - Missing NC? oops
  3. 01:40:449 (3) - Spacing? I'm sure this one should be really further. trying to be constant. cuz the previous structure looks like this
  4. 01:43:820 (2) - I know blankets are cool, but try to keep it with more distance, there's another spacing issue here. fixed
~Normal~

  1. Since it is the lowest diff, consider reducing HP by -1 to make beginner players easier to play it.
  2. 00:15:505 (4,5) - There's no need to change this, but I'm sure this blanket can be better done. The end of slider seems a bit far from where it should be. well i guess it's fine
  3. 00:28:314 (5,6,1) - Try to avoid this kind of things. Stacking and overlapping can be hard to read for some players unless the overlap is in a different way, yes
    but not like this. 01:20:225 (2) - this one is totally fine, for example.
  4. 00:59:326 (1) - Jump in a normal diff? If you wanna keep this, just stack with the previous note at least. oops changed so something
  5. 01:08:764 (6) - This is touching the HP bar, change this pattern a bit please. ayy?
Not really bad, good luck with this <3

lit120
quick look

[h]
  1. 00:16:179 (5) - slider ini menyentuh hp. turunkan bordernya cuy oopssssssss
  2. 00:45:168 (4) - mending ini dah cocok utk ada feeling ritme ny http://puu.sh/yaFXu/00e480f7b1.jpg menurut saya ini fine saja
  3. 00:55:280 (1,2,3) - ga gitu recommended kali utk lagu slow sperti ini, tapi mendingan pake 1/3 reverse biar lebih aman gw dah nanya sih sama orang. katanya fine aja kok. lagian reverse slider 1/3 sebelum nya sudah ngasih sedikit petunjuk
  4. 00:57:977 (1,2) - biar lebih cocok bagian ini sblm ke chorus, mending ku buat 4 note disini aja udah hmm
  5. 01:04:382 (1) - remove NC, 01:04:719 (2) - NC biar ada emphasize awal beat nya yaaa
  6. 01:19:550 (1) - sama sperti yg udah ane bilang nooo
  7. 01:45:168 (1) - ane mendingan map disini sampe 01:46:516 - sblm kasih spinner Gw sih biasa saja. masih tetap di struktur ku
[n]
  1. 00:28:314 (5,6,1) - ane ga sarankan overlapkan slider end ny ke (5, 6) tbh eheheheheheheheheh
  2. 00:39:101 (6,7) - beda lagi dari 00:28:314 (5,6) - yeeee
  3. 00:58:652 (3,4) - santai aja. bagian ini dah cukup utk 1/2 slider biar ada feeling utk dimainkan sesuai dri stelah dri build up sudah di change
  4. 01:15:505 (1,2) - ini kek terlalu mudah utk diff ini. perlu tambahkan beberapa note atau slider sih utk ini gampangggggggg

thanks for mods!
Josh123uaJ
Ayy from m4m (this map is pretty short and simple so only mod back a small portion, maybe a minute.).
Looks good so I'll probably focus on small aesthetics.

Normal:
00:17:865 (7,1) - Fix blanket here
00:52:584 (3) - Move this up so that flow could be a little better (imo, it also looks a little better)
01:02:022 (8) - imo, it looks better when you copy the last slider and rotate it 180 degrees (don't forget to adjust ds).

Hard:
00:04:382 (1,2,3,4,5) - This pattern could be adjusted to improve the hex grid. (Closeup for a better idea of what I'm saying.)
00:37:752 (1) - imo, you could curve this slider a little just like the last slider to make it look better. Same thing with 01:41:797 (2).
00:57:303 (3,4) - This could be parallel to 00:56:629 (1,2) .
01:30:337 (1,2) - This could be spaced out since there's two strong drum sounds here.

Pretty nice map. GL :D
Topic Starter
Uta

Josh123uaJ wrote:

Ayy from m4m (this map is pretty short and simple so only mod back a small portion, maybe a minute.).
Looks good so I'll probably focus on small aesthetics.

Normal:
00:17:865 (7,1) - Fix blanket here lol. this was a mistake
00:52:584 (3) - Move this up so that flow could be a little better (imo, it also looks a little better) moved 1 pixel
01:02:022 (8) - imo, it looks better when you copy the last slider and rotate it 180 degrees (don't forget to adjust ds). i dont know why i keep using different slider curve

Hard:
00:04:382 (1,2,3,4,5) - This pattern could be adjusted to improve the hex grid. (Closeup for a better idea of what I'm saying.) eyy it's look fine to me
00:37:752 (1) - imo, you could curve this slider a little just like the last slider to make it look better. Same thing with 01:41:797 (2). maintaining the same angle and flow
00:57:303 (3,4) - This could be parallel to 00:56:629 (1,2) . lel moved 1 pixel to fix x,y position
01:30:337 (1,2) - This could be spaced out since there's two strong drum sounds here. great idea

Pretty nice map. GL :D
Specialities_old
Chelsy - I will (Uta)

00:42:471 - The blue sliders overlap, which doesn't happen in the rest of the map so it doesn't fit.
:idea: Fix - Change them to be more like the sliders at 00:45:168

00:55:112 - The red slider has a reverse arrow but the hitcircle after it is placed at the bottom, if there's a reason please respond with it.
:idea: Fix - Move the circle after it up towards the blue slider after it.

Topic Starter
Uta

Specialities wrote:

Chelsy - I will (Uta)

00:42:471 - The blue sliders overlap, which doesn't happen in the rest of the map so it doesn't fit.
:idea: Fix - Change them to be more like the sliders at 00:45:168 overlaps is fine in normal. well actually i always overlaps a 1/1 sliders and 2/1 sliders so its fine

00:55:112 - The red slider has a reverse arrow but the hitcircle after it is placed at the bottom, if there's a reason please respond with it.
:idea: Fix - Move the circle after it up towards the blue slider after it. It would ruin the DS. it's a low bpm map and the gap between that is 1/1. Players will surely have time to respond to it!

Thanks for modding!

Note: oh yeah. he didnt mention the diff. so I asked to him and he said this mod is for normal diff
Milan-
hey you even copied my greenlines xd

Normal
-00:19:887 (2,3) - ds is off xd
-00:31:011 (1) - cancel nc
-00:48:539 (5,6) - overlapping slider tail doesnt look as good as overlapping sliderbody, i'd go with blanket instead ugu
-00:52:584 (3) - try 286/95 so it's more parallel with 00:51:236 (1) -
-00:57:978 (1,2,3,4,5) - dont suddenly switch ds this way in your lowest difficulty, just no ;;
-00:59:325 (5) - also nc
-01:03:370 (1,2) - add whistle on head?
-01:31:011 (7,1) - so weird looking. try http://puu.sh/ybTzb/521875f4c9.jpg

Hard
-00:55:730 (3,1) - it's already hard to snap to 1/3 suddenly, using this distance just makes things unfair for the people that this kind of maps aim for imo
-01:30:000 - not mapping this but mapping 01:30:337 (1,2) - which are part of the same verse is so unfitting. better map it all
-01:45:168 (1) - add finish or whistle

try using a silent sliderslide, it's annoying to hear at the intro, especially in normal
Topic Starter
Uta

Milan- wrote:

hey you even copied my greenlines xd ¯\_(ツ)_/¯ what are you talking about?

Normal
-00:19:887 (2,3) - ds is off xd fixed a bit
-00:31:011 (1) - cancel nc killed NC
-00:48:539 (5,6) - overlapping slider tail doesnt look as good as overlapping sliderbody, i'd go with blanket instead ugu add a same structure. but not that blanket
-00:52:584 (3) - try 286/95 so it's more parallel with 00:51:236 (1) - well im sticking to my structure. its not that bad
-00:57:978 (1,2,3,4,5) - dont suddenly switch ds this way in your lowest difficulty, just no ;; Don't do these kids
-00:59:325 (5) - also nc yeeee
-01:03:370 (1,2) - add whistle on head? i think i missed this part
-01:31:011 (7,1) - so weird looking. try http://puu.sh/ybTzb/521875f4c9.jpg added

Hard
-00:55:730 (3,1) - it's already hard to snap to 1/3 suddenly, using this distance just makes things unfair for the people that this kind of maps aim for imo it's not that hard. need more suggestions
-01:30:000 - not mapping this but mapping 01:30:337 (1,2) - which are part of the same verse is so unfitting. better map it all mapped
-01:45:168 (1) - add finish or whistle added

try using a silent sliderslide, it's annoying to hear at the intro, especially in normal awww thanks. ill try it perhaps
Aeril
will you really though

Hard
  1. 00:01:348 (1,2) - The way you mapped this on the normal is better in my opinion as it doesn't really add the unnecessary 1/2 beats in between. Something I would suggest doing to show difference in the way you mapped this would be to use a 1/1 slider in the Normal difficulty and the 2 hit circles in this difficulty.
  2. 00:55:955 (1) - Having such a large jump to this 1/3 makes the jump just a bit later at 00:59:325 (1) - feel less important even though the latter one is definitely much more emphasized.
  3. 01:26:292 (1) - Just think its kind of odd because in relevance to the music 01:04:719 (1) - these are very similar but the two have very different amounts of emphasis being thrown onto each other.
Normal
  1. I'm okay with this c;
Ohwow
from q

[Normal]
00:19:887 (2,3) - spacing is too far here.

00:33:034 (5) - Can easily make this a slider to follow the vocal better.
00:41:798 (2) - ^

00:44:494 (1) - based on your NC pattern (which is NC every 2 measures from the looks of it), you should delete this NC

00:56:629 (1) - I would just make this slider curve. no reason to put a red node on this slider. It's pretty much the only time you did this.

00:58:315 (2,5) - would be preferable if you avoid this overlap, the pattern here looks pretty messy.

00:59:325 (5) - Needs NC here.

00:59:325 (5,7,8) - Not liking this pattern. It's not symmetric, and 00:59:325 (5,8) - these two are just the same slider stacking on the same place, which really doesn't help express the song that well. If you can create more contrasts between different vocals, it would be better.

01:24:944 (5,6) - Could easily turn these two into sliders to follow vocals better.
01:43:820 - what's the point of this timing point here? it's the same as the previous.

01:46:516 (7) - Slider can be made better: https://i.gyazo.com/40dce7b84e66f16543c ... 222648.jpg

[Hard]
00:57:977 (1,2,3,4) - At the level of difficulty, doing a change of DS would be confusing to read for beginner players. DS should be slight

00:58:651 (3,4,1) - this is really tricky for new players to play. They are not used to DS changes like what you see in Insane and Extra diffs.

00:55:280 (1,2,3) - please don't make beginners try to click 1/6 here.

Need to work on NC patterns. Focus on NCing the big white ticks. Downbeats like 01:07:415 (4) - 01:10:112 (5) - 01:12:808 (5) - need to be NCd not gonna mention all of em, but there are plenty NCs that need rearranging. same with Normal Diff

Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
Topic Starter
Uta

Ohwow wrote:

Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
lol it's an old style and a normal mapset. it's fine. will change after school
Topic Starter
Uta

Aeril wrote:

will you really though

Hard
  1. 00:01:348 (1,2) - The way you mapped this on the normal is better in my opinion as it doesn't really add the unnecessary 1/2 beats in between. Something I would suggest doing to show difference in the way you mapped this would be to use a 1/1 slider in the Normal difficulty and the 2 hit circles in this difficulty. hmm, interesting
  2. 00:55:955 (1) - Having such a large jump to this 1/3 makes the jump just a bit later at 00:59:325 (1) - feel less important even though the latter one is definitely much more emphasized. changed spacing
  3. 01:26:292 (1) - Just think its kind of odd because in relevance to the music 01:04:719 (1) - these are very similar but the two have very different amounts of emphasis being thrown onto each other. it's odd ;)
Normal
  1. I'm okay with this c; yeeeyyy

Ohwow wrote:

from q

[Normal]
00:19:887 (2,3) - spacing is too far here. my bad

00:33:034 (5) - Can easily make this a slider to follow the vocal better.
00:41:798 (2) - ^ preffer a rest there

00:44:494 (1) - based on your NC pattern (which is NC every 2 measures from the looks of it), you should delete this NC rude,

00:56:629 (1) - I would just make this slider curve. no reason to put a red node on this slider. It's pretty much the only time you did this. yess fixed

00:58:315 (2,5) - would be preferable if you avoid this overlap, the pattern here looks pretty messy. avoid

00:59:325 (5) - Needs NC here. NCCCED

00:59:325 (5,7,8) - Not liking this pattern. It's not symmetric, and 00:59:325 (5,8) - these two are just the same slider stacking on the same place, which really doesn't help express the song that well. If you can create more contrasts between different vocals, it would be better. seriously,
i prefer mine


01:24:944 (5,6) - Could easily turn these two into sliders to follow vocals better. changed to some weird slider
01:43:820 - what's the point of this timing point here? it's the same as the previous. umm i can explain :u

01:46:516 (7) - Slider can be made better: https://i.gyazo.com/40dce7b84e66f16543c ... 222648.jpg thanksss!!!

[Hard]
00:57:977 (1,2,3,4) - At the level of difficulty, doing a change of DS would be confusing to read for beginner players. DS should be slight need more opinions

00:58:651 (3,4,1) - this is really tricky for new players to play. They are not used to DS changes like what you see in Insane and Extra diffs. hard

00:55:280 (1,2,3) - please don't make beginners try to click 1/6 here. lets click some circle aight

Need to work on NC patterns. Focus on NCing the big white ticks. Downbeats like 01:07:415 (4) - 01:10:112 (5) - 01:12:808 (5) - need to be NCd not gonna mention all of em, but there are plenty NCs that need rearranging. same with Normal Diff feels below average

Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
-Keitaro
speedrank smh

Mod placeholder
Topic Starter
Uta

Error- wrote:

speedrank smh

Mod placeholder
What are you talking about again ¯\_(ツ)_/¯
shitty mapset=rank? lel
Kibbleru
irc mod

SPOILER
21:01 Kibbleru: u can just ask me now while im taking a short break lol
21:02 Uta: oh yeah the problem is...
21:02 Uta: im on irc rn xd
21:02 Uta: ok then just check my chelsy map perhaps ;U
21:03 Uta: https://osu.ppy.sh/s/683686
21:03 Uta: k thanks
21:04 Uta: oh yeah can you save this chatlog and send it to me?
21:05 Kibbleru: oh right ur on irc right now
21:05 Kibbleru: yeah
21:06 Uta: pm forum is fine
21:06 Uta: sorry to annoy you btw kekek
21:06 Kibbleru: first of all lets talk about how you don't have any SV variation over the entire diff lol
21:06 Kibbleru: for hard btw
21:06 Uta: what about that...
21:06 Kibbleru: rip sir https://i.imgur.com/pTPpvqr.png
21:06 Kibbleru: idk
21:06 Uta: xd
21:06 Kibbleru: just makes the map one dimensional
21:06 Kibbleru: normally i would at least see some SV variations for a hard diff
21:07 Kibbleru: at least for the part before the kiai you could use some lower SV 0.8 maybe
21:07 Uta: major problem?
21:07 Uta: well ok sure. it can be add
21:07 Kibbleru: the mapping itself is actually pretty decent
21:07 Uta: wow thanks. can i love you now?
21:08 Kibbleru: i think jumps like this 01:05:393 (2,3,4,1,2,3) - goes sort of beyond what a hard diff should be like
21:08 Kibbleru: 01:22:921 (2,3,4) - flows a bit weirdly here but its not a major problem
21:08 Uta: (save chatlog) lmao
21:08 Uta: its on hard diff right?
21:09 Kibbleru: 00:24:269 (1,2,1) - i think the extended sliders are a bit excessive
21:09 Kibbleru: hard diff yea
21:09 Kibbleru: imma post this on the forum after
21:09 Kibbleru: 00:35:056 (1,2,3) - same
21:09 Kibbleru: 00:50:898 (1,2,3,4) - i'd just prefer u use triplets instead of this
21:10 *Kibbleru is editing [https://osu.ppy.sh/b/1446001 Chelsy - I will [Normal]]
21:10 Kibbleru: moving on
21:10 Kibbleru: 00:32:359 (4) - i'd NC this for some consistency with 00:28:314 (1) -
21:11 Kibbleru: 00:39:101 (6,7) - make this consistent please
21:11 Uta: oh yeah fun stuff. i added f ant diff. and then literally one hour later. kisses said its bubble quality right away
21:12 Kibbleru: 00:56:629 (1,1) - i wouldn't do this overlap
21:12 Kibbleru: its kinda hard to read under a slider end
21:12 Kibbleru: i would recommend redoing the pattern like so https://i.imgur.com/OLPVJyP.png
21:12 Kibbleru: and also removing 00:58:652 (3,4) -
21:13 Kibbleru: it would give a nice effect
21:13 Kibbleru: better buildup to the kiai with the pause
21:13 Kibbleru: 01:20:224 - similar thing it would be nice if u made this a circle and had a 1/1 pause
21:14 Kibbleru: 01:24:943 (5,6) - hitsounds?
21:14 Kibbleru: 01:35:056 (6) - why not curve this like 01:34:382 (5) -
Rakphine
Hi from my Modding Queue!

I can't see any problem, nice mapset!!!
I chose what was wrong for me

Normal
00:13:483 (1) Maybe try this? for blanket
00:16:179 (5) New combo here?
00:26:629 (3) Move to x: 240 y: 368 for a better flow
00:28:988 (1,2) I don't suggest Stack that notes, for me is uncomfortable
00:33:033 (4,5) ^^^
00:48:202 (4) move to x: 452 y: 156
01:24:943 (5,6) try to this 2 slider have the same form

Hard
I don't Understan the Mapset of Hard Diffs,I'm so Sorry!!! :cry: :cry: :cry:

I hope it was helpful, I'm new at Modding :o :o :o
Topic Starter
Uta

Lissel wrote:

Hi from my Modding Queue!

I can't see any problem, nice mapset!!!
I chose what was wrong for me

Normal
00:13:483 (1) Maybe try this? for blanket not making blanket atm
00:16:179 (5) New combo here? yes
00:26:629 (3) Move to x: 240 y: 368 for a better flow mine is fine
00:28:988 (1,2) I don't suggest Stack that notes, for me is uncomfortable yeee
00:33:033 (4,5) ^^^
00:48:202 (4) move to x: 452 y: 156 fixed a bit i guess
01:24:943 (5,6) try to this 2 slider have the same form [/color]

Hard
I don't Understan the Mapset of Hard Diffs,I'm so Sorry!!! :cry: :cry: :cry:

I hope it was helpful, I'm new at Modding :o :o :o
Topic Starter
Uta

Kibbleru wrote:

irc mod

SPOILER
21:01 Kibbleru: u can just ask me now while im taking a short break lol
21:02 Uta: oh yeah the problem is...
21:02 Uta: im on irc rn xd
21:02 Uta: ok then just check my chelsy map perhaps ;U
21:03 Uta: https://osu.ppy.sh/s/683686
21:03 Uta: k thanks
21:04 Uta: oh yeah can you save this chatlog and send it to me?
21:05 Kibbleru: oh right ur on irc right now
21:05 Kibbleru: yeah
21:06 Uta: pm forum is fine
21:06 Uta: sorry to annoy you btw kekek
21:06 Kibbleru: first of all lets talk about how you don't have any SV variation over the entire diff lol
21:06 Kibbleru: for hard btw
21:06 Uta: what about that...
21:06 Kibbleru: rip sir https://i.imgur.com/pTPpvqr.png
21:06 Kibbleru: idk
21:06 Uta: xd
21:06 Kibbleru: just makes the map one dimensional
21:06 Kibbleru: normally i would at least see some SV variations for a hard diff
21:07 Kibbleru: at least for the part before the kiai you could use some lower SV 0.8 maybe
21:07 Uta: major problem?
21:07 Uta: well ok sure. it can be add
21:07 Kibbleru: the mapping itself is actually pretty decent
21:07 Uta: wow thanks. can i love you now?
21:08 Kibbleru: i think jumps like this 01:05:393 (2,3,4,1,2,3) - goes sort of beyond what a hard diff should be like
21:08 Kibbleru: 01:22:921 (2,3,4) - flows a bit weirdly here but its not a major problem
21:08 Uta: (save chatlog) lmao
21:08 Uta: its on hard diff right?
21:09 Kibbleru: 00:24:269 (1,2,1) - i think the extended sliders are a bit excessive
21:09 Kibbleru: hard diff yea
21:09 Kibbleru: imma post this on the forum after
21:09 Kibbleru: 00:35:056 (1,2,3) - same
21:09 Kibbleru: 00:50:898 (1,2,3,4) - i'd just prefer u use triplets instead of this
21:10 *Kibbleru is editing [https://osu.ppy.sh/b/1446001 Chelsy - I will [Normal]]
21:10 Kibbleru: moving on
21:10 Kibbleru: 00:32:359 (4) - i'd NC this for some consistency with 00:28:314 (1) -
21:11 Kibbleru: 00:39:101 (6,7) - make this consistent please
21:11 Uta: oh yeah fun stuff. i added f ant diff. and then literally one hour later. kisses said its bubble quality right away
21:12 Kibbleru: 00:56:629 (1,1) - i wouldn't do this overlap
21:12 Kibbleru: its kinda hard to read under a slider end
21:12 Kibbleru: i would recommend redoing the pattern like so https://i.imgur.com/OLPVJyP.png
21:12 Kibbleru: and also removing 00:58:652 (3,4) -
21:13 Kibbleru: it would give a nice effect
21:13 Kibbleru: better buildup to the kiai with the pause
21:13 Kibbleru: 01:20:224 - similar thing it would be nice if u made this a circle and had a 1/1 pause
21:14 Kibbleru: 01:24:943 (5,6) - hitsounds?
21:14 Kibbleru: 01:35:056 (6) - why not curve this like 01:34:382 (5) -
fixed everything except extended sliders. i dont see whats wrong with that
_handholding

Normal
  1. 00:28:314 (1,2) - I would say it's better to avoid stacks like this in the lowest difficulty as it's quite hard for true beginners to read. Also delete NC
  2. 00:32:359 (1,2) - ^
  3. 01:19:550 (1) - NC isn't necessary
  4. Same as hard about spinner
  5. AR 3
  6. Try hp 2. There is significant less amount of NCs here compared to the other diffs so you would be getting a lot less hp

Hard
  1. 00:01:348 (1) - to 00:57:977 (1) - delete all finish hitsound additions and replace them with whistles (like in the top diff). The finishes aren't really supported in the song and feel rather forced
  2. 00:18:876 (5,1) - Swap NCs
  3. 01:15:168 (1,2) - ^
  4. 01:22:584 (1,4) - ^
  5. 01:34:044 (1,2) - ^
  6. 00:48:539 (7) - NC
  7. 00:51:235 (5) - ^
  8. 01:28:988 (5) - ^
  9. 01:46:516 (6) - ^ like you did in normal
  10. 00:49:887 (1) - delete NC
  11. Can I NC this diff for you? lol
  12. 00:57:977 (1,2) - It would be nice to use the same spacing like 00:56:629 (1,2,3,4) . The beats 00:57:977 (1,2) are really different from 00:58:651 (3,4) so having them differ in spacing would reflect the contrast in the song
  13. 01:10:112 (5) - A small jump for emphasis would be nice here
  14. A spinner at the end of the diff would be nice like in F ant's diff. This is because of multile reasons and I can't be bothered writing a whole paragraph lol, just let me know if you agree or not
  15. AR 5.5/6 would make it easier to HR and DT. If you care about that
  16. OD 4.5 for better spread

F Ant
  1. 01:00:000 (2) - Really minor but overlapping a bit more would look prettier imo https://osu.ppy.sh/ss/9462187
  2. 01:26:966 (2) - ^
  3. 01:46:516 (7) - NC? It would give players a bit more hp before the final spinner
[]w~

you got a source? http://aoha-anime.com/product/cds/03.html
Topic Starter
Uta

Kisses wrote:

Normal
  1. 00:28:314 (1,2) - I would say it's better to avoid stacks like this in the lowest difficulty as it's quite hard for true beginners to read. Also delete NC
  2. 00:32:359 (1,2) - ^
  3. 01:19:550 (1) - NC isn't necessary
  4. Same as hard about spinner
  5. AR 3
  6. Try hp 2. There is significant less amount of NCs here compared to the other diffs so you would be getting a lot less hp

Hard
  1. 00:01:348 (1) - to 00:57:977 (1) - delete all finish hitsound additions and replace them with whistles (like in the top diff). The finishes aren't really supported in the song and feel rather forced
  2. 00:18:876 (5,1) - Swap NCs
  3. 01:15:168 (1,2) - ^
  4. 01:22:584 (1,4) - ^
  5. 01:34:044 (1,2) - ^
  6. 00:48:539 (7) - NC
  7. 00:51:235 (5) - ^
  8. 01:28:988 (5) - ^
  9. 01:46:516 (6) - ^ like you did in normal
  10. 00:49:887 (1) - delete NC
  11. Can I NC this diff for you? lol
  12. 00:57:977 (1,2) - It would be nice to use the same spacing like 00:56:629 (1,2,3,4) . The beats 00:57:977 (1,2) are really different from 00:58:651 (3,4) so having them differ in spacing would reflect the contrast in the song
  13. 01:10:112 (5) - A small jump for emphasis would be nice here
  14. A spinner at the end of the diff would be nice like in F ant's diff. This is because of multile reasons and I can't be bothered writing a whole paragraph lol, just let me know if you agree or not
  15. AR 5.5/6 would make it easier to HR and DT. If you care about that
  16. OD 4.5 for better spread

F Ant
  1. 01:00:000 (2) - Really minor but overlapping a bit more would look prettier imo https://osu.ppy.sh/ss/9462187
  2. 01:26:966 (2) - ^
  3. 01:46:516 (7) - NC? It would give players a bit more hp before the final spinner
[]w~

you got a source? http://aoha-anime.com/product/cds/03.html
All fixed i guess. since im allowed to fix minor problem on blizs's diff well yea
except spinner at the end :p

updated
-Keitaro
HEY DON'T BUB THIS JUST YET

Im picky so this could be a lil bit too much

[Hard]
lower stack leniency? It'll make some stacks looks better, like 00:25:617 (1,3) -
00:02:022 (2,1) - circular flow here is a lil bit off
00:07:752 (2,3,4) - this stack goes more than 1,25x. Please don't use DS and move it to around 1,2x
00:08:089 (4,1) - yooo blanket
00:10:112 (3) - how about moving this down a lil bit for aesthetic reason with 00:09:101 (1,2) -
00:10:786 (4,1) - blanket
00:15:505 (4) - kinda make it a lil bit more curve to left so it flows better with 00:16:179 (1) - (https://puu.sh/yebmM/dce48e04d3.png)
00:25:617 (1,2) - another blanket issue
00:35:056 (1) - wow 1,3x
00:36:404 (3) - this looks out-of-space, a straight slider that goes down like https://puu.sh/yebth/20d3e06766.png would be much better imo, of course you need to move stuffs later on, if you still want to keep this, make the slider more polished, please.
00:41:123 (1) - missing whistle on head?
00:45:842 (1,2) - 1,32x :thinking:
00:50:561 (4,5) - 1,5x what, also its kinda uhh, not flows good.
00:57:977 (1,2,3) - I wonder why 00:57:977 (1,2) - is close and 00:58:314 (2,3) - is just like 0,5x spacing more than (1,2), I would suggest you to slowly increasing spacing, so it's like 00:57:977 (1,2) - is 1,25x and 00:58:314 (2,3) - is 1,5x, also 00:57:640 (4,1) - is 1,8x so using 1,0x spacing might cause misread.
01:10:786 (6,7) - inconsistent spacing
01:12:134 (2,3) - ^
01:19:550 (1,2,3) - same as above except this one is the opposite
01:41:123 (1) - straight please to match with 01:41:797 (2) -

Normal seems ok to me~
Topic Starter
Uta

Error- wrote:

HEY DON'T BUB THIS JUST YET

Im picky so this could be a lil bit too much

[Hard]
lower stack leniency? no It'll make some stacks looks better, like 00:25:617 (1,3) -
00:02:022 (2,1) - circular flow here is a lil bit off
00:07:752 (2,3,4) - this stack goes more than 1,25x. Please don't use DS and move it to around 1,2x
00:08:089 (4,1) - yooo blanket
00:10:112 (3) - how about moving this down a lil bit for aesthetic reason with 00:09:101 (1,2) -
00:10:786 (4,1) - blanket
00:15:505 (4) - kinda make it a lil bit more curve to left so it flows better with 00:16:179 (1) - (https://puu.sh/yebmM/dce48e04d3.png)
00:25:617 (1,2) - another blanket issue
00:35:056 (1) - wow 1,3x
00:36:404 (3) - this looks out-of-space, a straight slider that goes down like https://puu.sh/yebth/20d3e06766.png would be much better imo, of course you need to move stuffs later on, if you still want to keep this, make the slider more polished, please. its not that bad
00:41:123 (1) - missing whistle on head?
00:45:842 (1,2) - 1,32x :thinking:
00:50:561 (4,5) - 1,5x what, also its kinda uhh, not flows good.
00:57:977 (1,2,3) - I wonder why 00:57:977 (1,2) - is close and 00:58:314 (2,3) - is just like 0,5x spacing more than (1,2), I would suggest you to slowly increasing spacing, so it's like 00:57:977 (1,2) - is 1,25x and 00:58:314 (2,3) - is 1,5x, also 00:57:640 (4,1) - is 1,8x so using 1,0x spacing might cause misread. changed a bit
01:10:786 (6,7) - inconsistent spacing
01:12:134 (2,3) - ^
01:19:550 (1,2,3) - same as above except this one is the opposite sound goes up 01:19:550 (1,2) - , sound goes down 01:20:224 (2,3) - . looks fine to me
01:41:123 (1) - straight please to match with 01:41:797 (2) -

Normal seems ok to me~
YEEE, the rest is fixed
Note: Teach me aesthetic lmao
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