Hello
[General]
[Hard]
[]
That should be all. Remember to pay attention on how you use clickable notes and unclickable notes, and make them balance, especially in lower diffs. And also, keep in mind that you aren't only mapping vocals everywhere, from the beginning until the end. Focusing on something is nice itself, but don't forget that you map the whole song, which has drums, cymbals, and many others in it. So you should pay attention to the other instruments too. From what i see here, you focused on vocals entirely when it's active and leave the other strong instruments behind. For example, 01:31:179 - when it's so obvious to hear. You can PM me in-game if you need my help.
[General]
- You can add the tags アオハライド, Aoharaido. For the Japanese of Ao Haru Ride, and delete the tag Cutted version since it's not needed.
[Hard]
- 00:05:056 (2) - I kind of disagree here on how the downbeat's mapped unclickable while there's some other pretty strong instrument there active. How about trying this?
- 00:20:898 (2) - The same here too, as above. The downbeat is mapped unclickable while the instrument active there's pretty strong. Please make 00:21:573 - clickable.
- 00:26:629 (2,3,4,5) - The single notes seems spammed here, when it's still in a calm part. I prefer the rhythm you made at 00:37:415 (4,1,2,3) - as presents a calm part better, and it also fits the other instruments there too.
- 00:28:988 (1,2,3,4,5,6) - This too seems spammed. It doesn't present a calm part at all, when you hand should click so many times.
- 00:42:977 - Probably, you can map this without worrying about 1/4 rhythms, as you made extended sliders before, 00:24:269 (1,2,1) - and 00:35:056 (1,2,3) - . You focus on vocals everywhere when it's active, so it'd be inconsistent with this not being mapped.
- 00:43:483 - You should map the one here too as I explained above. [url=C:\Users\Computer\Documents\ShareX\Screenshots\2017-10\osu!_2017-10-27_16-48-04.jpg]How about trying this.[/url]
- 00:48:539 (7,8) - The jump here should be unnecessary, there is nothing to emphasize there.
- 00:55:280 (1,2,3) - I'd recommend changing this into a reversed slider, same as 00:53:932 (1,2) - . It'd be pretty hard to spam 1/3s in Hards.
- 01:05:393 (3,4,5,1,2,3) - This'll be pretty stressful for a Hard, especially with jumps present there. I'd highly recommend changing some of them into sliders.
- 01:17:528 (5,6) - The jumps here is pretty big itself, when you didn't do this kinds anywhere else.
That should be all. Remember to pay attention on how you use clickable notes and unclickable notes, and make them balance, especially in lower diffs. And also, keep in mind that you aren't only mapping vocals everywhere, from the beginning until the end. Focusing on something is nice itself, but don't forget that you map the whole song, which has drums, cymbals, and many others in it. So you should pay attention to the other instruments too. From what i see here, you focused on vocals entirely when it's active and leave the other strong instruments behind. For example, 01:31:179 - when it's so obvious to hear. You can PM me in-game if you need my help.