mod
General/Modding Assist
Good luck
General/Modding Assist
- Turn the countdown on insane off
- 00:15:300 (5) - you should NC this as well then because you NC every new pattern of sound, and 5-6-7 come from different sound.
- 00:21:256 (3,4,5) - this looks weird, I think doing it like 00:35:374 (3,4,5) - is better. maybe you can copy paste it or curve those sliders.
- 00:22:139 (6,7,8,9) - this pattern combines both vocal and the instrument together which makes it sound like it's not following the music.
- 00:27:764 - shouldn't the triplet be here not at 00:27:212 (3,4,5) - ?
- 00:56:992 (3) - I think ending with a circle will make it sound more crisp without the holding slider part as the song also stops here. Wouldn't make much sense to still having to follow a slider ball when the music stops
- 01:13:315 (5,6) - (5) is given such a poor spacing emphasis while (6) is given huge spacing. When it is clear that (5) should be the emphasized one.
I know, I know, it's hexgrid mapping and some things have to be sacrificed. In this case, it's the spacing emphasis to keep the visual and aesthetic. If you could find a workaround to give (5) a better spacing emphasis, that would be great. - 01:26:550 (7) - NC for final object? you did on hard owo
- 00:15:300 (5) - same thing about the insane, NC. but it may not be necessary here though.
- 00:54:786 (1,2) - doesn't make sense to give a build up section less flowy than the previous section which is calm ( 00:53:903 (7,8) - )
I recommend that you make 00:54:786 (1,2) - 2 1/2 sliders instead and you should also raise the SV to 1x if u want. - 00:56:330 (1,1,2) - you're relying on the approach circle here for reading. (which isn't good) 00:56:330 (1,1) - is 1/1 but 00:56:772 (1,2) - is 1/2 when the 1/2 gap has even bigger spacing than 1/1. I would suggest you to simply stack 00:56:772 (1) - under 00:56:330 (1) - . which will differentiate and tell the player that the gap is 1/1 while you can still retain the 1/2 jump.
- 00:47:727 (1) - the angle of this slider is so big that it makes the slider look really weird while 00:44:197 (1) - is fine because it's only tilted a little
- 00:53:903 (6,1) - weird that you decided to blanket the sliderend which ends up making this pattern have very bad movement. you move up, down to get the slider and up again to follow the slider and DOWN from reverse. so much direction change in 2 objects lol
- 01:26:550 (8) - NC for final object?
- is this diff even needed lmao, Normal is already pretty ez.
- Nothing unrankable about it, congratz! (this is how you mod Easy right?)
Good luck