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posted
This beatmap was submitted using in-game submission on 2018年3月2日 at 4:37:15

Artist: yanaginagi
Title: here and there
Source: キノの旅 -the Beautiful World- the Animated Series
Tags: Kino no tabi kino's journey
BPM: 136
Filesize: 4193kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.28 stars, 87 notes)
  2. Hard (2.83 stars, 205 notes)
  3. Insane (3.76 stars, 293 notes)
  4. Normal (1.7 stars, 140 notes)
  5. Rain (3.81 stars, 288 notes)


Download: yanaginagi - here and there
Information: Scores/Beatmap Listing
---------------
#91 what is Taiko?

Easy
Normal
Hard
Insane
Rain
posted
first mod
General
  1. Insaneだけにカウントダウンがついてます。はずしてください
  2. Insane以外でワイドスクリーンサポートがついてます。
  3. 00:15:962 - この緑線はInsane以外は不要っぽいので消したほうがいいかもしれません


Hitsound
  1. 00:29:418 - NormalとHardにAdd Clap (Insaneと同じように)
  2. 01:26:550 - Insane以外(CTBも含む)finishがついてません


Easy
  1. nothing


Normal
  1. 00:08:021 (5) - Easyよりリズムが簡単になってます
    Easyでは1/2のリバースを使ってたのでここでは1/2スライダー×2個にしませんか?
  2. 00:19:492 (1,4) - 消えてはいますがこういう少しの重なりはあまり良い印象ではありませんので避けれるなら避けたほうがいいかもしれません
  3. 00:25:668 - ここの音を拾わないなら00:24:565 (3,4) - ここのリズム変えたほうがいいかもしれません
    00:24:565 (3) - 1/1スライダーにして00:25:227 - ここにサークルにするほうがリズム的に自然に感じます
  4. 00:48:389 (2,3,4,5,6,1,2,3) - 1/2のリズムがずっと続くのはあまりよくないので00:50:815 (6) - 1/1スライダーじゃなく00:50:815 - ここだけに単発を置いて1拍空けません?
  5. 01:03:609 (4) - ここにNCか01:00:080 (1) - ここでNCを外すかしません?
    自分的にはNCを外すほうをお勧めします。
    理由はコンボ数が短いのとHardでは8/1でNCを使っているからです
  6. 01:09:786 (3) - スライダーの折り返し部分でボーカルが始まってるのが違和感に思うので01:09:786 (3) - の始まりは01:10:006 - ここからのほうがいいと思います
  7. 01:15:962 (1,2,3,4,5,6,7,1,2,3) - ここも1/2のリズムが続いてると思うので01:18:168 (5) - 歌詞にあわせてここを消しません?


Hard
  1. 00:08:021 (3) - Normalと同じ意見です
    Insaneとのリズムの差を縮めるために1/4で音を拾いませんか?なってる音的に1/8なので1/4でも問題ないと思います
  2. 00:55:226 (2,3,4) - 見た目の距離がほぼ同じでコンボも同じなのでかなり困惑してしまいます
    00:56:330 (4) - これにNCをつけてみませんか?


Insane
  1. 00:40:668 (1) - 音を強調するためにNCを使ってるっぽいですけど強調するならSVを早くしたりしたほうがいいと思います
  2. 00:44:859 (2) - 00:48:168 (2) - 同じリズムのほうがいいと思います
  3. 01:26:661 (1) - Insaneだけスピナーの始まる位置青線になってるのですべてのdiffと同じように01:26:771 - ここからはじめませんか?


Good luck!
posted
[Genal]
Countdown is different in each diffs, plz make it consistent
[Normal]
00:06:256 (3,4) - it would be more clean if we can avoid the uncessary overlap imo
[Insane]
00:35:374 (3,4) - ds here is quite different compared with 00:21:256 (3,4) - it would be better if you make them looks similiar
01:23:021 (1,2) - blanket

clean set , gl~ :)
posted

Yasaija 714 wrote:

SPOILER
first mod
General
  1. Insaneだけにカウントダウンがついてます。はずしてください
  2. Insane以外でワイドスクリーンサポートがついてます。
  3. 00:15:962 - この緑線はInsane以外は不要っぽいので消したほうがいいかもしれません


Hitsound
  1. 00:29:418 - NormalとHardにAdd Clap (Insaneと同じように)
  2. 01:26:550 - Insane以外(CTBも含む)finishがついてません


Easy
  1. nothing


Normal
  1. 00:08:021 (5) - Easyよりリズムが簡単になってます 終点が3/2なのでEZと同じか難しい程度だと思います Longの方が音にフィットする印象
    Easyでは1/2のリバースを使ってたのでここでは1/2スライダー×2個にしませんか?
  2. 00:19:492 (1,4) - 消えてはいますがこういう少しの重なりはあまり良い印象ではありませんので避けれるなら避けたほうがいいかもしれません fixed
  3. 00:25:668 - ここの音を拾わないなら00:24:565 (3,4) - ここのリズム変えたほうがいいかもしれません fixed
    00:24:565 (3) - 1/1スライダーにして00:25:227 - ここにサークルにするほうがリズム的に自然に感じますfixed
  4. 00:48:389 (2,3,4,5,6,1,2,3) - 1/2のリズムがずっと続くのはあまりよくないので00:50:815 (6) - 1/1スライダーじゃなく00:50:815 - ここだけに単発を置いて1拍空けません? fixed
  5. 01:03:609 (4) - ここにNCか01:00:080 (1) - ここでNCを外すかしません? fixed
    自分的にはNCを外すほうをお勧めします。
    理由はコンボ数が短いのとHardでは8/1でNCを使っているからです
  6. 01:09:786 (3) - スライダーの折り返し部分でボーカルが始まってるのが違和感に思うので01:09:786 (3) - の始まりは01:10:006 - ここからのほうがいいと思います もう少し検討します
  7. 01:15:962 (1,2,3,4,5,6,7,1,2,3) - ここも1/2のリズムが続いてると思うので01:18:168 (5) - 歌詞にあわせてここを消しません? Clapを維持できるリズムで模索してみます


Hard
  1. 00:08:021 (3) - Normalと同じ意見です 同様
    Insaneとのリズムの差を縮めるために1/4で音を拾いませんか?なってる音的に1/8なので1/4でも問題ないと思います
  2. 00:55:226 (2,3,4) - 見た目の距離がほぼ同じでコンボも同じなのでかなり困惑してしまいます やや簡易化+NC
    00:56:330 (4) - これにNCをつけてみませんか?


Insane
  1. 00:40:668 (1) - 音を強調するためにNCを使ってるっぽいですけど強調するならSVを早くしたりしたほうがいいと思います
  2. 00:44:859 (2) - 00:48:168 (2) - 同じリズムのほうがいいと思います
  3. 01:26:661 (1) - Insaneだけスピナーの始まる位置青線になってるのですべてのdiffと同じように01:26:771 - ここからはじめませんか?

    all fixed


Good luck!

kanor wrote:

SPOILER
[Genal]
Countdown is different in each diffs, plz make it consistent
[Normal]
00:06:256 (3,4) - it would be more clean if we can avoid the uncessary overlap imo
[Insane]
00:35:374 (3,4) - ds here is quite different compared with 00:21:256 (3,4) - it would be better if you make them looks similiar I wanted to make blanket at 00:34:492 (3,3) -. made easier instead.

01:23:021 (1,2) - blanket

the rest is fixed

clean set , gl~ :)


Thank you for mods!
posted
mod
General/Modding Assist
  1. Turn the countdown on insane off


Insane
  1. 00:15:300 (5) - you should NC this as well then because you NC every new pattern of sound, and 5-6-7 come from different sound.
  2. 00:21:256 (3,4,5) - this looks weird, I think doing it like 00:35:374 (3,4,5) - is better. maybe you can copy paste it or curve those sliders.
  3. 00:22:139 (6,7,8,9) - this pattern combines both vocal and the instrument together which makes it sound like it's not following the music.
  4. 00:27:764 - shouldn't the triplet be here not at 00:27:212 (3,4,5) - ?
  5. 00:56:992 (3) - I think ending with a circle will make it sound more crisp without the holding slider part as the song also stops here. Wouldn't make much sense to still having to follow a slider ball when the music stops
  6. 01:13:315 (5,6) - (5) is given such a poor spacing emphasis while (6) is given huge spacing. When it is clear that (5) should be the emphasized one.
    I know, I know, it's hexgrid mapping and some things have to be sacrificed. In this case, it's the spacing emphasis to keep the visual and aesthetic. If you could find a workaround to give (5) a better spacing emphasis, that would be great.
  7. 01:26:550 (7) - NC for final object? you did on hard owo


Hard
  1. 00:15:300 (5) - same thing about the insane, NC. but it may not be necessary here though.
  2. 00:54:786 (1,2) - doesn't make sense to give a build up section less flowy than the previous section which is calm ( 00:53:903 (7,8) - )
    I recommend that you make 00:54:786 (1,2) - 2 1/2 sliders instead and you should also raise the SV to 1x if u want.
  3. 00:56:330 (1,1,2) - you're relying on the approach circle here for reading. (which isn't good) 00:56:330 (1,1) - is 1/1 but 00:56:772 (1,2) - is 1/2 when the 1/2 gap has even bigger spacing than 1/1. I would suggest you to simply stack 00:56:772 (1) - under 00:56:330 (1) - . which will differentiate and tell the player that the gap is 1/1 while you can still retain the 1/2 jump.


Normal
  1. 00:47:727 (1) - the angle of this slider is so big that it makes the slider look really weird while 00:44:197 (1) - is fine because it's only tilted a little
  2. 00:53:903 (6,1) - weird that you decided to blanket the sliderend which ends up making this pattern have very bad movement. you move up, down to get the slider and up again to follow the slider and DOWN from reverse. so much direction change in 2 objects lol
  3. 01:26:550 (8) - NC for final object?


Easy
  1. is this diff even needed lmao, Normal is already pretty ez.
  2. Nothing unrankable about it, congratz! (this is how you mod Easy right?)


The mapset looks clean, should be easy for ranking.
Good luck
posted
Hello from my modding queue! //Sorry for the late mod T^T
Rain
  1. 00:18:389 (3,4) - Add dash between this. I suggest move to x:80 and maybe change slider to diagonal.
  2. 00:26:992 (2,3,4,5,6,7) - I think distance between this should be more a bit. I suggest move (3,5) to x:356 and (4,7) to x:404.
  3. 00:49:050 (8,1,2,3) - I think it should have a movement. I suggest move (1) to x:328 and (2) to x:296.
That is all from me. Overall is look pretty good :3. Good luck and shoot star <3
posted

timemon wrote:

SPOILER
mod
General/Modding Assist
  1. Turn the countdown on insane off


Insane
  1. 00:21:256 (3,4,5) - this looks weird, I think doing it like 00:35:374 (3,4,5) - is better. maybe you can copy paste it or curve those sliders. keep for now
  2. 00:56:992 (3) - I think ending with a circle will make it sound more crisp without the holding slider part as the song also stops here. Wouldn't make much sense to still having to follow a slider ball when the music stops ^


Normal
  1. 00:47:727 (1) - the angle of this slider is so big that it makes the slider look really weird while 00:44:197 (1) - is fine because it's only tilted a little made curve insted


The mapset looks clean, should be easy for ranking.
Good luck

rew0825 wrote:

SPOILER
Hello from my modding queue! //Sorry for the late mod T^T
Rain
  1. 00:26:992 (2,3,4,5,6,7) - I think distance between this should be more a bit. I suggest move (3,5) to x:356 and (4,7) to x:404. looking for better pattern
That is all from me. Overall is look pretty good :3. Good luck and shoot star <3

Thank you for mods and stars!
the rest is applied
posted
For rank? If you are for rank, I can help you :)
Call me anytime! :D
posted

Rain



00:10:227 - why it's Hdash?
00:12:433 (1,2,3,4) - 00:12:874 (2,4) - Hdash move to 00:12:653 - and 00:13:315 -
00:21:256 (1) - end on 00:21:477 -
00:35:374 (1) - as above
00:57:047 (3,4,5,6,7,8) - i think they can make some curve
01:19:050 (5,6,7,8) - increase distance maybe x : 164~168
posted
Easy
  1. 01:22:139 (4) - 2 Circles would be nice here because there are vocal sounds on the head and tail
  2. 01:23:021 (1,2) - How about this https://i.imgur.com/hWEXrtS.png ? It works well with the rhythm in the rest of the map


Normal
  1. 00:01:845 (1) - Add whistle or finish on head
  2. 00:30:080 (1) - ^
  3. I would prefer more whistles in places like 00:24:565 (3) and 00:25:447 (5) etc for more feedback



Hard
  1. 00:06:918 (1) - This rhythm would be better imho to be more consistent with the instrument you're following https://osu.ppy.sh/ss/9885732
  2. 00:26:109 (9) - How about something like this? https://osu.ppy.sh/ss/9885742 It's nice to have a small break every so often
  3. 00:40:227 (10) - ^
  4. I think if you added in a few more gaps like I suggested above it would be pretty nice. It would give a much better spread.


Insane
  1. 00:44:197 (1) - If you made this into 2 circles it would be much more fun to play imo, it would also give good contrast with the other sliders. Your choice though
  2. 00:47:727 (1) - ^
  3. 01:14:639 (3) - slider looks a bit weird and uneven. Can you neaten it up a bit?

[]I can bubble the std diffs if you get rid of the drum snare hitsounds on the slider ticks in the Easy diff.

Oh and get a metadata source
posted

[-naniwa-] wrote:

SPOILER

Rain



00:10:227 - why it's Hdash?
00:12:433 (1,2,3,4) - 00:12:874 (2,4) - Hdash move to 00:12:653 - and 00:13:315 - idk why.
00:21:256 (1) - end on 00:21:477 - no, 3/4 follows the melody
00:35:374 (1) - as above
00:57:047 (3,4,5,6,7,8) - i think they can make some curve fixed
01:19:050 (5,6,7,8) - increase distance maybe x : 164~168 fixed

Thanks!

Kisses wrote:

SPOILER
Easy
  1. 01:22:139 (4) - 2 Circles would be nice here because there are vocal sounds on the head and tail
  2. 01:23:021 (1,2) - How about this https://i.imgur.com/hWEXrtS.png ? It works well with the rhythm in the rest of the map


Normal
  1. 00:01:845 (1) - Add whistle or finish on head
  2. 00:30:080 (1) - ^
  3. I would prefer more whistles in places like 00:24:565 (3) and 00:25:447 (5) etc for more feedback



Hard
  1. 00:06:918 (1) - This rhythm would be better imho to be more consistent with the instrument you're following https://osu.ppy.sh/ss/9885732
  2. 00:26:109 (9) - How about something like this? https://osu.ppy.sh/ss/9885742 It's nice to have a small break every so often
  3. 00:40:227 (10) - ^
  4. I think if you added in a few more gaps like I suggested above it would be pretty nice. It would give a much better spread.


Insane
  1. 00:44:197 (1) - If you made this into 2 circles it would be much more fun to play imo, it would also give good contrast with the other sliders. Your choice though i prefer slider
  2. 00:47:727 (1) - ^
  3. 01:14:639 (3) - slider looks a bit weird and uneven. Can you neaten it up a bit?

[]I can bubble the std diffs if you get rid of the drum snare hitsounds on the slider ticks in the Easy diff.
I checked the Ranking Criteria. Slider tick hitsounds should be fine.

Oh and get a metadata source

Fixed all except two things. Thanks a lot!

metadata:


http://www.kinonotabi-anime.com/products/music/
posted

tasuke912 wrote:

Kisses wrote:

I can bubble the std diffs if you get rid of the drum snare hitsounds on the slider ticks in the Easy diff.
I checked the Ranking Criteria. Slider tick hitsounds should be fine.
It might be rankable but I don't really think it's a good thing to do, the RC is quite old too. Using strong hitsounds for sliderticks creates a weird form of feedback. This is most clear in sliders like this 01:24:786 (3) where the slidertick comes just before the reverse, and the it can some times make you feel as though the reverse is where the slidertick is. Sorry I'm a BN that just doesn't agree with slidertick hitsounds, I hope you understand ~

Hard
00:53:683 (6,7) - ctrl g this rhythm might follow the vocals better. Or you could try https://i.imgur.com/c9YtjXT.png

Normal
00:06:256 (3,4) - It would look neater if you overlapped more OR got rid of the overlap. Objects that touch a tiny bit can look a bit untidy sometimes.
[]
call me back if you get rid of the slidertick hitsounds in easy ~
posted
Updated. Fixed all except hard
Thanks again!
posted
Std diffs nominated ~
posted
Sorry for late
lol you got bubble xD, you can deal it with next BN,

[Easy]
  1. 00:08:021 (4) - In here, you used the only 1/2 pattern in this music part, but this part doesn't need to be emphasized like this. Just replace it two circles, it could be better for expression.
  2. 00:38:903 (3,4) - 00:42:433 (3) - this two of music part looks similar, but why your rhythm selection is different? I think you should set same rhythm for consistency.
  3. 00:44:197 - ~00:51:256 - As you know, this part has the lowest intense in music. but you made 1/2 rhythms only for emphasize. i don't think this is good, for better intense, I suggest you making 2/3 repeat liders in 00:44:197 (1,2) - .
  4. 01:09:786 (2,3) - just my thinking, this overlapping slider is good for visual, but thinking about playing for newbies, I think this pattern looks little bit hard to play. you can make it like this for better readng, just my suggestion.
  5. 01:19:492 (1,2,3) - 01:23:021 (1,2,3) - could you set it as wide-angle? newbies can be confused for reading this, because 01:19:492 (1,3) - is located too near, newbie can read 01:19:492 (1,3) - as 1/1.


[Normal]
  1. 00:20:374 (2,3,4,5) - for seeing this, you followed background drum sound, but for seeing 00:16:844 (2,3,4,5) - , you followed vocal. for consistency, you should follow only one thing. 00:30:080 (1,2,3,4,5,1,2,3,4,5) - has same problem.
  2. 00:40:447 - you should delete this beat, for seeing other rhythms ,you didn't add this rhythm.


[Hard]
  1. 00:41:550 (3,4,5) - for better visual of pattern, I suggest you triangle pattern.
  2. 01:01:624 (8,9,1) - In STD playing, stack system makes messy pattern in here, 01:00:962 (7,8) - DS looks too near in-game playing.like this. you should increase Ds in here, or try this.


[Insane]
  1. 00:20:153 (2,3,4,5,1) - You can make better pentagon pattern for visual of pattern.
  2. 00:35:374 (3,4) - why this has big Ds? you overlapped in 00:21:256 (3,4) - , then you can make similar pattern and DS for better consistency/
  3. 00:41:440 (2,3,4,5) - weird rhythm, I think 00:41:440 (2) - doesn't have sound, and playing looks difficult imo. you should delete 00:41:440 (2) - .


GL!
posted
Let me know when you reply and I can rebubble
posted
Hello, just here to take a quick look at the rain before whoever is checking comes.

[Rain]

00:03:389 (1) - Really strange to have such a strong sound as a sliderend here, considering it was a dash at least in most other cases of that sound.
00:07:139 (1) - This piano note is stronger than the earlier ones, yet you have a normal dash to this one, whereas a HDash to the other ones. Try a HDash to this to follow the music better.
00:08:021 (1) - Very weak sound here, having a HDash to it sounds really weird musically, at least reduce it to a dash if nothing else.
00:10:447 (1) - Similar case to 00:03:389 (1) - , but also having a HDash to this makes no sense as it's quite inconsistent with previous section, and the sound isn't strong really.
00:13:094 (3) - Would maybe be better to have a normal dash to this, it would match the buildup nicer to have a dash to the first one, and then a HDash to the second.
00:14:197 (1) - Having a HDash to this really doesn't fit your current rhythm structure at all, for the rest of these triplets, you've done a normal movement to the third part, and this one isn't stronger in any way, so using a HDash sounds very strange.
00:14:418 (2) - On the other hand, this one is a stronger version of the other triples you've been using, however there is no notable movement to this, which sounds super awkward with the music.
00:14:859 (4) - No strong sound on this at all, not really hearing any reason for the HDash if I'm honest.
00:15:962 (1,2,3) - Really strong HDash to this, would really highly recommend reducing the HDash strength a little by moving this section to x:108.
00:21:256 (1,2) - Feels really weird to play this due to the strong sound being on the 3/4 which is currently a slider end, whereas the HDash is just to a weak vocal instead. Would restructure this part a little bit.
00:23:021 (1) - Pretty strong HDash to this considering the direction change, try x:140 instead.
00:23:903 (3) - Not really strong enough of a sound to imply a HDash, quite weak overall, would recommend just reducing it to a normal dash.
00:26:550 (1) - Feels kinda forced against the wall right now due to the HDash strength, would probably be best to keep to the guideline and go with x:496.
00:28:315 (1) - This sound really isn't stronger than the other sounds at all, would maybe understand a dash to it for the downbeat, but doing a HDash sounds really bad with the music here.
00:29:639 (4) - Small change to make the dash slightly more managable after the HDash would feel good, maybe try x:236.
00:32:506 (3) - This vocal is slightly stronger than the surrounding ones, but just doing a normal dash to it would be a lot more fitting, as it doesn't particularly stand out as a strong note.
00:35:374 (1,2) - Similar situation to 00:21:256 (1,2) - .
00:38:021 (3) - Really not a strong enough note to imply a HDash here, normal dash would be much more fitting with the music here.
00:39:565 (2,3) - Would actually be a lot nicer to have the HDash to 2, as that's a strong piano note, and then just have a normal dash to 3, as that note doesn't really have any outstanding sounds.
00:41:440 (3) - Hmm, not really hearing any strong sound on this sound at all, much less any reason to have a HDash to it. Try just doing a normal movement in it.
00:43:315 (2) - Again not really any sort of strong sound here to indicate using a HDash, would recommend a normal movement on there.
00:43:756 (6) - HDash to that one would be a lot more fitting.
00:44:197 (1,2,3,4,5,6,7) - Very strong HDash to this is really strange to play considering the speed in it, could really throw a rain player off. Try reducing it by moving this section to x:320.
00:45:521 (8) - Considering the vocal here and the piano on the next note, would be nice to have a dash both to and from it. Maybe try x:396.
00:46:624 (4,5,6,7,8) - Pretty strong vocal on this one, try x:304 on here to add a dash to it.
00:49:050 (8) - Dashing here for this vocals would feel pretty good to play, try x:160 on that one.
00:52:139 (3) - This slider sounds really weird to play because it's a 3/4 slider surrounded by 1/2, with no clear vocal on the 3/4 whereas the rest of the 1/2 sliders have had very clear vocals on ends.
00:54:786 (1,2) - Would be better to weaken this HDash a little bit considering it's a direction change right after. Try x:88.
00:56:771 (2) - Considering the strength of the sound on the sliderend here, would be a lot nicer to have at least a dash to the sliderend, if not reducing 00:56:330 (1) - to 1/2 and doing a double HDash.
01:00:962 (4) - I think this would be nicer as a 1/2 slider considering there is a clear drum on it.
01:03:168 (5) - Not really a strong enough sound to imply a HDash on it, try a normal dash for consistency with the rest of this kiai time so far.
01:04:050 (3) - Might as well make this one a normal dash too, feels really weird to have a HDash to this drum considering you had dashes for most of the previous part, just try a dash to this one too.
01:04:933 (5) - The strength of the vocal on this sliderend feels highly ignored right now. I would highly recommend at least adding a dash if not a HDash to it.
01:08:021 (4) - Similar to 01:00:962 (4) - .
01:10:227 (5) - Split it into 2 circles with a higher distancing, would feel nicer with the vocal strength of the sliderend currently.
01:11:771 (8) - Current HDash pattern feels kinda difficult for a rain, and also I can't really hear the reason behind having a HDash to this. Try reducing this one to a normal dash by making it at x:228.
01:15:521 (6) - Again, would be better to have a normal dash to it for consistency with the previous sections.


Alright, done <3
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this is a lot of words i dont think the difficulty is bad at all lol

seems too nitpicky
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I think i need about a month to apply because I'm not experienced in catch mode
posted

tasuke912 wrote:

I think i need about a month to apply because I'm not experienced in catch mode
Don't give up, the difficulty is really good, I don't think the text wall was warranted at all <: If you need a mod, let me know!
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