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KOBASOLO & Lefty Hand Cream - Zen Zen Zense [Taiko]

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Topic Starter
Asagi Mutsuki
This beatmap was submitted using in-game submission on Sunday, 8 July 2018 at 10:36:07 PM

Artist: KOBASOLO & Lefty Hand Cream
Title: Zen Zen Zense
Source: 君の名は。
Tags: Kimi no na wa. Your name.
BPM: 190
Filesize: 2540kb
Play Time: 01:34
Difficulties Available:
  1. Futsuu (2.23 stars, 198 notes)
  2. Kantan (1.17 stars, 111 notes)
  3. Muzukashii (3.06 stars, 354 notes)
  4. Oni (3.62 stars, 518 notes)
Download: KOBASOLO & Lefty Hand Cream - Zen Zen Zense
Information: Scores/Beatmap Listing
---------------
.


kobasolo

#1 | #2 | #3

see below for more details



Surono wrote:

makes zense
tv size because im lazy (thanks to Jerry for cutting the song!)
the whole set is mapped within an hour lol
metadata
found the bg here, i'd gladly credit the original artist if I could find him/her ;-;

Thank you
Jerry for making me gay and modding
Surono for the star!
Hanjamon for the 6 stars (holy shit) and giving me the motivation to rank this again!
[Ashley]
for the 42 stars (even more holy shit wtf) and the mod!

[centre]Modders (7):
Jerry
Stefan (IRC)
yaoyujie0332
JUDYDANNY (IRC)
eiri- (IRC)
[Ashley]
Nao Tomoki
Nepuri (IRC)


Testers (18):
Jerry
Charlotte
Stefan
ZethZ161
Vulkin
Mihaugoku
Zetera
Shinsekai-
aoe
Chromoxx
JUDYDANNY
xfraczynho
Nepuri
Tasha
-[ Dumpling ]-
delibrium
Skylish
Hanjamon
Nardoxyribonucleic
Jerry
hi here's the mod that you did not ask for

  • [Kantan]
  1. 00:19:169 (5) - Accompany the decrease in music pitch here with a don?

  • [Futsuu]
  1. 00:44:274 (24) - Move this slider backwards to 00:44:116 - and then extend it by a 1/2 tick so it ends at 00:45:695 -. Currently it starts on a red line, which really messes with the flow while playing.

  2. 01:14:116 (74,75) - Instead of having the 1/1 spacing note pattern for this part as well as the part at 01:15:379 (77,78) -, how about you move the 2nd notes forward by a 1/2 tick? It matches with the music better imo.
    (TLDR: Move 01:14:432 (75) - to 01:14:590 - and 01:15:695 (78) - to 01:15:853 -)

  3. 01:24:221 (98,99,100,101,102) - Same for this section ^
    (btw these changes will increase your SR by 0.17, however the icon will still be 'N' so no worries yay)

  • [Muzukashii]
  1. 00:46:327 (184,185,186) - dkk for this? It acts as a nice contrast to 00:45:063 (179,180,181) - as well as a little indicator that the player is moving onto a new section of the map.

  2. 01:31:485 (54) - I recommend a kat for this note.

  • [Oni]
  1. 00:16:169 (88,89) - Swap these two notes. The pattern flows better with the music

  2. 00:56:590 (123) - Change this note to a kat and then change switch 00:56:906 (125) - over to a don

  3. 01:08:117 (175) - kat? It goes better with the "hanging" pattern that you've applied here

  4. 01:27:537 (47,48) - Swap these two notes to d k

go rank this already lmao
Surono
makes zense

editd
also animemes memes its finest
Topic Starter
Asagi Mutsuki
fuck im officially gay for jerry

Neppu wrote:

hi here's the mod that you did not ask for

  • [Kantan]
  1. 00:19:169 (5) - Accompany the decrease in music pitch here with a don? Changed it into a big don!

  • [Futsuu]
  1. 00:44:274 (24) - Move this slider backwards to 00:44:116 - and then extend it by a 1/2 tick so it ends at 00:45:695 -. Currently it starts on a red line, which really messes with the flow while playing. Originally started the slider there since the "yo" in the lyrics begins at that moment, but yeah it sucks while playing so fixed!

  2. 01:14:116 (74,75) - Instead of having the 1/1 spacing note pattern for this part as well as the part at 01:15:379 (77,78) -, how about you move the 2nd notes forward by a 1/2 tick? It matches with the music better imo.
    (TLDR: Move 01:14:432 (75) - to 01:14:590 - and 01:15:695 (78) - to 01:15:853 -)

  3. 01:24:221 (98,99,100,101,102) - Same for this section ^
    (btw these changes will increase your SR by 0.17, however the icon will still be 'N' so no worries yay)

    eh tried using your suggestions but the rhythm ends up being kinda hard to grasp (especially for people not familiar with the song if they exist) and there's not really any strong enough musical cues for the notes to be there (well the current placement doesn't really fit the song as well but at least its in simple 1/1)
    Really don't like how I did this part tho, will accept more suggestions to fix this

  • [Muzukashii]
  1. 00:46:327 (184,185,186) - dkk for this? It acts as a nice contrast to 00:45:063 (179,180,181) - as well as a little indicator that the player is moving onto a new section of the map. Nice suggestion, never thought of this!

  2. 01:31:485 (54) - I recommend a kat for this note. Mainly following the vocal pitch (which is pretty low here) tho :/

  • [Oni]
  1. 00:16:169 (88,89) - Swap these two notes. The pattern flows better with the music
    eh so 00:11:590 until 00:18:853 this part has a kinda peculiar way of being mapped
    every second stanza is the mirrored version (d->k, k->d) of the previous
    i kinda got that idea from the way how monstrata ranked the two similar extras LOL
    similar, but different


  2. 00:56:590 (123) - Change this note to a kat and then change switch 00:56:906 (125) - over to a don eh the more i test this part the weirder this part felt, your suggestion is better but still there's something that's nagging me LOL but still fixed for now(?)

  3. 01:08:117 (175) - kat? It goes better with the "hanging" pattern that you've applied here Changed 01:07:958 to a don instead. It feels nicer to play that way for me for some reason

  4. 01:27:537 (47,48) - Swap these two notes to d k Changed!

go rank this already lmao gotta get mods LOL
holy fuck go study your finals
Seriously though, a hugeeeeeeeeeee thanks!
yaoyujie0332
新人第一次摸图,求轻喷;w; 只会做Oni,其他难度随便摸一下;w;

[Futsuu]
01:12:379 (78) - 这里的x 可以移到01:12:537 (78) - ,与前面的 o o o oo相对应
01:22:800 (103) - 这里和上面的处理一样


[Muzukashii]
01:12:695 (14) - 可以考虑换成o,x x o x o 感觉有点难;w;
01:13:642 (19) - 可以考虑去掉,防止整段kiai连在一起
01:23:747 (19) - 可以考虑去掉,防止整段kiai连在一起

[Oni]
00:04:090 (17) - 这里的o移动到00:04:248 (18) -
00:06:695 (33) - 这里去掉
00:20:274 (116) - 这里的x换成o
00:29:116 (162) - 这里去掉
01:07:958 (174,175,176) - 这里可以改成 x o x,感觉打起来爽 :3
01:22:485 (16) - 这里可以考虑加一个音符,但是会影响前后联系,所以仅供参考

That's all
Topic Starter
Asagi Mutsuki

yaoyujie0332 wrote:

新人第一次摸图,求轻喷;w; 只会做Oni,其他难度随便摸一下;w;

[Futsuu]
01:12:379 (78) - 这里的x 可以移到01:12:537 (78) - ,与前面的 o o o oo相对应
01:22:800 (103) - 这里和上面的处理一样 跟人声owo


[Muzukashii]
01:12:695 (14) - 可以考虑换成o,x x o x o 感觉有点难;w; 跟人声
01:13:642 (19) - 可以考虑去掉,防止整段kiai连在一起
01:23:747 (19) - 可以考虑去掉,防止整段kiai连在一起 都改了

[Oni]
00:04:090 (17) - 这里的o移动到00:04:248 (18) -
00:06:695 (33) - 这里去掉 开头是因为大音符所以就不用1/2连着,其实是想用1/2连着一个段落 感觉比较有连贯性
00:20:274 (116) - 这里的x换成o ddkkd d打着不顺手额
00:29:116 (162) - 这里去掉 和 00:37:958 - 对称
01:07:958 (174,175,176) - 这里可以改成 x o x,感觉打起来爽 :3 感觉的确比较好
01:22:485 (16) - 这里可以考虑加一个音符,但是会影响前后联系,所以仅供参考御姐自己也说了所以就不改了w

That's all
谢谢御姐!改了蛮多的其实qwq
Annabel


cute map btw
Topic Starter
Asagi Mutsuki
cute grill btw

Changed some other little things on my own too

Thanks a lot for the mods!
Exclusives
bg doesn't seem like the rankable type but whatever//

metadata might be wrong, i think kobasolo is supposed to be all CAPS
anyway i love the map~
Topic Starter
Asagi Mutsuki

- [ Nizzy ] - wrote:

bg doesn't seem like the rankable type but whatever//

metadata might be wrong, i think kobasolo is supposed to be all CAPS
anyway i love the map~
idk but uhhhhhhhhhh i'll change the bg if i find a better one i guess

will fix the title stuff when i have a pending slot

tks
[Ashley]
From my queue
[Kantan]
00:21:695 (1) - D
00:26:748 (4) - ^
00:29:274 (8) - ^
00:31:800 (11) - ^
00:36:853 (17) - ^
00:39:379 (21) - ^
00:41:906 (25) - 换成大K?
00:43:169 (27) - ^
01:10:800 (7,8) - 建议这里不要跟人声,会使新手玩家困扰。两个音符都挪后面1/2一格,但是01:23:432 (25) - 这个的话我觉得既然有足够的空余时间对新手来说应该是没问题的。
01:20:905 (22,23) - ^ 01:23:432 (25)
01:26:116 (29) - 这个建议往前面1/2挪一格,毕竟有声音在那儿
01:28:485 (33) - ^
01:31:169 (35) - ^
[Futsuu]
00:46:958 (33,34,35,36,37,38,39,40) - 00:52:011 (42,43,44,45,46,47,48,49) - 1/2 的音符不宜超过 7 连。 太长的连续音符对新手太过困难。——Ranking Critiria原话
[Muzukashii]
00:23:590 (87,88,89) - 00:33:695 (128,129,130) - 如果你前面要跟乐器的话,这里不要突然跟人声。
00:24:537 - 考虑加一个note
00:37:168 (141,142,143,144,145) - 这一串为什么不跟00:38:432 (147,148,149,150,151) - 一样?
00:52:959 (1,2,3,4,5,6) - 这里建议继续跟00:52:011 (1,2,3,4,5,6) -
01:12:221 (11,12,13) - 01:22:326 (11,12,13) - 突如其来的三连鱼蛋,建议去掉
01:23:432 (18) - 改成大D?
01:25:642 (27) - 改成d?
01:28:642 (41) - 那里没声音,建议放到这里01:28:485 -
[Oni]
00:36:853 (187,188,189,190,191,192,193,194,195) - 配色建议
总体上问题不大。
GL
Topic Starter
Asagi Mutsuki

[Ashley] wrote:

From my queue
[Kantan]
00:21:695 (1) - D 虽然这里是新的一段但我觉得歌声在此处还算蛮轻的怕大音符会破坏了;-;
00:26:748 (4) - ^ ^
00:29:274 (8) - ^ ^
00:31:800 (11) - ^^
00:36:853 (17) - ^ ^
00:39:379 (21) - ^ ^
00:41:906 (25) - 换成大K?这里00:41:906 (25,26,27,28) - 是ddkk对比;-;
00:43:169 (27) - ^
01:10:800 (7,8) - 建议这里不要跟人声,会使新手玩家困扰。两个音符都挪后面1/2一格,但是01:23:432 (25) - 这个的话我觉得既然有足够的空余时间对新手来说应该是没问题的。改了
01:20:905 (22,23) - ^ 01:23:432 (25) ^
01:26:116 (29) - 这个建议往前面1/2挪一格,毕竟有声音在那儿 ;-; 但不是说太难跟吗。。。
01:28:485 (33) - ^ ^
01:31:169 (35) - ^ ^

[Futsuu]
00:46:958 (33,34,35,36,37,38,39,40) - 00:52:011 (42,43,44,45,46,47,48,49) - 1/2 的音符不宜超过 7 连。 太长的连续音符对新手太过困难。——Ranking Critiria原话 额 但这个是1/1啊

[Muzukashii]
00:23:590 (87,88,89) - 00:33:695 (128,129,130) - 如果你前面要跟乐器的话,这里不要突然跟人声。改了
00:24:537 - 考虑加一个note 加了个don
00:37:168 (141,142,143,144,145) - 这一串为什么不跟00:38:432 (147,148,149,150,151) - 一样?
00:52:959 (1,2,3,4,5,6) - 这里建议继续跟00:52:011 (1,2,3,4,5,6) - 改了
01:12:221 (11,12,13) - 01:22:326 (11,12,13) - 突如其来的三连鱼蛋,建议去掉 其实是作为muzu和oni之间的难度铺垫不然oni那么多1/4muzu一个都没的话整个spread就没那么好
01:23:432 (18) - 改成大D? 01:13:327 - 也没加
01:25:642 (27) - 改成d?个人觉得同样的pattern连续来三次感觉稍显沉闷
01:28:642 (41) - 那里没声音,建议放到这里01:28:485 - 移了的同时也加了多一个音符

[Oni]
00:36:853 (187,188,189,190,191,192,193,194,195) - 配色建议 额改了但和你的建议有小小不一样
总体上问题不大。
GL
谢了!说实话有很多的点都很值得参考呢
顺便也谢了你射的那颗星=w=
[Ashley]

cdhsausageboy wrote:

[Ashley] wrote:

From my queue
[Kantan]
01:26:116 (29) - 这个建议往前面1/2挪一格,毕竟有声音在那儿 ;-; 但不是说太难跟吗。。。
关于这个,其实我也不强求所有像这样的段落都那样子……毕竟要怎么放还是看自己的qwq。
顺便我对我那些没看清就说错的点感到抱歉(
Topic Starter
Asagi Mutsuki
owo 嗯嗯明白,其实那些建议还是很值得参考的,过后如果有modder或者bn再提起的话我一定会在此考虑看看!;w;

话说wc射了我一脸的星

P.S some metadata fixes, changed kobasolo to KOBASOLO as per official sources and accidentally wrote "Lefty Hand" without the cream in the unicode title lmao why did no one notice
Nao Tomori
general

fix meta lol, be careful when changing cuz it wants to delete the entire thing by itself when i tried!

oni
00:02:116 - tbh this felt weird to me since it's most natural to end with k on high note, why not k ddk d d k instead or smth? it feels much more natural this way
as you did later on.

00:16:169 - color change there felt weird since it isnt new melody note, ddk d d k makes more sense for this reason too

00:40:485 - if you would highlight offbeat piano right before, why not continue it here? https://osu.ppy.sh/ss/11009970 or smth

00:47:748 - though there is a vocal here, all the instrumental stops. i think a 1/1 break here would actually emphasize the song's structure better and make it more interesting than 1/2 spam.

ofc that applies to the other times this happens in this section.

01:13:090 - maybe kdk instead since it would put emphasis on white and red tick specifically with vocal

01:14:590 - vs 01:15:853 - you could do d then k to contrast the different vocal pitches

01:22:327 - for consistency with rest of kiai, you could make this a white to red triple (kkk k) instead. that way it would land over the held vocal like other triples in this part.

01:27:932 - the random dkk pattern played a bit awkwardly since there is no blue tick emphasis or any pattern like that in the rest of the map

01:34:485 (1) - tbh i suggest to just end spinner on downbeat, this seems kind of forced

muzu

a great man once said, "i would like to raise the issue of continuous mapping in the muzukashii difficulty"

there is no 3/2 or greater break for the first 20 seconds of the map, which is the first 60 beats. even counting the slider as a break, the first 32 beats has no break. you should delete some note to create a break moment in order to follow the ranking criteria guideline, as 190 bpm is not really very low! for example, 00:06:853 - could be deleted without feeling too forced. or 00:16:958 - or something

00:19:169 - i feel that this finisher does not really work well considering the change in guitar- would be better to highlight that rather than current imo.

00:23:274 - suggest delete this to focus more on vocal

00:30:221 - following piano is more interesting imo, current rhythm is pretty boring

00:52:011 - 3/2 structure doesn't really fit the song well here. the structure is really 3/1 based, with emphasis on 00:52:958 - . but currently it isn't as emphasized by the pattern, using something that has strong division at 00:52:958 - instead would be better.

01:13:800 - tbh this feels pretty out of place, since rhythm focus vocals it is better to move it 1/2 beat later to 01:13:958 -

futsuu
00:02:590 - maybe you could make those all dk to show the higher pitch in 2nd note

00:10:327 (25,26) - it may be hard to play a slider then finisher for futsuu level since they would just button mash it, maybe you can end the slider 3/4 earlier?

00:13:169 - i think you should fill these parts in. having lower rhythm density in this part, even though it is more intense than the intro, is strange.

01:14:748 - did you forget d here? it feels really weird to have that 2/1 gap lol

aside from that, i suggest to increase rhythm density of kiai a bit for more contrast, atm it is pretty low so it doesnt feel more intense at all

01:29:906 - the section changes here in song, but mapping changes at 01:27:379 - , that seems weird... add some filler till then maybe?
01:28:327 - k, 01:28:958 - d for example

kantan

00:11:590 - 24/1 w/o 4/1 break time, suggest to add one at 00:17:274 - for example.

00:48:853 (32) - maybe its more interesting to make these k instead of all d section..

01:30:537 - k!
Topic Starter
Asagi Mutsuki
fixing this mod turned out to be a pain in the ass as saving directly in the editor would result in everything going poof so i had to manually change the .osu but the suggestions themselves are extremely insightful and i considered and changed most of the point mentioned, thanks a lot!

Full reply here

Nao Tomori wrote:

general

fix meta lol, be careful when changing cuz it wants to delete the entire thing by itself when i tried! fixed (i think) (hopefully) (pls)

oni
00:02:116 - tbh this felt weird to me since it's most natural to end with k on high note, why not k ddk d d k instead or smth? it feels much more natural this way as you did later on. going for playability instead of following the music here

00:16:169 - color change there felt weird since it isnt new melody note, ddk d d k makes more sense for this reason too abekobe with 00:14:116 (76,77,78,79,80,81,82) -

00:40:485 - if you would highlight offbeat piano right before, why not continue it here? https://osu.ppy.sh/ss/11009970 or smth done and added the note in another similar part

00:47:748 - though there is a vocal here, all the instrumental stops. i think a 1/1 break here would actually emphasize the song's structure better and make it more interesting than 1/2 spam. focusing heavily on the vocals here tho since it stands out from the rest of the song so tried have something easy and memorable to pair with it

ofc that applies to the other times this happens in this section. same

01:13:090 - maybe kdk instead since it would put emphasis on white and red tick specifically with vocal okay i guess

01:14:590 - vs 01:15:853 - you could do d then k to contrast the different vocal pitches the difference isn't that noticeable tbh

01:22:327 - for consistency with rest of kiai, you could make this a white to red triple (kkk k) instead. that way it would land over the held vocal like other triples in this part. i've used red->white for the most part tho and this isn't really worthy of an exception

01:27:932 - the random dkk pattern played a bit awkwardly since there is no blue tick emphasis or any pattern like that in the rest of the map changed to kdk

01:34:485 (1) - tbh i suggest to just end spinner on downbeat, this seems kind of forceduhhh doesn't feel that bad tbh keeping it for now

muzu

a great man once said, "i would like to raise the issue of continuous mapping in the muzukashii difficulty" tbh i don't get the problem with continuous mapping at all, especially in a set that has far lower note density than your usual map, why can't maps be a challenge of hitting more sparsely placed notes without breaks consistently ;w;

there is no 3/2 or greater break for the first 20 seconds of the map, which is the first 60 beats. even counting the slider as a break, the first 32 beats has no break. you should delete some note to create a break moment in order to follow the ranking criteria guideline, as 190 bpm is not really very low! for example, 00:06:853 - could be deleted without feeling too forced. or 00:16:958 - or something deleted alot of notes from 00:11:748 onwards, i'd like to keep the intro as it is ;w;

00:19:169 - i feel that this finisher does not really work well considering the change in guitar- would be better to highlight that rather than current imo. yes but idk how to make it better D:

00:23:274 - suggest delete this to focus more on vocal ofc boss

00:30:221 - following piano is more interesting imo, current rhythm is pretty boring just trying to have some constant snapping for players to get used with instead of following anything particular in the music

00:52:011 - 3/2 structure doesn't really fit the song well here. the structure is really 3/1 based, with emphasis on 00:52:958 - . but currently it isn't as emphasized by the pattern, using something that has strong division at 00:52:958 - instead would be better. changed to the same pattern as the one before it because cdh has no creativity whatsoever

01:13:800 - tbh this feels pretty out of place, since rhythm focus vocals it is better to move it 1/2 beat later to 01:13:958 - leaving it blank also felt really weird for me so added a note later instead

futsuu
00:02:590 - maybe you could make those all dk to show the higher pitch in 2nd note i'd like to have only monocolor 1/2s in here for difficulty reasons ><

00:10:327 (25,26) - it may be hard to play a slider then finisher for futsuu level since they would just button mash it, maybe you can end the slider 3/4 earlier? changed to a spinner instead

00:13:169 - i think you should fill these parts in. having lower rhythm density in this part, even though it is more intense than the intro, is strange. agreed

01:14:748 - did you forget d here? it feels really weird to have that 2/1 gap lol they have the same rhythm structure as 01:15:379 (85,86) -

aside from that, i suggest to increase rhythm density of kiai a bit for more contrast, atm it is pretty low so it doesnt feel more intense at all ofc

01:29:906 - the section changes here in song, but mapping changes at 01:27:379 - , that seems weird... add some filler till then maybe? never noticed this before, but it indeed feels really strange when i think about it, added some notes to transition better into the ending
01:28:327 - k, 01:28:958 - d for example

kantan

00:11:590 - 24/1 w/o 4/1 break time, suggest to add one at 00:17:274 - for example.v its one of the more intense parts followed by a relatively calmer section so i'd think that having slightly long sections with no breaks is justifiable especially since they're just two patterns going back and forth

00:48:853 (32) - maybe its more interesting to make these k instead of all d section.. ugh the higher diffs are all really don heavy so i'd like to reflect it here too

01:30:537 - k! sure thing just for you
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