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t+pazolite - seedy try [Taiko]

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Topic Starter
beaw
This beatmap was submitted using in-game submission on Monday, April 23, 2018 at 12:57:44 PM

Artist: t+pazolite
Title: seedy try
Source: Zyon 載音
Tags: Ayyri FREQUENCY BLITZ 3​/​Synergy 2015 EP 3 / Synergy Attack The Music The Best of tpz 2 the Best!!! CHS-0027 CHS-0028 C.H.S CHS ATK-0005 Disc 2 Headshaking Side RhythmGame Rhythm Game Dynamix ZHD Collaboration Project Ari Eiri-
BPM: 210
Filesize: 7288kb
Play Time: 03:04
Difficulties Available:
  1. ayyri's muzukashii (3.32 stars, 825 notes)
  2. futsuu (2.71 stars, 522 notes)
  3. kantan (1.69 stars, 299 notes)
  4. oni (4.4 stars, 1217 notes)
Download: t+pazolite - seedy try
Information: Scores/Beatmap Listing
---------------
Hey, Taiko! I heard you liked t+pazolite!~


~ Kantan (Stingy)
~ Futsuu (Stingy)
~ Muzukashii (Ayyri)
~ Oni (Stingy)
Backfire
[General]
OD and HP is 0 on literally everything. ???

[Kantan]
I think the breaks have parts that can be mapped, just 2/1 spaces between a note? I dunno. Try something and see if you like it.
I honestly have nothing to say about the kantan, it was super vibey and chill, everything fits really well and its a clean style. Any variations/suggestions would be basically pointless.

[Futsuu]
Break again?
00:19:518 - 00:21:804 - 01:50:947 - 01:53:232 - kat? I think these are good places for them. too much space imo
Rly low quality mods for the lower diffs since I simply have no comment. I hope u suck at oni and muzu so I dont look like im being lazy.

[Muzu]
It's uhm not done? also same things as futsuu.

[Oni]
00:08:375 - As to differentiate from the pattern before it since it's a different noise, kat?
00:49:804 - Not a big fan of the doublet, try like kkd or something else. Same goes for this same part in the second kiai.
01:21:232 - ddkdk k? I think the kkk kkk definitely is ill-fitting for the sound.
01:26:804 - Uhh k? I dunno. I dont think dd fits tho.
02:52:661 - same as 1:21

I think there is something to be said for the wealth of kkk for sounds that dont support it in this map tbh. Sorry for not being really thorough, I think it's just not that bad or something I'd personally complain about, but you can find more fitting triplets than kkk in most of this song.
Topic Starter
beaw

Backfire wrote:

[General]
OD and HP is 0 on literally everything. ??? lmao ye fixed. that's my default

[Kantan]
I think the breaks have parts that can be mapped, just 2/1 spaces between a note? I dunno. Try something and see if you like it. tried my stingy best tm uwu;
I honestly have nothing to say about the kantan, it was super vibey and chill, everything fits really well and its a clean style. Any variations/suggestions would be basically pointless.

[Futsuu]
Break again? owo nah fam I gotchu
00:19:518 - 00:21:804 - 01:50:947 - 01:53:232 - kat? I think these are good places for them. too much space imo I like my d's uwu
Rly low quality mods for the lower diffs since I simply have no comment. I hope u suck at oni and muzu so I dont look like im being lazy.

[Muzu]
It's uhm not done? also same things as futsuu. aha you though wew

[Oni]
00:08:375 - As to differentiate from the pattern before it since it's a different noise, kat? o: I changed 00:08:518 - instead!
00:49:804 - Not a big fan of the doublet, try like kkd or something else. Same goes for this same part in the second kiai. ya
01:21:232 - ddkdk k? I think the kkk kkk definitely is ill-fitting for the sound. I don't understand because that's not what I have lmao
01:26:804 - Uhh k? I dunno. I dont think dd fits tho. look closer. you'll see my pattern~
02:52:661 - same as 1:21

I think there is something to be said for the wealth of kkk for sounds that dont support it in this map tbh. Sorry for not being really thorough, I think it's just not that bad or something I'd personally complain about, but you can find more fitting triplets than kkk in most of this song.
Realazy
hp0 od0 on kantan/futsuu still there
preview point?

muzu has more than twice as many notes as futsuu???

[kantan]

00:01:804 (2,4,6) - i have no idea why the kats are on lower pitched sounds here, i think d k d on those would work much better with the melody
00:09:232 - i think this part should be denser than the intro, there's another layer of bass and additional drums in this yet you're keeping the same density as the much calmer intro. could add some 2/1 or even 1/1 here i'm pretty sure
00:30:661 - 00:39:804 - why no note here? you already do that at 00:28:090 (2,3) - and 00:32:661 (10,11) - so why not here
01:22:375 - again would've been nice to have this part slightly denser to transition into 01:31:518 - which is really sparse
03:03:518 (38) - i think this note really sounds out of place here since it lands on nothing, you could either delete it or place it at 03:03:804 - i guess

[futsuu]

bREAK SITLL THERE

this diff definitely needs some buffing, it barely has any 1/2 doubles while muzu is full of 1/2 and has a fair number of 1/4 triples, rn your diff is way too close to kantan imo. you're better off looking at ayyri's diff and adding some 1/2 from there in your futsuu to make the spread more even

00:46:947 - might want to add a note there? 2nd kiai has it

don't have much to say about this diff, it feels like kantan with a few more 1/1 notes here and there

[ayyri's muzukashii]

<3

[oni]

00:11:090 (10) - could make this d to differentiate the melodies on 00:10:518 (6,7,8) - and 00:10:947 (9,10,11) -
00:31:661 (28) - since your main focus is the melody, i think deleting this would make the melody stand out much more, especially when the kick really isn't that noticeable here
01:05:947 (13,14,15,16) - this feels pretty simple for what the song is doing, kdk k or even kdkdk would go very well with the vocals here imo

yawn
Topic Starter
beaw

Realazy wrote:

hp0 od0 on kantan/futsuu still there
preview point?

muzu has more than twice as many notes as futsuu???

[kantan]

00:01:804 (2,4,6) - i have no idea why the kats are on lower pitched sounds here, i think d k d on those would work much better with the melody bc I don't pay attention to pitch with kantans
00:09:232 - i think this part should be denser than the intro, there's another layer of bass and additional drums in this yet you're keeping the same density as the much calmer intro. could add some 2/1 or even 1/1 here i'm pretty sure ok
00:30:661 - 00:39:804 - why no note here? you already do that at 00:28:090 (2,3) - and 00:32:661 (10,11) - so why not here ok
01:22:375 - again would've been nice to have this part slightly denser to transition into 01:31:518 - which is really sparse I really don't understand. If 1:31 is sparse, why would I make 1:22 dense?
03:03:518 (38) - i think this note really sounds out of place here since it lands on nothing, you could either delete it or place it at 03:03:804 - i guess ok

[futsuu]

bREAK SITLL THERE

this diff definitely needs some buffing, it barely has any 1/2 doubles while muzu is full of 1/2 and has a fair number of 1/4 triples, rn your diff is way too close to kantan imo. you're better off looking at ayyri's diff and adding some 1/2 from there in your futsuu to make the spread more even

00:46:947 - might want to add a note there? 2nd kiai has it the 2nd kiai has a lot of things more than the first kiai. it's called progressive difficulty. I also did it because the song is the same in both parts lmao

don't have much to say about this diff, it feels like kantan with a few more 1/1 notes here and there ok

[ayyri's muzukashii]

<3 yes

[oni]

00:11:090 (10) - could make this d to differentiate the melodies on 00:10:518 (6,7,8) - and 00:10:947 (9,10,11) - no it is not my style
00:31:661 (28) - since your main focus is the melody, i think deleting this would make the melody stand out much more, especially when the kick really isn't that noticeable here YEAH THAT'S WHAT I HAD AT FIRST SCREEEEEEE
01:05:947 (13,14,15,16) - this feels pretty simple for what the song is doing, kdk k or even kdkdk would go very well with the vocals here imo ok

yawn
Epsile
ayyri wants me to mod so i'll do that really quick okay

kantan
00:26:375 (23) - This could be k for emphasis before the chorus.
The whole first kiai section could be a tad easier. Less doubles would lower the difficulty for new players; I'm a firm believer that you should have a good deal of concept within a difficulty, but that they should all fall into certain categories. Kantans, for me, should introduce things slowly. 00:35:518 (16,17,18) - This, for example, is also rather unusual for a kantan in my opinion. My reason being that, for one, this is a faster song. Maybe you could change this to ddd instead. If it's insisted that you keep this for musicality, that's understandable. However, I still think that you should make the section just a smidgen easier.
01:21:803 (26,27,28) - For the same reasoning as above, you could definitely change this to kkk.
01:30:947 (33,34,1) - Here is where you could maybe start this. A player could understand that things could have different patterns. Even so, though, I think it's just a tad strange to have a polycolored triplet on a kantan.
01:35:232 (6,7,8,9) - This could definitely be changed to dk d instead.
Enough of my rambling on that. In an entire generality, this difficulty could be made much easier for newer players. While the issue may be controversial, this is my standpoint on the whole situation.

futsuu
00:10:375 - This space feels empty. Maybe fill it with a d.
00:14:947 - ^
00:22:947 (26,27,28,29) - Even as this is a kick drum, I think it would have a cooler effect.
00:34:804 (18) - This could be k for flow, but the mid tom could also have some effect given on it.
00:45:804 (1,2,3,4) - Ya know, this is weird. I would consider making this pattern k k d d for musicality, since the notes are going down in pitch. However, this flows better with the upcoming notes. The judgement is entirely yours, I'm just spitballing a suggestion.
00:58:661 (34,35,36) - This pattern here could be different in my opinion; maybe something like starting at 00:58:375 - and then making it d d k? Like this:
01:02:661 (43,44) - This could be k d for flow.
01:50:947 - and 01:53:232 - could definitely be filled with something. Maybe even just a single note, but if you're doing this for effect then that's fine.
01:57:804 (37) - This could be k. I dunno, I enjoy having k's before the chorus. It flows better since there's a d coming right afterwards.
02:06:233 (23) - To make things less repetitive, you could change this to k.
Everything else seems pretty alright. I think you could also start some notes with k instead of d, I notice you do that a lot. If that's your style, then alright. Just a suggestion, though.

ayyri's muzukashii (hi)
00:50:090 (216) - Maybe make this k? The melody feels better with one there.
01:23:232 - to 01:30:090 - seems rather repetitive. Maybe change it up with more patterns like kk?
02:09:661 (564) - This should be d for flow.
As per usual, not much to say. Diff is nice.

oni
I'm gonna mention much beforehand that the doubles are quite awkward. If you wanna emphasize a scoop in music, just put a k or a d depending on the direction.
00:11:090 (10) - This should probably be d for flow's sake.
00:15:661 (35) - ^
00:21:518 (66) - ^
00:25:804 - Here, I think that you should have a pattern like this: . Since this is an oni, I figure you can have a decently unique pattern to emphasize the music.
00:26:375 (98,99,100,101,102) - Here it could be kkkkk. It's a high tom, so higher sounds would be better to emphasize it.
00:39:804 (80) - This really should be d for flow. The k works better for musicality, but in this case flow needs to be prioritized since there's a 1/3 pattern next.
01:57:804 (106,107,108,109,110) - Here could be something different. Maybe kdkdk or kkkkk again?
Nice diff, though some rhythms are really awkward and could use a bit of tweaking, specifically on the kiais.

Overall, I enjoy the map and the song! It takes 4/4 time to a weird point and has some weird jumps in time signature, which makes for a unique map. That being said, this also requires some extra focus on how the rhythms work and how they flow into one another. I hope this map gets ranked in the future!
Topic Starter
beaw

Epsile wrote:

ayyri wants me to mod so i'll do that really quick okay

kantan
00:26:375 (23) - This could be k for emphasis before the chorus. that sounds gross to me
The whole first kiai section could be a tad easier. Less doubles would lower the difficulty for new players; I'm a firm believer that you should have a good deal of concept within a difficulty, but that they should all fall into certain categories. Kantans, for me, should introduce things slowly. 00:35:518 (16,17,18) - This, for example, is also rather unusual for a kantan in my opinion. My reason being that, for one, this is a faster song. Maybe you could change this to ddd instead. If it's insisted that you keep this for musicality, that's understandable. However, I still think that you should make the section just a smidgen easier. I don't understand ^^; I get that your mod is to make it easier but I don't know how bc I suck
01:21:803 (26,27,28) - For the same reasoning as above, you could definitely change this to kkk. no bc emphasis on bass kick
01:30:947 (33,34,1) - Here is where you could maybe start this. A player could understand that things could have different patterns. Even so, though, I think it's just a tad strange to have a polycolored triplet on a kantan. I always follow drums
01:35:232 (6,7,8,9) - This could definitely be changed to dk d instead. no bc synth thing
Enough of my rambling on that. In an entire generality, this difficulty could be made much easier for newer players. While the issue may be controversial, this is my standpoint on the whole situation. uwu)b

futsuu
00:10:375 - This space feels empty. Maybe fill it with a d. I like the break~ ;3
00:14:947 - ^
00:22:947 (26,27,28,29) - Even as this is a kick drum, I think it would have a cooler effect. lol what?
00:34:804 (18) - This could be k for flow, but the mid tom could also have some effect given on it. drums my boy
00:45:804 (1,2,3,4) - Ya know, this is weird. I would consider making this pattern k k d d for musicality, since the notes are going down in pitch. However, this flows better with the upcoming notes. The judgement is entirely yours, I'm just spitballing a suggestion. I'll keep to match drums
00:58:661 (34,35,36) - This pattern here could be different in my opinion; maybe something like starting at 00:58:375 - and then making it d d k? Like this: no because I have it in the second kiai for variation :3
01:02:661 (43,44) - This could be k d for flow. drums
01:50:947 - and 01:53:232 - could definitely be filled with something. Maybe even just a single note, but if you're doing this for effect then that's fine. added one on 01:53 for linear variation (2/1, 1/1, 1/2)
01:57:804 (37) - This could be k. I dunno, I enjoy having k's before the chorus. It flows better since there's a d coming right afterwards. drums uwuwu
02:06:233 (23) - To make things less repetitive, you could change this to k. drums uwuwuwuwu
Everything else seems pretty alright. I think you could also start some notes with k instead of d, I notice you do that a lot. If that's your style, then alright. Just a suggestion, though.

ayyri's muzukashii (hi)
00:50:090 (216) - Maybe make this k? The melody feels better with one there.
01:23:232 - to 01:30:090 - seems rather repetitive. Maybe change it up with more patterns like kk?
02:09:661 (564) - This should be d for flow.
As per usual, not much to say. Diff is nice.

oni
I'm gonna mention much beforehand that the doubles are quite awkward. If you wanna emphasize a scoop in music, just put a k or a d depending on the direction.
00:11:090 (10) - This should probably be d for flow's sake. changed one of them so I can call it variation~ ;3
00:15:661 (35) - ^
00:21:518 (66) - ^
00:25:804 - Here, I think that you should have a pattern like this: . Since this is an oni, I figure you can have a decently unique pattern to emphasize the music. lol it's not loading
00:26:375 (98,99,100,101,102) - Here it could be kkkkk. It's a high tom, so higher sounds would be better to emphasize it. hm... ok -w-
00:39:804 (80) - This really should be d for flow. The k works better for musicality, but in this case flow needs to be prioritized since there's a 1/3 pattern next. okay :oo
01:57:804 (106,107,108,109,110) - Here could be something different. Maybe kdkdk or kkkkk again? fixed
Nice diff, though some rhythms are really awkward and could use a bit of tweaking, specifically on the kiais.

Overall, I enjoy the map and the song! It takes 4/4 time to a weird point and has some weird jumps in time signature, which makes for a unique map. That being said, this also requires some extra focus on how the rhythms work and how they flow into one another. I hope this map gets ranked in the future!
Realazy

Epsile wrote:

ayyri's muzukashii (hi)
00:50:090 (216) - Maybe make this k? The melody feels better with one there.
01:23:232 - to 01:30:090 - seems rather repetitive. Maybe change it up with more patterns like kk?
02:09:661 (564) - This should be d for flow.
As per usual, not much to say. Diff is nice.
Lumenite-
[oni]
00:09:232 (1,2,3,4,5) - don't start simplifying this rhythm now, progressively this should be mapped the same as 00:00:090 (1,2,3,4,5,6,7,8,9,10,11,12) - https://puu.sh/z0g49/c030ca8802.png smth like this could work well, if the pattern is too long, delete note 2. lessening the density of this section when there is more instrumentation is counter intuitive
00:24:090 (86,87,88,89,90,91) - if this is mapped as D kkk k d, 00:22:947 (80,81,82,83,84) - this should be too, seeing as they're the same thing
00:30:947 (22,23,24,25) - k d k k sounds better than k k d k, k k d k fails to accurately represent pitch contrast between the four notes
00:45:804 (1,2,3,4) - ctrl+g would accurately represent the pitch better here
01:12:947 (61) - D to emphasize the descending pitch
01:40:661 (1,2,3,4,5,6,7,8,9,10,11,12) - very similar to what i said the first time, don't lessen the density of that scheme when the intensity increases, it's counter intuitive
01:55:518 (91,92,93,94,95,96) - same as #2
big note with the last kiai: i highly recommend using some basic improvisation to make this kiai more exciting and intense than the first one; even something as simple as https://puu.sh/z0gCs/eff3a9ccd8.png would make the last kiai much more interesting.
02:02:947 (30,31,32) - don't make this a triplet, it's still better matched as a dk doublet.

[muzukashii]
00:20:375 (86) - could make this a k, seems there's another instrument in the background with a higher pitch than note 87
00:25:518 (99,100,101,102,103) - i think d d (dddd) would work a little bit better, skipping those hits sounds kind of awkward to me
01:03:804 (282) - finisher K for emphasis on the vocal ?
01:56:946 (500,501,502,503,504) - same as #2

[futsuu]
major spread issue here, kantan -> futsuu ~+200, futsuu -> muzu ~+400... please consider adding notes where necessary to balance the spread between the two difficulties.
https://puu.sh/z0jgI/e8215d56d6.png something like this in the kiai would be quite beneficial to spread, i highly recommend using this kind of scheme all around the map where necessary
i will avoid modding this bc i'm not sure how much of the map will change due to these spread changes

[kantan]
00:01:804 (2,3) - ctrl+g, and then make notes 4 and 5 k d. matches the music better and is a tiny bit more interesting imo
00:18:375 (15,16,17) - there is a LOT of room to place a few more notes every 4/1, not doing so makes this extremely boring
00:43:518 (1) - would much rather see some notes here rather than a spinner
00:59:518 - i find it weird that you skip over this, sounds weird to leave it blank (if this happened earlier and i missed it, i mean it for that too)
02:14:947 (1) - same as #3

get like 3-5 more taiko mods and then you can call me back
Topic Starter
beaw
Taikocracy/incandescence's Revised Mod

incandescence wrote:

[oni]
00:09:232 (1,2,3,4,5) - don't start simplifying this rhythm now, progressively this should be mapped the same as 00:00:090 (1,2,3,4,5,6,7,8,9,10,11,12) - https://puu.sh/z0g49/c030ca8802.png smth like this could work well, if the pattern is too long, delete note 2. lessening the density of this section when there is more instrumentation is counter intuitive ok
00:24:090 (86,87,88,89,90,91) - if this is mapped as D kkk k d, 00:22:947 (80,81,82,83,84) - this should be too, seeing as they're the same thing I like it for variation
00:30:947 (22,23,24,25) - k d k k sounds better than k k d k, k k d k fails to accurately represent pitch contrast between the four notes no bc bass kick
00:45:804 (1,2,3,4) - ctrl+g would accurately represent the pitch better here no because it will ruin the ddddk and I think it's more important
01:12:947 (61) - D to emphasize the descending pitch mhm
01:40:661 (1,2,3,4,5,6,7,8,9,10,11,12) - very similar to what i said the first time, don't lessen the density of that scheme when the intensity increases, it's counter intuitive adjusted
01:55:518 (91,92,93,94,95,96) - same as #2 same again
big note with the last kiai: i highly recommend using some basic improvisation to make this kiai more exciting and intense than the first one; even something as simple as https://puu.sh/z0gCs/eff3a9ccd8.png would make the last kiai much more interesting. agree
02:02:947 (30,31,32) - don't make this a triplet, it's still better matched as a dk doublet. mhm

[futsuu]
major spread issue here, kantan -> futsuu ~+200, futsuu -> muzu ~+400... please consider adding notes where necessary to balance the spread between the two difficulties.
https://puu.sh/z0jgI/e8215d56d6.png something like this in the kiai would be quite beneficial to spread, i highly recommend using this kind of scheme all around the map where necessary
i will avoid modding this bc i'm not sure how much of the map will change due to these spread changes yup

[kantan]
00:01:804 (2,3) - ctrl+g, and then make notes 4 and 5 k d. matches the music better and is a tiny bit more interesting imo ok
00:18:375 (15,16,17) - there is a LOT of room to place a few more notes every 4/1, not doing so makes this extremely boring agree
00:43:518 (1) - would much rather see some notes here rather than a spinner agree
00:59:518 - i find it weird that you skip over this, sounds weird to leave it blank (if this happened earlier and i missed it, i mean it for that too) lol agree
02:14:947 (1) - same as #3

get like 3-5 more taiko mods and then you can call me back
Realazy

incandescence wrote:

[muzukashii]
00:20:375 (86) - could make this a k, seems there's another instrument in the background with a higher pitch than note 87
00:25:518 (99,100,101,102,103) - i think d d (dddd) would work a little bit better, skipping those hits sounds kind of awkward to me
01:03:804 (282) - finisher K for emphasis on the vocal ?
01:56:946 (500,501,502,503,504) - same as #2
OzzyOzrock
  • [General]
    Is nice

    [Kantan]
  1. OD4 HP8 would be much better. OD3 is way too lenient.

    [Futsuu]
  2. Values are still at 0? Try OD4 HP6.

    [Ayyri's Muzukashii]
  3. OD5 HP5

    [Oni]
  4. OD6 HP6

    These values should be a bit more uniform and accomodate the diffs nicely. Doesn't need to descend linearly, just fit what the diff demands.
Placeholder, simple set and the song caught my ear so I'll poke at a few things.
polka
m4m. This song is lit.

Nice weeb backgrounds.

[kantan]
  1. 00:18:375 (15) - I dont really agree with D here, there's no big sound in the song that calls for this. Maybe because its a new section but it's not emphasizing anything and just feels out of place.
  2. 00:36:661 (19) - D would do really good here to capture that super loud sound happening.
    1. 00:54:376 (18) - ^
    2. 02:07:519 (17) - ^
  3. 00:40:090 - should really put something here;super new sound and change in the song shouldnt be treated like the rest of the kiai.
  4. 00:45:804 (1) - k helps map the pitch of the synth a lot better.
    1. 02:17:233 (1) - ^
    2. 02:57:804 (31) - ^
[futsuu]
  1. :!: unsnapped objects. Check AiMod.
  2. 00:31:518 (14,15) - please make kdk. if you're mapping the synth, theres a sound there you arent catching, if you're mapping the drum, theres clearly a drum there. Either way these two alone just feels unnatural and slips up the rhythm you had going.
    1. 00:40:661 (43,44) - ^ Ill stop pointing it out but I would LOVE if you changed this.
  3. 00:36:090 (28,29) - This sound is so low I would love to play DD here.
    1. 00:54:376 (27,28) - ^ Again I wont point it out anymore but a DD is so much more fitting I ask that you take this into consideration.
  4. 01:00:376 (46) - k does good here because it helps create contrast from the last d to help show the song has picked back up if that makes sense haha
  5. 01:52:090 (32,35,37) - These should be D because you did that with the build up for the first kiai and I liked how that played a lot actually.
  6. 02:11:518 (49,50,51,52) - I think https://osu.ppy.sh/ss/10146730 this does a much better job at catching that new change in the song in a fun intuitive way.
[muzu]
  1. :!: unsnapped objects. Check Aimod.
  2. 00:12:804 (50,51,52,53,54,55,56) - This is like stupid dense for just the intro haha.
  3. 00:22:232 (90,91,92) - I think this does better as kkk because the sound is higher pitched.
    1. 01:53:660 (491,492,493) - ^
  4. 01:12:661 (324,325) - KK personally does better than DD. I can see why you did it but I think KK helps build contrast from parts like 00:54:375 (235,236) -
[oni]
I cant play this high sorry :'(

told you I can mod taiko.
binch. >:(
Topic Starter
beaw
Veridian's Revised Mod

Veridian wrote:

m4m. This song is lit.

Nice weeb backgrounds.

[kantan]
  1. 00:18:375 (15) - I dont really agree with D here, there's no big sound in the song that calls for this. Maybe because its a new section but it's not emphasizing anything and just feels out of place.
  2. 00:36:661 (19) - D would do really good here to capture that super loud sound happening.
    1. 00:54:376 (18) - ^
    2. 02:07:519 (17) - ^
  3. 00:40:090 - should really put something here;super new sound and change in the song shouldnt be treated like the rest of the kiai.
  4. 00:45:804 (1) - k helps map the pitch of the synth a lot better.
    1. 02:17:233 (1) - ^
    2. 02:57:804 (31) - ^
[futsuu]
  1. :!: unsnapped objects. Check AiMod. goos catch uwu)b thanks polka
  2. 00:31:518 (14,15) - please make kdk. if you're mapping the synth, theres a sound there you arent catching, if you're mapping the drum, theres clearly a drum there. Either way these two alone just feels unnatural and slips up the rhythm you had going.
    1. 00:40:661 (43,44) - ^ Ill stop pointing it out but I would LOVE if you changed this.
  3. 00:36:090 (28,29) - This sound is so low I would love to play DD here.
    1. 00:54:376 (27,28) - ^ Again I wont point it out anymore but a DD is so much more fitting I ask that you take this into consideration.
  4. 01:00:376 (46) - k does good here because it helps create contrast from the last d to help show the song has picked back up if that makes sense haha
  5. 01:52:090 (32,35,37) - These should be D because you did that with the build up for the first kiai and I liked how that played a lot actually. good catch uwu)b changed accordingly
  6. 02:11:518 (49,50,51,52) - I think https://osu.ppy.sh/ss/10146730 this does a much better job at catching that new change in the song in a fun intuitive way.
[muzu]
  1. :!: unsnapped objects. Check Aimod.
  2. 00:12:804 (50,51,52,53,54,55,56) - This is like stupid dense for just the intro haha.
  3. 00:22:232 (90,91,92) - I think this does better as kkk because the sound is higher pitched.
    1. 01:53:660 (491,492,493) - ^
  4. 01:12:661 (324,325) - KK personally does better than DD. I can see why you did it but I think KK helps build contrast from parts like 00:54:375 (235,236) -
[oni]
I cant play this high sorry :'(

told you I can mod taiko.
binch. >:(
ya but how many points were taken

anything I didn't reply do, I didn't change. I tried posting twice but then I was logged out both times : )
polka

Stingy wrote:

ya but how many points were taken
ya but who the fuck doesnt provide reasoning as to why they deny legitimate and well-thought out suggestions \ouo/
Realazy

Veridian wrote:

[muzu]
  1. :!: unsnapped objects. Check Aimod.
  2. 00:12:804 (50,51,52,53,54,55,56) - This is like stupid dense for just the intro haha.
  3. 00:22:232 (90,91,92) - I think this does better as kkk because the sound is higher pitched.
    1. 01:53:660 (491,492,493) - ^
  4. 01:12:661 (324,325) - KK personally does better than DD. I can see why you did it but I think KK helps build contrast from parts like 00:54:375 (235,236) -
Stefan
[Oni]
00:00:090 - 00:08:947 - something that looks really silly is the fact that the mentioned section is much denser than 00:09:232 - 00:18:375 - by its combo chains although the first section is calmer and should be kept like that. I would have expected to have kat notes on 00:09:661 - or 00:11:947 - . and pattern such as 00:10:090 (6,7,8,9,10,11,12,13) - rather connected than split up, instead for 00:00:804 (5,6,7,8,9,10,11,12) - where 00:01:090 (7) - should be gone.
00:23:232 - just wondering: What differs 00:23:090 (82,83) - from 00:24:232 (88,89,90) - , sound-wise? You could change the doublet to dk because the 2nd hit is definitely to emphasize, or just keep it consistent as triplet.
01:31:518 - since the song repeats here and you have pretty much kept the same pattern, you can take over the points above. I however missed a bit you didn't buff the 2nd kiai at least. imo you ignored some potential the song has at the kiai times, and it would feel a bit fresher if the kiai sections were slightly different from each other. It's not a must have but still recommened.

[Muzukashii]
SV is broken, please fix the .osu file via notepad.
00:40:090 (166,167,168,169,170) - I don't think this will work out well. Move 00:40:566 (169) - to 00:40:280 - because the 1/3 fourlet is more consistent to follow than these 1/3 doublets. Just do this over and over again.
02:09:661 (562) - I can imagine that k kkk k is already tiring to play, you could nerf that by having d on (562) so to have k k d d k ...

[Futsuu]
I think something went terribly wrong with the metadata stats..? https://derpovic.s-ul.eu/zfENUo51.png
00:00:090 - 00:08:947 - oh man.. we gotta change this part. It's really dull and.. not that good at all to have every 2/1 beat a note, for nearly nine seconds. I may suggest stuff later but you could try to take that part from the muzukashii difficulty and make a nerfed version of it.
00:31:661 (15) - I find the 1/2 doublet doesn't work so well with the music here, the sound at 00:31:804 - is imo very significant and could be mapped as kat instead.
00:40:804 (44) - ^, just repeat that for similar cases. Not going to point them all out.
01:19:803 (42) - could be changed to kat, 01:19:517 (41,42) - share some similarities in their emphasis imo.
01:31:518 - Why haven't you mapped 00:00:090 - like this? this is a thousand times better and actually provides acceptable emphasis.

[Kantan]
00:03:518 - Why you're not just going to put a note here, like you have put at 00:08:090 - ?
01:34:947 - ^

I may take a closer look at Kantan and Futsuu next time since I got told they are a bit unsafe for now. But I could think about nominating the map. Might also notify incandescence/ozzy about that and ask if they plan to recheck.
Realazy

Stefan wrote:

[Muzukashii]
SV is broken, please fix the .osu file via notepad.
00:40:090 (166,167,168,169,170) - I don't think this will work out well. Move 00:40:566 (169) - to 00:40:280 - because the 1/3 fourlet is more consistent to follow than these 1/3 doublets. Just do this over and over again.
02:09:661 (562) - I can imagine that k kkk k is already tiring to play, you could nerf that by having d on (562) so to have k k d d k ...
Topic Starter
beaw
Stefan's Revised Mod

Stefan wrote:

[Oni]
00:00:090 - 00:08:947 - something that looks really silly is the fact that the mentioned section is much denser than 00:09:232 - 00:18:375 - by its combo chains although the first section is calmer and should be kept like that. I would have expected to have kat notes on 00:09:661 - or 00:11:947 - . and pattern such as 00:10:090 (6,7,8,9,10,11,12,13) - rather connected than split up, instead for 00:00:804 (5,6,7,8,9,10,11,12) - where 00:01:090 (7) - should be gone. ok
00:23:232 - just wondering: What differs 00:23:090 (82,83) - from 00:24:232 (88,89,90) - , sound-wise? You could change the doublet to dk because the 2nd hit is definitely to emphasize, or just keep it consistent as triplet. ok
01:31:518 - since the song repeats here and you have pretty much kept the same pattern, you can take over the points above. I however missed a bit you didn't buff the 2nd kiai at least. imo you ignored some potential the song has at the kiai times, and it would feel a bit fresher if the kiai sections were slightly different from each other. It's not a must have but still recommened. I already did? ;/

[Futsuu]
I think something went terribly wrong with the metadata stats..? https://derpovic.s-ul.eu/zfENUo51.png
00:00:090 - 00:08:947 - oh man.. we gotta change this part. It's really dull and.. not that good at all to have every 2/1 beat a note, for nearly nine seconds. I may suggest stuff later but you could try to take that part from the muzukashii difficulty and make a nerfed version of it. did kinda
00:31:661 (15) - I find the 1/2 doublet doesn't work so well with the music here, the sound at 00:31:804 - is imo very significant and could be mapped as kat instead. I think no because I base most of my sounds off of drums
00:40:804 (44) - ^, just repeat that for similar cases. Not going to point them all out.
01:19:803 (42) - could be changed to kat, 01:19:517 (41,42) - share some similarities in their emphasis imo. again no bc drum
01:31:518 - Why haven't you mapped 00:00:090 - like this? this is a thousand times better and actually provides acceptable emphasis. okie

[Kantan]
00:03:518 - Why you're not just going to put a note here, like you have put at 00:08:090 - ? oops
01:34:947 - ^

I may take a closer look at Kantan and Futsuu next time since I got told they are a bit unsafe for now. But I could think about nominating the map. Might also notify incandescence/ozzy about that and ask if they plan to recheck.
Lumenite-
[futsuu]
00:31:232 (13,14,15) - in the futsuu try ddk k 1/2 instead of d kd, matches the music more directly
01:35:232 (13,14) - add 1/2 ddk here (if i missed it in the intro or before this in general, it applies there to. and after here as well)
i'm confused as to how you were able to map the futsuu's last kiai more exciting than the first but the oni is still boring

in regards to the oni, i see that you literally added one triplet to the ostinato (repeated rhythm/theme) of the kiai. it's still boring though, and this is because a) you placed the triplet on the downbeat of the 3rd beat of the measure and b) it's the only change you made in this kiai. i gave you a basic template of improv to use in this kiai that uses 5 plets, something that is rarely used in this difficulty, and simple triplets. the kiai is missing any sort of variation, any sort of excitement, and again, anything harder than triplets. i still can't say i'm ready to nominate this yet.

kantan and muzu are fine.
Topic Starter
beaw

incandescence wrote:

[futsuu]
00:31:232 (13,14,15) - in the futsuu try ddk k 1/2 instead of d kd, matches the music more directly
01:35:232 (13,14) - add 1/2 ddk here (if i missed it in the intro or before this in general, it applies there to. and after here as well)
i'm confused as to how you were able to map the futsuu's last kiai more exciting than the first but the oni is still boring

in regards to the oni, i see that you literally added one triplet to the ostinato (repeated rhythm/theme) of the kiai. it's still boring though, and this is because a) you placed the triplet on the downbeat of the 3rd beat of the measure and b) it's the only change you made in this kiai. i gave you a basic template of improv to use in this kiai that uses 5 plets, something that is rarely used in this difficulty, and simple triplets. the kiai is missing any sort of variation, any sort of excitement, and again, anything harder than triplets. i still can't say i'm ready to nominate this yet.

kantan and muzu are fine.
fixed everything on futsuu
tried some oni stuff
we'll talk
Stefan
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz I actually am fine with the kiais of Oni since Muzukashii is designed by its density. however, if you ask for a small increase or whatever, I will give some suggestions related to the difficulty to buff/make interesting/whatever

00:28:732 - add don note for kdk
00:31:018 - / 00:31:161 - same here or do kdd this time.
00:33:304 - ^
00:35:018 - ^
00:46:018 - ^ for ddk
01:04:447 - ^
01:05:447 - ^
01:05:947 (13,14,15,16) - could be changed to kdkdk, sounds more consistent.
01:06:732 - ^
01:07:590 - / 01:07:732 - one of them

didn't mention similar parts, please try to apply to them on your own if you agree. Will talk once more with taikocracy and I probably will nominate it since I don't see the issues mentioned in his last post.
Topic Starter
beaw

Stefan wrote:

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz I actually am fine with the kiais of Oni since Muzukashii is designed by its density. however, if you ask for a small increase or whatever, I will give some suggestions related to the difficulty to buff/make interesting/whatever

00:28:732 - add don note for kdk
00:31:018 - / 00:31:161 - same here or do kdd this time.
00:33:304 - ^
00:35:018 - ^
00:46:018 - ^ for ddk
01:04:447 - ^
01:05:447 - ^
01:05:947 (13,14,15,16) - could be changed to kdkdk, sounds more consistent.
01:06:732 - ^
01:07:590 - / 01:07:732 - one of them

didn't mention similar parts, please try to apply to them on your own if you agree. Will talk once more with taikocracy and I probably will nominate it since I don't see the issues mentioned in his last post.
uhhhh I basically remapped the parts because alex helped me out but I think I accepted most of your points...? ^^;
Stefan
good night
Aurele
interested in qualifying.

I am away for the next three days, but I will gladly check it when I come back!
Annabel
speedy try
Aurele
good night
Annabel
groovy
Aloda
Hello.

I've noticed a bit of inconsistency with the finisher use in the Oni diff.

In the 00:18:375 - 00:27:518 - section, you've used finishers at 00:20:661 - 00:22:947 - and 00:24:090 - , yet for the near identical section at 01:49:804 - 01:58:947 - you haven't used finishers for the corresponding notes at 01:52:090 - 01:54:375 - and 01:55:518 -. I'm assuming this was an oversight and not intentional.

It's also worth mentioning that the same sections in your Kantan are very different - the latter has many more notes omitted, despite the song being more or less identical, which I'd also like to see fixed. Variation is okay (like you've done in the Futsuu), but this is too too much, and I don't think that it's what you were going for here anyway.
Lumenite-

Aloda wrote:

Hello.

I've noticed a bit of inconsistency with the finisher use in the Oni diff.

In the 00:18:375 - 00:27:518 - section, you've used finishers at 00:20:661 - 00:22:947 - and 00:24:090 - , yet for the near identical section at 01:49:804 - 01:58:947 - you haven't used finishers for the corresponding notes at 01:52:090 - 01:54:375 - and 01:55:518 -. I'm assuming this was an oversight and not intentional.

It's also worth mentioning that the same sections in your Kantan are very different - the latter has many more notes omitted, despite the song being more or less identical, which I'd also like to see fixed. Variation is okay (like you've done in the Futsuu), but this is too too much, and I don't think that it's what you were going for here anyway.


i noticed the same thing but decided that decision was intentional to emphasize/create a kind of progression. :thinking:
Nardoxyribonucleic
Disqualified as the issues raised by Aloda are valid. The two mentioned sessions are nearly identical and the intensity of music is very similar, so missing finish induces inconsistency and impairs the overall map structure.
The sudden density drop from 01:49:804 to 01:58:947 - in Kantan also worsens the spread as Futsuu, Muzukashii and Oni do not possess in that session. Additional modding as follows.

  • [kantan]

    Consider using HP7 for better difficulty progression? 8 is a bit harsh due to song length.
  1. 01:50:947 - add d and 01:51:518 - 01:53:232 - 01:53:804 - add k? As stated above, the additions could not only maintain pattern consistency but also improve the spread with higher difficulties.
  2. 02:44:089 (13) - you may add finish here as you did at 01:12:661 (13) - for the significant drum.
  • [futsuu]
  1. 00:31:375 (14) - consider removing this note for a better spread with Muzukashii? In addition, this would help emphasize the note density increase featured in the second kiai.
  2. 02:44:089 (26,27) - same as Kantan
  • [ayyri's muzukashii]
  1. 00:21:804 (88,89,90,91,92) - maybe try k d kkk to enhance pattern variety? The background tone is a bit different compared to 00:19:518 (81,82,83,84,85) -
  2. 01:53:232 (489,490,491,492,493) - same as ^
  • [oni]
  1. 01:52:090 (72) - as mentioned above, you should add finish here for proper emphasis of the prominent sound and guaranteeing consistency.
  2. 01:54:375 (85,93) - same as ^
  3. 03:02:232 (50) - maybe k as you did at 00:08:518 (50) - for the higher-pitched sound?
You may call me back after that.
Topic Starter
beaw

Nardoxyribonucleic wrote:

Disqualified as the issues raised by Aloda are valid. The two mentioned sessions are nearly identical and the intensity of music is very similar, so missing finish induces inconsistency and impairs the overall map structure.
The sudden density drop from 01:49:804 to 01:58:947 - in Kantan also worsens the spread as Futsuu, Muzukashii and Oni do not possess in that session. Additional modding as follows.

  • [kantan]

    Consider using HP7 for better difficulty progression? 8 is a bit harsh due to song length.
  1. 01:50:947 - add d and 01:51:518 - 01:53:232 - 01:53:804 - add k? As stated above, the additions could not only maintain pattern consistency but also improve the spread with higher difficulties.
  2. 02:44:089 (13) - you may add finish here as you did at 01:12:661 (13) - for the significant drum.


  • [futsuu]
  1. 00:31:375 (14) - consider removing this note for a better spread with Muzukashii? In addition, this would help emphasize the note density increase featured in the second kiai.
  2. 02:44:089 (26,27) - same as Kantan


  • [ayyri's muzukashii]
  1. 00:21:804 (88,89,90,91,92) - maybe try k d kkk to enhance pattern variety? The background tone is a bit different compared to 00:19:518 (81,82,83,84,85) -
  2. 01:53:232 (489,490,491,492,493) - same as ^


  • [oni]
  1. 01:52:090 (72) - as mentioned above, you should add finish here for proper emphasis of the prominent sound and guaranteeing consistency.
  2. 01:54:375 (85,93) - same as ^
  3. 03:02:232 (50) - maybe k as you did at 00:08:518 (50) - for the higher-pitched sound?


You may call me back after that.

lmao someone finally DQ’d. I was trying to contact QATs to make it a self DQ but nobody answered 🤷🏽‍♂️
Aurele
Why didn't you call me?
Annabel

Nardoxyribonucleic wrote:

  • [ayyri's muzukashii]
  1. 00:21:804 (88,89,90,91,92) - maybe try k d kkk to enhance pattern variety? The background tone is a bit different compared to 00:19:518 (81,82,83,84,85) - i kinda liked having them consistent, but i don't really mind either way. due to the fact that i didn't copy and paste any of the difficulty, i don't mind having even more variety.
  2. 01:53:232 (489,490,491,492,493) - same as ^ here too.
revive i still think about you and angelic jelly
osu file format v14

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TitleUnicode:seedy try
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ArtistUnicode:t+pazolite
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Version:ayyri's muzukashii
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Topic Starter
beaw

Gabe wrote:

Why didn't you call me?
BNs can't DQ maps

eiri- wrote:

Nardoxyribonucleic wrote:

  • [ayyri's muzukashii]
  1. 00:21:804 (88,89,90,91,92) - maybe try k d kkk to enhance pattern variety? The background tone is a bit different compared to 00:19:518 (81,82,83,84,85) - i kinda liked having them consistent, but i don't really mind either way. due to the fact that i didn't copy and paste any of the difficulty, i don't mind having even more variety.
  2. 01:53:232 (489,490,491,492,493) - same as ^ here too.
revive i still think about you and angelic jelly
no

Nardoxyribonucleic wrote:

Disqualified as the issues raised by Aloda are valid. The two mentioned sessions are nearly identical and the intensity of music is very similar, so missing finish induces inconsistency and impairs the overall map structure.
The sudden density drop from 01:49:804 to 01:58:947 - in Kantan also worsens the spread as Futsuu, Muzukashii and Oni do not possess in that session. Additional modding as follows.

  • [kantan]

    Consider using HP7 for better difficulty progression? 8 is a bit harsh due to song length.
  1. 01:50:947 - add d and 01:51:518 - 01:53:232 - 01:53:804 - add k? As stated above, the additions could not only maintain pattern consistency but also improve the spread with higher difficulties. gonna not do these bc I already fixed before DQ
  2. 02:44:089 (13) - you may add finish here as you did at 01:12:661 (13) - for the significant drum. uh... do you mean 02:44:660 (28) - ...? bc that's the one I did
  • [futsuu]
  1. 00:31:375 (14) - consider removing this note for a better spread with Muzukashii? In addition, this would help emphasize the note density increase featured in the second kiai. yes
  2. 02:44:089 (26,27) - same as Kantan lol
  • [oni]
  1. 01:52:090 (72) - as mentioned above, you should add finish here for proper emphasis of the prominent sound and guaranteeing consistency.
  2. 01:54:375 (85,93) - same as ^ already did it
  3. 03:02:232 (50) - maybe k as you did at 00:08:518 (50) - for the higher-pitched sound? ok
You may call me back after that.
Annabel
btw gabe is a part of the bng/qat and gmt.
_handholding
oni
this could be a somewhat subjective suggestion but how about inverting 01:30:661 (25,26,27,28,29,30) so that 25,26 are dons and 27,28,29,30 are kats?

Looking at the progression of 01:23:804 (4,5,6,7) 01:26:090 (11,12,13,14) 01:28:375 (18,19,20,21) it does look like turning 01:30:661 (25,26) into dons would fit the structure you're going for a lot more.
Also by having 01:31:375 (30) as a kat it would contrast with 01:31:518 (1) , which would be nice if you want to emphasise the transition between sections a lot more
Topic Starter
beaw

eiri- wrote:

btw gabe is a part of the bng/qat and gmt.
isn't that obvious by his forums tags/colours :thinking:
Annabel

Stingy wrote:

Gabe wrote:

Why didn't you call me?

BNs can't DQ maps


that's why i said that.
Topic Starter
beaw

eiri- wrote:

Stingy wrote:

BNs can't DQ maps
that's why i said that.
oh owo okie

will update soon
Lumenite-
simple forum research will reveal that gabe can dq maps even tho he is technically still just a taiko bn. that's part of the qats duties.
Topic Starter
beaw

incandescence wrote:

simple forum research will reveal that gabe can dq maps even tho he is technically still just a taiko bn. that's part of the qats duties.
Ah okay :o I thought it had to be a taiko QAT. My bad!
Topic Starter
beaw

Kisses wrote:

oni
this could be a somewhat subjective suggestion but how about inverting 01:30:661 (25,26,27,28,29,30) so that 25,26 are dons and 27,28,29,30 are kats?

Looking at the progression of 01:23:804 (4,5,6,7) 01:26:090 (11,12,13,14) 01:28:375 (18,19,20,21) it does look like turning 01:30:661 (25,26) into dons would fit the structure you're going for a lot more.
Also by having 01:31:375 (30) as a kat it would contrast with 01:31:518 (1) , which would be nice if you want to emphasise the transition between sections a lot more I like the suggestion but it ruins my current pattern with the colour changes ;w;
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [kantan]
  1. 02:44:089 (13,14) - it would be better to swap these to D d as the first percussion is significantly louder. This would ensure consistency with the finish placement at 01:12:661 (13,14) -
  • [futsuu]
  1. 02:44:089 (26,27,28) - similar to Kantan, K K d fits well with the intensity difference like you did at 01:12:661 (24,25,26) -
Topic Starter
beaw

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [kantan]
  1. 02:44:089 (13,14) - it would be better to swap these to D d as the first percussion is significantly louder. This would ensure consistency with the finish placement at 01:12:661 (13,14) -


  • [futsuu]
  1. 02:44:089 (26,27,28) - similar to Kantan, K K d fits well with the intensity difference like you did at 01:12:661 (24,25,26) -


owo I’m at the dentist I’ll be back soon
Nardoxyribonucleic
Rechecked and confirmed that inconsistency and spread issues have been addressed.

Rebubbled~
Topic Starter
beaw

Nardoxyribonucleic wrote:

Rechecked and confirmed that inconsistency and spread issues have been addressed.

Rebubbled~


ùwú that gif is cute

Thanks!
Aurele
Qualified ~
02Carolinne
Disculpa pero porque solo en Taiko:( no se jugar mucho ese modo me sale mejor en OSU MANIA:(, aun asi es muy buena el map.
Topic Starter
beaw

02Carolinne wrote:

Disculpa pero porque solo en Taiko:( no se jugar mucho ese modo me sale mejor en OSU MANIA:(, aun asi es muy buena el map.

Creo que puedo mapar esa canción, pero no estoy bien a osu!mania xd
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