As requested,
slightly late.[
General]
- Perhaps add
full version to tags, but idk since you didn't map the last 1-2 minutes.Also consider
opening.
- Don't really understand why the mp3 is 128kbs when there is a 320kbs/flac (loseless) version out there. Consider finding one of these 320kbs/loseless full version of the song out there and reencode to 192kbs. I can hear artifact and some bass/crymbal doesn't sound very clear in current mp3 so please consider it.
- Don't really see any reason for Normal and Hard to not have slider tick 2. Imo some slider looks better like this one 00:09:087 (4) in Normal, slider tick is more evenly balanced when it's tick 2. So please use slider tick 2 for all difficulties (including taiko).
I guess that's all.
[
Normal]
00:39:265 (5) - I don't really like to see long slider being straight, Doesn't look too nice to me, curve it a bit
http://puu.sh/8F0c. You also curved 00:42:837 (1) so for consistency reasons as well.
01:05:515 (2) - This looks a lot nicer if you curve it.
http://puu.sh/8F0I01:14:087 (2) - Similarly here ^ Curving sliders so that it points to the next notes give a nicer flow.
01:16:408 (1) - I like it more if you do this
http://puu.sh/8F18.
01:23:908 (1,2,3) - Not fond of stacks like this on the easiest difficulty in this mapset. I would prefer making (1,2) a slider and spacing it out like this
http://puu.sh/8F1E. Slider is used so that the notes on the white ticks is more emphasized.
01:49:265 (3) - Long sliders like this should definitely be curved / be wavy.
02:04:801 (1) - Prefer curved
http://puu.sh/8F26.
There are a few parts which I would have simplify a bit more since this is the easiest diff in this mapset, but I guess it's fine. I didn't mention all the straight sliders since they felt fine to me and wanted to respect the mapping style, but the one that I mentions, please fix them.
[
Hard]
00:46:765 (1,2,3,4) - Patterns like this can be annoying to play. You should zig zag / curve it to make it more natural to hit. Here's a suggestion
http://puu.sh/8F3o (1.2x distant snapping).
02:15:337 (7) - Feel like it should be curved since you curved all long sliders in this section.
02:32:033 (6) - I would just remove this. This is your only stream in the map so it felt weird.
There are some pattern like at 00:29:265 which I would have done this
http://puu.sh/8F45. And similarly with other sections with lot of straight sliders in a row, but you can keep it if you want. Nothing else really annoyed me.
[
cRyo]
Pretty nice map, felt a little like Hard because of slider velocity and not too many jumps through.
[
Insane]
00:45:337 (2,3) - What's with the spacing here? Don't see any reason for it to suddenly be reduced and plays weird, keep it consistent.
00:45:694 (3,4,5) - Nicer if you can try to Keep spacing consistent for these notes.
00:49:265 (5) - Just move a bit down so it doesn't touch hp bar.
01:01:408 (1,2,3,4,5) - I would prefer if you curve this stream too.
01:22:122 (1,2,3) - I would prefer if you place more like this
http://puu.sh/8F5T.
01:58:372 (3,4) - Fix the spacing so it's 2.0x.
02:12:837 (1,2,3,4,5) - As suggest before, would prefer if you curve this stream.
Hmm.. I see lot of inconsistent spacing. I guess it's fine in normal gameplay through. Testing in editor cause my mouse to delay so it's hard to hit the jumps. But perhaps go through and make sure there is no errors like at 01:58:372.
Quite tired and busy atm. So mod was a bit rush and less thoroughly then normal. I'll give a star, but be sure to tweak jumps a bit more in Insane and check spacing.
Good luck!