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Kitamura Eri - Be Starters!

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merchat7
As requested, slightly late.

[General]

- Perhaps add full version to tags, but idk since you didn't map the last 1-2 minutes.Also consider opening.
- Don't really understand why the mp3 is 128kbs when there is a 320kbs/flac (loseless) version out there. Consider finding one of these 320kbs/loseless full version of the song out there and reencode to 192kbs. I can hear artifact and some bass/crymbal doesn't sound very clear in current mp3 so please consider it.
- Don't really see any reason for Normal and Hard to not have slider tick 2. Imo some slider looks better like this one 00:09:087 (4) in Normal, slider tick is more evenly balanced when it's tick 2. So please use slider tick 2 for all difficulties (including taiko).

I guess that's all.

[Normal]

00:39:265 (5) - I don't really like to see long slider being straight, Doesn't look too nice to me, curve it a bit http://puu.sh/8F0c. You also curved 00:42:837 (1) so for consistency reasons as well.
01:05:515 (2) - This looks a lot nicer if you curve it. http://puu.sh/8F0I
01:14:087 (2) - Similarly here ^ Curving sliders so that it points to the next notes give a nicer flow.
01:16:408 (1) - I like it more if you do this http://puu.sh/8F18.
01:23:908 (1,2,3) - Not fond of stacks like this on the easiest difficulty in this mapset. I would prefer making (1,2) a slider and spacing it out like this http://puu.sh/8F1E. Slider is used so that the notes on the white ticks is more emphasized.
01:49:265 (3) - Long sliders like this should definitely be curved / be wavy.
02:04:801 (1) - Prefer curved http://puu.sh/8F26.

There are a few parts which I would have simplify a bit more since this is the easiest diff in this mapset, but I guess it's fine. I didn't mention all the straight sliders since they felt fine to me and wanted to respect the mapping style, but the one that I mentions, please fix them.

[Hard]

00:46:765 (1,2,3,4) - Patterns like this can be annoying to play. You should zig zag / curve it to make it more natural to hit. Here's a suggestion http://puu.sh/8F3o (1.2x distant snapping).
02:15:337 (7) - Feel like it should be curved since you curved all long sliders in this section.
02:32:033 (6) - I would just remove this. This is your only stream in the map so it felt weird.

There are some pattern like at 00:29:265 which I would have done this http://puu.sh/8F45. And similarly with other sections with lot of straight sliders in a row, but you can keep it if you want. Nothing else really annoyed me.

[cRyo]

Pretty nice map, felt a little like Hard because of slider velocity and not too many jumps through.

[Insane]

00:45:337 (2,3) - What's with the spacing here? Don't see any reason for it to suddenly be reduced and plays weird, keep it consistent.
00:45:694 (3,4,5) - Nicer if you can try to Keep spacing consistent for these notes.
00:49:265 (5) - Just move a bit down so it doesn't touch hp bar.
01:01:408 (1,2,3,4,5) - I would prefer if you curve this stream too.
01:22:122 (1,2,3) - I would prefer if you place more like this http://puu.sh/8F5T.
01:58:372 (3,4) - Fix the spacing so it's 2.0x.
02:12:837 (1,2,3,4,5) - As suggest before, would prefer if you curve this stream.

Hmm.. I see lot of inconsistent spacing. I guess it's fine in normal gameplay through. Testing in editor cause my mouse to delay so it's hard to hit the jumps. But perhaps go through and make sure there is no errors like at 01:58:372.

Quite tired and busy atm. So mod was a bit rush and less thoroughly then normal. I'll give a star, but be sure to tweak jumps a bit more in Insane and check spacing.

Good luck!
Megurine Luka
/me from my Queue

[General]

GD的kiai time不一样,fix一下。所有diff kiai time全部要相同

[Normal]

00:02:658 (2) - 这里开始这样试试看 http://puu.sh/8JGW
00:27:658 (6) - NC
00:34:265 (x) - add circle
00:56:408 (1) - slider的whistle拔掉,很吵,只在首尾加whistle就好了
01:07:837 (1,2) - ^
01:19:265 (1,3) - ^
01:22:658 (7) - ^
01:24:265 (3) - 缩短成 http://puu.sh/8JI1,然后spinner提前
01:39:265 (6) - NC
02:02:122 (6) - ^
02:07:837 (1) - 还是whistle的问题,后面不讲了
02:30:694 (1) - spacing

[Hard]

00:41:765 (6) - 没摆对地方,感觉要左下一点

其他没啥问题

[Insane]

00:04:087 (1,2,3,4,5) - http://puu.sh/8JJQ 两个三角形比一个正方形+俩circle看上去好点
00:10:337 (8) - 尾部和5的开头重合
00:13:194 (1) - 这个减速略坑爹
01:22:658 (4) - 和前面的5重合

除了谱面感觉有点散以外其他没啥~

[cRyo]

和之前一样,slider的whistle有点吵,去掉。首尾都加whistle也是可以打到固定点whistle的效果的

音效有点乱,其他都挺好
感觉那个铃声前面用的太频繁了一点听上去有点刺耳

以上._.
VTC
modding from my queue !



[Normal]

OD+1

00:52:122 (5,1) - little hard ? for a Normal.

01:01:408 - add circle ?

01:01:765 - ^

01:13:551 (1) - remove whistle

01:39:265 (6) - NC?

02:12:837 - add circle?

02:13:194 - ^

02:36:408 (3) - delete circle

02:36:408 (1) - move to previous white tick. and, end is 02:39:265


[Hard]

00:50:694 (8) - change like this - >

01:02:122 (2) - change position - >

01:03:908 (7) - change like this - >

01:04:444 - add circle this is (8)

01:27:480 (9) - spacing.

02:02:122 (6) - change like this - >

02:27:480 (8) - spacing.

02:31:944 (5,6,7) - change like this - >

02:35:694 (4) - more 2 repeat.

funny :D

[cRyo]

OD-1


00:10:337 (3) - grid 1time Up.

00:46:140 - add circle?

01:51:587 (5,6,7) - grid 3time Up

01:55:515 (2) - change like this - >

02:12:480 (1) - remove NC


nice map

[Insane]

00:04:801 (5) - stack with 00:04:087 (1)

01:53:551 (5,6,7) - make perfectly triangle

02:18:551 (1,2,3,4) - change to jump pattern.


nice map !!!!!!

you are professional !
Topic Starter
xsrsbsns
Welp suddenly so many mods, didn't recall posting so much last time..
Still way behind, I'll fix things this weekend.

..and thanks guys :D
wmfchris
taiko mod as requested

00:18:908 - K?
00:44:622 - to emphasize the coming vocal's accent, try d k k d
01:46:408 - k k d?

different from your usual style but sounds good~
the sliders seem appropiate and the d d k d d d k d / d k d k works well too

not much to say, 8/10
Genkishi
Hi
from my queue

[cRyo]
00:03:372 (1)-remoove NC
00:04:444 (3)-NC
00:06:230 (1)-remove NC
00:12:122 (1)-finish
00:12:837 (4)-finish

[Norma]
00:24:622 (x)-add note
00:34:265 (3)-make it 00:34:087

[Hard]
00:54:801 (4)-add whistle in the head
00:55:337 (5)-^
00:56:051 (6)-^

[Insane]
00:49:622 (1)-remove NC
00:49:980 (2)-NC
GiNa
你好

[General]
-Your kiai time is really a mess right now (excluding GD); especially lots of them are not snapped.
Kiai Suggestions (only your diffs)
1: Starts on 00:13:551, ends on 00:13:640.
2: Starts on 00:47:837, ends on 00:47:926.
3: Starts on 00:53:390, ends on 00:53:435.
4: Starts on 01:02:122, ends on 01:13:462.
5: Starts on 01:13:551, ends on 01:27:747.
6: Starts on 01:27:837, ends on 01:27:926.
7: Starts on 01:36:408, ends on 01:36:497.
8: Starts on 01:59:265, ends on 01:59:355.
9: Starts on 02:13:551, ends on 02:24:890.
10: Starts on 02:24:980, ends on 02:39:176.
11: Starts on 02:39:265, ends on 02:39:355.

[Normal]
01:46:408 (1) – too close from the previous
This diff is fine :3

[Hard]
Nice hard here !

[cRyo]
Kiai Suggestions for this diff
1: Starts on 01:02:122, ends on 01:13:462.
2: Starts on 01:13:551, ends on 01:24:890.
3: Starts on 01:24:980, ends on 01:25:069.
4: Starts on 02:13:551, ends on 02:24:890.
5: Starts on 02:24:980, ends on 02:39:176.
6: Starts on 02:39:265, ends on 02:39:355.
02:12:480 (1) – remove NC since it’s the same slider as the previous one
No major problem.

[Insane]
00:30:694 (1,2,3,4) – 要不要用2.0x的大跳試試
00:50:694 (4) – NC因為下一個不是anti-jump
01:53:551 (5) - NC

EDIT:
竟然有2 kds,這星你還是收下吧
Topic Starter
xsrsbsns

GiNa wrote:

你好 hi~

[General]
-Your kiai time is really a mess right now (excluding GD); especially lots of them are not snapped.哦之前改了timing还没修
可是你cryo的kiai suggestion又不同 ∑o.o 我以为连gd都要一样kiai 总之暂时先修了我diff的


[Insane]
00:50:694 (4) – NC因為下一個不是anti-jump
01:53:551 (5) - NC

EDIT:
竟然有2 kds,這星你還是收下吧 谢谢mod和给星~
Sallad4ever
sorry for the late reply

[General]
  1. Make all the kiai times on Normal & Insane to be the same. GD doesn't necessary to be the same cause it's made by different mapper

[Normal]

  1. 00:32:837 (2) - Add whistle at the end, there's a stress on the lyric so a normal hit is very plain
    01:45:694 - Add a circle here, the blank space is kinda big and it's very empty without anything on it, beside on 00:32:837 (2,3,4) you use a circle on a similar place too

[Hard]

  1. 00:53:372 (6) - NC this, remove NC on 00:54:265 (1) then add NC on 00:54:801 (6)
  2. 02:04:265 (1) - Remove NC, add NC on 02:04:801 (7), remove NC on 02:05:694 (1) and add NC on 02:06:230 (5)

[Insane]

  1. 01:25:694 (5) - the slider repeat is hidden from the previous stacks. You have to reposition the stack
Edit:
[General]
  1. I forgot to say this but make sure the Hard diff have the same kiai with other diff that you made. Also you're using many kiai fountain but some of them are not fit. For example on 01:36:408 just before the break. The fountain doesn't give a good effect because right after that there's a break which don't have any note on it, thus the fountain feels kinda redundant. Fountain at 00:47:837 is another one. This part of the song doesn't give an "epic" feeling the same way as in chorus, so it' is very out of place. The same can also be said to the fountain at the end of the map
  2. Another thing that I forgot to say, change the normal-sliderslide, soft-sliderslide, & soft-sliderslide2 to this file. The file you have is 0 byte in size which is not allowed
  3. No taiko BG?
[cRyo]
  1. 01:58:730 (6) - Use 1.5 distance snap here, to make it consistent with the spacing on 01:58:194 (2)
  2. 02:04:087 (3,4,5) - This jump is rather bad. The distance from the previous objects to this stack is different from the overall jump you use in this combo, this feels unbalance and doesn't look good too. So I suggest to make the jump on 02:03:730 (1,2,3,4,5,6,7) to have the same distance of 2.5/2.7
  3. 02:22:123 (1) - Use 1.3 distance snap here. The current spacing is rather small and the angle to the next objects make it doesn't flow very good
[Insane]
  1. 00:30:694 (1) - Remove NC then add one on 00:31:408 (8)
Nice map I'm willing to re-check this later, but I'd rather if you try searching for more mod before that, the many the better.
Anyway, Good Luck
cRyo[iceeicee]

Sallad4ever wrote:

[cRyo]
  1. 01:58:730 (6) - Use 1.5 distance snap here, to make it consistent with the spacing on 01:58:194 (2) Done
  2. 02:04:087 (3,4,5) - This jump is rather bad. The distance from the previous objects to this stack is different from the overall jump you use in this combo, this feels unbalance and doesn't look good too. So I suggest to make the jump on 02:03:730 (1,2,3,4,5,6,7) to have the same distance of 2.5/2.7 i will keep different spacing, but changed little bit ~
  3. 02:22:123 (1) - Use 1.3 distance snap here. The current spacing is rather small and the angle to the next objects make it doesn't flow very good
Changed
Thx for mod (ノ゚ω゚)ノ

Download: Kitamura Eri - Be Starters! (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
Mod log

Sallad4ever wrote:

[General]
  1. Make all the kiai times on Normal & Insane to be the same. GD doesn't necessary to be the same cause it's made by different mapper Fixed

[Normal]

  1. 00:32:837 (2) - Add whistle at the end, there's a stress on the lyric so a normal hit is very plain Added
    01:45:694 - Add a circle here, the blank space is kinda big and it's very empty without anything on it, beside on 00:32:837 (2,3,4) you use a circle on a similar place too Okay

[Hard]

  1. 00:53:372 (6) - NC this, remove NC on 00:54:265 (1) then add NC on 00:54:801 (6) Fixed
  2. 02:04:265 (1) - Remove NC, add NC on 02:04:801 (7), remove NC on 02:05:694 (1) and add NC on 02:06:230 (5) Fixed

[Insane]

  1. 01:25:694 (5) - the slider repeat is hidden from the previous stacks. You have to reposition the stack Changed
Edit:
[General]
  1. I forgot to say this but make sure the Hard diff have the same kiai with other diff that you made. Also you're using many kiai fountain but some of them are not fit. For example on 01:36:408 just before the break. The fountain doesn't give a good effect because right after that there's a break which don't have any note on it, thus the fountain feels kinda redundant. Fountain at 00:47:837 is another one. This part of the song doesn't give an "epic" feeling the same way as in chorus, so it' is very out of place. The same can also be said to the fountain at the end of the map Removed all kiai fountains except first intro and chorus re-entry
  2. Another thing that I forgot to say, change the normal-sliderslide, soft-sliderslide, & soft-sliderslide2 to this file. The file you have is 0 byte in size which is not allowed Done
  3. No taiko BG? Should be fine like this
[Insane]
  1. 00:30:694 (1) - Remove NC then add one on 00:31:408 (8) If you say so..
Nice map I'm willing to re-check this later, but I'd rather if you try searching for more mod before that, the many the better.
Anyway, Good Luck
Thanks! will try to grab a couple more mods.
Updated
AoiX
Request from Queue

(。・ω・)ノ゙Aoi's Mod

General
  1. finish in all diff is too quite,and clap sound too strange with volume
Insane
  1. 00:07:480 (9) - clap,make the background sound more powerful
  2. 00:30:694 (7) - finish instead of whistle.here has a stress sound
  3. 01:02:122 (1) - finish at start
Hard
  1. 01:22:301 (2) - 1 grid up.spacing item
Normal
  1. HP,OD,AR-1.to keep difficult under 3.00
cRyo
  1. N/A
Nice work. & Happy new year~
Topic Starter
xsrsbsns

AoiX wrote:

(。・ω・)ノ゙Aoi's Mod

Insane
  1. 00:07:480 (9) - clap,make the background sound more powerful Changed to normal hitsound
  2. 00:30:694 (7) - finish instead of whistle.here has a stress sound I think whistle's good
  3. 01:02:122 (1) - finish at start Fixed
Hard
  1. 01:22:301 (2) - 1 grid up.spacing item Fixed
Normal
  1. HP,OD,AR-1.to keep difficult under 3.00 Done
Nice work. & Happy new year~ Thanks, you too~
Sallad4ever
oops I guess I miss something

[mekadon's Taiko]
  1. 01:36:408 - There's a very clear beat in here, leaving it blank is bad moreover the circle on 01:36:230 (40) make the beat more apparent. Better add a note there or maybe move 01:36:230 (40) to 01:36:408

[cRyo]

  1. 02:03:730 (1,2,3,4,5,6,7) - I'm still uncomfortable with this. For the jump on 6,7 there's a stress in the music, hence the jump is justified but for 1,2 there's nothing that can justify the jump. Maybe my previous mod is hard to understand so I'll change it, use 1.8 distance then move 02:03:908 (2,3,4,5,6). It'll look like this
Hmm if you feel like not using any Taiko BG I guess it's ok. I could bubble this, call me back after you fix it
cRyo[iceeicee]

Sallad4ever wrote:

[cRyo][/size][/color]
  1. 02:03:730 (1,2,3,4,5,6,7) - I'm still uncomfortable with this. For the jump on 6,7 there's a stress in the music, hence the jump is justified but for 1,2 there's nothing that can justify the jump. Maybe my previous mod is hard to understand so I'll change it, use 1.8 distance then move 02:03:908 (2,3,4,5,6). It'll look like this
i really dont understand complains about jumps with different spacing
(๑╹◡╹๑) done

Download: Kitamura Eri - Be Starters! (xsrsbsns) [cRyo].osu
mekadon_old

Sallad4ever wrote:

oops I guess I miss something

[mekadon's Taiko]
  1. 01:36:408 - There's a very clear beat in here, leaving it blank is bad moreover the circle on 01:36:230 (40) make the beat more apparent. Better add a note there or maybe move 01:36:230 (40) to 01:36:408
k
x
fixed chris' mod as well

Download: Kitamura Eri - Be Starters! (xsrsbsns) [mekadon's Taiko].osu
Topic Starter
xsrsbsns
Alright, updated.

Edit: thanks for the bubble, Sallad :)
Sallad4ever
Ok then, nice hitsound btw ;)

Enjoy your BUBBLE!!!
Breeze
Nice, RANKED
h3k1ru
!!!!!!!!!!!!!!!!!!!!!!
Yasora
Congrats~ :3/
merchat7
Grats on ranked!
Kawayi Rika
Omedeto ~ ;)
cRyo[iceeicee]

h3k1ru wrote:

!!!!!!!!!!!!!!!!!!!!!!
Bakario
kawaii
Gon
gratssssssss
Ryafuka
gratz! :)
Topic Starter
xsrsbsns
Thanks everyone~!
zenki0013
gratz abang xsrsbsns ._.
taiko_maniac1811
gratz \o/
Hika
finally this is ranked <3
Dino99
Congratz!!
-----
gratz xsrsbsns :D
Chewin
Awesome map.. very gratz :D
Topic Starter
xsrsbsns
Ty guys :)
ffstar
congratz :D
Coffeezi
nice map~~
=w=
AIR315
Congratz~

:D
Meeatcookies
great map, thx ;d
Sallad4ever
congratz for the rank :D
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