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t+pazolite - Intro - Dockaaaahhhnnn!! [Taiko]

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Poii

Genjuro wrote:

Nifty wrote:

From that nifty queue~

General

◾ I think the OD spread should be 3.5/4/4.5/5/6, or just lower the kantan's od to 2 like a normal set would.
Poii's Kantan

◾ 00:32:644 - Make this D like the rest of the diffs.
◽ 00:41:810 - Make this K like the rest of the diffs.
◾ 00:48:644 - This is exactly identical to the pattern before it. Try deleting 00:51:977 (23) - this and placing a note after 00:52:644 (24) - this so it isn't so boring and repetitive like the first 75% of the map.
Thanks for the mod!
Fixed all ty nofty

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53977
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12644,32644,43310,53977,64644
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:Genjuro
Version:Poii's Kantan
Source:
Tags:絢爛喧騒オリエント kenran kensou orient c.h.s tpazolite Poii
BeatmapID:1476852
BeatmapSetID:676822

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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11311,333.333333333333,4,1,0,60,1,8
37977,-133.333333333333,4,1,0,70,0,0
41977,-133.333333333333,4,1,0,60,0,0
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Vulkin
random mod owo

-General-
Might want to look for another background, or resize it, the current resolution is not allowed afaik
https://puu.sh/ytR4A/f4b32224e0.png resized it for you

-Poii's Kantan-
00:20:644 - this could be a 2/1 kdk imo, to differentiate the pitch from the previous triplet
00:31:310 - ^
00:57:977 (34,35) - I would ctrl+g these, follows the pitch a bit better of that... synth? whatever that instrument that is i suck so much at music :D
01:03:311 (44) - would make this d for ^

-Futsuu-
00:43:310 (62) - Could have a finisher, to follow that cymbal (?)
00:53:977 (92) - ^
01:01:310 (118) - Might want to make this d so its consistent with 00:55:977 (100) -

-Muzukashii-
00:21:644 (21) - could make this k, has slightly different pitch than 00:21:310 (20,22) - and it could help differentiate the pitch
00:43:311 (19) - Maybe make this a D? different sound than the previous K's
00:53:977 (71) - ^
surprised doesnt have 1/4, might need to add a bit of ddd / kkk 's here so it bridges better to the oni (remember to put breaks after them if you put them)

-Oni-
00:21:644 (22) - could make this k, different pitch than the other d's
00:31:311 - might want to make this kddkD, so its consistent with 00:20:644 - (or kdddD in case you havent applied the previous suggestion)
00:43:311 (23) - could use a finisher, its a strong sound imo
00:53:977 (1) - ^

-Inner Oni-
00:21:644 (22) - could make this k, different pitch than the other d's
00:31:311 - might want to make this kddkD, so its consistent with 00:20:644 - (or kdddD in case you havent applied the previous suggestion)
00:43:311 (28) - could use a finisher, strong sound imo
00:43:477 - these doublets are a bit out of place, kinda inconsistent with the latter parts since they're not used
00:53:977 (109) - could use a finisher, strong sound

Its a pretty good set, Good job!
Poii

Vulkin wrote:

random mod owo

-General-
Might want to look for another background, or resize it, the current resolution is not allowed afaik
https://puu.sh/ytR4A/f4b32224e0.png resized it for you

-Poii's Kantan-
00:20:644 - this could be a 2/1 kdk imo, to differentiate the pitch from the previous triplet
00:31:310 - ^
00:57:977 (34,35) - I would ctrl+g these, follows the pitch a bit better of that... synth? whatever that instrument that is i suck so much at music :D
01:03:311 (44) - would make this d for ^

Its a pretty good set, Good job!
ty pulkin ma boii, all fixed for sure

change the BG xD, animu gril is best BG
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53977
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12644,32644,43310,53977,64644
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:Genjuro
Version:Poii's Kantan
Source:
Tags:絢爛喧騒オリエント kenran kensou orient c.h.s tpazolite Poii
BeatmapID:1476852
BeatmapSetID:676822

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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37977,-133.333333333333,4,1,0,70,0,0
41977,-133.333333333333,4,1,0,60,0,0
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Topic Starter
Genjuro

Vulkin wrote:

random mod owo

-General-
Might want to look for another background, or resize it, the current resolution is not allowed afaik
https://puu.sh/ytR4A/f4b32224e0.png resized it for you wow thanks alot for that

-Poii's Kantan-
00:20:644 - this could be a 2/1 kdk imo, to differentiate the pitch from the previous triplet
00:31:310 - ^
00:57:977 (34,35) - I would ctrl+g these, follows the pitch a bit better of that... synth? whatever that instrument that is i suck so much at music :D
01:03:311 (44) - would make this d for ^

-Futsuu-
00:43:310 (62) - Could have a finisher, to follow that cymbal (?) fixed
00:53:977 (92) - ^ fixed
01:01:310 (118) - Might want to make this d so its consistent with 00:55:977 (100) - fixed

-Muzukashii-
00:21:644 (21) - could make this k, has slightly different pitch than 00:21:310 (20,22) - and it could help differentiate the pitch fixed
00:43:311 (19) - Maybe make this a D? different sound than the previous K's fixed
00:53:977 (71) - ^ fixed
surprised doesnt have 1/4, might need to add a bit of ddd / kkk 's here so it bridges better to the oni (remember to put breaks after them if you put them) I thought muzu diff wouldn't need 1/4 so I didn't use any but made long streams of 1/2 instead

-Oni-
00:21:644 (22) - could make this k, different pitch than the other d's fixed
00:31:311 - might want to make this kddkD, so its consistent with 00:20:644 - (or kdddD in case you havent applied the previous suggestion) fixed
00:43:311 (23) - could use a finisher, its a strong sound imo fixed
00:53:977 (1) - ^ fixed

-Inner Oni-
00:21:644 (22) - could make this k, different pitch than the other d's fixed
00:31:311 - might want to make this kddkD, so its consistent with 00:20:644 - (or kdddD in case you havent applied the previous suggestion) fixed
00:43:311 (28) - could use a finisher, strong sound imo fixed
00:43:477 - these doublets are a bit out of place, kinda inconsistent with the latter parts since they're not used changed to make it better (hopefully)
00:53:977 (109) - could use a finisher, strong sound fixed

Its a pretty good set, Good job!
Thanks for the very helpful mod!
_yu68
hello :3

mod
[Poii's Kantan]
  1. 00:52:977 (24,25) - I guess 00:52:644 - that is connection to next kiai is more suitable for 4/1.
[Futsuu]
  1. 01:00:310 (114,115) - ctrl+g? melodies are the same as the previous part, but drums are different. It also makes sense to focus on diversity.
  2. 01:02:977 (123,124) - ^
[Muzukashii]
  1. 00:48:143 (43,44) - could be swaped to show the diffrence in the pitch with the previous part.
  2. 00:59:643 (100) - 01:02:310 (114) - change to k for the same reason as Futsuu?
[Oni]
  1. 00:16:977 - add 1/2 dd? This part looks no different much from Muzukashii.
  2. 00:22:310 - 00:27:644 - ^
[Inner Oni]
  1. 00:16:977 - 00:22:310 - 00:27:644 - same as Oni
  2. 00:59:310 (149,150,151) - and 00:59:977 (154,155,156) - swap for the same reason as Futsuu?

overall mapped well i think.(i'm sorry i could't write suggestions so much) good luck!
Poii
will check yumuya's mod tmr, i have some work irl

ty yu
Topic Starter
Genjuro

_yu68 wrote:

hello :3

mod
[Poii's Kantan]
  1. 00:52:977 (24,25) - I guess 00:52:644 - that is connection to next kiai is more suitable for 4/1.
[Futsuu]
  1. 01:00:310 (114,115) - ctrl+g? melodies are the same as the previous part, but drums are different. It also makes sense to focus on diversity.
  2. 01:02:977 (123,124) - ^ changed both
[Muzukashii]
  1. 00:48:143 (43,44) - could be swaped to show the diffrence in the pitch with the previous part. fixed
  2. 00:59:643 (100) - 01:02:310 (114) - change to k for the same reason as Futsuu? fixed
[Oni]
  1. 00:16:977 - add 1/2 dd? This part looks no different much from Muzukashii.
  2. 00:22:310 - 00:27:644 - ^ i don't really want to change that but i think it's better if it's not the same as muzukashii so changed
[Inner Oni]
  1. 00:16:977 - 00:22:310 - 00:27:644 - same as Oni changed
  2. 00:59:310 (149,150,151) - and 00:59:977 (154,155,156) - swap for the same reason as Futsuu? i think this is fine now

overall mapped well i think.(i'm sorry i could't write suggestions so much) good luck!
Topic Starter
Genjuro
applied poii's changes from yu's mod. :)
davidminh0111
Hello, Genjuro, from my queue:
Sorry for late:

[Poii's Kantan]
  1. 00:21:977: Change to d to make contrast in 00:15:311
  2. Fine...
[Futsuu]
  1. 00:36:310: Move to 00:36:644 It's better to follow the more important sound (mostly on big white tick)
  2. 00:38:644 (53, 54): Ctrl +G. You may hear 00:38:644 has a lower pitch than 00:38:977
[Muzukashii]
  1. .
[Oni]
  1. 01:04:477: Maybe add a note to emphasize the melody.
[Inner Oni]
  1. 00:46:144 and 00:46:810: I feel uncomfortable when you leave this blank while afterward you don't put break.
  2. 01:04:310: Is there any reason you put this as a 1/6 pattern
(´・ω・`)
Poii

davidminh0111 wrote:

Hello, Genjuro, from my queue:
Sorry for late:

[Poii's Kantan]
  1. 00:21:977: Change to d to make contrast in 00:15:311
  2. Fine...
(´・ω・`)

OK don'd

genju, can you change it for me ?
Topic Starter
Genjuro

davidminh0111 wrote:

Hello, Genjuro, from my queue:
Sorry for late:

[Poii's Kantan]
  1. 00:21:977: Change to d to make contrast in 00:15:311 yes
  2. Fine...
[Futsuu]
  1. 00:36:310: Move to 00:36:644 It's better to follow the more important sound (mostly on big white tick) the rhythm here is ok imo
  2. 00:38:644 (53, 54): Ctrl +G. You may hear 00:38:644 has a lower pitch than 00:38:977 true, fixed
[Muzukashii]
  1. .
[Oni]
  1. 01:04:477: Maybe add a note to emphasize the melody. sure
[Inner Oni]
  1. 00:46:144 and 00:46:810: I feel uncomfortable when you leave this blank while afterward you don't put break. this seems fine to me
  2. 01:04:310: Is there any reason you put this as a 1/6 pattern To express the strong sound and the climax i guess
(´・ω・`)
Aurele
hi, I received your pm. whenever you want to put this back, I can help you out to structure things a little bit.

let me know if you want to push it forward!
Topic Starter
Genjuro

Gabe wrote:

hi, I received your pm. whenever you want to put this back, I can help you out to structure things a little bit.

let me know if you want to push it forward!


i will revive the set!
lazygirl
Hoi NM frm queue!

[Kantan]

Solid diff, I think you made a mistake with the SV tho, it slows down when it gets close to the kiai :P right at 00:37:977 - this point. Probs missing a 0.75x green line at the start.

[Futsuu]

  1. 00:41:644 (61,62) - kK is a little straining at this bpm and level, make it either dK or kD imo ^^
[Muzukashii]

  1. 00:58:894 (95) - make this a d for a bit of variety among the 3/4 rhythms ^^ They all start with kk
  2. A cool thing to do on the 3/4 rhythms is the make them preceded by a triple. Like this. Would fit the music nicely and give a bit of room to read the 3/4's ^^
  3. 01:03:310 - might be a coold place for a slider
[Oni]

  1. For progression it'd be nice to have doubles on places like 00:43:560 - here. Purely one colored ones would be nice, so you introduce the doubles before actually using a lot of multi colored ones ^^ Plus it fits the song, so double win.
  2. 01:03:310 - might be a coold place for a slider (same as muzu)
[Inner Oni]

  1. 00:43:310 (28) - ninja maybe
  2. 00:46:144 (50,51,52) - these triples should be doubles imo, to follow the first one ^^ 00:43:560 (29,30) - this one
Really cool mapset, love it :D Take a star or 5
Topic Starter
Genjuro

lazyboy007 wrote:

Hoi NM frm queue!

[Kantan]

Solid diff, I think you made a mistake with the SV tho, it slows down when it gets close to the kiai :P right at 00:37:977 - this point. Probs missing a 0.75x green line at the start. fixed

[Futsuu]

  1. 00:41:644 (61,62) - kK is a little straining at this bpm and level, make it either dK or kD imo ^^ made it a dK
[Muzukashii]

  1. 00:58:894 (95) - make this a d for a bit of variety among the 3/4 rhythms ^^ They all start with kk yeah it fits more
  2. A cool thing to do on the 3/4 rhythms is the make them preceded by a triple. Like this. Would fit the music nicely and give a bit of room to read the 3/4's ^^ i decided to not use 1/4 for muzukashii diff
  3. 01:03:310 - might be a coold place for a slider It feels kinda undermap to use slider here idk, it's the climax of the song after all
[Oni]

  1. For progression it'd be nice to have doubles on places like 00:43:560 - here. Purely one colored ones would be nice, so you introduce the doubles before actually using a lot of multi colored ones ^^ Plus it fits the song, so double win. I added that
  2. 01:03:310 - might be a coold place for a slider (same as muzu) same as muzu
[Inner Oni]

  1. 00:43:310 (28) - ninja maybe it feels so awkward
  2. 00:46:144 (50,51,52) - these triples should be doubles imo, to follow the first one ^^ 00:43:560 (29,30) - this one changed but only the first one
Really cool mapset, love it :D Take a star or 5

Thanks alot for the mod and the stars <3
Poii
yeah, i was very busy yesterday, thanks genju
thanks lazyboii
Jonarwhal
Sh1n1 was going to look at this before.
[General]
  1. Consider raising the bg in each difficulty. Try something like this:
    • 0,0,"background.png",0,-50
[Futsuu]
  1. This difficulty is pretty similar to the Muzu after it in the beginning part. In addition, you have some consistency issues where this difficulty is more difficult than Muzukashii. An example is here 00:33:977 - . I recommend removing some notes from this difficulty to make a more consistent spread. Specifically, I recommend you add more 4/1 breaks in the beginning to contrast the 2/1 patterns that occur often. While this may seem very easy for Futsuu, it is justified because Kantan uses 8/1 patterns.
[Muzukashii]
  1. 00:37:977 - you have no 3/2 breaks in the rest of the map starting here. Please include a couple of 3/2 or greater breaks after this point.
[Oni]
  1. 00:11:977 - I sort of disagree with the SV changes here. There's nothing that distinguishes this pattern from 00:17:311 - here, so I think either both should get SV changes or neither. However, I like the idea of speeding up the first object. Consider 00:11:311 - nothing (1.0x) 00:11:977 - 0.6x 00:12:644 - nothing (0.6x)
  2. 01:04:644 - consider adding an object with a finisher here, so the player can hit a finisher, and instead starting the spinner 01:04:810 - here
best of luck, bye
Topic Starter
Genjuro

Jonawaga wrote:

Sh1n1 was going to look at this before.
[General]
  1. Consider raising the bg in each difficulty. Try something like this:
[Futsuu]
  1. This difficulty is pretty similar to the Muzu after it in the beginning part. In addition, you have some consistency issues where this difficulty is more difficult than Muzukashii. An example is here 00:33:977 - . I recommend removing some notes from this difficulty to make a more consistent spread. Specifically, I recommend you add more 4/1 breaks in the beginning to contrast the 2/1 patterns that occur often. While this may seem very easy for Futsuu, it is justified because Kantan uses 8/1 patterns. That was done, Map is now easier and don't think there is unbalance with other diffs anymore
[Muzukashii]
  1. 00:37:977 - you have no 3/2 breaks in the rest of the map starting here. Please include a couple of 3/2 or greater breaks after this point. I included more breaks in the rest of the map so hopefully it's fine now
[Oni]
  1. 00:11:977 - I sort of disagree with the SV changes here. There's nothing that distinguishes this pattern from 00:17:311 - here, so I think either both should get SV changes or neither. However, I like the idea of speeding up the first object. Consider 00:11:311 - nothing (1.0x) 00:11:977 - 0.6x 00:12:644 - nothing (0.6x) You are right, it's better now!
  2. 01:04:644 - consider adding an object with a finisher here, so the player can hit a finisher, and instead starting the spinner 01:04:810 - here It could work but i believe it's better without a finisher since the sound there doesn't really "deserve" it
best of luck, bye
Thanks for the mod!
Jonarwhal

Genjuro wrote:

Jonawaga wrote:

Sh1n1 was going to look at this before.
[General]
  1. Consider raising the bg in each difficulty. Try something like this:
this is supposed to happen. It goes away during gameplay.
Poii

Genjuro wrote:

Jonawaga wrote:

Sh1n1 was going to look at this before.
[General]
  1. Consider raising the bg in each difficulty. Try something like this:
its effect on gameplay genju, -60 seem better
Topic Starter
Genjuro
Alright then, used -60 like Poii suggested :)
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