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Foster the People - Don't Stop (Color On The Walls)

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MMzz
IRC TAIKO MOD

SPOILER
21:33 <MMzz> : ok so
21:34 <MMzz> : we gonna irc mod dis
21:34 *MMzz is editing (Foster The People - Don't Stop (Color on the Walls))[http://osu.ppy.sh/s/38420]
21:34 <Backfire> : That works.
21:34 <MMzz> : only a few things so no use posting
21:34 <MMzz> : also i'm lazy
21:34 <MMzz> : :D
21:34 <Backfire> : ^^
21:34 <MMzz> : ok uh
21:35 <MMzz> : delete 00:02:117 (7) - then add a don at 00:02:004
21:35 <MMzz> : that plays odd
21:35 <Backfire> : alright
21:35 <Backfire> : I instead
21:35 <Backfire> : put a kat there
21:35 <Backfire> : .-.
21:35 <MMzz> : w/e
21:36 <Backfire> : Dont want too much don
21:36 <Backfire> : I like to have a balance
21:36 <Backfire> : ^^
21:36 <MMzz> : 00:13:282 kat or don here
21:36 <MMzz> : either is fiune
21:36 <Backfire> : don <3
21:37 <MMzz> : 00:13:282 kat
21:37 <MMzz> : 00:15:538 (67,68,69) - don triplet
21:37 <Backfire> : Uhh ok .-.
21:37 <MMzz> : the kat here 00:15:989 (70) -
21:37 <MMzz> : it's a better beat
21:37 <Backfire> : I agree
21:37 <Backfire> : :x
21:38 <Backfire> : Im silly sometimes
21:38 <MMzz> : funny because you did the same kinda beat here 00:21:854
21:38 <MMzz> : xD
21:38 <MMzz> : SYMMETRY
21:39 <MMzz> : 00:29:748 don here
21:39 <Backfire> : ok
21:40 <MMzz> : 00:43:508 start kiai? V:
21:40 <Backfire> : I dont think moody has kiai
21:40 <MMzz> : so?
21:40 <MMzz> : kiai doesn't need to be the same
21:40 <Backfire> : Nevermind
21:40 <Backfire> : he does
21:40 <Backfire> : He didnt but
21:40 <Backfire> : yeah
21:40 <MMzz> : 00:46:891 kat
21:41 <MMzz> : 00:50:387 (132) - delete then make 00:50:500 (133) - a kat
21:41 <MMzz> : 00:50:726 (134) - then this a don finish
21:41 <Backfire> : :3
21:42 <MMzz> : 01:01:553 end kiai
21:42 <Backfire> : 00:50:726 (136) -
21:42 <Backfire> : I prefer it end here
21:42 <MMzz> : ok
21:42 <MMzz> : don't matter lol
21:42 <MMzz> : 01:12:154 don
21:43 <MMzz> : 01:26:590 don
21:43 <MMzz> : 01:34:034 start kiai
21:44 <MMzz> : end kiai 01:48:470
21:44 <Backfire> : Mhm
21:44 <MMzz> : 02:09:899 don
21:45 <MMzz> : v start kiai
21:45 <MMzz> : 02:31:778*
21:45 <MMzz> : durp
21:46 <Backfire> : x3
21:46 <MMzz> : then end the kiai here, just make this point have no kiai
21:46 <MMzz> : and thats it
21:46 <MMzz> : how do you export logs
21:46 <MMzz> : I forget
21:46 <Backfire> : A kiai burst?
21:46 <Backfire> : ./savelog
21:46 <MMzz> : mk
Backfire
Here is an update version of my taiko, courtesy of MMzz's mod. He should post the log from irc in a sec.

Download: Foster The People - Don't Stop (Color on the Walls) (MoodyRPG) [Backfire's Taiko Oni].osu
Zelos
So sorry for the massive delay. I was baby sitting all weekend

Folder:
Clean

Any mod I post is only a suggestion and can be freely ignored.

Easy:
00:29:072 (1,3) - if you horizontally flip these, you will see that they arent 100% flipped correctly. so delete note 3, copy paste horizontal flip number 1 into number 3s original position and you will have a perfect flip
00:32:681 (5) - perhaps a new combo here? it just seems appropriate with the previous pattern and slight change in vocals in my opinion.
00:38:094 (2,3,1) - really obvious spacing inconsistency here, I suggest you fix this. I know the pattern you were trying to pull off looks cool but do keep in mind it should be a game first, pretty detail 2nd.
00:48:921 (3) - the way the slider is now, it kinda looks unsymmetrical and un-snapped on the grid. I suggest you snap like this

01:26:816 (1,3) - you should stack these notes, it would look much neater if you did so.
01:37:643 (1,3) - with slight movement to the left, you could make these sliders symmetrical on the y-axis. it would look nicer if you did so.
01:48:470 (1) - if you move it down 1 and to the left 1, this long slider could be centered like a boss.
01:51:177 (3) - if possible, try do to the same thing to the above mentioned slider to this slider also?
01:55:688 (1) - this slider is really off balance, I suggest you fix this because it is pretty obvious.
02:00:651 (5,6) - these sliders aren't horizontally symmetrical. it looks a bit ugly this way so possibly fix this?
02:02:906 (1) - this slider is really off balance, I suggest you fix this because it is pretty obvious.
02:10:124 (1) - center via the y-axis? it would look nicer if you did so.

Normal:
00:39:899 (1,3) - these arent perfectly horizontally flipped. I suggest you fix this please
00:46:215 (7) - so apparently kick back sliders are not considered beginner/normal friendly (in which case I disagree) but I suggest you change it before someone flames you about it.
00:51:177 (2,3) - move this to the left 1? I just say that because its the y-axis and its there to be mapped on :P
01:36:854 (7) - so apparently kick back sliders are not considered beginner/normal friendly (in which case I disagree) but I suggest you change it before someone flames you about it.
01:45:312 (1) - center on the y-axis please? this would look much much neater if you did so.
02:42:606 (1,2) - these arent perfectly horizontally flipped. I suggest you fix this please

Hard:
00:21:854 (1,3) - these arent perfectly horizontally flipped. I suggest you fix this please.
01:19:598 (1,3) - ^^^^
01:20:951 (4,5) - ^^^^^
01:22:079 (7,8) - ^^^^^^
01:55:688 (1) - I suggest you redo this slider completely. It is way off balance.
01:59:297 (1) - center this on the y-axis, it will look a little nicer if you do so.

And done here!
I shall star upon completion of mod.
-kevincela-
As requested,here's my mod

[Easy]

  1. 01:08:771 (1) - 1 grid down,to fix the spacing (remember to fix the spacing of the other notes if you do this!)
  2. 02:46:215 (5) - I think it may be better if you put this note here:
[Normal]

  1. 00:30:425 (4) - Spacing
  2. 01:29:523 (4,5,6) - I think it may be better if you put these note here:
[Hard]

  • Nothing found,good job
Gomo Psivarh
:D

[General]
kiai after 02:24:560?

[Nomo]

00:46:215 (7) - repeat it to 00:47:117
       moreover, rotate it 90 degree clockwise as it overlaps 00:48:019 (2)
01:32:906   add a note here? or make some change with the 4 sliders cuz they sound a little monotonous
01:36:741 (7) - if possible repeat it once more like 00:46:215 (7)
01:41:252   add a note here if possible

[Hard]
01:27:267   I suggest a pattern like this


BONUS 80000!
Topic Starter
MoodyRPG
Thanks To:
Zelos
kevincela
Gomo
Mashley
Map is generally pretty rankable. Just a few nitpicks.
  1. I'd recommend adding another break after the first chorus, just feels like it would fit.
  2. Hard is a little easy for the hardest difficulty... could've used more energy, I guess. Again not a real problem.
Easy
All fine.

Normal
01:48:470 (1) - Fix up the spacing here?

Hard
01:05:162 (1,2) - Fix up the spacing here?
02:44:861 (6) - Nazi but move it down a little so it doesn't overlap :P
Topic Starter
MoodyRPG

Mashley wrote:

Map is generally pretty rankable. Just a few nitpicks.
  1. I'd recommend adding another break after the first chorus, just feels like it would fit.
  2. Hard is a little easy for the hardest difficulty... could've used more energy, I guess. Again not a real problem.
Easy
All fine.

Normal
01:48:470 (1) - Fix up the spacing here?

Hard
01:05:162 (1,2) - Fix up the spacing here?
02:44:861 (6) - Nazi but move it down a little so it doesn't overlap :P
Thanks for mod ^^
lovhin456
So sorry for the super late mod, this totally slipped my mind ):

general;
- try these colors ?
Combo1 : 48,65,97
Combo2 : 77,126,52
Combo3 : 86,171,177
Combo4 : 126,151,188


easy;
- 00:14:636 >> soft finish 40% volume
- 00:20:951 >> whistle sounds better than clap
- 00:28:169 >> ^
- 00:29:947 (2,4) >> ^
- 00:40:801 >> remove clap
- 00:41:703 >> whistle at start and reverse arrow
- 00:43:057 >> clap
- 00:43:508 >> add soft finish with 40% volume
- 00:46:666 >> remove whistle, add clap
- 00:50:726 >> soft finish 35 ~ 30% volume
- 01:32:230 (2,3) >> add whistle (2), remove clap from (3)
- 01:34:034 >> soft finish 40% volume
- 01:37:192 >> remove whistle, add clap
- 01:48:019 >> ^
- 02:27:718 >> ^
- 02:46:215 >> soft finish at 40% sounds better
- 02:51:628 >> no hitsound sounds better (:

normal;
- 00:14:636 >> soft finish 40% volume
- 00:18:019 >> add a note ?
- 00:20:726 >> end (1) here
- 00:20:951 >> make it like 00:24:560, clap on reverse arrow and end
- 00:26:139 >> add note
- 00:35:387 >> the same suggestion as 00:20:951
- 00:43:508 >> add soft finish with 40% volume
- 00:50:726 >> soft finish 35 ~ 30% volume
- 01:00:876 >> add note with clap
- 01:05:162 >> finish
- 01:11:252 >> whistle sounds better
- 01:26:139 >> add note
- 01:32:906 >> move (4) here and add a repeat
- 01:34:034 >> soft finish 40% volume
- 01:41:252 >> add a note
- 01:47:568 (4,5) >> add whistle to (4) and remove whitle from (5) add clap
- 01:48:470 >> add finish
- 02:31:778 >> add finish
- 02:46:215 >> soft finish at 40% sounds better
- 02:51:628 >> no hitsound sounds better (:

hard;
- i really dislike small circles like these, just saying
- 00:14:636 >> soft finish 40% volume
- 00:18:921 >> add a note
- 00:34:485 >> do this ?

- 00:43:508 >> add soft finish with 40% volume
- 00:53:658 >> add note with clap
- 00:56:590 >> move (6) here or add a note with clap
- 01:00:876 >> add a note with clap
- 01:04:485 >> end the spinner here and add a note where it ended previously
- 01:05:162 >> finish
- 01:25:124 >> add a note here
- 01:25:801 >> add a note here and on the next tick too
- 01:34:034 >> soft finish 40% volume
- 01:47:568 >> change to whistle
- 01:47:793 >> add note with whistle
- 02:31:778 >> add finish
- 02:45:312 (7,8,9) >> add clap to (7), remove clap from (8) and add whistle, remove clap from (9)
- 02:46:215 >> soft finish at 40% sounds better
- 02:51:628 >> no hitsound sounds better (:

* star
HeatKai
sorry because late!
HERE COMES THE MOD ~!

[General]

  1. Mp3 Bitrate : 192kbps (Fine)
  2. Video (frame size) : No Video (Ok)
  3. Skin : No Skin (Ok)
  4. Background : 1024x768 (Good)
  5. Kiai time : Why the Taiko diff kiai time is different?
  6. Snapping : All Fine
  7. Preview Point :Backfire's Taiko Oni got diferrent preview point~
  8. Diffs : 1 easy , 1 normal , 1 hard , 1 taiko (Fine)
  9. Audio Lead-in : All Fine
  10. Artist : Foster The People (Good)
  11. Title : Don't stop (Color on the Walls) I wonder can you caps the " Color On The Walls " <--- C O T W



    other just Good job :)
  12. source : none (Ok)
  13. Tags : All same (Good)


OKAY~
==========================================================

[Easy]
  1. Slider tick rate 1 would be better then 2?
  2. 01:01:553 (1) - end at 01:04:260 , lower the slider end part. It would be better?
  3. 01:05:162 (x) - add a circle follow the vocal " aa "
  4. 02:46:666 (1) - don't you think this would be better if its starts from 02:46:215 ?
[Normal]
  1. 00:28:169 (2) - remove clap at the last of the slider
  2. 01:41:252 (x) - add a note follow the vocal "sssss"
  3. 02:46:666 (1) - don't you think this would be better if its starts from 02:46:215 ?
[Hard]
  1. 00:18:921 (x) - add a note follow vocal "mis" and its hard so just make the beat full
I love how this diff flow, its good.

[Backfire's Taiko Oni]
  1. Good Taiko
==========================================================

Good beatmap MoodyRpg ;)

Here Taiko BG , since there's no Taiko BG for it X)

Topic Starter
MoodyRPG

HeatKai wrote:

sorry because late!
HERE COMES THE MOD ~!

[General]

  1. Mp3 Bitrate : 192kbps (Fine)
  2. Video (frame size) : No Video (Ok)
  3. Skin : No Skin (Ok)
  4. Background : 1024x768 (Good)
  5. Kiai time : Why the Taiko diff kiai time is different?
  6. Snapping : All Fine
  7. Preview Point :Backfire's Taiko Oni got diferrent preview point~
  8. Diffs : 1 easy , 1 normal , 1 hard , 1 taiko (Fine)
  9. Audio Lead-in : All Fine
  10. Artist : Foster The People (Good)
  11. Title : Don't stop (Color on the Walls) I wonder can you caps the " Color On The Walls " <--- C O T W



    other just Good job :)
  12. source : none (Ok)
  13. Tags : All same (Good)


OKAY~
==========================================================

[Easy]
  1. Slider tick rate 1 would be better then 2?
  2. 01:01:553 (1) - end at 01:04:260 , lower the slider end part. It would be better?
  3. 01:05:162 (x) - add a circle follow the vocal " aa "
  4. 02:46:666 (1) - don't you think this would be better if its starts from 02:46:215 ?
[Normal]
  1. 00:28:169 (2) - remove clap at the last of the slider
  2. 01:41:252 (x) - add a note follow the vocal "sssss"
  3. 02:46:666 (1) - don't you think this would be better if its starts from 02:46:215 ?
[Hard]
  1. 00:18:921 (x) - add a note follow vocal "mis" and its hard so just make the beat full
I love how this diff flow, its good.

[Backfire's Taiko Oni]
  1. Good Taiko
==========================================================

Good beatmap MoodyRpg ;)

Here Taiko BG , since there's no Taiko BG for it X)
Thanks for mod ^^
Shohei Ohtani
This is the one awkward song that I remember but I don't.

Normal:
00:40:801 (3) - Remove clap? It's supposed to be like "BAM NO DRUMS", and the clap kinda kills it.
01:26:816 (1) - No me gusta este slider D:. I dunno why, I think it's just the angle its at is weird

WELP THIS GETS A STAR, HAVE FUN.
Topic Starter
MoodyRPG

CDFA wrote:

This is the one awkward song that I remember but I don't.

Normal:
00:40:801 (3) - Remove clap? It's supposed to be like "BAM NO DRUMS", and the clap kinda kills it.
01:26:816 (1) - No me gusta este slider D:. I dunno why, I think it's just the angle its at is weird

WELP THIS GETS A STAR, HAVE FUN.
Tu hablando español HAHAHA
Thanks for mod ^^
D33d
Yeah, there really isn't anything wrong that I can find with this map, but I feel like it could be spiced up a bit. However, there's nothing that I can suggest that won't be subjective and two in the morning really isn't the time for me to attempt a Nazimod.

As mentioned in IRC, consider adding some jumps in the chorus and some finishes to all difficulties. Also, short, repeating sliders in [Easy] are sometimes considered as confusing for newbies, because of how little time there is between each repeat.

The only other thing would be Larto's suggestion of remapping [Hard] with a higher slider velocity, more interesting patterns and different sliders. Really, the map would benefit from having a bit more activity and motion. I'm sorry that I can't give you a blow-by-blow mod as is the norm, but that isn't necessary for what I'm saying.

I'd star you, but I have none. No need for kudosu: everybody's pointed out the important things.
Tony
yo!
here's your requested lazy mod :3

[General]
be careful when making long sliders!
you need to improve your slider designing! 01:55:688 (1) - 02:02:906 (1) -
symmetrical sliders FTW! :D

[Easy]

00:41:703 (2) - this slider does not follow any rhythm! try like this instead , with whistles on start and end
01:01:553 (1) - try ending this spinner here : 01:04:485 -
01:05:162 (x) - add a note here.
01:05:613 (2) - move this in center (Nazi)
01:13:282 (1,2,3,4) - you're mapping without gridsnap? the pattern looks so unsymetrically. It's not an error though it would look better
01:32:230 (2,3) - try this
01:48:470 (1) - look here! looks better, right?
paste the code if you want it
120,150,108470,6,0,B|135:75|256:45|256:45|376:75|391:150,1,360

01:55:688 (1) - make it symetrical
grab the code if you want
386,265,115688,6,0,B|296:313|216:232|296:232|216:313|126:265,1,270,0|8

I saw some few problems with sliders in the rest of the diffs, but I would like to see them be found and fixed by you!
no other problems though! hit-sounds are pretty good :3

me shoots Star :3
Topic Starter
MoodyRPG

Tony wrote:

yo!
here's your requested lazy mod :3

[General]
be careful when making long sliders!
you need to improve your slider designing! 01:55:688 (1) - 02:02:906 (1) -
symmetrical sliders FTW! :D

[Easy]

00:41:703 (2) - this slider does not follow any rhythm! try like this instead , with whistles on start and end
01:01:553 (1) - try ending this spinner here : 01:04:485 -
01:05:162 (x) - add a note here.
01:05:613 (2) - move this in center (Nazi)
01:13:282 (1,2,3,4) - you're mapping without gridsnap? the pattern looks so unsymetrically. It's not an error though it would look better
01:32:230 (2,3) - try this
01:48:470 (1) - look here! looks better, right?
paste the code if you want it
120,150,108470,6,0,B|135:75|256:45|256:45|376:75|391:150,1,360

01:55:688 (1) - make it symetrical
grab the code if you want
386,265,115688,6,0,B|296:313|216:232|296:232|216:313|126:265,1,270,0|8

I saw some few problems with sliders in the rest of the diffs, but I would like to see them be found and fixed by you!
no other problems though! hit-sounds are pretty good :3

me shoots Star :3
Thanks for mod ^^
Darcsol
[General]
  • - Add more stuff to tags! This song has genres of: indie pop, indie rock and neo-psychedelia. The song was featured in a Nissan commercial for the Versa Sedan. (Bold words should be in tags)
    - Move the preview point back to 00:42:831, so you can grab those lyrics just before the chorus.
    - [Optional] Should [Backfire's Taiko Oni] diff have a special background specifically for Taiko?
[Easy]
  • While this diff is fine, should it have more breaks? Try to add another break if possible.
[Normal]
  • 00:52:079 (1) Spacing
[Hard]
  • Fine.

Overall the map is aright, but pretty plain. Try to add more "charm" and appeal if possible, especially to the [Hard] diff. Otherwise, have a star~
Topic Starter
MoodyRPG

Darcsol wrote:

[General]
  • - Add more stuff to tags! This song has genres of: indie pop, indie rock and neo-psychedelia. The song was featured in a Nissan commercial for the Versa Sedan. (Bold words should be in tags)
    - Move the preview point back to 00:42:831, so you can grab those lyrics just before the chorus.
    - [Optional] Should [Backfire's Taiko Oni] diff have a special background specifically for Taiko?
[Easy]
  • While this diff is fine, should it have more breaks? Try to add another break if possible.
[Normal]
  • 00:52:079 (1) Spacing
[Hard]
  • Fine.

Overall the map is aright, but pretty plain. Try to add more "charm" and appeal if possible, especially to the [Hard] diff. Otherwise, have a star~
Thanks for mod ^^

EDIT: YAY ! 600 posts
mancuso_JM_
Moody, vengo por el mod que ayer hablamos en #Spanish :P

Easy:
Creo que Slider Tick 2 es muy exagerado en esta diff, yo probaria con slider tick rate en 1
00:28:169 (3): Este Whistle aca suena muy solo y no suena del todo bien. Creo que deberias sacarlo y ponerle un finish o dejarlo si ningun hitsound (Solo con el Normal)

Normal:
Overall Difficulty: +1
01:11:252 (2): Me pasa lo mismo que en la Easy con este Whistle. Se siente demasiado solo, si quieres poner un whistle intenta hacer una secuencia como la que haces en los kiai que ahi si suena bien, creo que deberias sacarle el clap tambien
02:05:162 (2): Clap
02:05:613 (3): Sacale el Clap
02:06:064 (4): Clap
02:12:380 (2): ^
02:12:831 (3): Elimina el Clap, y move el circulo (3) hacia x:264 y:256 para que quede mas simetrico con (2) y (4)
02:13:282 (4): Clap

Hard:
01:11:252 (3): Elimina el Clap
01:25:688 (3): ^
02:08:996 (5): ^

Backfire's Taiko Oni:
Everithing Looks Good here

Muy buen map Moody, la verdad no pude encontrar nada fuera de lo comun. Eso es todo, te dejo Star y Buena Suerte con el map ;)
Topic Starter
MoodyRPG

mancusojuanmattos wrote:

Moody, vengo por el mod que ayer hablamos en #Spanish :P

Easy:
Creo que Slider Tick 2 es muy exagerado en esta diff, yo probaria con slider tick rate en 1
00:28:169 (3): Este Whistle aca suena muy solo y no suena del todo bien. Creo que deberias sacarlo y ponerle un finish o dejarlo si ningun hitsound (Solo con el Normal)

Normal:
Overall Difficulty: +1
01:11:252 (2): Me pasa lo mismo que en la Easy con este Whistle. Se siente demasiado solo, si quieres poner un whistle intenta hacer una secuencia como la que haces en los kiai que ahi si suena bien, creo que deberias sacarle el clap tambien
02:05:162 (2): Clap
02:05:613 (3): Sacale el Clap
02:06:064 (4): Clap
02:12:380 (2): ^
02:12:831 (3): Elimina el Clap, y move el circulo (3) hacia x:264 y:256 para que quede mas simetrico con (2) y (4)
02:13:282 (4): Clap

Hard:
01:11:252 (3): Elimina el Clap
01:25:688 (3): ^
02:08:996 (5): ^

Backfire's Taiko Oni:
Everithing Looks Good here

Muy buen map Moody, la verdad no pude encontrar nada fuera de lo comun. Eso es todo, te dejo Star y Buena Suerte con el map ;)
Thanks for mod ^^
GabrielRKF
There were a few "too big" combos that I could mod, but I don't like to point out something that makes part of someone's mapping style as a error, so the only thing wrong that I found here is that this map isn't ranked yet.
ps.: Sorry, I don't have a kudosu right now. I'll star it as soon as I can ):
Topic Starter
MoodyRPG

roxkyuubiforever wrote:

There were a few "too big" combos that I could mod, but I don't like to point out something that makes part of someone's mapping style as a error, so the only thing wrong that I found here is that this map isn't ranked yet.
ps.: Sorry, I don't have a kudosu right now. I'll star it as soon as I can ):
Thanks for comment ^^
eldnl
[General]
  1. The artist should be in capitalized letters, but I'm not sure.
  2. A kiai time here 02:31:778 feels really good, I think this is the best part in the song.
  3. Lack of hitsounds, try to add more finish !
[Easy]

  1. 01:04:485 - Finish the spin here, fit better with the song.
  2. 01:05:613 (1) Add a new combo manually. Unrankable.
  3. 01:32:455 (2,3) Change these notes by a slider, two notes in te red ticks should be hard to read for beginners.
  4. 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
[Normal]

  1. AR5 seems very fast to be a normal, reduce it to 4.
  2. 00:52:079 (1) To be consistent with the next part (00:57:944), you should remove this new combo.
  3. 01:04:485 - Finish the spin here, fit better with the song and increase the spacing between the next note.
  4. 01:08:771 (7) New combo here and remove in the next slider.
  5. 01:15:989 (7) Same as above ^
  6. 01:37:643 (8) Same ^
  7. 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
[Hard]

  1. 00:23:658 (5) New combo.
  2. 01:04:485 - Finish the spin here, fit better with the song.
  3. 01:11:252 (3) Esta nota esta muy arriba, puedes bajarla moviendo las dos de los lados.
  4. 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
  5. 02:44:410 (5,6) Not sure about this jump, seems very big, maybe you can decrease the distance a little.
[Taiko]

  1. What about add a speed up in the chorus? feels very good.
  2. 02:24:560 - I love these speed up, but here are a unsnapped inherited section.
  3. 02:46:215 - Same here ^
Good song.
Topic Starter
MoodyRPG

eldnl wrote:

[General]
  1. The artist should be in capitalized letters, but I'm not sure.
  2. A kiai time here 02:31:778 feels really good, I think this is the best part in the song.
  3. Lack of hitsounds, try to add more finish !
[Easy]

  1. 01:04:485 - Finish the spin here, fit better with the song.
  2. 01:05:613 (1) Add a new combo manually. Unrankable.
  3. 01:32:455 (2,3) Change these notes by a slider, two notes in te red ticks should be hard to read for beginners.
  4. 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
[Normal]

  1. AR5 seems very fast to be a normal, reduce it to 4.
  2. 00:52:079 (1) To be consistent with the next part (00:57:944), you should remove this new combo.
  3. 01:04:485 - Finish the spin here, fit better with the song and increase the spacing between the next note.
  4. 01:08:771 (7) New combo here and remove in the next slider.
  5. 01:15:989 (7) Same as above ^
  6. 01:37:643 (8) Same ^
  7. 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
[Hard]

  1. 00:23:658 (5) New combo.
  2. 01:04:485 - Finish the spin here, fit better with the song.
  3. 01:11:252 (3) Esta nota esta muy arriba, puedes bajarla moviendo las dos de los lados.
  4. 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
  5. 02:44:410 (5,6) Not sure about this jump, seems very big, maybe you can decrease the distance a little.
[Taiko]

  1. What about add a speed up in the chorus? feels very good.
  2. 02:24:560 - I love these speed up, but here are a unsnapped inherited section.
  3. 02:46:215 - Same here ^
Good song.
Thanks for mod ^^
Backfire
Here you go.
I didn't add speed ups to the chorues since they were pretty emphasised by the kiai/
I can add it if someone else says it would be a good idea, but I dunno right now.

Download: Foster The People - Don't Stop (Color on the Walls) (MoodyRPG) [Backfire's Taiko Oni].osu
Topic Starter
MoodyRPG

Backfire wrote:

Here you go.
I didn't add speed ups to the chorues since they were pretty emphasised by the kiai/
I can add it if someone else says it would be a good idea, but I dunno right now.
Updated
NotShinta
Good evening. I'll try to mod this map, but for some reason, it always makes me tired. How strange.

General:
-- The ranked Foster the People map doesn't have the "The" capitalised (i.e. "Foster the People"); you should probably change the artist of this map to match, and because that's how I see it most often.

Hard:
- 02:08:996 (5,6,7) - Is it necessary to stack (6,7) onto (5)? Often I find this kind of 'varying stacking' can produce an awkward pause in the map. This is one of the better usages I've seen but the colours are another thing to consider; they're awfully close to the background at that point and that could further cause confusion.

Normal:
- 00:51:403 (3) - As the only overlap in the difficulty, which is rather ugly, consider stacking this onto (2) while fixing spacing.
- 02:12:380 (2,4) - Resnap this onto the grid quickly to properly centre these objects, please.

Easy:
-- I think the spinners coming 1/1 after a previous object could be surprising to new players in this map; you could start them later but end them at the same point if you wish.
- 01:48:470 (1) - I fear these sliders look rather badly made. You could try a more 'traditional' approach, like this. Did you know that Gens is now online?

Anyway, I can see some great improvements in your mapping. There were not any technical or especially distracting problems in this map, but I am actually feeling rather tired despite my starter line being a joke. I may have to have another look at it when I'm fully alert, but for now, good job.
Topic Starter
MoodyRPG

NotShinta wrote:

Good evening. I'll try to mod this map, but for some reason, it always makes me tired. How strange.

General:
-- The ranked Foster the People map doesn't have the "The" capitalised (i.e. "Foster the People"); you should probably change the artist of this map to match, and because that's how I see it most often.

Hard:
- 02:08:996 (5,6,7) - Is it necessary to stack (6,7) onto (5)? Often I find this kind of 'varying stacking' can produce an awkward pause in the map. This is one of the better usages I've seen but the colours are another thing to consider; they're awfully close to the background at that point and that could further cause confusion.

Normal:
- 00:51:403 (3) - As the only overlap in the difficulty, which is rather ugly, consider stacking this onto (2) while fixing spacing.
- 02:12:380 (2,4) - Resnap this onto the grid quickly to properly centre these objects, please.

Easy:
-- I think the spinners coming 1/1 after a previous object could be surprising to new players in this map; you could start them later but end them at the same point if you wish.
- 01:48:470 (1) - I fear these sliders look rather badly made. You could try a more 'traditional' approach, like this. Did you know that Gens is now online?

Anyway, I can see some great improvements in your mapping. There were not any technical or especially distracting problems in this map, but I am actually feeling rather tired despite my starter line being a joke. I may have to have another look at it when I'm fully alert, but for now, good job.
Thanks for mod ^^
Fixed
NotShinta
Well, then. Having rechecked, this map is now a sheep. A bubble sheep.



(p.s. dandy warhols rox)
mancuso_JM_
Congratz for bubble Moody
Good Luck in Rank ;)
eldnl
Don't stop !
IceBeam
looks nice in general

[Taiko]
8 different SVs? .-. I have doubts about it
could you make speed ups equal at the very least? +0.25 for each new section for example

02:17:455 (x) - shouldn't this section be at 02:17:342?..
02:46:215 (x) - switch off kiai

[Hard]
00:39:899 (1,2,3) - seriously,there's no music,use soft section with lower volume here..though I'd delete all these object and left single note at 00:39:899
00:41:929 (1) - not a big deal,but moving it farther would be much better..I was a little confused reading it,wanted to click 1/2 earlier
01:27:718 (4,5,6) - meh,that spacing..make it equal
02:29:974 (3,4) - stack leniency bug,you should do a manual stack my moving (4) for few grids off it..or you may turn grid snap at all,and just move it to make a stacking visible
02:42:606 (1,2) - ^

[Normal]
00:39:899 (1,2,3,4) - as in Hard..use soft section here

[Easy]
00:40:801 - eh,soft?
01:01:553 (1) - extend to 01:05:162 and remove 01:05:613 (1).
Topic Starter
MoodyRPG

IceBeam wrote:

looks nice in general

[Taiko]
8 different SVs? .-. I have doubts about it
could you make speed ups equal at the very least? +0.25 for each new section for example

02:17:455 (x) - shouldn't this section be at 02:17:342?..
02:46:215 (x) - switch off kiai

[Hard]
00:39:899 (1,2,3) - seriously,there's no music,use soft section with lower volume here..though I'd delete all these object and left single note at 00:39:899
00:41:929 (1) - not a big deal,but moving it farther would be much better..I was a little confused reading it,wanted to click 1/2 earlier
01:27:718 (4,5,6) - meh,that spacing..make it equal
02:29:974 (3,4) - stack leniency bug,you should do a manual stack my moving (4) for few grids off it..or you may turn grid snap at all,and just move it to make a stacking visible
02:42:606 (1,2) - ^

[Normal]
00:39:899 (1,2,3,4) - as in Hard..use soft section here

[Easy]
00:40:801 - eh,soft?
01:01:553 (1) - extend to 01:05:162 and remove 01:05:613 (1).
Thanks for mod ^^ Fixed
Waiting Backfire for change the diff
Backfire
LOL Nevermind.
Fixed all except "shouldnt this be here?" because I put it there so it wouldnt overlap so bad.

Download: Foster the People - Don't Stop (Color on the Walls) (MoodyRPG) [Backfire's Taiko Oni].osu
Topic Starter
MoodyRPG

Backfire wrote:

LOL Nevermind.
Fixed all except "shouldnt this be here?" because I put it there so it wouldnt overlap so bad.
Updated,thanks a lot
IceBeam
looks awesome now,but,few issues before ranking

[Easy]
01:06:064 (1) - that's a combo bug,as you see from the screenshot..just mark a new combo here..it's not that big deal,but it affects the score a little,so it'd be better to fix it

ah,and if possible,separate long combos (over 5) in Easy difficulty please,and try to avoid them in your future maps
so..fix long combos in 01:48:470 - 02:09:222 section and I'll rank
Topic Starter
MoodyRPG

IceBeam wrote:

looks awesome now,but,few issues before ranking

[Easy]
01:06:064 (1) - that's a combo bug,as you see from the screenshot..just mark a new combo here..it's not that big deal,but it affects the score a little,so it'd be better to fix it

ah,and if possible,separate long combos (over 5) in Easy difficulty please,and try to avoid them in your future maps
so..fix long combos in 01:48:470 - 02:09:222 section and I'll rank
Fixed ^^
IceBeam
ranked!
Topic Starter
MoodyRPG

IceBeam wrote:

ranked!
Thanks so much,IceBeam
Tony
grats :3
HeatKai
grats :P
Backfire
Fuck yeah.
Topic Starter
MoodyRPG
@ Tony
@ Heatkai
@ Backfire

Thanks ^^
mancuso_JM_
2 ranks en 1 dia, vos si que sos groso :P
Felicitaciones
EDIT: Fallo el 2 al comienzo xD
Sakura

mancusojuanmattos wrote:

ranks en 1 dia, vos si que sos groso :P
Felicitaciones
Subido en octubre, Rankeado en Diciembre....?

Anyways, congratz
eldnl
heh
Cyclohexane
Congratulations
Hope people don't /np it too much :p
Backfire
Mr Color on the walls.
Topic Starter
MoodyRPG
Hahaha thanks a lot guys
Backfironthewalls !
NixXSkate
2 songs ranked in the same day, nice job lol
Cristian
Nice nice, Congratz
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