Thanks To:
Zelos
kevincela
Gomo
Zelos
kevincela
Gomo
Thanks for mod ^^Mashley wrote:
Map is generally pretty rankable. Just a few nitpicks.Easy
- I'd recommend adding another break after the first chorus, just feels like it would fit.
- Hard is a little easy for the hardest difficulty... could've used more energy, I guess. Again not a real problem.
All fine.
Normal
01:48:470 (1) - Fix up the spacing here?
Hard
01:05:162 (1,2) - Fix up the spacing here?
02:44:861 (6) - Nazi but move it down a little so it doesn't overlap
Combo1 : 48,65,97
Combo2 : 77,126,52
Combo3 : 86,171,177
Combo4 : 126,151,188
Thanks for mod ^^HeatKai wrote:
sorry because late!
HERE COMES THE MOD ~!
[General]
- Mp3 Bitrate : 192kbps (Fine)
- Video (frame size) : No Video (Ok)
- Skin : No Skin (Ok)
- Background : 1024x768 (Good)
- Kiai time : Why the Taiko diff kiai time is different?
- Snapping : All Fine
- Preview Point :Backfire's Taiko Oni got diferrent preview point~
- Diffs : 1 easy , 1 normal , 1 hard , 1 taiko (Fine)
- Audio Lead-in : All Fine
- Artist : Foster The People (Good)
- Title : Don't stop (Color on the Walls) I wonder can you caps the " Color On The Walls " <--- C O T W
other just Good job- source : none (Ok)
- Tags : All same (Good)
OKAY~
==========================================================
[Easy][Normal]
- Slider tick rate 1 would be better then 2?
- 01:01:553 (1) - end at 01:04:260 , lower the slider end part. It would be better?
- 01:05:162 (x) - add a circle follow the vocal " aa "
- 02:46:666 (1) - don't you think this would be better if its starts from 02:46:215 ?
[Hard]
- 00:28:169 (2) - remove clap at the last of the slider
- 01:41:252 (x) - add a note follow the vocal "sssss"
- 02:46:666 (1) - don't you think this would be better if its starts from 02:46:215 ?
I love how this diff flow, its good.
- 00:18:921 (x) - add a note follow vocal "mis" and its hard so just make the beat full
[Backfire's Taiko Oni]==========================================================
- Good Taiko
Good beatmap MoodyRpg
Here Taiko BG , since there's no Taiko BG for it X)
Tu hablando español HAHAHACDFA wrote:
This is the one awkward song that I remember but I don't.
Normal:
00:40:801 (3) - Remove clap? It's supposed to be like "BAM NO DRUMS", and the clap kinda kills it.
01:26:816 (1) - No me gusta este slider D:. I dunno why, I think it's just the angle its at is weird
WELP THIS GETS A STAR, HAVE FUN.
120,150,108470,6,0,B|135:75|256:45|256:45|376:75|391:150,1,360
386,265,115688,6,0,B|296:313|216:232|296:232|216:313|126:265,1,270,0|8
Thanks for mod ^^Tony wrote:
yo!
here's your requestedlazymod :3
[General]
be careful when making long sliders!
you need to improve your slider designing! 01:55:688 (1) - 02:02:906 (1) -
symmetrical sliders FTW!
[Easy]
00:41:703 (2) - this slider does not follow any rhythm! try like this instead , with whistles on start and end
01:01:553 (1) - try ending this spinner here : 01:04:485 -
01:05:162 (x) - add a note here.
01:05:613 (2) - move this in center (Nazi)
01:13:282 (1,2,3,4) - you're mapping without gridsnap? the pattern looks so unsymetrically. It's not an error though it would look better
01:32:230 (2,3) - try this
01:48:470 (1) - look here! looks better, right?
paste the code if you want it120,150,108470,6,0,B|135:75|256:45|256:45|376:75|391:150,1,360
01:55:688 (1) - make it symetrical
grab the code if you want386,265,115688,6,0,B|296:313|216:232|296:232|216:313|126:265,1,270,0|8
I saw some few problems with sliders in the rest of the diffs, but I would like to see them be found and fixed by you!
no other problems though! hit-sounds are pretty good :3
me shoots Star :3
Thanks for mod ^^Darcsol wrote:
[General][Easy]
- - Add more stuff to tags! This song has genres of: indie pop, indie rock and neo-psychedelia. The song was featured in a Nissan commercial for the Versa Sedan. (Bold words should be in tags)
- Move the preview point back to 00:42:831, so you can grab those lyrics just before the chorus.
- [Optional] Should [Backfire's Taiko Oni] diff have a special background specifically for Taiko?[Normal]
- While this diff is fine, should it have more breaks? Try to add another break if possible.
[Hard]
- 00:52:079 (1) Spacing
- Fine.
Overall the map is aright, but pretty plain. Try to add more "charm" and appeal if possible, especially to the [Hard] diff. Otherwise, have a star~
Thanks for mod ^^mancusojuanmattos wrote:
Moody, vengo por el mod que ayer hablamos en #Spanish
Easy:
Creo que Slider Tick 2 es muy exagerado en esta diff, yo probaria con slider tick rate en 1
00:28:169 (3): Este Whistle aca suena muy solo y no suena del todo bien. Creo que deberias sacarlo y ponerle un finish o dejarlo si ningun hitsound (Solo con el Normal)
Normal:
Overall Difficulty: +1
01:11:252 (2): Me pasa lo mismo que en la Easy con este Whistle. Se siente demasiado solo, si quieres poner un whistle intenta hacer una secuencia como la que haces en los kiai que ahi si suena bien, creo que deberias sacarle el clap tambien
02:05:162 (2): Clap
02:05:613 (3): Sacale el Clap
02:06:064 (4): Clap
02:12:380 (2): ^
02:12:831 (3): Elimina el Clap, y move el circulo (3) hacia x:264 y:256 para que quede mas simetrico con (2) y (4)
02:13:282 (4): Clap
Hard:
01:11:252 (3): Elimina el Clap
01:25:688 (3): ^
02:08:996 (5): ^
Backfire's Taiko Oni:
Everithing Looks Good here
Muy buen map Moody, la verdad no pude encontrar nada fuera de lo comun. Eso es todo, te dejo Star y Buena Suerte con el map
Thanks for comment ^^roxkyuubiforever wrote:
There were a few "too big" combos that I could mod, but I don't like to point out something that makes part of someone's mapping style as a error, so the only thing wrong that I found here is that this map isn't ranked yet.
ps.: Sorry, I don't have a kudosu right now. I'll star it as soon as I can ):
Thanks for mod ^^eldnl wrote:
[General][Easy]
- The artist should be in capitalized letters, but I'm not sure.
- A kiai time here 02:31:778 feels really good, I think this is the best part in the song.
- Lack of hitsounds, try to add more finish !
[Normal]
- 01:04:485 - Finish the spin here, fit better with the song.
- 01:05:613 (1) Add a new combo manually. Unrankable.
- 01:32:455 (2,3) Change these notes by a slider, two notes in te red ticks should be hard to read for beginners.
- 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
[Hard]
- AR5 seems very fast to be a normal, reduce it to 4.
- 00:52:079 (1) To be consistent with the next part (00:57:944), you should remove this new combo.
- 01:04:485 - Finish the spin here, fit better with the song and increase the spacing between the next note.
- 01:08:771 (7) New combo here and remove in the next slider.
- 01:15:989 (7) Same as above ^
- 01:37:643 (8) Same ^
- 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
[Taiko]
- 00:23:658 (5) New combo.
- 01:04:485 - Finish the spin here, fit better with the song.
- 01:11:252 (3) Esta nota esta muy arriba, puedes bajarla moviendo las dos de los lados.
- 01:48:470 - Soft-hitsounds should be awesome here, also add some finish and whistles.
- 02:44:410 (5,6) Not sure about this jump, seems very big, maybe you can decrease the distance a little.
Good song.
- What about add a speed up in the chorus? feels very good.
- 02:24:560 - I love these speed up, but here are a unsnapped inherited section.
- 02:46:215 - Same here ^
UpdatedBackfire wrote:
Here you go.
I didn't add speed ups to the chorues since they were pretty emphasised by the kiai/
I can add it if someone else says it would be a good idea, but I dunno right now.
Thanks for mod ^^NotShinta wrote:
Good evening. I'll try to mod this map, but for some reason, it always makes me tired. How strange.
General:
-- The ranked Foster the People map doesn't have the "The" capitalised (i.e. "Foster the People"); you should probably change the artist of this map to match, and because that's how I see it most often.
Hard:
- 02:08:996 (5,6,7) - Is it necessary to stack (6,7) onto (5)? Often I find this kind of 'varying stacking' can produce an awkward pause in the map. This is one of the better usages I've seen but the colours are another thing to consider; they're awfully close to the background at that point and that could further cause confusion.
Normal:
- 00:51:403 (3) - As the only overlap in the difficulty, which is rather ugly, consider stacking this onto (2) while fixing spacing.
- 02:12:380 (2,4) - Resnap this onto the grid quickly to properly centre these objects, please.
Easy:
-- I think the spinners coming 1/1 after a previous object could be surprising to new players in this map; you could start them later but end them at the same point if you wish.
- 01:48:470 (1) - I fear these sliders look rather badly made. You could try a more 'traditional' approach, like this. Did you know that Gens is now online?
Anyway, I can see some great improvements in your mapping. There were not any technical or especially distracting problems in this map, but I am actually feeling rather tired despite my starter line being a joke. I may have to have another look at it when I'm fully alert, but for now, good job.
Thanks for mod ^^ FixedIceBeam wrote:
looks nice in general
[Taiko]
8 different SVs? .-. I have doubts about it
could you make speed ups equal at the very least? +0.25 for each new section for example
02:17:455 (x) - shouldn't this section be at 02:17:342?..
02:46:215 (x) - switch off kiai
[Hard]
00:39:899 (1,2,3) - seriously,there's no music,use soft section with lower volume here..though I'd delete all these object and left single note at 00:39:899
00:41:929 (1) - not a big deal,but moving it farther would be much better..I was a little confused reading it,wanted to click 1/2 earlier
01:27:718 (4,5,6) - meh,that spacing..make it equal
02:29:974 (3,4) - stack leniency bug,you should do a manual stack my moving (4) for few grids off it..or you may turn grid snap at all,and just move it to make a stacking visible
02:42:606 (1,2) - ^
[Normal]
00:39:899 (1,2,3,4) - as in Hard..use soft section here
[Easy]
00:40:801 - eh,soft?
01:01:553 (1) - extend to 01:05:162 and remove 01:05:613 (1).
Updated,thanks a lotBackfire wrote:
LOL Nevermind.
Fixed all except "shouldnt this be here?" because I put it there so it wouldnt overlap so bad.
Fixed ^^IceBeam wrote:
looks awesome now,but,few issues before ranking
[Easy]
01:06:064 (1) - that's a combo bug,as you see from the screenshot..just mark a new combo here..it's not that big deal,but it affects the score a little,so it'd be better to fix it
ah,and if possible,separate long combos (over 5) in Easy difficulty please,and try to avoid them in your future maps
so..fix long combos in 01:48:470 - 02:09:222 section and I'll rank
Thanks so much,IceBeamIceBeam wrote:
ranked!
Subido en octubre, Rankeado en Diciembre....?mancusojuanmattos wrote:
ranks en 1 dia, vos si que sos groso
Felicitaciones