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posted

Divine Cake wrote:

Short mod on the request of a hidden admirer wonder who that could be

00:00:151 (1,2,3) - and 00:02:893 (1,2,3) - would use slightly lower spacing here as compared to 00:05:636 (1,2,3) - around 1.6-1.7x sure
00:30:836 (2,3) - feels a bit low on spacing imo. would increase to 1.2-1.4 alright
00:47:122 (1,2) - jump feels a bit high spaced. reduced a tad
00:47:122 (1) - shouldn't NC be on 00:47:293 (2) - ? it shouldn't be there in the first place, removed.
00:58:093 (1,2,3,4,5,6,7,8) - feel this pattern starts 2 or 4 measures too early. i would use 00:57:408 (1,2,3,4,5,6) - this kind of pattern for either just 00:58:093 (1,2,3,4,5,6,7,8) - or both that and 00:58:779 (1,2,3,4,5,6,7,8) - the sounds you are following are really low for these first here, so would change it. rearranged the patterning so that the pattern you mentioned starts at 00:59:465 - instead, since that's when the bass sounds are stronger.
01:27:236 (4,5) - feel this spacing uh, the spacing there is fine, but changed 01:27:151 (3,4) - 's distancing instead to be lower.
03:35:107 (2,3) - spacing is a bit high for this break in the music for the mechanical voice reduced
04:29:850 (1,1) - bit of a spinnertrap i feel, maybe move 1 a bit more towards the centre? I don't think so, there's a full 1/1 beat of distance between the spinnerend and the note, I also pretty much implied to the player that the fruit was gonna be on the left side by placing 04:29:507 (8) - to the right side, that way the player will instinctively move to the left.
04:42:192 - possible to use some anti-flow sliders or different slider shapes for this last section? feels a bit long and repeated. will remap it so that it's a bit more enjoyable
thanks for the mod!
posted
[
General
]

  1. Difficulty Spread : Not applicable
  2. Background Size : Good
  3. Unsnapped objects : unsure
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Need confirmation
  6. Timeline Issues : Good
  7. Combo Colors : Please switch the colors of combos 2 and 3. It's not recommended to place two similar colors right next to each other in the CC order.
  8. Unused Hitsounds : Good
  9. Hitsounds Issues : Good
  10. Unused Files / Other : Good
[
SYSTEM MALFUNCTION
]

General



  1. 00:09:751 (1) - missing some cool wub stream potential here
  2. 00:25:351 (1) - the slider sounds like it's mapped to vocals but it's actually not, so I'd just remove it entirely.
  3. Actually after playing through it you're better off adding a spinner at 00:22:093 - and ending at 00:27:579 - and another one at 00:39:922 - to 00:43:693 - or something, the vocal snaps sound really off
  4. 01:15:751 (2,3,4,5) - these sound off, they feel much better at 1/4 and simplifying it
  5. 01:16:265 (1,2,3,4,5,6,7) - these ones are snapped fine but i think simplifying it to 1/4 makes it easier
  6. 02:41:874 (2,3) - try x:216 here, pretty far from the previous note
  7. 03:21:278 - would be cool here if you gradually decreased distances, like starting from a stronger hyper and ending the pattern at 03:22:992 - on no hyper
  8. 03:38:078 (2,3) - no clue why this is 1/4, nothing changes here
  9. 03:43:564 (2,3) - and again. if you're trying to emphasize the pitch change, idk if 1/4 is the best choice, and if you decide to keep the 1/4, delete the hdash at least. this applies to further cases of this in the kiais.
  10. 04:29:850 (1) - wobs

won't nominate until the vocal snappings and those weird streams are confirmed by someone like deif, please try to talk to him.
call me back after that!
posted
saw this in #catch, thought "oh i liked dark thunder let's check this one out", then noticed the timing is pretty wonk
first offset should be at ~134, nothing else really needs to be touched though
they're all at most maybe 3-4 ms off except for the first one which is 17 off

cool map btw, i can't play it but it's pretty : ok_hand :
posted

Ascendance wrote:

[
General
]

  1. Difficulty Spread : Not applicable
  2. Background Size : Good
  3. Unsnapped objects : unsure
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Need confirmation
  6. Timeline Issues : Good
  7. Combo Colors : Please switch the colors of combos 2 and 3. It's not recommended to place two similar colors right next to each other in the CC order. done
  8. Unused Hitsounds : Good
  9. Hitsounds Issues : Good
  10. Unused Files / Other : Good
[
SYSTEM MALFUNCTION
]

General



  1. 00:09:751 (1) - missing some cool wub stream potential here where? can't hear any wubs, and I was following bass sounds in the first place anyway so yeah not doing it for consistency sake.
  2. 00:25:351 (1) - the slider sounds like it's mapped to vocals but it's actually not, so I'd just remove it entirely.
  3. Actually after playing through it you're better off adding a spinner at 00:22:093 - and ending at 00:27:579 - and another one at 00:39:922 - to 00:43:693 - or something, the vocal snaps sound really off replaced all the sliders with two simple spinners placed at the end of the first section and the beginning of the buildup.
  4. 01:15:751 (2,3,4,5) - these sound off, they feel much better at 1/4 and simplifying it
  5. 01:16:265 (1,2,3,4,5,6,7) - these ones are snapped fine but i think simplifying it to 1/4 makes it easier 01:15:731 (2,3,4,5,6) - left these snapped the way they are, but resnapped 01:16:416 (2,3) - these to 1/4, hopefully it works better now.
  6. 02:41:874 (2,3) - try x:216 here, pretty far from the previous note uh, I think you meant x:316 (x:216 leaves the object at the left side of the playfield). Anyway I used x:361, should work better there.
  7. 03:21:278 - would be cool here if you gradually decreased distances, like starting from a stronger hyper and ending the pattern at 03:22:992 - on no hyper 03:22:935 (3,4) - removed hyper between these.
  8. 03:38:078 (2,3) - no clue why this is 1/4, nothing changes here I'm following the same sounds I followed on the first kiai (01:07:673 (2,3) - these) that, although hard to listen to, are definitely still there. Doing this both for consistency and for variety's sake, since not having them mapped leaves the section a bit boring IMO.
  9. 03:43:564 (2,3) - and again. if you're trying to emphasize the pitch change, idk if 1/4 is the best choice, and if you decide to keep the 1/4, delete the hdash at least. this applies to further cases of this in the kiais. Read above.
  10. 04:29:850 (1) - wobs Same as first point

won't nominate until the vocal snappings and those weird streams are confirmed by someone like deif, please try to talk to him. 01:15:902 (4,5,6) - these clearly sound like they are spaced by 1/3 of a beat between them, already changed 01:16:416 (2,3) - these two, deleted the vocals and added 00:22:245 (1,1) - these two bad boyes here instead, so yeah, I believe no confirmation will be needed.
call me back after that!

hikikochan wrote:

saw this in #catch, thought "oh i liked dark thunder let's check this one out", then noticed the timing is pretty wonk
first offset should be at ~134, nothing else really needs to be touched though changed the first offset, thank you!
they're all at most maybe 3-4 ms off except for the first one which is 17 off fixed, sorry bout that

cool map btw, i can't play it but it's pretty : ok_hand : thanks!
posted
went through a lot of fixes, ended up removing vocal snaps completely. bubbled!

2018-03-16 20:21 Ascendance: ow o
2018-03-16 20:21 Hareimu: ACTION is editing [https://osu.ppy.sh/b/1429191 Camellia - ill intelligence [SYSTEM MALFUNCTION]]
2018-03-16 20:21 Hareimu: updated map
2018-03-16 20:21 Hareimu: see the things I changed and tell me if you feel it's good enough of a change to work
2018-03-16 20:21 Ascendance: recheq time
2018-03-16 20:21 Ascendance: the map is fine im just concerned about the vocals cuz some of them are really weird
2018-03-16 20:22 Hareimu: dw
2018-03-16 20:22 Hareimu: I deleted them
2018-03-16 20:22 Hareimu: changed by two spinners
2018-03-16 20:22 Ascendance: aw man you declined the spinner thing
2018-03-16 20:22 Ascendance: 00:09:731 -
2018-03-16 20:22 Ascendance: that would sound so cool as a stream
2018-03-16 20:22 Hareimu: uh
2018-03-16 20:22 Hareimu: you selected 00:11:102 (1) - this object
2018-03-16 20:23 Hareimu: not 00:09:731 (1) - this object
2018-03-16 20:23 Ascendance: my bad
2018-03-16 20:23 Ascendance: but yea 00:09:731 - and 04:29:850 -
2018-03-16 20:23 Ascendance: could be cool funky streams
2018-03-16 20:25 Hareimu: how would you suggest me to map them like?
2018-03-16 20:25 Hareimu: because I don't really know how they'd work out
2018-03-16 20:25 Hareimu: I decided to place a spinner instead since the normal-hitnormal sounds are no longer there
2018-03-16 20:26 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1208243 Billain - Boogie [Overdrive]]
2018-03-16 20:26 Ascendance: 04:46:128 -
2018-03-16 20:26 Ascendance: some weird shape
2018-03-16 20:30 Ascendance: helo
2018-03-16 20:35 Hareimu: went to the bath
2018-03-16 20:35 Hareimu: sorry
2018-03-16 20:35 Ascendance: np
2018-03-16 20:35 Ascendance: if you dont wanna change those dw
2018-03-16 20:36 Ascendance: 01:04:988 (3) -
2018-03-16 20:36 Hareimu: I'd rather not
2018-03-16 20:36 Ascendance: definitely starts on 01:04:988 -
2018-03-16 20:36 Ascendance: ends on 01:05:273 -
2018-03-16 20:36 Hareimu: I can't come up with something new
2018-03-16 20:36 Ascendance: timeline https://ascendance.s-ul.eu/nbp26BC7
2018-03-16 20:36 Ascendance: i deleted a circle since it was on nothing also
2018-03-16 20:38 Hareimu: left a circle 01:05:359 - here
2018-03-16 20:38 Hareimu: since you can clearly hear the "lli" from "intelligence"
2018-03-16 20:38 Ascendance: 01:05:445 - make sure theres a circle on the 1/2 tho
2018-03-16 20:39 Hareimu: I did
2018-03-16 20:39 Ascendance: 01:19:845 (2) - feels slightly far try x:192
2018-03-16 20:39 Ascendance: 01:26:702 (2) - same with this, x:165!
2018-03-16 20:40 Hareimu: umm
2018-03-16 20:40 Hareimu: I've been using the same distancing for everything
2018-03-16 20:40 Ascendance: sheit
2018-03-16 20:40 Hareimu: kinda weird that you find that slightly far and not the whole kiai
2018-03-16 20:40 Ascendance: just feels different 2 me
2018-03-16 20:40 Ascendance: but the 2nd one is yea
2018-03-16 20:40 Hareimu: perhaps it's because of the whole 01:19:331 (5,1,2) - pattern
2018-03-16 20:41 Hareimu: the hdash from 5 to 1 is really strong
2018-03-16 20:41 Ascendance: btw switch the snaps on this 01:48:845 (2,3,4) - also
2018-03-16 20:41 Ascendance: and any other similar instances to this case
2018-03-16 20:42 Hareimu: done
2018-03-16 20:42 Hareimu: 02:09:512 (2,3,4) - dunno what to do with these though
2018-03-16 20:42 Ascendance: 01:09:731 (5,1) - pitch change, maybe make (1
2018-03-16 20:42 Ascendance: )
2018-03-16 20:42 Ascendance: move rightward
2018-03-16 20:42 Ascendance: to show the change
2018-03-16 20:43 Ascendance: https://osu.ppy.sh/ss/10488198
2018-03-16 20:43 Ascendance: this is the timeline that u didnt know what to do w/
2018-03-16 20:46 Hareimu: that timeline sounds really, really off
2018-03-16 20:46 Hareimu: the "intelligence" syllables sound earlier than that
2018-03-16 20:46 Hareimu: I found a different one already anyway
2018-03-16 20:46 Ascendance: https://osu.ppy.sh/ss/10488214 try that
2018-03-16 20:46 Hareimu: dw
2018-03-16 20:47 Hareimu: it's the same
2018-03-16 20:47 Hareimu: the first slider sounds later
2018-03-16 20:47 Ascendance: 03:12:013 -
2018-03-16 20:47 Ascendance: https://osu.ppy.sh/ss/10488218
2018-03-16 20:50 Hareimu: I'll update so that you can see what I did instead
2018-03-16 20:50 Ascendance: before you do
2018-03-16 20:50 Ascendance: 03:23:278 (6,1) - remove hdash here for the effect i listed in the mod
2018-03-16 20:51 Ascendance: i'm not gonna lie
2018-03-16 20:51 Ascendance: i think the vocal snaps can be avoided
2018-03-16 20:51 Ascendance: it would make this a lot less complicated
2018-03-16 20:52 Ascendance: like for example just making 02:09:192 - a circle and then having a pause for effect
2018-03-16 20:52 Hareimu: that hdash is needed since the pitch of the last one is higher than 03:22:935 (3,4) - the one at 4 here
2018-03-16 20:52 Hareimu: in fact
2018-03-16 20:52 Ascendance: https://osu.ppy.sh/ss/10488245
2018-03-16 20:52 Ascendance: since it won't detract from drain time or anything
2018-03-16 20:53 Ascendance: but it'll make ranking easier since the snapping is different for each one
2018-03-16 20:54 Hareimu: 03:22:650 - this is the same pitch as 03:23:335 -
2018-03-16 20:54 Hareimu: sorry went ranting in my head
2018-03-16 20:55 Ascendance: dw
2018-03-16 20:55 Hareimu: so I should delete every single "ill intelligence" objects?
2018-03-16 20:55 Ascendance: well it's really up to you
2018-03-16 20:55 Ascendance: i don't mind sitting around and trying to figure out snappings
2018-03-16 20:55 Ascendance: but if you want a simpler approach, you could delete the vocal snapped things and make it a pretty cool dramatic pause
2018-03-16 20:56 Ascendance: it brings some impact and reduces the chance of a dq/pop
2018-03-16 21:05 Hareimu: done
2018-03-16 21:05 Ascendance: update
2018-03-16 21:15 Hareimu: updated
2018-03-16 21:15 Hareimu: sorry for the lateness
2018-03-16 21:15 Hareimu: I was changing some patterns
2018-03-16 21:15 Hareimu: and I have a few questions
2018-03-16 21:15 Ascendance: sure
2018-03-16 21:15 Hareimu: 03:11:416 (6,7,8,9) - is this ok
2018-03-16 21:15 Hareimu: and what do you think of the 03:31:907 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - quadruplet (wiggle) usage here
2018-03-16 21:16 Ascendance: I'd prefer if 03:11:672 (9) - was at x:458
2018-03-16 21:16 Hareimu: aaa but I'd have to ctrl+h 03:12:695 (10) - onwards
2018-03-16 21:17 Ascendance: nah i dont think so
2018-03-16 21:17 Ascendance: its a long enough pause
2018-03-16 21:17 Ascendance: to not matter
2018-03-16 21:17 Hareimu: thing is
2018-03-16 21:17 Hareimu: players will move to the left if I place 9 to the right
2018-03-16 21:17 Hareimu: and 03:12:695 (10) - is at the same side
2018-03-16 21:18 Ascendance: then ctrlh the whole map :nyab:
2018-03-16 21:18 Hareimu: aaaa but then the patterns I used would be fucced
2018-03-16 21:18 Hareimu: is it really that hard to read (9) though?
2018-03-16 21:19 Hareimu: it's nice to have a little wiggle at the end for the zenith of the pitch buildup
2018-03-16 21:19 Ascendance: mmfine
2018-03-16 21:19 Ascendance: for 03:34:650 (5,6,7,8) -
2018-03-16 21:19 Ascendance: if this is all hdashes, please reduce 03:34:907 (8,9) -
2018-03-16 21:20 Hareimu: is x:174 for (9) ok with u
2018-03-16 21:20 Ascendance: sure
2018-03-16 21:22 Ascendance: the volume around this section is really weird 03:05:623 -
2018-03-16 21:22 Ascendance: 85% but the song is really quiet
2018-03-16 21:22 Ascendance: i know you want a volume buildup but i think starting it at lower would be better
2018-03-16 21:23 Ascendance: 03:28:821 (1,2,3,4,5,6,7,8) - 03:41:164 - inconsistent
2018-03-16 21:24 Hareimu: do you think that starting from 03:01:074 - here using 25% would be good
2018-03-16 21:24 Hareimu: increasing 5% by timing point
2018-03-16 21:25 Ascendance: yeah
2018-03-16 21:25 Ascendance: i think around 03:08:952 - you should be at like 80% volume
2018-03-16 21:25 Hareimu: 03:41:164 (3,4,5) - following the most audible things here
2018-03-16 21:25 Ascendance: but it;s really clearly too loud at places like 03:05:623 -
2018-03-16 21:25 Hareimu: redid the volume thing already
2018-03-16 21:25 Ascendance: kk
2018-03-16 21:25 Hareimu: should be ok
2018-03-16 21:26 Ascendance: ok anything else you wanna discuss
2018-03-16 21:36 Hareimu: sec
2018-03-16 21:44 Hareimu: nope
2018-03-16 21:44 Ascendance: upd
2018-03-16 21:44 Hareimu: updating
2018-03-16 21:45 Hareimu: updated
2018-03-16 21:46 Hareimu: please check it thoroughly
2018-03-16 21:48 Ascendance: 01:48:302 (7,8) - small thing, maybe tilt this slightly to the left to play better instead of almost vertical
2018-03-16 21:49 Ascendance: 02:20:124 (1,1) - makes me sad cuz its a spinbait :sob:
2018-03-16 21:50 Hareimu: what should I do on the second one
2018-03-16 21:50 Ascendance: i mean the only way to fix it is ctrl+hing everything after it but its not a big deal
2018-03-16 21:50 Ascendance: just rip to max spin
2018-03-16 21:51 Hareimu: oooor
2018-03-16 21:51 Hareimu: 02:19:674 (11) - placing this close to the center as a horizontal slider pointing to the right and place 02:19:974 (12) - to the left
2018-03-16 21:51 Hareimu: (12 is your 1)
2018-03-16 21:51 Hareimu: wait
2018-03-16 21:51 Ascendance: oh sure
2018-03-16 21:52 Ascendance: 03:16:478 (3,4) - hdashing here is inconsistent with the others, i'd remove it
2018-03-16 21:55 Ascendance: 04:08:935 (6) - cuuuuurve this is really sharp and its easy to miss that big droplet with an overshoot
2018-03-16 21:56 Ascendance: after that that's it
2018-03-16 21:56 Hareimu: |uuuh
2018-03-16 21:56 Hareimu: 03:16:478 (3,4) - how is this inconsistent?
2018-03-16 21:56 Hareimu: oh, you mean since 3 isn't 1/2?
2018-03-16 21:56 Ascendance: yea
2018-03-16 21:56 Ascendance: my bad
2018-03-16 22:02 Ascendance: tell me when you updooted
2018-03-16 22:02 Ascendance: I'll post the logs
posted
changed combocolour order
posted
rebubbled
posted
oops, by deleting the vocal section, this map is no longer 5 min drain.

However, you could add spinners in the other break times to fix this!

SYSTEM MALFUNCTION
  1. 00:20:188 (7,8) - Should be a normal dash, (8) doesn't have the same strenght as 00:16:245 (9) - etc so it's better to stay consistent with 00:11:102 (1,2,3) -
  2. 00:22:245 (1) - Why not end this on the white tick there lul
  3. 00:44:016 (1,2,3,4,5) - these notes are almost inaudiable, consider increasing the volume
  4. 00:44:959 (10,1) - 00:46:331 (8,1) - 00:47:616 (12,1) - do u need hdashes here? the song is still extremely calm... I'd overall reduce the amount of hdashes in this buildup.
  5. 01:35:959 (5,1) - should be hyper for consistency
  6. 03:38:078 (2,3) - 03:43:564 (2,3) - both of these hypers are imo unfitting, it's a 1/4 hdash which feels a lot stronger than any other 1/2 hdash in this kiai yet it hits the sound of almost nothingess. please remove
  7. 03:49:050 (2,3) - this one is even worse than above because sliderend of (3) is the strong beat, yet it's on a slider tail.
  8. 05:04:135 (1) - I also think this slider should end here 05:17:850 - there's no sound after this.

Call me back!
posted

Benny- wrote:

oops, by deleting the vocal section, this map is no longer 5 min drain.

However, you could add spinners in the other break times to fix this!

SYSTEM MALFUNCTION
  1. 00:20:188 (7,8) - Should be a normal dash, (8) doesn't have the same strenght as 00:16:245 (9) - etc so it's better to stay consistent with 00:11:102 (1,2,3) - Neither should 00:08:359 (1,2,3,4,5) - these have hdashes in between since they're the same sounds but I still made them have hdashes for the sake of variety. There's also the fact that if I change that one you're pointing I'd have to change 00:09:216 (7,8) - this one too and I'd rather keep both.
  2. 00:22:245 (1) - Why not end this on the white tick there lul following the sounds that appear 00:29:959 - 00:29:702 - 00:29:445 - in places like these to make the spinner land on an actual tangible sound.
  3. 00:44:016 (1,2,3,4,5) - these notes are almost inaudiable, consider increasing the volume uh, I can hear them clearly, dunno what you're on about here.
  4. 00:44:959 (10,1) - 00:46:331 (8,1) - 00:47:616 (12,1) - do u need hdashes here? the song is still extremely calm... I'd overall reduce the amount of hdashes in this buildup. yep, since there are pretty audible bass sounds that I think should get more emphasis than the rest of the 1/4 sounds (up your volume, they're clearly there and are noticeable even with 100% playback rate)
  5. 01:35:959 (5,1) - should be hyper for consistency done
  6. 03:38:078 (2,3) - 03:43:564 (2,3) - both of these hypers are imo unfitting, it's a 1/4 hdash which feels a lot stronger than any other 1/2 hdash in this kiai yet it hits the sound of almost nothingess. please remove Same reasoning as in the previous check, I'm following the same sounds I followed in the first kiai (01:07:673 (2,3) - ) both for consistency and for variety's take, because if I didn't then it'd become a boring 1/2 hdash spam real quick. Tilted the sliders to be horizontal so that the impact of them being 1/4 is significantly reduced.
  7. 03:49:050 (2,3) - this one is even worse than above because sliderend of (3) is the strong beat, yet it's on a slider tail. fixed that thing,
    but the structure will remain the same.
  8. 05:04:135 (1) - I also think this slider should end here 05:17:850 - there's no sound after this. okie

Call me back!
posted
Now it should be 5 min...

... I think?
posted


yes
posted
hello
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