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TRUE - DREAM SOLISTER (TV Size)

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Topic Starter
gary00737
This beatmap was submitted using in-game submission on 2017年12月24日 at 22:13:35

Artist: TRUE
Title: DREAM SOLISTER (TV Size)
Source: 響け!ユーフォニアム
Tags: hibike! euphonium opening Maboyu walaowey Pata-Mon
BPM: 167
Filesize: 20699kb
Play Time: 01:29
Difficulties Available:
  1. Insane (4.22 stars, 287 notes)
  2. Normal (2 stars, 170 notes)
  3. Pata-Mon's Easy (1.53 stars, 114 notes)
  4. Pata-Mon's Euphonium (5.09 stars, 328 notes)
  5. Walao's Hard (3.21 stars, 242 notes)
Download: TRUE - DREAM SOLISTER (TV Size)
Download: TRUE - DREAM SOLISTER (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


31/10/2017 New Hitsound ,New Hitsound. Please download again


感謝 Maboyu 讓我使用他的資源


mp3 & video by Maboyu

Hard by walaowey

Easy & Euphonium by Pata-Mon
Chihara Minori
Insane
00:09:872 (2) - x56 y136 for linear visual trough (1,2,3)
00:17:417 (4) - x188 y124 where the head stack with 00:14:004 (1) - and ctrl+g it to emph the impact
00:24:602 (5) - stack with 00:22:087 (1) -
00:36:638 (1,2) - ctrl+g and move (1) to 00:35:740 (2) - tail. youll able to keep the circular but still get the jump rmph there
00:50:650 (1,3) - a bit miss stack
01:10:590 (6) - try x424 y0
01:27:297 (1) - at 01:24:602 (3) - tail instead

Hard
00:20:471 (6) - not repetating the beat where the stack supposed to be at (1)
00:31:069 (2) - ctrl+g?
01:21:729 (3) - ^
01:27:297 (3) - NCable

Normal
00:24:962 - why undermapped/?
00:53:884 (5) - you can just sparated it to get reduction from (4) reverse and last stacked
theres plently unsused green line, recheck and delete em

gl
Topic Starter
gary00737

Time Capsule wrote:

Insane
00:09:872 (2) - x56 y136 for linear visual trough (1,2,3) :arrow: fixed
00:17:417 (4) - x188 y124 where the head stack with 00:14:004 (1) - and ctrl+g it to emph the impact :arrow: no change because i think it no problem

00:24:602 (5) - stack with 00:22:087 (1) - :arrow: no change because 00:23:525 (1,2,3,4,5) - is a star
00:36:638 (1,2) - ctrl+g and move (1) to 00:35:740 (2) - tail. youll able to keep the circular but still get the jump rmph there :arrow: no change , um,,,,,,, just don't want :?
00:50:650 (1,3) - a bit miss stack :arrow: fixed
01:10:590 (6) - try x424 y0 :arrow: no change , i think Back-and-forths will be better
01:27:297 (1) - at 01:24:602 (3) - tail instead :arrow: fixed



Normal
00:24:962 - why undermapped/? :arrow: um,,,,,,,,,,, i don't know , just feeling :o :o :o :o
00:53:884 (5) - you can just sparated it to get reduction from (4) reverse and last stacked :arrow: sorry i don;t understand
theres plently unsused green line, recheck and delete em :arrow: i think they not effect , but i will change

gl

thank you for modding :) :) :) :) :) :)
Faputa
o/
M4M: https://osu.ppy.sh/s/649973

[Normal]
⏩00:06:998 (2) - 關whistle?
⏩00:07:986 - 刪一啲冇用途嘅green lines?
⏩00:08:345 - ^ 還有很多其他地方。
⏩00:50:111 (3) - Clap?
⏩00:22:986 (6,1,2) - 嘗試令每個入射角度一樣?

[Walao's Hard]
⏩00:15:441 (2,3) - There’s the stacking making the blanket off, maybe move down (2,3)?

[Insane]
⏩00:15:620 (3) - 左移下? 同(2)、(4)對位。
⏩00:17:417 (4) - 整到同(3)有同一個shape?
⏩00:29:273 (1,2,3) - 好似有少少凸兀,但係我又唔知點改會好啲 xD
⏩01:06:099 (2,3,4,5,6,7) - 會唔會整到同其他burst一樣蛇仔形會好啲?

;-;我只能夠做到這些,map很好,大讚!
Topic Starter
gary00737

Faputa wrote:

o/
M4M: https://osu.ppy.sh/s/649973

[Normal]
⏩00:06:998 (2) - 關whistle? 開了關了感覺沒分別 所以跟了INSANE難度
⏩00:07:986 - 刪一啲冇用途嘅green lines?
⏩00:08:345 - ^ 還有很多其他地方。

⏩00:50:111 (3) - Clap? 加了在尾巴
⏩00:22:986 (6,1,2) - 嘗試令每個入射角度一樣? 唔明


[Insane]
⏩00:15:620 (3) - 左移下? 同(2)、(4)對位。 這個我覺得沒什麼問題所以沒改
⏩00:17:417 (4) - 整到同(3)有同一個shape? 但我覺得這樣蠻好看耶
⏩00:29:273 (1,2,3) - 好似有少少凸兀,但係我又唔知點改會好啲 xD 這個有人也跟你一樣覺得有問題 我想多看幾個MOD
⏩01:06:099 (2,3,4,5,6,7) - 會唔會整到同其他burst一樣蛇仔形會好啲? 這個先保留

;-;我只能夠做到這些,map很好,大讚!

謝謝MOD!~~ :)
papapa213
[normal]
00:09:513 (1,2,3,4,5,6,7) - 这段强跟鼓点给人感觉不是很好,建议改成vocal,鼓点用音效去体现,00:10:411 (4) - 改成滑条,因为后面00:10:770 (5,6) - 音是相似的,所以让他打起来相似比较好,如果上面改了的话,00:11:848 (7) - 挪到00:11:848 - 试一试

前面vocal音量大的时候跟鼓点结果00:17:057 - 00:19:213 - 00:19:932 - 反而不跟了
首先00:16:878 (4) - 这里是个拖音,然后这里还有鼓点,滑条效果肯定比空着好
00:19:213 - 这里漏了倒是没什么,人声结束normal也需要适当空拍,但是00:19:934 - 这里的话我觉得不应该漏,这里既然没有人声了空这个鼓点会很明显违和,更何况你后面00:20:650 (1) - 也放了note

后面不太知道怎么下,你在00:25:141 - 加个折返滑条试试?空太多我觉得也不是很好

00:47:776 (3,5) - 建议删掉,后面是激烈的乐器段,00:46:519 (1,2,3,4,5,6) - 这一段去掉3和5作为前后的衔接是比较合适的

[hard]
00:36:279 (1,2) - i think use a 1/1 slider will be better
00:49:752 (2,3,4,5) - these positions are not stress , jump with this ds is not suitable

[insane]
00:55:860 (3,4,5) - 00:58:734 (3,4,5,6) - 相比后面间距有点小了
01:22:267 (1) - 我觉得放到右下角比较顺手,我感觉这里flow是这样的
00:12:566 (4) - 这里的音我觉得明显比后面两个放finish的地方00:13:285 (6,1) - 要重 我是建议在4下finish

[pata-mon]
01:11:668 (3,4,1) - 这地方人声变大了间距变小不合适吧,再接后面大跳太突兀了

做得真好,膜拜
Topic Starter
gary00737

papapa213 wrote:

[normal]
00:09:513 (1,2,3,4,5,6,7) - 这段强跟鼓点给人感觉不是很好,建议改成vocal,鼓点用音效去体现,00:10:411 (4) - 改成滑条,因为后面00:10:770 (5,6) - 音是相似的,所以让他打起来相似比较好,如果上面改了的话,00:11:848 (7) - 挪到00:11:848 - 试一试
我考慮過了 現況是Normal火車不能開太長而做的折衷 :(

前面vocal音量大的时候跟鼓点结果00:17:057 - 00:19:213 - 00:19:932 - 反而不跟了
首先00:16:878 (4) - 这里是个拖音,然后这里还有鼓点,滑条效果肯定比空着好
00:19:213 - 这里漏了倒是没什么,人声结束normal也需要适当空拍,但是00:19:934 - 这里的话我觉得不应该漏,这里既然没有人声了空这个鼓点会很明显违和,更何况你后面00:20:650 (1) - 也放了note
:arrow: 這個我也不懂...我忘了那時做這段時的想法 , 但這打起來除了音效都沒跟上之外其實還行



后面不太知道怎么下,你在00:25:141 - 加个折返滑条试试?空太多我觉得也不是很好 改了 :roll: 用了自己的方法


00:47:776 (3,5) - 建议删掉,后面是激烈的乐器段,00:46:519 (1,2,3,4,5,6) - 这一段去掉3和5作为前后的衔接是比较合适的
改了


[insane]
00:55:860 (3,4,5) - 00:58:734 (3,4,5,6) - 相比后面间距有点小了 :arrow: 不改不改不改 ...在找到解決方法前先維持...
01:22:267 (1) - 我觉得放到右下角比较顺手,我感觉这里flow是这样的 :arrow: 如果FLOW本來很順 突然有一個位置很不順,我猜我就能突出那個位置喇~~~~~ 我猜
00:12:566 (4) - 这里的音我觉得明显比后面两个放finish的地方00:13:285 (6,1) - 要重 我是建议在4下finish :arrow: 我在考慮要不要偷一波拍打萌音效

[pata-mon]
做得真好,膜拜


謝謝摸 ~~!!!
timemon
mod
General/Modding Assist
  1. Why is Combo 4 so dark? Lighten it up a bit
  2. Modding Assist is angery at your inconsistent video offset.
  3. 00:27:656 (1) - you add finish here it would only make sense to also add it here 00:30:530 (1) - . (Global Hitsound)
Pata-Mon's Insane
  1. 00:06:548 - I would recommend you silence sliderends like this with 5% volume
  2. 00:20:111 (5,6,7) - It would be cool if you could differentiate this pattern a bit better as it sounds different and is quite stronger. Giving it more spacing emphasis, changed patterns, or NC. Just something to emphasize it
  3. 00:22:087 (1,2,3,4,5) - you were following the instruments since the section started but swtiched to vocal here. Which is fine but you suddenly switched back to instrument at 00:23:525 (1,2,3,4,5,6,1) - . My suggestion: either making 00:23:525 (1,2,3,4,5,6,1) - follow the vocal too OR 00:22:087 (1,2,3,4,5) -make follow the instruments like every other measures in the section. Doesn't make sense to switch the layer between the two so you should make it consistent.
  4. 00:55:411 - the silence sliderend thing again and it's pretty noticeable here due to high HS vol when u play with ping pong hitsounds
  5. 01:17:417 - would be really cool if you do some SV manipulation here tbh. at least it needs to be faster than normal 1/2 slider because the sounds are pretty strong.
Insane
  1. 00:09:153 (9) - should be a slider in my opinion, there is still some faint cymbal going on and holding it will represent the music better. Plus making it a circle means the map stops when the music clearly doesn't.
  2. 00:16:878 (2,3,4) - ctrl+G this rhythm, follows the vocal much better
  3. 00:20:650 (1,2,3,4,5) - you follow the vocal in this measure just to ditch it into instrument at 00:22:087 (1,2,3,4,5,6) - . I think ctrl+G the rhythm here 00:22:447 (2,3) - works better.
  4. 00:59:273 (6,1,2,1,1) - I don't quite like how the kiai is not continuous. It is the climax of the song but there is still a lot of 1/1 gaps around. it should flow better at least.
Overall I feel like the map's rhythm is really anime. You just map both the instruments and vocal and you switch between them randomly. Which makes your rhythm sound really muddy (really hard to figure out what you're even following) that is only my main concern for this diff. I don't want to nitpick everything. You should hear more from other opinions as well.

Walao's Hard
  1. 00:01:069 - you shouldn't ignore this sound at all, constant 1/2 is what Hard diff is anyway so adding a circle here is a non issue. same for this 00:03:944 -
  2. 00:11:848 (5) - shouldn't this be a triplet
  3. 00:16:339 (1,2,3,4) - visual spacing, take stacking into account when you spread objects apart because with stacking on the visual spacing is not even at all. I would suggest you break the distance snap at 00:16:878 (2,3) - to make the pattern look better
You should reexamine the intro rhythm a bit, I think it's the only part where I feel it's weird.

Normal
  1. 00:19:393 (3) - the rhythm here is really weird: because you're trying to follow a 1/4 rhythm with a 1/2 slider, and the sliderend ends on a rather strong sound too. I think this rhythm will work better https://i.imgur.com/rgw0tyy.png
The Normal is pretty solid, good job.

GL
Topic Starter
gary00737

timemon wrote:

mod
General/Modding Assist
  1. Why is Combo 4 so dark? Lighten it up a bit :arrow: follow the girl hair color
  2. Modding Assist is angery at your inconsistent video offset. :arrow: fixed
  3. 00:27:656 (1) - you add finish here it would only make sense to also add it here 00:30:530 (1) - . (Global Hitsound)
Insane
  1. 00:09:153 (9) - should be a slider in my opinion, there is still some faint cymbal going on and holding it will represent the music better. Plus making it a circle means the map stops when the music clearly doesn't. :arrow: i think it can highlight 00:09:513 (1) - so ii keep it
  2. 00:16:878 (2,3,4) - ctrl+G this rhythm, follows the vocal much better :arrow: yes it will better but i want follow the drum ,
  3. 00:20:650 (1,2,3,4,5) - you follow the vocal in this measure just to ditch it into instrument at 00:22:087 (1,2,3,4,5,6) - . I think ctrl+G the rhythm here 00:22:447 (2,3) - works better. :arrow: fxed
  4. 00:59:273 (6,1,2,1,1) - I don't quite like how the kiai is not continuous. It is the climax of the song but there is still a lot of 1/1 gaps around. it should flow better at least. :arrow: but i don't want overmap it , so keep it ><
Overall I feel like the map's rhythm is really anime. You just map both the instruments and vocal and you switch between them randomly. Which makes your rhythm sound really muddy (really hard to figure out what you're even following) that is only my main concern for this diff. I don't want to nitpick everything. You should hear more from other opinions as well. :arrow: :cry: :cry: maybe my mapping not mature , i try make it better.


Normal
  1. 00:19:393 (3) - the rhythm here is really weird: because you're trying to follow a 1/4 rhythm with a 1/2 slider, and the sliderend ends on a rather strong sound too. I think this rhythm will work better https://i.imgur.com/rgw0tyy.png
    :arrow: um,,i think it not better , and i think no problem with follow a 1/4 rhythm with a 1/2 slider ,so i wil keep it
The Normal is pretty solid, good job.

GL

thank you for modding !! :) :) :)
Chihara Minori
(no kds)

pata's last diff
this will just be a bunch of ctrl+g stuff but ill try to come with proper reason as possible
00:04:662 (1) - cg trumpet increased volume also slightly make jump from (4) increased
00:27:656 (1) - cg due the low sv for slider it will absorb the jump and left direction preferred because the current angle just awkward
00:31:788 (6,7) - cg (7,1) jump not really necessary due the straight vocal, just make it anticlimax
00:53:974 - me personally will give jump here to make impact due the actual cymbal on slider head
01:13:644 (1) - ouch offscreen
01:13:644 (1) - add a circle on transtition, stacked on tail ofc
smallboat
[Pata-Mon's Easy]

01:15:261 (1) - 好像忘了finish (最好還是從頭再重聽一下看有沒有漏的)


[Walao's Hard]

00:29:273 (1) - Have a heavy drum why not add a finish hitsound to express it?
00:40:770 (1) - Add a whistle ? You can follow this : 00:37:896 (1) - make regular in hitsound here.
01:15:261 (1) - The same as 00:29:273 (1)

[Pata-Mon's Insane]

00:26:039 (1) - 聽這旋律好像減速比較適合,加速好像玩的不太對勁。
00:30:530 (1) - 音效跟Easy不一樣
00:36:279 (6) - 同上
00:37:896 (1) - 同上
00:43:644 (1) - 同上
(不知道是不是故意加錯,後面好像還有一些不一致的(重音沒加挺明顯),之後不再列舉)
blueloniess
[怕他萌]
00:26:039 (1) - 额,不是很明白为啥要NC

其他的我觉得海星


[insane]
00:58:734 (3,4,5,6) - 已经是kiai激烈部分了,我举得就不适合这种小跳了吧


kiai部分感觉可以激烈一点,歌曲激烈排列不激烈的话总感觉有点点怪,开头的部分,我觉得做的很好,而且中间段的跳的间距也挺不错的
但是一到kiai部分就突然都缩了,连打也几乎没了,跳也小了很多,感觉有点违和。


[walao]
00:01:069 - missing one note?
00:03:944 - ^

pretty nice


:D
水完了
Topic Starter
gary00737
謝謝船神摸






@blueloniess

[insane]
00:58:734 (3,4,5,6) - 已经是kiai激烈部分了,我举得就不适合这种小跳了吧


kiai部分感觉可以激烈一点,歌曲激烈排列不激烈的话总感觉有点点怪,开头的部分,我觉得做的很好,而且中间段的跳的间距也挺不错的
但是一到kiai部分就突然都缩了,连打也几乎没了,跳也小了很多,感觉有点违和。

^我覺得KIAI還是難 >< 我把5移位了

謝謝摸
Yugu
咕了十分多天的摸

Pata-Mon


00:27:656 (1) - 想ctrl g
01:00:530 (4,1) - 01:12:028 (4,1) - 问下为啥他们间距要加大啊

摸不出啥摸多也不好

insane


00:03:045 (3,4,5,1) - 打起来感觉不太好 我的话会摆点距离 http://puu.sh/ycJaO/122f768d19.jpg
00:03:405 (1) - 有点丑
00:05:560 (2) - ctrl j !!!
00:07:716 (1,2,3) - 有点远啊
00:13:285 (6,7,1) - 感觉也是远了,00:13:824 (7,1) - 的音乐听起来是变缓的,7摆到5下面就好了
00:29:992 (3,1) - overlap的也有点丑,把overlap的面积增加点试试
00:41:309 (2) - 弧度弯一点好看,和00:40:770 (1) - 相比
00:56:938 (2,3) - .............................................................................................................................你应该知道我想说什么
00:59:273 (6,1) - 00:59:812 (2,1) - 1/1的模式太多了我觉得,前面的1/1stack了,紧接着后面的1/1就又有间距了

总觉得可以DT

不太会摸低难度,就这样吧 :)

EDIT:还有,1.53*不应该已经是Normal了吗
Topic Starter
gary00737

Yugu wrote:

咕了十分多天的摸 :arrow: >_>

insane


00:03:045 (3,4,5,1) - 打起来感觉不太好 我的话会摆点距离 http://puu.sh/ycJaO/122f768d19.jpg :arrow: 改了點
00:03:405 (1) - 有点丑 :arrow: 我...我......我覺得海星
00:05:560 (2) - ctrl j !!! :arrow: 不要 我想要做出那彎彎跳的感覺
00:07:716 (1,2,3) - 有点远啊 :arrow: 這應該要漸增 , 但現在也可以 我覺得
00:13:285 (6,7,1) - 感觉也是远了,00:13:824 (7,1) - 的音乐听起来是变缓的,7摆到5下面就好了 :arrow: 主要突出的是00:13:285 (6,1) - 所以才這樣擺.
00:29:992 (3,1) - overlap的也有点丑,把overlap的面积增加点试试 :arrow: ....我蠻喜歡的說...
00:41:309 (2) - 弧度弯一点好看,和00:40:770 (1) - 相比 :arrow: 這個怎麼改都很奇怪 >< 先把他做回原本的 想到更好方法再改
00:56:938 (2,3) - .............................................................................................................................你应该知道我想说什么 :arrow: 我很喜歡這PETTEN耶 \ ./
00:59:273 (6,1) - 00:59:812 (2,1) - 1/1的模式太多了我觉得,前面的1/1stack了,紧接着后面的1/1就又有间距了 :arrow: 因為不想用太多3/4 會搶了之後跟人聲那個部份

总觉得可以DT :arrow: 你是對的

不太会摸低难度,就这样吧 :)

EDIT:还有,1.53*不应该已经是Normal了吗


謝摸謝摸 下次回你摸就用外星語
Otosaka-Yu
水摸
[Insane]
  1. 00:01:788 (5) - 再彎翻小小拉,呢個slider直得好突兀
  2. 00:05:560 (2) - 試下move到x:315 y:360個位置,視覺效果會好啲打起身都易啲
  3. 00:13:824 (7,1) - gap好似有啲太大。。
  4. 00:17:417 (4) - 不如同00:17:057 (3) - 一樣都係彎拉
  5. 00:36:638 (1,2) - 表達停頓效果不如將呢兩個ctrl+g一下會好啲表達
  6. 00:46:159 (3) - 都係,同前面兩個slider一樣彎拉
[巴达萌]
  1. 00:28:195 (3,4) - 这里的间距有点近,打起来有点微妙的感觉
越來越神了
Topic Starter
gary00737

Suzuki_1112 wrote:

水摸
[Insane]
  1. 00:01:788 (5) - 再彎翻小小拉,呢個slider直得好突兀 :arrow: ((其實我好鐘意呢類 直得黎少彎 >< 唔知點解
  2. 00:05:560 (2) - 試下move到x:315 y:360個位置,視覺效果會好啲打起身都易啲 :arrow: 其實呢個係 https://i.imgur.com/GVaZv6K.png 加上打上黎果個左右跳感..我有感覺 ((唔知其他人有冇-.-
  3. 00:13:824 (7,1) - gap好似有啲太大。。 :arrow: 呢個同樣 https://i.imgur.com/GVaZv6K.png 加上我覺得佢個音好大 所以先比大D間距佢
  4. 00:17:417 (4) - 不如同00:17:057 (3) - 一樣都係彎拉 :arrow: 唔制 :roll:
  5. 00:36:638 (1,2) - 表達停頓效果不如將呢兩個ctrl+g一下會好啲表達 :arrow: 00:36:099 (3,4,1,2) - 成PART改左擺位
  6. 00:46:159 (3) - 都係,同前面兩個slider一樣彎拉 :arrow: 唔制*2

[巴达萌]
越來越神了


感謝摸 ~ :) :) :) :)
[Kamiya]
m4m https://osu.ppy.sh/s/584661

[Insane]

00:52:806 (3,4) - ctrl+g 感觉会顺手一些

01:04:662 (5) - 建议在x:400 y:120

每次过来就摸不到东西了,我不太想水。。m4m你就摸我难度好了。

gl~!
Topic Starter
gary00737

[Kamiya] wrote:

m4m https://osu.ppy.sh/s/584661

[Insane]

00:52:806 (3,4) - ctrl+g 感觉会顺手一些

01:04:662 (5) - 建议在x:400 y:120

每次过来就摸不到东西了,我不太想水。。m4m你就摸我难度好了。

gl~!

all fixed @@ 謝謝大佬 :) :)
zhuizhui
水摸
爷爷快飞图吧

Insane
00:25:141 (3) - 00:25:501 (6) - nc一下容易识别很多>>

00:40:051 (4) - 这个感觉可以再修修, 我觉得可以做个1/1 的条。

01:05:022 (7) - 不如试下包下01:05:740 (9) - ?

Walao’s Hard
00:01:069 - 00:03:944 - 这里真的不用一个圈傻的吗。。。听着好别捏。。。 [spoiler]不过如果是什么想法或者鼓点上的不用在意我,我耳聋

01:20:111 (4) - 这个地方间距有点怪

01:26:399 (4) - nc一下?01:26:758 (1) - 然后这儿感觉不用nc 然后再在01:26:938 (1) - nc一下也行啊>>
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